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Comics for 1 February 2012

ACTION COMICS #6
ACTION MYSTERY THRILLS COVERS SC
ALPHA GIRL #1 (MR)
AMAZING SPIDER-MAN #679
AMERICAN VAMPIRE HC VOL 03 (MR)
ANIMAL MAN #6
ANNE RICE SERVANT OF THE BONES #6 (OF 6)
ARCHIE ARCHIVES HC VOL 04
ART OF CARBON GREY HC
AVENGERS ACADEMY #25
AVENGERS HAWKEYE TP
AVENGERS X-SANCTION #3 (OF 4)

BATMAN GATES OF GOTHAM TP
BATWING #6
BETRAYAL O/T PLANET O/T APES #4 (OF 4)
BOYS #63 (MR)
BRIMSTONE #7 (OF 7) (MR)

CAPTAIN AMERICA CAP A FLEECE ZIP-UP HOODIE
CHARMED #18
COMPLETE ANNOTATED OZ SQUAD TP

DAMAGED #5 (OF 6) (MR)
DAREDEVIL BY BRUBAKER AND LARK ULT COLL TP BOOK 01
DARK HORSE PRESENTS #8
DEFENDERS #3
DETECTIVE COMICS #6
DOCTOR WHO ONGOING VOL 2 #14

FATALE #2 (MR)
FATHOM VOL 4 #4
FEAR ITSELF FEARLESS #8 (OF 12)
FUTURAMA COMICS #59

GARTH ENNIS JENNIFER BLOOD TP VOL 01 (MR)
GI JOE A REAL AMERICAN HERO #175
GI JOE V2 ONGOING TP VOL 02 COBRA CIVIL WAR
GI JOE VOL 2 ONGOING #10
GREEN ARROW #6

HAUNTED CITY #2
HAWK AND DOVE #6
HEAVY METAL MARCH 2012 (MR)
HELLRAISER #10 (MR)
HELLRAISER MASTERPIECES #7 (MR)

ICE AGE ICED IN ONE SHOT
INFESTATION 2 TRANSFORMERS #1 (OF 2)
INVINCIBLE #88
IRREDEEMABLE #34
IZOMBIE #22 (MR)

JOHN CARTER A PRINCESS OF MARS GN TP
JOHN ROMITA AMAZING SPIDER-MAN ARTIST ED HC
JURASSIC STRIKE FORCE 5 #1
JUSTICE LEAGUE INTERNATIONAL #6

KIRBY GENESIS CAPTAIN VICTORY #3

LIL DEPRESSED BOY TP VOL 02
LOCKE & KEY CLOCKWORKS #4 (OF 6)

MADMAN 20TH ANNIVERSARY MONSTER HC
MAGIC THE GATHERING #1
MARVEL SELECT COLOSSUS AF
MEN OF WAR #6
MIGHTY SKULLBOY ARMY TP VOL 02

OMAC #6

PHAZER WAR O/T INDEPENDENTS CROSSOVER #1
PREVIEWS #281 FEB 2012
PUNISHER #8

RACHEL RISING #5
RAT CATCHER TP (MR)
RED LANTERNS #6
RED SKULL INCARNATE TP
REED GUNTHER #8
RICHIE RICH GEMS WINTER SPECIAL ONE SHOT
ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #20

SAVAGE DRAGON #178
SCOOBY DOO WHERE ARE YOU #18
SERGIO ARAGONES FUNNIES #7
SONIC SUPER SPECIAL MAGAZINE #2
SONIC THE HEDGEHOG #233
SPIDER-MAN SPIDEY-SUIT ON ZIP-UP HOODIE
STAR WARS DAWN OF THE JEDI #0
STATIC SHOCK #6
STORMWATCH #6
STRANGE TALENT OF LUTHER STRODE #5 (OF 6) (MR)
SUPERMAN REIGN OF DOOMSDAY HC
SUPERNATURAL #5 (OF 6)
SWAMP THING #6
SWEET TOOTH #30 (MR)

THE LONE RANGER #2
THOR DEVIANTS SAGA #4 (OF 5)
TWELVE #9 (OF 12) (RES)
TWELVE MUST HAVE #1

UNCANNY X-MEN #6

VALEN OUTCAST #3
VAMPIRELLA TP VOL 02
VENOM #13
VILLAINS FOR HIRE #3 (OF 4)

WARLORD OF MARS ANNUAL #1 (MR)
WARLORD OF MARS FALL OF BARSOOM TP VOL 01
WARRIORS OF MARS #1 (MR)
WINTER SOLDIER #1
WITCHBLADE REDEMPTION TP VOL 04

X-CLUB #3 (OF 5)
X-FACTOR #231 XREGG
XOMBI TP

This list comes from Comics & Collectibles, Memphis. Arrivals at your LCS may vary.

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Last month (Sorry about that folks, I (anacoqui) have been much too busy!), I started a series on the 100 greatest comic book characters of the ‘30s and ‘40s. I’ve been progressing through the list alphabetically because, quite frankly, it’s hard enough to narrow the list down to 100 without trying to rank them in order as well. So here’s the second half of the hot 100, starting with the letter “L.”

51. Lady Luck (Quality, 1940): I’m stretching the definition here a little. Not the definition of a great character. Lady Luck, who was created by Will Eisner and wore a distinctive green costume and veil, certainly qualifies as one of the greats. No, I’m stretching the definition of comic book. Lady Luck served as the Spirit’s back-up feature in his Sunday supplement, something that straddled the line between a comic strip and a comic book. I’m choosing to count it among the latter so that I can include the Lady and the fella later on.

12134164275?profile=original52. Lex Luthor (DC, 1940): Luthor didn’t spring fully formed from the imaginations of Superman creators Shuster and Siegel. There was a prototype for the character early on who wasn’t bald. Plus, he started out as little more than a gang boss in prison gear, not the manipulative mastermind that we’ve come to know. Some characters are born great while others grow into their greatness and Luthor certainly fits the latter category. He’s been recognized as Superman’s greatest foe and as one of the smartest villains in history for decades.

12134164862?profile=original53. Little Dot (Harvey, 1949): As I’ve mentioned time and time again, comic books aren’t all superheroes- even if that’s the association most people draw today. Harvey had a lot of success with their line of humorous kids’ comics. Little Dot, who had a fascination with dots, was one of their headliners. Her tales were funny and cute and I remember enjoying them years later when I was a kid.



54. Lois Lane
(DC, 1938): She’s Clark Kent’s co-worker, Superman’s girlfriend and an unwitting participant in one of comics’ oddest love triangles. Yet she’s so much more 12134164901?profile=originalthan that. She’s an intrepid reporter and a prize-winning journalist. She’s dedicated, hardworking and occasionally hardheaded. She’s an army brat with a chip on her shoulder. And she emerged from the shadow of Superman’s cape to star in her own comic book and to be co-featured in a television series.

12134165263?profile=original55. Mary Marvel (Fawcett, 1942): I shy away from including derivative characters so I surprise even myself by including both Captain Marvel Jr. and Mary Marvel. But then, Fawcett didn’t really create derivative characters. Mary became so much more than a female version of Captain Marvel. She brought welcome joy and innocence to the genre as she starred in her own light-hearted adventures.

12134165870?profile=original56. Master Key (Harry “A” Chesler, 1940): Haven’t heard of him? That’s okay. Sometimes cool characters come from unexpected places. Harry “A” Chesler was the man behind many a C-list comic book in the Golden Age but he also uncovered a few diamonds in the mine. Similar to most Golden Age heroes, the Master Key was a wealthy playboy who received superpowers through a scientific experiment gone awry. In this case, he had super-vision. However, unlike other heroes, the Master Key eschewed a costume. He fought crime while smartly dressed in a white hat and tuxedo. And he used his vast resources to travel the globe, finding adventure in every corner of the world.

12134165289?profile=original57. Merry, Girl of 1000 Gimmicks (DC, 1948): She’s not as well known as her brother Sylvester, who became the patriotic hero, the Star-Spangled Kid. But when superheroes waned in the late ‘40s, Merry picked up a thousand toys and trinkets to become the Girl of 1000 Gimmicks. She became the Star-Spangled Kid’s partner before supplanting him in the strip and starring in her own adventures.

12134166089?profile=original12134166698?profile=original58. Miss America (Quality, 1941)
59. Miss America (Marvel, 1943): Two separate heroines wore this moniker and both are worthy of this list. The first is Quality’s patriotic heroine, Joan Dale. Joan received her powers from the Statue of Liberty in a dream, not unlike King Arthur receiving his sword from the Lady of the Lake. She fought evil in the pages of Military Comics and has been revived in recent decades by DC Comics. Marvel created their own Miss America two years later. Madeline Joyce started out as a back-up feature in Marvel Mystery but graduated to her own title in 1944, leading the charge the post-war boom of super-heroines

12134167478?profile=original60. Miss Fury (Marvel, 1941): Like Lady Luck, Miss Fury strode the line between comic strip and comic book, appearing in both formats. Originally named the Black Fury, Miss Fury was created by Tarpe Mills making her own of the few (and likely the first) female comic book character created by a woman. She was wealthy socialite, Marla Drake. She wore a skintight black costume. And like a lot of her contemporaries, she fought crime without the benefit of superpowers.

Side-bar: The line between comic strips and comic books seems set in stone today when collections of strips like Foxtrot or Calvin & Hobbes aren’t even displayed in the same section of a bookstore as Batman. But that wasn’t always the case. Comic books started out by collecting and reprinting comic strips. Some of the most popular books continued to feature comic strip stars for years. Plus, it wasn’t unusual for characters or creators to move back and forth between the two formats. Technically, they don’t count for this list of comic book characters. But, truthfully, they had a huge presence in and influence on the comic books of the time. So I tip my cap to Dick Tracy, Flash Gordon, The Phantom, Pogo, Prince Valiant, Little Orphan Annie and all the rest.

12134167883?profile=original61. Miss Masque (Nedor, 1946): Marvel wasn’t the only company to enjoy the post-war boom in female heroes. Nedor had already had success with The Woman in Red, who they introduced as one of the first female heroes back in 1940. But in 1946, they perfected the formula with Miss Masque. Diana Adams wore a sporting hat, a black mask and a short red dress. She quickly became one of Nedor’s most popular characters and co-starred in America’s Best Comics with the Black Terror and the Fighting Yank.

12134168090?profile=original62. Mr. Mind (Fawcett, 1943): Good villains are hard to find. In this case quite literally. Mr. Mind is a two-inch worm. He’s an alien of incredible intelligence and, in some stories, telepathic abilities. Captain Marvel heard Mr. Mind’s voice years before he discovered the truth behind this new nemesis. Mr. Mind worked through a cadre of minions to make the Captain’s life miserable and was the mastermind behind one of comics’ first super-villain teams, the Monster Society of Evil.



63. Mr. Mxyzptlk
(DC, 1944): Comic book writers quickly realized that they couldn’t put super strong villains up against Superman. It was no match. So they went the other way. Superman faced a legion of tricksters and jokesters 12134168484?profile=originalwho toyed with his mind and forced him to think his way out of a problem. I could have included the Toyman or the Prankster but the best of the bunch is clearly the multi-dimensional imp, Mr. Mxyzptlk.

12134169058?profile=original64. Moon Girl (EC, 1947): Moon Girl was one of the last superheroes created in the Golden Age. She was a new adventure hero for fledgling EC. However, she couldn’t fight the rising tide of romance comics and was replaced after only a couple of issues. However, championed by historians like Tricia Robbins, Moon Girl has remained a beloved character.


65. Nelvana of the Northern Lights
(Hillborough, 1941): Andy Dingle was inspired to create Nelvana by the native stories of the Inuit (aka
Eskimos). He introduced her at the small Canadian company Hillborough which was eventually bought by the larger publisher Bell. Dingle and his character were part of the
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move and Nelvana became one of Canada’s most popular and enduring figures. John Byrne cited her as an influence in his creation of the Alpha Flight character, Snowbird.

12134170056?profile=original66. Patsy and Hedy (Marvel, 1944): Marvel had a minor hit with this comedy duo in the late ‘40s. They were like Betty & Veronica, but out from Archie’s shadow. They were occasional rivals and frequent friends, planning parties and fighting over boys. Their stories are witty and fun. Patsy also enjoyed a second career as the superhero and Avenger, Hellcat, after Marvel brought her back in the 1970s.

12134169899?profile=original12134171061?profile=original67. The Penguin (DC, 1941)
68. The Penguin (Bell, 1943): Once again, there are two characters of the same name but this time, they’re nothing alike. The first Penguin is the famous Batman villain. Oswald Cobblepot baffles Batman with trick umbrellas and other gimmicks. He also occasionally and famously teams up with the Joker. The second Penguin is an obscure Canadian hero by Andy Dingle (who also created Nelvana). The Penguin fought crime in a mask and tuxedo. However, fans never knew his real identity and part of the fun was trying to figure out which character running away from trouble was really the Penguin doubling back in disguise.

12134171489?profile=original69. Phantom Lady (Quality, 1941): Phantom Lady might hold the record for having her adventures recorded by more publishers than any other. She started out at Quality in 1941. When Quality stopped publishing her adventures, Jerry Iger took the feature to Fox where she became infamous for her sexy covers. She appeared at Ajax in the ‘50s, at Charlton in the ‘60s and at AC in the ‘70s. In recent decades, she’s been the property of DC Comics who acquired her rights when they bought the Quality stable in the mid-‘50s.

12134172454?profile=original70. Plastic Man (Quality, 1941): Jack Cole created one of comics’ most enduring characters when he combined comedy and superhero in the plastic personality of Eel O’Brian.

71. Professor Calculus (Casterman, 1944): The absent-minded professor has been a staple of fiction for a long, long time. One of the best examples can be found in
Tintin’s adviser, Professor Calculus. The Professor may be brilliant but he’s easily
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distracted, more easily confused and most often a source of consternation to friend and foe alike.

72. Pyroman (Nedor, 1942): Research student Dick Martin found a way to store electric current in his body. He was falsely accused and wrongly convicted of murder. After surviving the electric chair, Martin fought crime as
the superhero Pyroman. Although he wasn’t one of the Nedor’s big three characters, Pyroman was a trailblazer. He was one of the first heroes
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to fly and to shoot beams from his hands- abilities that would become prevalent in the atomic age of comics.


73. The Ray
(Quality, 1940): The original Ray appeared in an all-yellow costume with a pointy hat and a star-shaped frill. Hey, at least he wasn’t 12134173097?profile=originalcalled The Whizzer. He was able to change into a light ray- a power he gained due to exposure to sunlight and lightning at the same time. He fought crime for Quality Comics and has inspired several legacy characters at DC.


74. Red Skull
(Marvel, 1941)
12134174254?profile=original12134174465?profile=original75. The Riddler (DC, 1948): They’re two of the greatest villains, but they couldn’t be more different. The Red Skull is the face of evil. He’s a Nazi scientist who survived an accident that removed the skin from his head and turned his skull red. He’s relentless and humorless, haunting Captain America and other Marvel heroes for over 70 years. The Riddler is an enigma. He’s a criminal, though he seems more interested in crime as a game- a way to match wits with cops, superheroes and especially Batman.

12134174495?profile=original76. Robin (DC, 1940): The original sidekick, Robin is one of the great characters in comic books. Trained in the circus. Orphaned as a young boy. Taken in as a ward by Batman. Trained to fight crime. Robin led the kind of life that many a young boy could envy. More than that, Robin always seemed to have a smile on his face as he socked the latest crook. Fighting crime was a lark and the reader could appreciate the joy of being a superhero alongside Robin.

Sidebar: DC described Robin as “the character find of 1940” and they were right. Robin is one of the most imitated characters other than Superman himself, inspiring a legion of kid sidekicks. Some deserve their place on this list (Bucky). Others were so integral to the main hero that they were included as part of the same entry (Kitten). But most were simply minor versions of minor heroes. But, for a while, every hero needed a little kid trailing after him. So give a pat on the head to Dan the Dyna-Mite (TNT), Davey (Magno the Magnetic Man), Dusty the Boy Detective (Shield), Pinky (Mr. Scarlet), Roy the Superboy (Wizard), Sandy (Sandman) and Toro (the Human Torch).

12134175081?profile=original77. Sandman (DC, 1939): A lot of different characters have claimed the moniker of the Sandman but the first comic book character to do so was Wesley Dodds. He wore a business suit, a fedora and a gas mask as he fought crime with a gas gun that emitted knockout gas. Later one, he was transformed into a more traditional superhero but it’s the distinctive original look that has persisted over the decades.

12134176060?profile=original78. Scrooge McDuck (Dell, 1947): The Walt Disney empire was built on cartoon serials but one of their most well known characters made his debut in comic books. Carl Barks introduced Donald’s rich uncle in 1947. The world’s richest duck has starred in hundreds of his own comics. He has also joined Donald in movies and on television. Scrooge’s money bin is instantly recognizable and he continues to rank highly on Forbes’ annual list of the richest fictional characters.



79. Senorita Rio
(Fiction House, 1942)
12134175894?profile=original80. Sheena, Queen of the Jungle (Fiction House, 1938): They’re mostly forgotten 12134176292?profile=originalnow but Fiction House was one of the more prominent publishers of the Golden Age. They specialized in adventure anthologies like Jungle, Fight, Planet and Wings. Sheena was one of their biggest characters. A female version of Tarzan, she started in Jumbo Comics before starring in a title of her own. She was also a hit on both sides of the Atlantic, proving as popular with the troops in Britain as with the kids back home. Senorita Rio, though not as well known, was another great character. She was a secret agent and adventurer who used her Hispanic background to infiltrate fascist elements in Central and South America. She stands in the middle of a proud line of adventurers from Zorro to Indiana Jones.

Sidebar: Sheena has always seemed like a character that should have debuted in pulp novels. In the early days, there was a lot of crossover between the two formats. Pulp heroes such as Doc Savage, Green Hornet and the Shadow starred in comic books. Many comic characters were influenced and inspired by these pulp stars. Some were fairly direct copies, such as Marvel’s Angel who was clearly based on The Saint. Others were a little more original. In either case, pulps and comics were as close as cousins in the ‘30s and ‘40s.

12134177260?profile=original81. The Shield (MLJ, 1940): This patriotic hero was one of MLJ’s biggest stars before the company transitioned to teen humor superstar, Archie Andrews. The first Shield was Joe Higgins. The front of his costume looked like a shield. He also wore stars and stripes on his gloves and boots. He eventually picked up a sidekick named Dusty the Boy Detective. The Shield has made periodic appearances whenever Archie has decided to bring back their superheroes.

12134177473?profile=original82. Skyman (Columbia, 1940): Some of the most interesting characters of the Golden Age came from the lesser publishers like Columbia. Skyman wore a blue cape and cowl. He had a red tunic and a yellow symbol that looked like a three-handed clock but which was supposed to be a plane’s steering column. He bridged genres between aerial adventure and superhero and could often be seen swinging out of an airplane on a jump-line.

 


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83. Slam Bradley (DC, 1937): Jerry Siegel and Joe Shuster are, of course, most associated with Superman but they created several other characters for DC including Doctor Occult and Slam Bradley. Bradley was a hard-boiled detective straight from the pulp novels and film noir movies. His adventures were fast-paced and full of action, which is fitting considering his name.

12134178859?profile=original84. Solomon Grundy (DC, 1944): DC took a name from a children’s nursery rhyme and turned him into one of their most interesting villains. Grundy is a creature of the swamp. He’s big. He’s huge. He’s only partially sentient. And he’s an indefatigable foe for Green Lantern, Batman, Starman and a host of other heroes. He was even name-checked by the Crash Test Dummies in their ‘90s hit, Superman’s Song.


85. The Spirit
(Quality, 1940): Denny Colt is just your average, ordinary gumshoe detective. Except for the fact that everyone thinks he’s dead. And that he wears a mask to keep up the presence. And that he lives in a
cemetery. But the real star of The Spirit was writer/artist Will Eisner. He brought whimsy
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and ingenuity to the strip that had never been seen before or, arguably, since.

12134179495?profile=original86. Spy Smasher (Fawcett, 1940): Spy Smasher was one of Fawcett’s original heroes. Debuting in Whiz Comics #2 (there was no #1), he appeared alongside Captain Marvel and Ibis the Invincible before receiving his own title in 1941. After World War II, he changed his name to Crime Smasher and continued his war against evil at home.


87. Starman
(DC, 1941): The first Starman, Ted Knight, harnessed the energy of the stars through a gravity rod that allowed him to fly and shoot energy blasts. He wore a red costume with a yellow
star which, when worn as a T-shirt, elicits a lot of comments about whether or not you support communism (trust me, I speak from experience on this one).
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Sidebar: DC is easily the publisher with the most entries on this list. That stands to reason: they are the company behind Batman, Superman, Wonder Woman, Green Lantern and Flash. However, the fame of great heroes rubbed off on lesser characters who appeared in the same titles. Plus, many of those characters continue to be a part of DC’s continuity. today They may be more familiar than other entries, but that’s because of their association and not because of their inherent quality. Even so, they’re worth a nod. Stand up and be counted, Guardian, Johnny Quick, Manhunter, Vigilante and all the rest.

12134180255?profile=original88. Stuntman (Harvey, 1946): When they returned from service in World War II, Joe Simon and Jack Kirby took one last shot at creating a superhero and came up with one of their best. Stuntman was similar to a grown-up Robin. He was a circus performer, trapeze artist and movie stuntman. He had no actual powers but he used his peculiar skills to fight crime. However, the era of superheroes had passed and Simon & Kirby soon transitioned to romance comics like Young Love.

12134180086?profile=original89. Sub-Mariner (Marvel, 1939): Bill Everett created the king of the seven seas for Marvel in 1939. Namor the Sub-Mariner was a royal rogue. He was the king of Atlantis whose objectives didn’t always align with the surface world. His fights with the Human Torch were famous as one of the first comic book crossovers in history. However, he soon recognized that Hitler was a threat to everyone and allied himself with Captain America and the Human Torch against the Nazis. Imperial, officious and arrogant, Namor has been one of Marvel’s most unpredictable characters for 70 years.

12134180855?profile=original90. Superboy (DC, 1945): Does he deserve a separate entry? Sure, why not? The adventures of Superman as a young boy in Smallville proved to be a popular idea. Superboy took over More Fun comics, landed in his own eponymous title and eventually gave rise to the futuristic Legion of Super-Heroes. More recently, he’s starred in a long-lasting television series.



12134181085?profile=original91. Superman
(DC, 1938): The first and greatest superhero. Superman is Kal-El, a young boy sent to Earth in a rocket from a world about to be destroyed. Superman is Clark Kent, the adopted son of American farmers. His alien origin gives him strange abilities on our world: the ability to jump, to fly, to run fast, to stop a speeding bullet, to see through objects and more. He’s the American immigrant. He’s every boy who wished to be great. He’s a true original.

12134181654?profile=original92. Tawky Tawny (Fawcett, 1947): He’s a big talking tiger. That’s it. But by befriending Captain Marvel and the rest of the Marvel family, Mr. Tawky Tawny earned his place in comic book history. Lots of heroes had comic sidekicks and companions. But few of those companions were as interesting and individual as a big talking tiger.

12134182060?profile=original93. Thomson and Thompson (Casterman, 1934): Herge didn’t invent the bumbling police detective. The Keystone Cops had been running around for years. But Thomson and Thompson are perfect representatives. They think they’re brilliant sleuths while the rest of us recognize them as dupes. They finish each other’s sentences in odd and often contradictory ways. But they sometimes stumble on the right answer after all. They were wonderful additions to the adventures of Tintin.

12134182259?profile=original94. Two-Gun Kid (Marvel, 1948): As I kid, I loved visiting my grandparents’ farm. One reason was that my brother and I could read the ‘50s westerns that my dad and his brothers had read when they were kids. Kid Colt, the Rawhide Kid and the Two-Gun Kid were exciting heroes who starred in heart-pounding adventures. The Two-Gun Kid was recognized by his black hat and spotted vest.

