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By Andrew A. Smith

Scripps Howard News Service

 

April 24, 2012 -- Shooters is a new graphic novel that puts the emotional journey of its warrior protagonist at the center of the story. As such, it’s a “war book” that takes us into places few other war books ever have.

 

12134162267?profile=originalShooters (DC/Vertigo, $22.99) follows Terry Glass, a chief warrant officer serving with U.S. forces in Iraq in the early 2000s. A dedicated soldier, Glass’s world explodes – literally – in a way that wipes out most of his unit and leaves him terribly injured. We follow a traumatized Glass during his rehabilitation, during which his marriage disintegrates and the rest of his life falls apart. He even resigns from the military, for reasons I will not spoil.

 

Which makes him a ripe recruit for a private military contractor named Steel River (read: Blackwater). We all know Blackwater did a lot of things in Iraq, but we’re all a bit fuzzy on exactly what. Authors Eric Trautmann (Checkmate) and Brandon Jerwa (G.I. Joe) do us all a favor by taking us into this world, and even though Shooters is fiction, their view inside Blackwater feels eerily plausible, even likely.

 

But, despite all the jargon and detail, Shooters isn’t a military procedural. Nor does it stand on a soapbox; it neither glorifies war nor decries it. It takes no positions on the politics of the war. The Iraq War – it really could be any war – is simply the environment in which Glass’s character is forged.

 

So Shooters is, very specifically, Chief Warrant Officer Terry Glass’s story. And it is a hard story about a hard war and a hard man who has to come to grips with that war has made him. It is a painful story of conflict, but not just the outer conflict that shapes Glass. It is the story of Glass’s conflict with war, the military, PTSD, injury and recovery, his wife, his own emotions. As his name implies, he reflects all these conflicts so that we may see them, just as he furiously deflects them away … until the climax, where he must face them all at once.

 

Is that a war story? I think it is, although it bears almost no resemblance for what passed for war stories in comics for a long time, like Sgt. Rock or The Haunted Tank. There’s a place for jingoistic war books, one where the super-competent American always wins, or one that dwells on the cool equipment and jargon to the point of fetishism. I’ve read more than a few of those myself.

 

But for me, the best war comics are the ones that focus on the human element, like Harvey Kurtzman’s 1950s stories for EC’s Two-Fisted Tales and Frontline Combat, or Garth Ennis’ current Battlefields for Dynamite. Shooters falls into this paradigm, and it’s a powerful story, even though the ending was pretty much what I expected. The trip to get there is worth it.

 

Strangely, I was less impressed with the art, although I generally love Steve Lieber (Whiteout). Lieber seems to be going for a minimalist approach here, which is usually the sign of a maturing artist. But here it had the effect of looking rather bare and plain. Still, Lieber’s storytelling is impeccable, and he never resorts to any tricks or effects – his work is smooth and clear.

 

At first, I wasn’t sure I liked Shooters – I didn’t know what to make of it. But the fact that I was still thinking about it the next day is a testament to its emotional impact.

 

12134162478?profile=originalAlso with guns:

 

Dark Horse has given us the Crime Does Not Pay Archives Volume 1 ($49.99), which is the first in a series reprinting the entire run of the most notorious crime comic book in American history. But let me warn that what was scandalous in 1942, when the four issues reprinted in this book first appeared, is pretty weak tea for today’s audiences. Secondly, the comics’ claim of “all TRUE crime stories!” is manifestly false; whatever truth there is in these stories is wildly exaggerated to maximize violence and sexual titillation. And my third warning is this: This is a book for the hard-core fan who wants the whole series, like me. For those who just want a sample, let me steer you back to Dark Horse’s first plunge into these waters, Blackjacked and Pistol-Whipped: A Crime Does Not Pay Primer, which contains the best of the CDNP stories.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

Art

1. Shooters is the story of a U.S. serviceman's emotional journey. Copyright DC Entertainment.

2. Crime Does Not Pay Archives Volume 1 reprints the first four issues of the notorious comic book from 1942. Copyright Dark Horse Books.

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Comics for 6 June 2012

30 DAYS OF NIGHT ONGOING #8

ACTION COMICS #10
ACTIVITY TP VOL 01
AGE OF APOCALYPSE #4
AMAZING SPIDER-MAN MOVIE #1
ANIMAL MAN #10
ART OF AL RIO TP VOL 02 (MR)
ARTIFACTS #18
AVENGERS ACADEMY #31 AVX
AVENGERS BLACK WIDOW STRIKES #3 (OF 3)
AVENGERS VS X-MEN #5 (OF 12) AVX

BART SIMPSON OUT TO LUNCH TP
BATMAN DETECTIVE COMICS HC VOL 01 FACES OF DEATH
BATWING #10
BEFORE WATCHMEN MINUTEMEN #1 (OF 6) (MR)
BLEEDING COOL MAGAZINE #0 (MR)

CASPERS SCARE SCHOOL #2 (OF 4)
CIVIL WAR PROSE NOVEL HC
COMPLETE LITTLE ORPHAN ANNIE HC VOL 08
CREATOR OWNED HEROES #1 (MR)
CREEPY ARCHIVES HC VOL 13

DAN THE UNHARMABLE #2 (MR)
DANGER GIRL REVOLVER TP
DARK AVENGERS #175
DEADPOOL TP VOL 09 INSTITUTIONALIZED
DEFENDERS #7
DETECTIVE COMICS #10
DIAL H #2
DMZ TP VOL 12 THE FIVE NATIONS OF NEW YORK (MR)
DOCTOR WHO CLASSICS SERIES IV #5 (OF 6)
DOCTOR WHO ONGOING 2 TP VOL 04 AS TIME GOES BY
DUNGEONS & DRAGONS TP VOL 01 SHADOWPLAGUE

EARTH 2 #2
ED THE HAPPY CLOWN HC (MR)
EPIC KILL #2
EXTERMINATION #1

FAIREST #4 (MR)
FAMOUS MONSTERS OF FILMLAND #251
FANBOYS VS ZOMBIES #3
FREAKY MONSTERS MAGAZINE #10
FURY MAX #3 (MR)

GARFIELD #2
GI COMBAT #2
GI JOE A REAL AMERICAN HERO #179
GI JOE V2 COBRA COMMAND TP VOL 01
GI JOE VOL 2 ONGOING #14
GREEN ARROW #10
GREEN LANTERN CORPS REVOLT OF ALPHA LANTERNS TP

HACK SLASH #16 (MR)
HARBINGER (ONGOING) #1
HULK #53

INVINCIBLE IRON MAN #518
IZOMBIE #26 (MR)

JOURNEY INTO MYSTERY #639
JUSTICE LEAGUE INTERNATIONAL #10

KUNG FU PANDA #5 (OF 6)

LADY DEATH (ONGOING) #18 (MR)
LEGEND OF OZ THE WICKED WEST #4
LIFE WITH ARCHIE #20
LOONEY TUNES #207

MIGHTY THOR ANNUAL #1
MOON KNIGHT BY BENDIS AND MALEEV TP VOL 01
MORNING GLORIES #19 (MR)
MUDMAN #4

NAUGHTY & NICE GOOD GIRL ART BRUCE TIMM SC NEW PTG
NIGHT FORCE #4 (OF 7)

POPEYE #2 (OF 4)
PROPHECY #1

RED LANTERNS #10
RED LANTERNS TP VOL 01 BLOOD AND RAGE
ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #26

SCOOBY DOO WHERE ARE YOU #22
SECRET #2
SMALLVILLE SEASON 11 #2
SPAWN #220
SPAWN 20TH ANNIVERSARY COLL SPECIAL #1
SPECTRUM FANTASTIC ART LIVE HC (MR)
SQUA TRONT #13
STAR WARS OMNIBUS DROIDS AND EWOKS TP
STEAMCRAFT #1
STORMWATCH #10
SUPER DINOSAUR #11
SUPREME #64 2ND PTG
SUPURBIA #4 (OF 4)
SWAMP THING #10
SWEET TOOTH #34 (MR)
SWIMSUIT STEAMPUNK #1

THIEF OF THIEVES #5
TOY STORY #4 (OF 4)
TRIO #2

ULTIMATE COMICS SPIDER-MAN #11
UNCANNY X-MEN #13 AVX

WALKING DEAD TP VOL 16 A LARGER WORLD (MR)
WINTER SOLDIER #6
WITCHBLADE REBIRTH TP VOL 01
WORLDS FINEST #2

X-FACTOR #237
X-O MANOWAR (ONGOING) #2

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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The State of Star Wars

12134161056?profile=original35 years after Luke Skywalker destroyed the Death Star, Star Wars is a multi-billion, multi-media empire.  Cartoons, novels, video games and comic books stretch from the beginning of history to the distant future.  They explore places and races that are both new and familiar.  This year, Dark Horse is giving a big push to their line of Star Wars comics with new titles and returning favorites. 

 

Agent of the Empire: This is a new title by John Ostrander, set several years before the original movie.  The high concept is Star Wars meets James Bond.  Jahan Cross is an agent of the empire.  He’s a spy and he does his job well, but he’s not a cruel bully or imperial zealot.  The first mini-series, Iron Eclipse, has brought in a few familiar faces.  Jahan’s supervisor is Armand Isard whose daughter was a major villain in the X-Wing series of novels.  Plus, a couple of smugglers named Han Solo and Chewbacca cross paths with the imperial agent.  There’s potential for more guest stars in the future.  Personally, I’d love to see the imperial assassin and Empire’s Hand, Mara Jade.  

 

The mini-series started out a little soft.  It had a big action sequence but not much more than that.  However, I saw enough potential in the concept that I decided to keep going.  My faith has been rewarded.  The series has steadily improved as the double-crosses have started to pile up.  We’re also getting a clearer depiction of Cross.  He will do what he must in order to fulfill his mission, including kidnapping.   But he won’t go beyond what’s necessary, releasing his hostage after he’s acquired his target.  That show of mercy may be seen as weak by other imperials but it makes Cross stand out.  It should provide more interesting dilemmas as the series progresses.  Can you afford to be a spy with honor while working for an empire that has none?

 

12134161468?profile=originalCrimson Empire III: The first Crimson Empire story came out in 1997 and the second in ‘98.  All three stories star Kir Kanos, the last of the Imperial Guard- the crimson clad guardsmen seen protecting the Emperor in Return of the Jedi.  Like Jahan Cross, Kanos is an honorable man who has given his loyalty to an immoral empire.  However, Kanos’ empire has long since been defeated by the Rebel Alliance and his duty is no longer clear.  He has some loyalty to the remnants of the empire but little sympathy for the traitors, tyrants and brutes who lead it now. 

 

It’s an interesting set-up and you’re never quite sure which way Kanos will turn.  Frankly, the other characters aren’t sure which way Kanos will turn either.  He’s greeted skeptically and treated suspiciously by both rebel and imperials.  Kanos must constantly convince people to trust him.  That’s difficult for him as he trained to fight, not to speak.  Kanos is a sympathetic figure with a weariness that comes from too many defeats and too much isolation.  Unfortunately, the art isn’t quite up to the concept at this point.  Paul Gulacy was one of the best in the business once but his characters look waxen at this point and it’s hard to connect with them emotionally. 

 

12134161300?profile=originalDawn of the Jedi: This could quickly become my new favorite.  John Ostrander and Jan Duursema have been responsible for two of the best Star Wars series of the past dozen years: Republic and Legacy.  However, LucasFilm chose to end Legacy as they wanted to reserve the far future of Star Wars for the more profitable novels.  Ostrander and Duursema astutely chose to go in the opposite direction.  Dawn of the Jedi is the earliest setting for Star Wars to date.  It takes place shortly after the founding of the order, which is still known as the Je’daii.  They also throw in a few Easter Eggs for video game fans.  The Rakata Empire, an ancient and almost extinct species from the Knights of the Old Republic, show up here at the apex of their power providing a recognizable but independent foe for the early Jedi.

 

The first issue was a masterpiece.  It begins with a historical narrative, describing the appearance of the Tho Yor temples on various worlds and their eventual migration to Tythos where the new Je’daii order would begin.  It could have been dusty and academic, but it captured my interest and imagination even as it lifted my spirit.  That introduction allowed the reader to quickly become familiar with this new setting for Star Wars while also allowing Ostrander to jump over decades of build-up and into an immediate conflict between the fledgling Jedi and the expansive Rakata Empire.  Duursema’s art remains rich and luscious.  She easily captures the appearance of multiple species, even giving them uniquely appropriate body language.  It’s truly beautiful to behold.

 

12134162093?profile=originalKnights of the Old Republic: This is a returning series by John Jackson Miller.  The lead character is Zayne Carrick, a former Padawan who was framed for murder by his own Jedi Master.  At this point, Zayne is a free agent.  He has become fully trained in the Force but he has no allegiance to the Jedi Order and no interest in the Dark Side.  At the outset of this current series, titled War, Zayne has been drafted into the Mandalorian Wars.  These events are part of the backstory to the Knights of the Old Republic videogame and characters from that game have been known to appear in previous KotOR comics.  However, that’s an added pleasure for fans of the expanded universe and not necessary information for comic book readers.  I started the previous series unaware of the connections and enjoyed it immensely anyway.

 

The new series has been interesting so far.  Zayne is no longer the inexperienced Padawan.  He’s done a lot in his young life and is fairly confident in his abilities.  But, in many ways, he’s still an innocent.  He eschews blasters and is more interested in protecting survivors than in winning a battle.  He’s also still a little aimless as he’s drafted by one force and then another against his will.  Zayne continues to be tossed about by fate rather than someone who charts his own destiny.  That’s an observation, not a complaint, as it’s consistent with his past characterization.  I wish the art was a little better, though.  The original series had amazing art by Brian Ching.  The art on this series is passable, but not particularly distinctive.   

 

That’s not all.  There are other titles set in the past, in the future and in between.  Knight Errant takes place a thousand years before the movies and a generation before the Darth Bane novels when the Sith were numerous.  Invasion takes place during the Yuuzhan Vong invasion from the New Jedi Order novels, about 25 years after Return of the Jedi.  Darth Vader and Dark Times both follow the final movie, Revenge of the Sith.  The former shows the rise of a young Sith Lord in power and prowess.  The latter follows a former Jedi who has become an independent adventurer still trying to work for justice and peace.  There’s also a Clone Wars comic connected to the current cartoon, taking place between the movies Attack of the Clones and Revenge of the Sith.  Coincidentally, Dark Horse and LucasFilm recently announced the return of Darth Maul in both the cartoon and the comics at the end of the summer.  There’s a Star Wars series for almost everyone in almost every era.  

