The Dreaming Vol. 3: One Magic Movement
Simon Spurrier, writer; Bilquis Evely, Marguerite Sauvage, DaNi, Matías Bergara, artists; Mat Lopes, Marguerite Sauvage, colorists
DC Vertigo, 2020

A central thread running through the final arc in this chapter of The Dreaming is Matthew the raven's sense that "Something is sick. Something is dying." Abel shares his experience of seeing the Dark Moth unmake things, and replaces Mathew's eyes with his. So now the raven is disconnected from Wan, and can seek out the maker of the machine code that has taken over The Dreaming.

Meanwhile Dora is on a quest to uncover her true nature. Both quests lead to the same place: a technology kingpin named Hyperion Keter. Keter had created the A.I. hoping to alter humanity for the better by taking over the dreamscape, eliminating irrational ideas like superstition, myth and religion. A visit from Daniel convinced him that he should abort the project, but he is on his deathbed, and it is too late.

It takes rather a long time getting there, but in the end resolution comes in the form of dream vortex Rose Walker and Dream's clever plan of hiding his totems of power in case he became imprisoned again (as he had been at the beginning of the original Sandman series). The cynic in me wants to label the whole thing a big magical reset--but there is something glorious about the way it completes the story, answers all of the questions, and sets the stage for new stories of The Dreaming.

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