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By Andrew A. Smith

Scripps Howard News Service

 

Publisher turns successful business books into graphic novels

'Art of War,' 'Mi Barrio' among many meant to teach, inspire, motivate

 

“All men can see these tactics by which I conquer, but what none can see is the strategy out of which the victory is evolved.”

 

12134146666?profile=originalSun Tzu wrote those words about 1,500 years ago as part of a general martial philosophy which modern publishers have collected as The Art of War. As much about winning in general as warring in specific, The Art of War has long since conquered the business book market – and now, thanks to Corey Blake, it’s doing the same in graphic novels.

 

Blake, president of The Round Table Companies, once said on a radio interview, “Some day a business leader is going to have the cajones to put out a business graphic novel. Now that would be the way to really reach a new audience.” Naturally, that guy turned out to be Blake.

 

Blake’s Round Table Companies packages business books as graphic novels for SmarterComics, which launched its line this month. Blake serves as writer or editor on most of the books, and also turns to veterans like writer Cullen Bunn, author of The Sixth Gun at Oni Press, and children’s illustrator Shane Clester.

 

 The first five books are How to Master the Art of Selling, by Tom Hopkins; The Long Tail, by Chris Anderson; Mi Barrio, based on From the Barrio to the Boardroom by Robert Renteria; Overachievement, by Dr. John Eliot; and Shut Up, Stop Whining and Get a Life, by Larry Winget. “The Art of War” will quickly follow, and Blake is already working on titles to be released under his own Round Table Comics banner, including Machiavelli’s The Prince, Alesia Shute’s Everything’s OK: My Journey Surviving Childhood Cancer and Marshall Goldsmith’s What Got You Here Won’t Get You There.

 

Most of these books are already successful in prose.

 

“Initially we had chosen a list of 20 authors that we thought highly of their books,” Blake said. “And the majority of them had a good sales track record. Not all of them necessarily were best sellers. But four of them had sold in large quantities – Larry Winget, Tom Hopkins, Chris Anderson and obviously The Art of War over the years has done very well.”

 

But it’s not always about sales. “Doc Eliot we chose because we believed in his message, and we thought his first book was sensational and didn’t get the reception it deserved,” Blake said.

 

12134146283?profile=originalThen there’s Mi Barrio, which is both inspirational and a big seller. It’s the true story of a Hispanic boy who did everything wrong – drugs, gangs, the works. But after learning self-discipline in the military, Robert Renteria turned it all around and rose to the top of the business world. It reads like fiction, but Blake’s adaptation and Clester’s illustrations make it real and immediate. And it’s just the sort of story Blake loves to tell.

 

“We said ‘well, if we do this as a comic book we can reach more people’ and just have a huger impact in pulling kids out of the barrios and ghettos – what a great cause,” he said. “Wow, that book is powerful.”

 

But even great stories require distribution, and Blake is thinking big. He’s already being distributed by National Book Network (chain and independent booksellers, libraries and schools) and Hudson News (airport bookstores). Many of the early releases are available as e-books for a free 90-day trial, and Round Table now has a full-time salesman reaching out to traditional comic-book retailers – with “surprising” results.

 

“I didn’t think [comics retailers] would gravitate to this,” Blake said. “They certainly don’t gravitate to every book, but The Art of War, the Larry Winget title, the ‘Mi Barrio’ title – we hear time after time that people are going to be stocking it, and we’re starting to get pre-orders from traditional comic-book stores. We’re super-excited to reach that demographic.”

 

Another target audience, Blake says, is “the busy professional who is more pressed for time than ever, [who] wishes they could make the six-to-eight hour commitment to these book [in prose] but just can’t do it. … It’s 45 minutes to burn through the majority of these, and what a great vehicle.”

 

The quick read time should appeal to younger readers, Blake says, to “this Twitter generation that likes things in short pieces, and likes to be entertained while they’re being educated. We think they’re a niche worth reaching.”

 

It’s a plan that would make Sun Tzu proud.