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Comics for 2 May 2012

30 DAYS OF NIGHT ONGOING #7

ACTION COMICS #9
AGE OF APOCALYPSE #3
AMAZING SPIDER-MAN #685 ENDS
AMERICAN VAMPIRE TP VOL 02 (MR)
ANIMAL MAN #9
ANIMAL MAN TP VOL 01 THE HUNT
ART OF JAMES HOTTINGER SC (MR)
AVENGELYNE #8
AVENGERS ACADEMY #29 AVX
AVENGERS ART OF AVENGERS HC SLIPCASE
AVENGERS BLACK WIDOW STRIKES #1 (OF 3)
AVENGERS KREE SKRULL WAR HC
AVENGERS VS X-MEN #1 (OF 12) 2ND PTG
AVENGERS VS X-MEN #3 (OF 12) AVX

BART SIMPSONS PAL MILHOUSE #1
BATMAN & ROBIN TP V3 BATMAN ROBIN MUST DIE
BATWING #9 (NIGHT OF THE OWLS)
BELA LUGOSI TALES FROM GRAVE #2 (RES)
BLUE ESTATE #11 (MR)
BOYS #66 (MR)
BULLETPROOF COFFIN DISINTERRED #4 (OF 6) (MR)

CONNIE TP UNSEEN AVENGER (RES)

DAREDEVIL #12
DEFENDERS #6
DETECTIVE COMICS #9 (NIGHT OF THE OWLS)
DIAL H #1
DOCTOR WHO CLASSICS SERIES IV #3 (OF 6)
DOGS OF MARS TP (MR)
DOROTHY AND WIZARD IN OZ #6 (OF 8)
DOROTHY OF OZ PREQUEL #2 (OF 4)
DUNGEONS & DRAGONS FORGOTTEN REALMS TP VOL 3

EARTH 2 #1
EPIC KILL #1
EXILED #1

FANBOYS VS ZOMBIES #2
FURY MAX #1 (MR)

GARFIELD #1
GFT MYTHS & LEGENDS #16 (MR)
GI COMBAT #1
GI JOE A REAL AMERICAN HERO #178
GIRLS ON TOP PIN UP ART OF MATT DIXON TP (MR)
GODZILLA KINGDOM OF MONSTERS TP VOL 03
GREEN ARROW #9
GRIMM FAIRY TALES TP VOL 11 (MR)

HACK SLASH #15 (MR)
HEAVY METAL MAY 2012 (MR)
HOWARD LOVECRAFT & UNDERSEA KINGDOM GN
HULK SMASH AVENGERS #1 (OF 5)

INVINCIBLE IRON MAN #516

JUSTICE LEAGUE #6 2ND PTG
JUSTICE LEAGUE HC VOL 01 ORIGIN
JUSTICE LEAGUE INTERNATIONAL #9

KIRBY GENESIS SILVER STAR #5

LOCKE & KEY TP VOL 04 KEYS TO THE KINGDOM

MARKSMEN TP VOL 01
MARVELS AVENGERS AVENGERS INITIATIVE
MIND THE GAP #1

ONE TP (GG STUDIO) VOL 01

PIGS #7 (MR)
PLANET OF THE APES TP VOL 02

RED LANTERNS #9
RED SONJA #66
RED SONJA WITCHBLADE #3
RICH JOHNSTONS THE AVENGEFULS #1
RICHIE RICH TP VOL 01 WELCOME TO RICH RESCUE
ROGER LANGRIDGES SNARKED TP VOL 01

SANDMAN TP VOL 09 THE KINDLY ONES NEW ED (MR)
SHOOTERS HC (MR)
SKELETON KEY COLOR SPECIAL ONE SHOT
SMALLVILLE SEASON 11 #1
SONIC THE HEDGEHOG #236
SPAWN #219
SPIRIT WORLD HC
STAR TREK CLASSICS TP V3 ENCOUNTERS
STAR TREK ONGOING #8
STORMWATCH #9
SUPREME #64
SUPURBIA #3 (OF 4)
SWAMP THING #9
SWEET TOOTH #33 (MR)

TEEN TITANS ANNUAL #1 (THE CULLING)
THE LONE RANGER #5
THREE STOOGES GN VOL 01 BED BUGGED
TOY STORY #3 (OF 4)

ULTIMATE COMICS SPIDER-MAN #10

VALKYRIA CHRONICLES SC VOL 02 WORLD ARTWORKS
VENOM #17
VESCELL #7 (MR)
VOLTRON YEAR ONE #2

WOLVERINE AND X-MEN ALPHA AND OMEGA #5 (OF 5)
WORLDS FINEST #1

X-FACTOR #235
X-MEN #28
X-O MANOWAR (ONGOING) #1

YOUNG LOVECRAFT GN VOL 01
YOUNG LOVECRAFT GN VOL 02

This list is a copy of the list at memphiscomics.com. Arrivals at your LCS may vary.

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Comics for 5 October 2011

10 WAYS TO RECYCLE A CORPSE SC 28 DAYS LATER TP VOL 05 GHOST TOWN 68 ENCORE ED (MR) ACTION COMICS #2 ALL STAR SUPERMAN TP ANIMAL MAN #1 2ND PTG ANIMAL MAN #2 ANITA BLAKE VH GUILTY PLEASURES ULT TP (MR) ARCHIE AMERICANA HC VOL 02 THE 50S ARCHIE BEST OF HARRY LUCEY HC VOL 01 ARKHAM ASYLUM ATHLETIC DEPT T/S AVENGERS 1959 #1 (OF 5) AXE COP BAD GUY EARTH TP BATMAN EYE OF THE BEHOLDER HC BATMAN THE LONG HALLOWEEN TP NEW ED BATWING #1 2ND PTG BATWING #2 BEST AMERICAN COMICS HC 2011 BOYS #59 (MR) CASANOVA AVARITIA #2 (OF 4) (MR) CHEW #21 (MR) CLASSIC JURASSIC PARK TP V3 AMAZON ADVENTURE DARK TOWER GUNSLINGER BATTLE OF TULL #5 (OF 5) DARKWING DUCK TP VOL 03 FOWL DISPOSITION DC COMICS PRESENTS BATMAN THE DEMON LAUGHS #1 DC UNIVERSE ONLINE LEGENDS #15 DEADPOOL #44 DETECTIVE COMICS #1 2ND PTG DETECTIVE COMICS #2 ED FOX HC VOL 02 GLAMOUR GOES ON W/ DVD (MR) EXECUTIVE ASSISTANT IRIS VOL 2 #4 FANTASTIC FOUR 1234 PREM HC FARSCAPE TP VOL 05 RED SKY AT MORNING FEAR AGENT #31 OUT OF STEP (PT 4 OF 5) (RES) GFT MYTHS & LEGENDS #8 GI JOE VOL 2 ONGOING #6 GREEN ARROW #1 2ND PTG GREEN ARROW #2 GRIMM FAIRY TALES THE LIBRARY #2 HARK A VAGRANT HC (MR) HAWK AND DOVE #1 2ND PTG HAWK AND DOVE #2 HOUSE OF MYSTERY #42 (MR) HULK #42 HULK WWH TP HUNTRESS #1 (OF 6) INFINITE #3 INVINCIBLE #83 IZOMBIE #18 (MR) JIM BUTCHER DRESDEN FILES FOOL MOON #4 JUSTICE LEAGUE INTERNATIONAL #1 2ND PTG JUSTICE LEAGUE INTERNATIONAL #2 KNIGHTS OF THE DINNER TABLE #178 KULT #3 (OF 4) LADDERTOP GN VOL 01 LADY DEATH (ONGOING) #10 (MR) LAST OF THE GREATS #1 LOONEY TUNES #203 MARKSMEN #3 (OF 6) MARVEL PREVIEWS OCTOBER 2011 EXTRAS MEN OF WAR #1 2ND PTG MEN OF WAR #2 MIGHTY SAMSON #4 MMW AMAZING SPIDER-MAN TP VOL 06 MODERN MASTERS SC VOL 26 FRAZER IRVING MOON KNIGHT #6 MORIARTY #5 MYSTIC #3 (OF 4) OMAC #1 2ND PTG OMAC #2 PENGUIN PAIN AND PREJUDICE #1 (OF 5) PHASES O/T MOON #2 HONEY WEST / KOLCHAK PREVIEWS #277 OCT 2011 QUEEN SONJA #21 RED HULK PLANET RED HULK TP RED LANTERNS #1 2ND PTG RED LANTERNS #2 RED SPIKE #5 (OF 5) REED GUNTHER #5 ROGER LANGRIDGE THE SHOW MUST GO ON TP ROGER LANGRIDGES SNARKED #1 SALEMS DAUGHTER HAUNTING #2 SAVAGE SWORD OF KULL TP VOL 02 SCOOBY DOO WHERE ARE YOU #14 SEVERED #3 (OF 7) (MR) SKULLKICKERS #11 SONIC THE HEDGEHOG #229 SONIC THE HEDGEHOG ARCHIVES TP VOL 16 SPACE FAMILY ROBINSON ARCHIVES HC VOL 02 SPAWN #212 SPIDER-ISLAND HEROES FOR HIRE #1 SPI SPIDER-MAN POWER COMES RESPONSIBILITY #7 (OF 7) STAN LEE TRAVELER #11 STATIC SHOCK #1 2ND PTG STATIC SHOCK #2 STORMWATCH #1 2ND PTG STORMWATCH #2 STRANGE TALENT OF LUTHER STRODE #1 (OF 6) SUPERIOR #5 (OF 6) (MR) SUPERNATURAL #1 (OF 6) SWAMP THING #1 2ND PTG SWAMP THING #2 SWEET TOOTH #26 (MR) THUNDERBOLTS #164 TRANSFORMERS ONGOING #27 TUROK SON OF STONE #4 VESCELL #2 (MR) WALKING DEAD #89 (MR) WALKING DEAD HC VOL 07 (MR) WALKING DEAD WEEKLY #40 (MR) WAR GODDESS #2 WARLORD OF MARS DEJAH THORIS #7 X-23 #15 X-MEN #19 X-MEN CLAREMONT AND LEE OMNIBUS HC VOL 01 X-MEN SCHISM #5 (OF 5) X-MEN X-CUTIONERS SONG HC ZOMNIBUS GN VOL 02 This is a copy of the list posted on Facebook by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.
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Comics for 11 April 2012

100 BULLETS HC BOOK 02 (MR)
68 SCARS #1 (OF 4) (MR)

ADVENTURE TIME #3
ALABASTER WOLVES #1 (OF 5)
AMAZING SPIDER-MAN HOOKY #1
AMERICAS GOT POWERS #1 (OF 6)
ARTIFACTS #16
AVENGERS ASSEMBLE #2
AVENGERS COMING OF AVENGERS #1
AVENGERS HAWKEYE SOLO TP
AVENGERS VS X-MEN BY JIM CHEUNG B POSTER
AVENGERS VS X-MEN BY RYAN STEGMAN POSTER
AVENGERS VS X-MEN ITS COMING TP
AVENGING SPIDER-MAN #6

BATGIRL #8
BATMAN AND ROBIN #8
BATMAN ARKHAM UNHINGED #1
BATMAN INCORPORATED DELUXE HC VOL 01
BATMAN NO MANS LAND TP VOL 02 NEW EDITION
BATWOMAN #8
BIONIC WOMAN #1
BLACK PANTHER MDMA KINGPIN OF WAKANDA TP
BODYSNATCHERS #4 (OF 6)
BRODYS GHOST BOOK 03
BTVS SEASON 9 FREEFALL #8

CARNAGE USA #5 (OF 5)
CAVEWOMAN FEEDING GROUNDS #2 (MR)
CAVEWOMAN MUTATION #1
CHARMED TP VOL 03
COBRA ONGOING #12
CONAN THE BARBARIAN #3
COURTNEY CRUMRIN ONGOING #1

DANGER GIRL REVOLVER #3 (OF 4)
DAREDEVIL SEASON ONE PREM HC
DARK MATTER #4 (OF 4)
DEADPOOL #53
DEATHSTROKE #8
DEMON KNIGHTS #8
DOLLHOUSE EPITAPHS TP VOL 01
DUNGEONS AND DRAGONS FORGOTTEN REALMS 100 PG

EPOCH #5 (OF 5)
ESSENTIAL AVENGERS TP VOL 08
EXTINCTION SEED #2 (OF 6)

FANTASTIC FOUR #605
FORMIC WARS SILENT STRIKE #5 (OF 5)
FRANKENSTEIN AGENT OF SHADE #8

GFT ALICE IN WONDERLAND #4
GLORY #25
GORE #5 (OF 12) (MR)
GREEN LANTERN #8
GREEN LANTERN THE ANIMATED SERIES #1
GRIFTER #8
GUILDED AGE TP VOL 01

HALO FALL OF REACH INVASION #3 (OF 4)
HAUNT #23
HELLRAISER ANNUAL #1 (MR)
HITMAN TP VOL 06 FOR TOMORROW

I VAMPIRE TP
INFESTATION 2 #2 (OF 2)
INFINITE HORIZON TP

JOURNEY INTO MYSTERY #636

KEVIN SMITH BIONIC MAN #8

LEGION LOST #8
LEGION OF SUPER HEROES WHEN EVIL CALLS TP
LOBSTER JOHNSON THE BURNING HAND #4 (OF 5)
LORD OF THE JUNGLE #3 (MR)

MARVEL UNIVERSE AVENGERS EARTHS MIGHTIEST HEROES #
MEGA MAN #12
MIGHTY THOR #12.1
MISTER TERRIFIC #8
MMW CAPTAIN AMERICA HC VOL 06

NEW AVENGERS #24 AVX
NEW MUTANTS TP UNFINISHED BUSINESS VOL 04
NORTHLANDERS #50 (MR)

OMEGA EFFECT BY ADI GRANOV POSTER
ONE #7 (OF 10)
ORCHID #6 (MR)
OZ TREASURY ED
OZ WONDERLAND CHRONICLES JACK & CAT TALES #3 (OF 3)

PETE AND MIRIAM GN (MR)
PETER PANZERFAUST #3 (MR)
PUNISHERMAX FRANK TP

RESURRECTION MAN #8
RICH JOHNSTONS IRON MUSLIM #1
RICHIE RICH GEMS #46
ROUTE DES MAISONS ROUGES #7 (OF 7) (MR)

SAGA #2 (MR)
SAUCER COUNTRY #2 (MR)
SCARLET SPIDER #4
SECRET #1
SECRET AVENGERS #25
SECRET SERVICE #1 (OF 7) (MR)
SEVERED HC (MR)
SHADE #7 (OF 12)
SHOWCASE PRESENTS THE LOSERS TP VOL 01
SMOKE AND MIRRORS #2 (OF 5)
SPONGEBOB COMICS #8
STAN LEE TRAVELER TP VOL 03
STAR WARS AGENT O/T EMPIRE IRON ECLIPSE #5 (OF 5)
STAR WARS KNIGHTS OF THE OLD REPUBLIC WAR #4 (OF 5
STEAMPUNK SKETCHBOOK ONE SHOT
STRANGE TALENT OF LUTHER STRODE TP VOL 01 (MR)
SUBCULTURE WEBSTRIPS VOL 02 DIE HARDER
SUICIDE SQUAD #8
SUPERBOY #8

TALES FROM NEVERLAND TP (MR)
TEEN TITANS PRIME OF LIFE TP
THIEF OF THIEVES #3

ULTIMATE COMICS X-MEN #10
UNCANNY X-MEN #10
UNWRITTEN #36 (MR)

VAMPIRELLA MASTERS SERIES TP VOL 07
VAMPIRELLA VS DRACULA #3

WINTER SOLDIER #4
WOLVERINE #304

X-MEN LEGACY LOST LEGIONS TP

This list is a copy of the list at memphiscomics.com. Arrivals at your LCS may vary.

