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Comics for 20 June 2012

ADVENTURE TIME #5
ADVENTURE TIME GRASS SCENE T/S
ALABASTER WOLVES #3 (OF 5)
AMAZING SPIDER-MAN MOVIE PRELUDE TP
ANGEL & FAITH TP VOL 01 LIVE THROUGH THIS
ART OF HOWARD CHAYKIN HC (MR)
ASTONISHING X-MEN #51
ATLAS UNIFIED #2 (RES)
AVENGERS ACADEMY #32 AVX
AVENGERS VS X-MEN #6 (OF 12) AVX
AVENGING SPIDER-MAN #8 ENDS

BALTIMORE DR LESKOVARS REMEDY #1 (OF 2)
BATMAN BEYOND UNLIMITED #5
BATMAN VS THE BLACK GLOVE DLX ED HC
BATWOMAN #10
BEFORE WATCHMEN COMEDIAN #1 (OF 6) (MR)
BIRDS OF PREY #10
BLUE BEETLE #10
BPRD HELL ON EARTH DEVILS ENGINE #2 (OF 3)
BUCK ROGERS IN 25TH CENTURY SUNDAYS HC V2

CAPTAIN ATOM #10
CASANOVA AVARITIA #4 (OF 4) (MR)
CATWOMAN #10
CHALLENGERS OF THE UNKNOWN OMNIBUS KIRBY HC
CHEW #27 2ND HELPING ED (MR)
COMP FLASH GORDON LIBRARY HC V1 ON PLANET

DAREDEVIL #14
DARK AVENGERS #176
DARK HORSE PRESENTS #13
DARK TOWER GUNSLINGER MAN IN BLACK #1 (OF 5)
DARKNESS #104 (MR)
DC UNIVERSE PRESENTS #10
DEJAH THORIS & WHITE APES OF MARS #3 (MR)
DISNEY MICKEY MOUSE HC V3 NOON INFERNO GULCH
DOMINIQUE LAVEAU VOODOO CHILD #4 (MR)
DROW TALES TP VOL 01 MOONLESS AGE (MR)

ELEPHANTMEN #40 (MR)

FABLES #118 (MR)
FIRST WAVE TP
FRANKENSTEIN AGENT SHADE TP V1 WAR MONSTERS

GFT ANGEL ONESHOT (MR)
GHOSTBUSTERS ONGOING #10
GLORY #27
GODZILLA LEGENDS TP
GODZILLA ONGOING #2
GREEN HORNET TP VOL 04 RED HAND
GREEN LANTERN CORPS #10
GRIM LEAPER #2 (OF 4) (MR)

HARDCORE #1 2ND PTG
HELLBLAZER #292 (MR)
HELLBLAZER TP VOL 03 THE FEAR MACHINE (MR)
HULK #54

INVINCIBLE IRON MAN #519

JIM BUTCHER DRESDEN FILES FOOL MOON #6 (RES)
JOURNEY INTO MYSTERY #640
JUNGLE GIRL OMNIBUS TP

KUNG FU PANDA #6 (OF 6)

LAST PHANTOM TP VOL 02 JUNGLE RULES
LEGION OF SUPER HEROES #10
LIBERTY MEADOWS SUNDAY COLL HC BOOK 01
LOCUS #617
LOS ANGELES INK STAINS TP VOL 01 (MR)
LOST DOGS GN (MR)
LOVECRAFT LIBRARY HC V2 CALL OF CTHULHU & OT

MAGIC THE GATHERING TP VOL 01
MARS ATTACKS #1
MARVEL SELECT AVENGERS MOVIE IRON MAN MK VI AF
MARVEL UNIVERSE AVENGERS EARTHS HEROES #3
MARVEL UNIVERSE ULT SPIDER-MAN COMIC READER 2
MEMORIAL #6 (OF 6)
MERCILESS RISE OF MING #2
MESKIN OUT OF THE SHADOWS TP

NANCY IN HELL ON EARTH #3 (OF 4) (MR)
NEAR DEATH #9
NEW AVENGERS #27 AVX
NEW MUTANTS #44
NEW YORK MON AMOUR HC (MR)
NEXT MEN AFTERMATH #44
NIGHTWING #10

PHANTOM COMP DAILIES HC VOL 04 1940-1943
PLANET OF THE APES #15
PUNISHER #12

RAGEMOOR #4
REBEL BLOOD #4 (OF 4) (MR)
RED HOOD AND THE OUTLAWS #10
RED SONJA TP VOL 10 MACHINES OF EMPIRE
REED GUNTHER #10
RICHIE RICH #6
RIO HC
ROGER LANGRIDGES SNARKED #9

SAGA #4 (MR)
SECRET AVENGERS #28 AVX
SECRET HISTORY OF DB COOPER #4
SHADOW #3
SILVER STREAK ARCHIVES ORIGINAL DAREDEVIL HC
SILVER SURFER REBIRTH OF THANOS TP NEW PTG
SIMPSONS COMICS #191
SNAKE EYES & STORM SHADOW #14
SONIC THE HEDGEHOG ARCHIVES TP VOL 18
SOULFIRE PRIMER #1
SPAWN ORIGINS TP VOL 15
SPIDER-MAN SPIDER HUNT TP
STAR WARS DARTH VADER GHOST PRISON #2 (OF 5)
STAR WARS DAWN O/T JEDI #5 FORCE STORM
STATIC SHOCK TP VOL 01 SUPERCHARGED
SUPERGIRL #10

TMNT MICRO SERIES #5 SPLINTER
TRUE BLOOD ONGOING #2

UNCANNY X-MEN #14 AVX
UNWRITTEN #38 (MR)

VAMPIRELLA VS DRACULA #5
VENOM #19

WALKING DEAD #99 (MR)
WINTER SOLDIER #7
WOLVERINE #308
WONDER WOMAN #10

X-9 SECRET AGENT CORRIGAN HC VOL 04
X-FACTOR #238

YOUNG JUSTICE #17

This post is a copy of the list at memphiscomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

The new Gone to Amerikay (DC/Vertigo, $24.99) is not only a terrific graphic novel, it is a quintessentially American one.

 

12134186490?profile=originalThe plot is actually three plots, following three Irish characters who arrive in America in three different time periods (although the three tales are presented more or less simultaneously). The first is émigré Ciara O’Dwyer, whose husband never arrives, leaving her to raise her daughter alone in the notorious Five Points slum of 1870s New York. The second is Johnny McCormack, who arrives in 1960 hoping to act on Broadway, but finds a music career in New York’s Greenwich Village instead. The third is billionaire Lewis Healy, whose wife gives him a gift in 2010 New York that ties all of these stories together.

 

What connects these three is the mystery driving the story, and I will not spoil it here. But honestly, as I read the book I was so captivated by the presentation of this obvious labor of love that I didn’t much care. It wasn’t the destination, as they say, it was the journey.

 

And “journey” is certainly the operative word for the many Irish people who left their whole lives behind during the last 150 years to take a stab at life and fortune in the New World. Amerikay can’t encapsulate that history, but it does provide a huge lens by which to view it, and many flavors of Irish by which to savor it.

 

Not that Ciara, Johnny and Lewis are props for “the Irish immigrant story” or anything. Writer Derek McCullough (Stagger Lee, Pug) infuses three-dimensional personalities into these characters, and I enjoyed meeting them. Whatever extrapolation readers care to make about the history of Irish immigration is their own affair. These three led lives we recognize, true, but they aren’t either archetypes or stereotypes.

 

I’ve saved the bet for last, though, and it is the thing that raises this book to the level of classic: the lush and generous art of Colleen Doran. I’ve followed Doran’s career since 1983, when she began serializing A Distant Soil (the work for which she’s best known). And I’ve  watched as she improved by leaps and bounds with each subsequent effort, like a story arc in Neil Gaiman’s legendary Sandman and Warren Ellis’s graphic novel Orbiter. As good as she was then, Amerikay is a quantum level beyond. This is an artist at the peak of her powers, full-throated where power is called for; nuanced and subtle for emotional scenes; detailed, fluid and confident throughout. Doran almost makes you regret her strong storytelling, which gently seduces you into flowing through the three intertwining stories, because you want to stop and gaze at the pictures. The cool thing about comics, though, is you can do both: Enjoy the story on first read, then flip through again and again to admire Doran’s mad skills.

 

I think it’s also important to note that the third character, the modern one, isn’t Irish-American – he is simply visiting from Ireland, and is fully content to remain on the Emerald Isle. That says something about the Irish experience, too, not just the Irish-American one. Given how writers love symmetry, the fact that the last character diverges in such an important way from the first two is no accident.

 

I can see Gone to Amerikay being used in English classes to explore story structure; history classes to illustrate themes of immigration and the American Dream; and art classes to teach Doran’s masterful approach to storytelling, blocking and rendering. But most of all I expect to see it on a lot of domestic bookshelves as a well-thumbed favorite story.  

 

Elsewhere:

 

12134187261?profile=originalMysterious Traveler: The Steve Ditko Archives Vol. 3 (Fantagraphics, $39.99) explores the co-creator of Spider-Man’s artistic growth in 1957-58. Many consider Ditko’s work on Marvel’s Amazing Spider-Man #1-38 (1963-66) to be his peak, but this book makes a strong argument that when given his head – as he was at Charlton Comics in this period – he was capable of eye-popping, compelling work long before that.

 

In otherwise lame titles such as Out of this World, This Magazine is Haunted and Unusual Tales, and despite the stultifying constriction of the draconian Comics Code of 1954, Ditko managed a remarkable body of work in both volume and content. Even more amazing is his accelerated learning curve which shoots straight up from first page to last.

 

Are Ditko’s 1950s suspense stories better than his 1960s superhero stories? The case could be made, and the advent of the Ditko Archives gives us the chance to judge for ourselves.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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CBG #1691: Rectifying a reprint wrong

The Captain confesses

Rectifying a reprint wrong

By Andrew A. Smith

Contributing Editor

The Captain’s readers – honorary members of the Legion of Superfluous Heroes, all! – have been pretty vocal of late. This month’s mailbag contains questions about comic strips, the best “Favorite Find” story I’ve ever heard, plus  … the unthinkable.

 

Let’s begin with the latter, while I still have the courage. Brace yourselves, dear readers, as I impart to you a fact of life that will stun you into disbelief. There also might be some rending of clothing, tearing of hair, and gnashing of teeth, so perhaps the children should leave the room.

 

You see, my brethren and cistern, there are, on very, very rare occasions, times when Captain Comics is, ah, not entirely accurate. That is to say: a hair off target. A fact honored in the breach rather than the observance. Conclusions unsupported by the data.

 

Or, in layman’s terms, “wrong.”

 

Such was the case in “The Growth of Reprints” (CBG #1687, Mar 12), in regard to “Flash Gordon.” Legionnaire Dennis Roy of Lawrence, Mass., gently offered this correction:

 

Dear Cap: Like you, I am a fanatical collector of classic reprint volumes. Having just read this week’s CBG column, I felt I had to point out a couple of mistakes in the section covering Flash Gordon.

 

Quote: “Currently, the Alex Raymond daily strips are available from both Checker and Kitchen Sink. But the Sundays haven't been reprinted as often and never in their original size – until now.”

 

That’s completely wrong, except for the part beginning with “. . . never in their original size.” The Kitchen Sink FG reprints are now out of print, although new, unused copies of some volumes may still be available from some sellers [while] the Checker Books reprints are still in print. And, in fact, both the Kitchen Sink and Checker Books series reprint the same material – SUNDAY strips, from the beginning (as did an earlier series from Nostalgia Press in the 1960s and 1970s). So, except for format (and the Jungle Jim topper), the Flash Gordon strips that IDW will be reprinting will be the exact same story material as the earlier companies.

 

Flash Gordon DAILY strips have thus far only been reprinted three times. The first instance was a series of five Tempo Books mass-market paperback reprints of the 1970s Dan Barry-Bob Fujitani strips, which came out in the 1980s. Good luck finding these.

 

The next reprinting of daily FG strips was from Kitchen Sink in 1988, a single-volume collection of Dan Barry strips (with assistance by Harvey Kurtzman and Frank Frazetta on some strips) from the 1950s, from when the daily was first revived after a long hiatus. Rick Norwood privately printed a sequel volume, Flash Gordon: Star over Atlantis, in 2007 (this picks up right where KS’s volume left off).

 

 

The next instance was a two-volume collection of the first run of FG dailies (illustrated by Austin Briggs, from 1940-1942) by Kitchen Sink that came out in 1992-1993. Not sure, but this might have been the entire run of the strip in the 1940s.

 

Other than that, love the column.

 

The Captain responds: You love, what, the byline? The paper grade? MY UTTER HUMILIATION? *SOB!*

 

Seriously, Dennis, you are completely correct, and I was Ruh-ruh-ruh … Ruh-rawww … Raw-uh-uh … Well, I was not correct. I have a smattering of most of the collections you mention – even the Dan Barry volume from 1988 – but I never had enough to know exactly what I had, or where they fit into the canon. So I made some bad assumptions. Now, thanks to you, I know exactly what they are – just in time for most of them to be made superfluous by the beautiful, oversize Flash Gordon and Jungle Jim series from IDW, which not only lushly restores the strips and prints them in their original size, but offers insightful commentary and analysis as well.

 

Now that I’ve taken my well-deserved lumps, let’s move on to the promised “Favorite Find” story, from Robert Sutliff of North White Plains, NY:

 

Dear Cap: Those were some great “Favorite Find” stories in CBG #1689 (May 12). Here's my own personal one.

I started collecting the top Marvel titles in late 1964, all of which I still have today. However, I was missing the key numbers 1-15 or so of each title (in the case of Thor, it was Journey into Mystery #83 up).  Of course, there was no such thing as the Internet, direct market, major conventions, or even close contact with “comic book dealers.”

 

The years ticked by until 1971, when I was in college and working a midnight shift job in Manhattan. I got out at 8 a.m. on a Sunday morning, with a paycheck ready to be cashed on Monday. As I headed back to Queens, I gave an idle thought to the fact that it was a “Second Sunday,” when Phil Seuling held a monthly comic-book “convention” at the Statler Hilton (now the Pennsylvania Hotel) across the street from Madison Square Garden. As I was changing trains at Penn, I decided to go up and have a look, even though the doors wouldn't be open yet.

 

Realizing that I had very little money, I managed to cash my check at Penn Station, something I would NEVER normally do. As I waited outside the Statler, I noticed a gentlemen pleading with a hotel staff member for assistance or advice. Seeing me, he called me over and told me his situation: he had arrived in New York City from out of town, assumed he could park at the hotel (hah!), and expected to have help carrying in his boxes full of comics to sell. Instead, he was stuck curbside without help.

 

He proposed that for a cash compensation, he would wait with his car, while I carry his boxes up to his designated area, secure them, and await his arrival. I could tell he was from out of town by the amount of trust he placed in a stranger from NYC! But, being a nice fellow, I agreed (after all, I would get paid for this and get into the convention free as well). After all was delivered and he joined me upstairs, he further requested that I help him unbox his books and set them up since he was now running late.

 

The doors hadn't opened yet, and I was eager to peruse the room, but, what the heck, I decided to help him again. Soon, my eyes were bulging after we started loading heap after heap of COMPLETE comic runs (#1 up) of every Marvel title.

 

When all was done and he asked me what I thought was a fair wage for my assistance, I made a counter-offer. I would pay HIM for first crack at all of his books. He gracefully said yes, and I skimmed issues 1-15 off of every pile. Even at 1971 prices, the cash total was still more than an average person would carry around (and credit cards were not abundant), but luckily I had the money from my cashed check! Thanking him, I headed for the exit just as the doors opened for the day.

 

In my retreat, I heard onlookers reaching his table exclaim “What a great find! But where are the first 15 issues of each title?” In my bag, friends, in my bag. And so that set of crazy coincidences on that crazy day gave me the core of my collection. It was my greatest find!

 

The Captain responds: And what a find it is! I admit to both jealousy and awe … well, mostly jealousy. You wouldn’t perchance care to part with the first six issues of Amazing Spider-Man, would you? I didn’t think so.

 

Anyway, congratulations, Robert! But let’s change the subject, before the rest of us burst into tears. Here’s a query from Tim Markin of Erie, Penn., that I hope some publisher out there can answer.


Dear Cap: Hello, regular reader of your column here; however, I couldn't figure out how to post on your blog, so I'm writing to you directly. [Captain’s Note: If cbgxtra.com is unavailable, I can also be found at captaincomics.ning.com.]

 

I too feel lucky that there are so many reprints available today (although I can't afford to buy most of the ones I want), since I can remember back in the ‘70s when reprints were few and far between. I am a fan of the classic newspaper strips and back then, you rarely saw them, or else they were in small paperback size. (I fondly recall the Dragon Lady Press and Blackthorne books of the ‘80s.) However, there is one classic series I am writing about that I have yet to see reprinted in America: the Saunders/Overgard years of Steve Roper & Mike Nomad. I know The Commercial Appeal [in Memphis, Tenn.] carried it (my ex-wife lives in Memphis so I did see it there when I visited the city) but not sure what years it was there.

 

 I grew up in Toledo, Ohio, where Allen Saunders wrote the Roper strip, along with Mary Worth and Kerry Drake (both of which have had reprints published). I discovered it back in 1977 and clipped it every day. It was neat knowing that my favorite comic was being written mere miles from my home, and in the 1980s I was lucky enough to visit Allen's son John at his downtown Toledo office after he replaced his retired and deceased father on the strips, to discuss my love of the Mike Nomad character. (He says that Mike Nomad was modeled after a Marine in a Marine Corps magazine, but I really think the Mike Nomad of 1956 sure bears a strong resemblance to actor Jeff Chandler.) 

 

As a cartoonist, my dream was to write and draw the Roper/Nomad strip (and nearly every comic I created was in some way inspired by the strip. In my own comic book Breakneck Blvd. for Slave Labor, I envisioned Pall Blighter as a gay Mike Nomad).

 

 My point is that with all the classics being reprinted, I think Steve Roper and Mike Nomad are due their own reprint series. I admit that William Overgard's early comic-book work was somewhat crude, but his work on Steve Roper beginning in 1954 (along with Nomad's subsequent introduction in 1956) was the high point of adventure strips. Allen and John Saunders’ scripts were oh-so-literate and very topical as they dealt with contemporary con games throughout the 1950s into the 1980s.

 

 I have been tempted to write to some editor at Fantagraphics or IDW or some other publisher to appeal to their sensibilities and do the Roper/Nomad strip justice. Do you have any interest or familiarity yourself with the strip? (I remember Sergio Aragones telling me at a con about reading the strip in a Mexican paper in the ‘60s and the Hernandez Brothers claiming to be fans.)  Do you think there would be any interest from any publisher? Do you think I would be wasting my time trying to appeal to any editors?

 

Sorry to ramble on so, but I am looking forward to your point of view and pick your brain if you too are familiar with the strip.

 

The Captain responds: How could I not be, Tim? I grew up in Memphis, and the Li’l Capn loved comic strips so much he cut all of them out of The Commercial Appeal (and the now-defunct Memphis Press-Scimitar) and glued them into individual notebooks. Alas, I threw those all away when paperback collections of my favorite strips began appearing, but I remember Steve Roper & Mike Nomad quite vividly.


Actually, what I remember was wondering why the strip was named Steve Roper & Mike Nomad when I never saw this Steve Roper person. In fact, I remember wondering if it was some sort of in-joke for long-time readers, like a second identity for Nomad when he went undercover. Which he never did. Nor did he seem bright enough to do anything of the sort. But I was young, and probably none too bright myself.

 

Anyway, I know that Chris Ryall of IDW often reads this column, so I’m hoping he’s reading now and has plans for Steve Roper. And it wouldn’t hurt to write him, Tim, or Mike Richardson at Dark Horse, or Terry Nantier at NBM Publishing. They’re all hip-deep in newspaper reprints, and an inquiry might inspire them to check into the strip. I hope so, because I’d still like to know who this Steve Roper dude is.

 

We’ve room for one more question about comic strips, so here’s one from Phil Wagner of Arlington, Texas.

 

Dear Cap: While reading your article in CBG #1687 about the current run of reprint volumes that are now becoming available, I noticed the praise you were lavishing on the upcoming books reprinting the classic Prince Valiant and Flash Gordon comic strips, and I had to ask if you have been keeping up with the current Prince Valiant comic strip, which has been featuring a fanboy crossover (at least for this fanboy of the classic King Features adventure comic strips) with Flash Gordon.  And, if you have, what has been your take on this unlikely team-up?

 

The Captain responds: My local paper doesn’t carry Prince Valiant, but I’m familiar with the subject as it has Legionnaires on my website swooning in fanboy ecstasy. Because, as you state, it is exactly the sort of dream crossover that would make any fanboy or fangirl squeal like a robot being karate chopped by Magnus, Robot Fighter. So what do you think is my reaction to such a thing coming into existence?

 

(Hint: “Squeeeeee!”)

 

Andrew “Captain Comics” Smith has been writing professionally about comics since 1992, and for Comics Buyer’s Guide since 2000.

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Lee Houston, who created "Hugh Monn, Private Detective," has another title out from Pro Se Press. Looks like "Project Alpha" has a superhero-y flavor, and deserves our support! Here's the press release:

From Pro Se Press

June 3, 2012

Pro Se Productions, a leader in New Pulp, announces its latest title from Pro Se author Lee Houston, Jr.!