 

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Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

 

 

 

 

 

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Childhood Comics and Contemporary Music

12134130664?profile=originalNot that long ago, I watched a documentary called “It Might Get Loud.”  The documentary brought together guitarists from three different generations- Led Zeppelin’s Jimmy Page, U2’s The Edge and The White Stripes’ Jack White.  It was a blast.  It was fun to listen to music from three of my favorite bands.  It was fun to hear them talk about their influences- to see Jimmy Page play air guitar while listening to one of his favorite boyhood songs or Jack White clap along with an old-time song that inspired him.  It was fun to see the contrasts between the Edge’s control, Jimmy Page’s introspection and Jack White’s12134131263?profile=original
 youthful combativeness. 

 

The documentary also crystallized a lot of what I had been thinking about my own discoveries.  We all have our own aesthetic journeys.  There’s the time when we first become aware of certain art forms, such as comics or music.  12134131497?profile=original There are times when we’re open to those arts, when we willingly discover new facets within them and joyfully explore.  And, for many of us, there are times when we become closed off.

 

They don’t match up perfectly, but my personal journeys in music and in comics are very similar.  Like most fans, I discovered comic books, and particularly superhero comics, in middle school (the mid ‘80s, if you’d like to know).  I discovered music, and particularly rock ‘n roll, a couple of years later (the late ‘80s, for those keeping track).  I remember reading and re-reading an issue of New Teen Titans so often that it became tattered.  I remember going to a record store for the first time and buying Sting’s The Soul Cages. Those initial comic book titles and rock bands are my touchstones.  They help define music and comics for me.  

 

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My period of music discovery lasted into high school and college (the early to mid ‘90s, if you’re curious).  My college music and my childhood music are different, but they’re both influential and beloved in their own way.  Like a lot of comic book fans, I took a break from the medium when I was in high school and thought I was too old for them.  But I came back to comics while I was in college (the early to mid ‘90s, for those who care).  This new era of comic book discovery lasted into graduate school (the late ‘90s, if you’re following along).  Whether it's Matthew Sweet, Spin Doctors, Starman or Static, these artists and characters came to mean as much to me as the the ones I grew up with. 

 


12134132883?profile=originalAbout that time, I became closed off to new music.  It was enough to keep up with the artists from my childhood while I was in grad school.  Many of them were still coming out with new music after all.  I found myself closing my ears to new music the same way that I shut my eyes to new comics while I was in high school.  I came up with snap judgments to dismiss new artists- that album uses too much distortion, that video is kitschy, that artist is a pale imitation of someone I grew up with.  I simply didn’t have the mental room for something new. 

 

I didn’t like having that attitude.  Maybe it works for some people.  They’re satisfied with liking music up to a certain date and no further.  But I didn’t want my musical tastes to be frozen in amber.  I didn’t enjoy the sense of being closed off to new wonders.  So, in the early ‘00s, I opened myself up to new music again.  I discovered that I really liked the White Stripes, despite my initial aversion.  I found myself embracing a new set of bands and discovered artists that I had missed while I was in grad school.  It was a personal musical renaissance.  It was wonderful to have new music in my life again.

 

12134133291?profile=originalI thought about that while watching “It Might Get Loud.”  I had as much fun watching someone that I discovered after I had turned 30 as I did watching guitarists whom I had grown up listening to.  I was so glad that I hadn’t allowed myself to become closed off to new music and to new discoveries. 

 

I have the same attitude about comics.  I didn’t wander away from comics again as I’d already done that once.  But I did notice that comics seemed to be moving away from me.  I didn’t like the new styles and the new superstars.  I didn’t like the titles at the top of the charts.  I found myself in a similar mental space.  I could have allowed myself to become closed off to new comics.  But that’s not something I wanted for myself.  I wasn’t going to give up on new comics.  After all, the sense of something new, the joy of discovery, has always been part of what I loved about comics. 

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That doesn’t mean I like everything that’s new- in comics or in music.  There are writers I don’t follow, artists I don’t care for and titles I avoid.  But I have an intentional attitude of openness.  And that attitude has served me well.  I regularly discover new favorites.  I occasionally appreciate something I initially skipped.  I enjoy reading about characters I didn’t bother with when I was a child.  I get excited about jumping onto the bandwagon of an acclaimed new title like iZombie.  I’m having as much fun in comics as I’ve ever had. 