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The True Horror of the Apocalypse


The True Horror of the Apocalypse

Or: Don't worry about the zombies, it's the insects that will eat you

 

An exchange on a thread about AMC's The Walking Dead about what was or wasn't an implausible coincidence in the season finale reminded me of one of my favorite hobby horses: the errors one finds in most post-apocalypse stories.

 

To put it simply, in a world where electricity, manufacturing, water treatment plants and plain old gas stations were a memory, life would be hugely different -- mainly in the "dangerous" and "difficult" departments, but also including "unhygienic," "diseased" and "really unpleasant." And that's not even counting whatever dangers result from whatever caused the apocalypse, from atomic radiation to zombies.

 

But those changes are often ignored or glossed over in post-apocalypse stories, and The Walking Dead is as guilty as any. Here's a few of them:

 

When there's no electricity, life stops at sundown. Seriously, even with candles, there's just not much you can do when it gets dark in a world without artificial light. In the modern world, we don't realize it but we see pretty well on overcast nights because lights from the city are reflecting off clouds. But after the apocalypse, there won't be any city lights, or street lights, or anything -- all we'd have is what our ancestors had, the moon and stars, which ain't much most of the time. Maybe during a full moon there'd be sufficient light to move with some confidence, but that's only a few nights a month ...


... And not in the woods. When Shane, Rick, Glen and Daryl were wandering around in the woods looking for Randall in "Better Angels," I had to put my suspension of disbelief in a quiet room to protect it. Because, folks, I was a Boy Scout. And I've been in the woods in the dark. AND YOU CAN'T SEE ANYTHING. The moon can't get through the canopy, the stars can't be seen. It's absolutely pitch black. Even with flashlights, you're constantly tripping or getting caught in vines and you have to move really slowly. Mostly, you try not to move any more than you have to. Plus, there are nocturnal things in the woods you'd really not like to run into, especially when they can see and you can't.

 

So, let's review: Wandering around in the woods after dark is a BAD IDEA. It's also impossible without flashlights, and only Glen was shown to have one. Plus, it's suicidal when there are zombies in the woods, who can track you through sound and smell (or your flashlight), and don't care about injuring themselves, or you injuring them, and will blindly attack in utter darkness. Blundering around in the dark is going to get you hurt in our world, and in Zombieworld it's going to get you dead.

 

The roaches will inherit the earth: A world with millions of unburied corpses -- albeit quite a few still moving around -- is going to be a huge buffet for insects. Not to mention millions of abandoned households with rotting food just sitting around to be eaten, or to lay eggs in, or whatever. The air would be swarming with flies, the ground a carpet of roaches and other offal-eating insects. Daytime would be a misery and night would be worse. Serfs in the middle ages were crawling with lice, bedbugs and other creepy crawlies, and that's with corpses buried and food kept safe. So multiply that by a factor of 100 after the apocalypse.

 

... and the rest: Digest what I said above, and then think about rats, who don't multiply as fast as roaches but still do pretty well. And everything else that man keeps in check would multiply quickly as well. Not only would kudzu take over the South in a season, but all animals would increase exponentially. Granted, in a zombie apocalypse, large animals (like cattle and horses) would be eaten by zombie herds. But anything too small and fast to catch, like rats and squirrels*, would multiply in awesome numbers. And with Man so diminished, would large swarms of rats even fear him ... or just eat him? The air would be full of birds, who also would no longer fear us, and the sea full of ... well, everything that lives in the sea. The biggest -- and just about only -- large predator on the planet would suddenly be gone. Who's going to occupy that niche at the top of the food chain? And how low will we fall?

 

* My wife and I are still debating whether dogs would survive in The Walking Dead scenario. I think the larger ones would be dinner, but the smaller ones might survive, if they escaped into the woods and didn't get trapped in the dead ends of city streets and fenced-in yards. But competition for food would be scarce, and they'd have to somehow overcome their instinct to bark at things to scare them away. That would just be a dinner bell to a walker.

 

Injury or sickness is a death sentence: Just like in caveman times, there would be nothing to retard infection if you cut yourself. Anything beyond a minor scrape would likely result in gangrene or sepsis. A broken leg or any other injury that precludes traveling means the tribe has to leave you, or everybody dies when the herd catches up. Foraged antibiotics would only last so long and then, like the insects, microscopic life would thrive.

 

Ka-BOOM: For the first year or so, the night would be punctuated by things exploding somewhere. If nothing else, every refrigerator that still had some kind of seal would eventually explode as the gases from decomposing food expanded in an enclosed space. There would be inexplicable fires for the first few months also, as unattended chemicals, coolants, cleaning fluids and so forth spontaneously combusted.

 

Impassable streets: Everywhere a car stopped during civilization's final days, MANY cars behind it would perforce stop as well. Then after everybody's dead, there would be cars clogging the streets everywhere, and even if you had a working tow truck, it would take you several lifetimes just to clear a mid-size city like Memphis.

 

I groaned aloud when Will Smith was charging around in his sports car in Manhattan in I Am Legend. I can't imagine anyplace on earth that would be MORE clogged with abandoned vehicles than Manhattan. Even if a few streets were somehow clear, or he somehow cleared them, why would he risk injury or death turning blind corners at 40 mph where there could be fallen masonry, broken-up streets, fallen street lights or signals or, yes, an abandoned car or two blocking the way? And besides, how do you shoot a deer and drive at the same time? Idiocy.

 

It made for a nice poster in The Walking Dead showing all those abandoned cars clogging the exits from Atlanta, with all the roads leading into the city ominously empty. But in reality, everybody would use every road possible to get the hell out of Dodge, and all roads everywhere would be clogged with abandoned cars. Somehow Rick & Co. have only found one such "roadblock" -- and even that didn't make sense, with people having somehow died quietly at the wheel.

 

Also, I know Rick's crew is siphoning gas, but that won't last forever, and has anyone in a post-apocalypse story ever dealt with the problem of getting gas from gas stations? Without electricity to get gas up to the pumps, it might as well be on the moon. I suppose you could rig a generator to do that somehow, but I haven't the slightest idea how, and I doubt many other people do, either. Which brings me to:

 

We're all idiots: Let's face it, most of us don't know how to hunt. Or tan skins. Or make candles. Or do the hundred-and-one other things our ancestors knew how to do before the industrial revolution removed all that labor from our lives. Rick's TV crew is lucky enough to have Daryl, but in the comics they somehow survived for many issues by foraging. I think that would work for a while, but you're only one bad week -- foraging in an area where others beat you to it -- before starving to death. And where are you going to get fresh water when the taps don't work? You'd have to stick by running water -- stagnant water is death -- which means you couldn't stay on the move. And if you don't stay on the move  the zombies eventually find you and you either move away from the water or stay and die. It's quite the pickle, and I can't remember too many post-apocalypse stories dealing plausibly with simple survival when you can't turn on the tap or drive to the grocery store. Let's hope that Rick's world still has some libraries with actual books in them to show them how to do things, and they get to those books before mildew and the insects do.

 

There's more, but y'all can think of them as easy as me (and I encourage you to do so, and append your ideas below).

 

Also, I'm not actually complaining about these things -- well, maybe a bit -- because many of them would be boring or unpleasant to film. Do we really want to see Rick and crew as dirty, unshaven and chewed up by bugs as they'd really be? Do we want to see them fighting rats, or see millions of roaches pour out when one of them opens a barn door? Do we want to see feral, rabid dogs and cats? Do we want to see everyone slowly die because they don't know the simple hunting skills of a Cro-Magnon? Well, maybe we do, but I can see how filmmaker would want to skip over most of that.

 

Still, next time, Walking Dead: No more wandering in the woods after sundown, OK? And maybe Rick's crew could try to be a little quieter? Geez, they're practically hog-calling the walkers with all the clamor they make.

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12134160076?profile=originalCaptain Canuck: The Complete Edition

by Richard Comely and George Freeman
(collecting Captain Canuck #1-15 and Summer Special, 1975-1981)

Captain Canuck isn’t a superhero. I know he looks like one, with the red and white costume and the symbol of Canada on his forehead. I know he sounds like one, with his codename and secret identity. But those are only external trappings. Captain Canuck is a different kind of hero. He’s a government agent and adventurer, more like James Bond than Superman.

Captain Canuck’s adventures are set in the near future- or 1993, which was the near future for a book that debuted in 1975. That allows the stories to add a small dose of science fiction, such as jet packs and cybernetic eyes. Again, these advances are similar to the ones presented in spy films. Other than that, Captain Canuck doesn’t do much with the futuristic setting. On the one hand, it’s refreshing to read about a hero who is a blend of James Bond, Buck Rogers and Captain America. On the other hand, it seems like there was a lot of unexplored potential in the near future setting.

The volume has a rough start. Richard Comely is the co-creator of the character and the original series artist. Unfortunately, his art is amateurish. That’s not entirely surprising considering the series’ humble origin but I didn’t expect it to be quite so crude.

12134159885?profile=originalThe art gets a lot better about 50 pages in. That’s when George Freeman takes over with issue 4. Freeman has a much cleaner approach. He doesn’t overcrowd his panels. His characters are distinctive and polished. Although he’s not in the same class, I even see a little of Barry Windsor-Smith’s influence in Freeman, especially in his women.
The story gets better too. The pace is top-notch as Captain Canuck runs from one adventure to the next. There’s also a better use of supporting characters. Other agents like Kebec and Stardance accomplish important tasks on the side. We meet the Captain’s twin brother and a potential love interest. Plus, Comely and Freeman develop a more complex political scene, as the interests of national and worldwide agencies don’t always align. There are still a few hiccups. The nurse who helps Captain Canuck escape from a hospital remarkably happens to have espionage experience. But those are minor flaws in an otherwise enjoyable stretch of comics.

The story really picks up near the end of the volume with the epic “Chariots of Fire.” The futuristic setting comes to the fore with an alien menace that brings the series’ tension to new heights. The resolution of that story results in a very different direction as Captain Canuck is hurtled into the past, in time to witness the Viking discovery of the New World in an intentional homage to Prince Valiant. Then, the Captain is brought forward to the present (1981) instead of his near-future home. The sudden shifts in status quo were exhilarating. You didn’t know what to expect next and that created excitement and anticipation.

It should be noted that, despite the title, this is not the complete Captain Canuck. The volume does collect the entire first series yet later mini-series such as Reborn, Unholy War and Legacy are not included.

12134160486?profile=originalStrange Worlds of Science Fiction
by Wally Wood
(collecting various stories from 1950-51)

There are two things to review about this trade paperback: the stories that are collected and the package that contains them.

The stories are a mixed affair. Wally Wood is a brilliant artist who would go on to fame at EC, Marvel and Tower Comics. These are the stories that got him noticed and led to his opportunity at EC. This volume collects his science-fiction work from 1950 and ’51, mostly for Avon but also a couple for M.E. or Lev Gleason.

You can certainly see Wood’s talent. His women are beautiful. His men are muscular. His aliens are interesting. Yet due to the standard format of the time- multiple square panels on every page- the art is sometimes cramped. Characters seem like they’re bending down in order to fit onto the page. In other places, huge dialogue boxes practically squeeze the art out of the panel.

Characterization and plots are inconsistent as well. Wood does a good job with recognizable characters like Captain Science, Space Ace or Space Detective. They have well-established traits and relationships. However, when he takes on an anthology story, the new character is usually poorly defined. Some of the stories are interesting, multi-faceted affairs with unexpected twists and changes of the direction, especially those with multiple chapters. Others are straightforward and unsurprising. One story, a supposed cautionary tale set in the past, failed to follow through on its stated purpose.

Strange Worlds is an interesting read for all of that. As noted above, you can see Wally Wood’s talent, though it’s unrefined at this point. You get a sense of an artist figuring out his craft, even if the quality of the actual stories varies widely.

I can’t be as kind to the package. I suspect that Vanguard knew they weren’t giving us Wally Wood at his best. They include a cover gallery with his later work for EC and the Spirit as well as the stories printed in this volume. The insets between stories all feature art from his later EC days rather than from the stories actually printed. It’s almost as if Vanguard is saying, “We’d much rather reprint Wood’s EC work but we don’t have the license for that so we’re giving you this instead.” The back cover even features the EC and Spirit work that isn’t included in this volume. Quotes about the quality of those stories are misleading considering that they don’t appear in this book.

The volume claims that this is the most extensive collection of Wood’s work to date. It isn’t. It’s an interesting collection of his early work and I would have appreciated it a lot more if it was presented as such.

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Comics for 7 March 2012

30 DAYS OF NIGHT ONGOING #5
68 TP V1 BETTER RUN THROUGH THE JUNGLE (MR)

ACTION COMICS #7
AGE OF APOCALYPSE #1
AMAZING SPIDER-MAN #681
ANIMAL MAN #7
ASTONISHING THOR TP
AVENGERS 1959 TP
AVENGERS ACADEMY #27
AVENGERS CHILDRENS CRUSADE #9 (OF 9)
AVENGERS X-SANCTION #3 (OF 4) 2ND PTG

BATMAN BIRTH OF THE DEMON TP
BETTIE PAGE IN DANGER #2 (MR)
BEYOND THE FRINGE #1
BLUE HC (MR)
BOYS #64 (MR)
BOYS TP VOL 10 BUTCHER BAKER CANDLESTICKMAKER (MR)

CHARISMAGIC #5
COMPLEAT TERMINAL CITY TP

DC SUPERHERO FIG #102 STATIC SHOCK
DC UNIVERSE ONLINE LEGENDS #25
DEFENDERS #4
DETECTIVE COMICS #7
DICKS COLOR ED #2 (MR)
DOCTOR WHO CLASSICS SERIES IV #2 (OF 6)
DOCTOR WHO ONGOING 2 TP V3 CAME OUTER SPACE

EMITOWN TP VOL 02

FAIREST #1 (MR)
FAMOUS MONSTERS OF FILMLAND #250
FATALE #3 (MR)
FEAR ITSELF FEARLESS #10 (OF 12)
FERALS #3 (MR)
FLASHPOINT TP

GARTH ENNIS JENNIFER BLOOD #10 (MR)
GHOSTBUSTERS ONGOING TP VOL 01
GI JOE A REAL AMERICAN HERO #176
GI JOE VOL 2 ONGOING #11
GIRL GENIUS OMNIBUS HC VOL 01 AGATHA AWAKENS
GOTHAM CITY SIRENS TP VOL 04 DIVISION
GREEN ARROW #7

HAWK AND DOVE #7
HELL YEAH #1
HELLBOY TP VOL 12 THE STORM AND THE FURY
HONEY BADGER ADVENTURES #1
HULK #49
HUNTRESS #6 (OF 6)

INFESTATION 2 TEENAGE MUTANT NINJA TURTLES #1
IRREDEEMABLE #35
IZOMBIE #23 (MR)

JUSTICE LEAGUE INTERNATIONAL #7

KING CITY TP (MR)
KIRBY GENESIS CAPTAIN VICTORY #4

LADY DEATH (ONGOING) #15 (MR)

