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Andrew A. Smith

Scripps Howard News Service

 

July 12, 2011 -- In the early part of the twentieth century, the United States had the world’s most amazing and unique comic strips, a legacy of innovation and irresistible storytelling almost forgotten today. Which is just one of the reasons I’m grateful for The Comics: The Complete Collection (Abrams ComicArt, $40), by Brian Walker.

 

12134149890?profile=originalWalker, who previously released this book in two volumes, is a comic-strip expert who has worked in every aspect of the field. He is part of a team producing new strips (“Beetle Bailey,” “Hi & Lois”), has taught cartoon history at the School of Visual Arts, was director at the Museum of Cartoon Art, served as editor of Collector’s Showcase and has written both books and magazine articles on the subject.

 

Walker is such a scholar that, if there’s a flaw in the book, it is his relentless amassing of minutiae. Walker is so thorough, so methodical and so academic that this can be a formidable and forbidding tome to the newcomer.

 

But for those of with a love of the medium it’s virtually indispensible. In the first few chapters alone Walker demolished a host of myths about R.F. Outcault’s “The Yellow Kid” that I had taken as gospel for decades. From there Walker’s work is one discovery after another. Like which strips were owned by the syndicate and which by the artists (which often forced major artists elsewhere, like Roy Crane leaving “Captain Easy” to start “Buz Sawyer”). Like how the phrase “hot dog” got popularized (Tad Dorgan’s “Inside Sports”), or what katzenjammer means (German for “cats howling,” and a popular ‘20s euphemism for a hangover) and why a “Rube Goldberg device” is still a catchphrase.

 

Walker also brings an artist’s eye to how many amazing, uniquely American early strips got started and what effect they had, like the surreal “Krazy Kat” (George Herriman), the intricate “Little Nemo in Slumberland” (Winsor McCay) and the art Deco “Bringing up Father” (George McManus). He continues with the rise of strips through their heyday, and later fall, examining not only the strips themselves and giants like Milton Caniff (“Terry and the Pirates”), Al Capp (“Li’l Abner’) and Walt Kelly (“Pogo”), but the now-declining business of comic strips and even the marketing (think “Buster Brown shoes” plus radio, television and movie spinoffs).

 

Naturally, there are hundreds, if not thousands of actual comic strips included. Combine that with interviews and biographies of major American cartoonists, and Comics: The Complete Collection lives up to its name. This book is so comprehensive and full of valuable information that superlatives simply fail me.

 

12134150089?profile=originalSpeaking of important comic strips, author Craig Yoe has contributed Krazy Kat and the Art of George Herriman: A Celebration (Abrams ComicArts, $29.95).

 

Most people are familiar with the strip’s basics, but almost nobody knows what it means. Ignatz Mouse hates the androgynous Krazy Kat, whom he routinely bops in the head with a brick, which the smitten feline interprets as a valentine, but Offissa Pupp regards as criminal behavior (especially since he is enamored of the cat) and routinely jails the surly mouse. All this occurs in a vaguely Southwestern U.S. landscape that morphs and/or moves from panel to panel.

 

Celebration collects rare essays by names big and small who interpret this strange triangle in a myriad of ways. Some note that Herriman was “Negro” on his birth certificate, but “Caucasian” on his death certificate, which is fascinating all on its own – but was racial uncertainty or insecurity a factor in “Krazy Kat”? And if so, for God’s sake, someone explain how!

 

Alas, Celebration does not end the mystery of “Krazy Kat,” but simply informs it. And, you know, that’s exactly how it should be.

 

12134151087?profile=originalIf all this comics history arouses a taste for some seminal comic strips, look no further than Fantagraphics’ “Captain Easy” collections. This series (it’s up to volume two, $39 each) collects Roy Crane’s Sunday pages about the good-natured “soldier of fortune,” which were prequels to the dailies Crane was producing at the same time, which paired an older Easy with the strip’s original star, Wash Tubbs.

 

Collected in oversize hardbacks that present the pages at their original size, these beautiful books restore one of the original adventure heroes of the strips – the affable (albeit two-fisted) mercenary who was much more interested in excitement than money or women, which is what he was supposedly after. Easy moved through a more innocent – and largely unexplored – world, and there’s no better word for this adventure strip than “charming.”

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.


 

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12134027688?profile=originalEvery so often, in order to put the subject of one of my Deck Log entries into perspective, I have to go back to before the beginning of the Silver Age.  Since I’ll be talking about that “Ninth Wonder of the World”, Congorilla, this is one of those times.  So let’s ratchet the dial of the Wayback Machine much farther back than usual, back to the dawn of the Golden Age.

 

 To More Fun Comics # 56 (Jun., 1940), to be precise.

 

 Anyone in the comics industry at the time---from the publisher down to the kid who sharpened the pencils and emptied out the dustbins---understood what the popularity of Superman meant to comics.  When comic books, in the format we recognise to-day, were introduced in 1934, publishers cast about for the type of material that would be most popular.  Funny animals.  “Bigfoot” cartoons.  Westerns.  Mysteries.   Detective stories.  Sea tales. You name it.  It wasn’t until National Comics (DC) introduced Superman in 1938, to an overwhelming response, that comics publishers knew how to set their course.

 

12134137294?profile=originalSuper-hero series took over the four-colour pages.  Still, even after a couple of years, National wasn’t sure that “mystery-men”, as they were called, would prove to be anything more than a fad which would shortly run its course.  With the luxury of hindsight, we know better, but National was hedging its bets.  Many of its smaller, supporting series featured heroes who didn’t wear tights and capes.  For these, it drew from types that showed popularity in other media, such as the pulps and newspaper comic strips.  So, sandwiched between the super-hero headliners were plenty of stories about detectives and magicians and explorers, any genre that might prove to be the next wave.