From the creator of Hugh Monn, Private Detective, comes PROJECT ALPHA!  A tale of cosmic proportions centered on a man with great power suddenly thrust upon him and the fate of two worlds on his shoulders.

“Although we’ve dabbled in this arena a bit with previous works,” Tommy Hancock, Editor in Chief and Partner in Pro Se, stated today, “We are extremely pleased to announce our first novel that is squarely set in the Super Hero side of New Pulp!  Not only that, but it has been written by one of Pro Se’s shining stars, Lee Houston, Jr.!  This project, most definitely a labor of love of Comics, especially the Silver Age, is something special to Lee and Pro Se is proud to be able to share this truly awesome work with the world.”

PROJECT ALPHA from Lee Houston, Jr. is a prose love letter to the wonder, magic, awe, and power of Silver Age Comics!

The once peaceful planet of Shambala is on the verge of extinction. A menace of their own creation now considers himself the high and mighty ruler of all, determined to have the realm of his dreams regardless of the cost to others.  

Now the scientist responsible for the danger seeks to perform the experiment again on another world. But this planet is home to a far more primitive culture than his own. 

Even if he is successful, can ALPHA save Shambala before it's too late? 

Lee Houston, Jr. presents an incredible new hero embarking on an amazing adventure that will push him to the limits of his newfound abilities and beyond! 

Available in print from Amazon at http://www.amazon.com/Project-Alpha-Lee-Houston-Jr/dp/1477572937/ref=sr_1_1?ie=UTF8&qid=1338680953&sr=8-1 and  www.prosepulp.com! Coming Soon as an Ebook!

PROJECT ALPHA by Lee Houston, Jr.!  Cover by Marc Guerrero and Design and Format by Sean Ali!  New From Pro Se Productions! Puttin' The Monthly Back into Pulp!

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Comics for 13 June 2012

ADVENTURE TIME FINN VS ICE KING PX T/S
ALPHA GIRL #3 (MR)
AMAZING SPIDER-MAN #687 ENDS
AMAZING SPIDER-MAN IN MOTION POSTER
AMAZING SPIDER-MAN MOVIE #2
AMERICAN VAMPIRE LORD NIGHTMARES #1 OF 5 (MR)
AVENGERS #27 AVX
AVENGERS ASSEMBLE #4
AVX VS #3 (OF 6)

BAD MEDICINE #1 REG ED
BAD MEDICINE #2
BATGIRL #10
BATMAN #10
BATMAN AND ROBIN #10
BATMAN ARKHAM UNHINGED #3
BATTLE SCARS TP
BATWOMAN HC VOL 01 HYDROLOGY
BEFORE WATCHMEN SILK SPECTRE #1 (OF 4) (MR)
BETTY & VERONICA DOUBLE DIGEST #202
BIRDS OF PREY TP VOL 01 END RUN
BOYS #67 (MR)
BOYS TP V 11 OVER HILL W/T SWORDS OF A 1000
BTVS SEASON 9 FREEFALL #10
BULLETPROOF COFFIN DISINTERRED #5 (OF 6) (MR)

CAPTAIN AMERICA #13
CAPTAIN AMERICA AND HAWKEYE #632
CAVEWOMAN BUNNY RANCH ONE SHOT
CLASSIC MARVEL FIG COLL MAG #174 ARACHNE
CLAUDIO ABOY VOLUPTUOUS SC (MR)
COBRA ONGOING #14
CONAN THE BARBARIAN #5

DANCER #2
DARK TOWER GUNSLINGER WAY STATION PREM HC
DC COMICS PRESENTS SUPERMAN ADVENTURES #1
DC SUPERHERO FIG COLL MAG #108 MERA
DC SUPERHERO FIG COLL MAG SPECIAL SWAMP THING
DEADPOOL #56
DEATHSTROKE #10
DEMON KNIGHTS #10
DICKS COLOR ED #5 (MR)
DUNGEONS & DRAGONS CLASSICS TP VOL 03

ELRIC THE BALANCE LOST TP VOL 02
ESSENTIAL SPIDER-MAN TP VOL 11

FAMOUS MONSTERS OF FILMLAND #262
FANTASTIC FOUR #607
FATHOM VOL 4 #6
FLASH GORDON ZEITGEIST #5
FLESH & BLOOD SC VOL 02 (MR)
FLESK PRIME HC
FRANKENSTEIN AGENT OF SHADE #10

GREEN LANTERN #10
GREEN LANTERN THE ANIMATED SERIES #3
GRIFTER #10

HALO FALL OF REACH INVASION #4 (OF 4)
HONEY WEST #6

INCORRUPTIBLE #30
INCREDIBLE HULK #9
INVINCIBLE #92

JUSTICE TP

KEVIN KELLER #3
KIRBY GENESIS CAPTAIN VICTORY #5
KISS #1
KNIGHTS OF THE DINNER TABLE #187

LADY DEATH ORIGINS CURSED #3 (OF 3) (MR)
LEGION LOST #10

MARVEL UNIVERSE ULT SPIDER-MAN COMIC READER 1
MARVEL ZOMBIES DESTROY #3 (OF 5)
MASSIVE #1
MEGA MAN #14
MIGHTY THOR #15
MIND THE GAP #2
MISTER TERRIFIC TP VOL 01 MIND GAMES
MMW MARVEL TEAM-UP HC VOL 02
MU AVENGERS SPIDER-MAN AND AVENGERS DIGEST TP
MU ULT SPIDER-MAN GREAT POWER SCREEN CAP DIGE
MYSTERIOUS WAYS TP

NIGHT OF 1000 WOLVES #2 (OF 3)

PANTHA #1
PLANETOID #1
PRINCE VALIANT HC VOL 05 1945-1946

RAVAGERS #2
RED SONJA WITCHBLADE #4
RESURRECTION MAN #10
RICHIE RICH #5

SAGA #1 5TH PTG (MR)
SAGA #3 2ND PTG (MR)
SAUCER COUNTRY #4 (MR)
SCARLET SPIDER #6
SECRET HISTORY BOOK 20 (MR)
SEVEN SOLDIERS OF VICTORY TP VOL 02 (OF 2)
SHADE #9 (OF 12)
SIXTH GUN #23
SKULLKICKERS #15
SPIDER-MAN GRAPHIC NOVELS HC
SPIDER-MAN SPIDER HUNT TP
SPIDER-MEN #1 (OF 5)
SPONGEBOB COMICS #9
STAR WARS KNIGHT ERRANT ESCAPE #1 (OF 5)
STEED AND MRS PEEL #6 (OF 6)
STITCHED #5 (MR)
STRAIN #5 (OF 12) (MR)
SUICIDE SQUAD #10
SUPERBOY #10

TEENAGE MUTANT NINJA TURTLES COLOR CLASSICS 2
TEENAGE MUTANT NINJA TURTLES MICRO SERIES TP
THE LONE RANGER #6
THE SPIDER #2
THIEF OF THIEVES #1-4 4TH PTG
TINY TITANS GROWING UP TINY TP
TRANSFORMERS MORE THAN MEETS THE EYE TP VOL 1
TRANSFORMERS ROBOTS IN DISGUISE ONGOING #6

ULT COMICS SPIDER-MAN BY BENDIS PREM HC VOL 02
ULTIMATE COMICS X-MEN #13
ULTIMATE SPIDER-MAN OMNIBUS HC VOL 01
UNCANNY X-FORCE #26
UNTOLD TALES OF PUNISHER MAX #1 (OF 5)

VAMPIRELLA #18
VOLTRON YEAR ONE #3

WALLY WOODS LUNAR TUNES SC NEW PTG (O/A) (MR)
WARLORD OF MARS #18 (MR)
WARRIORS OF MARS #3 (MR)
WHY DOES BATMAN CARRY SHARK REPELLENT SC

X-MEN #30
X-MEN LEGACY #268 AVX

ZORRO RIDES AGAIN #10 (OF 12)

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

 

May was a big month for DC Comics, and it saved some of the best for last.

 


The first collections of DC’s New 52 – the massive re-launch of the publisher’s entire line of superhero titles, which took place last September – arrived in May, with predictable big titles like Batman, Justice League and Wonder Woman leading the pack. But nestled among all those superstars was a trade paperback of a surprise hit titled Animal Man.

 

12134185476?profile=originalAnimal Man was created in the mid-1960s, a B-level superhero named Buddy Baker, who could take on the powers and abilities of any animal or combination of animals. He wore a garish orange-and-blue costume and only appeared 11 times in his first 20 years – only five times as a headliner. In the 1990s famed writer Grant Morrison was given free rein on the character in DC’s mature-readers line Vertigo, and wrote Animal Man as an everyman who happened to have super-powers, emphasizing his role as father and husband, and his interests in animal rights and vegetarianism. It also emphasized horror and utter strangeness, with Buddy Baker becoming a sort of mystical avatar of the animal kingdom, one who actually met his creator – i.e., Morrison – and became aware that he was a comic-book character.

 

That title eventually died, but all of Buddy’s weird past is represented in his new book, at least in spirit. The new Animal Man is written by Jeff Lemire, who also writes two other horror titles, the post-apocalyptic Sweet Tooth and the more superhero-y Frankenstein, Agent of S.H.A.D.E.  Once again Buddy is an everyman hero, once again his role as a family man is emphasized, and once again “Animal Man” is a horror book.

 

And in regard to that last, Lemire has really made a bloody splash. Buddy is facing something horrible and ancient that is killing the animal kingdom from within, called The Rot. But worse, the point man in this fight isn’t a man at all – it’s his five-year-old daughter Maxine, which means that Buddy’s entire family is in danger, which includes wife Ellen and nine-year-old son Cliff. From the first issue on, Buddy and his clan are on the run from The Rot, a grotesquely drawn trinity that can revive dead animals, possess humans and make flesh run like water.

 

Part of what makes this book so impressively frightening is artist Travel Foreman, who can render tranquil scenes of charming domesticity and assaults by zombie animals with equal skill. Add that up and you can see why this book has been a critical hit and a sales surprise, and why Animal Man Volume 1: The Hunt ($14.99), which collects the first six issues, was rushed into print.

 

Meanwhile, DC debuted three new titles recently aimed at three different audiences.

 

12134185497?profile=originalBatman Incorporated #1 simply picks up where the “old 52” title of the same name left off, with Batman building an army of Bat-people around the world to fight something called Leviathan. That’s a lot of fun, and riffs off old Batman stories from the 1950s and 1960s, which introduced “El Gaucho” as the Batman of Argentina, “Knight and Squire” as the Batman and Robin of England, and so forth. But equally fun is Batman’s relationship with the current Robin, his actual son via Ra’s al Ghul’s daughter Talia, who was trained as a master assassin and chafes under the Dark Knight’s tutelage. This book, I think, is aimed at Batman fans and traditional comics fans, who skew older.

 

12134186081?profile=originalRavagers #1, on the other hand, seems designed for a teenage audience, since it stars teenagers and features tons of teenage angst. It stars an eclectic mix of teens, some revamped from old Teen Titans and Gen13 comics (Beast Boy, Terra, Fairchild), and some brand new. These super-powered kids are on the run from the mad-scientist club called N.O.W.H.E.R.E., which wants to do the usual scientific experiments on them, a scenario which I’m afraid doesn’t rise above cliché. I didn’t much care for it, but then again, I’m not a teenager.

 

12134184889?profile=originalFinally, and oddly, I really enjoyed Superman Family Adventures #1, which is aimed squarely at children. It stars simple, cartoon versions of Superman and his many friends, not just from the Daily Planet but also Supergirl, Superboy, Krypto the Super-Dog and – introduced in this issue – Furry the Super-Mouse. The story may be simplified for children, but it isn’t dumb, and I can well imagine parents reading Superman Family to their pre-schoolers and enjoying it just as much as the kids.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Last month (Sorry about that folks, I (anacoqui) have been much too busy!), I started a series on the 100 greatest comic book characters of the ‘30s and ‘40s. I’ve been progressing through the list alphabetically because, quite frankly, it’s hard enough to narrow the list down to 100 without trying to rank them in order as well. So here’s the second half of the hot 100, starting with the letter “L.”

51. Lady Luck (Quality, 1940): I’m stretching the definition here a little. Not the definition of a great character. Lady Luck, who was created by Will Eisner and wore a distinctive green costume and veil, certainly qualifies as one of the greats. No, I’m stretching the definition of comic book. Lady Luck served as the Spirit’s back-up feature in his Sunday supplement, something that straddled the line between a comic strip and a comic book. I’m choosing to count it among the latter so that I can include the Lady and the fella later on.

12134164275?profile=original52. Lex Luthor (DC, 1940): Luthor didn’t spring fully formed from the imaginations of Superman creators Shuster and Siegel. There was a prototype for the character early on who wasn’t bald. Plus, he started out as little more than a gang boss in prison gear, not the manipulative mastermind that we’ve come to know. Some characters are born great while others grow into their greatness and Luthor certainly fits the latter category. He’s been recognized as Superman’s greatest foe and as one of the smartest villains in history for decades.

12134164862?profile=original53. Little Dot (Harvey, 1949): As I’ve mentioned time and time again, comic books aren’t all superheroes- even if that’s the association most people draw today. Harvey had a lot of success with their line of humorous kids’ comics. Little Dot, who had a fascination with dots, was one of their headliners. Her tales were funny and cute and I remember enjoying them years later when I was a kid.



54. Lois Lane
(DC, 1938): She’s Clark Kent’s co-worker, Superman’s girlfriend and an unwitting participant in one of comics’ oddest love triangles. Yet she’s so much more 12134164901?profile=originalthan that. She’s an intrepid reporter and a prize-winning journalist. She’s dedicated, hardworking and occasionally hardheaded. She’s an army brat with a chip on her shoulder. And she emerged from the shadow of Superman’s cape to star in her own comic book and to be co-featured in a television series.

12134165263?profile=original55. Mary Marvel (Fawcett, 1942): I shy away from including derivative characters so I surprise even myself by including both Captain Marvel Jr. and Mary Marvel. But then, Fawcett didn’t really create derivative characters. Mary became so much more than a female version of Captain Marvel. She brought welcome joy and innocence to the genre as she starred in her own light-hearted adventures.

12134165870?profile=original56. Master Key (Harry “A” Chesler, 1940): Haven’t heard of him? That’s okay. Sometimes cool characters come from unexpected places. Harry “A” Chesler was the man behind many a C-list comic book in the Golden Age but he also uncovered a few diamonds in the mine. Similar to most Golden Age heroes, the Master Key was a wealthy playboy who received superpowers through a scientific experiment gone awry. In this case, he had super-vision. However, unlike other heroes, the Master Key eschewed a costume. He fought crime while smartly dressed in a white hat and tuxedo. And he used his vast resources to travel the globe, finding adventure in every corner of the world.

12134165289?profile=original57. Merry, Girl of 1000 Gimmicks (DC, 1948): She’s not as well known as her brother Sylvester, who became the patriotic hero, the Star-Spangled Kid. But when superheroes waned in the late ‘40s, Merry picked up a thousand toys and trinkets to become the Girl of 1000 Gimmicks. She became the Star-Spangled Kid’s partner before supplanting him in the strip and starring in her own adventures.

12134166089?profile=original12134166698?profile=original58. Miss America (Quality, 1941)
59. Miss America (Marvel, 1943): Two separate heroines wore this moniker and both are worthy of this list. The first is Quality’s patriotic heroine, Joan Dale. Joan received her powers from the Statue of Liberty in a dream, not unlike King Arthur receiving his sword from the Lady of the Lake. She fought evil in the pages of Military Comics and has been revived in recent decades by DC Comics. Marvel created their own Miss America two years later. Madeline Joyce started out as a back-up feature in Marvel Mystery but graduated to her own title in 1944, leading the charge the post-war boom of super-heroines

12134167478?profile=original60. Miss Fury (Marvel, 1941): Like Lady Luck, Miss Fury strode the line between comic strip and comic book, appearing in both formats. Originally named the Black Fury, Miss Fury was created by Tarpe Mills making her own of the few (and likely the first) female comic book character created by a woman. She was wealthy socialite, Marla Drake. She wore a skintight black costume. And like a lot of her contemporaries, she fought crime without the benefit of superpowers.

Side-bar: The line between comic strips and comic books seems set in stone today when collections of strips like Foxtrot or Calvin & Hobbes aren’t even displayed in the same section of a bookstore as Batman. But that wasn’t always the case. Comic books started out by collecting and reprinting comic strips. Some of the most popular books continued to feature comic strip stars for years. Plus, it wasn’t unusual for characters or creators to move back and forth between the two formats. Technically, they don’t count for this list of comic book characters. But, truthfully, they had a huge presence in and influence on the comic books of the time. So I tip my cap to Dick Tracy, Flash Gordon, The Phantom, Pogo, Prince Valiant, Little Orphan Annie and all the rest.

12134167883?profile=original61. Miss Masque (Nedor, 1946): Marvel wasn’t the only company to enjoy the post-war boom in female heroes. Nedor had already had success with The Woman in Red, who they introduced as one of the first female heroes back in 1940. But in 1946, they perfected the formula with Miss Masque. Diana Adams wore a sporting hat, a black mask and a short red dress. She quickly became one of Nedor’s most popular characters and co-starred in America’s Best Comics with the Black Terror and the Fighting Yank.

12134168090?profile=original62. Mr. Mind (Fawcett, 1943): Good villains are hard to find. In this case quite literally. Mr. Mind is a two-inch worm. He’s an alien of incredible intelligence and, in some stories, telepathic abilities. Captain Marvel heard Mr. Mind’s voice years before he discovered the truth behind this new nemesis. Mr. Mind worked through a cadre of minions to make the Captain’s life miserable and was the mastermind behind one of comics’ first super-villain teams, the Monster Society of Evil.



63. Mr. Mxyzptlk
(DC, 1944): Comic book writers quickly realized that they couldn’t put super strong villains up against Superman. It was no match. So they went the other way. Superman faced a legion of tricksters and jokesters 12134168484?profile=originalwho toyed with his mind and forced him to think his way out of a problem. I could have included the Toyman or the Prankster but the best of the bunch is clearly the multi-dimensional imp, Mr. Mxyzptlk.

12134169058?profile=original64. Moon Girl (EC, 1947): Moon Girl was one of the last superheroes created in the Golden Age. She was a new adventure hero for fledgling EC. However, she couldn’t fight the rising tide of romance comics and was replaced after only a couple of issues. However, championed by historians like Tricia Robbins, Moon Girl has remained a beloved character.


65. Nelvana of the Northern Lights
(Hillborough, 1941): Andy Dingle was inspired to create Nelvana by the native stories of the Inuit (aka
Eskimos). He introduced her at the small Canadian company Hillborough which was eventually bought by the larger publisher Bell. Dingle and his character were part of the
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move and Nelvana became one of Canada’s most popular and enduring figures. John Byrne cited her as an influence in his creation of the Alpha Flight character, Snowbird.

12134170056?profile=original66. Patsy and Hedy (Marvel, 1944): Marvel had a minor hit with this comedy duo in the late ‘40s. They were like Betty & Veronica, but out from Archie’s shadow. They were occasional rivals and frequent friends, planning parties and fighting over boys. Their stories are witty and fun. Patsy also enjoyed a second career as the superhero and Avenger, Hellcat, after Marvel brought her back in the 1970s.

12134169899?profile=original12134171061?profile=original67. The Penguin (DC, 1941)
68. The Penguin (Bell, 1943): Once again, there are two characters of the same name but this time, they’re nothing alike. The first Penguin is the famous Batman villain. Oswald Cobblepot baffles Batman with trick umbrellas and other gimmicks. He also occasionally and famously teams up with the Joker. The second Penguin is an obscure Canadian hero by Andy Dingle (who also created Nelvana). The Penguin fought crime in a mask and tuxedo. However, fans never knew his real identity and part of the fun was trying to figure out which character running away from trouble was really the Penguin doubling back in disguise.

12134171489?profile=original69. Phantom Lady (Quality, 1941): Phantom Lady might hold the record for having her adventures recorded by more publishers than any other. She started out at Quality in 1941. When Quality stopped publishing her adventures, Jerry Iger took the feature to Fox where she became infamous for her sexy covers. She appeared at Ajax in the ‘50s, at Charlton in the ‘60s and at AC in the ‘70s. In recent decades, she’s been the property of DC Comics who acquired her rights when they bought the Quality stable in the mid-‘50s.

12134172454?profile=original70. Plastic Man (Quality, 1941): Jack Cole created one of comics’ most enduring characters when he combined comedy and superhero in the plastic personality of Eel O’Brian.

71. Professor Calculus (Casterman, 1944): The absent-minded professor has been a staple of fiction for a long, long time. One of the best examples can be found in
Tintin’s adviser, Professor Calculus. The Professor may be brilliant but he’s easily
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distracted, more easily confused and most often a source of consternation to friend and foe alike.

72. Pyroman (Nedor, 1942): Research student Dick Martin found a way to store electric current in his body. He was falsely accused and wrongly convicted of murder. After surviving the electric chair, Martin fought crime as
the superhero Pyroman. Although he wasn’t one of the Nedor’s big three characters, Pyroman was a trailblazer. He was one of the first heroes
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to fly and to shoot beams from his hands- abilities that would become prevalent in the atomic age of comics.