 

Today’s comic books are some of my favorites.  They aren’t favorites in the same way that my childhood or college comics are favorites.  But they’re favorites nonetheless.  I’m glad of that… even as I’m glad that I can love childhood, college and contemporary music. 

 

The End

 

 

 

Afterword

 

I didn’t want the narrative flow of the article to get bogged down in lists of names which is why I didn't provide a lot of specific examples.  However, I was amused when fellow Legionnaire George recently made the connection between Image Comics and Nirvana.  For him, it was a sign that both art forms had gone awry.  I see the connection, but for me it’s a positive one.  They were new artists bringing something different to the scene and they belonged to me and my friends, instead of our parents or our older siblings.

 


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Comics for 4 May 2011

ABYSS FAMILY ISSUES #3 (OF 4)
ADVENTURE COMICS #526
ALEXANDRO JODOROWSKY SCREAMING PLANET HC (C: 0-0-1)
AMORY WARS KEEPING SECRETS OF SILENT EARTH 3 #10 (OF 12)
ANGEL ILLYRIA HAUNTED TP
ANNIHILATORS #3 (OF 4)
ANNIHILATORS #3 (OF 4) K DJURDJEVIC VAR
ARCHIE DOUBLE DIGEST #218
ARCTIC MARAUDER HC (MR) (C: 0-0-1)
ARTIFACTS #7 (OF 13) CVR A PORTACIO
ARTIFACTS #7 (OF 13) CVR B CHRISTOPHER
ASTONISHING THOR #4 (OF 5)
ATOMIC ROBO DEADLY ART OF SCIENCE #5 (OF 5)
AVENGERS ACADEMY #13
AVENGERS ACADEMY GIANT-SIZE #1
AVENGERS ACADEMY GIANT-SIZE #1 SAMNEE VAR
AVENGERS EARTHS MIGHTIEST HEROES GN TP
AVENGERS THOR CAPTAIN AMERICA OFF INDEX MU #13
AXE COP BAD GUY EARTH #3 (OF 3)

BATMAN BEYOND #5
BATMAN LONG SHADOWS TP
BLUE ESTATE #1 VAR CVR 2ND PTG (MR)
BLUE ESTATE #2 (MR)
BOYS #54 (MR)
BPRD DEAD REMEMBERED #2 (OF 3)
BRIGHTEST DAY HC VOL 02

CAPTAIN AMERICA ALLIES AND ENEMIES TP
CAPTAIN AMERICA FIRST VENGEANCE #1 (OF 4)
CAPTAIN AMERICA FOREVER ALLIES HC
CAPTAIN AMERICA HAIL HYDRA #5 (OF 5)
CAPTAIN AMERICA POSTER BOOK #1
CAPTAIN AMERICA SPOTLIGHT
CHIP N DALE RESCUE RANGERS #6 (C: 1-0-0)
COMICS BUYERS GUIDE #1678 JUN 2011 (C: 0-1-1)
CONAN TP VOL 10 IRON SHADOWS IN THE MOON (C: 0-1-2)
CROSSED PSYCHOPATH #1 (OF 7) AUXILIARY (MR)
CUPCAKES OF DOOM GN
CYCLOPS HC (MR) (C: 0-1-2)

DC COMICS PRESENTS SON OF SUPERMAN #1
DC UNIVERSE ONLINE LEGENDS #7
DEADLINE GN (RES) (MR)
DEADPOOL ANNUAL #1
DEATH NOTE BLACK ED TP VOL 03 (C: 1-0-1)
DELIRIUMS PARTY A LITTLE ENDLESS STORYBOOK HC
DF WARLORD OF MARS DEJAH THORIS #2 ADAMS EXC CVR (MR) (C: 0-
DMZ TP VOL 10 COLLECTIVE PUNISHMENT (MR)
DO ANDROIDS DREAM OF ELECTRIC SHEEP #22 (OF 24)
DOCTOR WHO CLASSICS #4 SEVENTH DOCTOR
DODGEM LOGIC MAGAZINE #8 (MR) (C: 0-1-2)
DOOM PATROL #22
DPD DOKTORMENTOR JAIL BABE SURGEON #1 (OF 3) (MR)
DRACULA THE COMPANY OF MONSTERS #1 BOOM BLAST ED
DUNGEONS & DRAGONS DARK SUN #5 (OF 5)