  

That brings us to More Fun Comics # 56, which saw the debut of Congo Bill--- renowned hunter, explorer, and baldfaced swipe of Alex Raymond’s successful “Jungle Jim”.  Bill was sprung full-blown on the readers, already established as an experienced, knowledgeable, and tough-as-nails soldier of fortune.  He was never given an origin and the only detail mentioned about his background was that he had been a pilot during the first World War.  We were never even told his last name; he was “Congo Bill” to everybody.

 

As befitting a “two-fisted globetrotter”, the most remote places of the world were Congo Bill’s sandbox.  The locales ranged from that first adventure in the African interior to the Himalayan mountains to the South American tropics.  Egypt, Mexico, the East Indies, the Caribbean, the Yukon---all these and more were backdrops for a Congo Bill adventure.

 

Like many back-up series, Bill didn’t enjoy much of a supporting cast.  For about a year and a half, “noted botanist and archæologist” Professor Joe Kent accompanied Bill, who served as his guide.  Sometime later, he picked up a kinda-sorta girlfriend, Shiela Hanlen.  By this time, the series had jumped ship to Action Comics.  Apparently a 12134138288?profile=originallifestyle of snakes, bugs, hostile natives, and dysentery didn’t appeal to Shiela.   She was gone after Action Comics # 44 (Jan., 1942) and so was Professor Kent.

 

It really didn’t matter; Congo Bill steamed right along, leaving other second-stringers such as Pep Morgan, the Black Pirate, and Clip Carson (another Jungle Jim clone) in his wake.  The strength of series was its verisimilitude.  The premise of an adventurer with no ties opened the door to virtually any kind of plot.  In any given issue, Congo Bill could discover a lost city in Africa, encounter dinosaurs in a hidden prehistoric valley, investigate a haunted castle in Syria, battle smugglers along the Ivory Coast, get captured by a secret cult in India, or infiltrate an underwater Nazi U-boat base.  Occasionally, there would even be a fish-out-of-water tale set in New York or some other big city, showing how Bill’s wilderness skills would come in handy in modern civilisation.  The series could be moulded like clay, to fit any theme editor Whitney Ellsworth thought would sell comics.

  

In 1948, Congo Bill hit one of the benchmarks of a successful character when Colombia released the fifteen-chapter movie serial, Congo Bill, starring Don McGuire as the “famed hunter and animal trainer.”  The plot involved an infant lost in the Africa, following a plane crash, who grows up to become a fabled “white goddess” of the jungle.  Bill is hired to find her by the executors of her father’s multi-million-dollar estate and out to stop him is the fellow in line to inherit that wealth if the girl isn’t found.

 

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The moderate success of the serial propelled the comic-book series along for a few more years.  A couple of changes came along the way.  Bill was given an official reason for his varied adventures by making him a troubleshooter for the World-wide Insurance Company.  Then, in Action Comics # 191 (Apr., 1954), Bill picked up a sidekick---Janu, a young boy who been brought up in the jungle after his father had been killed by a tiger.  Janu’s style of speaking came from the Superbaby-Zook-Bizarro school of English, but at least he gave Bill someone to talk to and provide exposition.

 

12134140096?profile=originalThe arrival of Janu, the Jungle Boy, came just in time for the next development of the series:  graduating to its own title.

 

By the early 1950’s, the Golden-Age glow of super-heroes had finally dimmed, and DC, like other comics publishers, was looking for the next Big Thing.  In a scattershot approach, it produced Western series, series about big-city newspapers, supernatural and science-fiction anthologies, titles based on pirates, mediæval knights, firemen, frogmen, and anything else it could think of.

 

Seeing as how Congo Bill had hung on gamely for well over a decade, it seemed like a natural.  So, in the summer of 1954, Congo Bill # 1 (Aug.-Sep., 1954) hit the stands.  Bill’s series in Action Comics continued to run concurrently with his own magazine.  It was a good thing, since Congo Bill didn’t have the success that DC had expected.  It ran for seven issues, ending a year after it started.

 

The cover of that first issue of Congo Bill featured a golden gorilla.   That would prove to be prescient.

 

 

 

 

 

Meanwhile, in Action Comics, Congo Bill and Janu rolled right along, rescuing lost safaris and nabbing ivory poachers.  But comics were about to experience another sea change, and this time, it would have an effect on the way Bill did business.

 

Showcase # 4 (Sep.-Oct., 1956) saw the return of an old DC super-hero---the Flash!  But this wasn’t your father’s Scarlet Speedster.  He had been revised as a new character, upgraded for the times, under the auspice of editor Julius Schwartz.  The sales of Showcase # 4 soared.  To make sure it wasn’t a fluke, the Flash appeared in three more issues of Showcase, and each time, the sale figures were impressive.  It was official:  super-heroes were back in vogue.

 

DC followed up with revised versions of other old super-heroes, such as the Green Lantern and the Atom.  And some existing, non-super-hero series were nudged in that direction.  Over at Detective Comics, the Manhunter from Mars series featured a Martian posing on Earth as a human police detective, secretly using his otherworldly abilities to solve crimes.  Now the emphasis shifted to the Manhunter performing super-feats in his natural alien form, and by 1959, he was operating openly as a super-hero.