12134182476?profile=original95. Uncle Sam (Quality, 1940): The American Icon predated comics by at least a century but in the patriotic fervor of the pre-war period, Quality turned him into a superhero. He was a natural. Uncle Sam pulled up his sleeves and joined the fray, punching German and Japanese soldiers with ruthless efficiency.

96. Vandal Savage (DC, 1943): A superhero without a villain is just a guy in a silly costume. A great super-villain- someone who is worth fighting, someone who needs to be stopped for the sake of the world- is invaluable. Vandal Savage is an 12134183066?profile=originalimmortal, born long before humans settled down and became civilized. He sees other people as tools to be used. And he’s a master tactician, often playing a long game. As a foe for Green Lantern and then as one of the ringleaders of the Injustice Society, Vandal Savage was one of the greatest villains of any age.

12134183658?profile=original97. Venus (Marvel, 1948): As previously mentioned, Marvel created a lot of female characters in the late ‘40s. Venus is arguably the best of them. She’s appeared in a number of different incarnations over the years. Sometimes, she’s actually the goddess Aphrodite. Sometimes, she’s related to the goddess in another way. But, in any incarnation, she’s both beautiful and powerful.



98. The Vision
(Marvel, 1940): Marvel recycled a lot of names from Golden Age characters when building their Silver Age continuity. Few of them were worth 12134184064?profile=originalremembering. But this Jack Kirby creation stands out. Also known as Aarkus, the Vision was an other-dimensional being. He was a law enforcement officer accidentally stranded on our Earth. He was also able to appear and disappear in a cloud of smoke. His alien appearance was unique for the era.

12134184097?profile=original99. White Streak (Novelty, 1940): The White Streak’s moniker is a bit of a misnomer. He wears red and blue in his earliest appearances and shoots red beams, not white ones, from his eyes. Eventually, Novelty corrected their error and he changes to a white tunic on later covers. But that little inconsistency isn’t what makes this character remarkable. Rather, his powerful eye-beams and robotic like appearance made him a visually interesting character and a prototype for many who follow.

12134184274?profile=original100. Wonder Woman (DC, 1941): She’s the greatest comic book heroine of all-time. Created by William Marston as a model for young girls, Wonder Woman is an interesting amalgam. She’s a foreigner from Paradise Island yet also an American patriot. She’s a super strong adventurer yet also an advocate for peace. She’s genuinely compassionate yet occasionally aloof. Far from being a weakness, these inconsistencies are part of her lasting allure. As Walt Whitman said, “Do I contradict myself? Then I contradict myself. I am large. I contain multitudes.” Likewise, Wonder Woman is a complex character who has successfully molded herself into a role model and an icon for successive generations of young girls.

Final sidebar: Well, that’s my list. I’m sure yours would be different. Perhaps I chose too many obscure and forgotten heroes for your taste (speaking for myself, I could have picked even more as I have a soft spot for oddballs and unknowns). Maybe you would have preferred fewer superheroes (what can I say, that was by far the most popular genre of the era). Maybe you would have liked more super-villains (you have an evil look about you). In any case, I’d love to hear your disagreements, disputes and suggestions. That’s part of what makes a list like this so much fun.

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12134027688?profile=originalFor the last couple of entries, we've been talking about Lightning Lad's rôle in the death of interplanetary criminal Zaryan the Conqueror.  This prompted the question from correspondent Commando Cody, "Why didn't the Legion then charge Lightning Lad with violating the club's code against killing?"

 

It's a good question, and as we shall see, Cody wasn't the first one to ask it.

 

To the point where we left off---Adventure Comics # 311 (Aug., 1963)---the Legion could not be faulted for failing to investigate Lightning Lad in the matter, as the same action had resulted in the Legionnaire's own death.  As a matter of propriety and practicality, charging Lightning Lad with breaking the code would have been pointless.

 

12134164489?profile=originalIn fact, there is a suggestion that, had Lightning Lad lived, the super-hero club would have looked into the matter.  In “The Return of Lightning Lad”, from Adventure Comics # 308 (May, 1963), the Legionnaire appeared to have returned from the dead, but lost his super-power in the process.  As mentioned in the last session, Cosmic Boy was insistent on expelling the now-powerless Lightning Lad from the club.  This was despite whatever emotional turmoil it might have caused Garth Ranzz.

 

This implies that at least one Legionnaire would pursue other possible violations of Legion law committed by Lightning Lad.

 

The point became moot, though, when it was discovered that the “resurrected” Lighting Lad was actually his twin sister, Ayla Ranzz, posing as the slain Legionnaire.

 

Thus, through Adventure Comics # 311, Lightning Lad remained dead and beyond the reach of any disciplinary procedure.  However, in the letter column of that issue, editor Mort Weisinger, responding to a number of fans, revealed that Lightning Lad would be restored to life in the following issue.

 

 

 

THE RETURN OF THE ACCUSED TO JURISDICTION.

 

 

12134166254?profile=originalIn “The Super-Sacrifice of the Legionnaires”, from Adventure Comics # 312 (Sep., 1963), Mon-El, who had been pretty much absent since his release from the Phantom Zone seven issues earlier, returns to Earth after searching for a means to resurrect Lightning Lad.  He reports to his hopeful fellow Legionnaires that he has failed.  Even the great biologists of his home world, Daxam, were unable to provide a means to bring the dead back to life.

 

Or so Mon-El tells them.

 

Mon and the others travel to a deserted world with an atmosphere that constantly discharges bolts of lightning.  Here is where Lightning Lad’s transparent sarcophagus has been relocated and here is where Saturn Girl is waiting.  They give her the bad news.

 

Early in the Legion’s formation, Saturn Girl had pledged to never use her super-power of telepathy to intrude on the privacy of her fellow members’ thoughts.  In her grief at Mon-El’s failure, however, her self-control slips, and she is startled by the stray thought she has picked up from Mon.  Incredibly, Mon-El does know a way of restoring Lightning Lad!

 

12134167282?profile=originalWhen she attempts to read his mind directly, Saturn Girl finds that Mon is shielding his thoughts, preventing her from confirming what she detected or finding out why he lied.

 

 

Confronted with the hard reality that her brother isn’t coming back, Lightning Lass weeps uncontrollably over his coffin.   WIth two sobbing females on his hands, Superboy, ever the softie, issues a stirring challenge.

 

“We’ve often accomplished feats that were considered impossible when others asked us!  Now we’re going to do something for our own lost comrade . . . we’ll find a way to revive Lightning Lad!”

 

Like a losing football team pumped up by its coach’s half-time pep talk, the Legionnaires rally around the Boy of Steel.  “Superboy’s right!” says Saturn Girl.  “We’ll search the whole universe, if necessary, to find the way!”

 

The first step is to run a Google-search on the Legion’s “mechanical-librarian” computer, collecting several hits on the topic “revival of life”.  Narrowing it down to a handful of the most likely possibilities, Our Heroes split up into small sub-teams to check them out.  A suspicious Saturn Girl ensures that she’s paired up with Mon-El.

 

12134168067?profile=originalThe Legionnaires give it their best shot.  The blue sun of Galaxy AB-213.  The legend of the undying Taroc creature.  The radium-capsule of Skor.  All methods advertised to raise the dead---and each one of them has a hitch which makes it useless in restoring Lightning Lad.  Worse yet, in his frustration, Mon-El’s guard slips and Saturn Girl catches another “glimpse” of his thoughts.

 

Mon-El could revive Lightning Lad right now---but doesn’t want to!

 

She’s had enough of this.  She tricks Mon-El into taking her to Daxam, where one of that world’s physicians inadvertently spills the beans.  Saturn Girl demands the whole truth and Mon agrees to admit all.

 

Summoning all of the other Legionnaires involved back to Lightning Lad’s resting place on the lightning world, Mon-El reveals the information that he’s been hiding.

 

The biologists of Daxam had, indeed, devised a method for returning life to the dead.  A unique conductor is attached to the dead subject and a live person.  This conductor is of a sophisticated and complex design.  When the living person is struck with a sufficient jolt of electricity, his life-force will transfer, via the conductor, into the dead subject, making him live, again.

 

But such a miracle comes with a terrible cost.  The donor whose life-force is used dies!

 

As soon as he’d been able to sneak away, Mon-El had intended to secretly use the device himself, to sacrifice his own life-force to revive Lightning Lad.  And, yes, the conductor will suck the life out of super-beings such as himself or Superboy just as completely as it will out of regular folks.

 

Naturally, being Legionnaires, everyone present volunteers to trade his life for Lightning Lad’s.

 

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They decide that the only fair way is for all of them to have an equal chance.  Each Legionnaire grips a conductor running to the body of their fallen comrade and holds a steel rod up in the air.  The lightning bolts eternally crashing overhead will provide the power.  It’s a grim and deadly lottery, with the “winner” being the one whose rod is the first to be struck by a bolt.

 

Yet, one Legionnaire, Saturn Girl, is determined to make the sacrifice.  Unknown to her fellow Legionnaires, she holds a rod made of duralim---an element which actually attracts lightning.  She’s doctored the rod to make it look like the steel ones held by the others.

 

12134170872?profile=originalFor several tense minutes, the six Legionnaires stand, rods held high, over Lightning Lad’s lifeless form, waiting for fate to choose.  Then, a burst of lightning strikes Saturn Girl’s duralim rod!

 

It turns out that it is not Saturn Girl’s time to die---as determined as she was to die for Lightning Lad, there was someone even more determined that she live.  Instead, Chameleon Boy’s shape-changing pet, Proty, lured Saturn Girl away then took her place.  The Legionnaires discover this when, in death, the little protoplasmic creature reverts to its true blobby, yellow form.

 

The good news is---Lightning Lad lives again!  It is a bittersweet occasion of joy and loss, as the resurrected hero retakes his place in the Legion.

 

Oh, and that “killing Zaryan the Conqueror” thing?  Nobody brings it up throughout the rest of the series.  Ever.

 

 

 

CONCLUSIONS.

 

 

12134171883?profile=originalAs to the real-life, behind-the-scenes reason that the Legion was never seen to address the question of Lightning Lad’s hand in the death of Zaryan, I’m tempted to guess that it was because Mort Weisinger and his writers never thought of it.  But that rather short-changes them.  More than any other series produced by DC, the Legion of Super-Heroes took many of its elements and developments from suggestions by its fans, and you can bet that Mort paid attention to the Adventure Comics mail that came over his transom.

 

Weisinger also had an advantage.  DC’s top-tier super-team title, Justice League of America, featured characters who were stars of their own magazines or series.  Thus, JLA writer Gardner Fox was hogtied when it came to introducing any developments in the book that would have an impact on the heroes in their parent titles.

 

But, except for a few of the characters---principally Superboy and Supergirl---no such restriction bound the Legion.  That gave Mort’s staff the latitude to impose permanent, life-altering changes on the various members.  As the writers got their sea legs, more disaster would be imposed on the Legionnaires.  Featured players would suffer death and dismemberment, lose their super-powers, or find themselves kicked out of the club.

 

So, while the idea of writing a story behind Lightning Lad’s killing of a foe might not have occurred to Mort and company immediately, it would have eventually.  Especially when, as discussed below, at least one reader had written in, pointing out Lightning Lad’s apparent violation of the Legion code.

 

12134165670?profile=originalThe problem for Weisinger here was Lightning Lad was one of the few Legionnaires who couldn’t be tinkered with too much.  Several earlier stories had established that Lightning Lad would grow up to be Lightning Man and still solidly a member of the Legion.  And as the letters from Todd Walters and Steven Gerstein and Caroline Dove had shown, Legion fans possessed impeccable memories.  Mort knew that any story involving court-martialing Lightning Lad for the death of Zaryan would not have any lasting impact.  Should L.L. be convicted and expelled, the Adult Legion appearances had established that it would eventually be undone.

 

I suspect that Weisinger did like the idea of examining the consequences to a Legionnaire who killed.  However, when it came time to write a story around it, the central character turned out to be Star Boy, whose future life was unwritten.

 

 

As to the matter of providing an in-fiction explanation for the Legion’s failure to take action against Lightning Lad, after he had been restored to life . . . well, that is the purpose of my one-man review board.

 

Once Lightning Lad was revived and returned to duty with the Legion, he was subject to the club’s rules and regulations.  In this unique case, death had been only a delay to the club’s procedures.

 

After a consideration of all the evidence and testimony, I conclude that the Legion of Super-Heroes failed to pursue the matter of Lightning Lad’s possible violation of the Legion code for one or more of the following reasons:

 

 

 

1.  The Legion Code against killing did not apply.

 

 

There is no direct evidence that Zaryan the Conqueror was killed in Lightning Lad’s assault on the villain’s space-cruiser.  Zaryan’s death was not shown “on panel”, nor was his body shown afterward.

 

12134175863?profile=originalTrue, the level of destruction to Zaryan’s ship, as seen in the single panel showing Lightning Lad’s actual assault, makes it highly unlikely that Zaryan survived.  But, remember, we are dealing with thirtieth-century technologies, some of them alien to Earth.  One-man survival pods, personal protective force-fields, even teleportation, are all within the scope of futuristic technology and were seen in other Legion stories.

 

The sole witness to the incident, Saturn Girl, immediately departed that area of space, understandably, to rush the injured Lightning Lad to Earth and possible medical aid.  But as a consequence, no-one remained to inspect the wreckage of Zaryan’s spacecraft and check for either survivors or victims. 

 

Quite possibly, the Legion took the concept of habeas corpus at its literal meaning---“that you have the body.”  Without clear indication that Zaryan had died, perhaps it chose not to accuse Lightning Lad of violating the Legion code.

 

 

 

2.  Even if Zaryan had died, Lightning Lad did not violate the Legion code against killing.

 

 

This one is a bit tricky because it involves a precedent not yet set at the time Lightning Lad was restored to life.  That is the matter of Star Boy’s court-martial and expulsion from the Legion after he caused the death of Kenz Nuhor in “The Legionnaire Who Killed”, from Adventure Comics # 342 (Mar., 1966).

 

A quandary in the substance of the Legion code against killing resulted from this story.  It’s best looked at in chronological order.

 

12134176669?profile=originalThe Smallville Mailsack of Adventure Comics # 316 (Jan., 1964) published a letter from Barney Palmatier, of Santa Monica, California.  Mr. Palmatier wrote in, raising the question forty-eight years before Commando Cody did:

 

 I see that you have brought Lightning Lad back to life, for which we are all grateful.  But when Zaryan the Conqueror’s ship was destroyed by Lightning Lad, Zaryan was also destroyed.  Therefore, since it is against the code of the Legionnaires to destroy life, he should be expelled from the Legion.  Right?

 

 

To this, Mort replied:

 

It is against the code to destroy life ruthlessly or in a wanton manner.  It is not against the code to destroy life in self-defense . . . Lightning Lad gave up his life to stop a diabolical villain.  He deserves nothing but praise for his heroic deed.

 

An eminently reasonable explanation, one that would have made my Deck Log Entries on this subject unnecessary---except for the matter of “The Legionnaire Who Killed”, which came along two years later.

 

12134177065?profile=originalOne of the key issues raised during Star Boy’s court-martial was the matter of self-defense.  As presented here, the Legion code against killing did not provide for the right to self-defense.  It was a violation of the code for a Legionnaire to kill---period.

 

This lack of a self-defense provision is the reason why Superboy volunteered to defend Star Boy from the charges.  He, along with the other invulnerable Legionnaires, believed that their fellow members should have the right to kill to prevent their own deaths.  The Boy of Steel’s efforts to exonerate Star Boy concentrated on demonstrating why a self-defense proviso was a needed thing.

 

Ultimately, he even persuaded the prosecutor, Brainiac 5, of this.  However, it didn’t stop the court-martial from going forward.  Star Boy had violated the Legion code as it currently existed---without the right to self-defense.  In the end, the lad from Xanthu was found guilty and kicked out of the Legion.

 

Yet, this was clearly a contradiction of Mort Weisinger’s earlier claim that the Legion code did permit Legionnaires to kill, if necessary to save their own lives.  By now, he should have known that the hard-core Legion mavens would jump on that.  At least one did---Alan Anderson, of St. Petersburg, Florida.  His indignant letter appeared in Adventure Comics # 345 (Jun., 1966):

 

12134178493?profile=originalYou’ve finally gone and done it!  Your latest story, “The Legionnaire Who Killed,” simply has no basis.  In your January, 1964 letter column, you stated:  “It is against the code to destroy life ruthlessly, or in a wanton manner.  It is not against the code to destroy life in self-defense.”  Admit, you blew it!

 

With his own words hurled back at him, Mort could only offer a mea culpa and weakly argue that it didn’t matter, anyway:

 

True, we forgot about that provision in the code.  But Brainiac 5 proved that Star Boy could have used his power to beat the killer without doing him in.  So the expulsion still stands.

 

This is the kind of thing that gives loyal series fans fits.  Devotees of Sherlock Holmes have applied contorted trains of thought into justifying how many wives Doctor Watson had or to his war wound, cited variously as in the shoulder or the leg.  The same could be said for die-hard Legion-lovers and the matter of the Legion code providing an exception for self-defense.  Fan sites have debated it for years.

 

Which is why I find the last of the possible reasons the most compelling . . . .

 

 

 

3.  As they did often, the Legionnaires ignored their own rules.

 

 

12134179077?profile=originalIt’s been discussed here before that, as much as the Legionnaires presented themselves as responsible and adult, they were still only teen-agers, on the cusp of maturity.  So many of their actions were based on the whims and superficial concerns of adolescents.  Our own Randy Jackson has raised this point a few times.

 

Many times in the Legion series, the symptoms of “teenage-itis” poke through their veneer of maturity.

 

You have the hair-trigger emotional responses.  In “The Stolen Super-Powers”, the other Legionnaires are so chaffed by Saturn Girl’s behaviour that, at the mere mention of Zaryan, they immediately jump to the conclusion that she is in league with the criminal.  During the events of “The Legionnaires’ Super-Sacrifice”, Saturn Girl believes that Mon-El is withholding his knowledge because he is jealous of Lightning Lad.

 

Not only are they insecure about each other, but like all teens, they are insecure about themselves.  In “The Fantastic Spy”, the secret details of Legion operations are being leaked to criminals.  Immediately, thoughts turn to the possibility of a traitor in the organisation, but no fingers have been pointed.  That doesn’t keep Matter-Eater Lad from worrying about his status with the group.

 

“Since I’m the newest member,” he says, “and my loyalty hasn’t been proven yet, I---I can’t help feeling you veteran Legionnaires suspect me!

 

12134180287?profile=originalPerhaps part of M-E Lad’s insecurity comes from his awareness that his super-power is a pretty lame one, by Legion standards.  To be sure, the most obvious examples of the Legionnaires’ cliquishness and adolescent thinking appear in their membership-offering.

 

Many times, the Legion seems to have accepted new members on the basis of personality alone.  The events of “The Secret Origin of Bouncing Boy” scarcely justify his induction into the Legion.  He gets in because he’s the funny fat kid.  The Legionnaires admit it themselves when B.B. is left behind “to guard the ship” in “The Legion of Super-Monsters”.  Once he is out of earshot, his buddies admit that their plump pal is jolly and they like him, but his power of super-bouncing doesn’t help much on missions.

 

On the other hand, Polar Boy, whose power of super-cold clearly would be of benefit, is rejected.  Polar Boy meets all of the qualifications for Legion membership; he’s also noticeably smaller, and probably younger, than the Legionnaires.  To them, it would be like having one’s kid brother tagging along.  So he’s shown the door on the flimsiest of excuses.  (“It might . . . disable us at a critical moment!”)

 

12134182272?profile=originalEven Star Boy’s court-martial saw some cracks in the Legionnaires’ official deportment.  During the vote for verdict, all of the female Legionnaires---except Saturn Girl---voted for Star Boy’s acquittal out of sentiment for his romance with Dream Girl.  It wasn’t the first time Dream Girl was responsible for the teens voting with their hormones.  Back in Adventure Comics # 317 (Feb., 1964), Dreamy was admitted to the Legion, the girl Legionnaires outvoted by the boys, responding to the blood rushing out of their brains.

 

While they played at being adults, the Legionnaires all too often displayed their immaturity by letting their impulsive emotions override their own policies.

 

 

The failure to indict Lighting Lad for the death of Zaryan might have been simply one more example of the cliquish Legionnaires giving into their adolescent whims.

 

Not all of them.  Cosmic Boy was certainly a hard-liner, as seen by his insistence that L.L. be expelled for losing his super-power, as he believed, back in “The Return of Lightning Lad”.  On his home world of Braal, its people were considered adults at fourteen---probably owing to a faster maturity rate---and Cos had been the first Legion leader.   He understood the tremendous responsibility of being a Legionnaire.

 

Notably, Cosmic Boy was absent during the events which saw Lightning Lad return to life.  Without his influence, the issue of Zaryan’s death wasn’t raised.  Nor was it likely to be, given that the Legion members who were there for Lightning Lad's revival included Lightning Lass (his sister), Sun Boy (his best friend), and Superboy (who believed that the Legionnaires should have the right to kill in self-defense).

 

And then there was Saturn Girl, whom Legion fans had already pegged as Lightning Lad’s girl friend, based on the fact that Action Comics # 289 (Jun., 1962) had shown them married, as adults.  Moreover, she was the current leader of the team.  Any move to prosecute Lightning Lad would have to get past her. 

 

The other Legionnaires still had fresh memories of their experience with Saturn Girl as a tyrant.  They were probably more than glad to let the matter of Lightning Lad’s violation slide, rather than see the return of “Imra, the She-Wolf from Hell”.

 

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Read more…

12134027688?profile=original“The Legionnaire Who Killed”

 

Editor: Mort Weisinger  Writer:  Edmond Hamilton  Art: Curt Swan (pencils); Sheldon Moldoff, George Klein (inks)

 

 

“Talking head” stories, as a rule, don’t go over too well in comics.   One of the strengths of the comic-book medium lies in its ability to depict super-hero-type action in fantastic environments, and when a story doesn’t deliver that, many fans feel cheated.  This was especially true back in the Silver Age, when the readership tended to be younger.  We didn’t want psycho-drama; we wanted to see Green Lantern kick Sinestro halfway to Alpha Centauri.

 

12134165670?profile=originalThat’s why a story like “The Legionnaire Who Killed” proved to be so remarkable.  It was a tale almost completely bereft of action and posed no physical threat to Our Heroes.  Yet, this masterful drama by Edmond Hamilton gripped the reader from page one and didn’t let go until the last panel.

 

I need to speak for a moment about Edmond Hamilton and the Legion of Super-Heroes.  Largely, it is Jim Shooter whom the fans credit for more sophisticated stories, stronger characterisation, heavy emotional drama, and overall, elevating the Legion series from a juvenile level.  To be sure, Shooter took the Legion to its highest point, but most of the things he gets credit for bringing to the series actually started in the Adventure scripts that came out of Hamilton’s typewriter.

 

Such Hamilton stories as “The Lone Wolf Legionnaire”, “The War Between Krypton and Earth”, “The Super-Moby Dick of Space”, and “Hunters of the Super-Beasts” introduced the first believable nuances of romance, obsession, and, what the young readers probably most identified with, feelings of alienation in the teen-age heroes.  Hamilton also wrote the first true Legion saga with his two-part Starfinger tale.

 

Yet, none of those other tales displays Hamilton’s literary skill as much as “The Legionnaire Who Killed”.  It is no accident that this tale consistently makes most Silver-Age fans’ list of favourite Legion stories.

 

 

 

One look at the cover of Adventure Comics # 342 shows that this will not be a run-of-the-mill Legion story.  The focus is on seldom-seen Legionnaire Star Boy, holding the body of the outlaw he has killed.  On the dead man’s chest is a large smear of blood.  This was a real eye-opener in those days.  Any trace of blood was virtually taboo then.  Whether hero, villain, or fringe character, all wounds, no matter how grievous, were almost always depicted with nary a drop of the red stuff.

