Welcome to our re-read of the first and greatest superhero team in comics ... and quite a bit more!
My plan is to re-read and discuss the Golden Age Justice Society of America, which ran from All-Star Comics #3 (Winter 1940) to All-Star Comics #57 (February-March 1951), and is currently being reprinted in DC's "DC Finest" line.
But, as ever, I am consumed by context. What events brought us to All-Star Comics #3? What characters did editor Sheldon Mayer and writer Gardner Fox have available from which to choose? What else was competing in the superhero space? To achieve that context, I plan to start the discussion at the publisher's beginning, when Malcolm Wheeler-Nicholson launched National Allied Publications Inc. in 1935. That was the first step toward the Justice Society — and to DC Comics as we know it today.
So before we even get to the JSA, I'll re-read and open for discussion all the solo stories starring JSA members, mostly from DC's Archives and Famous First Edition series. Which is actually quite a lot! (Although not as much as I'd prefer. I want it ALL!) I'll be writing about non-JSA superheroes created by National, Detective Comics Inc. and All-American Comics Inc. too, like Crimson Avenger and Doctor Occult. I'll also be tipping my hat to some non-powered characters, principally those who managed to appear outside their parent title, like Slam Bradley and Hop Harrigan. That means no re-read for the likes of "Bart Regan, Spy" and "Speed Saunders." Sorry, fellas, but I had to draw the line somewhere — before I found myself doing a deep dive into the history of Ginger Snap.
But I will be re-reading reprints, or availing myself of online information where reprints don't exist, of 14 of the 17 Golden Age characters who launched or appeared in All-Star Comics #3-57. Those characters include:
- The Atom: All-American Comics #19-46, 48-61, 70-72; All-Star Comics #3-26, 28-35, 37-57; Big All-American Comic Book; Flash Comics #80, 82-85, 87 89-95, 97-100, 102-104; Comic Cavalcade #22-23, 28; Sensation Comics #86.
- Black Canary: All-Star Comics #38-57; Comic Cavalcade #25; Flash Comics #86-88, 90-104.
- Doctor Fate: All-Star Comics #3-12, 14-21; More Fun Comics #55-98.
- Doctor Mid-Nite: All-American Comics #25-102; All-Star Comics #6 (text story), 8-57.
- The Flash: All-Flash #1-32; All-Star Comics #1-7, 10, 24-57; Big All-American Comic Book; Comic Cavalcade #1-29; Flash Comics #1-104, Flash Comics miniature (Wheaties)
- Green Lantern: All-American Comics #16-102; All-Flash #14; All-Star Comics #2-8, 10, 24-57; Big All-American Comic Book; Comic Cavalcade #1-29; Green Lantern #1-38.
- Hawkman: All-Star Comics #1-57, Big All-American Comic Book, Flash Comics #1-104, Flash Comics miniature (Wheaties).
- Hourman: Adventure Comics #48-83, All-Star Comics #1-7, New York World's Fair Comics [#2].
- Johnny Thunder: All-Star Comics #2-4, 6-35, 37-39; Big All-American Comic Book; Flash Comics #1-91; New York World's Fair Comics [#2]; World's Best Comics #1; World's Fair Comics #2-3; Flash Comics miniature (Wheaties).
- Mister Terrific: All-Star Comics #24, Big All-American Comic Book, Sensation Comics #1-63.
- Sandman: Adventure Comics #40-102, All-Star Comics #1-21, Boy Commandos #1, Detective Comics #76, New York World's Fair Comics [#1-2], World's Finest Comics #3-7.
- The Spectre: All-Star Comics #1-23, More Fun Comics #52-101, a single panel in More Fun Comics #51.
- Starman: Adventure Comics #61-102, All-Star Comics #8-23.
- Wildcat: All-Star Comics #24, 27; Big All-American Comic Book; Comic Cavalcade #1-2; Sensation Comics #1-90.
The obvious exceptions here are Superman, Wonder Woman and Batman. Superman and Batman, called "honorary members" in the text, appeared twice in All-Star Comics, but I don't plan to re-read all their adventures from 1938 to 1951. They are peripheral at best to the Golden Age JSA, and would overwhelm the discussion through sheer volume. This problem extends to Wonder Woman as well, who appears in four titles in the Golden Age (Sensation Comics, Wonder Woman, Comic Cavalcade, All-Star Comics). I'll re-read and report on her JSA adventures, but like Batman and Superman, I'll just note her solo stories in passing with a summary that I'll grab somewhere online. That will keep the discussion abreast of any major developments, like new supervillains, in Superman, Batman and Wonder Woman stories.