73. The Ray
(Quality, 1940): The original Ray appeared in an all-yellow costume with a pointy hat and a star-shaped frill. Hey, at least he wasn’t 12134173097?profile=originalcalled The Whizzer. He was able to change into a light ray- a power he gained due to exposure to sunlight and lightning at the same time. He fought crime for Quality Comics and has inspired several legacy characters at DC.


74. Red Skull
(Marvel, 1941)
12134174254?profile=original12134174465?profile=original75. The Riddler (DC, 1948): They’re two of the greatest villains, but they couldn’t be more different. The Red Skull is the face of evil. He’s a Nazi scientist who survived an accident that removed the skin from his head and turned his skull red. He’s relentless and humorless, haunting Captain America and other Marvel heroes for over 70 years. The Riddler is an enigma. He’s a criminal, though he seems more interested in crime as a game- a way to match wits with cops, superheroes and especially Batman.

12134174495?profile=original76. Robin (DC, 1940): The original sidekick, Robin is one of the great characters in comic books. Trained in the circus. Orphaned as a young boy. Taken in as a ward by Batman. Trained to fight crime. Robin led the kind of life that many a young boy could envy. More than that, Robin always seemed to have a smile on his face as he socked the latest crook. Fighting crime was a lark and the reader could appreciate the joy of being a superhero alongside Robin.

Sidebar: DC described Robin as “the character find of 1940” and they were right. Robin is one of the most imitated characters other than Superman himself, inspiring a legion of kid sidekicks. Some deserve their place on this list (Bucky). Others were so integral to the main hero that they were included as part of the same entry (Kitten). But most were simply minor versions of minor heroes. But, for a while, every hero needed a little kid trailing after him. So give a pat on the head to Dan the Dyna-Mite (TNT), Davey (Magno the Magnetic Man), Dusty the Boy Detective (Shield), Pinky (Mr. Scarlet), Roy the Superboy (Wizard), Sandy (Sandman) and Toro (the Human Torch).

12134175081?profile=original77. Sandman (DC, 1939): A lot of different characters have claimed the moniker of the Sandman but the first comic book character to do so was Wesley Dodds. He wore a business suit, a fedora and a gas mask as he fought crime with a gas gun that emitted knockout gas. Later one, he was transformed into a more traditional superhero but it’s the distinctive original look that has persisted over the decades.

12134176060?profile=original78. Scrooge McDuck (Dell, 1947): The Walt Disney empire was built on cartoon serials but one of their most well known characters made his debut in comic books. Carl Barks introduced Donald’s rich uncle in 1947. The world’s richest duck has starred in hundreds of his own comics. He has also joined Donald in movies and on television. Scrooge’s money bin is instantly recognizable and he continues to rank highly on Forbes’ annual list of the richest fictional characters.



79. Senorita Rio
(Fiction House, 1942)
12134175894?profile=original80. Sheena, Queen of the Jungle (Fiction House, 1938): They’re mostly forgotten 12134176292?profile=originalnow but Fiction House was one of the more prominent publishers of the Golden Age. They specialized in adventure anthologies like Jungle, Fight, Planet and Wings. Sheena was one of their biggest characters. A female version of Tarzan, she started in Jumbo Comics before starring in a title of her own. She was also a hit on both sides of the Atlantic, proving as popular with the troops in Britain as with the kids back home. Senorita Rio, though not as well known, was another great character. She was a secret agent and adventurer who used her Hispanic background to infiltrate fascist elements in Central and South America. She stands in the middle of a proud line of adventurers from Zorro to Indiana Jones.

Sidebar: Sheena has always seemed like a character that should have debuted in pulp novels. In the early days, there was a lot of crossover between the two formats. Pulp heroes such as Doc Savage, Green Hornet and the Shadow starred in comic books. Many comic characters were influenced and inspired by these pulp stars. Some were fairly direct copies, such as Marvel’s Angel who was clearly based on The Saint. Others were a little more original. In either case, pulps and comics were as close as cousins in the ‘30s and ‘40s.

12134177260?profile=original81. The Shield (MLJ, 1940): This patriotic hero was one of MLJ’s biggest stars before the company transitioned to teen humor superstar, Archie Andrews. The first Shield was Joe Higgins. The front of his costume looked like a shield. He also wore stars and stripes on his gloves and boots. He eventually picked up a sidekick named Dusty the Boy Detective. The Shield has made periodic appearances whenever Archie has decided to bring back their superheroes.

12134177473?profile=original82. Skyman (Columbia, 1940): Some of the most interesting characters of the Golden Age came from the lesser publishers like Columbia. Skyman wore a blue cape and cowl. He had a red tunic and a yellow symbol that looked like a three-handed clock but which was supposed to be a plane’s steering column. He bridged genres between aerial adventure and superhero and could often be seen swinging out of an airplane on a jump-line.

 


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83. Slam Bradley (DC, 1937): Jerry Siegel and Joe Shuster are, of course, most associated with Superman but they created several other characters for DC including Doctor Occult and Slam Bradley. Bradley was a hard-boiled detective straight from the pulp novels and film noir movies. His adventures were fast-paced and full of action, which is fitting considering his name.

12134178859?profile=original84. Solomon Grundy (DC, 1944): DC took a name from a children’s nursery rhyme and turned him into one of their most interesting villains. Grundy is a creature of the swamp. He’s big. He’s huge. He’s only partially sentient. And he’s an indefatigable foe for Green Lantern, Batman, Starman and a host of other heroes. He was even name-checked by the Crash Test Dummies in their ‘90s hit, Superman’s Song.


85. The Spirit
(Quality, 1940): Denny Colt is just your average, ordinary gumshoe detective. Except for the fact that everyone thinks he’s dead. And that he wears a mask to keep up the presence. And that he lives in a
cemetery. But the real star of The Spirit was writer/artist Will Eisner. He brought whimsy
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and ingenuity to the strip that had never been seen before or, arguably, since.

12134179495?profile=original86. Spy Smasher (Fawcett, 1940): Spy Smasher was one of Fawcett’s original heroes. Debuting in Whiz Comics #2 (there was no #1), he appeared alongside Captain Marvel and Ibis the Invincible before receiving his own title in 1941. After World War II, he changed his name to Crime Smasher and continued his war against evil at home.


87. Starman
(DC, 1941): The first Starman, Ted Knight, harnessed the energy of the stars through a gravity rod that allowed him to fly and shoot energy blasts. He wore a red costume with a yellow
star which, when worn as a T-shirt, elicits a lot of comments about whether or not you support communism (trust me, I speak from experience on this one).
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Sidebar: DC is easily the publisher with the most entries on this list. That stands to reason: they are the company behind Batman, Superman, Wonder Woman, Green Lantern and Flash. However, the fame of great heroes rubbed off on lesser characters who appeared in the same titles. Plus, many of those characters continue to be a part of DC’s continuity. today They may be more familiar than other entries, but that’s because of their association and not because of their inherent quality. Even so, they’re worth a nod. Stand up and be counted, Guardian, Johnny Quick, Manhunter, Vigilante and all the rest.

12134180255?profile=original88. Stuntman (Harvey, 1946): When they returned from service in World War II, Joe Simon and Jack Kirby took one last shot at creating a superhero and came up with one of their best. Stuntman was similar to a grown-up Robin. He was a circus performer, trapeze artist and movie stuntman. He had no actual powers but he used his peculiar skills to fight crime. However, the era of superheroes had passed and Simon & Kirby soon transitioned to romance comics like Young Love.

12134180086?profile=original89. Sub-Mariner (Marvel, 1939): Bill Everett created the king of the seven seas for Marvel in 1939. Namor the Sub-Mariner was a royal rogue. He was the king of Atlantis whose objectives didn’t always align with the surface world. His fights with the Human Torch were famous as one of the first comic book crossovers in history. However, he soon recognized that Hitler was a threat to everyone and allied himself with Captain America and the Human Torch against the Nazis. Imperial, officious and arrogant, Namor has been one of Marvel’s most unpredictable characters for 70 years.

12134180855?profile=original90. Superboy (DC, 1945): Does he deserve a separate entry? Sure, why not? The adventures of Superman as a young boy in Smallville proved to be a popular idea. Superboy took over More Fun comics, landed in his own eponymous title and eventually gave rise to the futuristic Legion of Super-Heroes. More recently, he’s starred in a long-lasting television series.



12134181085?profile=original91. Superman
(DC, 1938): The first and greatest superhero. Superman is Kal-El, a young boy sent to Earth in a rocket from a world about to be destroyed. Superman is Clark Kent, the adopted son of American farmers. His alien origin gives him strange abilities on our world: the ability to jump, to fly, to run fast, to stop a speeding bullet, to see through objects and more. He’s the American immigrant. He’s every boy who wished to be great. He’s a true original.

12134181654?profile=original92. Tawky Tawny (Fawcett, 1947): He’s a big talking tiger. That’s it. But by befriending Captain Marvel and the rest of the Marvel family, Mr. Tawky Tawny earned his place in comic book history. Lots of heroes had comic sidekicks and companions. But few of those companions were as interesting and individual as a big talking tiger.

12134182060?profile=original93. Thomson and Thompson (Casterman, 1934): Herge didn’t invent the bumbling police detective. The Keystone Cops had been running around for years. But Thomson and Thompson are perfect representatives. They think they’re brilliant sleuths while the rest of us recognize them as dupes. They finish each other’s sentences in odd and often contradictory ways. But they sometimes stumble on the right answer after all. They were wonderful additions to the adventures of Tintin.

12134182259?profile=original94. Two-Gun Kid (Marvel, 1948): As I kid, I loved visiting my grandparents’ farm. One reason was that my brother and I could read the ‘50s westerns that my dad and his brothers had read when they were kids. Kid Colt, the Rawhide Kid and the Two-Gun Kid were exciting heroes who starred in heart-pounding adventures. The Two-Gun Kid was recognized by his black hat and spotted vest.

12134182476?profile=original95. Uncle Sam (Quality, 1940): The American Icon predated comics by at least a century but in the patriotic fervor of the pre-war period, Quality turned him into a superhero. He was a natural. Uncle Sam pulled up his sleeves and joined the fray, punching German and Japanese soldiers with ruthless efficiency.

96. Vandal Savage (DC, 1943): A superhero without a villain is just a guy in a silly costume. A great super-villain- someone who is worth fighting, someone who needs to be stopped for the sake of the world- is invaluable. Vandal Savage is an 12134183066?profile=originalimmortal, born long before humans settled down and became civilized. He sees other people as tools to be used. And he’s a master tactician, often playing a long game. As a foe for Green Lantern and then as one of the ringleaders of the Injustice Society, Vandal Savage was one of the greatest villains of any age.

12134183658?profile=original97. Venus (Marvel, 1948): As previously mentioned, Marvel created a lot of female characters in the late ‘40s. Venus is arguably the best of them. She’s appeared in a number of different incarnations over the years. Sometimes, she’s actually the goddess Aphrodite. Sometimes, she’s related to the goddess in another way. But, in any incarnation, she’s both beautiful and powerful.



98. The Vision
(Marvel, 1940): Marvel recycled a lot of names from Golden Age characters when building their Silver Age continuity. Few of them were worth 12134184064?profile=originalremembering. But this Jack Kirby creation stands out. Also known as Aarkus, the Vision was an other-dimensional being. He was a law enforcement officer accidentally stranded on our Earth. He was also able to appear and disappear in a cloud of smoke. His alien appearance was unique for the era.

12134184097?profile=original99. White Streak (Novelty, 1940): The White Streak’s moniker is a bit of a misnomer. He wears red and blue in his earliest appearances and shoots red beams, not white ones, from his eyes. Eventually, Novelty corrected their error and he changes to a white tunic on later covers. But that little inconsistency isn’t what makes this character remarkable. Rather, his powerful eye-beams and robotic like appearance made him a visually interesting character and a prototype for many who follow.

12134184274?profile=original100. Wonder Woman (DC, 1941): She’s the greatest comic book heroine of all-time. Created by William Marston as a model for young girls, Wonder Woman is an interesting amalgam. She’s a foreigner from Paradise Island yet also an American patriot. She’s a super strong adventurer yet also an advocate for peace. She’s genuinely compassionate yet occasionally aloof. Far from being a weakness, these inconsistencies are part of her lasting allure. As Walt Whitman said, “Do I contradict myself? Then I contradict myself. I am large. I contain multitudes.” Likewise, Wonder Woman is a complex character who has successfully molded herself into a role model and an icon for successive generations of young girls.

Final sidebar: Well, that’s my list. I’m sure yours would be different. Perhaps I chose too many obscure and forgotten heroes for your taste (speaking for myself, I could have picked even more as I have a soft spot for oddballs and unknowns). Maybe you would have preferred fewer superheroes (what can I say, that was by far the most popular genre of the era). Maybe you would have liked more super-villains (you have an evil look about you). In any case, I’d love to hear your disagreements, disputes and suggestions. That’s part of what makes a list like this so much fun.

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Andrew A. Smith

Scripps Howard News Service

May 29, 2012 -- Award-winning book designer Chip Kidd loves design. And he loves Batman. And he loves comics. And he loves writing. Combine all that, and you get his first graphic novel, Batman: Death by Design (DC Comics, $24.99).

 

Kidd has written a couple of novels, several comic-book stories and some non-fiction books (two on Batman). But this was his first long-form comics work, and he described it in a phone interview as “a real learning curve.”


12134163274?profile=original“I came up with the title first,” he said. “Because I thought ‘What are people going to know, or think, that I’m good at?’ And the title had not been used before, which is pretty amazing. And so I sort of took it from there.

 

“I’ve lived and worked in New York City for 26 years, which is essentially Gotham,” he continued. “What have I seen day in and day out that I think is … architectural injustice? And one of the things was the destruction of the original Penn Station.”

 

That led Kidd to creating a Wayne Central Station in Gotham City, an equivalent to Penn built by Bruce Wayne’s father that’s about to be torn down due for various reasons – not the least of which is a hidden history about which the plot revolves.

 

“The thing about the destruction of the original Penn Station,” Kidd said, “is the only good that came out of it was that it created such an outcry that it helped start the historical preservation society in New York.  And … later on in the ‘70s they were talking about demolishing Grand Central Station and one of the chief figures that stood in the way of that … was Jackie Onassis. She literally led the fight to save it, and obviously did. So I wanted somebody like her to be a figure in this book.”

 

That led to Cyndia Syl, a preservation crusader who serves as foil, conscience and possible love interest for Bruce Wayne. But instead of resembling Jackie O, she vaguely resembles Grace Kelly – because, Kidd laughed, “you can do that in comics!”

 

Other familiar faces appear as well. Wayne’s features suggest Montgomery Clift. The Joker appears in a 1930s movie director’s outfit, and closely resembles the character played by Conrad Veidt in the 1928 movie The Man Who Laughs (appropriate, since that movie was a partial inspiration for The Joker.) And an architect named Garnett Greenside, son of the missing architect who built Wayne Station, is based on Kidd himself.

 

Given that the story is set in the 1930s, a lot of other pre-war influences add to the mix, from art deco to Fritz Lang’s Metropolis. Most important, Kidd said, was an early 20th century architect named Hugh Ferriss, who also influenced the groundbreaking Batman: The Animated Series.

 

“He was an architectural renderer in the ‘10s, ‘20s, ‘30s,” Kidd said. “His work is in MOMA [New York’s Metropolitan Museum of Art]. It’s mostly all in pencil and charcoal on paper, but incredible monolithic buildings. Very urban utopia of the time. Beautiful, beautiful, beautiful stuff.”

 

Obviously, for Kidd’s vision to work, he needed an artist of uncommon skill. DC found English artist Dave Taylor, who – like Ferris – also works in pencil, doing his own coloring and reproduction work to obviate the need for an inker. Kidd said Stewart was the perfect choice.

 

“He had, I think, a very generous temperament when it came to me giving visual direction,” he said. “And that really meant a lot. And Dave’s father was an architect, which is kinda interesting, because the whole architect-fathers-and-sons thing is very much a theme of the book.”

 

Taylor's strength in drawing buildings, no doubt a legacy of his father, was crucial for a story that revolves around architecture. And Stewart accented his mostly black-and-white work with muted colors, resulting in an appropriately retro look, like a faded duotone.

 

“There’s faint color throughout,” Kidd said of the final art. “It’s like a great old black-and-white movie.”

 

Since Death by Design is set in the 1930s, it obviously isn’t part of the current Batman’s history – today’s Dark Knight launched his career an ever-shifting and eternal “five years ago.” But Kidd isn’t concerned that his story is “out of continuity,” as they say, which means it’s unlikely his creations will see life in any form other than a sequel. He had a great time, which is reflected in a great story.

 

“They really let me pretty much do whatever we I want,” Kidd said of his experience, “because they said from the get-go look we know you’re a fan, and we know you’re really respectful of the character so we don’t have to worry about you doing something that the Batman character wouldn’t do or would be against his moral code.

 

“You know, I created like five, six characters,” he laughed, “and that’s pretty cool.”

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

FULL CHIP KIDD INTERVIEW

Captain Comics: You’re an award-winning book designer, you’ve written a couple of novels, done a couple of non-fiction books about Batman material. Are there other highlights I should be aware of?

Chip Kidd: I did DC: Mythology with Alex Ross, a Peanuts book, a book about Captain Marvel. In comics, three 8-page stories, two with Tony Millionaire, one with Alex Ross. I'm not sure you want all that.

CC: I'm just making sure you're not an off-Broadway playwright or something -- you've got a finger in a lot of creative pies. But this is your first long-form comics, right?

 

CK: Yeah, it was very much like starting over.

 

CC: Did you have to retrain yourself?

 

CK: Not re-train, train, period. I think the closest thing to it was writing the novels. The difference was I was given a finite page count for various reasons. As with most things like this, it’s like if somebody says to you, "Oh, write a thousand-word article on X," and you think "Well, how am I gonna think of a thousand words," and then you start and you get into it and all of a sudden you’re up to 1,200 and you haven’t really begun to say what you want to say. So it was that kind of thing. It was like "A 100-page Batman story? Really?" and then I kinda outlined it and set it up and I ended up squeezing certain scenes that were supposed to be four pages into one. So it was a real learning curve for me.

 

CC: But fun, right?

 

CK: Oh yeah. Amazing. It was pretty fantastic. It was a great opportunity.

 

CC: How did you come to work with Dave Taylor?

 

CK: He got involved because my editor, Mark Chiarello, at DC recommended him. And he recommended him for several reasons. He’s great at facial expressions, he’s great at buildings, both of which were going to be very important for this story, and he was available and willing to do it. I mean, this is three years out of his life.

 

And we worked together great. The only impediment is that he’s in Liverpool and I’m in New York.  But through e-mail and being able to send images pretty easily through e-mail, we talked a bit off over the phone at the beginning and then really it was e-correspondence. I think one of the main things that at first threw me a little bit is that once we got the whole thing established, he really wanted the entire script before he began in earnest to draw the story. That threw me a little bit because I wanted it to get started sooner. But I think he had a good point in that he wanted to know where it was all going and how it was going to end and really overall what all was going to be required of him.

 

CC: Sure, he'd want to know what he was building to, what visual themes he might want to use. But you're an artist, too. How did that work?

 

CK: I think I was given far more leeway as a writer in directing the visuals than is the usual DC process. I very much would say art-directed it.

 

CC: Was it easier working with another artist, or was there a clash of visions?

 

CK: It worked very well, because he had, I think, a very generous temperament when it came to me giving visual direction. And that really meant a lot. And Dave’s father was an architect, which is kinda interesting, because the whole architect-fathers-and-sons thing is very much a theme of the book. And, yeah, there would be times that he would deviate from the script but it was always for the right reasons. And that was very interesting to see.

 

CC: Now who’s being generous?

 

CK: But it’s true! It was like, "Wow."  And, not a lot, but a couple of times and a couple of key times.

 

CC: Can you give an example?

CK: The second double-page spread, where it’s the cityscape and Batman is sort of tethered on the grapple gun, and you can’t see the line and it looks like he’s flying, and it’s connected to the big old Wayne Central Station. While in my direction for that double-page spread Batman was supposed to very much dominate that picture. But instead Dave turned it around and made the city dominate and made batman a relatively tiny figure in it. And I think that was totally the right call. And to his credit that was a lot more work than doing a big double-page Batman figure and instead having to draw all those buildings. I think a lot of cartoonists aren’t crazy about buildings because they take a lot more time and skill.

 

CC: It almost makes Gotham a character in the story right away. 

 

CK: Right. Right, exactly. That’s exactly the way it’s supposed to be.

CC: Did you go for a design-oriented plot because that’s your strength, or have you been carrying this idea around for years?

 

CK: This project emanated from, of all things, me being invited to interview Neil Gaiman on stage in the fall of 2008 at the 92nd Street Y. It was on the occasion of the 25th anniversary of Sandman but we also talked about Batman on stage and we were geeking out and all of this, and afterwards Dan DiDio, the [co-publisher] of DC Comics, came backstage and said “You should do a Batman story.” Just completely out of the blue.

 

CC: So you were chatting with Neil Gaiman when Dan DiDio offered you a gig. What an awful life you lead.

 

CK: Well, someone has to do it. [laughter]

 

CC: We all appreciate the sacrifice you make. [laughter]

 

CK: Believe me, I’m not complaining. At all.

 

But that’s a really good question and it’s a really good point. Even though I’m a lifelong Batman fan the answer is "No." I didn’t have some great "Oh, this is the great Batman story that needs to be told that’s never  been told before." That became the problem to solve. As a designer, everything is a problem to solve. From getting up in the morning, to tapping out at night, and everything in between.