 

12134167085?profile=originalThe story proper opens with a scene of the Legionnaires not on currently on missions enjoying a rare moment of relaxation.  Except for Star Boy, who wanders among his pals too busy mooning over Dream Girl to join in the fun.  Though Star Boy had been established as a Legionnaire since his first appearance in a Superboy story back in 1961, it wasn’t until Adventure Comics # 317 (Feb., 1964) that he had any real participation in a Legion story.  This was the same issue that saw Dream Girl’s debut as a character and a Legionnaire.  At the end of that tale, Dream Girl resigned her membership, and the fans were left with vague hints that Star Boy had taken more than a professional interest in her.

 

Adventure Comics # 342 confirmed it.  The boy from Xanthu was carrying an Olympic-sized torch for the girl from Naltor.  Unfortunately, he wasn’t the only one.

 

Travelling to the jungle planet of Karak to meet his parents, Star Boy is told by explorer Jan Barth that he has just missed their departure.  And that’s the good news.  The bad news is Kenz Nuhor, from the planet Naltor, has just landed with blood in his eye.  He’s stuck on Dream Girl in a big way, but since falling in love with Star Boy, she doesn’t even know Nuhor is alive.

 

Overcome with jealousy, Nuhor aims a ray gun at Star Boy.  Jan Barth draws his own pistol, but Nuhor blasts him, fatally.  When Star Boy attempts to use his mass-induction power, it is reflected back by a special shield Nuhor is carrying.  The weight of his own legs increased tremendously, Star Boy crumples to the ground.

 

Nuhor takes a few seconds to gloat; then he’s distracted by Dream Girl’s arrival in a space cruiser.  This gives Star Boy time to grab Barth’s ray gun and fire it at Nuhor, killing him.  (One wonders why Nuhor, being from Naltor himself, didn’t see this coming.)

 

That is the only bit of standard comic-book action in this story, and it’s over by page five.

 

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It’s a clear case of self-defence, and Dream Girl’s eyewitness testimony gets Star Boy off the hook with the Science Police.  But that’s the least of his problems.  When he gets back to the Legion clubhouse, he is informed by a group of grim-faced Legionnaires that he will stand court-martial for breaking the Legion code against killing.

 

12134169263?profile=originalAs the current Legion leader, Brainiac 5 will prosecute, while Superboy volunteers to act as Star Boy’s defence counsel.  The Boy of Steel disagrees with the absolute rigidity of the Legion Code.  He’s invulnerable, but most of his fellow members are not, and he feels that the Code should be amended to permit Legionnaires the use of lethal force if necessary to protect their own lives.

 

Brainiac 5 appoints Saturn Girl to head a presiding board composed of herself, Chameleon Boy, Ultra Boy, Element Lad, and Duo Damsel.  And Star Boy is hauled off to a detention cell.

 

The next day, the trial begins in earnest.  There is no dispute of Dream Girl’s testimony, but when Star Boy himself takes the stand, Brainiac 5 goes right for the jugular.  He points out several instances in the past where other Legionnaires’ lives were in jeopardy and they were able to use their super-powers to save themselves without killing.  Brainiac 5 demands to know why Star Boy didn’t do the same thing.

 

I did, protests Star Boy, but Nuhor’s shield reflected my super-power back on me.  There was nothing else I could do, he insists.

 

Then Brainiac 5 produces an exhibit of the scene on Karak, with figures of Star Boy, Nuhor, and the surrounding landscape. 

 

12134169653?profile=original“Yes,” confirms Star Boy, “this miniature scene shows everything just as it was the moment before I fired the ray gun!”

 

“I ask that you direct your super-power,” says Brainiac 5, “at the model tree’s foliage, just over the model Kenz Nuhor’s head!”

 

Star Boy does so, and before the eyes of all present, the limb of the model tree breaks from the super-heaviness and falls on the model of Kenz Nuhor.

 

“If you had directed your super-power at the real foliage,” Brainiac 5 points out, “it would have pinned down Kenz Nuhor without need to kill him!”

 

It is the most masterful moment of the trial---not only for the characters in the story; it’s an eye-opener for the readers, too.  Leafing back to the actual scene at the beginning, it’s all there:  Star Boy, Nuhor, the near-by tree, the foliage overhead.  The opportunity to use the tactic suggested by Brainiac 5 was right there, before Star Boy’s---and our---eyes.

 

The prosecution rests.

 

 

 

12134170291?profile=originalAs the defence counsel, Superboy knows he’s up against it.  He spends the night reviewing thousands of video-tapes of the Legionnaires in action, looking for something that will give him a chance to overcome the damning evidence presented at trial.  Finally, just before the court-martial reconvenes, he thinks he’s found it.

 

Appearing in court, Superboy challenges the validity of the charges.  There is a precedent, he states.  Another Legionnaire has killed in self-defence---and that Legionnaire is the prosecutor himself, Brainiac 5!  Superboy runs a video-tape of Brainiac 5 gunning down a man to save his own life.

 

The Legion’s leader is unfazed.  For Superboy has made an error worthy of one of Jack McCoy's assistants on Law & Order.  He failed to watch the end of the tape, which shows clearly that the “man” Brainiac 5 shot was a robot, a fact known to the Legionnaire when he pulled the trigger.

 

“Your ‘precedent’ is of no value, Superboy,” rules Saturn Girl.

 

The defence rests.

 

 

 

The Boy of Steel does some out-of-the-box thinking.  During the final summations, he tries a final desperate deception intended to prove his point that the non-invulnerable Legionnaires should be permitted to take lives to save their own.

 

And Brainiac 5 sees right through it.  However, it provokes him into making a startling statement during his closing argument.

 

12134171655?profile=original“I agree with Superboy that a change in the Code to allow the taking of life in self-defense should be studied in the near future!”

 

Star Boy leaps up and shakes his defence counsel’s hand.  “I’m cleared!”  But, to paraphrase the old punch line---“Not so fast, Kallor!”

 

Brainiac 5, showing that he has the soul of Hamilton Burger, continues, “No change that may be made in the future alters the fact that Star Boy broke the Code as we have it now!  You’ve seen the evidence!  I demand the extreme penalty . . . expulsion from the Legion!”

 

Then Superboy addresses the board.

 

“Will you expel Star Boy, shatter his career, just because he defended himself from a ruthless murderer?  Think . . . you may be in that position yourselves some day!  I ask you to acquit him!”

 

Now, Star Boy’s fate is in the hands of the Legion membership, all of whom have seen and heard all the evidence, either in the courtroom or via distant monitors.

 

 

 

12134173054?profile=originalIn retrospect, it’s not a surprise that the script singled out Star Boy as the centre of the drama.  That could only have been Mort Weisinger’s hand in it.

 

Between Adventure Comics # 247, the debut of the Super-Hero Club, and Adventure Comics # 300, when it became a regular series, the Legion was little more than a plot device.  Continuity was minimal, largely because there was little need for it---the Legionnaires existed merely to move things along.  And whenever a super-youth was needed for a Superboy story, it was a convenient excuse to make him a member of the Legion.  This hap-hazard fashion of membership created particular difficulties later, when the Legion got its own series and the characters had to be dealt with on a regular basis.

 

One of the more prominent problems was the presence of too many members with Superboy-level powers.  Besides the Boy of Steel himself, there was Mon-El, Supergirl, and Ultra Boy.  That was a headache for story plotting, since it was virtually impossible to come up every month with a menace that any one of those four couldn’t whip by the end of page two, while the rest of the Legionnaires sat around, playing Spaceopoly ®.  Since Superboy’s appearance was mandated, that meant that Mon-El and the others were almost always tied up on “missions at the other end of the galaxy.”

 

As if that wasn’t bad enough, then there was Star Boy, another hold-over member from the “Hey, let’s make him a Legionnaire; we’ll never use him again, anyway” days.  When introduced in Adventure Comics # 282 (Mar., 1961), he too had Superboy-style powers.  Unlike the others in that group, Star Boy had never been more than a one-shot character, and no doubt, Weisinger would have preferred just to forget he ever appeared.

 

12134173277?profile=originalHe certainly tried to.  Nothing was seen of the boy from Xanthu for over three years.  But then the #%$@#$!! fans starting asking about him.  So, in the letter column in Adventure Comics # 308 (May, 1963), Mort explained that Star Boy was away on a “detached service” mission for the Legion.  His face began to appear on Legion monitor boards, and finally, with a radical change in his super-powers, he joined the regular cast.

 

I suspect that it was his lack of a true Legion history that marked him for disaster.  Even after being added to the Adventure Comics cast, Star Boy rarely appeared.  He didn’t have even the modest fan base that the other, longer-running Legionnaires did.

 

Or so Mort thought.

 

 

 

The voting sequence takes only two pages, and it is about as static a scene as one will ever see in a comic-book adventure.  But it is as much of a cliffhanger moment as the Fatal Five showing up in Metropolis.  At first, it looks good for Star Boy.  The other members who are invulnerable agree with Superboy’s views on self-defence and vote “not guilty”; and the female Legionnaires---except for Saturn Girl, who was always something of an ice queen---are on Star Boy’s side because of his romance with Dream Girl.

 

His advantage erodes, as more Legionnaires weigh in.  It stands 9 to 8 for acquittal, when the last two Legion votes are tallied.  For the record, they are Matter-Eater Lad’s and Invisible Kid’s.

 

Guilty.

 

Guilty.

 

By a vote of 10-to-9, Star Boy is found guilty of breaking the Legion Code and is expelled from the Legion.

 

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If Mort Weisinger believed he was getting rid of a “nothing”character in dumping Star Boy from the Legion, he very shortly found himself woefully mistaken.  So much mail flowed in about “The Legionnaire Who Killed,” it filled two monthly letter columns.  Nearly all of the fans applauded the overall story, but they were similarly overwhelming in angrily taking DC to task for expelling Star Boy.

 

As Mort himself stated, in “The Legion Outpost” of Adventure Comics # 346 (Jul., 1966):  “We seem to have stirred up a real hornets’ nest with ‘The Legionnaire Who Killed.’ And most of the letters are against conviction for Star Boy.”

 

Either Weisinger had underestimated the popularity of the character, or Edmond Hamilton had invested Star Boy with such a genuine pathos and humanity that the fans readily sympathised with him.  It was probably a bit of both.

 

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In any event, Hamilton produced an impressive story.  The last place a Silver-Age DC fan expected to see a courtroom drama was in a Legion story.  One of the most powerful aspects to the tale was the fact that Hamilton did not fall back on the usual comic-book contrivances of having the accused hero’s crime turn out to be a hoax, or the result of a frame-up by an enemy.  No, Star Boy actually committed the killing for which he stood court-martial.  The question was---was Star Boy’s act justified or not?

 

This engaged each reader on an ethical level, according to his own opinion on the subject of a hero’s use of deadly force in self-defence. 

 

12134175692?profile=originalA “code against killing” had been de rigueur for DC’s super-heroes since 1940, when Jack Liebowitz and Whitney Ellsworth sought to shield the company from the “morality police” of Fiorello LaGuardia’s reform movement.  Superman and his fellow DC cape-and-tights brethren would no longer kill, a prohibition which continued on to the Silver Age.  The ban frequently resulted in some contrived situations, bending the scripts over backwards to avoid having a DC hero kill a foe, no matter how deadly a threat the villain posed, even to the very world.

 

To many readers, a code against killing represented one of the ideals of the Silver Age and they accepted the plot contortions.  To others, such a thing seemed impractical.  Not that they wanted wholesale bloodshed, but certainly, it was permissible for a hero to use deadly force to save his own life, or those of innocents, if there was no other way.

 

But what happens when the ideal conflicts with necessity?  That was the crux of Edmond Hamilton’s story.

 

It’s been over forty years since Adventure Comics # 342 hit the stands, and the topic is still being debated by comics fans.  “Thought-provoking” was not an adjective that one applied often to Silver-Age DC stories, but “The Legionnaire Who Killed” offered it in spades.

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12134027688?profile=originalResponding to my Deck Log entry on Adventure Comics # 342 (Mar., 1966), in which Star Boy was expelled from the Legion of Super-Heroes for violating the Legion code against killing, correspondent Commando Cody indicted another Legionnaire for also breaking the code.

 

Cody posted:

 

Didn’t Lightning Lad kill Zaryan the Conqueror in Adventure 304, in the mission that resulted in his “death”?  It doesn’t explicitly say so, but it shows Zaryan in his invasion spacecraft without a space suit along with his crew of non-Asmovian robots.  Moments later, Lightning Lad destroys the invasion spacecraft with lightning bolts.

 

Even if Zaryan left the spacecraft before it was destroyed, Lightning Lad had no way of knowing that the spacecraft was only occupied by robots.

 

12134167065?profile=originalIt’s a valid charge.  Initially, no procedural action was taken against Lightning Lad, due to the inconvenient circumstance of him being dead at the time, killed during his action against Zaryan.  But, while here in the real world, the death of the accused is a reliably permanent bar against prosecution, in the fictional conceit of comics, death isn't always so cut and dried.

 

So why didn’t the Legion pursue Lightning Lad’s violation of the Legion Code?  Especially given the swift and aggressive action it took in the case of Star Boy.

 

In light of this apparent nonfeasance of duty on the part of the Legion of Super-Heroes, I hereby appoint myself as a one-man board of review to investigate the matter.

 

 

 

THE ACCUSED.

 

Garth Ranzz, a.k.a. “Lightning Lad”

Planet of birth:  Winath

 

12134167469?profile=originalLightning Lad, with the super-power to cast bolts of electricity, is one of the three charter members of the Legion of Super-Heroes.  He debuted, along with Cosmic Boy and Saturn Girl, in Adventure Comics # 247 (Apr., 1958).  At the time, he was dubbed “Lightning Boy” and had to clap his hands to create bolts of lightning.  These were bugs that, within a couple of stories, were worked out and he settled into his lasting rendition as Lightning Lad.

 

As told in Adventure Comics # 308 (May, 1963), the youth named Garth Ranzz was forced to land on the wild and desolate planet of Korbal when the energy-cells of his space-flyer became exhausted.   One of the life-forms native to Korbal was the lightning-beast, capable of self-generating electrical charges.  Garth lured a herd of the beasts to his ship, hoping that their electrical energies would recharge the dead cells.  Instead, the creatures aimed their bolts at Garth, bathing him in a field of electricity.  Instead of killing him, the force turned Garth into a human dynamo, capable of discharging tremendous bolts of lightning.

 

12134167699?profile=originalLater, following the events which led to the origin of the Legion, Garth assumed the identity of Lightning Lad.

 

Lightning Lad, along with Cosmic Boy and Saturn Girl, served as “the Big Three” of the Legion.  Other members were added to the group shortly after its inception, but in the early years, they tended to remain in the background.  So prominently were Cosmic Boy and Saturn Girl and Lightning Lad featured that, to reader identification, they were the Legion of Super-Heroes.

 

The Legion received its own series, starting with Adventure Comics # 300 (Sep., 1962), and the participation of the other members increased.  Yet, the Big Three were still treated as the team’s senior representatives.

 

 

 

 

THE VICTIM.

 

Zaryan, a.k.a. “Zaryan the Conqueror”

Planet of birth:  Brok

 

12134169655?profile=originalVery little is known about Zaryan the Conqueror.  In “The Stolen Super-Powers”, from Adventure Comics # 304 (Jan., 1963), we learn that he was an interplanetary criminal who once offered the Legion a bribe not to oppose his predatory attacks of other worlds.  Enraged when the heroes rejected his offer, Zaryan, with an army of warrior robots, flew an armed space-cruiser towards Earth, intending to attack and enslave its inhabitants.

 

Zaryan was presumed killed in space when Lightning Lad destroyed his ship before the self-styled conqueror could reach the Earth.

 

 

 

 

THE WITNESS.

 

Imra Ardeen, a.k.a. “Saturn Girl”

Planet of birth:  Titan, moon of Saturn

 

12134170865?profile=originalSaturn Girl is one of the three charter members of the Legion of Super-Heroes.

 

Like all Saturnians, Imra possesses the native power of telepathy.  One of the most powerful telepaths of her race, she can read the minds of others with crystal clarity, project her own thoughts across great range, and induce hypnotic commands.

 

Following the formation of the Legion, Imra adopted the identity of Saturn Girl.  At the time of the incident leading to this review, she was the Legion leader, a position she assumed under contentious circumstances.

 

She was the only witness to the alleged violation.

 

 

 

 

THE CIRCUMSTANCES LEADING TO THE VIOLATION.

 

The first few pages of “The Stolen Super-Powers” spotlight the election of the next leader of the Legion of Super-Heroes.  This is the first reference to such a proceeding or that the Legion even had someone in charge.  (Cosmic Boy would later be established as the first Legion leader, retroactively, in a text piece appearing in Adventure Comics # 352 [Jan., 1967].)

 

12134172278?profile=originalWith the entire membership present---except for Superboy and Supergirl, who are tied up in their respective time-eras---the vote is taken.  Under vaguely questionable circumstances, Saturn Girl is unanimously elected as the Super-Hero Club’s new leader.  That “vaguely questionable” qualifier is erased when Saturn Girl reveals, in a thought-balloon, that she used her power of telepathy to compel all of the other Legionnaires to vote for her.  As soon as she takes her seat in the big chair at the head of the meeting table, she turns into a self-serving, grade-A shrew.

 

First, she squanders the club’s $200,000 treasury on medallions bearing her image, which she requires all of the other Legionnaires to wear.  Then she forces them to undergo trials of their individual super-powers, failure of which means suspension from duty.

 

Not surprisingly, given her conduct to this point, Saturn Girl fails each member’s performance for insignificant details.  By the time Commander Loring of the World-Wide Police alerts the team to Zaryan’s imminent attack, she’s the only Legionnaire left on active duty.  The rest of the teen heroes have been benched.  Donning an anti-gravity space suit, S.G. swoops off to meet the threat, but not before tossing her fellow members a few snarky insults over their “incompetency”.

 

12134172680?profile=originalWhat we, and the Legionnaires, don’t know---and won’t find out until after it’s all over---is that, just before the election, Saturn Girl was tipped off to Zaryan’s invasion threat by the ever-helpful Trylop Council of Mernl.  Moreover, the council’s probability computer predicted with certainty that one Legionnaire would die in the coming battle.

 

This explains all of her severe actions.  She deliberately rigged the election in her behalf, so that, as Legion leader, she could suspend the other members.  Nobly, she ensured that she would be the only Legionnaire to confront Zaryan the Conqueror and, thus, would be the fatality foretold by the Trylop Council’s computer.

 

Saturn Girl hedged her bets, though.  The medallions she forced the other members to wear temporarily bestowed her with super-powers identical to theirs.  Armed with the might of fourteen Legionnaires, she hoped to put paid to Zaryan’s invasion effort before she became a statistic.

 

It didn’t quite work out that way.

 

 

 

THE EVENTS OF THE VIOLATION.

 

Back on Earth, minutes after Saturn Girl takes off to meet Zaryan’s attack ship, Lightning Lad emerges from the Legion clubhouse wearing a space suit equipped with an advanced anti-gravity unit.  Defying orders, he launches himself spaceward, in pursuit of the new Legion leader.

 

12134173471?profile=originalCatching up to the girl Legionnaire, Lightning Lad reveals that he is aware of her scheme.  As their foe’s spaceship looms into view, Saturn Girl orders him to return to Earth.

 

Lightning Lad refuses, flashing ahead of her.  “ . . . I won’t let you sacrifice your life for me or the others!”

 

“His anti-gravity power-unit is stronger than mine!” bemoans Saturn Girl.  “I can’t . . . overtake him!”

 

Moments later, the battle is joined.  Lightning Lad unleashes a barrage of electrical bolts at Zaryan’s invasion craft.  In the same instant, the youth is struck by a freeze-ray fired from the enemy ship.

 

An eye-blink later---as Saturn Girl watches in horror---Zaryan’s space-cruiser is destroyed and Lightning Lad is mortally wounded.

 

 

 

AFTERMATH.

 

With Zaryan’s ship reduced to scrap, Saturn Girl carries the stricken Lightning Lad back to Earth and the front lawn of the Legion clubhouse.

 

With his last gasps, the dying Legionnaire explains how Mon-El, the Legion member forced to live in the Phantom Zone, had witnessed Saturn Girl receiving the ominous warning from the Trylop Council.  Observing her subsequent actions invisibly from the Zone, Mon-El deduced Saturn Girl’s plan.  However, sunspot disturbances had prevented Mon from telepathically tipping off the rest of the Legion.

 

Almost too late, the sunspot activity subsided long enough for Mon-El to get a telepathic message through to Lightning Lad.

 

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Then, with a final good-bye, Lightning Lad breathes his last.

 

 

It’s a tragic milestone for the Legion of Super-Heroes---the first time a Legionnaire has fallen in the line of duty.  And it gets the kind of send-off you’d expect.

 

12134174872?profile=originalSuperboy and Supergirl, with Lori Lemaris in tow, arrive from the twentieth century to attend the funeral.  Mon-El is there, as well, having taken the temporary XY-4 serum cure, enabling him to spend a few minutes in the corporeal world.

 

Flags across the universe are lowered to half-staff in the Legionnaire’s memory.

 

Lightning Lad’s body is placed in a transparent sarcophagus.  Over his resting place, an electrical arc crashes between the twin spheres of a futuristic Van de Graaff generator, in perpetual tribute to the fallen super-hero.

 

The story ends on this downbeat note.  This is no hallucination or hoax.  There is no last-minute save.  The Legionnaire called Lightning Lad is dead.

 

 

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This review is hereby recessed.  It will resume shortly, with further finding of fact.

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12134027688?profile=originalFinally, we reach the number-one spot on the list of Golden Turkey villains created by Gardner Fox to threaten the Justice League of America.

 

So far, we’ve taken a look at super-villains who had the brains and the power, but fell woefully short in the strategy department.  Guys like the Lord of Time and Headmaster Mind, who left holes in their plans big enough for the entire JLA to charge through.  And then there were fellows like Pete Ricketts and Joe Parry, who suffered from terminal stupidity.  When luck dropped nearly invincible power into their laps, they showed themselves to be so inept that it was almost an embarrassment that it took the JLA to defeat them.

 

So what does that say about the villain who stands in the number-one spot, the very worst of this line-up of losers?

 

Before I reveal the JLA foe whose performance places him as the lamest of the lame, let’s look at the factors which earned him that dubious distinction.

 

  

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■  A genuinely menacing villain possesses the raw power, either innately or in the weapons at his disposal, to potentially overcome and eliminate the Justice League.

 

The Lord of Time, and even Pete Ricketts and Joe Parry, could claim this.  The others on the list had, at least, a good enough gimmick to have given a single JLA member a tough time.  Not so for the Number One spot-holder.

 

 

■  A true JLA foe is playing for high stakes.  We’re talking fate of the Earth, or the universe itself, in the balance.  At the least, there’s the threat of crime on a major scale.

 

Of all the villainy attempted by this list of losers, the crime attempted by the baddie I’ve rated as Number One was the most mundane---a routine matter for the police department, not the World’s Greatest Super-Heroes.

 

 

■  An evil-doer challenging the Justice League is willing, even eager, to destroy the super-heroes.

 

For all their other failings, the other villains who made the list were more than ready to do this.  But not the Number One.  Oh, no---he wanted no part of the JLA and only fought when he was cornered.  That made him smarter than, say, Johnny Marbles.  But it hardly fills the reader with a sense of dread when the bad guy spends most of the issue trying not to get found.

 

 

It boiled down to this:  of the elements that a threat should have to justify the involvement of the Justice League of America---or even only five or six of the members, per Fox’s later formula---this particular criminal lacked them all.  Ace, the Bat-Hound could have caught this guy.

 

And, so, the countdown ends with . . . .