ECHOES #5 (OF 5) (MR) (NOTE PRICE)
EDGE OF DOOM #5 (OF 5)
ELEPHANTMEN MAN AND ELEPHANTMAN #1 VAR CVR 2ND PTG
ESCAPE FROM WONDERLAND TP (C: 0-1-2)
ESSENTIAL X-MEN TP VOL 07 NEW ED
EXECUTOR TP (MR)

FAME GLEE GN ED
FARSCAPE TP VOL 04 TANGLED ROOTS
FEAR ITSELF #2 (OF 7) FEAR
FEAR ITSELF #2 (OF 7) IMMONEN VAR FEAR
FEAR ITSELF #2 (OF 7) MCNIVEN VAR FEAR
FEAR ITSELF HOME FRONT #2 (OF 7) FEAR
FEAR ITSELF SPIDER-MAN #1 (OF 3) FEAR
FOUR COLOR FEAR FORGOTTEN HORROR COMICS OF THE 1950S TP
FREAKSHOW #2 (OF 3)
FREEDOM FIGHTERS #9

GARTH ENNIS JENNIFER BLOOD #3 (MR)
GARTH ENNIS JENNIFER BLOOD #3 10 COPY BRADSTREET VIRGIN INCV
GARTH ENNIS JENNIFER BLOOD #3 15 COPY BRADSTREET NEG INCV (N
GFT DREAM EATER SAGA CROSSOVER PRELUDE A CVR DEBALFO
GFT DREAM EATER SAGA CROSSOVER PRELUDE B CVR COTE
GFT MYTHS & LEGENDS #4 A CVR ANGEL MEDINA
GFT MYTHS & LEGENDS #4 B CVR AL RIO
GFT MYTHS & LEGENDS #4 C CVR AL RIO MONSTER
GLADSTONES SCHOOL FOR WORLD CONQUERORS #1
GREEN LANTERN SUPER SPECTACULAR #1
GREEN WAKE #1 (OF 5) VAR CVR 2ND PTG (MR)
GREEN WAKE #2 (OF 5) (MR)

HEADACHE GN (RES) (MR)
HEAVY WATER GN (RES) (MR)
HELLRAISER MASTERPIECES TP VOL 01
HERC #2
HEROES FOR HIRE #6
HOBBY JAPAN APR 2011 (C: 0-1-3)
HOUSE OF MYSTERY #37 (MR)
HUNTINGTON WEST VIRGINIA ON THE FLY GN (RES) (C: 0-1-2)

ILLUSTRATION MAGAZINE #33 (C: 0-1-1)
IMAGE FIRSTS NIGHTLY NEWS #1 (PP #965)
IMAGE FIRSTS PHONOGRAM #1 (PP #965)
INTREPIDS #3
IRREDEEMABLE #25
IRREDEEMABLE INCORRUPTIBLE #1 BOOM BLAST ED
IZOMBIE #13 (MR)

JINX GN HC ESSENTIAL COLLECTION (MR)
JONAH HEX #67
JONAH HEX NO WAY BACK TP
JSA ALL STARS #18

KICK-ASS 2 #1 4TH PTG VAR (MR) (PP #965)
KUNG FU PANDA #1 (OF 4)

LA BANKS VAMPIRE HUNTRESS #4 THE HIDDEN DARKNESS
LIFE & TIMES OF SCROOGE MCDUCK #1 BOOM BLAST ED (C: 1-0-0)
LITTLE ENDLESS STORYBOOK HC NEW PTG
LOONEY TUNES #198