Here are their appearances that are concurrent with All-Star's run:
- Batman: All-Star Comics # 7 (cameo), 36; Batman #1-63 (February-March 1951); Batman 3-D #1; Detective Comics #1-169 (March 1951); New York World’s Fair Comics [#2]; World’s Best Comics #1, World’s Fair Comics #2-50 (February-March 1951).
- Superman: Action Comics #1-154 (March 1951); All-Star Comics #7 (cameo), 36; New York World’s Fair [#1-2]; Superman #1-69 (March-April 1951); Superman 3-D #1; Superman at the Gilbert Hall of Science; Superman Miniature; World’s Best Comics #1; World’s Fair Comics #2-50 (February-March 1951).
- Wonder Woman: All-Star Comics #8, 11-22, 24-57; Big All-American Comic Book; Comic Cavalcade #1-29; Sensation Comics #1-102; Wonder Woman #1-46 (March-April 1951).
Fortunately, Jeff of Earth-J is already doing a re-read of the Golden Age Superman. Jeff isn't doing a re-read of all Batman books, but he is compiling "The Greatest Joker Stories Ever Told," by which he means "all of them." Recently he's begun re-reading other major Bat-villains, which he discusses in Batman vs. Penguin, Riddler — Prince of Puzzles, The Crimes of Two-Face and Catwoman: Nine Lives of a Feline Fatale.
I should note that my methodology changed over time, as realities required. For instance, I initially lumped books together by monthly cover date, but complications ensued for books without them, like quarterlies and one-shots. As the number of quarterlies and their importance increased, I ended up going by on-sale dates as the primary organizational tool. (Which aren't available for all books, but that's a lesser devil than chronologically misplacing Batman or All-Star Comics). Initially I only included mention of others strips in anthology books if they were of some importance, like Slam Bradley, but eventually I started including all of them. Here and there I would try to improve the format. And so forth. In some imaginary "someday" I'll go back through and make them all consistent.
I've tried to be comprehensive, relying on a variety of sources, from online to reprints to "companion" books. A tip of the cowl to a Luke Blanchard post in what amounts to an outline for this discussion. But I'm sure I've left out tons, especially stories I don't have or can't find, which may be at hand in your collection. I hope folks will do re-reads of stories I've left out, as well as comment on what I've written. So let's hear what I've missed Legionnaires — and what you think!
Replies
Is "giving a sh*t about continuity" Stan Lee's true greatest impact on comics? It seems sometimes that no one worried about that stuff before the Marvel Age started.
I'd sign on to that interpretation.
FEBRUARY 24, 1942
Adventure Comics #73, April 1942, Detective Comics Inc.
Cover by Jack Kirby and Joe Simon
Real name: Paul Kirk (Rick Nelson this issue only)
Created by: Joe Simon and Jack Kirby
Debut story: "Manhunter and the Secret of the Buzzard's Revenge!" by Kirby and Simon (10 pages)
Significance: Golden Age DC superhero
First appearance!
Inspired by the death of police inspector Donovan (sometimes Donavan) at the hands of the Buzzard, big-game hunter Rick Nelson decides to don a costume and hunt the most dangerous game: man. He does track down the Buzzard, and after the usual bit where the hero loses and is tied up, escapes and captures the Buzzard and his gang. The Buzzard turns out to be a tramp with a mad-on for society.
Where I read it: New Gods #4 (August-September 1971)
Fun facts
Starman
Story: "The Case of the Murders in Outer Space!"
By Gardner Fox and Jack Burnley (13 pages)
As attempts are made on the last two heirs, Starman tries to save them, but is caught himself. Thereupon we learn the scheme: "The Hooded Hunchback" is kidnapping the heirs, putting them in rockets, and firing them to California. They suffocate en route in space, where there is no air (or heat, but that isn't addressed, which is bad science). Starman wakes up in the rocket and escapes. (Evidently, the hoods weren't smart enough to take his Gravity Rod away.) He rescues two heirs and captures the gang, He unmasks the Hooded Hunchback, who is, to absolutely no one's surprise, Lt. Gov. Morgan.
Demotion
Starman isn't the cover feature for the first time since his introduction in Adventure Comics #61. Nor would he ever be again. Nor would the previous cover feature, Hourman. Sandman — now by Simon & Kirby — makes a return for most the title's covers until Superboy takes over with #103. The other Simon & Kirby feature, Manhunter, takes this issue's cover for his debut, and pinch-hits for Sandman on the road to #103.