 

 

 

1.  “Bullets” Jameson  (JLA # 62 [May, 1968])

 

 

12134165471?profile=originalLike many of Gardner Fox’s scripts, “Panic from a Blackmail Box” is intricately plotted.  In this case, Fox weaves several different motives into one tight knot.  It’s smartly done, but younger readers of the day probably had a difficult time keeping the threads straight.

 

It begins with a splash-page flashback to 1945 and a man in a motorboat.  A sudden, violent squall overturns the craft, plunging the man into the cold depths of Lake Michamaw.  He clutches a metal box, refusing to let go of it, even as it drags him to a watery death.  Twenty-three years later, a fisherman’s hook snags the handle of the box and brings it to the surface.

 

Fast-forwarding to the present, we learn that two men residing in Lakeside City suddenly have had their lives upended.  One, Harold Loomis, wealthy C.E.O. of the Loomis Electronics Corporation, discovers that he is actually the son of Leo Locke, a notorious gangster killed twenty-five years earlier.  The other man is noted archæologist Homer Gridley, whose earliest historical discoveries have been uncovered as frauds, committed by Gridley himself to establish his reputation.

 

Both men receive the news from reporters for the Lakeside City Tribune.  The newsmen show Loomis and Gridley photocopies of documents which unmistakably establish the truth.

 

Things get worse for Harold Loomis, in particular.  A few days after the Tribune publishes both stories, the morning mail brings Loomis an unsigned message---a red bullet!  Loomis has checked up on Leo Locke, the man he now knows was his father.  A quarter of a century ago, the Mob had put out a contract on Locke and his family.  They got to Locke’s wife and Locke himself died in an accident.

 

12134165697?profile=originalThe Mob had been unaware that Locke had had a son---until the Lakeside City Tribune published the story about Harold Loomis.  The scarlet slug is a message to Loomis that the contract is still open.  Determined to get revenge on the informer who sent the damning evidence to the newspaper, Harold Loomis reaches into his desk drawer for a gun.

 

On the other side of town, Harold Gridley, bitter over the ruin of his career, has the same goal.  He reaches for a pistol as well.

 

That night, as Tribune editor Marley Thorne walks home, someone fires at shot at him from the shadows of a near-by alley.  The attacker is startled when he sees a second gunman also take a shot at Thorne.  Both slugs narrowly miss their target and the terrified editor flees for his life.

 

 

 

Right about now, a reader might have been wondering what all of this had to do with the Justice League of America.  He was about to find out.

 

Thorne, it develops, is the brother-in-law of Barry (the Flash) Allen.  Barry and his wife, Iris, are visiting the newsman, who excitedly blurts out the details of his brush with death.

 

Now, if this were an issue of The Flash, Barry would have told Thorne that he was going down to the drug store for some ice cream, then once out the door, he would have changed into the Fastest Man Alive, and wrapped up this case before the letter column.

 

12134166695?profile=originalBut since it’s an issue of Justice League of America, instead Barry simply studies recent issues of the Tribune.  Then, the next day, after the conclusion of an uneventful regular meeting of the Justice League, the Flash chats it up with the members who haven’t gone home, yet.  He suspects Harold Loomis and Homer Gridley of having something to do with the attack on his brother-in-law.

 

Not exactly a Batman-level deduction.

 

The Scarlet Speedster and the other lingerers---the Atom, the Batman, Green Lantern, and Hawkman---are about to break up when their police-band radio reports that a gang called the Pyrotekniks has just robbed a Lakeside City Bank.  Batman and the Atom and Hawkman take interest because the same gang has also hit their respective cities, as well.

 

They decide to accompany the Flash back to Lakeside City.  Green Lantern figures, “Oh, what the hell,” and goes along with them.

 

 

 

In Lakeside City, while the other Justice Leaguers go over the details of the Pyrotekniks’ bank hold-up, the Flash consults with Marley Thorne.  The Crimson Comet asks to see the metal box that contained the information indicting Harold Loomis and Homer Gridley.  That’s when Thorne discovers that the box has been stolen from his office safe.

 

Before the Flash can ask, “Hey, Batman, what do you make of this?”, word comes that the Pyrotekniks are in the middle of a jewel heist.  The JLA rushes off to intercept the criminal gang.

 

The Pyrotekniks are well named.  The crooks hit the approaching heroes with multi-colour blasts from their peculiar side-arms.  The discharges have a strobe-light effect and disorient the JLAers briefly.  Their worst effect is to render Green Lantern unconscious.

 

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Not that the other four Leaguers have any real problem with the gang.  The pyrotechnic blasts jolt Our Heroes’ minds and bodies a bit, but nothing they can’t shake off.  Still, it’s a bit off-putting (and shows that Gardner Fox was padding the story) when the Justice League---who had readily dealt with such fearsome menaces as the Demons Three, Starro the Conqueror, and the Crime Syndicate---take a whole five pages to take out a half-dozen ordinary crooks carrying tricked-out flashguns.

 

Still, it sets us up for the big surprise.  The leader of the Pyrotekniks is---Leo Locke!

 

 

 

You may have noticed, gang, that we’ve nearly reached the end of the first half of the adventure, and there hasn’t been a glimmer of Bullets Jameson in the picture, yet.

 

12134169460?profile=originalPatience, friends.  We’re about to get to him.  Well, a mention of him, at least.  You see, Bullets Jameson wasn’t the kind of villain to take the spotlight in a major criminal production.  He’s just a simple mobster trying to do his job the best he knows how.  In fact, Bullets would have been just as happy if the Justice League had gone home and forgotten his name.

 

Behind bars, the very-much-alive Leo Locke ties together several of the dangling ends for the JLAers.

 

“Twenty-five years ago, I tried to take over this territory from Bullets Jameson and his Bulleteers gang by ratting on them to the police!  They escaped the trap---and put a death-curse on me and my family!  Although they got my wife, I managed to sneak away with my son---whom I left at the doorstep of the rich Loomis family, figuring that since they had no kids, they might adopt him!”

 

Locke goes on to explain that he staged his own death in an accident.  Then, he formed his own gang, which eventually became the Pyrotekniks.  He and his minions were ready to wipe out the Bulleteers and take over their territory, like he had planned years ago.  Until Locke and his men were caught by the Justice League.

 

Our Heroes are curious as to why the hardened gangster is so talkative.  It’s because Locke needs their help.

 

Not too long ago, Locke was fishing in Lake Michamaw and his line snagged a metal box.  Inside the box were documents dated 1945, obtained by a private investigator.  These were the records that named Harold Loomis’ true father and exposed Homer Gridley’s first successes as fraudulent.  (Here, Gardner Fox’s frequent reliance on convenient coïncidence appears.)

 

Locke was the one who sent the documents to the Lakeside City Tribune.  He couldn’t have cared less about Homer Gridley, but he deliberately exposed his own son’s identity in order to draw Bullets Jameson to Lakeside City---where Locke and his Pyrotekniks could kill him!

 

12134169890?profile=originalNow, with Locke and his boys in jail, there’s no-one to protect Harold Loomis from Jameson.  He begs the JLA to save his son.

 

 

 

Part Two opens with the Justice Leaguers discovering that neither Harold Loomis nor Homer Gridley have been seen for days.  Hawkman throws together a Thanagarian gizmo which enables him to track Loomis’ unique “body radiations”.  They pick up Loomis’ trail at the Tribune safe from which the metal box had been stolen and follow it to a cave in near-by Lakeside Mountain.

 

Here, the JLAers find Loomis and Homer Gridley, working out their next move.  What Our Heroes don’t know is that a couple of the Bulleteer mobsmen have also found the cave.  The crooks drive off to inform Bullets Jameson of Loomis’ hiding place.

 

Fortunately, the Batman intuits that, if the Justice League could find Loomis, then so could Bullets Jameson.  The super-heroes scour the region just outside the cave and find the footprints and tyre tracks left by Jameson’s men.  With the help of Green Lantern’s power ring, the JLAers follow the tracks down a country road that leads to an abandoned stone fort---the hide-out of Bullets Jameson!

 

Jameson has no desire to tangle with the JLA; he knows he’s not in their---er---league.  He and his five underlings huddle in the heart of the fortress, hoping that the death traps Jameson installed for protection will stop the approaching super-heroes.

 

They don’t, of course.  In fact, the only casualty suffered by the Leaguers occurs after they penetrate the central chamber---when a gimmicked ceiling tile conks Green Lantern on the noggin, knocking him cold.  Here, on page 19, Bullets Jameson makes his first appearance on stage.  With no place to run, their backs against the wall, he and his gang draw their guns, hoping that slugs will stop the advancing Justice Leaguers.

 

Yeah, right.

 

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The Bulleteers scarcely make a show of it.  It only takes eight panels for the four JLAers still on their feet to put them down for the count.

 

The story would be over---except for the fact that Jameson had the foresight to booby-trap the room where he kept his stolen loot.  A low-level explosive device triggers, blasting Batman, Hawkman, the Atom, and the Flash into unconsciousness.

 

Jameson and his boys grab their guns and prepare to pump hot lead into the fallen super-heroes.  Before they can do so, Harold Loomis and Homer Gridley interrupt with their own weapons drawn.  The odds are six-to-two against Loomis and Gridley, but their guns are both aimed at Bullets.  No matter what happens, Gridley points out, Jameson won’t make it out of there alive.

 

12134171656?profile=originalThis, naturally, inspires in the gangster a moment of personal reflexion.

 

While Jameson considers his options, Green Lantern, unnoticed, recovers from his bump on the head.  The Emerald Gladiator then ends the Mexican standoff by melting all of the guns with a burst from his power ring.

 

That brings us to page 23 and the usual smiles-all-around JLA ending.

 

 

 

It’s probably occurred to you that Gardner Fox wrote a corker of a mystery.  I agree; he did.  He even employed one of Lester Dent’s favourite plot devices in his Doc Savage novels, of having two criminal outfits working against each other.

 

Yes, it’s a great case---for Perry Mason or Rip Kirby or Joe Mannix.  But as a Justice League adventure, it’s underwhelming.  It lacks the Earth-shattering threat or overarching evil that one expects to be present in a case that requires several super-heroes banding together to defeat.  There’s no cosmic drama here.  It’s a crime novel, with the Justice League jammed in place of the usual detective hero.

 

And that’s why Bullets Jameson is the lamest of all the JLA’s Silver-Age foes.

 

It’s not that he was ludicrous, even slightly---like Nameless Nutt or Headmaster Mind.  Nor was he stupid, like Johnny Marbles. 

 

12134172257?profile=originalHe just wasn’t a JLA-level villain.  Not even a little bit, for those times when only a handful of members participated in the case.

 

No super-powers.  No highly advanced intellect.  No laboratory full of death-dealing creations.  He didn’t even have a super-weapon fall into his lap, like Pete Ricketts and Joe Parry.  All he had was a gun.

 

The Earth certainly wasn’t in any danger from Jameson.  World-domination wasn’t on his to-do list.  He wasn’t even building a massive criminal empire; he was having a hard enough time just holding on to his Lakeside City territory.  Bullets was a run-of-the–mill gangster, going about doing typical crook business.  Commissioner Gordon wouldn’t even light off the Bat-signal for that.

 

Pitting the Justice League of America against Bullets Jameson was like calling out a S.W.A.T. team to tackle a litterbug.

 

In a letter to the JLA Mail Room appearing in JLA # 65 (Sep., 1968), David Lewin, of Lomita, California, commented on “Panic from a Blackmail Box”.  In criticising the lacklustre threat posed by Bullets Jameson and his Bulleteers, he said it best:

 

“I just hope that the next issue doesn’t find the JLA overpowering little Johnny who forged his parents’ signature to his report card.”

 

Unfortunately for Bullets Jameson and his standing as the most unworthy Silver-Age JLA foe, Gardner Fox never wrote a story about little Johnny.

 

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The Best of Friends

12134166686?profile=originalWe read comics for the action- the fistfights and the big explosions.  We read comics for the superheroes- the bright costumes and the capes.  But we also read comics for the relationships- the romances, the mentors and students, the close-knit team.  Over the years, comics have given us some great friendships.  Here are ten of the best of them. 

 

10. Gambit and Bishop: In real life, friendships are usually based on common interests.  But in fiction, the most interesting friendships are often the ones that bring disparate personalities together.  Bishop was initially suspicious of Gambit, thinking he was a traitor to the team.  However, even before Gambit was exonerated, Bishop overcame his aloofness.  Gambit’s charm was the perfect counterpoint to Bishop’s sullenness, eliciting a cheerful side and even a sense of humor that we hadn’t seen before.12134167095?profile=original

 

9. Wonder Man and Beast: This is another wonderfully whimsical combination.  They made a great pair while they were on the Avengers.  However, they weren’t on the same team for that long a time.  Instead, their friendship truly blossomed after they were separated.  Their reunions and guest appearances were always a delight, and something to definitely look forward to.

 

12134168052?profile=original8. Captain America and Iron Man: This may be a controversial choice as their relationship has been rocky since Civil War.  But that’s what made Civil War so poignant.  Before that, Steve and Tony had been staunch allies and great friends.  Their friendship was defined for me by a series of stories in 1994 and ’95 when Captain America’s super soldier serum was wearing off and Stark Industries was beset by scandal.  The two heroes sat down for a chat in Iron Man #303 and I’ve rarely seen a better depiction of “old friends.” 

 

12134168094?profile=original7. Dick and Donna: Whether they’re Robin and Wonder Girl or Nightwing and Troia, Dick and Donna have always been great friends.  This is a particularly unique combination in that it’s one of the few male-female friendships.  When all of the other Teen Titans were flirting with Wonder Girl, Robin treated her as a true peer.  They relied on each other.  They helped each other.  And they were there to support each other when other relationships went sour. 

 

12134168856?profile=original6. Archie and Jughead: When I was a little kid, I wanted friends like Archie and Jughead.  And, to some extent, my friendships in high school and college were a lot like that.  We just wanted to hang out and have fun, eat hamburgers and flirt with girls.  I can see now that their competing interests kept drawing them away from each other.  But I also know that the deep friendships of youth never truly leave you. 

 

12134169272?profile=original5. Green Lantern and Flash: This is a friendship that spans generations.  It started in World War II when Alan Scott and Jay Garrick would team up in Comic Cavalcade.  It blossomed during the Silver Age when Hal Jordan and Barry Allen became best pals.  And it continued into the modern age when Kyle Rayner and Wally West related to each other as the young kids of the JLA. 

 

12134169673?profile=original4. Blue Beetle and Booster Gold: They’re arguably the most famous friendship in comics.  At one point, they were practically inseparable.  They came to the Justice League separately, but they gelled as soon as they were on a team together.  They were the perfect comedy team, cracking jokes and creating hi-jinx.  However, the friendship wasn’t always good for their reputations as heroes. 

 

12134170269?profile=original3. Wolverine and Nightcrawler: This is one of my favorite friendships and it’s summed up for me in a single line on the cover to Uncanny X-Men #172: “Hey elf, don’t forget the beer- W.”  They had a casual camaraderie that was a perfect for hanging out, playing games, drinking beer, joking around and making silly wagers.  But that casualness belied a deep connection.  That line was written on Wolverine’s wedding announcement, singling Nightcrawler out for affection and essentially asking him to be his best man. 

 

12134170471?profile=original2. Cyborg and Changeling: You never forget your first and Cyborg and Changeling comprised the first friendship that I truly experienced through comics.  Like several of the other combinations, they were a bit of an odd couple.  Cyborg was quiet and stoic.  Changeling was outgoing and comedic.  Yet they complemented each other perfectly. 

 

12134170088?profile=original1. Black Canary and Oracle: There have been a lot of pairs of teammates over the years and I considered some of them for this list but no one has ever worked together quite like Black Canary and Oracle.  Their relationship surpassed teamwork.  They acted in concert, almost as if they were one person.  That close connection carried over into their personal relationship as well.  They were the best of friends even as new teammates, students and adopted daughters entered the picture. 

Read more…

Andrew A. Smith

Scripps Howard News Service

We’re entering the home stretch on the holiday season, and I’ve yet to scratch the surface on potential gifts for the beloved geeks among us. Here are some more:

 

12134167052?profile=original* Archie Comics has been aggressively pushing the envelope the last few years, and one of the biggest headlines was when it posited two futures for Riverdale’s favorite redhead, one in which he marries Betty and another in which he marries Veronica (collected last year in the Archie Marries … hardcover and The Archie Wedding: Will You Marry Me? trade paperback). Those twin stories have continued in the new Life with Archie magazine, which are also being collected, and the first TPB of those tales has hit the bookstores.

 

Like the magazine, Archie: The Married Life Vol. 1 ($19.99) alternates between “Earth-Veronica” and “Earth-Betty”. I find this a little disorienting on first read, because there are enough similarities in both universes as to cause occasional confusion as to which alternate future you’re reading about. (In both, for example, Veronica’s father is up to something nefarious, and in both Midge Klump dumps the hot-tempered Moose Mason and marries Jughead.) The simple solution there, of course, is to simply read the stories from each “Earth” successively, not alternately. Problem solved.

 

And it’s worth the effort, because this is really fun stuff. OK, “fun” as in: Wow, this is grim. It’s the same old Archie, blundering through one problem after another, only now those problems are serious grown-up stuff like money problems, marital friction, death and unemployment. If that sounds terrible, it’s not -- I discovered that my love for the Riverdale gang is just as strong as it was in my teens, and I’m eager to see how the qualities that made me love them then (loyalty, courage, clumsiness, etc.) will help them beat the big, bad world outside the safe confines of Riverdale High.  Because you know they’ll win: It’s Archie!

 

It’s also fun to see the characters finally grow. Jughead falls in love, Mr. Weatherbee courts Miss Grundy, Moose takes anger-management classes, Dilton becomes … well, we don’t know about Dilton yet, but it promises to be good. There are hints that in both universes that Dilton the grown-up scientist has become aware that the universe is actually a multiverse, with different dimensions containing every Archie story ever written, no matter how contradictory, from spy spoofs (Man from R.I.V.E.R.D.A.L.E.) to superhero spoofs (Pureheart the Powerful). Now Prof. Doiley is lurking in the background, orchestrating events. But to what end?

 

Perhaps we’ll find out in Vol. 2. In the meantime, Archie: The Married Life Vol. 1 is an excellent read, abetted by top-flight superhero creators like Norm Breyfogle, Paul Kupperberg and Michael Uslan.

 

12134167293?profile=originalAnd speaking of things most of us grew up with, DC Comics has just released the Spy vs. Spy Omnibus ($49.99), containing every single cartoon of that name by creator Antonio Prohias for MAD magazine.

 

And as much as this book functions as a “Spy vs. Spy” collection, it’s also a celebration of Prohias, who fled Cuba after Fidel Castro took a strong dislike to his editorial cartoons. Finding safe haven among “the usual gang of idiots” in New York, Prohias turned his political experiences into one of the most beloved and long-running gags at MAD. So, located amid the shenanigans of the white-coated Spy and the black-coated Spy (and occasionally the female gray-coated Spy) are behind-the scenes artwork, Prohias family photos and essays on the great man by his friends and contemporaries, like Art Spiegelman and Sergio Aragones.

 

It’s a comprehensive and beautiful package, well worth the $50 (“cheap!”).

 

Another comprehensive package is going to take a bit longer to collect: the complete “Peanuts” library from Fantagraphics. Dedicated to collecting Charles M. Schulz’s beloved comic strip chronologically, Fantagraphics is releasing two books a year, with the project slated to finish in the next decade or so.

 

12134167879?profile=originalWhile the entire collection isn’t practical as a holiday gift, a couple of those books might be. Especially since pairs are released in boxed sets – after their release as “singles” – for $49.99. Currently the collection has progressed to the early 1980s, where the strip is at its peak, with beloved late-comers like Woodstock and Peppermint Patty already aboard, replacing some of the earlier, mostly forgotten characters like Violet and Shermie.

 

There’s nothing that says “holidays” like the Peanuts gang. Didn’t all of us watch A Charlie Brown Christmas and A Charlie Brown Thanksgiving a thousand times?

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Vertigo re-launches with four new titles

Andrew A. Smith

Scripps Howard News Service

DC’s re-launch of its 52-title superhero line last September made explosive headlines, and now the publisher is upgrading its mature-reader line, Vertigo – albeit on a somewhat smaller scale.

 

Four new titles launch in March, three ongoing and one miniseries. DC recently published a preview, given away free at comic shops, with seven pages of each new series. That’s not enough to really offer an opinion – but I’m a fanboy, so naturally I will.

 

12134164856?profile=originalThe title I’m most excited about is Fairest, a companion title to Fables, which has run more than 100 issues (and various miniseries) extrapolating adventures of fairy-tale characters as if they have always existed – immortal (if enough people remember them), enchanted and hiding just outside our perceptions. Remember the Prince Charmings from “Snow White and the Seven Dwarves,” “Cinderella,” and half a dozen other stories? Writer Bill Willingham posits that they’re all the same guy, which means he’s something of a cad (but very charming). Jack Frost, Jack the giant-killer, Jack Sprat – all the Jacks, every one, are all the same guy. Which means he’s not terribly stable, but he does get around. You get the drift.

 

12134165063?profile=originalAnd in Fables, we’ve met some very formidable women: Snow White (wife of the Big Bad Wolf), Cinderella (an ultra-competent espionage agent), Beauty (of “… and the Beast,” mayor of Fabletown), and so forth. We’ve also met some women with problems, like the emotionally damaged Rose Red and the cursed Sleeping Beauty.

 

The current adventures of these fascinating females have been terrific fun, and now Fairest promises their previous adventures, which should be equally entertaining. Willingham is again the writer, with award-winning “good girl” artist Adam Hughes on covers, and fan-favorite Phil Jimenez (Wonder Woman) on board for the first storyline (starring Briar Rose).

12134165863?profile=originalA second title setting my comic-book senses a-tingle is The New Deadwardians, a miniseries set in a world mirroring England’s post-Victorian period, where the lower classes have all become zombies, and the upper classes have become vampires to protect themselves. The middle class is still human, but even so London homicide detective George Suttle usually has very little to do, given that most people are already deceased. That changes in the first issue, where an aristocrat turns up dead – well, deader – and Suttle must investigate the murder, which promises to show how the world got this way. Vertigo has already tested these waters with two “Victorian Undead” series – starring Sherlock Holmes fighting zombies and vampires – and if that’s any indication, Deadwardians ought to be good, wholesome, corpse-ridden fun.

 

I’m mildly intrigued by Saucer Country, starring the Mexican-American (and female) Gov. Arcadia Alvarado of New Mexico, who is planning to run on the Democratic ticket for president until she appears to be abducted by aliens. I’m not a big UFOlogist (is that a word?), but the part of the premise that intrigues me is the open use of real-world politics. I don’t want all my comics to become political screeds, and most comics publishers avoid politics so as to not alienate any potential reader, so every once in a while I like to see a comics writer try to tackle relevant issues and not just fantasy.


12134166272?profile=originalThe preview of the fourth title, Dominique Laveau: Voodoo Child, doesn’t do much for me. It appears to be the cliché of a twentysomething discovering that they are “the promised one,” with various hidden factions battling for control over him or her (See: The Matrix). In this case it’s a her, a Tulane grad student, who – at a guess – will discover she is the descendant/reincarnation of Marie Laveau (the historical Voodoo Queen of New Orleans), or the new Voodoo Queen, or something similar. Been there, done that, played the videogame. Nor do I much care for the art, by comics veteran Denys Cowan, which relies heavily on scratchy-scratchy rendering I find unappealing.

 

These four books join a line that has canceled or ended a few series recently (DMZ, Northlanders, Scalped) but is still running strong on a line of core titles I truly enjoy, including American Vampire (about a new, more dangerous Wild West breed of bloodsucker), the aforementioned Fables, Hellblazer (starring John Constantine of movie fame), iZombie (a black comedy about monsters trying to fit in) and Sweet Tooth (a sweet-natured tale of post-apocalyptic human-animal hybrids).