 

Plain, old Congo Bill, in his old-style pith helmet, jodhpurs, and sidearm, just wouldn’t do, decided Action Comics editor Mort Weisinger.

 

12134141853?profile=originalIn Action Comics # 224 (Jan., 1957), Congo Bill encountered a gorilla with a golden pelt and seeming to exhibit a higher intellect than usual for such an animal.  Bill spent the rest of the story saving it from some determined hunters looking to mount the ape’s golden head on a wall.

  

There’s no way to know for sure, but either Weisinger or writer Robert Burnstein probably remembered this story and used it as a springboard for “The Amazing Congorilla”, which appeared in Action Comics # 248 (Jan., 1959).

  

This landmark tale begins with Congo Bill rescuing an old friend, Chief Kawolo.  The tribal witch doctor had accidentally fallen into a steep ravine, and though Bill is able to pull him to safety, Kawolo is mortally wounded.  That night, while he lays dying, Kawolo gives Bill a ring bearing the carved image of a gorilla.  It is a magic talisman, the witch doctor explains, that will allow Congo Bill to exchange identities with the legendary golden gorilla, sacred to his tribe.

 

Should Bill need the strength of the golden gorilla, says Kawolo, he has only to rub the ring.  Then, his mind and that of the great ape will exchange bodies, for a period of one hour.   Congo Bill dismisses this as superstition, but dons the ring, humouring his old friend in his final moments.

 

Weeks pass (in which, remarkably, Bill apparently resists the impulse to test the ring just to see what happens), then one day, while the famed jungle adventurer is exploring a deep cave, an earthquake causes a cave-in, sealing the entrance.  Trapped, Congo Bill remembers the ring and Kawolo’s words.  Not really expecting it to work, but with nothing to lose, Bill rubs the ring.  Instantly, his head begins to spin . . . .

 

Some distance away from the cave, the sacred golden gorilla is lumbering through the tall grass when his eyes suddenly flash with intellect.  To Congo Bill’s amazement, the magic ring has worked!  His mind now occupies the body of the golden ape.   He rushes back to the site of the cave-in and with the mighty strength of the gorilla, he clears the entrance.  Inside, he discovers his human body gibbering incoherently and beating his chest.

 

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Bill realises that the gorilla wears a duplicate of the magic ring on one of its fingers, and when the hour elapses, he rubs it---and finds his mind back in his own body.

 

Following super-hero tradition, Congo Bill determines to use his newfound power to battle poachers, smugglers, and other jungle evil.   It doesn’t take long for stories of a golden gorilla with a man’s intelligence to spread through the continent, and the man-ape was given the name Congorilla.

 

 

 

 

 

Once the new format was established, there seemed to be a great deal of need for a gorilla with a man’s intelligence.  Congo Bill, as himself, was pushed more and more into the background.  Lost was the idea that the rugged adventurer had been quite capable of handling jungle crimes with only his tracking skills, his revolver, and a good right cross.  The scripts would tell us what a “famed hunter and explorer” he was, but we saw little evidence of it.

 

12134144271?profile=originalOn the other hand, Congorilla made quite a name for himself.  Whenever Bill’s mind took over the golden ape’s body, he didn’t take too many pains to hide the fact.  Friends and foes alike were constantly amazed at the gorilla’s human feats---driving a jeep, piloting an aeroplane, administering medicines, communicating by morse code, and the like.  That seemed to be the hook.  Most stories contrived to put Congorilla in a situation of ape “imitating” man.

 

Only Janu was privy to the secret of Congo Bill’s magic ring.  Good thing, too, because the biggest drawback to the mind-switching routine was the fact that, when Bill’s mind inhabited Congorilla, the ape’s mind occupied his human body.  In order to keep his body from being imperiled whenever he made the switch, Bill would resort to protective measures, such as lashing himself to a tree, or taking sleeping pills to knock himself out, whenever the gorilla’s mind entered it.  Janu’s job was to stand guard over Bill’s body while Congorilla was in action.

 

Usually it was an easy enough assignment, but every once in a while, the gorilla-brained Bill would get loose.  Then Janu faced the knotty task of controlling the antics of a gorilla-in-a-man’s-body, as well as trying to cover up for Congo Bill’s apparently bizarre behaviour.  Generally, the jungle boy wasn’t too good at either.

 

12134145053?profile=originalAnd then there a few occasions when ring on the golden gorilla’s finger would become lost, meaning Bill could not transfer his mind back to his own body after the hour had elapsed.  It was fun having a gorilla’s body every once in a while, but the prospect of spending the rest of his life in it always spooked the bejesus out of him.

  

Another problem was the existence of the golden gorilla when he was just being a gorilla.  He may have been sacred to Chief Kawolo’s tribe, but to others, he was an inviting target.  Hunters wanted to bag him for a trophy; circus owners wanted to capture him for display as a unique attraction.  Bill spent quite a few stories babysitting the big gold simian.

  

The Congorilla series finally lost its long-time home in Action Comics early in 1960, when Mort Weisinger decided to devote more pages to the Supergirl back-up.  But Congo Bill, Janu, and the golden ape were still popular enough that it was moved over to Adventure Comics, beginning with issue # 270 (Mar., 1960).

 

Another indication that Weisinger intended to keep the concept alive was when, after twenty years, Congo Bill made his first appearance in another character’s series.  In “Jimmy’s Gorilla Identity”, from Jimmy Olsen # 49 (Dec., 1960), Bill approaches Jimmy because of the cub reporter’s friendship with Superman.