The whys and hows are pretty straightforward, as explained by Jack Burnley in the foreword to Golden Age Starman Archives Vol. 1:
"Starman was launched with high hopes and a big build-up, but it soon became evident that he wasn't going to fulfill the DC editors' enthusiastic predictions. ADVENTURE COMICS' sales didn't soar as expected; the young fans gave the Astral Avenger an indifferent reception. After a year as sales continued to lag, the top position in ADVENTURE COMICS was taken over by a new character drawn by the team of Joe Simon and Jack Kirby, and Starman was demoted to a second-banana position. ... Three months after Starman lost his star status I left the character and went back to drawing Superman and Batman in stories, covers and newspaper strips."
Takeaways:
Where I read it: Golden Age Starman Archives Vol. 1 (2000)
Sandman
"Bells of Madness"
By Kirby and Simon (10 pages)
Where I read it: Sandman by Joe Simon & Jack Kirby (2009)
Takeaways
The Hourman
"Criminal Quiz"
By unknown and Bernard Baily (8 pages)
Where I read it: Online.
Fun facts:
Takeaways:
Cancellation Countdown: 10.
Continuing: Steve Conrad, Shining Knight.
MANHUNTER was the weakest of the four Simon & Kirby DC features though better than most Golden Age heroes.
There's a lot to digest with Paul Kirk's continuity but I don't know if here is the best place to do so.
I've said this before but Green Lantern was just more relatable and personable that either STARMAN, the Spectre or Doctor Fate. A kid could easily fantasize about finding and wearing a magic ring than inventing a rod that he has to constantly hold on to!
Plus GL had so many gimmicks: the ring, the lantern, the oath, a defined weakness and a memorable sidekick.
I wonder if it's worth keeping track of if a SANDMAN & Sandy story could have easily substituted Captain America & Bucky! Cap's adventures were pretty macabre as well!
MANHUNTER was the weakest of the four Simon & Kirby DC features though better than most Golden Age heroes.
I think so, too. And it didn't help that he appeared in the same magazine as Simon & Kirby's Sandman, which was very similar. And a bit more interesting, since Sandman had a sidekick. But honestly? There were so many of this type of character in 1942 and 1943 -- not just by S&K, but at all publishers -- that the more I read, the more it all blurs together.
GL had so many gimmicks: the ring, the lantern, the oath, a defined weakness and a memorable sidekick.
He really did, didn't he? But then, Flash was even more popular, and didn't have any of that. What worked and what didn't is always a mystery to me. Sometimes I suspect it boils down to the whims, assumptions and opinions of the publishers.
Wasn't there a Quality Manhunter, too?
Yes, patrolman Dan Richards and his dog, Thor fought crime as Manhunter in Police Comics from 1942 to 1950, outlasting the Paul Kirk version by six years!
It was a gag in All Star Squadron #34 but became a serious plot point in Millennium.
They argued in Absolute Power too, I think.
FEBRUARY 24, 1942
Cover by E.E. Hibbard
The Flash
“The Tale of the Time Capsule!"
Professor Archibald McQuatness of Long Island has invented a time-travel "Sleepian" pill. He goes back in time 2,000 years (58 BCE, by my math, but it's treated as 50 BCE in this story) and sees The Flash (whom he doesn't recognize) burying a metal cylinder. The Flash recognizes McQuatness, which means we're already into conflicting time-travel scenarios. McQuatness returns to 1942 and tries to tell his daughter Betsy about his invention, but she is entertaining friends (Jay Garrick and Joan Williams, of course). He instead visits his unscrupulous investor, Reginald Hasto, and tells him about the pills and that he saw someone burying something in 50 BCE — perhaps a treasure! Hasto and his uniformed henchmen makes McQuatness take them to where the cylinder is buried, knocks out the professor, and tries to dig up the cylinder. Betsy, Jay and Joan witness this, and The Flash arrives to bury everyone in sand and dig up the cylinder himself ... which, no doubt, his future self buried. But Flash thinks McQuatness is crazy when he says he met Flash 2,000 years ago (actually 1,992 years ago, but who's counting?). Flash retrieves the cylinder, but before they can open it, Hasto returns with many men. Flash protects the women, while Hasto makes off with the cylinder. McQuatness talks Flash into taking a time pill, and they go back to 50 BCE to see Caesar. The girls follow suit. Watching from outside, Hasto sees everyone disappear and takes a pill himself (with some of his men). Everyone has gone back to 50 BCE.
The Sleepians give everyone the ability to understand the languages of the time. Which is pretty handy! Also, "Sleepian, as it is digested in the human form, throws off an auro [sic] of power that controls any object the human body touches — such as shoes, clothes, weapons ... so, by putting hands on on a saw or hammer, those objects also go back through the mists of time ..." That's also pretty handy, because otherwise our characters would all show up in 50 BCE naked. But it comes into play right away, as Hasto and his men (being in the wilderness of what will become New York) must build a boat to go to where Flash and McQuatness are. (Which is Egypt.) They go back and forth in time to get the equipment to do so.