MARVEL SUPER STARS MAGAZINE #3
MARVEL ZOMBIES SUPREME #4 (OF 5)
METRONOME HC (MR)
MOON GIRL #1 (OF 5)
MOON KNIGHT #1
MOON KNIGHT #1 HITCH VAR
MOON KNIGHT #1 RAMOS VAR
MOON KNIGHT #1 TEXEIRA VAR
MOUSE GUARD BLACK AXE #2 (OF 6)

NEONOMICON #1-4 BAG SET (MR) (C: 0-0-1)
NEXT DAY GN
NIGHT AT COMIC SHOP TP

OZMA OF OZ #6 (OF 8)

PATRICIA BRIGGS MERCY THOMPSON MOON CALLED #6
POP SW VINYL FIG #7 GREEDO (C: 0-1-3)
PROOF ENDANGERED #5 (MR)

RED SONJA #56
RED SPIKE #1 (OF 5)
RICHIE RICH #1 (OF 4)
ROTTEN & ZOMB VS CHEERLEADERS FLIP BOOK #1 (C: 0-1-0)
ROYALS PRINCE WILLIAM KATE MIDDLETON ONE SHOT
RUSE #2 (OF 4)

SALEMS DAUGHTER TP VOL 01 (RES) (C: 0-0-1)
SCOOBY DOO WHERE ARE YOU #9
SECRET SIX #33
SECRET SIX THE REPTILE BRAIN TP
SEDUCTION O/T INNOCENT HC (MR) (C: 0-0-1)
SOLOMON KANE RED SHADOWS #2 (OF 4) GREGORY MANCHESS CVR
SOLOMON KANE RED SHADOWS #2 (OF 4) GUY DAVIS CVR
SONIC THE HEDGEHOG #224
SPIDER-MAN POWER COMES RESPONSIBILITY #2 (OF 7)
SPIDEY SUNDAY SPECTACULAR #1
SPIKE #8 (OF 8)
STUFF OF LEGEND TP VOL 02 THE JUNGLE
SUPERBOY #7
SWEET TOOTH #21 (MR)

TASKMASTER TP UNTHINKABLE
THOR ART OF THOR MOVIE HC
THOR FOR ASGARD HC
THOR IRON MAN PREM HC GOD COMPLEX
THOR WOLVES OF NORTH TP
TINY TITANS TP VOL 05 FIELD TRIPPIN
TRANSFORMERS RISING STORM #4 (OF 4)
TRON GN TP ORIGINAL MOVIE ADAPTATION
TRON GN TP ORIGINAL MOVIE ADAPTATION

UNCANNY X-FORCE #9
UNCLE SCROOGE #403 (C: 1-0-0)
USAGI YOJIMBO #137

VAMPIRELLA #5
VAMPIRELLA #5 10-COPY RENAUD RED INCV (NET)
VAMPIRELLA #5 15-COPY SEGOVIA B&W INCV (NET)

WALKING DEAD SURVIVORS GUIDE #2 (OF 4) (MR)
WALKING DEAD WEEKLY #18 (MR)
WEIRD WORLDS #5 (OF 6)
WITCHFINDER LOST & GONE FOREVER #4 (OF 5)
WOLVERINE BEST THERE IS #6
WOLVERINE HERCULES MYTHS MONSTERS AND MUTANTS #3 (OF 4)

X-FORCE ANGELS AND DEMONS MGC #1
X-MEN FALL OF MUTANTS HC
X-MEN FIRST CLASS MAGAZINE #1
X-MEN PRELUDE TO SCHISM #1 (OF 04)

 

copied from the list at pittsburghcomics.com

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12134027688?profile=originalIn this week’s Deck Log entry on the Flash and Green Lantern, there was some commentary on the subject of the J’onn J’onzz-Green Arrow team-up that appeared in The Brave and the Bold # 50 (Nov., 1963).  The question was raised as to whether or not DC intended to establish the Manhunter and G.A. as a regular team, as it had with Superman and Batman, and the Flash and Green Lantern.