 

Bill needs the Man of Steel’s help.  As the hunter explains to Jimmy, the golden gorilla had been captured in Africa and shipped to some place in the vicinity of Metropolis.  Bill has checked all the local zoos and circuses, to no avail.  He’s hoping that Superman, with his telescopic vision, can locate the golden-pelted ape.  To impress upon Jimmy the urgency of the matter, Bill reveals the secret of his magic ring and how it enables him to become Congorilla.

  

12134145678?profile=originalUnfortunately, Superman is unavailable.  He’s undertaking a crucial mission at the Earth’s core.  Even Jimmy’s signal watch is of no help; heavy deposits of lead ore block the super-sonic signal from reaching the Man of Steel’s super-hearing.  Congo Bill opts to continue his search on his own, leaving his magic ring with Jimmy, to show Superman later.  Of course, Bill has no idea of what a bucket of worms he has just opened.

  

Because it's only an eleven-page story, it takes the Jimster less than a day to succeed where Bill failed.  The cub reporter finds the golden gorilla in the possession of the owner of a wild-animal farm.  Almost immediately, though, an emergency arises, and naturally, the impetuous Jimmy sees this as a job for Congorilla.  He rubs the magic ring and finds himself in control of the gorilla’s body.  Unfortunately, he does a piss-poor job of making sure his human body is safe while the ape’s mind occupies it.  Hijinx ensue.

 

It was a valiant effort, but over in Adventure Comics, Congo Bill’s series was finally running out of steam.  The last Congorilla tale appeared in issue # 283 (Apr., 1961), after which it was cancelled to make room for, of all things, “Tales of the Bizarro World”.

 

 

  

Whatever Congo Bill and Congorilla fans there were left hadn’t quite seen the last of them, yet.  Bill returned to his old 12134146252?profile=originalAction Comics stomping grounds when Superman, Perry White, Lois Lane, and Jimmy Olsen visited Africa in “Brainiac’s Super-Revenge”, from Action Comics # 280 (Sep., 1961).  The story begins when Brainiac is accidently freed from the ice-age prison where Superman had left him five issues previous.  Intent on revenge, the computer villain returns to the modern era and tracks down the Man of Steel and his friends while they are exploring the Congo.

  

After using a kryptonite bomb to neutralise Superman’s powers, Brainiac shrinks the lot of them down to doll size and imprisons them in a bottle.  Unfortunately for his revenge plot, a familiar golden gorilla is also shrunken with them.  When the simian begins to act intelligently, Superman and Jimmy catch on.  Still possessing his gorilla strength, Congorilla enables them to escape the bottle.  And when Brainiac is distracted by Congo Bill, growling and beating his chest like an ape, the Man of Steel is able to restore himself, his friends, and Congorilla to their normal sizes.  One tap of his super-strong hand later and Brainiac is under wraps.

 

That was it for Bill and the golden ape, until 1965, when four issues of World’s Finest Comics carried reprints of old Congorilla stories in the title’s “Surprise Feature” back-up slot.  These got enough positive reception for Mort Weisinger to test the waters for the character’s revival.   That came in “Jimmy Olsen, Ape Man”, from issue # 86 (Jul., 1965) of the cub reporter’s title.

  

12134147858?profile=originalHere, Jimmy receives a report from the African branch of his fan club; two strangers bound for the Kilimanjo mountains were overheard discussing something called “Project Kryptonite”.  With Superman away on one of those space missions he goes on whenever the plot needs him out of the way, Jimmy decides to check it out himself.  He heads for the Kilimanjo mountain country in Africa and seeks out Congo Bill’s help.  The famous jungle expert is laid up with a broken arm, however, so he loans Jimmy his magic ring. 

 

As it turns out, the golden gorilla is foraging in the same region, so the Jimster pulls the mind-switch.  In the body of Congorilla, it’s a snap for the cub reporter to ascend Kilimanjo.  At its snowy peak, he discovers the two men.  They’re renegade scientists who have constructed a “hyper-magnetron”, designed to draw kryptonite meteors from space, to use against Superman.  Jimmy has other ideas about that.

 

Actually, as Jimmy Olsen stories go, this one isn’t shameful at all, with little of the ludicrousness that usually makes Silver-Age fans squirm whenever the phrase “Jimmy Olsen story” is mentioned.  It’s a decent showing for Congorilla, even with Jimmy’s mind instead of Congo Bill’s.  With a little tinkering, it wouldn’t have been out of place in the original series.

 

Nevertheless, it was the last Silver-Age hurrah for Congo Bill and the great golden ape.  It would be another dozen years before fans became nostalgic enough for Congorilla to see him, again.

 

 

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OK, it's not really a re-launch. I just said that to get you to read this. Did it work?

 

Anyway, a few months back I asked for suggestions for how to improve the site. A great many excellent suggestions were made, especially by Lumbering Jack, but only one really requires a lot of prep time. And that is: DEATH TO ALL GROUPS!

 

Well, not all of them. But the consensus was that Groups were superfluous, and split conversations into more than one place, and were confusing for newbies, and caused genital warts.

 

Now, not all Groups were unnecessary. Here are the ones I intend to keep:

 

WILD CARDS: This singular interest with almost zero overlap with comics really needs a "room" where Wild Carders can gather and do their thing. This is the one place I think Groups functions the way it's supposed to.

 

COMICS NEWS: Because otherwise all the press releases that I ... um, I mean, Newsboy posts would sorta overwhelm the front page teases.

 

THE TIMELINE GROUP: This Group was created by the Baron as a home for all of his Earth-44 stuff, which is so huge I would not dream of asking him to move it all. If I can, I'll rename it "Earth-44 Timeline Group" (but I'm not sure I can).