MAGDALENA #11
MANHATTAN PROJECTS #1
MARVEL MINIMATES SERIES 43 ASST
MARVEL UNIVERSE 6-IN AF ASST
MARVELS AVENGERS PRELUDE FURYS BIG WEEK #1
MEN OF WAR #7
MICE TEMPLAR VOL 3 #8
MIGHTY SAMSON JUDGMENT TP
MONSTER BASH #14

NEXT MEN AFTERMATH #41
NIGHT FORCE #1 (OF 6)

OMAC #7

RACHEL RISING #6
RED LANTERNS #7
RED SPIKE TP VOL 01
ROBERT JORDAN WHEEL OF TIME EYE WORLD #22

SALEMS DAUGHTER HAUNTING #5 (MR)
SCOOBY DOO WHERE ARE YOU #19
SPAWN #217
SPIDER-MAN FALLOUT 4 BLK PX T/S
STAR WARS CLONE WARS YR TP V7 ENEMY WITHIN
STAR WARS CRIMSON EMPIRE 3 EMPIRE LOST #5 of 6
STATIC SHOCK #7
STITCHED #3 (MR)
STORMWATCH #7
SUPERMAN LAST STAND OF NEW KRYPTON TP V2
SUPERNATURAL #6 (OF 6)
SUPURBIA #1 (OF 4)
SWAMP THING #7
SWEET TOOTH #31 (MR)

THE LONE RANGER #3
THOR DEVIANTS SAGA #5 (OF 5)
TMNT MICRO SERIES #2 MICHELANGELO GLOBAL
TOY STORY #1 (OF 4)
TRUE BLOOD FRENCH QUARTER #6 (OF 6)

ULTIMATE COMICS SPIDER-MAN #8
UNCANNY X-MEN #8

VALEN OUTCAST #4
VAMPIRELLA VS DRACULA #2
VAULT TP
VENOM #14
VILLAINS FOR HIRE #4 (OF 4)

WINTER SOLDIER #3
WOLVERINE #302
WOLVERINE AND X-MEN ALPHA AND OMEGA #3 (OF 5)
WONDER WOMAN ODYSSEY HC VOL 02
WULF #5 (RES)

X-CLUB #4 (OF 5)
X-MEN #26

This list is a copy of the list at memphiscomics.com. Arrivals at your LCS may vary.

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12134156671?profile=originalI’m not the Silver Age expert on this site.  We have Captain Comics, Commander Benson and Mr. Silver Age for that.  Hey, I wasn’t born until almost halfway through the ‘70s.  But I thought it would be fun to put together a list of the best characters from the ‘50s and ‘60s anyway.  Consider it an outsider’s perspective on which characters were interesting, timeless, noteworthy or at least quirky enough to appeal to a latecomer like me.  Have fun reading.

  1. Adam Strange (DC, 1958): He’s a science fiction action hero in the vein of Buck Rogers, Flash Gordon and John Carter of Mars, yet he’s also comfortable in the superhero milieu of Superman, Green Lantern and the Justice League of America.  The mechanism that transported him back and forth to Rann was a little contrived but it did result in fast-paced adventures and a tragic emotional hook.

  2. 12134157069?profile=originalAlfred E. Neuman (EC, 1954): His dim-witted, slightly mischievous mug had been featured in advertisements for half a century.  Even the catchphrase “What, Me Worry?” had been around for decades.  But in 1954, EC made the character their own.  They gave him a name and turned him into the mascot for MAD.  He’s still grinning today, making fun of Justin Bieber and The Walking Dead.

    12134157486?profile=original
  3. Animal Man (DC, 1965): Maybe I just like the color orange.  Buddy Baker was a late addition to the Silver Age and wasn’t elevated to leading status until Grant Morrison got ahold of him in the 1980s.  Yet the man with the power of any animal is a classic superhero staple.


  4. 12134158058?profile=original12134158090?profile=originalAnt-Man (Marvel, 1962)
  5. Atom II (DC, 1961): I’ve always liked the underdog.  That’s probably why I’ve always had affection for these often-belittled little heroes.  They weren’t the first to shrink down to size but they did bring a scientific sensibility to their superhero adventures.

     
  6. 12134159263?profile=originalBatgirl (DC, 1966): Barbara Gordon could have made two of these lists.  Her reinvention in the 1980s as the information broker Oracle practically constitutes a new character.  Yet I also love her as the light-hearted adventurer Batgirl.  She brought a sense of joy and wonder to her escapades.  Plus, I have a poster of Batgirl hanging above my home computer.

  7. 12134159076?profile=originalBeast (Marvel, 1963): Hank McCoy wasn’t that interesting in his initial incarnation.  He was another in a long line of Jack Kirby creations who demonstrated their intelligence by using big words.  But he came into his own in the 1970s when he was reinvented as an actual beast with real fur and then joined the Avengers with a sense of humor that matched his super intellect.

    Side-bar: The original X-Men were boring.  Oh, a few of them will make this list but that’s mostly because of what was done with them by later creators.  Don’t get me wrong.  I love them all- even the ones that people mock like Angel and Iceman.  They’re like family.  But they’re great by association and they don’t all deserve entries.
     
  8. 12134159290?profile=originalBeast Boy (DC, 1965): He was the rare standout in a world of sidekicks.  He didn’t copy the powers of his adult mentor.  He was the sidekick to an entire team rather than an individual hero.  And he was a natural comedian, treating the entire superhero scene as a big lark.

    12134159890?profile=original
  9. “Big Ethel” Muggs (Archie, 1962): I don’t think there’s anyone in comics quite like Ethel Muggs.  She wasn’t gorgeous.  She was incredibly tall, lanky, and a little buck-toothed.  She didn’t have boys chasing after her, unlike Betty, Veronica or
    the other ladies of Riverdale.  Instead, she was the12134160293?profile=original one trying to get Jughead to go out with her.  She bordered on boy-crazy but even at her most intense, she was relatable as the average-looking girl who has to make her own destiny.
     
  10. 12134161452?profile=originalBizarro (DC, 1958): Me no like Bizarro.  Him no make list of stupid characters.

     
  11. Black Bolt (Marvel, 1965): The silent leader of the otherworldly Inhumans, the Black Bolt is a model of restrained power and nobility.  He’s also a model of artistic restraint.  Jack Kirby’s character designs were often convoluted, but the Black Bolt
    has just enough detail to be distinctive while staying sleek.
    12134160893?profile=original
  12. Black Panther (Marvel, 1966): The first black superhero remains the best.  He’s an African
    monarch and an American immigrant.  He has royal dignity and street credibility.  He rises above clichés.  He can stand shoulder to shoulder with heroes like Captain America or world leaders like Dr. Doom.

     
  13. 12134161871?profile=originalBlack Widow (Marvel, 1964): The Soviet spy who made almost every Marvel superhero fall in love with her at one time or another (not to mention, quite a few comic book fans), she’s an incredibly competent agent, spy, superhero and team leader.

     
  14. Blue Beetle II (Charlton, 1966): Charlton followed the DC blueprint to success: take a Golden Age character, divest him of mystical elements and
    invest him with science and technology instead.  Ted Kord may have inherited a name from Dan Garrett, but he was a gadget-wielding inventor who fought crime with knowledge and wit.  And a pretty cool costume.12134162255?profile=original


  15. Bouncing Boy (DC, 1961): The Legion of Super-12134162289?profile=originalHeroes could have contributed a legion of entries and most of them would have been square-jawed heroic types.  But the charm of the Legion came from their offbeat members like Chuck Taine.  As Bouncing Boy, he was impervious to both physical damage and sadness.

     
  16. Brainiac (DC, 1958): The Silver Age was a great
    era for Superman villains.  Bizarro showed up earlier on this list.  A third villain will make a later appearance.  But Brainiac was arguably the best.  The alien genius was arrogant, callow and extremely dangerous.  I prefer his later robotic look, but in any form he was one of Superman’s most perilous foes.

    12134162487?profile=original
  17. 12134163083?profile=originalBrainiac 5 (DC, 1961): What a brilliant idea!  Brainiac 5 was the descendant of Superman villain Brainiac except this time the super-genius was on the side of the good guys as one of the Legion of Super-Heroes.  However, even though he was one of the good guys, the heroic Brainiac 5 remained arrogant, selfish and snide.

     
  18. Captain Atom (Charlton, 1960): This nuclear-powered space hero created by Steve Ditko, has been a major player in several incarnations for both
    Charlton and DC.

     12134163882?profile=original
  19. 12134164266?profile=originalCaptain Comet (DC, 1951): He’s not a super-hero.  Captain Comet was a science-fiction star with pulp fiction inspiration.  Then again, he is a superhero.  He has a vast array of powers including clairvoyance, telepathy and telekinesis.  Captain Comet expertly strides the two worlds, which is kind of fitting for a character that was introduced in between the Golden and Silver Ages of comics.


  20. 12134164498?profile=originalCaptain Flash (Sterling, 1954): The Captain was one of best new characters to come out of the short-lived superhero revival of 1953-55.  His sleek costume and his radiation-based powers presaged the Silver Age.  Oh, and most of his adventures were drawn by Mike Sekowsky.

     
  21. 12134165274?profile=originalCaptain Marvel (Marvel, 1967): It’s one of the mostly widely used names in comics.  This is the Marvel version.  Mar-Vell was a Kree soldier sent to spy on Earth.  But after observing the planet, Mar-Vell decides to defend its people instead.

  22. Chameleon Boy (DC, 1960): Our third 12134166062?profile=originalLegionnaire, Chameleon Boy was a shape-shifter from the planet Durlan.  Over the years, Chameleon and his home planet became the focus for meaningful stories about xenophobia, isolationism, impersonation and paranoia.  Thankfully, he eventually dropped the “boy” from his name.
  23. The Creeper (DC, 1968): Steve Ditko took villains that he had created for Blue 12134166486?profile=originalBeetle (the Madmen) and reworked them into this antihero for DC.  The Creeper was sometimes good, sometimes bad and always unpredictable.

     
  24. The Crypt-Keeper (EC, 1950): As the host of Tales from the Crypt, the Keeper introduces the stories and teases the readers.  He’s just creepy enough that he’s part of the show, suggesting that even greater horrors await
    those who are about to turn the page.  He’s also a multi-media star having made the leap to television and the movies.


    Side-bar: I’m not sure why 12134166879?profile=originaleverybody thought it was necessary but every horror comic needed a host.  The Crypt-Keeper shared a neighborhood with the Vault-Keeper from The Vault of Horror and the Old Witch from Haunt of Fear, though they frequently crossed from one comic to the other.  DC brought the brothers Cain and Abel in as the hosts of House of Mystery and House of Secrets.  Warren had Uncle Creepy.  And Charlton had a whole battalion of horror hosts, including Doctor Graves, Mr. Bones and Countess Von Bludd.
     
  25. 12134167459?profile=originalCyclops (Marvel, 1963): He’s the straight-laced leader of the X-Men.  He bottles up his emotions for the sake of the team so that he’s sometimes considered a little stuffy.  But he also has one of those powers that everybody wishes for (who hasn’t wanted to shoot beams out of their eyes at some point?) and that’s endlessly imitated (ie. The Incredibles’ Gazerbeam).

     
  26. 12134167670?profile=originalDaredevil (Marvel, 1964): The first time I tried to invent my own superhero for a role-playing game, I came up with a blind hero who “sees” everything with super-senses.  The games-master replied, “So you want to play Daredevil?”  Then he let me know that Stan Lee beat me there by about 30 years.

     
  27. 12134167694?profile=originalDoctor Doom (Marvel, 1962): Honestly, Doctor Doom is not one of my favorite villains.  He’s full of bluster more than actual menace.  But he is the standard for tin-pot dictators from fictional countries.  And it would be weird to put a list together without him.

     
  28. Doctor Solar (Gold Key, 1962): Doctor Solar was an odd fit in the Silver Age.  12134168657?profile=originalHe didn’t wear a costume initially and his skin turned green whenever he used his powers.  But a 1990s revival by Jim Shooter and Valiant Comics demonstrated that the guy in the red pajamas might just be the most powerful hero of them all.

     
  29. 12134169071?profile=originalDoctor Strange (Marvel, 1963): After an accident robbed him of his ability to work as a surgeon, Dr. Stephen Strange found a second career as the master of magic.

     
  30. Dynamo (Tower, 1965): He was the linchpin of the 12134169479?profile=originalT.H.U.N.D.E.R. Agents.  He was their most powerful member and their star.  His powers, including super-strength, came from the Dynamo belt that he wore.  He was also a very loyal, honest, hard-working hero.

     
  31. Elasti-Girl (DC, 1963): She’s the biggest star of the Doom Patrol.  She was the one who held the team together when one of the boys got mopey or 
    threw a tantrum.  She was a surrogate mom to 12134170073?profile=originalBeast-Boy and a friend to everyone.


  32. Enemy Ace (DC, 1965): Every once in a while, you might read a story reminding12134171060?profile=original you that the soldiers on the other side are decent, honorable fellows a lot like the guys on our side.  DC took that concept and turned into one of their most compelling features.  The Enemy Ace fought for the Germans in World War I.  Yet he fought with honor, class and excellence.


    Side-bar: War comics were big business in the ’50s and ‘60s.  DC specialized in them. Marvel dabbled in them.  EC and Warren published noteworthy titles.  And Charlton practically drowned in them.  Many of the titles were anthologies with a new lead for every story.  But several titles focused on specific characters.  In addition to the few, proud men who make this list, we salute Gunner and Sarge, the Haunted Tank, Leatherneck Jack, the Losers, Mademoiselle Marie, Willy Schultz, the Unknown Soldier and all the rest.12134171484?profile=original

     
  33. The Falcon (Marvel, 1969): Don’t call him a sidekick.  The Falcon was Captain America’s partner, a member of the Avengers and a solo hero in his own right.


    12134172086?profile=original
  34. Fighting American (Prize, 1954): Joe Simon and Jack Kirby jumped into the superhero revival with the Fighting American but they couldn’t take themselves- or the character- as seriously the second time around.  The Fighting American quickly became a parody of superhero comics, fighting communists such as Poison Ivan and Hotsky Trotsky.

     
  35. 12134172282?profile=originalThe Flash II (DC, 1956): Here’s another Silver Age hero that I find kind of boring.  Sorry.  But there’s no doubting Barry Allen’s place in history.  As a revamp of a Golden Age character, he paved the way and provided the template for the return of superheroes.

    12134172875?profile=original 
  36. The Fly (Archie, 1959): Another Simon and Kirby creation.

     
  37. Galactus (Marvel, 1966): Galactus is one of great super-villains.  He’s virtually unstoppable.  He
    exposes an ethical quandary- how much responsibility does he have for the lower12134173090?profile=original life forms that live on the planets he eats for sustenance?  And he has a huge, freaking helmet!  Have you seen the size of that thing?


    12134173860?profile=original 
  38. General Zod (DC, 1961): Kneel before Zod.