 

The four new books fit in well at Vertigo, a line where the only thing the books have in common is a unique vision.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com

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By Andrew A. Smith

Scripps Howard News Service

From Christmas to Kwanzaa, the holiday season provides an occasion for just about anyone of any faith to please the geek in their life with an appropriate gift. But what to get? Fortunately, the publishers are aware of the opportunity, and put their best foot forward this time of year.

 

12134164876?profile=originalFor example, the biggest event in comic books in 2011 (and possibly ever) was DC’s simultaneous re-launch of 52 titles in September. But even though the bulk of these books were $2.99 – the low end of the scale for comics these days – most would find it financially imprudent to buy all those first issues. To the rescue comes DC Comics: The New 52 Omnibus ($150).

 

Yes, that’s a lot of money. But it’s also a lot of book – 52 comic books, weighing in at more than seven pounds! And it’s cheaper than if you bought the comics individually. Plus, it’s a really nice package, a hardback with slick paper and vibrant colors.

 

As to the contents, it’s a mixed bag, like all anthologies – some books will stir your imagination, others will leave you cold. But all of these books are DC’s best effort: its finest editors, writers, artists, inkers, colorists and letterers doing their absolute utmost on a huge, make-or-break roll of the dice. DC’s creators won that bet for the publisher with top-flight work that has succeeded financially, critically and creatively.

 

That’s what you’ll be getting in this Omnibus, which alone makes the book worthy of your shelf. It’s also the foundation for DC’s superhero titles for the foreseeable future, the blueprint of tomorrow. And as much as it points to the future, the first issues of “The New 52” are also important historically – a huge event that will grow in funnybook legend and fanboy myth.

 

All of that is contained in DC Comics: The New 52 Omnibus. No wonder it’s so heavy!

 

12134165089?profile=originalSpeaking of funnybook legends, Carl Barks is revered among comics fans for decades of work on Disney’s ducks (1942-66). He not only expanded Donald and his three nephews from one-note humor characters to multi-dimensional adventurers, but created and developed Uncle Scrooge, as well as much of the Disney duck mythos, like the Beagle Boys, Gyro Gearloose and Gladstone Gander. Barks worked anonymously in the Disney empire, but was nonetheless known among fans as “the good Duck artist,” who alternated between long, globe-trotting adventure stories and shorter, humorous domestic antics.

 

Barks’ work has been reprinted often, but sporadically. There has never been a comprehensive effort to archive his work … until now. Walt Disney’s Donald Duck: Lost in the Andes” ($24.99) begins an ambitious publishing plan by Fantagraphics to capture all of Barks’ duck work on slick paper between hard covers with lushly restored printing and coloring.

 

This first volume finds the master at his peak: 1948-50. The lead story is a 32-page rip-snorter that takes Donald and his nephews to a lost Incan city where the inhabitants all speak English with a Southern accent. (Why? Read the story!) The rest of the book is filled with short humor tales set in Duckburg, Calisota; one-pagers pitting Donald against Huey, Dewey and Louie; extensive notes on each story; and a long essay by comics academic Donald Ault.

 

It is, quite simply, a gem. Every comics fan of any age will love this book.

 

12134166057?profile=originalAnother must-have for serious comics fans is Eureka’s Graphics Classics Volume Twenty-Two: African-American Classics ($22.50).

 

From slavery to Jim Crow to the Civil Rights era, no group in America has been so harshly oppressed as African-Americans. Which makes it all the more remarkable that their literature is so full of life, love and laughter.

 

That doesn’t mean there’s no tragedy in this book, wherein today’s top African-American creators adapt stories and poems by African-Americans 1891-1931. Several stories would break the hardest heart. But it’s hard not to laugh out loud when Zora Neale Hurston has two black men arguing that the other’s state has the worst white men (and their own the best), or when Leila Amos Pendleton imagines a 1922 black society’s unique take on “Cleopatra” (“She orta lef dem wimmin’s husbands ‘lone.” “Maybe if her Ma had lived she woulda been a better girl.”)

 

This book is fascinating glimpse into a perspective and an era that’s largely unexplored in comics. It will be an education for many, but as school goes it’s painless and fun.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 29 August 2012

ALL ACTION CLASSICS WONDERFUL WIZARD OF OZ GN
AMERICAN VAMPIRE #30 (MR)
AMERICAN VAMPIRE #30 VAR ED (MR)
AMULET SC VOL 05 PRINCE OF THE ELVES
ANGEL & FAITH #13 REBEKAH ISAACS VAR CVR
ANGEL & FAITH #13 STEVE MORRIS CVR
AQUAMAN #12
AQUAMAN #12 VAR ED
AQUAMAN #12 ROBOT CHICKEN VAR
AVENGING SPIDER-MAN #11
AVX VS #5 (OF 6)
AVX VS #5 (OF 6) FIGHT POSTER VAR
AXE COP PRESIDENT O/T WORLD #2 (OF 3)

BETTY & VERONICA FRIENDS DOUBLE DIGEST #228
BANKSY YOU ARE AN ACCEPTABLE LEVEL OF THREAT HC (MR)
BATMAN AND ROBIN #10 2ND PTG
BATMAN AND ROBIN #11 2ND PTG
BATMAN BEYOND UNLIMITED #7
BEFORE WATCHMEN MINUTEMEN #3 (OF 6) (MR)
BEFORE WATCHMEN MINUTEMEN #3 (OF 6) COMBO PACK (MR)
BEFORE WATCHMEN MINUTEMEN #3 (OF 6) VAR ED (MR)
BIG BIG OVERSTREET PRICE GD VOL 42
BIONIC WOMAN #3
BPRD HELL ON EARTH RETURN O/T MASTER #1 (OF 5) MIGNOLA VAR C
BPRD HELL ON EARTH RETURN O/T MASTER #1 (OF 5) SOOK CVR
BTVS BUFFY 2013 WALL CALENDAR

CAPTAIN AMERICA FIERCE CAPTAIN PURPLE T/S XL
CAPTAIN MARVEL #3
CAVEWOMAN GANGSTER #1 (OF 3) BUDD ROOT SP ED NUDE (A)
CHEW SECRET AGENT POYO #1 2ND PTG (MR)
CLASSIC MARVEL FIG COLL MAG #180 J JONAH JAMESON
CLASSIC MARVEL FIG COLL MAG #181 SEBASTIAN SHAW
CLASSIC MARVEL FIG COLL MAG SPECIAL MOJO
COURTNEY CRUMRIN SPEC ED HC VOL 02
CRITTER (ONGOING) #3
CROSSED BADLANDS #12 (MR)
CROSSED BADLANDS #12 RED CROSSED CVR (MR)
CROSSED BADLANDS #12 TORTURE CVR (MR)
CROSSED BADLANDS #12 WRAP CVR (MR)

DAL TOKYO HC
DARKNESS REBIRTH TP VOL 01 (MR)
DC SUPERHERO CHESS FIG COLL MAG #13 SCARECROW BLACK PAWN
DC SUPERHERO FIG COLL MAG #114 VIXEN
DC SUPERHERO FIG COLL MAG #115 HELLBLAZER
DEADPOOL CLASSIC TP VOL 07
DEADWORLD WAR O/T DEAD #5 (OF 5)
DEBRIS #2 (OF 4) (MR)
DETECTIVE COMICS ANNUAL #1
DIABLO #5 (OF 5)
DOMINIQUE LAVEAU VOODOO CHILD #6 (MR)
DUNGEONS & DRAGONS FORGOTTEN REALMS #3
DUNGEONS & DRAGONS FORGOTTEN REALMS #3 10 COPY INCV

END OF NATIONS TP

FANGBONE 3RD GRADE BARBARIAN GN VOL 03 BIRTHDAY PARTY DREAD
FEAR ITSELF TP THUNDERBOLTS
FEMME FATALES STEAMPUNK LEXI PVC STATUE
FERALS #8 (MR)
FERALS #8 GORE CVR (MR)
FERALS #8 SLASHED ORDER INCV (MR)
FERALS #8 WRAP CVR (MR)
FF #21
FIRST X-MEN #1 (OF 5) STEGMAN VAR
FLASH ANNUAL #1
FUBAR SUMMER SPECIAL ONE SHOT (MR)

GAMBIT #2
GHOSTBUSTERS ONGOING #12
GI JOE / TRANSFORMERS TP VOL 01
GI JOE FIELD MANUAL SC VOL 01
GODZILLA ONGOING #4
GODZILLA ONGOING #4 10 COPY INCV
GOON #41
GOOSEBUMPS GRAPHIX SC VOL 01 CREEPY CREATURES NEW PTG
GOOSEBUMPS GRAPHIX SC VOL 02 TERROR TRIPS NEW PTG
GOOSEBUMPS GRAPHIX SC VOL 03 SCARY SUMMER NEW PTG
GREEN HORNET #27
GREEN LANTERN ANNUAL #1
GRIM LEAPER #4 (OF 4) (MR)
GUARDING THE GLOBE TP VOL 01 (RES)

HEARTLESS HC (MR)
HELLRAISER #17 (MR)
HELLRAISER MASTERPIECES TP VOL 02 (MR)
HIGHER EARTH #4 MAIN CVRS
HULK #57
HYPERNATURALS #1 3RD PTG

INFERNAL MAN-THING #3 (OF 3)
INVINCIBLE #92 2ND PTG
IRON MAN SILVER CENTURION STATUE
IRREDEEMABLE TP VOL 10

JOURNEY INTO MYSTERY #642 BURNS
JOURNEY INTO MYSTERY TP VOL 01 FEAR ITSELF
JUSTICE LEAGUE #12
JUSTICE LEAGUE #12 BLACK & WHITE VAR ED
JUSTICE LEAGUE #12 COMBO PACK
JUSTICE LEAGUE #12 VAR ED
JUSTICE LEAGUE INTERNATIONAL ANNUAL #1

KIRBY GENESIS TP VOL 01

LEGEND OF OZ THE WICKED WEST #6 (MR)
LENORE SWIRLIES HC
LIL HOMER #1
LOCKE & KEY GRINDHOUSE ONE SHOT
LORD OF THE JUNGLE #7 (MR)
LORD OF THE JUNGLE #7 10 COPY PARILLO VIRGIN INCV (MR)
LORD OF THE JUNGLE #7 25 COPY RENAUD B&W INCV (MR)

MACHINE TEEN TP HISTORY 101001
MARVEL PREVIEWS SEPTEMBER 2012 EXTRAS
MASS EFFECT HOMEWORLDS #4 HAWTHORNE VAR CVR
MASS EFFECT HOMEWORLDS #4 PALUMBO CVR
MORNING GLORIES #21 (MR)
MUDMAN #5

NATIONAL COMICS LOOKER #1
NEW DEADWARDIANS #6 (OF 8) (MR)
NEW MUTANTS #48

PENNY ARCADE TP VOL 08 MAGICAL KIDS IN DANGER
PETER PANZERFAUST TP VOL 01 THE GREAT ESCAPE
PHANTOM LADY #1 (OF 4)
POPEYE #4
POPEYE #4 10 COPY INCV
POWERS #11 (MR)
PREVIEWS #288 SEPTEMBER 2012
PROPHECY #3
PROPHET #28

RED SONJA #68
RESURRECTION MAN TP VOL 01 DEAD AGAIN
REX MUNDI OMNIBUS TP VOL 01
RIVEN TP

SEXYTIME HC POST PORN RISE O/T PORNOISSEUR (MR)
SHOWCASE PRESENTS TALES OT UNEXPECTED TP VOL 01
SIXTH GUN #24
SKULLKICKERS #17
SMOKE AND MIRRORS #5 (OF 5)
SNAKE EYES & STORM SHADOW #16
SNAKE EYES & STORM SHADOW #16 10 COPY INCV
SONIC SAGA TP VOL 01 DARKEST STORM
SONIC THE HEDGEHOG #240 HORN CVR
SONIC THE HEDGEHOG #240 SEGA CVR
SPACEMAN #9 (OF 9) (MR)
STAR TREK TNG DOCTOR WHO ASSIMILATION #4
STAR TREK TNG DOCTOR WHO ASSIMILATION #4 10 COPY INCV
STAR WARS DARTH MAUL DEATH SENTENCE #2 (OF 4)
STEED AND MRS PEEL ONGOING #0 MAIN CVRS
SUPER DINOSAUR #13
SUPERBOY 52 SYMBOL T/S XL
SUPERMAN ANNUAL #1
SUPERMAN FAMILY ADVENTURES #4
SUPERNATURAL THE DOGS OF EDINBURGH TP

TEENAGE MUTANT NINJA TURTLES CLASSICS TP VOL 02
THE LONE RANGER SNAKE OF IRON #2
THE LONE RANGER SNAKE OF IRON #2 10 COPY CALERO B&W INCV (NE
THE LONE RANGER TP VOL 05 HARD COUNTRY
THINK TANK #1 2ND PTG
TMNT MICRO SERIES #7 APRIL
TMNT MICRO SERIES #7 APRIL 10 COPY INCV
TRIO #4

ULTIMATE COMICS ULTIMATES BY HICKMAN TP VOL 01
ULTIMATE COMICS X-MEN #15 DWF
UNCANNY X-FORCE #30

VALEN OUTCAST #8 MAIN CVRS
VINTAGE MARVEL COMICS 2013 12 MONTH WALL CALENDAR

WALKING DEAD 2013 CALENDAR (MR)
WARLORD OF MARS DEJAH THORIS #14 (MR)
WARLORD OF MARS DEJAH THORIS #14 10 COPY RENAUD RED INCV
WARLORD OF MARS DEJAH THORIS #14 20 COPY NEVES B&W INCV
WARPED ADV OF SANDY AND ANGUS TP (MR)
WEB OF SPIDER-MAN #129.2
WINTER SOLDIER #9
WITCHBLADE #159 CVR A CHRISTOPHER
WITCHBLADE #159 CVR B BERNARD & BENES
WITCHBLADE DEMON REBORN #2 (OF 4)
WOLVERINE #311 2ND PTG BIANCHI VAR
WOLVERINE AND X-MEN #15 AVX

X-MEN CHILLAX NEON PURPLE HEATHER T/S LG
X-MEN CHILLAX NEON PURPLE HEATHER T/S XL
X-MEN CHILLAX NEON PURPLE HEATHER T/S XXL
X-MEN LEGACY TP FIVE MILES SOUTH OF UNIVERSE
X-O MANOWAR (ONGOING) #1 4TH PTG (PP #1034)
X-O MANOWAR (ONGOING) #4 20 COPY INCV KRAMER CVR
X-O MANOWAR (ONGOING) #4 REG BRAITHWAITE CVR
X-TREME X-MEN #1 LARROCA VAR
X-TREME X-MEN #2

YOUNG JUSTICE #19
YOUNGBLOOD #71 2ND PTG

Arrivals at your LCS may vary. I copied this list from pittsburghcomics.com.

Read more…

By Andrew A. Smith

Scripps Howard News Service

There’s a new Superman in town, and he’s … OK.

 

When DC Comics re-launched the titles comprising its superhero universe last year, they took the opportunity to re-tool the Man of Steel a little bit. Action Comics started over with a new first issue, showing Superman in his earliest days – which, in this new universe, is five years ago. (Superman began again, too, but set in the present day.)

 

12134163452?profile=originalAnd in a stroke of brilliance, DC hired Grant Morrison to write Action Comics. Morrison is famous (or infamous) for gigantic, mind-blowing concepts and ideas (that are occasionally incomprehensible). He’s the author of one of the best Superman stories every written, All-Star Superman. He’s also a Scotsman who’s thought more about American superheroes than any American, penning the instant classic Supergods: What Masked Vigilantes, Miraculous Mutants and a Sun God from Smallville Can Teach Us About Being Human.

 

And at first it seemed we were heading for something memorable. I raved about last September’s Action Comics #1 on my website, which gave us a Superman reminiscent of his 1938 debut – a man “only” as powerful as a locomotive, one who jumped instead of flying, with New Deal ideals and a passion for fighting on behalf of the common man.

 

So I was looking forward to the first collection, out this month. Superman: Action Comics Volume 1 – Superman and the Men of Steel ($24.99) collects the first eight issues of the new Action Comics. And for better or worse, it was not what I expected.

 

Which is perhaps my own fault. I was so surprised – and pleased – to see a Superman with an attitude that I wanted the emphasis on that concept to continue. Not just because I also tend to side with the underdog, but because it’s bold, it’s brash and it’s courageous storytelling – all things you haven’t been able to say about the Superman books for a long, long time. Like it or loathe it, this Superman was feisty, with an edge.

 

12134163653?profile=originalBut that turned out to be an element of the story, not the focus. Instead, subsequent issues of Action Comics went about the business of building major, and familiar, components of Superman’s world. Morrison keeps to the core of elements like Lois Lane, Jimmy Olsen, the Daily Planet, Lex Luthor, Brainiac, Metallo, the Legion of Super-Heroes, Ma and Pa Kent, Steel, the Bottle City of Kandor and kryptonite, but retools some of the details for the 21st century.

 

And, since it’s Morrison, this was a lot of fun with some big, big ideas. I liked most of what he did, especially making Jimmy Olsen and Clark Kent contemporaries and best friends. (The days when an older Superman and a younger Jimmy can be “pals” without raising eyebrows are long gone.) He re-imagines Krypton as the perfect scientific utopia imagined in 1930s science fiction with modern SF twists, which works on a number of levels. Also, in the bonus material in the back, Morrison says he wanted to recreate the feeling of Superman’s early stories with “nonstop, kinetic, muscular action” – something he achieves with rousing success. (Morrison notes in the back that you can tell when Superman’s in trouble – it’s when he’s not in motion.)

 

As to the art, I’m a big fan of artist Rags Morales, who brings not only tremendous talent and skill to the page, but deep thought to the concepts. For example, Morales says of Superman that he imagined him as a combination of Steve Reeves (the 1950s TV Superman) and the king of rock and roll. “When he’s catching the bullet, he’s got that Elvis light in the corner of his eye.”

 

12134164468?profile=originalSo this is an excellent update to the Man of Steel, especially compared to other such attempts, such as Superman: Earth One (2011), Superman: Secret Origin (2009) and Superman: Birthright (2003). All of those also took the basic story we’re all familiar with and attempted to tweak it for the current century, with mixed results. Action Comics is more imaginative and entertaining on almost every level.

 

So call it the prejudice of high expectations. When you attach the name Grant Morrison to Superman, I expect to have my brain blown out the back of my head. But Action Comics Volume 1 is “only” a terrific comics collection full of action, humor and high concept.

 

This would be a high-water mark for any other book, with any other creative team. With Morrison and Morales, though, I expect the best is yet to come.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

ART

1. Superman: Action Comics Volume 1 -- Superman and the Men of Steel collects the first eight issues of the new Action Comics. Copyright DC Entertainment Inc.

2. Superman battles one of Brainiac's robots on the cover to Action Comics #4. Copyright DC Entertainment Inc.
3. Baby Kal-El is launched from the doomed planet Krypton on the cover to Action Comics #5. Copyright DC Entertainment Inc. 
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Comics for 18 July 2012

ACTIVITY #7
ADVENTURE TIME #6
ALABASTER WOLVES #4 (OF 5)
ARTIFACTS TP VOL 04
ASTERIX OMNIBUS SC VOL 04
AVENGERS ACADEMY #33 AVX
AVENGERS VS X-MEN #8 (OF 12) AVX

BALTIMORE DR LESKOVARS REMEDY #2 (OF 2)
BATMAN BEYOND UNLIMITED #6
BATMAN EARTH ONE SPECIAL PREVIEW EDITION
BATWING TP VOL 01 THE LOST KINGDOM
BATWOMAN #11
BEFORE WATCHMEN SILK SPECTRE #2 (OF 4) (MR)
BIRDS OF PREY #11
BLACKSAD SILENT HELL HC
BLUE BEETLE #11
BPRD HELL ON EARTH DEVILS ENGINE #3 (OF 3)

CAPTAIN AMERICA AND BUCKY TP LIFE OF BUCKY BARNES
CAPTAIN ATOM #11
CAPTAIN MARVEL #1
CARBON GREY VOL 2 #1 (OF 3)
CATWOMAN #11
COBRA ONGOING #15
CONCRETE THREE UNEASY PIECES ONE SHOT
COUNTER X TP X-FORCE RAGE WAR
CREEPY PRESENTS RICHARD CORBEN HC

DANGER GIRL GI JOE #1 (OF 4)
DAREDEVIL #15
DARK HORSE PRESENTS #14
DARK TOWER GUNSLINGER MAN IN BLACK #2 (OF 5)
DARKNESS #105 (MR)
DC UNIVERSE PRESENTS #11
DOMINIQUE LAVEAU VOODOO CHILD #5 (MR)

ENDERS GAME FORMIC WARS SILENT STRIKE PREM HC
EXTERMINATION #2

FABLES #119 (MR)
FANTASTIC FOUR #608
FATIMA THE BLOOD SPINNERS #2 (OF 4)
FF BY JONATHAN HICKMAN TP VOL 02

GFT MYTHS & LEGENDS #18 (MR)
GHOST RIDER TP COMPLETE SERIES BY ROB WILLIAMS
GLORY #28
GREEN LANTERN CORPS #11

HELLBLAZER #293 (MR)
HELLRAISER TP VOL 03 (MR)

INFERNAL MAN-THING #2 (OF 3)
INVINCIBLE IRON MAN #521

JACK DAVIS DRAWING AMERICAN POP CULTURE HC
JACK KIRBY COLLECTOR #59
JENNIFER BLOOD ANNUAL #1 (MR)
JOURNEY INTO MYSTERY #641
JOURNEY INTO MYSTERY PREM HC TERRORISM MYTH
JUSTICE LEAGUE #11

KISS #2

LEGION OF SUPER HEROES #11

MARS ATTACKS #2
MARVEL ZOMBIES DESTROY #5 (OF 5)
MEN OF WAR TP VOL 01 UNEASY COMPANY
MMW GOLDEN AGE MARVEL COMICS HC VOL 07

NEW MUTANTS #46
NIGHT OF 1000 WOLVES #3 (OF 3)
NIGHTWING #11

PROPHECY #2

RACHEL RISING #9
RED HOOD AND THE OUTLAWS #11
RED SONJA #67
RESET #4 (OF 4)
ROGER LANGRIDGES SNARKED #10

SAGA #5 (MR)
SECRET HISTORY OF DB COOPER #5
SECRET SERVICE #3 (OF 6) (MR)
SHOWCASE PRESENTS RIP HUNTER TIME MASTER TP VOL 01
SIMPSONS COMICS #192
SKULLKICKERS #16
SMALLVILLE SEASON 11 #1 2ND PTG
SMURFS GN VOL 12 SMURFS VERSUS SMURFS
SONIC UNIVERSE #42
SPIKE COMPLETE SERIES TP
STAR TREK ONGOING #11
STAR TREK TNG DOCTOR WHO ASSIMILATION #3
STAR WARS DARTH VADER GHOST PRISON #3 (OF 5)
SUNSET HC (MR)
SUPERGIRL #11
SUPERNATURALIST SC

THE SPIDER #3

ULT COMICS ULTIMATES BY HICKMAN PREM HC VOL 02
UNCANNY X-MEN #16 AVX
UNTOLD TALES OF PUNISHER MAX #2 (OF 5) (MR)
UNWRITTEN #39 (MR)

VAMPIRELLA #19

WAREHOUSE 13 TP VOL 01
WARLORD OF MARS DEJAH THORIS #13 (MR)
WOLVERINE #309
WONDER WOMAN #11

X-23 TP VOL 02 CHAOS THEORY
X-FACTOR #240
X-MEN #32
X-O MANOWAR (ONGOING) #3

YOUNG JUSTICE #18

Comics & Collectibles (Memphis) posted this list on Facebook. Arrivals at your LCS may vary.

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CBG #1693: Preview-Palooza!