 

MODERATORS: Don't look over here. There's nothing over here. This is not the Group you're looking for. (Seriously, this is a private "room" for the Mods to discuss problems freely without worrying about hurt feelings. We need the room, because e-mail has proved too clumsy.)

 

And I propose to add a Group at some point, that will be ARCHIVES or FAQ or somesuch as a place where we can park things we will reference in future: Board rules, columns with lots of good information, FAQs, Moderator contacts, boilerplate legalese, stuff like that. If anyone can suggest a name to cover all that, I'm all ears!

 

Anyway, I intend to delete all the rest. Which means:

 

1) If there's a group you think has a compelling reason to exist that you want to convince me to keep, you'd better get to convincing, and

 

2) If there's a thread or a post in any group that you want to save, get to saving it. Cut and paste to another thread somewhere, or start a thread and paste it, or whatever. Because when I delete a given Group, I doubt I can resurrect anything.

 

And when will I delete this Groups? You fools! Why would I explain my master plan and give you time to stop it? I did it 20 minutes ago! HAHAHAHAHAHAHA!

 

Just kidding -- I couldn't resist the Watchmen reference. Anyway, I thought a month would be enough time, so how about Aug. 1 for The Big Delete?

 

As ever, spout off, Legionnaires. This is your site, and I'm doing this to make it better. If I'm NOT gonna make it better, then let me know!

 

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Random Musings on Recent Comics

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Another Contrived Conclusion

I was really enjoying Brightest Day.  I like ensemble titles.  I’m a big fan of many of the featured characters, like Firestorm and Martian Manhunter.  Geoff Johns told a strong story, introducing new characters and coming up with interesting conflicts.  Plus, he actually made me like Deadman for the first time.  But the ending was a big letdown.

It was even the same problem as 52- another great ensemble title with a disappointing conclusion.  The problem is that the climactic moment was about continuity not character.  In 52, it was the revelation that there were 52 worlds.  In Brightest Day, it was the revelation that Swamp Thing was back in the DC Universe, instead of segregated off in Vertigo land.  I’m sure that both of those developments made fanboys happy.  But they’re not actually conclusions to a story.  

It’s not that the return of a major character can’t be a significant story element.  The return of Giles was a huge moment at the end of Buffy season six.  But it wasn’t actually the conclusion.  It was the uplifting moment right before the conclusion that, in effect, made the conclusion possible.  

The return of Swamp Thing could have been the same thing.  He could have shown up on the last page of the penultimate issue- a big revelation that builds interest in the final showdown.  He could have been the deciding factor in defeating Blackstorm or uniting the various elementals.  But his arrival was the conclusion of the story, rather than the big build-up right before the end.

That left me feeling a little cold, and even a little cheated.  Geoff Johns sometimes gets a bad rap- he’s not nearly as continuity-conscious as his critics accuse him of being.  But he made the mistake here of writing a conclusion about continuity rather than character.  And it’s doubly disappointing because the series had done such a good job with underappreciated characters up to that point.

12134131093?profile=originalA New Role for Gambit

I like X-23’s solo title.  Marjorie Liu is doing some interesting things with X-23 as a lead character.  She’s having her struggle with the real problems of a teenage girl- such as the self-loathing that leads to cutting.  

Liu is also doing interesting things with guest characters.  She actually made Daken interesting in the X-23/Dark Wolverine crossover.  And Daken is a character I once compared to Poochy from the Simpsons.

Yet what I found most remarkable is her use of Gambit in recent issues.  Gambit started out as a rogue in his early appearances, a former thief who hung out with the X-Men for apparently selfish reasons (not unlike a certain Han Solo, a former smuggler who initially joined the Rebel Alliance for the money).  He transitioned to a Don Juan, romancing Rogue or any woman with two legs.  Then, in his solo series, he was cast as Romeo- not the modern definition of Romeo as a woman-chaser but the classic Shakespearean definition.  He had loved the daughter of his enemy and lost everything because of it.  

However, Liu has removed Gambit from the romantic entanglements that so often defined the character in the past.  He is now, to my surprise and delight, X-23’s mentor.  And it works.  It works really well.  Gambit is a sympathetic teacher because he’s well aware of his own failings.  But he’s also learned from them and is trying to help X-23 do the same thing.  

It reminds me of the old stories when Wolverine first took Kitty Pryde under his tutelage.  It’s a slightly different angle- as it should be.   But it’s been a lot of fun so far.

12134132454?profile=originalKirby Cast-Offs Come to Life

Lately, I’ve been casting about for new series to read, follow and enjoy.  So far, I’ve been underwhelmed by a number of titles that have captured the interests of other fans, such as Shinku, Super-Dinosaur and Xombi.  But one new title has struck the right chord for me so far- Kirby Genesis.  

I’m not the biggest Kirby fan in the world.  I’m bothered when people imitate his style, rather than his energy.  I really don’t need Steve Epting or Butch Guice drawing Kirbyesque square faces in FF or Captain America.  I’d much rather see them work in their own more naturalistic styles.  

But Kirby was the king of imagination.  In the right hands, his ideas can be fascinating.  That’s true even of his weird cast-offs.   

Kurt Busiek has worked on Kirby characters before.  He resurrected Silver Star for Topps Comics.  And he wrote a great editorial describing the differences between Captain Victory, Captain Glory and Silver Star.  So he has a pretty good idea of what he’s doing.  