 

And so I started thinking, like, "Well, all right, why does Batman exist?" I came up with the title first. Because I thought "What are people going to know, or think, that I’m good at?" And the title had not been used before, which is pretty amazing.  And so I sort of took it from there. I mean, I’ve lived and worked in New York City for 26 years, which is essentially Gotham. What have I seen day in and day out that I think is … architectural injustice?  And one of the things was the destruction of the original Penn Station. And as somebody who takes AmTrak a lot for various reasons, I’m in and out of Penn Station all the time, which is just a hellhole. It’s basically the fluorescent-lit basement of Madison Square Garden. and yet one of the largest transit hubs on the East Coast. And almost like a cruel joke, they have hanging around on various pillars, or trestles, or what have you, pictures of the old Penn Station. Almost like taunting us: "Yeah, like this is how beautiful it was, so suck it up."

 

So then I came up with the idea of the Wayne Central Station. And the thing about the destruction of the original Penn Station is the only good that came out of it was that it created such an outcry that it helped start the historical preservation society in New York. And that later on in the ‘70s they were talking about demolishing Grand Central Station and one of the chief figures that stood in the way of that, believe it or not, or easily believable, was Jackie Onassis. She literally led the fight to save it, and obviously did. So I wanted somebody lilke her to be a figure in this book.

 

CC: Speaking of Sylvia Cill. She's obviously a foil and a potential love interest for Bruce Wayne. Is she based on Jackie O?

 

CK: I call her an architectural suffragette. She’s trying to do what Jackie O did with Grand Central. But she looks like Grace Kelly. Just because. That’s what you can do in comics! I can put me in there and make me the quasi-villain.

 

CC: So you’re the son. Garnett Greenside. Do you look like that?

 

CK: Yes, plus about 20 pounds. [laughter] And that was the oteher interesting thing. Because I was very specific who the characters should look like, although Dave came up with Montgomery Clift for Bruce Wayne. Which I thought was cool. Of course, they’re not dead ringers because you can’t and really shouldn’t do that.

CC: Right, copyrights and trademarks.

CK: But for me, I wanted to be Garnett Greenside. And Dave did all that without ever meeting me and he said that was really, really hard. Because it would have been much easier, he said, if I could like sit with you just a couple of hours and get all the angles of your face. But he did it all from photos I sent him and that was a kick.

 

CC: I saw a lot of influences on the book, like Fritz Lang’s Metropolis, the movie The Man Who Laughs, art deco -- basically the same influences that fed Rocketeer, Sky Captain and the World of Tomorrow, and other 1930s-based projects. Have I got those right? What else did I miss?

 

CK: I wanted The Joker to look like a great classic 1920s silent-movie villain because that’s what he started out as.

 

CC: Fritz lang. Art deco. What else?

 

CK: Architectural renderer Hugh Ferriss. If you Google him you’ll see. That, frankly, was not an original idea of mine, Bruce Timm also used a lot of Hugh Ferriss to influence the Batman: The Animated Series.

 

He was an architectural renderer in the '10s, '20s, '30s. His work is in MOMA. It’s mostly all in pencil and charcoal on paper. But incredible monolithic buildings. Very urban utopia of the time. Beautiful, beautiful, beautiful stuff.

 

CC: He works in pencil, which is unusual in comics. Was that a hard sell?


CK: It wasn’t a hard sell at all. Dave, he works in several styles, but that was one of them. I was actually a fan of his and did and didn’t know it at the time. He had drawn a Robin origin story in the mid-‘90s for the 100th issue of Legends of the Dark Knight. So I had seen that, and of course Archie Goodwin wrote it, and I just thought it was brilliant. Because how can you tell that story again in any kind of interesting way? And they really did, he really pulled it off. And that’s all done in pencil.

 

CC: And now I’m a fan without knowing it. That's the one with Robin swearing an oath in front of a candle on the cover, right?

 

CK: Yes, very good. That was really quite something. That was in pencil. I don’t know anybody who kicked about that.

 

CC: Well, pencils are usually inked for reproduction reasons. How was that handled?

 

CK: Here’s the thing: Dave draws, scans and colors his own work. So it’s one-stop shopping in terms of that.

 

CC: If any problems crop up, he can nip problems in the bud right when he’s there

 

CK: Yeah. And he really knows what he’s doing. So it’s pencil and he scans it in, and he’ll play with the contrast and stuff and do the lighting effects. The one thing I would say is that  just today, I got a finished copy of the book, you really need to look … it’s so beautiful. The lighting effects, because a lot of it, frankly, I was seeing for the first time in terms of the final finished art. And the lighting is incredible. It’s luminous.

 

CC: Color is used sparingly, and when it is, it's muted. What was the thinking there?

 

CK: There’s faint color throughout. It’s like a great old black-and-white movie.

CC: Like a faded duotone. I hadn't thought of it that way. So who decided when and where to use color?

 

CK: We sort of went back and forth, and Dave was really great about sending us tests on everything, everything from, like, "This is how Bruce Wayne’s hair could look" in six different styles. And we’d all agree, "Oh, it’s definitely this one." And then he sent us color-tinting tests. And one of the great things he did really late in the process … one of the really brilliant touches that Dave did was he lit the streetlights in this kind of peachy color, and I don’t know if you guys have that, but New York definitely does. The streetlights are this kind of light peach. And if you’re up high in a building at night, which there area a lot of shots of in the book, you see this grid of these glowing peach lines. And he put that in. I don’t know if that made the galley or not. And there’s really nice touches at beginning and the end.

 

CC: Obviously, this book is out of continuity, right?


CK: Yes, that was the other really nice thing. They really let me pretty much do whatever we I want, because they said from the get-go look we know you’re a fan, and we know you’re really respectful of the character so we don’t have to worry about you doing something that the Batman character wouldn’t do or would be against his moral code.

 

You know, I created like five, six characters, that’s pretty cool.

CC: Any plans to use those characters again? Any chance of a sequel?

 

CK: It's way too early for that. Obviously they could if they wanted to. I do think that they’re set in a very specific time and place. But I’d  like to think X-Acto is a very interesting character and could pop up again in something else.

 

CC: He had an interesting outfit. So did The Joker, with those jodhpurs.

 

CK: The Joker’s outfit when he makes his entrance is the best ever. Especially the little belt that goes across the middle of his chest -- that’s a really cool detail. And that’s all Dave.

 

CC: Last question: Tell me about you and Batman. What's your attraction to the character, when did you fall in love with the character? What’s the story of Chip and Batman?

 

CK: On the one hand it was the perfect conversion of events, I was born in 1964, the TV show started in ’66, I had my brother who was two years older who was really into it, and I was into whatever my older brother was into, so we were both really into it. And after that, I don’t know, there was just something about it, and I just thought,"Wow, this is just the greatest thing ever," and a lot of kids sort of got over that and moved on, and I just never did.  Really as simple as that. I can’t think of any psychological reason or anything like that.

 

CC: But he's your favorite character?

 

CK: Pretty much. And I tried to get into that. There’s this scene where Batman finally finds the architect by accident by falling through the roof of the building. And I wanted them to have like a two- or three-page philosophical discussion of, like, design and architecture. But it was distilled down to the architect looking at him and saying "This is your solution to whatever problem you had, and whatever problem it was, it was probably a really, really bad one. But this is the form of that content."

 

And that’s very much me speaking. I think the whole concept of Batman as an image and an idea is really, really interesting, great design to me. 

Read more…

Comics for 6 June 2012

30 DAYS OF NIGHT ONGOING #8

ACTION COMICS #10
ACTIVITY TP VOL 01
AGE OF APOCALYPSE #4
AMAZING SPIDER-MAN MOVIE #1
ANIMAL MAN #10
ART OF AL RIO TP VOL 02 (MR)
ARTIFACTS #18
AVENGERS ACADEMY #31 AVX
AVENGERS BLACK WIDOW STRIKES #3 (OF 3)
AVENGERS VS X-MEN #5 (OF 12) AVX

BART SIMPSON OUT TO LUNCH TP
BATMAN DETECTIVE COMICS HC VOL 01 FACES OF DEATH
BATWING #10
BEFORE WATCHMEN MINUTEMEN #1 (OF 6) (MR)
BLEEDING COOL MAGAZINE #0 (MR)

CASPERS SCARE SCHOOL #2 (OF 4)
CIVIL WAR PROSE NOVEL HC
COMPLETE LITTLE ORPHAN ANNIE HC VOL 08
CREATOR OWNED HEROES #1 (MR)
CREEPY ARCHIVES HC VOL 13

DAN THE UNHARMABLE #2 (MR)
DANGER GIRL REVOLVER TP
DARK AVENGERS #175
DEADPOOL TP VOL 09 INSTITUTIONALIZED
DEFENDERS #7
DETECTIVE COMICS #10
DIAL H #2
DMZ TP VOL 12 THE FIVE NATIONS OF NEW YORK (MR)
DOCTOR WHO CLASSICS SERIES IV #5 (OF 6)
DOCTOR WHO ONGOING 2 TP VOL 04 AS TIME GOES BY
DUNGEONS & DRAGONS TP VOL 01 SHADOWPLAGUE

EARTH 2 #2
ED THE HAPPY CLOWN HC (MR)
EPIC KILL #2
EXTERMINATION #1

FAIREST #4 (MR)
FAMOUS MONSTERS OF FILMLAND #251
FANBOYS VS ZOMBIES #3
FREAKY MONSTERS MAGAZINE #10
FURY MAX #3 (MR)

GARFIELD #2
GI COMBAT #2
GI JOE A REAL AMERICAN HERO #179
GI JOE V2 COBRA COMMAND TP VOL 01
GI JOE VOL 2 ONGOING #14
GREEN ARROW #10
GREEN LANTERN CORPS REVOLT OF ALPHA LANTERNS TP

HACK SLASH #16 (MR)
HARBINGER (ONGOING) #1
HULK #53

INVINCIBLE IRON MAN #518
IZOMBIE #26 (MR)

JOURNEY INTO MYSTERY #639
JUSTICE LEAGUE INTERNATIONAL #10

KUNG FU PANDA #5 (OF 6)

LADY DEATH (ONGOING) #18 (MR)
LEGEND OF OZ THE WICKED WEST #4
LIFE WITH ARCHIE #20
LOONEY TUNES #207

MIGHTY THOR ANNUAL #1
MOON KNIGHT BY BENDIS AND MALEEV TP VOL 01
MORNING GLORIES #19 (MR)
MUDMAN #4

NAUGHTY & NICE GOOD GIRL ART BRUCE TIMM SC NEW PTG
NIGHT FORCE #4 (OF 7)

POPEYE #2 (OF 4)
PROPHECY #1

RED LANTERNS #10
RED LANTERNS TP VOL 01 BLOOD AND RAGE
ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #26

SCOOBY DOO WHERE ARE YOU #22
SECRET #2
SMALLVILLE SEASON 11 #2
SPAWN #220
SPAWN 20TH ANNIVERSARY COLL SPECIAL #1
SPECTRUM FANTASTIC ART LIVE HC (MR)
SQUA TRONT #13
STAR WARS OMNIBUS DROIDS AND EWOKS TP
STEAMCRAFT #1
STORMWATCH #10
SUPER DINOSAUR #11
SUPREME #64 2ND PTG
SUPURBIA #4 (OF 4)
SWAMP THING #10
SWEET TOOTH #34 (MR)
SWIMSUIT STEAMPUNK #1

THIEF OF THIEVES #5
TOY STORY #4 (OF 4)
TRIO #2

ULTIMATE COMICS SPIDER-MAN #11
UNCANNY X-MEN #13 AVX

WALKING DEAD TP VOL 16 A LARGER WORLD (MR)
WINTER SOLDIER #6
WITCHBLADE REBIRTH TP VOL 01
WORLDS FINEST #2

X-FACTOR #237
X-O MANOWAR (ONGOING) #2

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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DC surprises on Free Comic Book Day

DC surprises on Free Comic Book Day 

May 27, 2012 -- I was pleased to see that DC Comics: The New 52 FCBD Special Edition #1, one of DC's two offering for Free Comic  Book Day (the other being a children's book) had some actual meat in it. I wanted to point out what I noticed, and see if you Legionnaires had any other suggestions or ideas. 

Here we go:

PAGE ONE

These three panels pack a lot of information in them.

Panel 1: The seven earliest human magicians form a council of some kind. The center one is wearing the Shazam! insignia, but I don't know him. (He looks African, or possibly Australian bushman.) The one on the far right looks like -- no kidding -- Super Chief! Behind him is a Japanese man, who sure looks a lot like Samurai from Super Friends (but I'm honestly hoping he's not -- that's just silly). Between the Shazam avatar and psuedo-Samurai is a woman who looks like Isis. There's another Asian, a woman, and a woman with red hair. I'm guessing they represent Chinese and Celtic pantheons, respectively. There's another black man, who is probably African or Mesopotamian. If my guesses are accurate, they would represent the earliest civilizations, excluding South America. (Mayans don't get no love!)

Panel 2-3: We meet "the greatest transgressors mankind has ever known." These three -- "The Trinity of Sin" -- inform us a little of what the "War of the Trinity" will be about in upcoming issues. Prior to this, the only trinity we had known was Batman-Superman-Wonder Woman. Nice to know they won't be the bad guys.

PAGE TWO

Panels 1-7: The first of the Trinity is revealed, and it appears to be Judas Iscariot. He's unnamed, but what they say -- "your greed has forever darkened the world" -- is a suggestion, as is something he says -- "Forgive me as He would!" -- is a likely reference to Jesus Christ. Also the Shazam guy -- Judas calls him "wizard" -- throws 30 pieces of silver at him, which turn into a necklace that we've seen before ... on the Phantom Stranger. To pound it home, Isis says "You will walk as a stranger to man, to witness what greed can do."

PAGE THREE

Panels 1-6: The second member of the Trinity of Sin is unnamed, and in fact his punishment is that he and everyone else will forget his name. I dunno if we're supposed to know who he is or not; he's a ginger and that's the only clue we have. He's arrogant and defiant, if that's of any help. But his face is erased by the wizards, a look we've seen before, on The Question (who wore a mask). This seems confirmed when someone off panel says "You will forever question your identity and forever search for answers you will never find."

Panel 7: The last member of the Trinity is named: Pandora of Greco-Roman myth, whom we have seen skulking about in every New 52 first issue.

PAGE FOUR

Pandora is being punished for releasing all the evils in the world, but doesn't consider herself evil and resents being punished for curiosity. 

PAGE FIVE

Not a lot new here; we see the Red Room again from Justice League where extraterrestrial, unidentified and classified technology is kept and where Cyborg was born. His poor relationship with his father is underscored. Someone makes reference to a Monitor Machine, which seems to function much like the Monitors of Crisis on Infinite Earths. 

PAGE SIX

The Monitor Machine is picking up a transmission from an alternate earth, which we recognize as Earth 2. We see their Trinity (who apparently die in Earth 2 #1) in combat with Parademons, along with Supergirl and Robin (who become Power Girl and Huntress in Worlds' Finest #1). We also get our first looks at the Alan "Green Lantern" Scott and Jay "Flash" Garrick of this Earth 2. Pandora is present but invisible, and thinks "It's not here.

PAGE SEVEN

Argus, a "Bloodlines" superhero in the old 52, is now A.R.G.U.S., identified as a military arm dedicated to fighting superhumans, but they don't tell us what the acronym stands for. We meet Steve Trevor and Etta Candy (the latter is now black and thin), who have NOT been introduced in Wonder Woman so far. Trevor is the head of A.R.G.U.S. and expresses sympathy for the League and distaste for Green Arrow. We hear references to the super-powered teens in Alaska (Ravagers?), Talia al-Ghul and the book we saw in Justice League about the Justice League. 

PAGE EIGHT-NINE

Panel 1: We learn of the Black Room, where dangerous supernatural artifacts are kept. We see a lot of them, and I could use some help identifying them all! Let's see:

I think that's the head of the spear of destiny attached to the bureau next to the Mayan-looking thing. Above that is an ornate chair, someone's throne? That's the original black diamond under the sheet, it looks to me, before Eclipso split it up into lots of little diamonds. There's a dragon skeleton. There's a chandelier made of bones, which could have come from Europe's Sedlec Ossuary, but i may have seen it on the cover to a House of Mystery once, or maybe that was an organ made of bone. I'm guessing the green thing with the "do not ring" notice is the New 52's Green Bell of Uthool from the Demons Three storylines. On the far right is the Haunted Tank, and near it what looks like a half-hidden Red Lantern. There's a longboat hanging from the ceiling, too (Viking Prince?). Some of those papier-mache warriors from China's Hidden City tomb are on the left. There's some red armor, but I don't know whose (Shining Knight?). The symbols and words around the door in the back are part of the Great Seal of the United States, and basically assigns God's approval of new beginnings. There's a half-hidden painting (Doom Patrol's Painting That Ate Paris?). Any other guesses?

Panels 6-9: Pandora arrives, looking for her Box. She references the Spear of Destiny and Black Diamond, which I identified above, and the Seven Spells of Shazam, which I didn't. Conversation indicates that the Orb of Ra (which created Metamorpho) was stolen by an unidentified male. Dr. Mist, who was an Earth-Two bad guy in the Old 52, is the curator of the Black Room, but we don't see him. Pandora exhibits magic guns. She opens her box, which contains a three-eyed skull. Who do we know with three eyes? Could it be ... Despero?

PAGE 10

"The Circus" -- one of A.R.G.U.S.'s special "rooms" -- is mentioned. References are made to Black Orchid and John Constantine. 

PAGE 11

An angry face in the stormclouds watching Pandora. Spectre? Shazam?

PAGE 12

We meet a black Green Lantern. John Stewart?

PAGES 13-16

Lots of capes fighting. We see the Justice League, except Hal Jordan is missing and black Green Lantern is there, fighting Superman. Wonder Woman is punching Mera. Vibe (yes, VIBE!) is vibrating at Flash. Deadman is possessing Black Adam. Element Girl and The Atom (who looks female) are fighting Cyborg. Hwkman is fighting Green Arrow (some things never change).

I have no idea what the fight's about, but it does introduce the New 52 versions of some characters I haven't seen before, like Black Adam and "Atom Girl" and Vibe. Of course, I don't read ALL the New 52, so maybe some of these have already appeared somewhere.

Anyone else got anything?

Read more…

Andrew A. Smith

Special to The Nashua Telegraph

May 15, 2012 -- DC has begun its “Second Wave” of six new series, following “The New 52” titles launched last September.  The first four are already out, and successfully upgrade concepts that will make older fans nod their heads in approval.

 

The first two titles, Earth 2 and Worlds’ Finest, re-introduces what used to be called Earth-Two. Earth-Two came into being in the early 1960s, when DC decided to address what had happened to its long-canceled 1940s characters by establishing that they lived on an alternate planet. So the Flash and Green Lantern introduced in 1940 lived on Earth-Two, you see, while the Flash introduced in 1956 and the Green Lantern that debuted in 1959 lived on “our” Earth, Earth-One. These worlds “vibrated” at different speeds, but could be accessed one from the other, which happened more and more frequently until DC threw everybody into the pool by having the Justice Society of Earth-Two team up with the Justice League of Earth-One in 1963. All that Spandex in one place created a disturbance in the Force, as millions of fanboys cried out in delight at once. 

 

In fact, fans loved this idea so much that DC began introducing all kinds of Earths – so many, that in a few decades even the editors were getting confused. The solution? They wiped them all out. In a 1986-87 series called Crisis on Infinite Earths, all the Earths – including the beloved Earth-Two – were blended into one.

 

But now, once again, Obi-Wan Kenobi is getting a headache from fanboy cheers. A couple of years ago, DC decided to bring its multiple-Earth concept back. There had only been hints of Earth-Two until now, but is confirmed with the release of Earth 2 and Worlds’ Finest.

 

The former title revives the old concept with a small re-spelling but some huge differences, in order to appeal to newer fans. Once again we’ll see versions of the likes of Flash and Green Lantern, but newer, younger ones, rather than the middle-aged WWII vets of the ‘60s. Best of all, the writer of Earth 2 is James Robinson, who has written some of the most beloved and best-remembered Earth-Two stories, such as the entire Starman series and The Golden Age graphic novel. The first issue is mostly set-up, but it is a delicious set-up even from the perspective of this aging fanboy.


The second Earth 2-related title is Worlds’ Finest, a play on the old World’s Finest Comics, a title that grew from the 1940 World’s Fair Comics, which for the bulk of its four-decade run (1941-86) teamed Superman and Batman. That’s no accident, because this book stars the Supergirl and (female) Robin of Earth 2, who get stranded on “our” Earth, taking the names Power Girl and Huntress (since we already have a Supergirl and an army of Robins). Once again DC has taken an older concept and spiced it up for new readers – a gender switch, if nothing else -- while leaving just enough nostalgia for us creaky oldsters.

 

The other two “Second Wave” books also re-invent concepts for the modern world, but ones that were pretty awful in their original incarnations.

 

G.I. Combat, first series, was a war book that ran for three decades, mostly featuring a tank crew in WWII Europe that had a ghost. The new G.I. Combat instead revamps a series that ran for a few years in Star-Spangled War Comics, called “The War That Time Forgot,” which somehow made World War II soldiers fighting dinosaurs on a mysterious island really boring. The new series promises to be a lot better, and features U.S. Special Forces battling those overfed reptiles.