Upcoming Comics for Your Reading Pleasure

PREVIEW-PALOOZA!

By Andrew A. Smith

Contributing Editor

 

2012 has been a pretty good year so far in comics. But what’s coming this summer may put  what’s come before in the shade. A number of publishers were enthusiastic enough to answer our call for a summer roundup, so here we go …

 

 

VALIANT COMICS

 

Perhaps the feel-good story of the year is the return of Valiant Comics. Launching in May with X-O Manowar #1 – which is on its third printing – the new/old publisher has continued with one new title per month through the summer, plus a surprise guest star in September.

 

A new version of Harbinger already debuted in June, by Joshua Dysart (Unknown Soldier) and Khari Evans (Carbon Grey). And Bloodshot  (by Duane Swierzynski, Manuel Garcia, and Arturo Lozzi) begins this month, with our lethal protagonist trying to figure which of the voices in his head is his own.

 

“Bloodshot #2 goes on-sale in August,” said Warren Simons, Valiant Executive Editor, “and the book might as well come with a fuse.  It's quite possibly the most action-packed comic I've ever edited.  But it's not all about exploding planes and gunfire and corrupt agencies hunting a hero who's hunting himself.  Duane Swierczynski has added a brilliant wrinkle to Bloodshot's powers, something that is visualized wonderfully in the issue.  And the action by Manuel Garcia is beautiful and kinetic and something that only comes together when the guys are putting their hearts into the project.  I went over the book again last night and can't wait for it to go on-sale.  Keep matches away from this one.”

 

Next, August brings the welcome return of Archer & Armstrong, this time by writer Fred Van Lente.

 

“Archer and Armstrong don't meet until about three quarters through the first issue of the book named after them,” Van Lente said, “and that meeting is what I'm most looking forward to. We're taking time and care in establishing these characters – the martial arts master raised on a fundamentalist compound and the immortal strongman from the ancient city-state of Ur – and they're not going to like each other at first, just because that's the convention of the buddy genre. Opposites don't always attract. Instead we're going to take the time to build this relationship and show how it's one of the best in comics history and one of things Valiant fans remember so fondly about the original line.”

 

And did I mention a September guest star? That would be fan favorite Ninjak, in X-O Manowar #5. But that’s not all:

 

X-O Manowar #5 will be a pivotal issue for Aric,” said writer Robert Venditti. “Having finally escaped The Vine's slave pens, he'll return to Earth only to discover that everything he has ever known – everything he fought so hard to get back to – is gone.  But he'll also learn that a whole host of new adversaries exists, and they're far more formidable than anything he has faced before.  For anyone who has been wanting to pick up the series, but has been unable to track down the earlier issues, this will be the place to jump in.”

 

IDW PUBLISHING

 

IDW has emerged as one of the top five publishers in recent years, and 2012 is a good demonstration as to why. Among their many summer offerings, fans can look forward to The Crow #1 in July (with a story related to the upcoming movie) and Star Trek: The Next Generation: Hive #1 in September (featuring Hugo Award-winner Brannon Braga).

 

And there’s so much more, Chief Creative Officer/Editor in Chief Chris Ryall answered personally, with so much enthusiasm that I’m simply going to get out of the way and let him talk:

 

Mars Attacks (June): “Every now and then, a creative team fits so perfectly on a licensed title that it's hard to envision anyone else doing as much justice to that book,” he said. “Johns Layman and McCrea are exactly that team here, absolutely nailing the bleak humor, absolute carnage and insane personalities a book like this needs to succeed.”

 

Rocketeer: Cargo of Doom (July): “Mark Waid and Chris Samnee, the same team currently working on Marvel's best title, Daredevil, are applying their many strengths to a wonderful Rocketeer tale. This is the first feature-length Rocketeer story we've done, and this team not only does great comics, they also nail the adventure-serial feel of Dave Stevens' classic strip.

 

Godzilla: Half-Century War (August): Tour de force gets overused at times, but in this case, since James Stokoe is writing, penciling, inking, coloring and lettering this entire miniseries, it's as apt as can be. And anyone who's seen his insanely detailed work in the Image book Orc Stain knows that this one's going to be something special.”

 

Doctor Who (September): Andy Diggle and Mark Buckingham, both guys I always wanted to work with for more than just the one-off cover or script, are re-launching the good Doctor's series, so you know it's not only in the hands of guys who know the character inside and out, but they are also two of the more exciting, talented guys working in comics today. As good as the covers for the book will be, to paraphrase the description of the TARDIS, this one is ‘even better on the inside.’”

 

Locke & Key: Omega (November): “After an August noir-influenced one-shot, Locke & Key: Grindhouse, that's full of black comedy, nasty and hilarious French-Canadian criminals, and an homage to classic crime comics, Locke & Key closes in on the final storyline of the epic tale Joe Hill and Gabriel Rodriguez have been telling. Bad things have been happening to the Locke family since the start, but hoo-boy, that ain't nothin' compared to what's to come in this now-seven-issue final story.”

 

Judge Dredd (November): “I've been wanting to work on a Judge Dredd comic for decades, before I ever envisioned a career in comics, and this one's off to a ripping start. If only I could share those details here, but we're keeping the creative team under wraps for just a bit longer. Suffice it to say, it's a team that fully ‘gets’ Dredd, and is going to stack up nicely next to the 35 years of great comics that the 2000 AD folk have produced.” 

 

ARCHIE COMICS

 

Some other old friends are returning at Archie, where the original MLJ super-heroes have returned once again under the “Red Circle” banner. The “New Crusaders” debuted online May 16, with six new pages posted each week for subscribers. It’s by writer Ian Flynn (Sonic the Hedgehog) and artist Ben Bates, whom Paul Kaminski, Red Circle’s Executive Director of Editorial, described at the time as “our best guys on our top book.”

 

This new incarnation of the Crusaders has allowed the original characters to age normally, but will feature their children and protégés, including new versions of Comet, Fireball, Fly-Girl, Jaguar, Steel Sterling, and The Web (all led by the original, but still formidable, Shield). The title crosses over into print with New Crusaders: Rise of the Heroes #1 in August.

 

Not that the regular Archie line is standing still. The Occupy Movement hits Riverdale in Archie #635 (in July), with a lovely variant cover by Jill Thompson (Scary Godmother). Jaws should drop for Archie #636 the next month, when Sabrina’s magical cat Salem gives Archie, Betty, and Veronica a sex change so they can see how the other half lives. I am not making this up.

 

But perhaps the best Archie product this summer won’t be from Archie at all – Archie Archives Vol. 6 arrives in August from Dark Horse, featuring stories from 1946. Which is a natural segue to …

 

DARK HORSE COMICS

 

            “I've got a lot of stuff coming this summer than I'm kind of in love with,” said Scott Allie, Senior Managing Editor. “The Creep from John Arcudi is something I've wanted to publish for a long time, and I was really pleased that Mike Richardson and I were able to talk John into bring back his old Dark Horse Presents character.” That character strongly resembles Rondo Hatton, the actor who turned his disfiguring acromegaly into a movie career. The Creep is a four-issue mini-series begins in September with a cover by Mike Mignola, with a zero issue in August with a cover by Frank Miller.

 

Michael Avon Oeming’s The Victories, a five-issue mini-series beginning in August, “is the sickest, craziest superhero comic in a long time,” Allie continued. “The last time I got excited about a superhero comic was Umbrella Academy, and this could not be more different than that, but it's fun.

 

“We're also making Eric Powell's The Goon monthly again,” Allie said, “which is like our greatest possible gift to humanity. Eric's doing his best work ever on the title, really beautifully drawn, and great, unforgettable stories. And spinning out of the Whedonverse, we have a new Spike series, by Victor Gischler and Paul Lee, which digs into the character in a way we've never been able to do in the comics. I'm really proud of that one. Victor and Paul have become a surprisingly great team.”

 

“That's just off the top of my head. I've got a lot coming …”

 

… which should be mentioned. For example, a new Ghost series, by Kelly Sue DeConnick (Captain Marvel) and Phil Noto (X-23), debuts in August with a zero issue. And a new B.P.R.D. mini-series arrives in September, courtesy of Arcudi and artist Tyler Crook.

 

NBM PUBLICATIONS

 

Meanwhile, NBM has already scored this year with P. Craig Russell’s eye-popping The Fairy Tales of Oscar Wilde Vol. 5: The Happy Prince. But they’re not done yet.

 

“NBM releases a small, but very select number of titles, so it really isn't very difficult to get enthusiastic about all of them,” said NBM Publicist Stefan Blitz.  But he did pick out three that excited him in particular.

 

“The first is Lovers’ Lane: The Hall-Mills Mystery, the latest volume in our ‘Treasury of XXth Century Murder’ series by the inimitable Rick Geary. I'm a sucker for true crime stories, and a new volume from Rick is always worth celebrating.” Geary’s latest – which I certainly recommend – is in NBM’s June solicitations and has an Aug. 1 release at Amazon.

 

“The other two books are from two cartoonists doing their first work with NBM,” Blitz said. “Taxes, The Tea Party, and those Revolting Rebels: A Comics History of the American Revolution by Stan Mack is a wonderfully executed, funny, and informative look at the birth of our nation, and Margreet de Heer's Philosophy: A Discovery in Comics is a charming and extremely accessible examination of the history of Western philosophy through both famous thinkers and their doctrines. Each of them is truly a special labor of love.”

 

ONI PRESS

 

Oni Press’s editors are proud of this summer’s releases – especially Crogan's Loyalty in June, and Guerillas Vol. 2 and Xoc: The Journey of a Great White in July – and aren’t afraid to show it.

 

“The third book in Chris Schweizer's historical adventure series, Crogan's Loyalty might be my favorite thing from Professor Schweizer yet,” Editor in Chief James Lucas Jones said. “Yes, it shares the same painstaking attention to detail and historical accuracy with Chris's other Crogan tomes, but the sibling rivalry between two brothers fighting on opposites sides of the American Revolution adds a familial element that's new fodder for Chris's always engaging characters.”

 

Charlie Chu, another editor at Oni chimed in: “Guerillas Volume 2 is the second in Brahm Revel's trilogy about jungle combat at the height of the Vietnam War. Not only is Brahm one of the best cartoonists and storytellers in all of comics, this is a no-holds-barred story about attack chimps with machine guns. What's not to love?”

 

Jill Beaton, a third Oni editor, had more to add. “As an avid shark enthusiast, I was really excited to work with Matt Dembicki on his book Xoc: The Journey of a Great White,” she said. “With equal parts narrative and environmental message woven into a single compelling story, Xoc highlights both the instincts that have served the shark population for thousands of years and the current dangers they face from human encroachment on the seas. A great book and a call to action!”

 

IMAGE COMICS

 

Image is another publisher that seems to be exploding with new titles, new ideas and new creators. Once again, I’m going to shut up and let someone else talk – in this case, PR and Marketing Director Jennifer de Guzman:

 

Creator Owned Heroes (by Steve Niles, Jimmy Palmiotti, Justin Gray, Phil Noto, and Kevin Mellon, in June): “The COH team is celebrating the spirit of independent comics with original stories and great art, as well as articles and interviews. With the boom in creator-owned comics that we've seen this year, this is the perfect series to let readers know what independent comics are all about.”

 

The Red Diary/The Re[a]d Diary (July): “I think sometimes people can forget that comics is a medium capable of experimentation and innovation, but Steven T. Seagle is not one of those people. When he saw a French-language graphic novel by his frequent collaborator Teddy Kristiansen, he didn't wait for an English translation; he wrote his own dialogue and narrative, creating a new story with Kristiansen's sequential art.  Paired with the actual translation, Seagle's ‘remix’ offers a startling example of how the same image can evoke very different meanings, while still maintaining the same core themes. In the case of The Red Diary/The Re[a]d Diary, those themes are art, mortality, and identity.

 

Fatale Volume One: Death Chases Me (June): “Beautiful, haunting work by Ed Brubaker and Sean Phillips that offers a horror-bent version of the noir genre and a complex and human – but also inhuman – femme fatale who pushes the confines of her archetype. This first volume is set in 1950s San Francisco, with all the atmosphere that setting conjures.”

 

It Girl and the Atomics (August): “A spin-off of Mike Allred's MadmenIt Girl is series about a comics super-heroine whose power to take on the properties of anything she touches make her a formidable foe of any baddies lurking in Snap City – or they will be once she figures out the whole crime-fighting thing! Jamie S. Rich and Mike Norton are a perfect team, matching witty writing with top-notch, fun art.”

 

And there’s more! Man battles machine in outer space in Planetoid, beginning in June. Wild Children, “a story of magic, passion, and disinformation,” is a one-shot in July. Also in July are Harvest #1 (crime thriller about organ trafficking), Revival #1 (psychological horror story in rural Wisconsin), and Hoax Hunters #1 (where the legends are real). In August, Howard Chaykin returns with the sexually charged mystery Black Kiss II, and Think Tank, a “science-action thriller,” also debuts.

 

Lastly, I’d be remiss in not mentioning The Walking Dead #100, which arrives in July. Early reports indicate that orders for the issue – which has nine variant covers – may be over 300,000.

 

Finally, several publishers didn’t make our deadline, but that’s no reason to leave ‘em out – especially since they include the Big Two!

 

DC COMICS

 

June saw the debut of the controversial “Before Watchmen” project, but with the names attached – Brian Azzarello, Amanda Conner, Darwyn Cooke, J. Michael Straczynski, etc. – it’s obvious these books are meant to be the best DC can do. That’s reason enough to keep an eye out for The Comedian, Dr. Manhattan, Minutemen, Nite Owl, Ozymandias, Rorschach, and Silk Spectre.

 

Also, DC revives some old concepts with the new National Comics beginning in July, and The Judas Coin HC in September. In the former, each standalone issue will feature a new take on a classic character, beginning with Kid Eternity, Looker, and Rose & Thorn. In the graphic novel, the legendary Walt Simonson follows one of the 30 pieces of silver paid to Judas from DC’s past (Golden Gladiator, Viking Prince, Captain Fear, Bat Lash), to the present (Two-Face) to the future (Manhunter 2070). A new Phantom Lady (with Doll Man) debuts in August.

 

But DC’s biggest news is a “zero month” for The New 52 titles in September. The “zero issues” will feature tales from each character’s past – but some will be the final issues,  which will be replaced on the schedule with four new titles. Look for Phantom Stranger, Sword of Sorcery (starring Amethyst and Beowulf), Talon (from the “Court of Owls” in Batman), and Team Seven (Cole Cash, Alex Fairchild, Dinah Lance, John Lynch, Steve Trevor, Amanda Waller, Slade Wilson).

 

MARVEL COMICS

 

The big news at Marvel continues to be its blockbuster crossover, Avengers vs. X-Men, scheduled to conclude in September. But even with AvX tying up most of the major titles, Marvel’s got some other surprises up its collective sleeve.

 

For example, July will see a number of debuts, including Captain Marvel #1 (arising from AvX), Hit-Girl #1 (of five issues), Infernal Man-Thing #1 (of three), Powers: FBI #1, X-Treme X-Men #1 (starring Dazzler and three familiar X-Men from another dimension), and the so-weird-it-must-be-good Space Punisher #1 (of four). Oh, and Sabretooth returns in Wolverine #310, because I suppose he must.

 

August brings another bunch of debuts, including First X-Men #1 by Neal Adams (starring Logan and Sabretooth), Gambit #1 (hey, girls, he’s sparkly!) and Hawkeye #1 by Matt Fraction and David Aja (for which you can thank the Avengers movie).

 

August is also Spider-Man’s 50th anniversary, which will not only be celebrated in Amazing Spider-Man #692, but also some “continuations” of long-discontinued Spider-titles, such as Peter Parker, Spider-Man #156.1, Sensational Spider-Man #33.1 and 33.2, and Web of Spider-Man #129.1 and 129.2. Look for fabled Spider-names like Roger Stern and Tom DeFalco to contribute.

 

DYNAMITE ENTERTAINMENT

 

Dynamite is another publisher that seems to have an avalanche of new titles every month. This summer will be no exception.

 

June saw the beginning of the company’s first crossover; Prophecy will somehow team up characters like Athena, Dracula, Dorian Gray, Pantha, Purgatory, Alan Quatermain, The Reanimator, and Vampirella. If you’re wondering where Pantha came from, her new series also begins in June.

 

And while July is fairly quiet on the Dynamite front, August is replete with new titles. Look for a revival of Frank Frazetta’s Thun’Da, a title called Damsels (which resembles Vertigo’s Fairest), and a Dark Shadows/Vampirella mini-series.

 

 

Andrew “Captain Comics” Smith has been writing professionally about comics since 1992, and for Comics Buyer’s Guide since 2000.

 

Read more…

Comics for 14 December 2011

27 SECOND SET #4 (OF 4)
68 JUNGLE JIM ONE SHOT
7 WARRIORS #2 (OF 3) (MR)

ABSOLUTE PROMETHEA HC VOL 03
AIRBOY PRESENTS AIR VIXENS #1
ALL NEW BATMAN THE BRAVE AND THE BOLD #14
AMERICAN VAMPIRE #21 (MR)
ARCHIE CYBER ADVENTURES TP
ARKHAM CITY STAFF T/S
ATOMIC ROBO GHOST OF STATION X #4 (OF 6)
AVENGERS 1959 #4 (OF 5)
AVENGERS ACADEMY #23
AVENGERS X-SANCTION #1 (OF 4)

BALTIMORE CURSE BELLS #5
BATGIRL #4
BATMAN AND ROBIN #4
BATMAN ARKHAM CITY SER 1
BATTLE SCARS #2 (OF 6)
BATWOMAN #4
BLACK PANTHER MOST DANGEROUS MAN ALIVE #526
BLUE ESTATE #8 (MR)
BONNIE LASS #4 (OF 4)
BTVS SEASON 9 FREEFALL #4

CARNAGE USA #1 (OF 5)
CLIVE BARKER OMNIBUS TP

DANGER GIRL ARMY OF DARKNESS #4
DAOMU #8 (MR)
DARK TOWER GUNSLINGER WAY STATION #1 (OF 5)
DC COMICS PRESENTS BATMAN THE SECRET CITY #1
DC UNIVERSE ONLINE LEGENDS #19
DEADPOOL MAX TP NUTJOB (MR)
DEATHSTROKE #4
DEMON KNIGHTS #4
DOCTOR WHO ONGOING VOL 2 #12

ESSENTIAL RAWHIDE KID TP VOL 01
EVERLAST HC

FABLES TP VOL 16 SUPER TEAM (MR)
FANTASTIC FOUR DIGI SPIDER BLK T/S
FARSCAPE TP VOL 06 COMPULSIONS
FEAR ITSELF FEARLESS #1 (OF 12) 2ND PTG
FLASH GORDON COMIC BOOK ARCHIVES HC VOL 05
FRANKENSTEIN AGENT OF SHADE #4

GARTH ENNIS COMPLETE BATTLEFIELDS TP V1 (MR)
GEARHEARTS STEAMPUNK GLAMOR REVUE #1
GHOST RIDER #7
GODZILLA LEGENDS #2 (OF 5)
GREEN HORNET TP VOL 03 IDOLS
GREEN HORNET YEAR ONE TP V2 BIGGEST OF ALL GAM
GREEN LANTERN #4
GREEN LANTERN SER 5 FIGURES
GRIFTER #4
GRIMM FAIRY TALES THE LIBRARY #3

HAWKEN #2 (OF 6)
HITMAN TP VOL 05 TOMMYS HEROES (RES)

IRON MAN 2.0 #11

JINGLE BELLE GIFT WRAPPED SPECIAL ONE SHOT
JOHN CARTER OF MARS WORLD OF MARS #3 (OF 5)
JOURNEY INTO MYSTERY #632

KIRBY GENESIS SILVER STAR #2
KNIGHTS OF THE DINNER TABLE #181
KULL THE CAT & THE SKULL #3 (OF 4)

LEGION LOST #4
LOCKE & KEY CLOCKWORKS #3 (OF 6)

MAGDALENA #10
MAGNETO NOT A HERO #2 (OF 4)
MARVEL HOLIDAY SPECIAL 2011
MEMOIR #5 (OF 6)
MISTER TERRIFIC #4
MMW NICK FURY AGENT OF SHIELD HC V3
MOUSE GUARD BLACK AXE #3 (OF 6)
MY GREATEST ADVENTURE #3 (OF 6)

NEW AVENGERS #19
NIGHTLY NEWS ANNIVERSARY ED HC

OMEGA PARADOX #1
OPERATION BROKEN WINGS 1936 #2 (OF 3) (MR)
ORCHID #3

PC CAST HOUSE OF NIGHT #2 (OF 5)
PIGS #4 (MR)

RAY #1 (OF 4)
RED SONJA #60
RESURRECTION MAN #4
ROCKETEER ADVENTURES HC V1 DM EX ED
ROGER LANGRIDGES SNARKED #3

SAME DIFFERENCE SPECIAL ED HC
SAMURAIS BLOOD #6 (OF 6)
SECRET HISTORY BOOK 17 (MR)
SECRET WARRIORS TP VOL 05 NIGHT
SECRET WARS 2 TP
SECRET WARS TP NEW PTG
SEVERED #5 (OF 7) (MR)
SHADE #3 (OF 12)
SHIELD #4 (OF 6)
SHOWCASE PRESENTS BATMAN TP VOL 05
SHOWCASE PRESENTS WONDER WOMAN TP VOL 04
SNAKE EYES ONGOING (IDW) #8
SPIDER-MAN BY MARK MILLAR ULT. COLLECTION TP
SPIDER-MAN THROUGH DECADES TP
SPONGEBOB COMICS #6
STAND NIGHT HAS COME #5 (OF 6)
STAR TREK LEGION OF SUPERHEROES #3 (OF 6)
STAR WARS AGENT O/T EMPIRE IRON ECLIPSE #1 (OF 5)
STAR WARS EPISODE I ADVENTURES TP
STAR WARS EPISODE I THE PHANTOM MENACE TP
STITCHED #2 (MR)
SUICIDE SQUAD #4
SUPER DINOSAUR DLX COLORING BOOK
SUPERBOY #4

TALES OF THE BATMAN DON NEWTON HC VOL 01
THE OCCULTIST #2 (OF 3)
THE STRAIN #1 (OF 11)
THEATER #3
TUROK SON OF STONE AZTLAN TP VOL 01

ULTIMATE COMICS X-MEN #4
UNCANNY X-FORCE #18
UNWRITTEN #32 (MR)

VERONICA #210
VERTIGO FIRST BLOOD #1 (MR)

WALKING DEAD #92 (MR)
WALKING DEAD TP VOL 15 (MR)
WALKING DEAD WEEKLY #50 (MR)
WAR GODDESS #4 (MR)
WAREHOUSE 13 #3
WARLORD OF MARS #13
WHITE LANTERN 1/4 SCALE POWER BATTERY & RING
WITCH DOCTOR TP VOL 01
WITCHBLADE #150
WOLVERINE AND X-MEN #1 2ND PTG
WOLVERINE BEST THERE IS #12

ZORRO RIDES AGAIN #6 (OF 12)

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Comics for 14 March 2012

ACTIVITY #4
ADVENTURE TIME #2
ADVENTURE TIME #1 (3RD PTG)
ARCHIE THE MARRIED LIFE TP VOL 02
ART OF MOLLY CRABAPPLE SC V1 WEEK IN HELL
ART OF TARA MCPHERSON HC V3 BUNNY MOON
ARTIFACTS #15
ASTONISHING THOR TP
AVENGERS #24
AVENGERS ASSEMBLE #1
AVENGERS ASSEMBLE HISTORY OF EARTHS GN
AVENGERS CHILDRENS CRUSADE HC
AVENGERS HERO 8-IN AF ASST
AVENGERS VS X-MEN BY KUBERT POSTER

