Warp is the very first series published by the fledgling First Comics. I came to First Comics in a roundabout way: Marvel/Epic's Coyote crossover brought me to Badger, which in turn brought me to Nexus, which in turn brought me to everything else. I've read virtually everything published by First and I've liked most of it, but by the time I started reading first's output, Warp had already come to a close. That wouldn't have stopped me from buying backissues, though, as I did with American Flagg!, Jon Sable Freelance, E-Man, etc., but I didn't pick up the 19-issue Warp series until I bought the whole thing at a quarter sale in 1994, and it took me another 30 years to read it.
Originally, the Warp comic book was based on a series of plays by Stuart Gordon and Bury St. Edmond, adapted by Peter Gillis and Frank Brunner. (for Warp's first comic book appearance, see Green Lantern #94.) The first nine issues adapted the plays, and they were so deadly generic that I very nearly abandoned this reading project before completion. But as soon as the adaptations were over, the series got markedly better... not as good as First's other output but good enough that I didn't feel I wasted the $4.74 I paid for it or the time I spent reading it. The back-up features are worth mentioning because of the talen involved: not only seasoned pros such as Steve Ditko, but also up-and-comers such as Bill Willingham and Marc Silvestri.
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