 

A back-up series also features an old Star-Spangled War Stories series called “Unknown Soldier.” The old series featured a master of disguise in WWII whose non-disguised face was always hidden by bandages. The new series has a face-bandaged protagonist, but this time in Afghanistan, and the first issue doesn’t tell us much more than that. However, it’s being written by Jimmy Palmiotti and Justin Gray, who have written the finest Jonah Hex stories every published, so I have high hopes.

 

Lastly we have Dial H for Hero, which could not possibly be as lame as the old “Dial H” series that preceded it. In those stories, mostly for kids, irritating teenage protagonists used a mysterious, magical rotary dialer to change briefly into some of the dumbest superheroes you’ll see this side of a first-grader’s Big Chief tablet. There was one “Dial H” series that took a more adult approach, but it was also really depressing, mainly to show how turning into a superhero briefly would ruin your life. So whatever writer China Miéville plans has to be better than what’s come before.

 

To my surprise, I actually liked the first issue of Dial H. It’s a little early to say if I’ll continue to like it, but it stars a fat guy – unattractive, but let’s face it, that’s what most Americans look like these days – and the “heroes” in the first issue were ingeniously nightmarish. And there are no annoying teens anywhere!

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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12134027688?profile=originalAs you’ll remember from where I left off last time, the television division of United Artists now had a product for syndication---Ultraman, which had been a phenomenal hit in Japan.  Thanks to the dialogue direction of Peter Fernandez, the series was ready for airing on American stations.  Now, UA-TV had to find buyers.  Here, it got an unintended boost from the Federal Communications Commission.

 

To explain this, I’ll need to provide a short lesson in the history of television.  Feel free to go to the kitchen and make yourself a sandwich during this part.

 

In the early 1940’s, the F.C.C. had limited television broadcasting to the Very High Frequency band; however,  the post-WW II economic boom saw a tremendous proliferation of local television stations.  This overloaded the available VHF spectrum.  To stem the problem, the F.C.C. imposed a moratorium on licencing new stations.  That was in 1948.  Four years later, the F.C.C. instituted a permanent solution by opening up the Ultra High Frequency band to television and lifted the freeze on broadcasting licences.

 

12134227298?profile=originalWhile this action made more bandwidth available to new stations, broadcasting on UHF wasn’t ideal; it was the “less-talented” brother of VHF.  UHF stations had a more limited range and the image reception was of poorer quality.  That’s when your television set could receive it at all.  Television sets of the day had been designed to receive VHF signals only, and in order to receive UHF transmissions, a special adaptor had to be purchased and installed.

 

In essence, when UHF television became available, it created more TV stations, but those UHF stations weren’t very profitable.  Because of the added expense of the adaptor---and this was at a time when a television set itself was still so pricey that the only way many folks could see a TV show was to go down to the hardware store and watch it on a set in the display window---and the lesser quality of the reception, most people didn’t bother with UHF.

 

Again, the F.C.C. came to the rescue.  It mandated that, from 1964 on, all new television sets would be both VHF and UHF capable.  Furthermore, it raised the limit on how much power UHF stations could use to radiate their signals; UHF stations could boost their signals to five megawatts, while VHF stations were limited to 316 kilowatts.

 

A licence-holder still wasn’t going to get rich off a UHF station, but now, with an increased customer-base, it could be profitable, with proper budget management.  What that meant was keeping the expenses down in other areas, such as production values and marketability.  Thus, UHF channels tended to air programmes that were cheap to produce. 

 

Purchasing inexpensive syndicated shows was better, yet.  That opened the door to the Japanese imports, such as Astro Boy, Speed Racer, 8th Man, and---Ultraman!

 

Got your sandwich and a cold one?  Good, because that’s the end of the history lesson.

 

The result was, by the fall of 1967, when UA-TV was ready to sell Ultraman, it found a ready market in UHF stations eager to buy a super-hero series at a cut rate.

 

 

 

12134229076?profile=originalAs early as August of ’67, American youngsters were introduced to Ultraman.  It didn’t take long for them to glom on to the basics.

 

As with most shows aimed at a younger audience, the characters were strongly defined, without much nuance.  The head of Japan’s Science Patrol was Captain Mura, a stern, no-nonsense commander, but not so hard-nosed that he didn’t flash a smile or display a wry sense of humour on occasion.  Nor was Mura chained to his desk; he led in the field, jumping right into harm’s way with the rest of his team.

 

Typical of most such arrangements---again, for easy audience identification---the other members of the Science Patrol were divided by specialties. 

 

Arashi was the team’s marksman.  Round-faced and a bit pudgy, he went against body type with his “tough guy” personality.  There was nothing phoney about his bravado, though.  Arashi was usually the first one to charge the threat, no matter what it was.

 

Ito was the engineer, the one who designed new weaponry to take into battle.  He was also the show’s designated comedy relief.  Unfortunately, this meant a lot of childish comments and mugging for the camera like a drunken college student on spring break.  Fortunately, he wasn’t played as incompetent.  12134231263?profile=originalIto wasn’t Barney Fife; when trouble arose, he could handle himself.

 

And then, of course, there was Hayata.  Firm, confident, decisive.  He was clearly the most competent of the Patrollers and the one everybody respected.  That was convenient, because it meant nobody asked him a lot of questions whenever he went off on his own or disappeared, to become Ultraman.

 

Rounding out the group was Fuji, the only female on the team.  For the about the first half of the series’ run, she was the communications officer, stuck at the headquarters radio console while everybody else was out getting smacked silly by the monster of the week.  Later on, she accompanied the rest of the team on missions, and she did a good job at it, too.  Often, she was nearly as level-headed and capable as Hayata.

 

Occasionally seen was the obligatory kid mascot, Hoshino.  He got to hang out with the Science Patrol, and at one point, even wore a Patrol uniform.  The Japanese rendition of the show never gave a reason for his privileged status; the American version explained his presence by stating he was Fuji’s little brother.  Once or twice, Hoshino proved handy to have around, but most of the time, his purpose was to get into trouble at the most inopportune moments, forcing the Patrol or Ultraman to bail him out.

 

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Though constantly referred to in the definite article---the Science Patrol---Captain Mura and his crew actually comprised only the Japanese branch of the organisation.  The Science Patrol proper was a global force dedicated to the protection of the Earth.  Occasionally, members of other branches---the United States, France, and South America---appeared in episodes.  This didn’t happen very often, but it was nice to know that Japan wasn’t the only country torn apart by monsters and alien invasions.

 

 

 

12134232668?profile=originalThe hook of the series was, naturally, that Science Patrolman Hayata was secretly Ultraman.  For the reasons I discussed in the last entry, Ultraman rarely made an appearance until the end of an episode.  When the situation became critical, Hayata would sneak off privately or order everyone else to get away.   (“But, Hayata, we can’t leave you alone with the monster!”  “Nevermind, just do as I say!”)  Then, he would take the beta capsule out of his jacket, raise it over his head, and press the button.  In a burst of light and smoke, the giant Ultraman would appear in his place.

 

Just in case some brain-dead viewer at home didn’t get it, narrator Jack Curtis would helpfully intone, “Using the beta capsule, Hayata becomes---Ultraman!”

 

Most super-hero-type television series have a recurring moment that the kids wait for eagerly and fidget excitedly when it happens.  On Adventures of Superman, it was when Clark Kent ducked into that storeroom and whipped off his glasses.  In the animated cartoon, The Mighty Hercules, it was when Herc donned his magic ring and held it over his head.  The youngsters know that’s when the real action is about to go down.

 

It was the same thing whenever Hayata whipped out the beta capsule.  That was what they had been waiting for.

 

Most of Ultraman’s battles followed the same pattern.  First, two or three minutes of physical combat with the monster.  Lots of karate chops and shoulder throws.  This part of it tended to be hard on the local property values.  Two giant figures flailing around resulted in a great many toppled buildings, smashed warehouses, and flattened cars.  When the fight took place near a refinery or a power plant, you could count on explosions and large fires.

 

If the monster possessed some special power, it would attack with it, generally giving Ultraman some trouble at first.  But then he would find a way to protect himself from it and go back on the offensive.  Usually about this time, his colour timer would change to red and start blinking.  As always, the narrator would inform the viewers what that meant.

 

At this point, Ultraman would get down to business and employ one of his many, many special abilities.  He had almost as many powers as there were episodes, but one used most commonly was his “specium ray”, a sort of general-purpose particle beam that caused whatever it hit to explode.  Often, after knocking his foe down hard, Ultraman used the ray to deliver the coup de grace.

 

12134234078?profile=originalOur Hero could employ the specium ray in another fashion.  By making a different gesture, the ray would discharge as “cutting halos”, resembling flying buzz saws, which would sever his opponent in half.

 

Once the enemy was destroyed, Ultraman would launch himself in the air and fly off to change back to Hayata.  The transformation back to his human form was seen only twice during the course of the series (from his fingertips, the airborne Ultraman would cast a spiral beam to the earth; Hayata’s body would reïncorporate within the spiral, while Ultraman vanished); instead, usually, the closing scene would simply show Hayata rejoining his fellow Patrollers.

 

Hayata didn’t have much difficulty keeping his dual existence secret from the other members of the Science Patrol.  Even though virtually every adventure concluded with someone remarking, “Hayata, where have you been?” or “Hayata, you just missed seeing Ultraman destroy the monster!”, those top-flight brains of the Science Patrol never put two and two together.

 

 

 

12134235072?profile=originalPerhaps one of the qualities that made Ultraman so popular was that, even for an alien, he was distinctively unearthly.  First, there was the fact that he stood over 130 feet tall.  But more bizarre was the fact that he routinely never spoke.  The only patently audible sounds he uttered were loud, reverberating kiais that he shouted during his fights.  And an occasional groan.  Otherwise, he never said a word.

 

There were exceptions, rare ones, when the lawman from Nebula M78 did communicate verbally.  To Hayata, in the origin episode, naturally.  Then, in “The Space Ray of Terror”, Ultraman reassures a group of children that he has not destroyed that episode’s monster, but rather, has transformed it into a constellation of stars.  

 

And, in the last episode, “Farewell, Ultraman”, he explains to his commander the reason for his extended stay on Earth.

 

All of these instances could be attributed to telepathy, rather than actual speech.  In any event, Ultraman’s perpetual silence was one of the eerier aspects to the character.  It was certainly unsettling.

 

 

 

The majority of menaces fought by Ultraman and the Science Patrol, especially at first, were the giant animal/giant insect/Godzilla type---bestial monsters that mindlessly wreaked destruction.   While their eventual destruction was necessary, it was regrettable in one sense---as dumb beasts, they weren’t truly malevolent.  Over time, the show developed foes that were evil and guided by intellect.  This arose most often when the Earth was attacked by alien beings.  On several occasions, the Science Patrol confronted enemies who were the vanguard for 12134235698?profile=originaltheir respective warlike alien races.  These proved to be much more formidable opponents for the valiant defenders of Earth and for Ultraman.

 

Would-be conqueror Zarab arrives from space, posing as a friend to Earth.  When the Science Patrol unmasks his true purpose, he transforms into an evil version of Ultraman, smashing several city blocks before being confronted by the genuine article.  On another occasion, an emissary from an extraterrestrial race called the Dada comes to Earth to kidnap human specimens for study.  With the Dada alien’s ability to change his size and teleport at will, Ultraman finds himself embroiled in a deadly game of cat-and-mouse.  Particularly at one point, when the giant hero is reduced briefly to human size.

 

As tough as it was beating the Dada, the alien Mephilas proved even tougher.  Seeking to get rid of all of us pesky earthlings so his people could colonise our world, Mephilas uses his power of illusion to buffalo the people of Earth into surrendering without a struggle.  The situation doesn’t improve any after Hayata activates the beta capsule.  When Mephilas rejects Ultraman’s ultimatum to leave Earth or die, a pitched combat results, with neither opponent gaining the upper hand.  Their physical abilities are too evenly matched, and Mephilas’ electrical bolts prove equal to Our Hero’s specium ray.

 

Incredibly, it’s Mephilas who calls an end to the stalemate, realising that he cannot be certain of victory over Ultraman.  Should he be destroyed, the invader explains, then he can no longer protect his home world.  With that, Mephilas teleports off Earth, leaving Ultraman with a promise to return.

 

 

 

12134236491?profile=originalThe target demographic for the series were early adolescents and those on its cusp.  But, unlike most U.S. children’s programming that came along later, in the 1970’s, Ultraman never talked down to the kids.  The writers respected the intelligence of its youthful fans and didn’t patronise them in the scripts.  Thus, an adult looking for a half-hour of escapist entertainment could appreciate the show.

 

That’s not to say it was The West WingUltraman was straightforward adventure with little depth and virtually no development of its characters beyond the basic traits in their conception.  The plots followed a simple formula calculated to thrill its audience and never varied.  It’s a credit to the show’s writers that they managed to produce so many imaginative and distinctive stories, yet remain within that strict outline.

 

Still, despite the simplicity of its format, Ultraman, on occasion, delivered some tales with surprisingly mature themes.

 

“My Home is Earth” is one of the most tragic episodes in the series.  The Science Patrol is assigned to safeguard the members of an international peace conference held in Tokyo, seeking to moderate the arms race between the United States and the Soviet Union.  Despite the Patrol’s best efforts, three of the conference representatives are killed by a mysterious invisible force.

 

Science Patrol member Ito devises a weapon that neutralises the assassin’s invisibility, revealing the culprit to be a horribly deformed giant.  However, Hayata makes a more crucial discovery.  His suspicions aroused by comments made by the remaining conference members, he investigates and learns that the monster is actually Jamila, an astronaut from a nation the script avoids specifying.

 

12134237276?profile=originalAccording to classified records obtained by Hayata, Jamila was the pilot of a manned satellite which was flung out of orbit and crash-landed on another planet.  The alien environment of that world caused Jamila to mutate into the creature.  Jamila’s government was aware of this, but rather than embark a rescue mission, it abandoned the astronaut to his fate.

 

Instead, the incident was kept secret, to prevent the public from losing faith in the space programme.

 

The mutated astronaut was able to eventually repair his craft and return to Earth.  Now, he seeks revenge against those who turned their backs on him by killing the members of the peace conference.  Reluctantly, the Science Patrol attacks the monster, but he’s invulnerable to missiles and bombs and fire.  It is Ultraman who is forced to destroy Jamila on the threshold of demolishing the peace-conference headquarters.

 

Afterward, in a grand display, the assembled representatives give Jamila a hero’s funeral.  Curiously, it is the usually comedic Ito who somberly indicts the hypocrisy with the final line of the episode . . . .

 

“Politicians are always like this.  Only their words are beautiful.”

 

 

12134236901?profile=originalUltraman played a couple of  its episodes for comedy; however, one of them carried a healthy dose of pathos along with the humour.  In “The Monster Graveyard”, Arashi and Ito are spacebound, checking out a strange distortion in the vacuum.  It turns out to be a zone containing the drifting remains of monsters that Ultraman defeated in previous episodes.  When the news is radioed to Science Patrol headquarters, Hayata is markedly disturbed.  He goes to the roof of the building to be alone and, in a moment of introspexion, reflects on his duty as Ultraman.

 

“To all of the creatures that I have destroyed, I am sorry that I had to do it.  Even though it wasn’t your fault, I had to keep the peace on this world.”

 

In a mishap, a Mars-bound rocket passes through the same zone and is diverted back to Earth, carrying a passenger from the graveyard---Seabozu, a gigantic skeleton-like dragon.  When the rocket strikes Earth, Seabozu returns to life.  The Science Patrol mobilises, but is quickly confounded by the monster’s actions.  Or rather, its lack of action.  Seabozu does not rampage or destroy; it simply walks forlornly through the city.

 

When it climbs to the top of a skyscraper and leaps upward, the members of the Patrol understand.  The monster simply wants to return to the eternal peace of its resting place in space.

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This is a rare episode in that it does not conclude in a tremendous battle between the creature and Ultraman.  Seabozu has no desire to fight and the giant hero is reluctant to harm him.  Instead, he herds the monster toward the rocket standing by to return it to the graveyard.

 

It is, probably, Ultraman’s most expressive scene in the entire series.  Seabozu drags its heels like a petulant child and Ultraman responds like an exasperated parent.  At one point, the creature drops to the ground, refusing to budge, and Our Hero shrugs his shoulders in frustration.

 

 

There was one other memorable instance when the series mixed absurdity with poignancy.  This occurred toward the end, in the episode “The Little Hero”.

 

The main villain of the piece is Geronimon, one of infrequent cases of a monster who is not an alien, nor humanoid, but possesses an evil intelligence.  Seeking vengeance for all of the creatures previously killed in the series, Geronimon intends to destroy Japan.  He initiates his plan by resurrecting three other monsters.  Eventually, he will restore sixty of the giant beasts, who will then lay waste to the country.

 

12134240088?profile=originalGeronimon has screwed up, though.  One of that first trio of monsters revived is Pigmon, a human-sized creature who befriended the Science Patrol, back in the eighth episode, before being killed by the behemoth Red King.

 

Those of you familiar with the series probably rolled your eyes when I mentioned Pigmon.  For the rest of you, all I can say is---I don’t know how Japanese viewers received him, but for us Occidentals, Pigmon was awfully hard to take.  Frog-mouthed, red-tufted, with hands that flapped uselessly from his torso, Pigmon was a blatant attempt for laughs.  But to most American kids, he was irritating and infantile.

 

Pigmon seeks out the Science Patrol and, even though his speech sounds like the squawking of a macaw, somehow Captain Mura and his team comprehend his warning about Geronimon.

 

As the Patrol prepares to launch a preëmptive attack on Geronimon and the other two monsters, the usually jovial Ito is despondent and apathetic to the whole situation.  When Hayata pulls him aside to find out what’s wrong, Ito responds, essentially, “What’s the point?”

 

Bitterly, Ito complains that the Science Patrol never accomplishes anything; it’s always Ultraman who defeats the monsters.  He feels that the Patrol is useless.   An opinion, no doubt, shared by the show’s audience over the last thirty-odd episodes.

 

Hayata argues that the Patrol is necessary and Ultraman cannot do it alone, but it falls on deaf ears.  Still, Ito is not so far gone that he refuses when Captain Mura orders him to come along on the mission.

 

Pigmon leads the team to the small island that Geronimon is using as his base.  Leaving Pigmon behind on the ship, the Patrol splits up.  Mura and Fuji and Arashi will take one side of the island, while Hayata and Ito search the other.  Their orders are simple:  kill all the monsters!

 

12134240675?profile=originalRemarkably enough, Mura’s group accomplishes just that, when they come across one of the resurrected creatures.  By laying the barrels of their energy pistols together and aiming for the monster’s unarmoured midsection, the combined burst puts it down for the count.

 

Unfortunately, it doesn’t go that way for Hayata and Ito.  They locate the other revived beast, Dorako, but Ito sees no point in attacking it, insisting that Ultraman will be along any minute to do the job.  Dorako begins to hurl boulders at the two Science Patrolmen and Ito starts shouting for Ultraman to appear.

 

Hayata draws out his beta capsule, but cannot bring himself to use it, knowing that Ultraman’s arrival would shatter whatever faith Ito has left in himself and the Patrol.  In that moment of hesitation, the monster scatters the two men, then turns his attention to Ito, who simply cowers, pleading for Ultraman.

 

An instant before Dorako can squash Ito into paste, Pigmon leaps out, squawking and flapping his hands frantically, to distract the behemoth.  Pigmon’s appearance has the same effect on Dorako as it did the viewers---the little clown annoys the hell out of him.  And when Pigmon stumbles on a ledge, the monster crushes him with one blow, then walks away satisfied with his kill.

 

12134241689?profile=originalThe little fellow dies in Hayata’s arms.  Angrily, Hayata snaps at Ito, “Pigmon sacrificed his life for mankind, and you continue to feel sorry for yourself?”  Then he punctuates it by punching Ito in the jaw.

 

Shamed, Ito charges Dorako and keeps coming, even after the beast pelts him with a shower of rocks.  With a rapid-fire device attached to his pistol, Ito disintegrates the giant creature with a fusillade of energy blasts.

 

With his henchmen destroyed, Geronimon takes direct action, and when he nearly kills Mura and the others, Hayata has no choice but to become Ultraman.  But Geronimon is no push-over; he’s sneaky and has a number of powers at his disposal.  Ultraman finally gains the advantage, but it won’t last long---his warning light is flashing wildly, indicating his three minutes are almost up.

 

Just then, Ito scrambles up on the bluff and aims his modified energy pistol at Geronimon.  Ultraman catches on and struggles desperately to hold his foe.  With his strength waning rapidly, he cannot keep Geronimon steady.  Ito has to take the best shot he can.

 

It works!  And the giant feathered beast vanishes in a burst of flame, just as Ultraman doubles over in exhaustion.

 

“We did it!” shouts Ito.  "We did it!  You and me, Ultraman!”

 

And Ultraman nods, acknowledging that, this time, the Science Patrol did all the heavy lifting.

 

 

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It was only thirty-nine episodes.  It didn’t even run a full year.  But Eiji Tsuburaya had launched a concept that refused to die.