     
  39. Gorilla Grodd (DC, 1959): Gorillas were pretty popular in the ‘50s so it’s not surprising that at least one of them became a classic foe.  But what makes this gorilla so special is that he has mental faculties that exceed most humans, plus a dash of telepathy on the side.


    Side-Bar: I would have loved to include the Flash’s Rogues.  However,12134174267?profile=original they’re more interesting together than they are individually.  Yet they were introduced one at a time in separate stories (and different years).  So they don’t cut it as individual entries or a truly fit as a group.  Even so, they’re the gang that every group of super-villains aspires to be.

    12134174472?profile=original 

  40. Green Goblin (Marvel, 1964): Spider-Man’s greatest foe.  He’s got a great look, a great set of gadgets (exploding pumpkins and a glider, how cool is that?) and a great laugh.  He’s also got one of the greatest moments in comic book villainy as the one who killed Spider-Man’s girlfriend Gwen Stacy.12134174074?profile=original

     
  41. Green Lantern II (DC, 1959)
  42. Guy Gardner (DC, 1968): They’re arguably the two most popular ring slingers: Hal Jordan and Guy Gardner.  Hal is the buttoned-up, law & order guy, except he also has a fierce independent streak.  That makes him a great test pilot, but also means he runs into friction with authority figures.  Guy is brash and arrogant and a bit of a jerk.  Except he’s also insecure and tenderly romantic.  That makes him one of the most interesting characters to ever light the lantern.

     
  43. 12134175084?profile=originalGyro Gearloose (Dell, 1952): The world of Donald Duck and his Uncle Scrooge kept expanding a12134176061?profile=originalnd adding interesting, new characters.  Most of this expansion happened in the late ‘40s or onscreen (ie. Professor Ludwig Von Drake) but Duckburg’s resident inventor made his debut in Dell Comics and has stuck around ever since.


     
  44. Havok (Marvel, 1969): He’s more than Cyclops’ younger brother.  Alex Summers has a great look, an awesome power and a cool name.  He also has interests outside of the X-Men, like archaeology.  And, like a lot of younger brothers, he has a bit of a chip on his shoulder.

     
  45. Hawkeye (Marvel, 1964): I love guys who stir things up, whether it’s Guy Gardner in the Justice League or Hawkeye in the 12134175682?profile=originalAvengers.  Hawkeye teases his co-workers and agitates those in charge.  Yet he’s also a very effective leader when given the opportunity.12134176483?profile=original


     
  46. Hawkman II (DC, 1961): Another reinvented hero, the second Hawkman is Katar Hol from Thanagar.  The alien origin is interesting though it hasn’t always meshed well with the Egyptology aspects that were left over from the original.  Then again, there are Americans who are experts in Chinese history so why not a Thanagarian expert in Earth history?

     
  47. The Hulk (Marvel, 1962): One of the greatest anti-12134176864?profile=originalheroes ever created, in comics or anywhere else.  Hulk smash!
      
  48. Human Torch II (Marvel, 1961)12134177652?profile=original
  49. Invisible Woman (Marvel, 1961): This brother and sister tandem is the heart of the Fantastic Four.  Sue Storm (now Richards) started out as the weak link on the team but an expansion of her abilities to include invisible force fields turned her into the resident powerhouse.  She’s a great wife, mother, big sister and friend.  She’s the team’s conscience and it’s real leader.  Johnny was supposed to be the breakout star (he was the first to get a solo gig) but he didn’t realize his potential until the recent movies.  He’s the one who reminds us that this is supposed to be fun.  It’s cool to have powers.

     
  50. 12134177866?profile=originalIron Man (Marvel, 1963): Tony Stark is the natural evolution of technology.  The Golden Age gave us robots and heroes with gadgets but Tony truly became the man inside the machine.  Astonishingly, with his womanizing and alcohol addiction, the man inside the machine is sometimes more interesting than the superhero.


    Special Side-Bar: While compiling this list, I tried to be representative of every era and multiple genres.  But, perhaps not surprisingly, the list is heavily represented by the early ‘60s.  That’s mostly because of the Silver Age superhero boom-though not entirely as non-superheroes like Ethel Muggs and Enemy Ace hail from those years as well.  As for comics’ dark decade, four years in the ‘50s make the list only once and one year, 1957, doesn’t make the list at all. 

     

 
 
 
 
 
 
Read more…

12134027688?profile=original“In Mortal Combat with . . . Sub-Mariner!”

Editor:  Stan Lee  Writer:  Stan Lee  Art:  Wally Wood

 

 

When fans discuss the classic titles put out by Marvel Comics during the Silver Age, Daredevil seldom comes up.  For one thing, the lead character lacked the flashy super-powers of Spider-Man or the Fantastic Four.  He didn’t even have the dramatic visuals of the Hulk or Giant-Man.  Then, there was the fact that the title never saw any of the Jack Kirby art for Marvelites to ooh and ahh over.

 

Daredevil did pick up a few points when Wally Wood took over the art chores, starting with the fifth issue.  Wood’s clean, photogenic style was a marked improvement over previous series artist Joe Orlando.  Orlando’s art seemed murky and uneven, making it look like it had been drawn in a backroom someplace, over the week-end, on butcher paper.  (To be fair, a good share of the blame has to go to Orlando’s inker, Vince Colletta, whose scratchy, broken lines always looked like part of the nib of his pen had snapped off.)

 

12134158686?profile=originalDaredevil # 7, when remembered at all, is known for two things.

 

It was the debut of his all-red costume, which so quickly became his classic look that most Silver-Age readers forgot that he ever wore a different outfit.

 

Less of a landmark, but perhaps more important, this was story in which Daredevil came of age.  It was here that he transitioned from being a glorified acrobat with a gimmick to a real, honest-to-God super-hero.

 

 

 

The initial premise of “In Mortal Combat with . . . Sub-Mariner!” is much like something that Will Eisner would have come up with.

 

Will Eisner is legendary among comics creators, and in his case, legendary is no overstatement.  Eisner’s long-running adventures of the Spirit are masterpieces of art and writing that comics professionals are still learning from, some sixty years later.  One of his common devices was to set the derring-do of his two-fisted hero amidst some prosaic aspect of human drama, and it was this aspect that the plot twisted around.

 

Sometimes, Eisner took his “average joe” concept to a point which bordered on the absurd, but somehow, he made it seem like a perfectly normal event.  Such as his story, “The Dictator’s Reform”, told a few months before America’s entry into World War II, in which Adolf Hitler makes a private visit to the United States.  He goes on a walking tour of Central City, to meet the people and try to convince them that he’s not such a bad fellow.  It’s a loopy notion, but under Eisner’s handling, you find yourself thinking, “Hey, why not?”

 

More down to earth, but no less dramatic was his “Taxes and the Spirit”, in which the blue-suited hero goes up against the Internal Revenue Bureau.  This wasn’t a wild, over-the-top affair, as it was when DC’s Superman found himself in the same fix.  No, Eisner handled it realistically, when two Internal Revenue agents discover that the Spirit has never filed a tax return.  They aren’t starchy, persimmon-faced bureaucrats fixated on a petty notion.  Eisner paints them as dedicated agents doing their jobs, simply looking for an explanation.

12134160700?profile=original 

It was just this kind of quirky but perfectly natural action, when you stop to think about it, that formed the basis of “In Mortal Combat with . . . Sub-Mariner!”

 

The story opens with Prince Namor in one of his usual humans-are-no-damn-good fugues.  It doesn’t help his mood that his Atlantean warlords are insisting on going to war with us land-dwellers immediately.  Namor realises that a war will devastate his people, as well as the air-breathers.  Rather than do that, he settles on another way to get justice for the wrongs committed against the people of Atlantis.

 

Namor decides to take the human race to court!

 

A loopy idea, but, hey, why not?

 

 

 

In two shakes of a dolphin’s tail, the Sub-Mariner arrives in New York.  Since an appearance by Prince Namor usually means bad things for the cops, the Army, and local property values, the bystanders give him a wide berth.  Once in Manhattan, Subby heads for the nearest office building and selects a law firm from the tenant directory.  Since this is decades before Angie’s List, he uses the ever-reliable pot-luck method . . . .

 

“Now for the first attorney I find!  Ah!  Nelson and Murdock!  I’m certain they will do as well as any others!”

 

Namor announces himself at the offices of Nelson and Murdock, Attorneys-at-Law and states his case.  “I wish to sue the entire human race for depriving us of our birthright!”

 

12134161257?profile=original

 

He’s not very happy when Matt Murdock tells him there are a couple of problems with that prospect.  First, there’s no legal precedent for such an action, and second, there’s no jurisdictional respondent since no one nation represents the human race.  But as a prince of the blood, Namor won’t be put off by petty details.

 

When Foggy Nelson explains that petty details are pretty much what litigation is all about, Subby leaves in a snit, leaving a smashed door, a shattered desk, and a demolished wall behind him.

 

 

 

12134161868?profile=originalOver the next few hours, Subby rampages through the city, leaving a nice wide trail of destruction so the police and the military can find him.  He wants to be arrested, to force his day in court.  Unfortunately, the authorities have a more permanent solution to the Namor Problem in mind, and they blast away at him with tanks and machine guns.

 

As soon as Foggy and their secretary, Karen, have gone home for the night, Murdock changes to Daredevil, showing off for the first time his brand new crimson duds.  Snagging a ride from an Air Force spotter plane, DD finds the Sub-Mariner and tries to reason with him.  However, in order to do that, like the old joke about the mule and the two-by-four, first the Man Without Fear has to get the fish man’s attention, which he does by a good jump kick to Namor’s solar plexus.

 

After that, the negotiations kind of fall through.

 

DD ducks and weaves the best he can, but Subby finally gets him in the water.  Namor then pounds away at Our Hero.  When he sees Daredevil sinking to the bottom of the river bed, he decides, “I cannot permit one so valiant to die---even though he is my enemy!”  The Sub-Mariner snags DD by the wrist and hurls him back up to the surface.

 

Two panels later, the prince of Atlantis surrenders to a much-relieved shipload of sailors.

 

 

 

The next morning, using his one phone call, the Sub-Mariner retains Nelson and Murdock to handle his case.  Foggy Nelson shows the command decision-making that makes him the senior partner.  “You’d better handle it, Matt.”

 

12134162458?profile=original

 

Prince Namor finally gets his day in court, but things don’t go too well for him, or Murdock.  Matt’s opening plea, at which he raises the issue of the Sub-Mariner’s civil suit, gets shot down by the presiding judge.  And the tone with which the district attorney levels the charges against the Atlantean rankles Namor’s royal temperament.

 

Murdock smooths things over by pointing out that Namor is the supreme monarch of his people, where his word is law, and fellows like that just don’t play well with us regular folks.  The judge agrees, and he calls a recess, so he can decide the most proper venue to dispose of the Sub-Mariner’s case.

 

12134163494?profile=originalWhile waiting for the hearing to resume, Lady Dorma, Namor’s consort, enters the courtroom and informs her prince that, during his absence, one of his warlords, the treacherous Krang, has launched a rebellion in Atlantis.  That’s it, as far as Subby’s concerned, the trial’s over, and he scatters the half-dozen court officers who try to keep him from marching out.

 

Matt calms the Atlantean down and persuades him not to throw away his chance to be heard.  Namor agrees to wait twenty-four hours, “but not one instant more!”  The judge, however, postpones the trial for a week, and Murdock has to go down to intake and break the news to the impatient Sub-Mariner.

 

Subby decides that this legal stuff is all a bunch of hooey and bursts out of his jail cell.  The Army hasn’t been caught sleeping, though.  Armoured units and troops of soldiers line the streets for blocks around the jail, and the bullets and the bombs start flying.  They barely faze Namor, so determined is he to get back to Atlantis and deal with Krang.

 

Meanwhile, Matt has changed back to Daredevil and locates the commanding officer of the troops.  DD asks for time to handle the enraged Sub-Mariner himself, before anyone else is hurt.  The C.O. thinks Daredevil is out of his mind, but agrees.  Thus, begins one of the most dramatic man-to-man contests ever seen in comics.

 

12134165470?profile=originalDaredevil, armed only with his agility, billy club, and enhanced senses, against a super-strong, indestructible, lightning-quick Sub-Mariner, who’s pretty hacked off, to boot.

 

Wally Wood’s sleek art depicts the combat in elegant snapshots.  Daredevil somersaulting high over a charging Namor.  Namor streaking high into the sky, towing DD, hanging desperately from his billy-club line.  The Sub-Mariner wrenching a lamppost free from its foundation, swinging it at the toppling hero.

 

The Man Without Fear is hopelessly outmatched.  He knows it.  Namor knows it.  But DD keeps coming.  He hits the fish man with a wrecking ball, drops a steam-shovel full of boulders on him, then vaults out of his foe’s reach at the last instant when none of it makes so much as a dent in his Atlantean hide.

 

The Sub-Mariner’s contempt for his weaker opponent gives way to disbelief, and then awe, as Daredevil refuses to quit.  “This is madness!” shouts Namor.  “Does your own life mean nothing to you?  Have you no sense of fear?”

 

 

 

Finally, fatigue brings Daredevil to his knees.  Disdainfully, Namor turns his back and walks away.  With his last ounce of strength, DD wraps Subby with an electrical cord, then---hoping his insulated gloves will be enough to protect him---attaches it to a live wire from the broken lamppost base.  The very air crackles as enough voltage to power a city block courses through Namor’s body and blasts Daredevil off his feet.

 

When the smoke lifts, Daredevil lies face down on the pavement, nearly unconscious.  But the Sub-Mariner is only dazed.  The Atlantean shakes his head clear, then turns his attention back to the armed forces lined up against him.

 

Wracked with pain and exhaustion, unable to even lift himself up, Daredevil reaches out desperately and clutches one of Namor’s winged ankles---and then passes out cold.

 

Prince Namor looks down at his helpless adversary.  Then he takes to the sky and heads seaward.  The Man Without Fear has won his respect.

 

12134166669?profile=original 

 

 

He won the respect of the readers, as well.

 

Up to this point, Daredevil had been a costumed character with a gimmick---he’s blind, but makes do with his other senses having been increased to the Nth degree.  Most of the crooks he had fought, Rick Jones could have beaten after one judo lesson from Captain America.

 

But the Sub-Mariner was one of Marvel’s heavyweights, someone who had fought the Hulk and the Thing to a standstill.  For the first time, Marvel fans saw raw courage behind DD’s lame wisecracks and glibness.  The battle with Namor elevated him from a mere costumed adventurer to a genuine super-hero.

 

There wouldn’t be many moments like this for the Man Without Fear.  His title would remain a second-tier one, and the plots would stay fairly lightweight, occasionally even drifting toward farce.  And Wally Wood, whose art gave the series such a polished veneer, would be replaced before the end of the year.

 

But, for this one issue, at least, the man called Daredevil proved that he could hit in the big leagues.

Read more…

Andrew A. Smith

Scripps Howard News Service

 

The new Ghost Rider movie’s ticket sales aren’t very hot, but the controversy raging in the comic-book community is an inferno.