BATGIRL #7
BATMAN AND ROBIN #7
BATMAN YEAR ONE DELUXE EDITION HC
BATTLE SCARS #5 (OF 6)
BATWOMAN #7
BLACK BAT GN
BLUE ESTATE #10 (MR)
BTVS SEASON 9 FREEFALL #7
BUCKAROO BANZAI #1 (RES)

CAPTAIN AMERICA #9
CARNAGE USA #4 (OF 5)
CARTOON NETWORK ACTION PACK #67
CHARMED #19 (MR)
COMEBACK KINGS #2 (RES)
COMPLETE CRUMB TP V1 EARLY YEARS
COMPLETE PEANUTS HC VOL 17 1983-1984
CONAN THE BARBARIAN #2
CRIME DOES NOT PAY ARCHIVES HC VOL 01

DAKEN DARK WOLVERINE #22
DARK MATTER #3 (OF 4)
DARK SHADOWS #4
DARKNESS ACCURSED TP VOL 06 (MR)
DC UNIVERSE BY ALAN MOORE HC
DC UNIVERSE ONLINE LEGENDS TP VOL 02
DEADPOOL #50 2ND PTG
DEATHSTROKE #7
DEMON KNIGHTS #7
DOCTOR WHO ONGOING VOL 2 #15
DRAW #22

ELRIC THE BALANCE LOST #9
EXILE ON THE PLANET OF THE APES #1 (OF 4)

FANTASTIC FOUR #604
FATHOM KIANI VOL 2 #0
FEAR ITSELF HERC PREM HC
FLASHPOINT WORLD OF FLASHPOINT BATMAN TP
FLASHPOINT WORLD FLASHPOINT SUPERMAN TP
FLASHPOINT WONDER WOMAN TP
FRANKENSTEIN AGENT OF SHADE #7

GEARHEARTS STEAMPUNK GLAMOR REVUE #2
GEORGE PEREZ ART OF HC
GFT DREAM EATER SAGA TP VOL 02 (MR)
GFT PRESENTS NEVERLAND HOOK #4
GLORY #24
GODZILLA LEGENDS #5 (OF 5)
GREEN LANTERN #7
GRIFTER #7
GRIMM FAIRY TALES #68
GRIMM FAIRY TALES SINBAD TP

HAWK AND DOVE GHOSTS AND DEMONS TP

INCREDIBLE HULK #6
INFESTATION 2 GI JOE #1 (OF 2)

JOURNEY INTO MYSTERY #635

KINGS OF THE JUNGLE ILLUSTRATED REFERENCE TO TARZA
KNIGHTS OF THE DINNER TABLE #184

LEGION LOST #7
LOBSTER JOHNSON THE BURNING HAND #3 (OF 5)

MARKSMEN #6 (OF 6)
MARVEL FIRSTS 1970S TP VOL 02
MARVEL UNIVERSE 6-IN AF ASST 2012
MEGA MAN #11
MISTER TERRIFIC #7
MMW MIGHTY THOR HC VOL 11
MONSTERMEN AND OTHER SCARY STORIES HC
MORIARTY TP VOL 02 LAZARUS TREE
MOUSE GUARD BLACK AXE #4 (OF 6)
MY GREATEST ADVENTURE #6 (OF 6)

NANCY IN HELL ON EARTH #2 (OF 4) (MR)
NINJETTES #2 (MR)
NORTHLANDERS #49 (RES) (MR)
NORTHLANDERS TP VOL 06 THORS DAUGHTER (MR)
NOWHERE MAN #2 (OF 4)

ORBIT CAST OF DOCTOR WHO
ORCHID #5

PC CAST HOUSE OF NIGHT #5 (OF 5)
PETER PANZERFAUST #2 (MR)
POWERS #9 (MR)
PUNISHER #9

QUATERMAIN #2
QUATERMAIN #3
QUEEN CRAB HC (MR)

RAY #4 (OF 4)
RESURRECTION MAN #7
ROBERT E HOWARDS SAVAGE SWORD #4

SAGA #1 (MR)
SAUCER COUNTRY #1 (MR)
SCARLET SPIDER #3
SECRET HISTORY OF DB COOPER #1
SHADE #6 (OF 12)
SHERLOCK HOLMES CROSSOVERS CASEBOOK SC
SHERLOCK HOLMES VICTORIAN KNIGHTS #2
SHOWCASE PRESENTS YOUNG LOVE TP VOL 01
SIMPSONS COMICS #188
SMURFS GN VOL 11 SMURF OLYMPICS
SNAKE EYES ONGOING TP VOL 02
SPAWN NEW BEGINNINGS TP VOL 02
SPAWN ORIGINS TP VOL 14
STAR TREK 100 PAGE SPECTACULAR 2012
STAR WARS AGENT O/T EMPIRE IRON ECLIPSE #4 (OF 5)
STAR WARS KNIGHTS OF THE OLD REPUBLIC WAR #3 (OF 5)
STRAIN #4 (OF 12) (MR)
STUFF OF LEGEND TP VOL 03
SUBCULTURE WEBSTRIPS GN RETURN OF THE KINGS THRONE
SUICIDE SQUAD #7
SUPERBOY #7

THIEF OF THIEVES #1 VAR CVR 2ND PTG
THIEF OF THIEVES #2
TRANSFORMERS MORE THAN MEETS EYE ONGOING #3
TRANSFORMERS TP VOL 07 CHAOS

ULTIMATE COMICS AVENGERS VS NEW ULTIMATES DOSM TP
ULTIMATE COMICS X-MEN #9
UNWRITTEN #35 (MR)

WAR GODDESS #6 (MR)
WARLORD OF MARS #16 (MR)
WOLVERINE AND X-MEN #7
WOMANTHOLOGY HEROIC HC

X-23 #21
X-MEN LEGACY #263
X-MEN SEASON ONE PREM HC

The above list has been copied from memphiscomics.com. Arrivals at your LCS may vary.

Read more…

Andrew A. Smith

Scripps Howard News Service

May 29, 2012 -- Award-winning book designer Chip Kidd loves design. And he loves Batman. And he loves comics. And he loves writing. Combine all that, and you get his first graphic novel, Batman: Death by Design (DC Comics, $24.99).

 

Kidd has written a couple of novels, several comic-book stories and some non-fiction books (two on Batman). But this was his first long-form comics work, and he described it in a phone interview as “a real learning curve.”


12134163274?profile=original“I came up with the title first,” he said. “Because I thought ‘What are people going to know, or think, that I’m good at?’ And the title had not been used before, which is pretty amazing. And so I sort of took it from there.

 

“I’ve lived and worked in New York City for 26 years, which is essentially Gotham,” he continued. “What have I seen day in and day out that I think is … architectural injustice? And one of the things was the destruction of the original Penn Station.”

 

That led Kidd to creating a Wayne Central Station in Gotham City, an equivalent to Penn built by Bruce Wayne’s father that’s about to be torn down due for various reasons – not the least of which is a hidden history about which the plot revolves.

 

“The thing about the destruction of the original Penn Station,” Kidd said, “is the only good that came out of it was that it created such an outcry that it helped start the historical preservation society in New York.  And … later on in the ‘70s they were talking about demolishing Grand Central Station and one of the chief figures that stood in the way of that … was Jackie Onassis. She literally led the fight to save it, and obviously did. So I wanted somebody like her to be a figure in this book.”

 

That led to Cyndia Syl, a preservation crusader who serves as foil, conscience and possible love interest for Bruce Wayne. But instead of resembling Jackie O, she vaguely resembles Grace Kelly – because, Kidd laughed, “you can do that in comics!”

 

Other familiar faces appear as well. Wayne’s features suggest Montgomery Clift. The Joker appears in a 1930s movie director’s outfit, and closely resembles the character played by Conrad Veidt in the 1928 movie The Man Who Laughs (appropriate, since that movie was a partial inspiration for The Joker.) And an architect named Garnett Greenside, son of the missing architect who built Wayne Station, is based on Kidd himself.

 

Given that the story is set in the 1930s, a lot of other pre-war influences add to the mix, from art deco to Fritz Lang’s Metropolis. Most important, Kidd said, was an early 20th century architect named Hugh Ferriss, who also influenced the groundbreaking Batman: The Animated Series.

 

“He was an architectural renderer in the ‘10s, ‘20s, ‘30s,” Kidd said. “His work is in MOMA [New York’s Metropolitan Museum of Art]. It’s mostly all in pencil and charcoal on paper, but incredible monolithic buildings. Very urban utopia of the time. Beautiful, beautiful, beautiful stuff.”

 

Obviously, for Kidd’s vision to work, he needed an artist of uncommon skill. DC found English artist Dave Taylor, who – like Ferris – also works in pencil, doing his own coloring and reproduction work to obviate the need for an inker. Kidd said Stewart was the perfect choice.

 

“He had, I think, a very generous temperament when it came to me giving visual direction,” he said. “And that really meant a lot. And Dave’s father was an architect, which is kinda interesting, because the whole architect-fathers-and-sons thing is very much a theme of the book.”

 

Taylor's strength in drawing buildings, no doubt a legacy of his father, was crucial for a story that revolves around architecture. And Stewart accented his mostly black-and-white work with muted colors, resulting in an appropriately retro look, like a faded duotone.

 

“There’s faint color throughout,” Kidd said of the final art. “It’s like a great old black-and-white movie.”

 

Since Death by Design is set in the 1930s, it obviously isn’t part of the current Batman’s history – today’s Dark Knight launched his career an ever-shifting and eternal “five years ago.” But Kidd isn’t concerned that his story is “out of continuity,” as they say, which means it’s unlikely his creations will see life in any form other than a sequel. He had a great time, which is reflected in a great story.

 

“They really let me pretty much do whatever we I want,” Kidd said of his experience, “because they said from the get-go look we know you’re a fan, and we know you’re really respectful of the character so we don’t have to worry about you doing something that the Batman character wouldn’t do or would be against his moral code.

 

“You know, I created like five, six characters,” he laughed, “and that’s pretty cool.”

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

FULL CHIP KIDD INTERVIEW

Captain Comics: You’re an award-winning book designer, you’ve written a couple of novels, done a couple of non-fiction books about Batman material. Are there other highlights I should be aware of?

Chip Kidd: I did DC: Mythology with Alex Ross, a Peanuts book, a book about Captain Marvel. In comics, three 8-page stories, two with Tony Millionaire, one with Alex Ross. I'm not sure you want all that.

CC: I'm just making sure you're not an off-Broadway playwright or something -- you've got a finger in a lot of creative pies. But this is your first long-form comics, right?

 

CK: Yeah, it was very much like starting over.

 

CC: Did you have to retrain yourself?

 

CK: Not re-train, train, period. I think the closest thing to it was writing the novels. The difference was I was given a finite page count for various reasons. As with most things like this, it’s like if somebody says to you, "Oh, write a thousand-word article on X," and you think "Well, how am I gonna think of a thousand words," and then you start and you get into it and all of a sudden you’re up to 1,200 and you haven’t really begun to say what you want to say. So it was that kind of thing. It was like "A 100-page Batman story? Really?" and then I kinda outlined it and set it up and I ended up squeezing certain scenes that were supposed to be four pages into one. So it was a real learning curve for me.

 

CC: But fun, right?

 

CK: Oh yeah. Amazing. It was pretty fantastic. It was a great opportunity.

 

CC: How did you come to work with Dave Taylor?

 

CK: He got involved because my editor, Mark Chiarello, at DC recommended him. And he recommended him for several reasons. He’s great at facial expressions, he’s great at buildings, both of which were going to be very important for this story, and he was available and willing to do it. I mean, this is three years out of his life.

 

And we worked together great. The only impediment is that he’s in Liverpool and I’m in New York.  But through e-mail and being able to send images pretty easily through e-mail, we talked a bit off over the phone at the beginning and then really it was e-correspondence. I think one of the main things that at first threw me a little bit is that once we got the whole thing established, he really wanted the entire script before he began in earnest to draw the story. That threw me a little bit because I wanted it to get started sooner. But I think he had a good point in that he wanted to know where it was all going and how it was going to end and really overall what all was going to be required of him.

 

CC: Sure, he'd want to know what he was building to, what visual themes he might want to use. But you're an artist, too. How did that work?

 

CK: I think I was given far more leeway as a writer in directing the visuals than is the usual DC process. I very much would say art-directed it.

 

CC: Was it easier working with another artist, or was there a clash of visions?

 

CK: It worked very well, because he had, I think, a very generous temperament when it came to me giving visual direction. And that really meant a lot. And Dave’s father was an architect, which is kinda interesting, because the whole architect-fathers-and-sons thing is very much a theme of the book. And, yeah, there would be times that he would deviate from the script but it was always for the right reasons. And that was very interesting to see.

 

CC: Now who’s being generous?

 

CK: But it’s true! It was like, "Wow."  And, not a lot, but a couple of times and a couple of key times.

 

CC: Can you give an example?

CK: The second double-page spread, where it’s the cityscape and Batman is sort of tethered on the grapple gun, and you can’t see the line and it looks like he’s flying, and it’s connected to the big old Wayne Central Station. While in my direction for that double-page spread Batman was supposed to very much dominate that picture. But instead Dave turned it around and made the city dominate and made batman a relatively tiny figure in it. And I think that was totally the right call. And to his credit that was a lot more work than doing a big double-page Batman figure and instead having to draw all those buildings. I think a lot of cartoonists aren’t crazy about buildings because they take a lot more time and skill.

 

CC: It almost makes Gotham a character in the story right away. 

 

CK: Right. Right, exactly. That’s exactly the way it’s supposed to be.

CC: Did you go for a design-oriented plot because that’s your strength, or have you been carrying this idea around for years?

 

CK: This project emanated from, of all things, me being invited to interview Neil Gaiman on stage in the fall of 2008 at the 92nd Street Y. It was on the occasion of the 25th anniversary of Sandman but we also talked about Batman on stage and we were geeking out and all of this, and afterwards Dan DiDio, the [co-publisher] of DC Comics, came backstage and said “You should do a Batman story.” Just completely out of the blue.

 

CC: So you were chatting with Neil Gaiman when Dan DiDio offered you a gig. What an awful life you lead.

 

CK: Well, someone has to do it. [laughter]

 

CC: We all appreciate the sacrifice you make. [laughter]

 

CK: Believe me, I’m not complaining. At all.

 

But that’s a really good question and it’s a really good point. Even though I’m a lifelong Batman fan the answer is "No." I didn’t have some great "Oh, this is the great Batman story that needs to be told that’s never  been told before." That became the problem to solve. As a designer, everything is a problem to solve. From getting up in the morning, to tapping out at night, and everything in between.

 

And so I started thinking, like, "Well, all right, why does Batman exist?" I came up with the title first. Because I thought "What are people going to know, or think, that I’m good at?" And the title had not been used before, which is pretty amazing.  And so I sort of took it from there. I mean, I’ve lived and worked in New York City for 26 years, which is essentially Gotham. What have I seen day in and day out that I think is … architectural injustice?  And one of the things was the destruction of the original Penn Station. And as somebody who takes AmTrak a lot for various reasons, I’m in and out of Penn Station all the time, which is just a hellhole. It’s basically the fluorescent-lit basement of Madison Square Garden. and yet one of the largest transit hubs on the East Coast. And almost like a cruel joke, they have hanging around on various pillars, or trestles, or what have you, pictures of the old Penn Station. Almost like taunting us: "Yeah, like this is how beautiful it was, so suck it up."

 

So then I came up with the idea of the Wayne Central Station. And the thing about the destruction of the original Penn Station is the only good that came out of it was that it created such an outcry that it helped start the historical preservation society in New York. And that later on in the ‘70s they were talking about demolishing Grand Central Station and one of the chief figures that stood in the way of that, believe it or not, or easily believable, was Jackie Onassis. She literally led the fight to save it, and obviously did. So I wanted somebody lilke her to be a figure in this book.

 

CC: Speaking of Sylvia Cill. She's obviously a foil and a potential love interest for Bruce Wayne. Is she based on Jackie O?

 

CK: I call her an architectural suffragette. She’s trying to do what Jackie O did with Grand Central. But she looks like Grace Kelly. Just because. That’s what you can do in comics! I can put me in there and make me the quasi-villain.

 

CC: So you’re the son. Garnett Greenside. Do you look like that?

 

CK: Yes, plus about 20 pounds. [laughter] And that was the oteher interesting thing. Because I was very specific who the characters should look like, although Dave came up with Montgomery Clift for Bruce Wayne. Which I thought was cool. Of course, they’re not dead ringers because you can’t and really shouldn’t do that.

CC: Right, copyrights and trademarks.

CK: But for me, I wanted to be Garnett Greenside. And Dave did all that without ever meeting me and he said that was really, really hard. Because it would have been much easier, he said, if I could like sit with you just a couple of hours and get all the angles of your face. But he did it all from photos I sent him and that was a kick.

 

CC: I saw a lot of influences on the book, like Fritz Lang’s Metropolis, the movie The Man Who Laughs, art deco -- basically the same influences that fed Rocketeer, Sky Captain and the World of Tomorrow, and other 1930s-based projects. Have I got those right? What else did I miss?

 

CK: I wanted The Joker to look like a great classic 1920s silent-movie villain because that’s what he started out as.

 

CC: Fritz lang. Art deco. What else?

 

CK: Architectural renderer Hugh Ferriss. If you Google him you’ll see. That, frankly, was not an original idea of mine, Bruce Timm also used a lot of Hugh Ferriss to influence the Batman: The Animated Series.

 

He was an architectural renderer in the '10s, '20s, '30s. His work is in MOMA. It’s mostly all in pencil and charcoal on paper. But incredible monolithic buildings. Very urban utopia of the time. Beautiful, beautiful, beautiful stuff.

 

CC: He works in pencil, which is unusual in comics. Was that a hard sell?


CK: It wasn’t a hard sell at all. Dave, he works in several styles, but that was one of them. I was actually a fan of his and did and didn’t know it at the time. He had drawn a Robin origin story in the mid-‘90s for the 100th issue of Legends of the Dark Knight. So I had seen that, and of course Archie Goodwin wrote it, and I just thought it was brilliant. Because how can you tell that story again in any kind of interesting way? And they really did, he really pulled it off. And that’s all done in pencil.

 

CC: And now I’m a fan without knowing it. That's the one with Robin swearing an oath in front of a candle on the cover, right?

 

CK: Yes, very good. That was really quite something. That was in pencil. I don’t know anybody who kicked about that.

 

CC: Well, pencils are usually inked for reproduction reasons. How was that handled?

 

CK: Here’s the thing: Dave draws, scans and colors his own work. So it’s one-stop shopping in terms of that.

 

CC: If any problems crop up, he can nip problems in the bud right when he’s there

 

CK: Yeah. And he really knows what he’s doing. So it’s pencil and he scans it in, and he’ll play with the contrast and stuff and do the lighting effects. The one thing I would say is that  just today, I got a finished copy of the book, you really need to look … it’s so beautiful. The lighting effects, because a lot of it, frankly, I was seeing for the first time in terms of the final finished art. And the lighting is incredible. It’s luminous.

 

CC: Color is used sparingly, and when it is, it's muted. What was the thinking there?

 

CK: There’s faint color throughout. It’s like a great old black-and-white movie.

CC: Like a faded duotone. I hadn't thought of it that way. So who decided when and where to use color?

 

CK: We sort of went back and forth, and Dave was really great about sending us tests on everything, everything from, like, "This is how Bruce Wayne’s hair could look" in six different styles. And we’d all agree, "Oh, it’s definitely this one." And then he sent us color-tinting tests. And one of the great things he did really late in the process … one of the really brilliant touches that Dave did was he lit the streetlights in this kind of peachy color, and I don’t know if you guys have that, but New York definitely does. The streetlights are this kind of light peach. And if you’re up high in a building at night, which there area a lot of shots of in the book, you see this grid of these glowing peach lines. And he put that in. I don’t know if that made the galley or not. And there’s really nice touches at beginning and the end.

 

CC: Obviously, this book is out of continuity, right?


CK: Yes, that was the other really nice thing. They really let me pretty much do whatever we I want, because they said from the get-go look we know you’re a fan, and we know you’re really respectful of the character so we don’t have to worry about you doing something that the Batman character wouldn’t do or would be against his moral code.

 

You know, I created like five, six characters, that’s pretty cool.

CC: Any plans to use those characters again? Any chance of a sequel?

 

CK: It's way too early for that. Obviously they could if they wanted to. I do think that they’re set in a very specific time and place. But I’d  like to think X-Acto is a very interesting character and could pop up again in something else.

 

CC: He had an interesting outfit. So did The Joker, with those jodhpurs.

 

CK: The Joker’s outfit when he makes his entrance is the best ever. Especially the little belt that goes across the middle of his chest -- that’s a really cool detail. And that’s all Dave.

 

CC: Last question: Tell me about you and Batman. What's your attraction to the character, when did you fall in love with the character? What’s the story of Chip and Batman?

 

CK: On the one hand it was the perfect conversion of events, I was born in 1964, the TV show started in ’66, I had my brother who was two years older who was really into it, and I was into whatever my older brother was into, so we were both really into it. And after that, I don’t know, there was just something about it, and I just thought,"Wow, this is just the greatest thing ever," and a lot of kids sort of got over that and moved on, and I just never did.  Really as simple as that. I can’t think of any psychological reason or anything like that.

 

CC: But he's your favorite character?

 

CK: Pretty much. And I tried to get into that. There’s this scene where Batman finally finds the architect by accident by falling through the roof of the building. And I wanted them to have like a two- or three-page philosophical discussion of, like, design and architecture. But it was distilled down to the architect looking at him and saying "This is your solution to whatever problem you had, and whatever problem it was, it was probably a really, really bad one. But this is the form of that content."

 

And that’s very much me speaking. I think the whole concept of Batman as an image and an idea is really, really interesting, great design to me. 

Read more…

12134027688?profile=originalContinuing the countdown of the most insipid Silver-Age bad guys to tackle the Justice League of America . . . .

 

 

By 1963, the ranks of the JLA had expanded to nine super-heroes.  It’s quite a task, coming up with villains formidable enough to threaten that many heroes at once, especially when a plot wasn’t padded over a multi-issue arc, as is common to-day.  JLA writer Gardner Fox had to come up with a new menace every issue.  Sooner or later, the well had to run dry.

 

To offset the problem, Fox employed a new plotting formula, beginning with JLA # 23 (Nov., 1963).  It was a format in which half the team membership would be sidelined from the main action.  Contrivances were found to get four or five of the JLAers out of the way early on, or else, bring them in at the end, cavalry-style.  For most of the adventure, the other half of the group dealt with the big bad on their own.

12134162473?profile=original 

After several months, Fox honed the formula further by simply omitting many of the Justice League members from the story completely, under the excuse of “being tied up on urgent cases of their own.”  From 1965 on, it was a rare thing for the entire JLA membership to be involved in a case.

 

This approach had two benefits for Fox’s scripting.  If it was a truly Earth-shaking threat, then the sense of drama was heightened by the fact that only five or six super-heroes were on hand to confront it.  The other plus was that, now, every villain didn’t have to be a world-beater.  Fox could drop down to the minor leagues and throw a second-tier baddie at the JLA and still get a decent yarn out of it.

 

Unfortunately, for him---and fortunately, for this Deck Log entry---on a few of those, Fox scraped barrel-bottom.  This usually happened when, instead of going with an established super-villain, he opted for putting a super-weapon in the hands of a small-time operator.

 

 

That’s how the next three losers made the list.

 

 

 

4. and 3.  “Nameless Nutt” and Johnny Marbles  (JLA # 53 [May, 1967])

 

 

12134163085?profile=originalNumbers Four and Three on the list both appeared in the adventure, “Secret Behind the Stolen Super-Weapons”, taking on the Justice League separately, but stumbling over each other to do it.

 

The tale’s opener presents us with two mysteries.  At the Midway City Museum, while curator Carter (Hawkman) Hall is preparing to attend this month’s regular meeting of the Justice League, his wife, Shierra, shows him an imperfect counterfeit of a rare ancient coin.  Somehow, the phoney had been substituted for the genuine article, without opening its display case or setting off the special Thanagarian alarm-system installed to protect the exhibits.