 

At the risk of appearing to toot my own horn here, I addressed that possibility four years ago, in an article that appeared under my by-line in Comics Buyer’s Guide # 1627 (Apr., 2007).  Having my name attached to it was gracious; our leader, Captain Comics, polished it to make it publication-worthy, and he applied a lot of literary Turtle Wax.   I’m reproducing it here, as a Deck Log supplemental:

 

 

“Two Great Heroes Teamed in a Book-Length Blockbuster!”

 

12134144286?profile=originalWith this blurb on the cover of The Brave and the Bold # 50, DC teamed two of its minor but long-running characters:  Green Arrow and the Manhunter from Mars.

 

“Wanted---the Capsule Master” told the story of a gang of Martian criminals undertaking a “master plan” on Earth.  When Green Arrow and Speedy found themselves outclassed, they turned to help from a logical source:  Green Arrow’s fellow Justice Leaguer, the Martian Manhunter.

 

While “Wanted” can be enjoyed---and is, indeed, entertaining---on a surface level, an astute DC fan of the day might have detected the seeds of deeper planning by The Brave and the Bold editor Murray Boltinoff.  The selection of the Emerald Archer and the Alien Ace as the headliners seemed to be more than just random.  Green Arrow and Speedy had long been considered an imitation Batman and Robin, while J’onn J’onzz was looked upon as a second-tier Superman, especially in the pages of Justice League of America, where the Martian rarely utilised his more esoteric, non-Superman-like powers.

 

Viewed in that light, “Wanted” comes across as an attempt by DC to duplicate the success of World’s Finest Comics, which since 1954 had featured Superman and Batman working as a team.  Bob Haney’s script for The Brave and the Bold # 50 establishes a logical reason for Green Arrow to seek out J’onn J’onzz’s aid, balances their contributions to the defeat of the villains, and shows the heroes comfortable enough with each other to mutually divulge their identities.  In fact, had Batman and Robin been substituted for  the Ace Archers, Superman for the Manhunter, and villains from Krypton for Martian criminals, “Wanted” would have read very much like a story from World’s Finest Comics.

 

In fact, even more evocative of this feeling is the fact that Haney’s script included a climax in which Green Arrow and the Manhunter thwart the villains by exchanging costumes and posing as each other; a gimmick used by Superman and Batman in their very first WFC  team-up, in World’s Finest Comics # 71 (Jul.-Aug., 1954).

 

If a DC fan of the day was getting a hunch that The Brave and the Bold # 50 was intended to be a tryout for making Green Arrow and J’onn J’onzz a team in the fashion of Batman and Superman, the story “Decoy Missions of the Justice League” which came out in JLA # 24 (Dec., 1963)---one month following The Brave and the Bold # 50---probably would have cinched the notion.

 

The details of “Decoy Missions” aren’t important here, save to say that the villain, Kanjar Ro, tackled only part of the Justice League:  Aquaman, the Atom, the Flash, Green Lantern, and Wonder Woman.  During the course of the plot, the villain explained why he limited himself to five JLAers (italics mine):

 

“Since Superman and Batman---and the newly formed team of J’onn J’onzz and Green Arrow---are away from Earth at this time, I need not concern myself with them just now!”

 

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This simple line determines one thing and carries significant implications.

 

Since at no time in “Wanted---the Capsule Master” did Green Arrow leave Earth, the fact that “the newly formed team of J’onn J’onzz and Green Arrow” was away from Earth meant that there was an unpublished second adventure involving the Martian Manhunter and Green Arrow, one which took them both off-planet.

 

Now, Gardner Fox maintained exceptional attention to continuity in his JLA stories.  Many of his JLA tales made references to what was going on in a particular member’s own series at the time; sometimes, Fox even made a plot point of it in a JLA story.  That makes it unlikely that Fox’s mention of “the newly formed team” of the Manhunter and Green Arrow was just an offhand remark.