 

12134159083?profile=originalThe story begins in 1972, when the flaming cyclist was created at Marvel Comics by writer Mike Friedrich, editor Roy Thomas and artist Mike Ploog. Comics creators in those days – and often today – don’t own anything they create for the major publishers, because of a contract called “work for hire.” But when the first Ghost Rider movie came out in 2007, Friedrich sued Marvel for partial ownership of the character on a technicality – which would result in a windfall from the movie.


A windfall he desperately needed. Friedrich, now 69, is unemployed, broke and suffering from a liver ailment. He has been making ends meet by selling signed Ghost Rider items at conventions as a paid guest, which according to documents filed in the lawsuit, amounted to a total of $17,000.

But ownership of trademark and copyright isn’t something comics publishers take lightly. Both of the major comics publishers make more money from licensing their library of characters than they do selling comic books, and have even dropped the word “Comics” from their names – they are now Marvel Entertainment and DC Entertainment. And here’s the real bugaboo: According to U.S. law, failure to defend a trademark can lead to losing it.

 

So Marvel – and parent company Disney – went after the lawsuit with their own heads on fire, including a countersuit demanding the $17,000. And they won. In December, Judge Katherine Forrest of the U.S. District Court for the Southern District of New York threw out Friedrich’s suit, and ordered him to pay Marvel the 17 grand. Also, his future income was constrained, in that he can only sign and sell Ghost Rider material that he buys retail.

 

This judgment sent a shock wave across the comics world. Fans were appalled at what looked like the Disney Goliath slamming a sick old David who had done them great service in his youth. Freelance comics creators – which is most of them – shuddered at the prospect of this fate in their own future, and of losing the “gentleman’s agreement” allowing them to supplement their income at conventions with sketches and signatures.

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Parsing their words carefully – Friedrich plans to appeal – Marvel Publisher Dan Buckley and Chief Creative Officer Joe Quesada told the Comic Book Resources website that the latter, at least, isn’t likely. “Marvel is not looking to make any new policy announcements through this lawsuit,” quoth Quesada. “We in no way want to interfere with creators at conventions providing a positive Marvel experience for our fans,” sayeth Buckley.

 

Even so, the creative and fan community responded. Blogs across the Internet excoriated Marvel, or started petitions for the $17,000 to be forgiven. Steve Niles, creator of “30 Days of Night,” led a charge on Twitter (@steveniles) and set up a Facebook page for contributions (www.steveniles.com/gary.html). Creators such as Gail Simone (Batgirl) and Jill Thompson (Scary Godmother) tweeted encouragement. Longtime creators’ rights champion Neal Adams was one of many who auctioned original art, with proceeds going to Friedrich.

 

“Yesterday the comic industry brought me to tears because of selfishness,” Niles tweeted on Feb. 10. “Today, because of community. … You guys rock.”

 

And, naturally, there were calls to boycott Ghost Rider: Spirit of Vengeance, despite that not really serving anyone. That might have led to the film’s disappointing third-place finish on its opening weekend, with a $22 million box office. Or it might have simply been lack of enthusiasm, as the first Ghost Rider performed tepidly.

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 My own take on the movie is that it’s not nearly as bad as I thought it would be. It’s an over-the-top popcorn movie that doesn’t attempt any deep philosophy or subtle storytelling. It leans instead on bombastic special effects, beautiful Romanian-Turkish scenery and Nicolas Cage being typically unhinged. I’ve always said Ghost Rider is an impressive visual looking for a story, and this movie is Exhibit A.

 

But even if the movie was Citizen Blaze, it would still be overshadowed by the story behind the story. I won’t waste any breath faulting Marvel’s lawyers for protecting the company’s copyrights, because that’s like criticizing a shark for eating. I choose instead to focus instead on the amazing tale of comics creators and fans rising up like a tidal wave to help one of their own.

 

It’s the best superhero story I’ve seen in years.

 

Go to the “Support Gary Friedrich” Facebook page (www.facebook.com/SupportGaryFriedrich) for more. Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

Photos:

1. Ghost Rider first appeared in the fifth issue of a try-out book called Marvel Spotlight in 1972, before quickly graduating to his own eponymous title. Courtesy Marvel Entertainment.

2. Nicolas Cage (left) and Idris Elba are the nominal stars of Ghost Rider: Spirit of Vengeance, but the real star is the special effects. Photo by Egon Endrenyi, copyright 2011 Columbia Pictures Industries Inc. 
3. Ghost Rider can not only take a bunch of bullets, he can also spit them back. Courtesy Columbia Pictures. Copyright 2011 Columbia Pictures Industries Inc.
Read more…

Andrew A. Smith

Scripps Howard News Service

 

Marvel Entertainment announced a new Captain Marvel at WonderCon March 17, a character with a lot of strikes against her. But most fans are cheering.

 

The major problem is that the character can be confusing. To most folks, “Captain Marvel” means an entirely different character from a different company: Billy Batson, the boy who shouts “SHAZAM!” to become a light-hearted adult superhero in a red costume. He was really big in the 1940s, rivaling Superman in sales.

 

12134157653?profile=originalWhich was his doom. National (now DC) Comics, publishers of Superman, sued Fawcett Publications, publisher of Captain Marvel, for copyright infringement in 1940. It appeared to be a weak case to us non-lawyers, based on both  characters having similar powers (although Captain Marvel’s were magical, and based on ancient gods and heroes) and similar civilian identities (Clark Kent was an adult reporter for the Daily Planet newspaper; Batson was a boy reporter for radio station WHIZ-AM). Neverthless, the case dragged on until 1953, when Fawcett settled out of court and got out of the comics business.

 

With the original Captain Marvel kaput, the name was up for grabs. MF Enterprises used the name for an android superhero in 1966, whose power was to split his head, legs, arms and fingers off his body, to fly off independently and fight bad guys. That’s a really stupid super-power – how do disembodied limbs fly, anyway? – but also really creepy, and that Cap only lasted four issues.

 

Also in 1966, Marvel Comics decided to appropriate the name for a new superhero from outer space – a captain in the alien Kree military, whose real name was Mar-Vell. That character died in 1981 (and, amazingly, remains dead), but the name was used again at Marvel for his son Genis-Vell (now dead), his daughter Phyla-Vell (also now dead), an unrelated light-based superheroine named Monica Rambeau (now code-named Pulsar), another Kree named Noh-Varr (now code-named Protector) and a Kree historian named Medi-E-Vell. OK, I’m kidding about that last one, but you can see the name gets around.

 

12134158452?profile=originalBefore most of that, DC had obtained the rights to the original Captain “Shazam” Marvel, and began publishing his adventures in 1971. Ironically, they were unable to name their Captain Marvel comic book “Captain Marvel,” because Marvel held the trademark. So, while DC could still use the name “Captain Marvel” for the character, they had to use something else for the title of his books – usually “Shazam!” or a variant thereof. Recently, mirroring the actions of Fawcett almost 60 years ago, DC has simply given up on the Captain Marvel name and just renamed the character “Shazam.”

 

Meanwhile, a supporting character in the original Marvel Captain Marvel series (I told you it’s confusing), got super-powers and her own book in 1977, Ms. Marvel. This character, named Carol Danvers, had previously been an Air Force captain, an espionage agent and Mar-Vell’s girlfriend. When Ms. Marvel got canceled, she got new powers and called herself Binary, then lost those powers and became Warbird, then shifted back to Ms. Marvel for a recently canceled series. And it is THAT character that will once again be Marvel’s Captain Marvel in July.

 

12134158497?profile=originalAnother strike against Captain Marvel is that titles starring females traditionally have a hard time in the male-dominated comics landscape. Currently Marvel has no solo titles – zero – starring women.

 

There aren’t a lot of female writers in comics, either, but the new Captain Marvel has one: Kelly Sue DeConnick, best known for manga translations. On Marvel.com, she described the character this way:

 

“My pitch [to Marvel] was called ‘Pilot’ and the take can pretty much be summed up with ‘Carol Danvers as Chuck Yeager. Carol's the virtual definition of a Type A personality. She's a competitor and a control freak. … She'll have to figure out how to be both Captain Marvel [ital] and [end ital]  Chuck Yeager – to marry the responsibility of that legacy with the sheer joy being nearly invulnerable and flying really [expletive] fast.”

 

12134159073?profile=originalAnd the pluses for Captain Marvel? First, the more non-whiny, unapologetically strong women in comics, the better -- as a role model for girls, and an education for boys. Also, Marvel needs an iconic female standard bearer like DC’s Wonder Woman, and what could be better than one with “Marvel” right in the name? Also, the old “Ms. Marvel” handle always seemed a little archaic to me – a throwback to the ‘70s that makes her sound like a spinoff.

 

Finally, Carol Danvers is just a great character. Like other fans, my reaction to her solo book is “It’s about time!”

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

Art:

1. Cover for July's "Captain Marvel" #1, by Ed McGuinness. Courtesy Marvel Entertainment.

2. Cover for July's "Captain Marvel" #2, by Ed McGuinness. Courtesy Marvel Entertainment. 

3. Cover to 1940's "Whiz Comics" #2, the first appearance of the original Captain Marvel. Courtesy DC Entertainment.

4. Interior art for "Captain Marvel" #1. Courtesy Marvel Entertainment.

Read more…

Comics for 29 February 2012

AMAZING SPIDER-MAN #680
ANGEL & FAITH #7
ASTONISHING X-MEN #47
AVENGERS #23
AVENGERS BIG THREE TP

BABA YAGA BD (NET) (MR)
BATMAN BEYOND UNLIMITED #1
BATMAN ODYSSEY VOL 2 #5 (OF 7)

CARNAGE FAMILY FEUD TP

DARKNESS #100 (MR)
DC UNIVERSE ONLINE LEGENDS #24
DRAKAINA MASTERS SC (MR)
EMPOWERED DELUXE ED HC VOL 01

FATALE #1 VAR CVR 3RD PTG (MR)
FATALE #2 VAR CVR 2ND PTG (MR)
FEAR ITSELF HERC PREM HC
FF #15
FF BY JONATHAN HICKMAN TP VOL 01

GAME OF THRONES #6 (MR)
GEARS OF WAR #22
GFT MYTHS & LEGENDS #13 (MR)
GI JOE 2 RETALIATION MOVIE PREQUEL #2
GI JOE A REAL AMERICAN HERO ANNUAL #1
GI JOE YEARBOOK TP
GREEN HORNET #22
GREEN WAKE #10 (MR)

HACK SLASH #13
HELLRAISER #11 (MR)

INVINCIBLE #89
INVINCIBLE IRON MAN TP VOL 08 UNFIXABLE

JOE HILL THE CAPE #4 (OF 4)
JUSTICE LEAGUE #6
JUSTICE LEAGUE OF AMERICA ARCHIVES HC VOL 10

KEVIN SMITH BIONIC MAN #7
KEY OF Z TP VOL 01 (MR)
KING CONAN PHOENIX ON THE SWORD #2 (OF 4)
KIRBY GENESIS DRAGONSBANE #2

LAST PHANTOM #12
LEGION SECRET ORIGIN #5 (OF 6)
LOONEY TUNES #205
LORD OF THE JUNGLE #2 (MR)

MAGIC THE GATHERING #2
MARVEL VS CAPCOM MINIMATES SERIES 2 ASST
MEGA MAN TP VOL 02 TIME KEEPS SLIPPING
MOON KNIGHT #10

NEW AVENGERS #22

ORC STAIN #7 (RES) (MR)

PHAZER #2
PIGS #6 (MR)
PREVIEWS #282 MAR 2012
PUNISHER BY GREG RUCKA PREM HC VOL 01

RALPH WIGGUM COMICS #1
ROBOCOP ROAD TRIP #3 (MR)

SAMURAIS BLOOD TP VOL 01
SCALPED #56 (MR)
SEVEN BROTHERS OMNIBUS (MR)
SHADE #5 (OF 12)
SIX GUNS #5 (OF 5)
SONIC THE HEDGEHOG #234
SPACEMAN #4 (OF 9) (MR)
SPIDER-MAN FANTASTIC SPIDER-MAN TP
STAR TREK ONGOING #6
STEED AND MRS PEEL #2 (OF 6)

TEENAGE NINJA TURTLES MICRO SERIES #3 DONAT
THE IMMORTAL DEMON I/T BLOOD #3
THUNDER AGENTS VOL 2 #4 (OF 6)
TINY TITANS #49
TWELVE #10 (OF 12)

ULT COMICS ULTIMATES BY HICKMAN PREM HC VOL 1
ULTIMATE COMICS ULTIMATES #7
ULTIMATE COMICS X-MEN #8
UNCANNY X-FORCE DARK ANGEL SAGA HC BOOK 2
UNCHARTED #4 (OF 6)
UNWRITTEN #34.5 (MR)
USAGI YOJIMBO #144

VAMPIRELLA SCARLET LEGION TP
VENOM #13.4
VESCELL #6 (MR)
VOLTRON #3

WALKING DEAD #94 (MR)

X-MEN LEGACY NECROSHA TP
X-MEN PRELUDE TO SCHISM TP
XENOHOLICS #5 (MR)

I've copied this list from memphiscomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

Dark Horse gives illustration great Milo Manara the library treatment

Milo Manara is one of Europe’s most famous artists, known for his beautiful women, meticulous craftsmanship, sweeping landscapes, storytelling skills and even pornography. He’s been reprinted in America before, but Dark Horse is doing it in a huge and comprehensive way, commensurate with the Italian artist’s international stature.

 

The Manara Library is a proposed series of nine hardback volumes, two of which have already been published. And, yes, they are flat-out gorgeous.

 

12134158258?profile=originalVolume One ($59.99) contains two of Manara’s most famous stories, “Indian Summer” and “Paper Man.” Both are American historical pieces tempered by tons of artistic license: “Indian Summer” involves a conflict between Native Americans and Puritans in numbers that never existed and with weapons they didn’t have; “Paper Man” borders on being a comedy, a Western with eccentric characters and relationships that are unlikely, to say the least. Both end in tragedy that is both poignant and sobering, and Manara’s skill is such that you will read them twice – once for the story, and again just to drool over the art.

 

But why listen to me? Here’s Frank Miller (300, Sin City), from his glowing Foreword: “Milo Manara must live in a beautiful world. He certainly shares one with us. His work is not coy nor nor cute nor pretty. It is a joyous gift, a celebration.” It goes on in that vein for quite a while, and it’s hagiography I agree with.

 

Another big name attached to Volume One is Hugo Pratt, who is the author of “Indian Summer.” He’s the creator and writer of “Corto Maltese,” the comics adventure character who’s been sailing the world’s seas – and been a popular international seller – since 1967. As noted, Pratt isn’t big on historical accuracy, but he can tell a slam-bang story.

 

I admit to two caveats. One is that no Manara story is ever safe for the kiddies; “Indian Summer” is predicated on a brutal rape, and both stories involve a lot of sex and half-clothed women. The other is that there is a disturbing thread of misogyny just below the surface of Manara’s work, as female characters are generally subordinate (if not outright owned) by the men. In some sense that’s historically accurate, as “women rights” was an oxymoron until the twentieth century. Or maybe, after decades of cumulative female objectification in American superhero comics, I’m a little hypersensitive. But I feel a little twinge of patriarchal guilt now and then, so there’s something there.