 

Carter notes that several other art galleries and museums across the country have suffered similar thefts.

 

Later, at the secret sanctuary, for once, it’s an uneventful JLA meeting.  There’s no old business, no new business, nor even any requests for help in the mail.   Snapper Carr reports that the absent Green Lantern and J’onn J’onzz have sent word that they’re---say it with me, gang---tied up on urgent cases of their own.

 

With nothing official to discuss, the heroes talk shop.  The Green Arrow mentions that, earlier in the day, he was confronting some armed bandits and discovered that his famed trick arrows had, somehow, been mysteriously replaced by non-working duplicates.

 

An astonished Wonder Woman reports that she recently experienced something similar, when she rounded up a band of foreign spies and found out that her magic lasso had been unaccountably exchanged for an ordinary golden rope that resembles the real thing.

 

Ever the worrier, the Batman checks out his utility belt and finds that, while it looks like his belt, the gadgets it holds are worthless.  Hawkman draws a connexion between the stolen super-weapons and the puzzling coin-swap at the Midway City Museum.

 

 

12134163496?profile=originalWhile the Leaguers put their heads together to address the situation, the scene shifts to a cave stuffed with antiquities and rare treasures.  In a gloating soliloquy to no-one in particular, the mastermind responsible for the looting brags about being “the greatest thief in the criminal history of the world!”

 

You see, he has invented a matter transporter.  The device can instantly transport any object to his cavern hide-out and leave in its place, a reasonable, but inexact copy---“an operation made necessary by the law of the conservation of matter and energy . . . .”

 

Actually, that’s not too bad, as villains go.  Certainly, he might give the Atom or the Batman or Hawkman a hard time in their own magazines.  But a couple of things put him on the list.  First, his over-inflated ego, which eventually leads to his undoing from an unexpected quarter.

 

Second, it’s just hard to take him seriously as a bad guy---or anything else.  Appearance-wise, he looks like he just stepped off the set after playing the lead in an episode of Dr. Who.  And he conducts himself with all the high-camp exaggeration of a Special Guest Villain on Batman---which explains the two full pages spent talking to himself about his master plan and how great he is.

 

Incidentally, writer Gardner Fox never bothers to give this dandified do-badder a name.  In a letter of comment about this story that appears in a subsequent JLA Mail Room, fan Leonard Rosenberg, of the Bronx, New York, makes note of this.  The evil collector, says Mr. Rosenberg, “for all I know, was called Nameless Nutt . . . .” 

 

 

Meanwhile, back at JLA HQ, Hawkman has made use of a Thanagarian detector.  The Winged Wonder aims the gizmo at the counterfeited art objects from the victimised museums and picks up a radiation signature that he can trace.  The three JLAers who had their weapons substituted ask the other members to sit this one out, while they and Hawkman get first crack at the hidden mastermind.

 

12134164299?profile=originalIn short order, the Justice League quartet tracks down the secret cave.  Startled by Our Heroes’ appearance, Nameless Nutt (if it’s good enough for Leonard Rosenburg of the Bronx, it’s good enough for me) pulls out another gadget.  With it, he animates some of the stolen statuary and sends it on the attack.  The stunt gives each of the four JLAers a page to strut his stuff---and an opportunity for polymath Fox to show off his knowledge of obscure folklore in four lengthy editorial footnotes.

 

It doesn’t take long for the Leaguers to reduce the giant bric-a-brac to so much rubble, but it delays them enough for ol’ Nameless to make a run for it.  The heroes give chase, but when they catch up to him, they find the crooked inventor lying unconscious. 

 

“He must have tripped and fallen---knocking himself out!” concludes Green Arrow.

 

The JLAers confiscate the gadget in N.N.’s hand, then turn him and his stolen booty over to the authorities.

 

That’s the last we’ll ever see of Mr. Nutt, but the story is far from over.

 

 

12134164700?profile=originalWhen JLA foursome rejoins the others in the secret sanctuary, they realise that there are still a couple of pieces missing from the puzzle.  For one thing, there was no sign of Batman’s real utility belt in Nameless Nutt’s cave.  Nor Green Arrow’s shafts or Wonder Woman’s lasso.

 

Next, the device they took from N.N. is simply an ornate metal shell, with no inner workings whatsoever.  There’s no way it could have been used to commit the thefts.

 

Before Our Heroes can look into it further, Batman, Hawkman, and the others who tackled Nutt in his cave suddenly keel over in their council chairs and turn invisible.  By feel, the others can tell that the sticken members are still alive, but their pulses and breathing are growing weaker by the minute.

 

The unaffected JLAers deduce that this is an after-effect resulting from the four heroes receiving too much exposure to the radiation emanating from the real tele-transporter.  And there's going to be fatal consequences---unless they can find the genuine device and, somehow, reverse its effects. 

 

Then it’s Good News/Bad News time.

 

12134165475?profile=originalThe Good News:  They can track down the real transporter using Hawkman’s radiation detector.

 

The Bad News:  Hawkman’s radiation detector turned invisible when he did and they can’t operate it.

 

The Good News:  If Hawkman has a radiation detector, then so will Hawkgirl.

 

The Bad News:  Hawkgirl isn’t a Justice League member; they don’t know how to reach her.

 

The Good News:  Yes, they do---the Atom knows Hawkman and Hawkgirl’s secret identities.  (An editor’s note helpfully reminds the readers that the Tiny Titan and the Winged Wonders exchanged knowledge of their true identities in Hawkman # 9 [Aug.-Sep., 1965].)

 

 

Leaving Aquaman behind “in case our stricken members recover consciousness,” (and because Fox couldn’t think of anything else to do with him), the Atom, Superman and the Flash super-speed to Midway City and Shierra Hall.  Strapping on her wings and grabbing the spare radiation detector and a handy mace, Hawkgirl leads the Justice Leaguers straight to . . . .

 

Mobster Johnny Marbles and his gang!

 

12134165295?profile=originalGardner Fox often wrote convoluted plots, but this one was so byzantine that, when I first read this issue forty-five years ago, I had to go over it twice before it finally made sense.  It didn’t help that the explanation came from Johnny Marbles himself, who talks like a gangster from a 1930’s B-movie.

 

In regular English, here’s what happened:  Marbles suspected that the art thefts were being committed by someone with an unbeatable gimmick.  Figuring that the best way to put the finger on this somebody was to sic the JLA on him, the gangster ordered his underlings to secretly steal the weapons used by Batman and Green Arrow and Wonder Woman and substitute them with imitations.  It’s never explained how the thugs accomplish this; all we find out is that the effort resulted in most of Marbles’ men winding up in the jug.

 

Since Marbles doesn’t seem bright enough to know which end of a pencil to use, the notion that his henchmen could succeed in relieving three super-heroes of their personal gear is a huge honkin’ pill to choke down.  For that matter, the whole scheme seems beyond him. Maybe one of his captured men was the real brains behind the operation. That would explain a lot.

 

12134166489?profile=originalAs Marbles hoped, the heroes assumed that the same mastermind robbing the museums was also behind the thefts of their weapons, and when they tracked him down, Johnny and his boys were following close behind.

 

They lied in wait until Nameless Nutt made his run for freedom.  Before the pursuing heroes could round the corner, the hoods waylaid the flamboyant robber and took his tele-transporter, leaving a fake in its place.

 

Now in possession of the transporter, Marbles tests it out on the front door to his apartment.  He just happens to activate the device just as the Justice League members and Hawkgirl come bursting in.  Instantly, the four super-heroes are frozen shock still.  (“There must have been an element of kryptonite in that thing to have it affect me,” says Superman later, trying to save face.)

 

Instead of doing something smart like, oh say, running for the hills, Johnny Marbles ignores the petrified super-heroes.  He’s more interested in teleporting the entire gold reserve of Fort Knox right there into his living room.  He orders his men to move the furniture out of the way, not stopping to think that materializing over five thousand tons of gold on a simple hardwood floor is going to give the people in the apartments directly below quite a surprise.

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Before the gangboss can flip the switch, the tele-transporter is slammed out of his hands---by Hawkgirl’s mace!

 

Her radiation detector absorbed the energy holding her paralysed, and now free to move, she tackles the hoodlums with gusto.  Marbles and his remaining two lackeys grab for the Justice Leaguers’ weaponry that they stole earlier, to make a last stand of it, but all they manage to do is foul each other up.  The Female Fury takes them out, neat as you please.  Aquaman could’ve done it.

 

Once Superman and the Flash and the Atom are unfrozen, they zip back to the secret sanctuary and, reversing the polarity of the transporter, restore the dying JLAers to health and visibility.  Then it’s smiles all around, as Hawkman gives his wife a big hug and promises to do the dinner dishes every night for a week.  (O.K., I made that last part up, but I bet he did.)

 

 

 

2.  Joe Parry  (JLA # 31 [Nov., 1964])

 

 

12134169264?profile=original“Riddle of the Runaway Room” is remembered principally for being the story in which Hawkman joined the Justice League of America.  The Winged Wonder’s induction into the League is the best part of the tale, and it’s over by page 6.

 

While that happy event was taking place in the secret sanctuary, the issue’s villain, Joe Parry, was carrying out his “master scheme”---robbing a bank.

 

Not that Joe himself was doing the dirty deed, mind you.  He sent some gun-toting friends to do it.

 

But, to be fair, there was a little more to it than that.

 

Joe Parry, like Pete Ricketts, was a penny-ante crook who lucked upon a weapon of tremendous power.  In Joe’s case, it was a pancomputer from the planet Pthisthin, a monochromatic world in which everything was coloured yellow.

 

Resembling a Chinese lantern with a handle, the Pthisthinian device was capable of drawing material from another dimension and creating anything which its operator wished.  It had lied buried after a Pthisthinan spaceship had crashed on Earth, thousands of years earlier.  Until an earth tremour delivered it to the surface and into Joe Parry’s hands.

 

12134169463?profile=originalAfter accidentally discovering how the machine worked, the first thing Joe asked for was money.  Lots of it.  The pancomputer complied, showering him with cash.  Cold, hard, yellow Pthisthin cash.

 

Realising that the alien machine could only create things in terms of its home planet, Parry sought a way to capitalise on the immense power in his grasp.  When it came to plotting, however, Joe made Pete Ricketts look like Lex Luthor.   Joe’s grand scheme was to rob a bank.

 

He recruited three of his lowlife buddies.  Then he asked the pancomputer for something which would protect them from all harm.  It responded by producing a set of “time-field hoops”, worn by Pthisthian space-explorers to protect them from harm.  The hoops hovered around the wearer’s waist and surrounded him with a “time-field”.  Anything that entered the field was projected ten minutes into the future.

 

Parry sent his three knuckle-dragging pals, thus armed, off to near-by Shore City to rob a bank.

 

 

Meanwhile, back at JLA headquarters, after the cake and punch, half the Leaguers duck out early, to get back to important cases they’re working on.   This leaves Batman, the Flash, Green Lantern, Wonder Woman, and rookie member Hawkman to answer a police-band announcement of the Shore City bank robbery.

 

12134170296?profile=original“If crooks have a weapon that unusual,” says Batman, in response to reports of the mysterious time-hoops worn by the bandits, “we’d better look into it.”

 

The super-heroes arrive in Shore City just as the crooks are leaving the bank.  Swooping in, Green Lantern finds his power beam useless against the crooks.  When the beam enters the time-field, it gets sent ten minutes into the future, and the hoops themselves are yellow.

 

But nothing else the JLAers try works, either.  Super-speed whirlwind, magic lasso, or plain old fists, they all disappear as soon as they enter the time-field around the crooks.  The Justice Leaguers can only watch helplessly as the hoods get into their car, also protected by the time-field, and drive off.  Ten minutes later, when the effects of their efforts materialise, Our Heroes figure out what’s going on.

 

Now that they know the secret of the hoops, the group overtakes the getaway car and use the time-shunting gimmick against the crooks.  Green Lantern’s power ring discovers that the robbers’ minds have been wiped clean of any knowledge of the hoops or how they got them.  And the time-hoops themselves have been rendered inert.

 

The Justice Leaguers head back to the secret sanctuary to dope out the mystery.

 

 

12134171282?profile=originalBack in his beachhouse, Joe Parry panics.  He’s seen the whole thing on a pancomputer-provided monitor.  He orders the device to kill the Justice League members before they can track him down.  Unfamiliar with the physiology of Terrans, the machine asks Joe to tell him how Earth people die.

 

“Die?  Why—er---“ Parry replies.  “We die when we stop breathing!”

 

Gotcha, says the alien gadget.  The next thing the JLAers know, the mountaintop of their secret sanctuary explodes and the section of flooring containing Our Heroes around the council table blasts upward into space.

 

Naturally, this is only a moment’s pause for the super-heroes.  Once they catch their breath, the Emerald Crusader power-rings a protective air canopy over them, while Hawkman reverses the controls of his anti-gravity belt to drop the broken sanctuary flooring back to Earth.  As a bonus, the Winged Wonder tells his new teammates that the special contact lenses built into his headgear have detected an “invisible yellow force beam”.

 

Once back on Earth, Hawkman, with the other members in tow, follows the invisible yellow beam to Joe Parry’s shack.  In desperation, Joe orders the pancomputer to create an amalgamated being consisting of Wonder Woman’s head and magic lasso, Batman’s torso, Green Lantern’s arms and power ring, the Flash’s super-fast legs, and Hawkman’s wings.  Joe dubs his creation “the Super-Duper” and sends it out to destroy the oncoming JLA heroes.

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Incredibly, the hodge-podge creature gives the Justice Leaguers a thorough drubbing, until only Hawkman is left standing.  The Super-Duper trains its power ring on the Pinioned Paladin at point-blank range.

 

Let’s review here for a moment.  The Super-Duper was created by a yellow pancomputer from the planet Pthisthin, where the only colour in existence is yellow.  Everything created by the pancomputer is yellow and it even gives off invisible yellow energy.

 

And what do we know about the colour yellow and Green Lantern’s power ring, hmmm?

 

Despite the other members’ long association with the Emerald Crusader, only Hawkman tumbles to the fact that a power ring created by a yellow force will not work.  (Gardner Fox was clearly giving Hawkman centre stage in his JLA debut.)

 

The Winged Wonder takes advantage of his deduction and plays possum to lure Joe Parry out of hiding.  One clever stunt later, and Joe is decked by the Justice League’s newest member.  When they get their hands on the Pthisthinian machine, the JLAers discover that it has run out of power and the Super-Duper fades from existence.

 

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Like Pete Ricketts, Joe Parry was done in, more than anything else, by his own ineptness.  Parry had at his control a device of almost unlimited capability and the best plan he could come with was a simple larceny.  His thinking on the fly was even worse, as shown by his half-baked doom-traps for the League.  In the end, even Joe himself knew it.

 

“The trouble with me was I wasn’t smart enough to use that machine to my best advantage!”

 

“Cheer up, Joe!” replies the Flash.  “You don’t have to be smart---in jail!”

 

 

 

Next time out, the countdown ends with the all-time lamest Justice League foe of the Silver Age . . . .

 

Any guesses?

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Who is Gwen Stacy?

By Andrew A. Smith

Scripps Howard News Service

 

Who the heck is Gwen Stacy?

 

That is likely to be a question a lot of movie-goers will be asking as they watch The Amazing Spider-Man, premiering this week. For the answer, we have to go back to the early years of Spider-romance, even before the Wall-Crawler’s most famous girlfriend, Mary Jane Watson.

 

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Emma Stone stars as Gwen Stacy in Columbia Pictures' The Amazing Spider-Man, also starring Andrew Garfield. Photo by JaimieTrueblood. Copyright 2012 Columbia Pictures Industries Inc.

 

For the record, Peter Parker’s first steady (after his debut in 1962) was Betty Brant, who had dropped out of high school to work as J. Jonah Jameson’s secretary at The Daily Bugle. He also enjoyed some mild flirtation with a chick named Liz Allan (occasionally “Allen”), who was technically the girlfriend of Flash Thompson, Midtown High’s football star and Parker’s personal bully.

 

But Parker’s social life really kicked into gear when he went to college, beginning with Amazing Spider-Man #31, at the end of 1965. Flash followed him to Empire State University on a football scholarship, and in his first class Parker met Harry Osborn (son of the Green Goblin), who later became his best friend. In that same issue he also met a cool blonde named Gwen Stacy, described (by Harry) as “the ex-beauty queen of Standard High, as if you couldn’t tell.” In a foreword to Marvel Masterworks Vol. 16, which reprinted the story, co-creator Stan Lee described her as “a dramatic new love interest, a girl destined to play a major role in Peter’s life, the stunning, star-crossed Gwen Stacy.”

 

12134162896?profile=originalMind you, this was almost a year before Parker met Mary Jane, the niece of his next-door neighbor. Aunt May had been trying to set him up with MJ for years, but Parker had always dodged, thinking she was probably a dog. But Parker’s friends had seen her, and it was a running gag that everyone knew she was va-va-voom except Parker! That finally ended in Amazing Spider-Man #42, when Parker (and the readers) finally saw Mary Jane, and heard her famous (and accurate) line, “Face it, Tiger! You just hit the jackpot!”

 

Parker and Stacy didn’t hit it off at first, but eventually became an item. Stacy was brainy, beautiful, patient, loyal and also, like Parker, interested in science. She was the perfect girlfriend – too perfect, as it turned out.

 

In Les Daniels’ Marvel: Five Fabulous Decades of the World’s Greatest Comics, 1970s Spidey writer Gerry Conway said “Gwen was a bit of a stiff, actually.” Writers struggled mightily to make her more interesting. She left town, and came back. She loved Parker, but hated Spider-Man. Her father, a retired police captain who suspected Spidey’s secret identity, was introduced. But no matter what the writers did, readers liked Mary Jane better. Even when they deliberately sabotaged MJ’s looks by giving her a bad haircut!

 

12134163895?profile=original “We always intended that Gwen would be the one Peter would marry,” said Stan Lee in the Daniels book, “but for some reason or other, Mary Jane always seemed to have the most personality.”

In 1973, the Spider-writers gave up, and -- SPOILER ALERT! -- had the Green Goblin toss Gwen Stacy off the George Washington Bridge to her death.  (This is why Spider-fans start chewing their nails every time a girl is on top of a bridge in a Spider-movie.) That left the field open for Mary Jane, who eventually married Peter Parker in 1987.

 

Of course, this is comics, which means back story is being modified – or ignored – all the time. In various media, Mary Jane (and sometimes Gwen and Harry) appear in Parker’s high school years – or even in junior high, like in the“Ultimate Spider-Man comic books, or the Young Adult novels starring Mary Jane. Currently the Parker-Watson marriage has been erased and forgotten (as well as a child the couple once had). And believe it or not, one 2004 story established that Stacy had sex – and twin children – with Norman “Green Goblin” Osborn before her death! Thankfully, that story has dropped into the memory hole as well. And in the Tobey Maguire Spider-Man movie series, Gwen (Bryce Dallas Howard) appeared as a love interest after Mary Jane (Kirsten Dunst), reversing the original order.

 

The upshot is that in any given Spidey cartoon, movie, novel or even comic book, you will see variations of Peter Parker’s wide-ranging cast, popping up at different times and in different combinations than they did back in the swinging ‘60s.

 

But you, loyal readers, know the original Gwen Stacy story – whatever variation of it shows up in The Amazing Spider-Man.

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Andrew A. Smith

Scripps Howard News Service

 

If you’re wondering who John Carter is, and why there’s a big, splashy movie about him premiering March 9, let me add two words that will make it all clear:

 

Of. Mars.

 

Does “John Carter of Mars” sound more familiar? It should, because he’s a character that’s been around for exactly a century. His first story began in 1912 in the pulp magazine The All-Story, and was called “Under the Moons of Mars.” It was re-titled A Princess of Mars when it was released as a novel in 1917, with 10 more novels following.

 

12134162667?profile=originalStill not ringing a bell? Then maybe the author’s name might help: Edgar Rice Burroughs. That’s right, the creator of Tarzan of the Apes.

 

Got it now? I’d hope so, because John Carter of Mars is relatively famous, which is why it’s a mystery why Disney decided to drop the “of Mars” for this film’s title, given that the ERB series is the great-grandfather of movies like Avatar and Star Wars. I can understand why Disney would avoid naming it “A Princess of Mars,” since a poorly received movie of similar name – one based verrrrry loosely on the ERB work – sank without a trace in 2009 (starring, believe it or not, Traci Lords).

 

But John Carter of Mars is a big fave in the sci-fi crowd, of which I am a happy member. The first book I ordered from the Science Fiction Book Club in 1968 was A Princess of Mars, and Dejah Thoris – the titular princess – aroused strange longings in my pre-adolescent self. I desperately wanted to be John Carter, a Civil War officer mysteriously transported to Barsoom – that’s what the natives call it – where he can hop around like a grasshopper and is much stronger than he should be, due to the lower gravity and thinner atmosphere. So even Superman owes a debt to John Carter, since his powers were the same in his 1938 debut, and his creators used the same explanation.

 

Speaking of Barsoom’s atmosphere, the first novel establishes that it’s slowly dissipating, suggesting that Carter might have moved through time as well as space – and that the planet is doomed to be as lifeless as it appeared to the scientists of the mid-1800s. But as a Confederate, John Carter is used to lost causes, and he won’t let that happen! Not with the gorgeous Dejah Thoris of the city-state Helium at his side! And his buddy Tars Tarkas, the mighty, green, four-armed Thark warlord! (Many creatures on Barsoom have extra limbs. The humans don’t have anything extra, except Dejah Thoris, who has an extra dose of va-va-voom.)

 

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In addition to trailblazing the whole interplanetary warrior thing (say “thank you,” Flash Gordon and Luke Skywalker), the John Carter books also moved in more-or-less real time, and eventually the novels were about the children of Carter and Thoris. One was named Carthoris, anticipating the celebrity portmanteaus of today.

 

While not as successful as his “big brother” Tarzan, John Carter has had his share of media exposure. He appeared in Big Little Books in the 1930s and ‘40s, and in a syndicated comic strip that ran from 1941 to 1943. He appeared in three Dell comics in the 1950s, as a backup in DC’s ERB books in 1972-73 and a four-issue miniseries at Dark Horse in 1996. The most successful series so far is John Carter of Mars by Marvel Comics, which ran 28 issues and three annuals from 1977 to 1979, and enjoyed the efforts of top creators like Marv Wolfman, Gil Kane and Dave Cockrum.

 

Currently the John Carter concepts are appearing in a variety of titles by Dynamite Entertainment, which brings us to another reason why you may have heard of John Carter lately. The character is in the public domain, but the Burroughs family’s company, ERB Inc., is suing Dynamite anyway for trademark infringement and unfair competition.

 

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As to the movie, it features faces familiar to fans of genre fiction, like Willem “Green Goblin” Dafoe, James “Solomon Kane” Purefoy, Mark Haden “Sandman” Church and Mark “Sinestro” Strong. And if the trailers to John Carter bring to mind Avatar or Star Wars, just remember that Edgar Rice Burroughs is a well from which both James Cameron and George Lucas have drunk deep.

 

As did my younger self, who to this day still dreams of red skies, green warriors and beautiful princesses.

 

Of. Mars.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

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Photos:

1. John Carter (TAYLOR KITSCH) By Frank Connor ©2011 Disney. JOHN CARTER™ ERB, Inc.

2. Dejah Thoris (Lynn Collins) By Frank Connor ©2011 Disney. JOHN CARTER™ ERB, Inc.
3. White Apes, John Carter (Taylor Kitsch, center) ©2011 Disney. JOHN CARTER™ ERB, Inc.
4. The city of Helium, also referred to as "The Jewel of Barsoom (Mars)," is the home of Princess Dejah Thoris. ©Disney Enterprises, Inc. All rights reserved.
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