 

Obtaining greater financing, Tsuburaya tinkered with the basic concept and, in the fall of 1967, introduced a new series---Ultra Seven.  This was not the Ultraman who had been linked to Hayata, but a new hero to come to Earth from Nebula M78.  In a departure from the original format, Ultra Seven did not have an Earthman as a human host; rather, he assumed the identity of Dan Moroboshi, a member of the Terrestrial Defense Force, an updated version of the Science Patrol.

 

Ultra Seven lasted a year, and Eiji Tsuburaya meant for that to be the last of the “Ultra” series.  But when Eiji died in 1970, his son, Hajime, took over the production company.  And Hajime knew that he had a franchise on his hands.  In 1971, Japanese viewers were treated to The Return of Ultraman, yet another similar but slightly reworked adaptation of the giant hero, who this time was known, in English, as Ultraman Jack.  There would be more Ultramen to follow.  Many more.

 

12134243495?profile=originalOver the next thirty years, between television series and feature films, there would be at least fifteen more separate incarnations of Ultraman.  A mythos emerged, linking all of the various Ultramen as coming from the Land of Light, to serve as humanity’s protectors.  No longer was Ultraman a unique force for good; rather, he was one of an interstellar organisation, pledged to uphold peace.  This was underscored when, occasionally, the current Ultraman would require the aid of one or more of his Ultra-Brothers.

 

Virtually every new Ultraman series took a turn at remembering its roots by running an episode which saw the return of the original Ultraman.  This has meant a lifetime of employment for actor Susumu Kurobe.  For while the man inside the silver-and-red suit changed over the years, Kurobe has continued to appear as Hayata for over four decades---the link to the series that started it all.

 

Other actors who had played human host to an Ultraman have occasionally reprised their parts, as well.  But Susumu Kurobe remains the most recognised.  I have seen interviews with Kurobe, and like George Reeves and Clayton Moore, he respects his image as a rôle model for youngsters, on both sides of the globe.

 

In March of this year, Tsuburaya Productions released the feature film Ultraman Saga, in celebration of the forty-fifth anniversary of the original television series.  That’s quite a thing for Eiji Tsuburaya, I think.  Not many men have created a legacy lasting nearly half a century.

 

Shu-watchhh!

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Andrew A. Smith

Scripps Howard News Service

 

May 22, 2012: Wonder Woman and Green Lantern are two of DC Entertainment’s oldest characters. But collections of their newly re-launched titles bring some surprising changes.

 

12134221287?profile=originalFor example, we learned in 1942 that the child who would grow up to become Wonder Woman was a clay statue sculpted by Queen Hippolyta of the Amazons, brought to life by the gods and granted their powers. In 2012, we learned that’s a lie.

 

The True, Honest-to-Gosh, Cross-My-Heart Origin of the Amazing Amazon comes to us in Wonder Woman Volume 1: Blood ($22.99) arriving this month. Blood collects the first six issues of Wonder Woman, a title re-launched with DC’s other superhero titles in September as “The New 52.”

 

It’s clear that Blood has more than one meaning. First, the story involves the bloodline of the Greco-Roman gods, and secondly, it involves a lot of the red stuff. The plot is this: Father Zeus has disappeared, which sets various gods into violent motion against each other to claim his throne. Also, venomous Hera is trying to kill one of Zeus’ many lovers, a girl pregnant with a demigod that Wonder Woman has taken it upon herself to protect. As battles are won and lost, deals are brokered between power bases, and alliances shift. In the middle is the Amazing Amazon, who also must deal with the revelation of her true nature – and the fact her mother has been lying to her all along.

 

If this sounds more like a gang war than a superhero story, maybe it’s because Blood is written by Brian Azzarello, famed for the intricate crime noir 100 Bullets. He called the Greco-Roman gods “the original crime family” in a phone interview last year, motivated by “selfish” and “twisted” desires.

 

Artist Cliff Chiang does an imaginative job re-designing these centuries-old mythical beings – creatures who are, of course, free to appear as they like. Apollo is beautiful, as you’d expect, but looks carved from obsidian. Hermes is bird-like, with winged claws for feet. Hera is naked most of the time (except for her cloak of peacock feathers), but so bloody-minded and lethal you forget that pretty quickly. Ares is as old as war, and shows it. Poseidon and Hades are unearthly, and have to be seen to be believed. Not to mention that Chiang, abetted by Tony Akins, gives us a broad-shouldered, martial and plausible Wonder Warrior, who nevertheless retains a hard-edged Mediterranean beauty.

 

All of this is set against Diana’s shocking discovery about her origin, which I won’t spoil here. Well, except to say it’s an elegant explanation that befits Diana’s iconic status, without shredding what past writers have done.

 

12134221461?profile=originalBut while Wonder Woman is going through big changes, writer (and DC Chief Creative Officer) writer Geoff Johns (and DC’s Chief Creative Officer) made subtle, almost minor changes to the Emerald Warrior in Green Lantern Volume 1: Sinestro ($22.99). That’s probably because Johns has already spent several years virtually re-creating Hal Jordan and the Green Lantern Corps, erasing decades of bad stories, clumsy mischaracterization and general mistreatment of one of DC’s signature characters.

 

The New 52 Green Lantern picks up right where the old title left off, with Jordan booted out of the Corps, his place as Green Lantern of Sector 2814 taken by his oldest arch-enemy, the red-skinned ex-Green Lantern Sinestro. Nobody is happy about this; not Jordan, not Sinestro, not the rest of the Corps. But the enigmatic Guardians of Oa are, as usual, executing some plan they won’t explain, and treating everyone like disposable tools. In the meantime, Sinestro has to eject from his home planet Korugar the evil yellow lantern corps he created, recruiting a reluctant Jordan to do so, just as the latter is trying to make up to Carol Ferris for years of neglect.

 

But while much of this may seem familiar, Johns has really upped the stakes, and the octane. The action is breathless, while every answer Johns gives just raises more questions. Meanwhile, artist Doug Mahnke – also retained from pre-New 52 title – has really found his groove, combining dramatic rendering with strong storytelling.

 

So what’s new is that Sinestro is no longer the cartoon bad guy he was in the 1960s, but a complex and tragic (but still really unpleasant) protagonist. And the Guardians may have crossed a line that can’t be ignored.

 

Meanwhile, Jordan must learn who he is without the ring. And Wonder Woman must learn who she is with her past ripped away. Given the status of these characters, those count as pretty big developments.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 30 May 2012

AIRBOY DEADEYE #2 (OF 5)
AKA GN
AMAZING SPIDER-MAN ANNUAL #39
AMERICAN VAMPIRE #27 (MR)
AMERICAS GOT POWERS #2 (OF 6)
ANGEL & FAITH #10
ANIMAL MAN ANNUAL #1
AVATAR LAST AIRBENDER TP V2 PROMISE PART 2

BALTIMORE HC VOL 02 CURSE BELLS
BATMAN ANNUAL #1 (NIGHT OF THE OWLS)
BATMAN BEYOND UNLIMITED #4
BATMAN DEATH BY DESIGN DELUXE ED HC
BATMAN PREY TP
BIONIC WOMAN #2
BLOODSTRIKE #28
BOMB QUEEN VII QUEENS WORLD #4 (OF 4) (MR)
BPRD HELL EARTH TRANSFORMATION ODONNELL #1

CALL OF WONDERLAND #1 (OF 3) (MR)
CAPTAIN AMERICA AND BUCKY OLD WOUNDS HC
CHANNEL ZERO TP COMPLETE COLLECTION

DC COMICS PRESENTS SUPERMAN SUPERGIRL #1
DC NATION #1
DIABLO #4 (OF 5)

ELEPHANTMEN TP VOL 00 (MR)
EMPOWERED TP VOL 07
EXILE PLANET O/T APES #3 (OF 4)

FABLES DELUXE EDITION HC VOL 05 (MR)
FF #18
FUTURAMA COMICS #61

GAME OF THRONES #8 (MR)
GARTH ENNIS JENNIFER BLOOD #13 (MR)
GFT ALICE IN WONDERLAND #6 (OF 6)
GFT JUNGLE BOOK #3 (OF 5) (MR)
GFT MYTHS & LEGENDS #17 (MR)
GFT MYTHS & LEGENDS TP VOL 03 (MR)
GFT OVERSIZED COSPLAY SPECIAL (MR)
GHOSTBUSTERS ONGOING #9
GLAMOURPUSS #25
GORE #6 (OF 12) (MR)
GREEN ARROW TP VOL 01 THE MIDAS TOUCH
GRIM LEAPER #1 (OF 4) (MR)

HACK SLASH OMNIBUS TP VOL 04
HAWKEN #4 (OF 6)
HULK SMASH AVENGERS #5 (OF 5)

INCORRUPTIBLE TP VOL 06
INCREDIBLE HULK #8
IRREDEEMABLE TP VOL 09

KICK-ASS 2 PREM HC (MR)

LAST ZOMBIE NEVERLAND #4 (OF 5)
LIL DEPRESSED BOY #11

MAGDALENA #12
MARVEL FIRSTS 1970S TP VOL 03
MASS EFFECT HOMEWORLDS #2
MEDITERRANEA #7 (OF 14)
MEDITERRANEA TP VOL 01
MIND THE GAP #1 2ND PTG
MOON MOTH GN

NEW DEADWARDIANS #3 (OF 8) (MR)
NEW MUTANTS #43 EXILED
NEXT MEN AFTERMATH #43

OFF HANDBOOK OF MARVEL UNIVERSE A TO Z TP V5

PETER PANZERFAUST #4 (MR)
POWERS #10 (MR)
PREVIEWS #285 JUNE 2012
PUNISHER #10 2ND PTG

QUEEN SONJA #29

RACHEL RISING #8
RASL #14 (MR)
RAVAGERS #1
ROCKETEER ADVENTURES 2 #3 (OF 4)

SNAKE EYES & STORM SHADOW #13
SONIC THE HEDGEHOG #237
STAND TP VOL 03 SOUL SURVIVORS
STAR TREK ONGOING #9
STAR TREK TNG DOCTOR WHO ASSIMILATION #1
STAR WARS BLOOD TIES BOBA FETT DEAD #2 (OF 4)
STAR WARS KNIGHT ERRANT TP VOL 02 DELUGE
STARMAN OMNIBUS TP VOL 01
STEPHEN KING JOE HILL ROAD RAGE #4 (OF 4)
SUPERCROOKS #3 (OF 4) (MR)
SUPERMAN BLUE SYMBOL T/S
SUPERMAN FAMILY ADVENTURES #1

TAROT WITCH OF THE BLACK ROSE #74 (MR)
TEENAGE MUTANT NINJA TURTLES ONGOING #10
THOR BUST BANK
TRANSFORMERS ROBOTS IN DISGUISE ONGOING #5

ULTIMATE COMICS ULTIMATES #11
UNCANNY X-MEN #11 2ND PTG AVX

WALKING DEAD #98 (MR)
WAR OF THE INDEPENDENTS #3
WOLVERINE #307
WOLVERINE AND X-MEN #11 AVX
WONDER WOMAN HC VOL 01 BLOOD

X-MEN #29
X-MEN LEGACY #267 AVX

YOUNG JUSTICE #16

ZOMBIES HC
ZOMBIES VS ROBOTS ANNUAL 2012

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

It’s Scott Snyder’s world, and we’re just reading about it.

 

Snyder is a published author (Voodoo Heart) and has an MFA from Columbia University, where he also teaches writing. He’s in this column for writing comics, of course – a lot of comics, where everything he’s touched has turned to gold.

 

Two of those treasures were released this week in hardback compilations: Batman Volume 1: The Court of Owls (DC Comics, $24.99) and Severed (Image Comics, $24.99). While unrelated, the books share one element in particular: horror – which makes sense, coming from Snyder, the author of the horror anthology mentioned above, and Vertigo’s American Vampire. Oh, and they share one other thing: They’re both riveting.

 

12134220483?profile=originalIt may seem strange that the Batman book is subtitled Volume One, given that the character has been around since 1939. But DC Comics re-launched its 52-title superhero line in September as “The New 52,” all beginning again with first issues. In that sense, this is a new Batman, one who has only been around for about five years.

 

But in most senses, he’s the same Dark Knight we saw in “The Old 52.” Of all DC characters, Batman was affected least by the re-launch, even keeping most of his pre-New 52 creators – among them Snyder, who has under his utility belt a highly acclaimed run on Detective Comics and an important miniseries titled Batman: Gates of Gotham.

 

That latter explored Gotham City in the Gilded Age, its richest founding families and the architecture they were responsible for. Those families were the Waynes (which later gave us Batman), the Cobblepotts (Penguin), the Elliots (Hush) and the Kanes (Batwomans I & II, Betty “Flamebird” Kane and – interestingly – Bruce Wayne’s mother). With Court of Owls, Snyder is going back even farther into Gotham’s past, establishing an evil organization that has always controlled Gotham from its founding almost 400 years ago, and is so deeply hidden that it’s only known to Gotham’s citizens as the subject of a creepy nursery rhyme.

 

My first thought on hearing this plot was: “Ridiculous. There’s no way such a thing could exist in Gotham City for hundreds of years without Batman knowing about it.” To my delight, that was the Caped Crusader’s reaction too. And when the Court sends the Talons, their undead and almost unstoppable assassins, to erase this arrogant Bat-upstart, Batman’s overconfidence is almost his undoing. That’s clever writing, and shows Snyder has a deep insight into Bruce Wayne – a character he tweeted April 18 was “the coolest” character in comics, one he was “honored to write.” He followed seconds later with “And by coolest, I mean best.”

 

And what the Court puts Batman through – well, the word “horror” pops up again, and it probably would have destroyed anyone without the mental toughness of Bruce Wayne. Meanwhile, Snyder has also dropped hints about the backgrounds of the Grayson family (which gave us the first Robin, now Nightwing) and the Pennyworths (Alfred). And could there be some Waynes, Graysons or Pennyworths behind the masks of the current Owls? That answer could profoundly change Batman, and not in a good way.

 

The Court of Owls story doesn’t actually end with this book, which reprints Batman #1-7. A second volume will reprint Batman #8-11, which finishes the tale. But I didn’t feel short-changed by Court of Owls, and neither will you.

 

That doesn’t leave me much room to discuss Severed — which deserves a column on its own — that Scott Snyder co-wrote with Scott Tuft, a screenwriter. In it, a one-armed man in the present flashes back to his boyhood during World War I, and his encounter with a cannibal drifter who passes himself off as a traveling salesman. The drifter attaches himself to the boy, who is riding the rails in search of his mysterious father – a search which isn’t what it seems, and imperils everyone the boy cares about. Like with Court of Owls, Snyder mixes mystery with horror for maximum chills.

 

Given that Severed is set in 1916, and relies on emotional nuance for much of its terror, a lot rides on artist Attila Futari. Fortunately, his paint-and-wash technique captures both subtle moments and terrifying ones with equal facility, while his 100-year-old setting is completely convincing.

 

This book can be read as a metaphor for pedophilia, or as a straight horror tale (with a hint of the supernatural). Either way, Severed covers the horror gamut from nerve-wracking suspense to electric shocks of blinding terror.

 

So welcome to Scott Snyder’s world. You may never sleep again.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

ART

1. Batman Volume 1: The Court of Owls reprints the first seven issues of the new Batman title.

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Comics for 23 May 2012

27 TP VOL 02 SECOND SET

ABSOLUTE BATMAN DARK VICTORY HC
ADVENTURES INTO THE UNKNOWN ARCHIVES HC V1
ADVENTURES OF DOG MENDONCA PIZZABOY TP
ALL STAR WESTERN #9 (NIGHT OF THE OWLS)
AMAZING SPIDER-MAN #686 ENDS
ANDREW LOOMIS SUCCESFUL DRAWING HC
AQUAMAN #9
ARCHIE #633
ARTIFACTS ORIGINS FIRST BORN TP
ASTONISHING X-MEN #50
AVENGERS CONTEST TP

BART SIMPSON COMICS #71
BATMAN INCORPORATED #1
BATMAN KNIGHTFALL TP NEW ED V2 KNIGHTQUEST
BATMAN THE DARK KNIGHT #9 (NIGHT OF THE OWLS)
BTVS SEASON 8 LIBRARY HC VOL 01 LONG WAY HOME
BUCK ROGERS 25TH CENTURY DAILIES HC V6 1936

CAPTAIN AMERICA #12
CAPTAIN AMERICA AND HAWKEYE #631
CAVEWOMAN MUTATION #2
CHEW #26 (MR)
COBRA ONGOING #13
COMIC BOOK HISTORY OF COMICS GN

DAKEN DARK WOLVERINE HC NO MORE HEROES
DARK HORSE PRESENTS #12
DEADPOOL #55
DEADPOOL MAX TP INVOLUNTARY ARMAGEDDON
DOCTOR SOLAR MAN OF THE ATOM TP V2 REVELATION
DOMINIQUE LAVEAU VOODOO CHILD #3 (MR)
DOROTHY AND WIZARD IN OZ #7 (OF 8)

ELEPHANTMEN #39 (MR)

FABLES #117 (MR)
FANTASTIC FOUR #606
FATHOM KIANI VOL 2 #2
FLASH #9
FLASH GORDON INVASION O/T RED SWORD TP
FLASH GORDON VENGENCE OF MING GN
FLASH SYMBOL I T/S
FOOT SOLDIERS TP VOL 01
FURY OF FIRESTORM THE NUCLEAR MEN #9

GFT PRESENTS NEVERLAND HOOK #5
GI JOE A REAL AMERICAN HERO TP VOL 04
GODZILLA ONGOING #1
GOLDEN AGE WESTERN COMICS HC
GREEN HORNET #25
GREEN LANTERN NEW GUARDIANS #9
GUILD FAWKES #1

HAUNT TP VOL 03
HELLRAISER #14 (MR)
HERO COMICS 2012
HONEY WEST FILES SC VOL 01
HULK #52
HULK SMASH AVENGERS #4 (OF 5)

ILLUSTRATION MAGAZINE #37
IRREDEEMABLE #37

JOE HILL THE CAPE HC
JOURNEY INTO MYSTERY #638 EXILED
JUSTICE LEAGUE DARK #9

KEVIN SMITH BIONIC MAN #9
KING CITY TP (MR)
KNIGHTS OF THE DINNER TABLE #186

LEES TOY REVIEW #220 SPRING ISSUE
LORD OF THE JUNGLE ANNUAL #1 (MR)

MAD ARCHIVES HC VOL 03
MAGIC THE GATHERING #4
MARVEL UNIVERSE ULTIMATE SPIDER-MAN #2
MARVEL ZOMBIES DESTROY #2 (OF 5)
MIGHTY THOR #14
MIGHTY THOR BY MATT FRACTION TP VOL 01
MIND MGMT #1
MMW AMAZING SPIDER-MAN TP VOL 07
MMW ATLAS ERA JOURNEY INTO MYSTERY HC VOL 04

NEAR DEATH #8
NETHERWORLD TP
NO PLACE LIKE HOME #4 (MR)

ORCHID #7 (MR)

PROPHET #25

QUEEN SONJA TP VOL 03 COMING OF AGE

RAGEMOOR #3
REBEL BLOOD #3 (OF 4) (MR)
RESIDENT ALIEN #1
REVERSE FLASH SYMBOL T/S
ROBERT JORDAN WHEEL OF TIME EYE WORLD #25

SAVAGE HAWKMAN #9
SECRET AVENGERS #27 AVX
SHOWCASE PRESENTS SEA DEVILS TP VOL 01
SMOKE AND MIRRORS #3 (OF 5)
SOULFIRE VOL 3 #8
STAN LEES MIGHTY 7 #2
STAR WARS DARTH VADER GHOST PRISON #1 (OF 5)
STEVE DITKO ARCHIVES HC V3 MYSTERIOUS TRAVEL
STORMWATCH TP VOL 01 THE DARK SIDE
STRAWBERRY SHORTCAKE TP VOL 01 BERRY FUN
SUPERMAN #9

TEEN TITANS #9 (THE CULLING)
TRANSFORMERS MORE THAN MEETS EYE ONGOING #5
TRUE BLOOD ONGOING #1

ULTIMATE COMICS SPIDER-MAN DOSM FALLOUT TP
ULTIMATE COMICS X-MEN #12
UNCANNY X-FORCE OTHERWORLD HC
UNCANNY X-FORCE TP VOL 03 DARK ANGEL SAGA BK 1
UNWRITTEN #37 (MR)

VAMPIRELLA #17
VOODOO #9

WARLORD OF MARS DEJAH THORIS #12 (MR)
WITCHBLADE #156
WOLVERINE AND BLACK CAT CLAWS 2 TP

XENOHOLICS TP VOL 01 (MR)

YOUNGBLOOD #71

ZORRO RIDES AGAIN TP VOL 01

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

Nay 8, 2012 -- When DC Comics re-launched its entire superhero line last September as “The New 52,” it put its best foot forward with Justice League #1. Now they’re doing it again with the first “New 52” collections, beginning with Justice League Vol. 1: The Origin ($24.99).

 

Origin collects the first six issues of Justice League, set five years ago and depicting how Aquaman, Batman, Cyborg, Flash, Green Lantern, Superman and Wonder Woman first met. That alone makes Origin a landmark event in comics, but what launches Origin into the stratosphere is its legendary creative team: Chief Creative Officer Geoff Johns, who wrote it, and Co-Publisher Jim Lee, who drew it.