I also appreciate the freedom that Busiek and Ross have given themselves.  They’re not only working on established characters like Captain Victory and Silver Star, who appeared in the ‘80s for companies like Pacific Comics.  They’re also building concepts around one-off sketches, coming up with back-stories and code names for characters who were never more than a flicker in Kirby’s mind’s eye.  

It’s an interesting exercise.  It has a stronger internal unity than Ross’ SuperPowers work.  And it might just be the newest series to capture my imagination.
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By Andrew A. Smith

Scripps Howard News Service

 

The Teetering Tower of Review Stuff is perilously high, so let’s bang through some of it:

 

12134133274?profile=original* I usually enjoy DC’s “Vertigo Crime” line of mature-reader graphic novels, but the latest needed some tighter editing. Cowboys ($19.99) features two different levels of law enforcement infiltrating the same criminal organization, a street cop from the white-collar side down, and an FBI agent from the street-level side up. Neither is aware of the other, and lethal mistakes are inevitable. That’s a pretty good concept for a noir-ish crime mystery, but author Gary Phillips takes waaaay too long setting it up, and since both cops are wife-cheating, smart-mouth jerks, and all the supporting characters are equally venal and unlikeable, and the criminals are the worst kind of scum, it’s hard to care what happens to any of these people. Fortunately, the art by Brian Hurtt is no-frills, crystal-clear storytelling, and I wouldn’t mind seeing more of it.

 

12134133875?profile=original* Archaia’s Okko is about a band of demon hunters in a fictional place very much like Edo-era Japan called “Pajan” where the supernatural is very real. It’s a sort of cross between a samurai epic and Dungeons & Dragons, with our little team consisting of a ronin swordmaster; a drunken, magic-using cleric; a mysterious, seven-foot warrior who never removes his demon mask; and the cleric’s teenage disciple, who serves as the reader’s POV, narrating the stories from his old age. In the latest collection (Okko Vol. 3: The Cycle of Air, $19.95), our glum little group fights another demon-hunter who is virtually unbeatable for reasons I won’t disclose. It’s inventive and fun, although writer/artist Hub could be a bit more forthcoming with exposition; for example, it took three volumes for me to figure out that the gang was fighting supernatural agents on purpose! Also, the artwork – while very intricate, plausible and faithful to the historical era, is over-colored and very, very dark. So dark that my over-50 eyes struggled with the immense amount of detail, and I have to take the word of other critics that it’s as good as they say it is.

 

12134134479?profile=original* The “Hardy Boys: The New Case Files” series by Papercutz is meant for readers much younger than me, and yet I’m enjoying it probably more than I should. Full credit goes to author Gerry Conway, who has spent decades scribing comics and television. Conway’s as good as they come, and has a light touch that never lets the reader see the little man behind the curtain. The latest book, Break Up! ($6.99), is a case in point; friction between Joe and Frank has been skillfully foreshadowed, and you fully expect the boys to end their famous team. But Conway maintains suspense by keeping all his balls in the air, until the story seems to find an organic but unforeseen conclusion. I wish comics written for adults were this good.

 

12134135286?profile=original* Abrams ComicArts’ Empire State ($17.95) is subtitled A Love Story (or Not), and that pretty much sums it up. It’s the story of a mismatched pair of friends in Oakland, Calif., who both journey, for different reasons, to New York City. First it’s the boy, an unsophisticated but good-hearted dimbulb who tries out for a Google job he is grossly underqualified for; then it’s the girl, a chubby, intelligent, prickly, Jewish girl who moves to “the modern Rome” because she fits in better there. The boy, deciding he’s in love with what had been his best friend, again travels to New York, where the yawning chasm between the pair’s intellect, ambitions and values is thrown in high relief. Drawn in a cartoony style by writer/artist Jason Shiga, the storytelling is excellent and easy to follow, although Shiga alternates coloring everything in shades of red or shades of blue for no reason I can figure out. Perhaps I just didn’t care to figure it out; the ending seemed telegraphed to me from the first, and I found the journey to that expected conclusion to be rather dull. I did find the art interesting, and I bet readers of a more romantic bent will really dig Empire State. It’s good work, just not my thing.

 

12134136100?profile=originalI’ve already reviewed the second volume of Vanguard’s Frank Frazetta library, but I just received the first, and it’s worth a mention. But only a mention, as poster Jeff Plackemeier said all that needs to be said about The Complete Johnny Comet ($49.95) on my website. Let me just direct you there.

 

Photos, from top:
1. Cowboys is the latest mature-readers graphic novel DC's "Vertigo Crime" series. Courtesy DC Comics
2. Okko Vol. 3: The Cycle of Air is the third collection of the series combining samurai epic with the supernatural. Courtesy Archaia
3. Hardy Boys: The New Case Files: Break-Up! is a clever little story keeping the title's meaning a mystery until the end. Courtesy Papercutz
4. Empire State features a would-be lover and a disinterested second party. Courtesy Abrams ComicArts
5. The Complete Johnny Comet" collects the failed newspaper strip by the legendary Frank Frazetta from the 1950s. Courtesy Vanguard Productions