 

12134158483?profile=originalThe Manara Library: Volume Two ($59.99) contains “El Gaucho” and a series of shorts under the umbrella title “Trial by Jury.” Another famous creator, Neil Gaiman, writes another enthusiastic (and insightful) Foreword.

 

“El Gaucho” is another historical piece written by Pratt, this one set in the early 1800s, as the British Navy is making inroads into Argentina in competition with Spain. Once again Manara’s gift for sweeping landscapes (and seascapes) is on full display, as are his beautiful women (mostly in the form of Irish prostitutes brought along to amuse the British officers). Unfortunately, once again any woman that shows any backbone is relentlessly crushed by the consequences, leaving my conscience uneasy. I’m hoping for a slew of legitimate – and successful – heroines in future volumes to balance the scales.


The “Trial by Jury” vignettes are imaginary prosecutions of famous historical figures (Nero, Helen of Troy, Hernán Cortés, etc.), drawn by Manara when he was only 24 for Il Corriere dei Ragazzi (Boys’ Courier) magazine. What’s fascinating here is that Manara had at this time yet to discover and incorporate Jean “Moebius” Giraud’s illustrative style into his own, and shows a strong Spanish influence instead. Admittedly, Manara’s art truly blossoms after he begins to ape Moebius, but here we see a strong foundation already in place that hints at the likes of Esteban Maroto. It’s not Manara’s best work, but it demonstrates incontrovertibly that he is not just a Moebius clone.

 

I mentioned Manara’s pornographic work, and Dark Horse will reprint that as well. Wisely, I think, they’re separating it out into the Manara Erotica Library, whose first volume arrives in May. Needless to say, if you’re offended by pornography, stick with the “main” Manara library.

 

And, by all means, check it out! Suggestions of misogyny aside, Manara’s illustrations are so powerful and sweeping that it’s easy to forget the story and just fall into his panels. As Miller says, Manara is sharing the world in his head, and it’s one where you can gaze at a field of grass for hours.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com

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Quick Comments on New Comics

12134155690?profile=originalBatgirl 5: One of my favorite new titles.  I love the combination of action and introspection.  I like Barbara’s combination of confidence and fragility- “I know how to do this, but I haven’t done this in a long time.”  I like that Gail Simone is trying to give Batgirl a Rogues Gallery of her own (The Mirror in the first arc, Gretel in this issue).  And, oh yeah, I love the Bruce Wayne guest spot. 

 

Buffy the Vampire Slayer Season 9 #5: The first arc was a little weak as far I was concerned so I’m happy to see Buffy back to form with this issue.  I enjoyed the appearance of the first slayer and the dark Tinkerbell in Buffy’s dream.  It was the right level of weirdness and coolness.  I’m glad that Buffy, and especially Willow, are regaining a sense of purpose.  And I’m intrigued by the new complication in Buffy’s life.  Andrew Chambliss doesn’t quite have the patter done yet but there are hints of it.  Good stuff. 

 

Captain America 7: This used to be one of the best comics on the stands.  Now I can’t help but think this used to be better.  There’s nothing particularly wrong with this issue.  But there’s nothing particularly great either.  I would have preferred to see Baron Zemo back for more instead of the underdeveloped Captain Bravo.  And there doesn’t seem to be any reason for Cobra and company to be using the Madbomb.  I know that’s supposed to be part of the mystery but we need more than what we’ve been given.

 

12134156660?profile=originalGreen Lantern 5: Meanwhile, Green Lantern continues to impress.  Sinestro is as cold as ever.  He’s really chilling when he’s in control.  Hal’s desperation has made for an interesting perspective on his character.  I appreciated the way in which Hal convinced the Korugarians to work with Sinestro, if only temporarily.  The resolution with the Sinestro Corps happened a little too quickly for my taste but the issue was yummy as a whole.   

 

Invincible 87: I think I finally figured out why I’m getting tired of Invincible.  It’s too talky.  I understand that Kirkman is trying something new by having Invincible save the world with his brains instead of his fists.  But, boy, is it boring.  Mark tries to convince Eve that he’s doing what’s right.  He argues with Cecil.  Then he argues with Allen and Oliver.  There are some fisticuffs at the beginning and the end but I’m running out of patience.   

 

The Stand: The Night Has Come 6: The afterword summed up my feelings nicely.  It’s nice to see this wonderful series completed.  But it’s bittersweet to know that I won’t have a new issue waiting for me next month.  This has been one of the best adaptations I’ve ever seen.  Roberto Aguirre-Sacasa kept just the right pace and got straight to the heart of the characters.  Mike Perkins used all of the tools in his comic book arsenal, while others tend to draw adaptations that look like a series of movie stills.  Even in this issue, Perkins includes ghost silhouettes, overlapping images, white space and black panels.  I’ve never had a single complaint about this series and my only one now is that I’m sad to see it go.  

 

12134156885?profile=originalWolverine 300: A very cool anniversary issue.  There’s some great art by Adam Kubert, Ron Garney and others.  And Jason Aaron invents some interesting scenarios.  We see Wolverine’s adopted daughter Amiko as a slightly out of control teenager.  We hear a Japanese lord lament the low reputation of their native ninja, after being defeated by so many American superheroes.  And, oh yeah, Sabretooth shows up to throw a monkey wrench into Wolverine’s plans.  Good pace, good action and a good size. 

 

Wolverine & the X-Men 4: This comic is freaking awesome!  I expected it to be good considering that Aaron has done a great job with Wolverine in his own title, but I didn’t expect that this series would have such a sense of humor.  I’m cracking up every couple of pages.  I especially enjoyed the classroom scene with Quentin Quire as the smart aleck, Kid Gladiator as the arrogant prick, Broo as the brown-noser and Genesis as the shy, new kid.  Plus, I was impressed at the way Jason Aaron confronted the disparate portrayals of Wolverine with his speeches to X-Force and the faculty.  

 

X-Men Legacy 260.1: And over here, we have the B team.  I like a lot of these characters but right now they’re living in the shadow of Wolverine’s team.  So far, they’re doing the same things that we see in Wolverine & the X-Men, just not as well.  Also, while I’m not opposed to romantic triangles, the new flirtation between Gambit and Frenzy seems like a rehash of the early days of Scott and Emma.  I’d love to see this team take their act on the road and develop an identity of their own. 

 

12134157654?profile=originalX-Factor 230: There’s not a single bad guy in this issue and I didn’t mind one bit.  Madrox is gone, X-Factor is left without a leader and all of the members are too busy arguing with each other to do anything else.  It can be hard to write a transitional issue like this, but Peter David pulls it off with flair by focusing on the tension between the characters.

 

Memorial 2: I’m still enjoying this series, though this issue didn’t move forward as much as I would have liked.  The main character is still lost and confused, though she’s starting to figure things out.  Of course, the villains aren’t going to give her that time.  And her allies may or may not be trustworthy.  Actually, a lot more happened than I originally thought; Chris Roberson’s writing is so effortless I barely noticed. 

 

Near Death 5: Near Death is quickly leaping to the top of my list.  I absolutely loved this two-parter in which one of Markham’s old peers tries to kill him.  We learn a lot about Markham through his relationship with Sutton, his best friend who was injured in an explosion last issue, and Detective Cahill, with whom he has an uneasy truce.  Plus, the confessional scene did a great job of showing us what Markham is really thinking.  Even so, this issue wasn’t all talk.  There’s a fire, a car bomb, a kidnapping, an ambush and a change of scenery.  Jay Faerber is giving us strong characterization and rapid paced action at the same time.

 

12134157895?profile=originalStar Wars: Agent of the Empire 2: When Dark Horse advertised this series as “James Bond meets Star Wars,” they weren’t kidding.  They even have a “Bond girl” and their own version of Q.  So far, it’s all light-hearted fun.  Yet there’s the potential here for a lot more and I wouldn’t mind seeing them go for it.  There are hints of the Empire’s xenophobia, but it’s not really addressed in the story.  And I’d like to see Agent Cross interact more with other imperials so that we can see the difference between an agent who does his job well and the villains he has to work with. 

 

Wonder Woman 5: After a strong start, Wonder Woman has become a little uneven.  I like most of the new takes of the Greek gods but the depiction of Poseidon as a giant fish was a bit of a miss.  Plus, new character Lennox isn’t nearly as cool as he- or Brian Azzarello- thinks he is.  The story is strongest when it stays focused on Wonder Woman.  Her quest to protect Zola is heartwarming and her plan to confront Hera is courageous. 

 

Uncanny X-Men 5: There are two core X-Men titles and they’re both excellent.  Kieron Gillen gives us a mystery worth investigating with a hyper-evolved county in Montana.  But the real strength of this issue is the interaction between the characters.  It’s fun to see Illyana trying to draw the light out of Colossus, after so many years of the opposite.  Magneto’s conversation with Psylocke is illuminating- and I’m glad to see Gillen deal with the X-Force question as openly as Aaron did in Wolverine & the X-Men.  Plus, I was pleasantly caught off guard by the playful teasing between Hope and Namor.  Action, mystery, character, humor- there’s a little bit of everything in here and it all works well.

 

Uncanny X-Force 20: X-Force has always been a balancing act.  On one side, there’s the dark subject matter of a team that does dirty deeds so that other mutants won’t have to.  On the other, there’s the humorous repartee of its main characters, especially Deadpool and Fantomex.  They haven’t fallen off of the tightrope yet but they’re starting to wobble.  However, the biggest problem with this issue was the art.  Greg Tocchini once had a beautifully detailed style, at CrossGen and on Superman.  But here, his finishes are so rough that it’s sometimes hard to tell exactly what’s being depicted.  That’s a major problem in the battle scenes.   It also makes it doubly difficult to empathize with the characters as they straddle the line between expedient and evil. 

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What’s In a Store (Reprise)

12134156875?profile=originalFive years ago, when I was in the midst of a move across the continent, I wrote about my experiences looking for a new comic book store.  I eventually found one that suited my needs.  It happens to be on the other side of town- I live in an eastern suburb and my regular shop is just north of downtown- but it has a good selection of comic books, great customer service and a pull list with a decent discount. 

The other stores that I discovered at the time are still part of my occasional rounds.  I’ll stop by if my regular shop has run out of a hot new issue or if the other store is having a sale.  Sometimes, I’ll simply drop by if I’m in the right neighborhood.  What can I say?  I’m a comic book fan and I like to visit comic book stores. 

Recently, however, somebody at work let me know about a new comic book store that had opened in their suburb, a couple of ‘burbs over from mine.  They thought I would be interested and they were right.  I think I already mentioned I’m a comic book fan and I like to visit comic book stores.  While I was looking up the address online, I noticed that another comic book store had opened in the city in the past two years.  Plus, I found out that there was a third comic book store in another town nearby where I was already planning to vacation that weekend.  So, wish list in hand, I set out an all-new all-different journey of discovery.

12134157078?profile=originalThe first thing that I noticed about the new stores is that they were generally well lit and easy to navigate.  There was plenty of room in the aisles.  An online review summed it up best: “You don’t feel like you’re rummaging through someone’s basement.”  As much as I appreciate the selection at some of the older stores, their inventory can be overwhelming.  The aisles are narrow and crowded.  Comics are piled up in every corner and you have to be careful that you don’t knock them over.  On one of my more recent trips, I even had to step over long-boxes that were laying on the floor in order to reach a shelve of trade paperbacks.  But I didn’t have the same problems at the new stores.  Sure, I had to figure out how the new comics were displayed (one was alphabetical, one was by publisher).  Yet I could find the new comics easily and reach them without obstacles. 

            The second thing I noticed was that the newer stores are child-friendly.  That goes hand in hand with the first item.  One of the new stores had a specific children’s section, complete with child-size chairs and a table of toys so that kids could keep themselves entertained while the parents shopped.  One of the older stores also has a good kids’ section at the front of the store and I’ve brought my daughters there from time to time (my regular store isn’t particularly kid-friendly but they enjoy petting the cat when they come with me).  However, I won’t take my children to a couple of the older ones.  There isn’t much there for them and I’d be too concerned about them bumping over a precarious stack of something or other. 

             I quickly noticed that the new stores were also more customer-friendly.   That stands to reason.  The older stores already have a significant customer base.  They don’t have to work as hard to get new customers.  But those older stores can sometimes be rude and unfriendly.  I haven’t always had bad experiences.  Some clerks are quicker to offer assistance than others and I’ve had some fun conversations at one store about ‘80s cartoons or It’s Always Sunny in Philadelphia.  But I’ve also overheard clerks complain about new customers to each other and had one owner actually gripe when I asked him to come out to the cash register from the backroom so that I could pay. 

12134157858?profile=originalThe new stores, on the other hand, put in a concerted effort to engage me as a potential customer.  They were eager to help me find what I was looking for.  They offered me subscriptions with discounts on new comics.  They talked to me.  In one store, a few customers were hanging around having an informal round table.  The owner invited me to stay and join in the conversation.  He even said to me, “Everyone has an opinion worth sharing.”  Then he invited me back for a special Avengers vs. X-Men opening.  I felt welcomed and appreciated. 

I also noticed something surprising.  Something I didn’t expect.  The new stores had a different composition.  The older stores had been around since the 1990s or earlier.  They viewed comic book fans as collectors and they carried other collectibles such as baseball cards.  That view isn’t unwarranted.  The kids of my generation grew up collecting baseball cards and comic books, foolishly thinking we might make tons of money on our “investments.”  But that collectible market fell apart.  I’m always amused to see unopened boxes of baseball cards still sitting on a shelf two decades later at one of the older stores.  As purveyors of collectibles, those older stores heavily invest in comics with variant covers.  They buy extra issues and mark up variants for two, three, four times the cover price. 

            However, the new stores tend to view comic book fans as members of geek culture.  They have comic books.  But they also carry manga or anime.  They display lots of T-shirts and hats.  One store even carries unusual board games- not the ones that you would find at a Toys R Us store but the ones that you’d discover at a gamers’ convention.  It’s a very different view of the customer.  We’re not collectors.  We’re part of a subculture.  They see the overlap between comic book fans and science fiction fans and they offer Dr. Who sonic screwdrivers accordingly.

            I’m overstating the difference a little bit.  I can find Magic the Gathering tables and Dungeons & Dragons player’s guides at an old store and a new one.  But not by much.  I was frankly astonished at the difference in philosophy between those stores that had been around for 15-20 years and those that had opened in the last year or two.

            The final thing or, more accurately, the real first thing I noticed is that several stores opened in the last couple of years.  As comic book fans, we hear a lot about how the industry is in trouble yet the future might not be as bleak as we make it out to be.  New stores are still opening and finding customers.  I find that encouraging.

            That being said, I probably won’t change my habits that much.  My complaints were mostly about the other older stores, not my regular shop.  I still get great customer service.  He keeps a pull list for me, gives me a solid discount and is good about placing reorders.  And, for all their faults, those older stores have one thing I’m looking for: a deep selection of new comics if something sells out and I don’t want to wait.  The new stores simply don’t have the margin for error to order dozens of copies.  However, I was able to find a few scarce comics on my trek- like Daredevil #4 and 5.  And it’s nice to know there are a few new cool stores in town.  If I’m in the neighborhood, I’m liable to drop by and throw a bit of business their way.         