Meanwhile, Flash super-swims McQuatness to Egypt, where the professor goes to see Cleopatra. Flash, meanwhile, discovers he's lost his super-speed (which is convenient for the plot) and becomes a galley-slave.
Hasto and the boys show up in a diesel-powered boat and commit piracy on Caesar's trireme. Impressed with the "magic wands" (tommy guns), Caesar offers to join forces with Hasto to conquer Egypt. Hasto wants easy money, so sure.
Meanwhile, Flash is a galley-slave on — wouldn't you know it — Cleopatra's galley. He reunites with McQuatness, whom Cleopatra calls "Olympus." (He calls her "Cleo.") McQuatness realizes Flash lost his super-speed due to ingesting salt (from salt water) while super-swimming the Atlantic Ocean and gives him a cure, which he whips up instantly on an ancient galley. (This is comic book science at its purist. Don't ask! Just buy!) Flash destroys the Roman fleet in comical ways and delivers Caesar to Cleopatra, whom McQuatness has taught to jitterbug. Then Flash defeats Hasto and his gang on his modern boat, and rescues Joan and Betsy.
The story should be over, but McQuatness forgot to bring any more Sleepios, so they can't go back. They return to Rome, hoping McQuatness can remember the formula. Caesar thinks Flash is Mercury, and pitches a world-conquering scheme. "There are too many free-thinking, peace-loving people in the world for one man to rule over all of them," Flash says. "And I say no! And if you want to stay healthy — you'll do as I say!" Caesar isn't happy with this answer and immediately starts scheming.
Caesar starts a rumor that Mercury will drive his horses in a great chariot race, but plans to sabotage the race so "Mercury" will look foolish. "The crowd will tear him apart!" Flash hears the rumor, but also hears the complaints of the oppressed people of Rome. He agrees to the race if Caesar will free his people. "If I win, you must grant them freedom of speech, of religious worship, and not make them fight against people they have no quarrel with!"
Meanwhile, Brutus and Cassius make a deal with Hasto and his men to kill Caesar. Hasto decides to play Cassius and Brutus against Caesar, and see what the Roman leader will pay him to stay alive. Joan worries that if Flash wins the race, it'll change history and they "won't have a home to go back to!" Meanwhile, Caesar has drugged Flash's horses, and Hasto and his men plan to kill him.
We're talking Flash here, so none of that will make him break a sweat. He sees the bullets coming before he hears them (which is, amazingly, good science) and dodges. Then he defeats Hasto and his men and put them in his chariot, which he super-speeds to victory. Caesar agrees to sign proclamations per Flash's demands, but first he has to go to the Senate, and it happens to be the Ides of March. Cassius and Brutus free Hasto and his men again, and they capture the professor, who has re-created Sleepios. Betsy escapes, and tells Flash about Hasto, who leaves Caesar before he enters the Senate (something similar happened in Rome, calling away Marc Antony). Flash discovers where McQatness has been kidnapped and spots the metal cylinder from the beginning of the story, where McQuatness had planned to put the treasure he received for Flash's victory in the chariot races. Flash takes it and Betsy back to Long Island, assuming that's where Hasto has gone. He buries the capsule, and is observed by the earlier McQuatness, bringing us full circle. Chapter 1 McQuatness returns to 1942, but leaves some Sleepios behind.
Flash and Betsy return to 1942, and run into Joan, who has escaped Hasto. She says they all returned to the present, where Hasto realized the cylinder is waiting for him. Flash discovers that he has already taken it (it was in a closet) and races to Hasto's palatial home. But he has escaped into time, on a boat. Flash doesn't know what time he's gone to, so he starts taking one Sleepio after another. He goes to:
He also finds the professor. Hasto and his men have returned to 1942, and decide to capture Joan and Betsy again as insurance against the Flash. Flash and the professor return, and the Scarlet Speedster goes after Hasto, who has erected fortifications and placed armed guard in his path. Flash makes short work of those. He rescues Betsy and Joan, who have been rigged to be catapulted into spears. That's an odd way to kill someone, but OK. Of course it backfires on Hasto, killing him. They open the cylinder, but it's empty — the absent-minded professor forgot to put the treasure in. Now he has no more money to make Sleepios, which Flash thinks is for the best.
Fun Facts
Of course, Caesar didn't die until 44 BC.
It was a really long walk to the Senate.
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