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 13 July 2011

30 DAYS OF NIGHT NIGHT AGAIN #3 (OF 4) 50 GIRLS 50 #2 (OF 4) ALL NEW BATMAN THE BRAVE AND THE BOLD #9 ALL WINNERS SQUAD BAND OF HEROES #2 (OF 8) ALPHA FLIGHT #2 (OF 8) FEAR AMAZING SPIDER-MAN #665 AMERICAN VAMPIRE SURVIVAL OT FITTEST #2 (OF 5) (MR) AMORY WARS IN KEEPING SECRETS OF SILENT EARTH 3 TP AVENGERS BY BRIAN MICHAEL BENDIS PREM HC VOL 02 BATGIRL #23 BATMAN ARKHAM ASYLUM SER 2 BALANCED CASE ASST BATMAN BLACK & WHITE STATUE BATMAN ARKHAM ASYLUM BATMAN BRUCE WAYNE THE ROAD HOME HC BATMAN HUSH UNWRAPPED DELUXE ED HC (RES) BATMAN THE DARK KNIGHT #3 BLACK PANTHER MAN WITHOUT FEAR #521 FEAR BLACK PANTHER MAN WITHOUT FEAR TP VOL 01 URBAN JUNGLE BLACKEST NIGHT GREEN LANTERN CORPS TP BLACKEST NIGHT GREEN LANTERN TP BLACKEST NIGHT TP BODYSNATCHERS #2 (OF 6) BOOSTER GOLD #45 2ND PTG (FLASHPOINT) BOOSTER GOLD #46 (FLASHPOINT) BPRD HELL ON EARTH MONSTERS #1 (OF 2) BREED III #3 (OF 6) (MR) CAPTAIN AMERICA #1 CAPTAIN AMERICA HAIL HYDRA TP CASANOVA GULA TP (MR) CAVEWOMAN SNOW #2 CHARISMAGIC #1 VAR CVR 2ND PTG CHARISMAGIC #2 CLASSIC MARVEL FIG COLL MAG #149 CANNONBALL CLASSIC MARVEL FIG COLL MAG #150 TRITON CLASSIC NEXT MEN TP VOL 01 COWBOYS HC (MR) CRAWL TO ME #1 (OF 4) CRYSIS #2 (OF 6) DAKEN DARK WOLVERINE #11 DARK AVENGERS HC DC COMICS PRESENTS BATMAN GOTHAM NOIR #1 DC COMICS ULTIMATE CHARACTER GUIDE HC DC HEROES WAVE 17 ANTIMONITOR AF SET DC SUPERHERO FIG COLL MAG #84 REVERSE FLASH DC SUPERHERO FIG COLL MAG #85 BLACK MANTA DEADPOOL #40 DEADPOOL TP VOL 06 I RULE YOU SUCK DEFENDERS FROM MARVEL VAULT #1 DETECTIVE COMICS #879 DOC SAVAGE #16 DOCTOR WHO FAIRYTALE LIFE #4 (OF 4) DOLLHOUSE EPITAPHS #1 (OF 5) DUCKTALES #1 2ND PTG PARACHUTE SCROOGE VAR DUCKTALES #2 EXCALIBUR VISIONARIES ALAN DAVIS TP VOL 03 EXECUTIVE ASSISTANT ORCHID #1 (OF 3) FARSCAPE #21 FEAR ITSELF SPIDER-MAN #3 (OF 3) FEAR FF #6 FLASHPOINT BATMAN KNIGHT OF VENGEANCE #1 (OF 3) 2N FLASHPOINT CITIZEN COLD #2 (OF 3) FLASHPOINT DEATHSTROKE THE CURSE OF RAVAGER #2 (OF FLASHPOINT EMPEROR AQUAMAN #2 (OF 3) FLASHPOINT FRANKENSTEIN CREATURES OF UNKNOWN #2 (O FORMIC WARS BURNING EARTH #7 (OF 7) GHOST RIDER #1 FEAR GLADSTONES SCHOOL FOR WORLD CONQUERORS #3 GODZILLA GANGSTERS & GOLIATHS #2 (OF 5) GORE #3 (OF 12) (MR) GREEN HORNET AFTERMATH #4 (OF 4) GREEN LANTERN #67 (WAR OF GL) GREEN LANTERN CORPS #61 (WAR OF GL) GREEN LANTERN EMERALD WARRIORS #9 2ND PTG (WAR OF GREEN WAKE #4 (OF 5) (MR) GUARDING THE GLOBE #5 (OF 6) HELLBOY THE FURY #2 (OF 3) HELLRAISER #3 (MR) HEROES FOR HIRE TP CONTROL INCOGNITO TP VOL 02 BAD INFLUENCES (MR) INCREDIBLE HULKS #632 IRON AGE #2 (OF 3) FANTASTIC FOUR FRENZ VAR IRON AGE #2 (OF 3) POWER MAN AND IRON FIST LARK VA JACK MAGIC VOL 01 (OF 2) LIFE & ART OF JACK KIRBY JACK OF FABLES TP VOL 09 THE END (MR) JIM SILKE NUDE JOB OF FIGURE DRAWING SC (MR) JOURNEY INTO MYSTERY #625 FEAR JUGHEAD #208 KA-ZAR #2 (OF 5) KULL TP VOL 02 HATE WITCH LADY DEATH (ONGOING) #7 (MR) LADY MECHANIKA #2 LIL DEPRESSED BOY #5 MARVEL ART OF MIKE DEODATO HC MEMOIR #4 (OF 6) MIGHTY THOR #2 2ND PTG COIPEL VAR MMW AVENGERS HC VOL 11 MYSTERY MEN #3 (OF 5) NEW AVENGERS #14 FEAR NEW AVENGERS BY BRIAN MICHAEL BENDIS TP VOL 01 NEW MUTANTS #27 NORTHLANDERS #42 (MR) PUNISHERMAX #15 (MR) RASL #11 (MR) RED ROBIN #25 RED WING #1 (OF 6) SAMURAIS BLOOD #2 (OF 6) (MR) SHERLOCK HOLMES YEAR ONE #5 SHINKU #2 (MR) SOLOMON KANE RED SHADOWS #4 (OF 4) SPACE WARPED #2 (OF 2) SPAWN #209 (RES) (MR) SPIDER-MAN ORIGIN OF SPECIES TP STAN LEE STARBORN #8 STAR WARS INVASION REVELATIONS #1 (OF 5) STAR WARS KNIGHT ERRANT TP VOL 01 AFLAME SUPER HEROES #16 SUPERMAN #713 TEAM ANGEL 100 PAGE SPECTACULAR TEEN TITANS #97 TERRY MOORE HOW TO DRAW #1 WOMEN TOTAL RECALL #3 ULTIMATE AVENGERS VS NEW ULTIMATES #6 (OF 6) DOSM ULTIMATE COMICS FALLOUT #1 (OF 6) DOSM UNCANNY X-FORCE #11 2ND PTG UNWRITTEN #27 (MR) USAGI YOJIMBO TP VOL 25 FOX HUNT VAMPIRELLA TP VOL 01 CROWN OF WORMS WALKING DEAD SURVIVORS GUIDE #4 (OF 4) (MR) WALKING DEAD WEEKLY #27 (MR) WALKING DEAD WEEKLY #28 (MR) WITCHBLADE #146 WOLVERINE #12 WOLVERINE BEST THERE IS PREM HC CONTAGION X-FACTOR SCAR TISSUE PREM HC X-MEN SCHISM #1 (OF 5) Copied from the list posted on Facebook by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.
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By Andrew A. Smith