 

12134219678?profile=originalOf course, the Justice League isn’t new – it’s existed since 1960. So when DC re-launched its superhero universe, Johns had to decide what parts of the “old 52” Justice League he would keep, and what to scrape away.

 

“The core is obviously the big characters – Superman, Batman, Wonder Woman – that core roster of the most well-known superheroes that DC has,” Johns said in an interview. “That, of course, was going to stay. And then I read the original origins of the League, and Jim and I spoke, and we said that if there’s a villain the League is going to fight for the very first time, that brings them together, it’s going to be Darkseid.”

 

That would be the mad god of Apokolips, an enormously powerful entity who invades Earth to enslave its population. The brand-new superheroes of Earth rise to meet him, although they haven’t yet met each other, and don’t really get along when they do.

 

The League’s various earlier origins have usually involved invasions, too, one one of them by a gigantic, one-eyed, alien starfish named Starro the Conqueror. But don’t worry, Johns said, those League adventures still happened.

 

“They still fought Starro,” Johns laughed, “but we wanted someone [for Origin] with two eyes.”


Another change is the replacement of Martian Manhunter as a founding member with Cyborg (of the Teen Titans in the “old 52”). That gives the team a bit more diversity – Cyborg is a black teenager – but Johns says it’s more than that.

 

Cyborg’s high-tech aspect “really helps the team feel more modern,” and makes the character “integral to the team.” Plus, thanks to the Teen Titans cartoon, Cyborg is “pretty well-known [to the] general public.” And finally, Johns said, adding Cyborg makes this Justice League origin story unique. “One of the things we didn’t want to do was tell the same story.”

 

One element of Cyborg will thrill older fans: His new origin involves a lot of the weird science from old DC comics. In The New 52, a lot of DC’s mad scientists have a common origin, working with found technology from Apokolips and elsewhere, which we’ll learn more about as early as Free Comic Book Day on May 5.

 

“That’s a big part of where the book’s going,” Johns said enthusiastically. “I think there’s a lot of cool things that grow out of this, like mentioning Professor Ivo [who created Amazo], Will Magnus [Metal Men], having S.T.A.R. Labs be this place where a lot of these people once worked when all this stuff was going on, and crazy technology was being discovered and found and recovered and analyzed and used and tapped, [and] that this invasion of Darkseid really started this whole movement of high-tech stuff.”

 

But perhaps the biggest change is that the Justice League will be more human than ever before.

 

“One of themes of our books is that they’re not gods,” Johns said. “They’re the Justice League, and that although there’s a perception they’re gods, they’re really people. Although you could equate them that way, we’ll see we’ll be dealing more with their humanity than their god-like status. … They have problems and personality quirks and issues and strengths and weaknesses just like us and so that’ll be explored, that’ll be the core of the book.”

 

So Origin is different from its predecessors in a lot of important ways. But one thing that hasn’t changed is that Justice League remains a big-concept book where the action is turned up to 11. It’s “an action-driven book with a lot of character and heart and humor and [big] stakes,” Johns said. “A comic-book comic book, embracing all the superhero stuff that I think makes superheroes great, and trying to do it on as big a scale as you can with Jim Lee.”

 

Which makes Justice League: Origin not just important if you like comics, but essential.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

ART

1. "Justice League: Origin" is a hardback collection of the first six issues of the "Justice League" by superstar creators Geoff Johns and Jim Lee. Copyright DC Entertainment.

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12134196470?profile=originalThe genesis of this column began a couple of years ago when I compiled a list of the 100 greatest characters of the past 20 years. Since then, I’ve worked my way back through the decades two at a time, presenting a new list every six months or so. Now, I’ve finally arrived at the beginning. Comic books were created as a format in the 1930s, though their artistic roots go back further than that. This is my list of the best characters from the early years of comic books. Your list, in all likelihood, is different from mine but that’s part of what makes an exercise like this so much fun. Read, enjoy, and feel free to share your own thoughts below.


12134196867?profile=original
1. Airboy (Hillman, 1942): It’s hard to imagine now but one of the most popular genres in the nascent days of comic books was aerial adventure. Fiction House found success with Flight Comics and Hillman had a stable of star pilots like Black Angel, Iron Ace and the Sky Wolf. But no one was better than Airboy, the tousle haired youth who flew his “Birdie” against the Axis powers.


2. Alfred Pennyworth (DC, 1943): This sage servant has
offered service, advice and first aid to Batman for almost 70 years. He’s a confidant, a mentor
12134197285?profile=original
and even a surrogate grandfather to the many young men and women who have donned the Robin costume.


12134197486?profile=original3. Aquaman (DC, 1941): He’s borne the brunt of more jokes than any other hero yet that’s also a testament to his indelible imprint. The King of the Seas has starred in several solo series and participated in every version of the Justice League. While some fans and writers make fun of the orange shirt, his costume also makes him one of the most recognizable characters in comics.


4. Archie Andrews (MLJ, 1941): He’s conquered more

superheroes than Lex Luthor or the Red Skull. Archie started out as a back-up comedy character in MLJ’s Pep Comics but he soon proved more popular than the superhero leads. Actually, he proved more popular than their entire line of superheroes which is why the company eventually changed their name to Archie Comics. He’s starred in dozens of series, launched co-stars into series of their own and even crossed over to cartoons.

12134197699?profile=original
5. Batman (DC, 1939): There’s a recent internet meme that reads, “The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.”


12134198859?profile=original6. Betty & Veronica (MLJ, 1941 and 1942): They represent an essential dilemma for every guy: do you
chase the unattainable beauty or notice the pretty girl next door? Yet these two women have become so much more than a metaphor for Archie’s difficult decision. They’re best friends and worst enemies. They’re fashion-friendly feminists. They’re everything they want to be. And they’re an indelible part of American culture.



12134199074?profile=original
7. Black Adam (Fawcett, 1945): A lot of superheroes are asked to fight their mirror images- the villain who has the exact same set of powers. But Black Adam surpasses his origin as a counterpart to Captain Marvel. He has a great look, an interesting origin of his own and, in recent years, the kind of conflicted motivation that makes for an interesting anti-hero.

12134199463?profile=original
8. Black Canary (DC, 1947): Like a lot of female super-heroines, Black Canary is a study in contrasts. She’s one of the few heroines, in the Golden Age or since, who stands on her own. She’s not the sidekick, understudy or female version of a male hero. For that reason, she’s been a female icon and personal favorite, especially in recent titles such as Birds of 12134200069?profile=originalPrey. But she also runs around in fishnet stockings and high heels, demonstrating that even female icons are subjected to male fantasies.

9. Black Cat (Harvey, 1941): She’s arguably the first female superhero. Linda Turner was the daughter of a silent film star and a stuntwoman. She learned a host of 12134199892?profile=originalskills from her parents and became a daredevil in disguise to fight Nazi conspirators and other criminals. She lost her title to the horror and mystery genres at the end of the Golden Age but enjoyed a couple of comebacks in 1961 and ‘88.

10. Black Condor (Quality, 1940): It almost seems quaint now but at one time, a hero could get by with only the power of flight. Black Condor flew into the pages of Crack Comics for Quality and was one of that company’s 12134201656?profile=originalbiggest stars. After being acquired by DC Comics, he joined with the other Quality alumni to form the Freedom Fighters.


12134200684?profile=original
11. Blackhawk (Quality, 1941): This military hero was Quality’s biggest star, inspiring a radio serial, a television series and even a feature film. He led a team of ex-patriots who had been displaced by the Nazis as part of an exotic aerial squadron. At various times, Blackhawk has been American, Polish or an American of Polish descent.

12. Black Terror (Nedor, 1941): He may have looked like a villain, with a skull and crossbones as his chest insignia, but the Black Terror was one of Nedor’s biggest heroes. He starred in Exciting Comics before heading over to the anthology America’s Best Comics. The Black Terror was Bob Benton and together with his sidekick, Tim Roland, formed the terror twins. In recent years, the Black Terror has been resurrected in Alan Moore’s America’s Best Comics and Alex Ross’s Project Superpowers.


12134201864?profile=original
13. Blonde Phantom (Marvel, 1946): The post-war period saw a boom in female crime fighters and Marvel’s Blonde Phantom was one of the most prolific. By the fall of 1948, she was starring in five titles and guest starring in two others. The Blonde Phantom straddled the boundaries between superheroes and film noir as she was a pistol-wielding investigator who had no actual powers.

Sidebar: Marvel has long had the reputation of saturating the comic book market and they were certainly one of the biggest culprits in inundating the market with new female heroes. In addition to the Blonde Phantom and a couple of others on this list, Marvel introduced female counterparts to Captain America, Namor and the Human Torch: Golden Girl (1947), Namora (1947) and Sun Girl (1948).

12134202684?profile=original12134203260?profile=original14. Blue Beetle (Fox, 1939)
15. Blue Bolt (Novelty, 1940): The two “blue” characters were some of the first superheroes to step onto the stage after the success of Superman. Blue Bolt was created by Joe Simon and co-written by Jack Kirby. He took as much inspiration from science-fiction heroes such as Buck Rogers and Flash Gordon as he did from superheroes like Superman and served as an excellent hybrid of the two genres. The original Blue Beetle was a bit of a mish-mash as well. At first, he was a masked hero like the Shadow. Later, he gained superpowers and a chainmail costume. Blue Beetle was one of Fox’s most popular characters despite the incongruous combination and served as the inspiration for a more coherent version in the Silver Age.12134203482?profile=original

16. Boy King (Hillman, 1943): The Boy King was the star of Hillman’s Clue Comics. Unlike many of his contemporaries, the Boy King wasn’t a sidekick. He didn’t need an adult hero to help him punch out gangsters, monsters or Nazis.

12134203895?profile=original17. Bucky (Marvel, 1941): Bucky fought alongside Captain America in his very first appearance in 1941. At the time, Bucky was almost as big a star as Captain America. He wielded weapons on some of the most memorable covers, pointing machine guns at Nazis and Japanese soldiers alike. He even put together his own team on the side, the Young Allies, starring the sidekicks of Marvel’s major heroes.

Sidebar: Bucky may have led his own team in the Young Allies but they weren’t the only boy band running around in the Golden Age. Simon and Kirby were responsible for most (and the best) of them, creating the Boy Commandos and the Newsboy Legion for DC. Competitors at Holyoke, MLJ and Lev Gleason came up with the Little Leaders, the Boy Buddies and the Little Wise Guys. While it’s hard to mention any one character, let alone any single group, it’s still worthwhile to give a shout to the boy groups of the 1940s.

12134204273?profile=original18. Bulletman & Bulletgirl (Fawcett, 1940): A number of heroes picked up female partners along the way but Bulletman was one of the few to include his girlfriend from the get-go. Police officer Jim Barr invented an indestructible helmet that helped him fly. He then made a second one for his girlfriend, Susan Kent. The two fought crime-lords and, naturally, Nazis with the power of a speeding bullet.

12134205056?profile=original19. Captain America (Marvel, 1941): He’s the standard by which other heroes are measured. Captain America may wear the stars and stripes of the American flag, but he really represents the heart and soul of the country. He’s a patriot and a hero, willing to fight for his country and die if necessary. He’s also noble and conscientious, willing to stand up to his country when he thinks it’s heading in the wrong direction. He represents us as a nation at our ideal best.

Sidebar: Captain America wasn’t the only hero to don patriotic colors. Stand and salute, American Crusader, American Eagle, Captain Courageous, Captain Fearless, Captain Flag, Captain Glory, Captain Jack Commando, Commando Yank, the Conqueror, the Crusader, the Eagle, the Flag, the Liberator, Liberty Belle, Major Liberty, Major Victory, Minute-Man, Miss Victory, the Patriot, the Spirit of ’76, the Star-Spangled Kid, the Unknown Soldier, U.S.A., U.S. Jones, V-Man, Yank & Doodle, Yankee Boy and Yankee Doodle Jones.

12134205076?profile=original20. Captain Haddock (Casterman, 1941): Thundering typhoons! Tintin’s friend and frequent companion made his first appearance in “The Crab with the Golden Claws.” He was as faithful as he was foul-tempered. He was as courageous as he was complicated. He was a wonderfully colorful addition to Tintin’s adventures. Blistering barnacles!

12134205466?profile=original12134206067?profile=original21. Captain Marvel (Fawcett, 1940): SHAZAM!

22. Captain Marvel Jr. (Fawcett, 1941): Captain Marvel Jr. was more than a miniature version of the famous hero. Captain Marvel is a child in a man’s body, but Captain Marvel Jr. is crippled in his alter ego of Freddie Freeman. Freddie’s desire to escape from his disability resulted in unique sympathy for the character. His adventures were usually a little more serious than Big 12134206092?profile=originalRed’s highly comic affairs. Furthermore, his battles with the villainous Captain Nazi were some of the first ongoing stories and crossovers in comics.


23. Cat-Man & Kitten (Holyoke, 1940): They were Holyoke’s biggest, and arguably, only stars. Catman and Kitten were fairly typical superheroes, dressing up in costumes and fighting bad guys for no particular reason. However, they were atypical in one way as it was unusual for a male hero to have a female sidekick. Catman and his partner appeared in a number of eye-catching covers that helped boost the character’s popularity. Plus, Kitten appeared to go through a surge of puberty as she had significantly more curves by 1944 than she did on the covers from 1942.

12134206866?profile=original24. Catwoman (DC): She’s one of the greatest villains of any age. Just as Julie Newmar, Michelle Pfeiffer or Anne Hathaway.


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25. Crimebuster (Lev Gleason, 1942)
26. Daredevil (Lev Gleason, 1940): Lev Gleason built his comic book empire around these two popular characters. Crimebuster was a young boy who dressed in a hockey uniform and cape to fight crime. The series took a 12134207860?profile=originalnaturalistic approach to the superhero genre and could be considered the precursor to modern comics like Kick-@$$. Daredevil wore a red and black costume with a spiked belt. He started out as a straight adventurer, but eventually added comedic elements when he teamed up with the Little Wise Guys.

12134207687?profile=original27. Destroyer (Marvel, 1941): The Destroyer was one of Stan Lee’s first creations and was one of the better characters in Marvel’s second-tier. His stories were well written with surprising twists that kept both the Nazis and the readers on their toes. Kevin “Keen” Marlow also had a cool anti-hero vibe with a demon mask, skull insignia and (yes) striped pants.12134208266?profile=original12134209052?profile=original

28. Doctor Fate (DC, 1940)
29. Doctor Mid-Nite (DC, 1941): DC’s two doctors were very different characters. Dr. Fate was a mystical sorcerer. He spoke in incantations and worked magic. He also wore the coolest helmet this side of Sparta. Dr. Mid-Nite was a scientist. Although he was legally blind, he invented blackout bombs that allowed him to see while simultaneously impairing his foes.

12134209098?profile=original30. Doll Man (Quality, 1939): Here’s another hero whose powers seem useless now but which were unique and inventive at the time. Doll Man was the first miniature hero in comic books. He’d fight crime syndicates, mad scientists and the occasional giant spider.12134209489?profile=original

31. The Face (Columbia, 1940): The Golden Age of comics was generally a time of square-jawed virtuous heroes. The nation was fighting a war at the time and had an image to maintain. That makes The Face a particularly distinctive figure. Tony Trent put on a demon’s masks in order to frighten the criminals he was fighting in his war for justice. But the scary mask made him one of comics’
first anti-heroes and he’s been treated as such in recent revivals.


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32. Fighting Yank (Nedor, 1941): The Fighting Yank is another patriotic hero and one of Nedor’s most popular characters. His costume incorporated colonial as well as patriotic themes. He eventually joined the Black Terror in Nedor’s successful anthology, America’s Best Comics.

33. Flash (DC, 1940): He’s the fastest man alive and the first in a long legacy of scarlet speedsters.

34. Ghost Rider (Marvel, 1949): The original Ghost Rider was a western anti-hero who rode a white horse and wore an all-white costume. The spectral look struck fear into varmints on the western trail. After Marvel came up with
the modern flaming skull Ghost Rider, the original western character changed his name first to Night Rider and then to Phantom Rider.

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35. Green Arrow (DC, 1941): Okay, DC started out by ripping off their more popular hero, Batman. Green Arrow showed up with a sidekick, an arrow cave and even an arrow car. But over the years, he’s developed into one of the more interesting characters in comics. He’s been a loudmouth liberal, an urban vigilante and a modern Robin Hood. Plus, thanks to his Errol Flynn inspiration, he has one of the coolest costumes around.

36. Green Lantern (DC, 1940): Alan Scott, the original Green Lantern, has one of the worst costumes in history. His red and green combo clashes horrendously. He has a high-collared cape and a big belt. Plus, he has an
unnecessary lantern insignia. But the inspiration behind the character more than made up for the awful attire. Here was a character who could do anything. Thanks to his magic ring, he could create constructs out of thin air even if, in the Golden Age, he usually resorted to punching people. Superheroes capture the audience’s imagination partly through wish fulfillment and a kid couldn’t wish for more than a ring that can do anything.

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37. The Hangman (MLJ, 1942): Nowadays, we like to think that Marvel or DC invented comic book continuity. But, in the Golden Age, other companies like Fawcett and MLJ introduced the kind of interconnectedness we now take for granted. In 1942, MLJ killed off one of their heroes, the Comet. Then, they introduced the Comet’s brother who donned a costume of his own. As the Hangman, he was vengeful force against crime.


38. Hawkman (DC, 1940): He flies, he wears a cool-looking helmet and he carries a mace. What’s not to like?

39. Hop Harrigan (DC, 1939): Earlier, I mentioned that one of the biggest Golden Age genres was aerial adventure. It may surprise you to learn that DC had one of the biggest stars in that
genre: the young aviator, Hop Harrigan. Hop 12134213477?profile=original
wasn’t the first aviator adventurer- they’d been appearing in comic strips for some time- but he was one of the first
12134212899?profile=originalcharacters of any stripe to make his debut in comic books. He starred in All-American Comics, a title he eventually shared with Green Lantern. Hop was so popular at the time that he crossed over to both radio and the movies, beating Green Lantern to the silver screen by 65 years.



40. Hourman (DC, 1940): Hourman was one of DC’s second-tier characters. He was elevated by his appearance in 12134214092?profile=originalthe Justice Society of America and by the subsequent heroes who have shared his name. He also had one of the more interesting limitations: he could only use his powers for one hour at a time, resulting in an enjoyably intense pace for most of his adventures.

12134214879?profile=original12134215089?profile=original41. Human Torch (Marvel, 1939)
42. Hydroman (Eastern, 1940): There’s something pure about the conflict between fire and water. The Human Torch was created for Marvel Comics by Carl Burgos. The original version was an android who burst into flames in the presence of oxygen. Other than that, he was a pureblooded hero who fought the Nazis in World War II. Hydroman was created for Eastern Comics by Bill Everett. Everett also created a water-based hero for Marvel named Sub-Mariner. Unlike Sub-Mariner, Hydroman was able to turn his body into living water.

12134215872?profile=original12134216260?profile=original43. Ibis the Invincible (Fawcett, 1940): Mandrake the Magician was one of the most popular comic strips back in the day and a number of comic book companies tried to emulate his success. One of the better versions came from Fawcett. Ibis the Invincible used his magical Ibistick to cast spells, cast light and cast out evildoers.

44. Jimmy Olsen (DC, 1941): I didn’t want to include Jimmy Olsen. He’s kind of dorky. He’s almost too dorky for even a dorky kid like myself to find relatable. Yet Jimmy Olsen is one of the most recognizable characters in comics and there’s a reason why he’s joined Superman in radio, in cartoons, in movies and on television. There’s something appealing about his earnestness, his can-do attitude and his loyalty to Superman.

45. Johnny Canuck (Bell, 1942): Johnny Canuck was a staple of Canadian political
cartoons, kind of a counterpoint to their southern neighbor’s Uncle Sam. In 1942, Bell Features turned him into a
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comic book hero. Sometimes, he wore the brown coat and wide-brimmed hat of a frontiersman. Sometimes, he wore a military uniform. He fought petty criminals and Nazi spies. And he was the biggest star in Canada’s black and white comics of the war era.

Sidebar: I have a confession to make. I love international comic book characters. Maybe it’s because I’m a dual citizen. Or maybe I just like to travel. But I always like to see heroes from other lands, whether they’re from France or Japan or my native Canada. I included Captain Canuck and Lone Wolf & Cub in my list of the best characters from the ‘70s and ‘80s. And I eagerly included Johnny Canuck and Captain Haddock in this list. But I have another confession to make. I completely forgot about international characters when I was coming up with the list for the ‘50s and ‘60s. My apologies to fans of Astro Boy (1952), Asterix & Obelisk (1959) and even Dan Dare (1950).

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46. The Joker (DC, 1940): Is he a genius or is he insane? The eternal question and the elusive answer is that he’s always a little bit of 12134217093?profile=originalboth. He’s a criminal mastermind who’s also maddeningly unpredictable. He’s a criminal madman who’s also surprisingly clever. He’s one of the greatest villains ever created. He is the “Clown Prince of Crime.”

47. Jughead (MLJ, 1941): I always wanted a best friend like Jughead. Well, except for the times when I wanted to be Jughead myself. He’s cool. He’s unflappable. He has his own unique style and he doesn’t care what anybody thinks about him. He also has an insatiable appetite for hamburgers. But if you’re going to famous for something, why not be famous for liking fun food?