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Comics for 4 April 2012

30 DAYS OF NIGHT ONGOING #6
30 DAYS OF NIGHT ONGOING TP VOL 01

ACTION COMICS #8
ADVENTURE TIME #2 2ND PTG
AGE OF APOCALYPSE #2
AMAZING SPIDER-MAN #683 ENDS
AMERICAN VAMPIRE #25 (MR)
ANIMAL MAN #8
ARCHIE MEETS KISS TP
AVENGERS ACADEMY #28
AVENGERS LEGION OF UNLIVING TP

BATMAN BEYOND UNLIMITED #1 2ND PTG
BATMAN GOTHAM SHALL BE JUDGED TP
BATWING #8
BOYS #65 (MR)
BRILLIANT #3 (MR)

CARBON GREY ORIGINS #2 (OF 2)
CASANOVA AVARITIA #3 (OF 4) (MR)
CHEW #25 (MR)
COLD WAR TP VOL 01
CREEPY COMICS #8
CRIMINAL MACABRE DIE DIE MY DARLING

DANGER CLUB #1
DAREDEVIL #10.1
DARK SHADOWS RETURN TO COLLINWOOD SC
DEJAH THORIS & WHITE APES OF MARS #1 (MR)
DETECTIVE COMICS #8
DICKS COLOR ED #3 (MR)

FAIREST #2 (MR)
FAMOUS MONSTERS OF FILMLAND #261
FANBOYS VS ZOMBIES #1
FARSCAPE TP VOL 07
FEAR ITSELF FEARLESS #12 (OF 12)
FERALS #4 (MR)
FLASH OMNIBUS BY GEOFF JOHNS HC VOL 02
FLEX MENTALLO MAN OF MUSCLE MYSTERY HC (MR)
FREEDOM #1

GARTH ENNIS JENNIFER BLOOD #11 (MR)
GFT APRIL FOOLS SPECIAL 2012 (MR)
GI JOE COBRA ONGOING TP VOL 02 COBRA CIVIL WAR
GI JOE VOL 2 ONGOING #12
GIRL WHO OWNED A CITY GN
GLAMOURPUSS #24
GREEN ARROW #8
GRIMM FAIRY TALES #71 (MR)
GRIMM FAIRY TALES THE LIBRARY #5

HAWK AND DOVE #8
HELL YEAH #2
HONEY WEST #5
HOW TO DRAW TRANSFORMERS SC
HULK #50

INCORRUPTIBLE #28
INFESTATION 2 30 DAYS OF NIGHT ONE SHOT
INVINCIBLE #90
IZOMBIE #24 (MR)

JACK KIRBYS FOURTH WORLD OMNIBUS TP VOL 02
JEREMIAH OMNIBUS HC VOL 01
JOE GOLEM & DROWNING CITY ILL NOVEL HC
JUSTICE LEAGUE INTERNATIONAL #8

KINKY NYLONS SC (MR)
KIRBY GENESIS #6
KOLCHAK NIGHT STALKER FILES #3

LADY DEATH (ONGOING) #16 (MR)
LADY DEATH ORIGINS CURSED #1 (OF 3) (MR)
LEGEND OF OZ THE WICKED WEST #3
LEGENDS OF THE DARK KNIGHT JIM APARO HC
LEGION OF MONSTERS TP
LENORE VOLUME II #5
LOONEY TUNES #206

MARVELS AVENGERS PRELUDE FURYS BIG WEEK #3
MEN OF WAR #8
MU AVENGERS EARTHS HEROES COMIC READER TP #1
MU AVENGERS EARTHS HEROES COMIC READER TP #2
MUDMAN #3
MY BOYFRIEND IS MONSTER GN VOL 05

NEW MUTANTS #40
NIGHT FORCE #2 (OF 6)

OMAC #8

QUEEN SONJA #28

RED LANTERNS #8
RED SONJA WITCHBLADE #2
RICHIE RICH GEMS #45
ROBERT JORDAN WHEEL TIME EYE O/T WORLD #23

SAGA OF THE SWAMP THING TP BOOK 01 (MR)
SAVAGE DRAGON #179
SCOOBY DOO WHERE ARE YOU #20
SECRET AVENGERS #24
SKULLKICKERS #13
SONIC THE HEDGEHOG #235
SPAWN #218
SPIDER-MAN RETURN OF ANTI-VENOM TP
STAN LEE SOLDIER ZERO TP VOL 03
STATIC SHOCK #8
STORMWATCH #8
SUPREME #63
SUPURBIA #2 (OF 4)
SWAMP THING #8
SWEET TOOTH #32 (MR)

TERRY MOORE HOW TO DRAW #3 BEAUTIFUL
THE LONE RANGER #4
THUNDERBOLTS #172
TOY STORY #2 (OF 4)

ULTIMATE COMICS SPIDER-MAN #9

VENOM #15
VOLTRON YEAR ONE #1

WAKING DREAM END #1 (MR)
WAREHOUSE 13 #5
WHISPERS #2
WOLVERINE AND X-MEN #8
WOLVERINE AND X-MEN ALPHA AND OMEGA #4 (OF 5)

X-CLUB #5 (OF 5)

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Comics for 22 February 2012

AFRIKA HC
ALL STAR WESTERN #6
ALTER EGO #107
AMAZING MYSTERIES BILL EVERETT ARCH. HC V1
AMERICAN VAMPIRE #24 (MR)
AQUAMAN #6
ATOMIC ROBO GHOST OF STATION X #5 (OF 5)
AVENGERS ACADEMY #26
AVENGERS SOLO #5 (OF 5)
BART SIMPSON COMICS #68
BATMAN THE DARK KNIGHT #6
BATMAN VS BANE TP
BETWEEN GEARS TP
BLACKHAWKS #6
BROKEN PIECES #2
BULLETPROOF COFFIN DISINTERRED #2 (OF 6)

CAPTAIN AMERICA AND BUCKY #627
CAPTAIN AMERICA PRISONER OF WAR TP
CHEW #24 (MR)
CHRONICLES OF KULL TP V5 DEAD MEN
CLASSIC MARVEL FIG#166 MAGIK
CLASSIC MARVEL FIG #167 BEETLE
CLASSIC MARVEL FIG NORTHSTAR & AURORA
COBRA ONGOING #10
COMPLETE CAPTAIN ACTION TP

DANGER GIRL REVOLVER #2 (OF 4)
DARK HORSE PRESENTS #9
DC SUPERHERO FIG COLL MAG #100 RAVAGER
DC SUPERHERO FIG COLL MAG #101 MON-EL
DC UNIVERSE SECRET ORIGINS HC
DEADPOOL #51
DEADPOOL MAX 2 #5 (MR)
DOROTHY AND WIZARD IN OZ #5 (OF 8)
EXPLORER THE MYSTERY BOXES SC

FANTASTIC FOUR #603
FLASH #6
FRANK FRAZETTA BOOK ONE
FURY OF FIRESTORM THE NUCLEAR MEN #6

GARTH ENNIS JENNIFER BLOOD #9 (MR)
GFT ALICE IN WONDERLAND #2 (MR)
GI JOE DISAVOWED TP VOL 05
GLITZ 2 GO TP (MR)
GODZILLA LEGENDS #4 (OF 5)
GREEN LANTERN NEW GUARDIANS #6

I VAMPIRE #6
INCORRUPTIBLE #27
INFESTATION 2 DUNGEONS & DRAGONS #2 OF 2
INVINCIBLE ULTIMATE COLL HC VOL 07
IS THAT ALL THERE IS HC (MR)

JIM BUTCHER DRESDEN FILES FOOL MOON #5
JUSTICE LEAGUE DARK #6

KID FLASH 52 SYMBOL T/S
KNIGHTS OF THE DINNER TABLE #183
KOLOR KLIMAX NORDIC COMICS NOW GN (MR)

LADY DEATH (ONGOING) TP VOL 01 (MR)
LIL DEPRESSED BOY #9
LOCUS #613

MAGNETO NOT A HERO #4 (OF 4)
MEGAMIND MEGA COLLECTION TP
MIGHTY THOR #11
MMW INCREDIBLE HULK TP VOL 02
MONDO #1 (OF 3) (MR)
MORNING GLORIES #16 (MR)

NEAR DEATH TP VOL 01
NEW MUTANTS #38 XREGB
NIGHT O/T LIVING DEAD TP VOL 03 (MR)
NO PLACE LIKE HOME #1

PATRICIA BRIGGS ALPHA OMEGA CRY WOLFV1#5
PHANTOM COMP SERIES HC CHARLTON YEARS
PHOENIX WITHOUT ASHES TP
PROPHET #22

QUASAR CLASSIC TP VOL 01

RASL #13 (MR)
RAY #3 (OF 4)
RED SONJA #64
RED SONJA WITCHBLADE #1

SAVAGE HAWKMAN #6
SECRET AVENGERS #23
SIXTH GUN #19
SOULFIRE VOL 3 #7
SPIDER-MAN #23
STAR WARS DARK TIMES WILDERNESS #4 (OF 5)
STAR WARS JEDI VOL 01 DARK SIDE TP
SUPERBOY UPC SYMBOL T/S
SUPERIOR PREM HC
SUPERMAN #6

TEEN TITANS #6
TEENAGE MUTANT NINJA TURTLES ONGOING #7

ULTIMATE COMICS SPIDER-MAN #7
UNCANNY X-FORCE #22 XREGG

VENOM #13.3
VICTORIAN SECRET WINTER WARDROBE
VOODOO #6

WALLY WOOD EC STORIES ARTIST ED HC
WAR OF THE INDEPENDENTS #2
WOLVERINE AND CAPTAIN AMERICA TP
WOLVERINE AND X-MEN #6 XREGG
WOLVERINE PUNISHER GHOST RIDER INDEX#7

X-MEN #25 XREGB
X-MEN AGE OF APOCALYPSE OMNIBUS HC
X-MEN LEGACY #262

This list was copied from memphiscomics.com. Arrivals at your LCS may vary.

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12134154486?profile=originalThe Life and Times of Scrooge McDuck Volume One
by Don Rosa
(collecting Uncle Scrooge #285-290, 1994-95)

In the mid ‘90s, Don Rosa took up the monumental task of illustrating The Life and Times of Scrooge McDuck. He wrote a 12-issue epic that covered the pivotal moments from Scrooge’s younger days before he became the richest duck in the world. This volume collects the first 6 issues. Even better, it also includes notes from Don Rosa in which he reveals the thought process behind story choices and reflects upon the clues to Scrooge’s past that were planted by Carl Barks.


12134155274?profile=originalThe stories are excellent. Rosa gives each installment a unique flavor, whether it’s Scrooge’s boyhood in Scotland or his adventures as a young man on a Mississippi steamboat. For the most part, they’re well paced with sufficient obstacles to keep the reader interested and a few side gags to keep the reader entertained. However, I’ll admit that a couple of tales got bogged down in secondary details or dragged out a scene until it became repetitious.

My favorite story was from the fourth issue in which Scrooge joins a cattle drive. There’s a famous image in which several parties chase each other around circular buttes in the South Dakota badlands. It was a treat to see how Rosa set up all of the conflicting characters and then brought them together as part of one wonderful farce.

The panels are visually interesting as well. Rosa provides numerous memorable scenes such as a fiery ghost on horseback and an underground cavern that doubles as a steamboat stateroom. Of course, there’s also the aforementioned circle chase in the South Dakota badlands.

12134155499?profile=originalI was particularly fond of Rosa’s reflections. It was interesting to have him describe how he formed a complete story around a small tidbit mentioned in an old duck story by Barks. And I was impressed by the way in which Rosa would seamlessly work other small details into a larger narrative. Best of all, his love for the character clearly shines through in his reflections.

However, I was also amused to compare my reactions as a reader to Rosa’s reaction as a writer. Rosa’s least favorite story was the cattle drive. He noted that he prefers stories that take place in a single setting and a single day. He cited the fifth issue when Scrooge returns to Scotland to fight for Castle McDuck as a good example. My reaction is pretty much the opposite. “The Life and Times” suggests an epic and that’s what I was expecting- not only in the volume as a whole but also in the individual installments. I was especially fond of the cattle drive story that spanned several months and several states. My least favorite story was the castle story from the fifth issue. In my opinion, it contained a lot of filler that stretched it to a full issue, particularly an extended dream sequence that occurred while Scrooge was drowning.

Even so, that’s a difference of opinion about the relative merits of individual stories. My opinion of the epic as a whole remains quite favorable.

12134156460?profile=originalWolverine by Greg Rucka: Ultimate Collection
by Greg Rucka, Darick Robertson and Leandro Fernandez
(collecting Wolverine #1-19, 2003)


Greg Rucka was given the task of re-launching Wolverine in a new solo series in 2003. This ultimate collection contains the complete Greg Rucka run, 19 issues in all.

Rucka’s approach to Wolverine is stripped down. Wolverine doesn’t wear a costume. He’s more like a rural vigilante, running around in jeans and a ripped shirt. His adventures are also more down to earth. He investigates a Montana cult that’s been kidnapping women, a smuggling operation that uses illegal immigrants to bring drugs across the border, and rumors that a wild, almost feral, escapee from the Weapon X program is living in the mountains.
There aren’t a lot of other superheroes either. Nightcrawler makes a couple of guest appearances, but he doesn’t actually help in the adventures. Instead, he shows up as a confidant and drinking buddy. Sabretooth is the only supervillain to pop by and he doesn’t appear until the final story arc. Plus, he’s similarly stripped down, wearing civilian clothes instead of a costume.

This approach often works well with Wolverine. Chris Claremont and John Buscema took a similar tack when they launched Wolverine’s first solo series. And other writers have followed similar routes. Wolverine is just as effective without costumes and the flashy baubles of superheroes. Rucka’s vision of Wolverine as a rural vigilante is consistent with the character.

12134156863?profile=originalUnfortunately, Rucka’s approach to storytelling is similarly stripped them. This re-launch occurred at the height of the decompression fad and the three previously mentioned tales make up the whole of the volume. That’s right. This 19-issue volume contains only three stories. That isn’t automatically a problem. It’s theoretically possible to tell a compelling story over 6 or 7 issues. But that doesn’t happen here.

There aren’t enough twists or obstacles to keep a reader’s attention over that length. There are a few twists. The villain of the drug operation is a bit of a surprise. And there’s a nice moment in the third story when Wolverine preemptively betrays Sabretooth. But those major moments are too spread out. The stories drag and I frequently wondered when we would move on to something else.

The art doesn’t exactly help either. I’ve enjoyed Darick Robertson’s work in other places yet I wasn’t impressed with it here. It was often unimaginative. It’s like he was a cinematographer who forgot that his camera could move. Leandro Fernandez was much better on the middle arc, though I think he inked himself a little too heavily at times and obscured his otherwise fine pencil work.

Overall, this was a very disappointing volume. On the bright side, I’m glad I didn’t pay full price for the individual issues. I could at least console myself that I waited to buy the trade at a much more friendly price point.

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