Scripps Howard News Service


Neal Adams changed how comic books were drawn in America.

 

12134128479?profile=originalI still remember the first time I saw his artwork. It was in the late 1960s, and I was familiar with the major artists at the bigger companies, the A-listers all the B-listers were copying. Jack Kirby was “The King,” and set the pace at Marvel Comics. Dan DeCarlo was the de facto house style at Archie Comics. DC Comics didn’t have a single house style, but several, split up by editorial office – Curt Swan on the Superman books, Joe Kubert on the war books, Carmine Infantino on the science fiction books, and so forth.

 

But those artists, while terrific, were basically cartoonists with excellent individual styles. Adams was something altogether different. He came from advertising, and was a master of the “photo-realism” school. His characters had weight and texture. Instead of “spotting blacks” where convenient, his people and objects threw shadows as you’d see in real life. And all his superheroes were anatomically accurate, bursting with the kind of power you see in professional weight-lifters.

 

For the first time, Batman truly became a creature of the night. For the first time, Superman really looked like he could bend steel in his bare hands.

 

Adams has reportedly said “if superheroes existed, they’d look like I draw them.” That may be apocryphal, but when I heard that remark as a boy, I could only nod in agreement. It wasn’t bragging; it was simply true.

 

Adams quickly moved from back-bench comics like Strange Adventures, where he drew Deadman, to big guns like Batman and Justice League of America. Where he didn’t have time to draw whole books – and Adams was notoriously slow – he did covers. He drew many books that remain famous today: the racism and drug abuse stories in Green Lantern/Green Arrow; the Kree/Skrull War in Avengers; the apocalyptic Sentinel story in X-Men. Everybody wanted to draw like Adams, and before long a lot of artists did.

 

But that was the 1970s. It’s been decades since Adams was a major player in comics, and other artists are the trend-setters now. But Adams isn’t really gone. When you look at work by superstars like Jim Lee (now co-publisher of DC Comics), you can see Adams. He’s still an influence, and will probably remain so for generations.

 

So it’s appropriate that Vanguard Productions has published The Art of Neal Adams ($24.95), an overview of Adams’ career. Written by Adams himself, the book has slick paper and high-quality printing to show the art to its best advantage.

 

Adams has done everything you can do with illustration: Advertising, comic strips (Ben Casey), every genre of comic books, an art studio, his own publishing firm (Continuity Comics), even movie posters. The Art of Neal Adams covers it chronologically, in Adams’ own words. If you want to understand why today’s comic-book artists draw the way they do, you need only glance through these pages.

 

Elsewhere:

 

12134129067?profile=originalCaptain Britain was the first superhero created by Marvel UK – the British arm of Marvel Comics – back in 1976. Captain Britain Vol. 1: Birth of a Legend ($39.99) reprints roughly the first year of the character’s adventures, and it’s surprising how terrible they are.

 

Captain Britain was first written by Chris Claremont, who went on to fame in X-Men comics, but in these early days of his career basically strung together snippets of Stan Lee dialogue to poor effect. In the first story he gives Captain Britain a nonsensical origin and lame super-powers that amount to being kinda strong, kinda fast and carrying a stick.

 

The art was by Herb Trimpe, a second-stringer whose biggest claim to fame is a long run on Incredible Hulk in the ‘70s. And Captain Britain sported one of the ugliest costumes in a genre that’s seen a lot of horrendous haberdashery.

 

In short, early Captain Britain is just awful, a mish-mash of cliché, amateurism and worse. It gets marginally better when journeyman Gary Friedrich picks up the writing, and the art shifts to several other B-listers. But it’s still nothing to write home about.

Currently Captain Britain is a big player in the Marvel Universe, with A-list super-powers, an X-Men affiliation and a much spiffier outfit. But it’s easy to see why his earliest adventures weren’t included in the Captain Britain Omnibus that came out a couple of years ago, and why it’s taken 35 years for these stories to appear in the United States at all.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com

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