12134218253?profile=original48. Katy Keene (MLJ, 1945): Katy Keene was the undisputed queen of romance comics. While most romance comics were anthologies, Katy headlined her own title for a dozen years. She was a great wish fulfillment character for young girls- she was a model, an actress and a singer who wore stunning clothes.12134218083?profile=original

49. Kid Colt (Marvel, 1948): Marvel, or Timely as they were known at the time, was the king of western heroes. While other companies specialized in licensed stories based on movie stars, Marvel developed their own stable of gunslingers. Kid Colt was one of Marvel’s big three western heroes. With his white hat and calfskin jacket, he was instantly recognizable. Kid Colt was one of the longest-running western heroes as well. His own title lasted for 31 years until the end of the ‘70s.


50. Kid Eternity (Quality, 1942): It’s not easy to stand out in the superhero genre but 12134218677?profile=originalKid Eternity had a place all to himself. Christopher Freeman had his own personal genie who would summon historical figures to help him in his adventures. The Kid Eternity comic book combined education, entertainment and incredible art.

Special sidebar: This is as far back as I go. The comic book was invented in 1933. However, original characters didn’t start appearing until about 1938 as the earliest comic books were reprinted collections of comic strips. So I can’t really put together a list of the greatest comic book of the ‘20s as the format didn’t exist yet. Yet, even though I can’t compile a list, I can at least pay tribute to the great characters who paved the way. Say hello to the Yellow Kid, Little Nemo from Slumberland, Popeye, Buck Rogers, Tintin and so many more.

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Comics for 16 May 2012

ACTIVITY #6
ADVENTURE TIME #4
ALTER EGO #108
ALTER EGO #109
AMAZING SPIDER-MAN ENDS OF EARTH #1
AMAZING SPIDER-MAN SECRET ORIGINS TP
ARE YOU MY MOTHER A COMIC DRAMA HC
ARMY OF DARKNESS ONGOING #4
ASTONISHING X-MEN TP VOL 07 MONSTROUS
ATOMIC ROBO REAL SCIENCE ADV #2
AVENGERS #26 AVX
AVENGERS ACADEMY #30 AVX
AVENGERS ACADEMY HC SECOND SEMESTER
AVENGERS BLACK WIDOW STRIKES #2 (OF 3)
AVENGERS CONTEST TP
AVENGERS VS X-MEN #4 (OF 12) AVX
AVX VS #2 (OF 6)

BACK ISSUE #56
BATMAN BRUCE WAYNE THE ROAD HOME TP
BATWOMAN #9
BIRDS OF PREY #9 (NIGHT OF THE OWLS)
BLUE BEETLE #9
BPRD HELL ON EARTH DEVILS ENGINE #1 (OF 3)
BUT I REALLY WANTED TO BE AN ANTHROPOLOGIST

CAPTAIN ATOM #9
CATWOMAN #9 (NIGHT OF THE OWLS)
CATWOMAN TP VOL 01 THE GAME
COMPLETE CHESTER GOULDS DICK TRACY HC VOL 13
CONAN THE BARBARIAN #4

DANCER #1
DANGER CLUB #2
DAREDEVIL #13
DARKNESS #103 (MR)
DC UNIVERSE PRESENTS #9
DEADENDERS TP (MR)

EERIE ARCHIVES HC VOL 10

FABLES TP VOL 01 LEGENDS IN EXILE NEW ED (MR)
FANTASTIC FOUR #605.1
FURY MAX #2 (MR)

GENERATION HOPE END OF A GENERATION TP
GLORY #26
GREEN LANTERN BRIGHTEST DAY TP
GREEN LANTERN CORPS #9
GREEN LANTERN HC VOL 01 SINESTRO
GREEN LANTERN THE ANIMATED SERIES #2
GRIMM FAIRY TALES #73 (MR)

HARDCORE #1
HELL YEAH #3
HELLBLAZER #291 (MR)
HULK SMASH AVENGERS #3 (OF 5)

INCREDIBLE HULK #7.1
INVINCIBLE IRON MAN #517

JOHN CARTER GODS OF MARS #3 (OF 5)
JUSTICE LEAGUE #9

LADY DEATH ORIGINS CURSED #2 (OF 3) (MR)
LEGION OF SUPER HEROES #9
LOCKE & KEY CLOCKWORKS #6 (OF 6)
LOCUS #616
LONE RANGER CHRONICLES SC

MANHATTAN PROJECTS #3
MONDO #2 (OF 3) (MR)
MONSTER BASH #15

NEW AVENGERS BY BRIAN MICHAEL BENDIS HC VOL
NEW MUTANTS #42 EXILED
NIGHTWING #9 (NIGHT OF THE OWLS)
NINJETTES #4 (MR)
NOWHERE MAN #3 (OF 4)

PARADOX ENTERTAINMENT PRESENTS KULT TP
PHAZER WAR O/T INDEPENDENTS CROSSOVER #2
PLANET OF THE APES #14
PRINCELESS TP VOL 01

QUATERMAIN #4

RED HOOD & OUTLAWS #9 (NIGHT OF THE OWLS)
RESET #2 (OF 4)

SAGA #3 (MR)
SAUCER COUNTRY #3 (MR)
SCALPED #58 (MR)
SECRET HISTORY OF DB COOPER #3
SECRET SERVICE #2 (OF 7) (MR)
SHADE #8 (OF 12)
SHADOW #2
SIMPSONS COMICS #190
SIXTH GUN #22
SONIC UNIVERSE #40
STAN LEE STARBORN TP VOL 03
STAR WARS DAWN O/T JEDI FORCE STORM #4
STEED AND MRS PEEL #5 (OF 6)
SUPERGIRL #9

TEENAGE MUTANT NINJA TURTLES COLOR CLASSICS 1
THIEF OF THIEVES #4
THUNDERBOLTS #174

UNCANNY X-MEN #12 AVX

VAMPIRELLA VS DRACULA #4
VENOM #18
VOLTRON #5

WALT KELLY LIFE & ART OF CREATOR OF POGO HC
WINTER SOLDIER #5
WONDER WOMAN #9

X-FACTOR #236

This list is a copy of the list at memphiscomics.com. Arrivals at your LCS may vary.

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12134027688?profile=originalAs I’ve mentioned before, the Silver Age was not limited just to comic books.  Super-heroes made their way to television, as well.  And this time around, we’re going to look at one of the more popular examples, one that travelled over six thousand miles to reach the homes of American viewers.

 

In earlier entries, I’ve discussed the phenomenal popularity of the Batman television programme, which debuted in January of 1966.  Batmania was the mother lode of merchandising.  Anything connected with Batman, or super-heroes in general, was snapped up by a voracious public.  Comic-book publishers weren’t the only ones to capitalise on this fad.  Hoping to snag a healthy share of the Batman-inspired profits, television producers turned their efforts to cranking out their own caped-and-cowled do-gooders.

 

In the summer of 1966, the television division of United Artists found a relatively inexpensive way to jump on board the gravy train.  It purchased the international rights to a Japanese television show that had recently hit the air-waves---a series which was proving to be as big a hit in Japan as Batman was in America.

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A show called Urutoraman, which, in English, translated to---Ultraman!

 

 

 

Ultraman was the brainchild of Eiji Tsuburaya, the head of the Visual Effects Department for Toho Tokyo Studios.  Toho had been responsible for bringing Godzilla (1954) to the screen, giving birth to the Japanese monster craze, called kaijū.

 

By 1966, Tsuburaya had formed his own production company, and had created a series titled Urutora Kyū; in English, Ultra Q.  It debuted on Japanese television in January, 1966.  In its original concept, Ultra Q was a prototype of The X-Files.  The main characters were a commercial pilot, his assistant, a news reporter, and a world-renowned scientist, who worked as an unofficial team investigating mysterious, supernatural phenomena.

 

Tsuburaya intended for the show to be moody and viscerally disturbing, in the style of The Twilight Zone.  But kaijū was still riding high in Japan, and the sponsoring network, the Toyko Broadcasting Company, pressured Tsuburaya into turning the show in that direction.  Thus, Ultra Q became a “giant-monster-of-the-week” series.

 

12134186289?profile=originalTsuburaya’s initial instincts may have been right, for Ultra Q lasted only six months before being cancelled.   No matter.  He was ready to hit the decks running with his next series.

 

 

 

Technically, Ultraman was not a spin-off of Ultra Q; no characters or agencies carried over from the earlier show.  However, the two shows were related in spirit. 

 

Tsuburaya, aware that the axe was going to fall on Ultra Q, had started work on his next series early in the spring of ’66.  He started by taking some unproduced scripts and modifying them to fit his new concept.  Throughout development of the new series---which cycled through a number of the working titles:  WoO, then to Bemular, and then to Redman---Tsuburaya maintained the idea of a team of specialists who fought the kaijū that menaced Japan.  To this, he added the core concept of a giant alien who defended Earth from the frightful creatures.

 

The earliest versions of this alien ally were scrapped, for being too monstrous looking themselves.  Out of concern that the audience would have difficulty telling the hero apart from the evil beings he battled.

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Art designer Toru Narita remodeled the character’s appearance; the result was a silver-and-red humanoid with a finned, ovoid head and oversized almond-shaped eyes, reflecting the “Roswell alien” stereotype.

 

The specialised-team aspect was slightly altered, as well.  Instead of a group of amateurs, it became a professional cadre attached to a governmental organisation.  With that, the format was established.

 

Ultraman is set in the then-future of the early 1990’s (one episode, “My Home is Earth”, would establish the specific year of 1993) and depicts the adventures of the Japanese division of an international organisation called the Science Patrol.  The Science Patrol is charged with the Earth’s defence against rampaging monsters, hostile aliens, and other bizarre threats to the safety of mankind.  To support its efforts, the Patrol is equipped with high-tech weapons and sophisticated vehicles, as well as extensive scientific and engineering facilities.  It is even capable of travelling into space, when necessary.

 

On one mission, Science Patrol member Hayata is sent to investigate reports of two U.F.O.’s that have entered Japanese air space.  Taking to the air, Hayata locates the mysterious intruders---two spheres of light streaking through the skies, one seeming to pursue the other.  Suddenly, the second of the two spheres collides with the Patrolman’s airship, causing it to plunge to the earth in a fiery crash.  Hayata is killed.

 

An unknown force levitates Hayata’s body to the alien craft which struck his ship.  Within stands a giant silver-skinned being---Ultraman.

 

12134187688?profile=originalUltraman explains that he is a lawman from Nebula M78.  He had come to Earth to recapture the evil monster Bemular.  In his hot pursuit of Bemular’s ship---the other U.F.O.---he accidentally collided with Hayata’s jet.   To atone for killing the Science Patrolman, Ultraman will merge his lifeforce into Hayata’s body, resurrecting him.

 

There’s more.  Onto the unmoving form of Hayata, Ultraman drops a small, cylindrical device called a beta capsule.  The alien from Nebula M78 informs him that, once restored to life, he will remain as Hayata.  But, should the need arise, by pressing the button on the side of the beta capsule, Hayata will become Ultraman.

 

The revived Hayata resumes his place in the Science Patrol, which is fortunate because, soon after, Bemular begins to wreak havoc across the countryside.  When the Patrol finds itself stymied by the monster, Hayata uses the beta capsule and is transformed into Ultraman!  In a pitched battle, Ultraman establishes his credentials as a good guy by destroying Bemular.

 

 

 

Ultraman, standing over one-hundred-thirty-feet tall, possessed incredible strength and durability.  While he preferred to rely on his physical might and martial skills while combating his foes, he also had a wealth of powers at his command.  These included flight, levitation, teleportation, and the ability to cast beams with a vast array of effects.

 

12134190252?profile=originalLate in the stages, Tsuburaya realised that making his hero too powerful would dilute any sense of drama from the stories.  Something was needed to put the youngsters watching at home on the edge of their seats.  So Ultraman was given a weakess.

 

It was established that Earth’s atmosphere was harmful to Ultraman.  It depleted his energy at a much greater rate than normal.  In combat, the giant hero could operate at peak power for about three minutes before it started to drain.  As a cue to the viewing audience, Toru Narita added a “colour timer”---a small circular light---to Ultraman’s chest.  The timer glowed blue when the hero was at full strength.  When the timer turned red and began to blink audibly, he was in trouble.  If he did not change back to Hayata before time ran out, he would die.

 

Giving Ultraman such a severe limitation also fixed an inherent lack of logic in the show’s basic formula.  Virtually every episode followed the same outline:  (1) some sort of monster or bizarre being from outer space menaces Japan; (2) the Science Patrol spends most of the half-hour fighting it and, usually, not making very much progress; (3) Hayata becomes Ultraman and spends the last five minutes of the episode giving the beastie a good thrashing before blowing him into monster pieces-parts with his specium ray.

 

With the atmosphere of the Earth potentially lethal to Ultraman, Hayata would not switch to his gigantic alter ego until there were no other options.  It explained why he didn’t use the beta capsule the moment a monster first appeared.

 

There was a practical benefit, as well.  Restricting Ultraman’s presence to only a few minutes of screen time reduced the cost of special effects.  Particularly, in the expense of building and repairing scale miniature buildings and landscapes.

 

 

 

12134191676?profile=originalThe man inside the Ultraman suit was stunt-performer Bin Furuya.  He was chosen for the part because he had the right proportions, but he had no experience at suit-acting.  Fortunately, Eiji Tsuburaya had hired Haruo Nakajima, the man who had portrayed Godzilla in the original film, to perform as most of the monsters appearing in Ultraman.  Nakajima taught Furuya the tricks of working inside a costume, a skill even more necessary due to the fact that Ultraman almost never spoke, except for shouting kiais in battle.

 

Furuya quickly became adept at using body language to convey what the silent Ultraman was thinking behind his immobile mask of a face.

 

For the all-important rôle of Hayata, Tsubaraja turned to actor Susumu Kurobe.  The twenty-six-year-old Kurobe was familiar with kaijū productions, having appeared in the film Ghidorha, the Three-Headed Monster and in an episode of Ultra Q

 

The part of Hayata was key.  While Ultraman was the titular hero of the series, the leading rôle belonged to Hayata, his human host, who would occupy most of the screen time.   Kurobe’s good looks and self-assured mien were perfect for the human side of Ultraman.  His Hayata was capable and decisive, just the sort of fellow you’d want around when trouble erupted.

 

12134191500?profile=originalOnce the remaining cast regulars were chosen, Tsuburaya was ready to go.  In June of 1966, even as Ultra Q’s short run on the air was winding down, shooting began on the first episodes of Ultraman.

 

At seven p.m., 10 July 1966---the same weekday and time slot formerly occupied by Ultra Q---Ultraman was unveiled to the Japanese public, in a televised special preview performed live before a studio audience of delighted children and their somewhat more reserved parents.  In a skit, the actors playing the Science Patrol were introduced, and when Ultraman---without the benefit of camera tricks, a human-sized one---appeared, even the adults began to feel the excitement.

 

Exactly one week later, the first episode---“Urutora Sakusen Dai Ichigō” (“Ultra Operation Number One”)---aired.  There would be thirty-eight more.

 

I don’t know if Eiji Tsurburaya meant to take advantage of the Batman craze, which was in full swing at the time Urutoraman debuted, but he certainly profited from it.  Combining kaijū with the influence of Batmania proved to be a magic formula.  The series took off like wildfire in Japan.  Uruatoraman toys and merchandise flooded the shelves and were purchased just as quickly by parents dragged to the stores by their hero-struck children.  The theme song, “Urutoraman no Uta” (“The Song of Ultraman”), was recorded on vinyl and blared constantly from radio stations.

 

In Japan, the popularity of Urutoraman eclipsed even Batmania, and that was saying something.

 

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Even as the sales of Ultraman dolls and games and wrist watches were making money for the merchandisers, Tsuburaya Productions was experiencing the opposite problem.  Eiji Tsuburaya was learning that a television budget could not accommodate the same level of special effects as a movie budget.  Even with the hero’s screen time limited to only a few minutes, there was still a gargantuan monster smashing his way through Japan for most of the half-hour.  The cost of constantly building scale miniature skyscrapers and warehouses and power-plants was staggering.  Sometimes entire city blocks had to be constructed, only to have Ultraman and his foe reduce most of them to rubble during their battle.

 

That’s not to mention the optical effects, required whenever Ultraman used his specium ray or some other force beam, which was virtually every episode.  Each one of those added another three-figure expense to the show’s growing tab.

 

Despite the show’s runaway success, Tsuburaya was losing money.  There was only one thing to do.

 

In a move that was unusual for the day, at least by Western television standards, the Urutoraman series came to a close by resolving the central premise.  On 09 April 1967, the Tokyo Broadcasting Station aired the final episode, titled “Saraba Urutoraman”---“Farewell, Ultraman”.

 

12134193461?profile=originalIn this last outing, the Science Patrol is targeted by an invading force of hostile aliens intent on conquering Earth.  The Patrollers succeed in defeating the attacking spacecraft, but in retaliation, the invaders dispatch a giant creature called Z-Ton to destroy the Science Patrol headquarters.  Hayata changes to Ultraman, only to find himself in the fight of his dual lives, as Z-Ton has been specially prepared to defeat the gigantic hero.

 

After an intense struggle, the threat which has hung over Ultraman’s head during his time on Earth finally comes to pass.  His warning light extinguishes as the last of his energy expires.  His amber eyes dim and he topples over, stiff as a board.

 

Amazingly, considering its track record, the Science Patrol manages to destroy Z-Ton on its own.  At the same time, Ultraman’s superior from Nebula M78 arrives to retrieve the body of the fallen hero.  The commander instils Ultraman’s body with a force which revives the spark of life left in him.  Ultraman will be taken home, where he can fully recuperate.  However, so that Hayata does not suffer, the commander uses the same force to restore the Earthman’s life, separate from Ultraman.

 

Hayata returns to his fellow members of the Science Patrol, with no memory of anything that took place after his ship was destroyed back in the first episode.

 

 

 

Eiji Tsuburaya was about to get a last-minute save of his own.  The television division of the U.S. company United Artists was, like every other American TV producer, looking for a way to cash in on the Bat-craze.  U.A.’s film division had already experienced success in backing foreign projects, such as Harry Saltzman and Albert Broccoli’s James Bond series and Sergio Leone’s “spaghetti westerns”.  Taking a tip from that, United Artists-TV, instead of producing its own super-hero television series, opted to see what was available internationally.

 

After seeing the ratings for Urutoraman, it was a no-brainer.  U.A.-TV started negotiations with Tsuburaya Productions as early as the previous summer, but it took several months to work out the final terms and a few more months for the deal to go through.  Ultimately, it was a win-win for both parties:  the price U.A.-TV paid to purchase the American distribution rights to Urutoraman was cheaper than what it would have cost to produce its own series.  And Tsuburaya received enough money to get out of the red.

 

Of course, some things had to be done, in order to make the Japanese series accessible to American viewers.

 

12134195253?profile=originalThe most obvious change was to Anglicise the name of the series, and its hero, to Ultraman.  The opening title sequence was preserved intact, except for the screen credits, which were presented in the standard Latin alphabet, instead of Japanese ideograms.

 

The brass-and-guitar theme composed by Kunio Miyauchi was given new English lyrics.  The original lyrics extolled the virtues of the hero through metaphor.   The English ones, true to conventional U.S. television wisdom, gave any first-time viewers a sixty-second explanation of who Ultraman was.

 

Last, but most crucial, was the dubbing.  It was more than just replacing the Japanese dialogue with English sentences.  One of the more cringeworthy aspects of the early Toho monster films, when dubbed for Western distribution, was the noticeable mismatching of the English words to the mouth-movements of the Japanese actors.  Too often, a line of dialogue that was six or seven words long in Japanese was changed to a terse “Right!” or “Let’s go!” in English, leaving the actor’s mouth moving in silence, as if he had something stuck to the roof of his mouth.

 

Another consideration was that the dubbed voices fit the personalities of the characters.

 

For that, U.A.-TV went to a man who was probably the most knowledgeable professional at dubbing Japanese television---Peter Fernandez.  At the time, Fernandez was already voice-acting on two other Japanese imports---Marine Boy and Speed Racer.  His experience went back a few years, when he wrote English dialogue for the Japanese cartoon Astro Boy, which had entered U.S. syndication in 1963.  He understood the need for synchronising the English words to the mouth-movements of the character on screen. 

 

He wrote the dubbed dialogue for Ultraman to conform to the lips of the actors on screen and was generally successful.  On occasion, though, plot requirements and the differences between the two languages forced a rapid delivery to squeeze it in, giving an unintended franticness to the actor’s words, like he was speaking while his pants were on fire.

 

As Ultraman’s dialogue director, Fernandez provided some of the voices himself, but for the lead, he assigned actor Earl Hammond.  Hammond’s firm baritone fit the competent, all-business Hayata to a T.

 

However, the voice that became the most memorable to American fans of Ultraman was that of Jack Curtis, who provided the narration.   With his deep, urgent delivery, some of Curtis’ lines became so imprinted in the minds of youthful viewers that they can quote them by heart to this day . . . .

 

“Using the beta capsule, Hayata becomes---Ultraman!

 

“The tremendous energy Ultraman gets from the sun diminishes rapidly in Earth’s atmosphere.  The warning light begins to blink!  Should it stop completely, it will mean Ultraman will never rise again!

 

 

 

 

By August of 1967, Ultraman was ready for American syndication.  Next time out, we’ll take a closer look at that version, the one that most of us who were around at the time remember.

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