 

I’ve always suspected that Fox was privy to plans by DC to create an ongoing Green Arrow-Manhunter team, contingent on the sales of The Brave and the Bold # 50.  If so, then evidently those sales weren’t impressive enough and the idea was deep-sixed.  But at the time of JLA # 24, sales figures from The Brave and the Bold # 50 would have barely started to come in, so the idea of an ongoing MM-GA team would still have been viable.  And Fox would have been able to use it as a convenient excuse for excluding those two heroes from the main action of JLA # 24.

 

In stating that J’onn J’onzz and Green Arrow were on an off-world mission, Fox may have just been referring to an “untold tale” of that “newly formed team”.  Or he might have been making reference to an actual story, one that was shelved after final sales figures from The Brave and the Bold # 50 showed the idea didn’t have as much promise as DC had hoped.

 

Either way, it seems clear that there was an idea in the wind to make an ongoing team of the two heroes.

 

 

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12134027688?profile=originalIn my last entry, I mentioned the close friendship between the Silver-Age Superman and Batman.  In fact, it started long before the Silver Age.  If you count all media, their friendship began in 1945, on the Adventures of Superman radio programme.  And it was validated in the comics in 1954, when the heroes began teaming up in the pages of World’s Finest Comics.  By the time Mort Weisinger got his hands on World’s Finest, the idea that the Man of Steel and the Cowled Crusader were pals was a given.

 

The “super-hero buddies” concept has a host of benefits.  A visiting hero adds zing to a writer’s plot.  And it allows for some cross-pollination.   If Wombat Man appears in an issue of Captain Spatula, then Wombat Man fans will probably buy that issue and might become fans of the Captain, as well.  Or the other way ‘round. 

 

It also appeals to the youthful readers’ mythologising of their comics favourites.  Showing Wombat Man and Captain Spatula to be good buds is one of those Neat Ideas that youngsters glom onto.  The same goes for establishing that the two great heroes share the same universe.  And editors are keen about such things.

 

12134137287?profile=originalAt least, Julius Schwartz was.  Schwartz is regarded as the architect of the Silver Age.  It was his revival and refit of the Flash, in 1956, which most consider to be the launching point of the Silver Age.  With his revision of the Green Lantern in 1959, the era was off and running.  Schwartz followed up with modern versions of other Golden-Age stars---the Atom and Hawkman---but The Flash and Green Lantern were the flagships of his editorial fleet of magazines.  Given Julie's sharp editorial instincts, it was inevitable that, sooner or later, his top stars would team up for an adventure.

 

 

 

It took a couple of years, but it finally happened in Green Lantern # 13 (Jun., 1962).  It wasn’t the first meeting of the Flash and the Green Lantern, of course; that had happened when the Justice League of America was introduced two years earlier.  But the Scarlet Speedster and the Emerald Gladiator had never bumped into each other outside of a JLA meeting before.

 

The title of the story---“The Duel of the Super-Heroes”---played to another favourite topic of young comics-fans’ backyard discussions:  if two heroes were to fight, who would beat whom?  The narrative text on the splash page made that clear:

 

The mighty Flash---and invincible Green Lantern---pitted against each other?  How could such a situation possibly arise---when both champions have always fought on the side of justice against evil?

 

12134137684?profile=originalThe stage is set when Barry (the Flash) Allen’s girl friend, reporter Iris West, is assigned to do an interview with top-notch Ferris Aircraft test pilot Hal Jordan.  The story doesn’t show how Iris manages it, but she wrangles an invitation from Carol Ferris for her and Barry to join Carol and Hal out west for a vacation at a luxury resort near Coast City.

 

Hal Jordan is secretly the Green Lantern, and he returns to Earth from a space mission barely in time to make the drive to the resort with his buddy, Pieface.  Pie, a Ferris mechanic and the only person on Earth to know of Jordan’s dual identity, and his wife have also been invited to the resort.  He tells Hal about the addition of Barry and Iris to the party.  Since Hal was looking forward to using the vacation time to put the moves on Carol Ferris, he takes the news of a third couple---including a lady reporter who wants to pin him down for an interview---with a certain amount of reservation.

 

Pieface has his own concerns.  He’s noticed that Hal doesn’t seem to be all there.  He’s forgetful and he misstates his oath when he recharges his power ring before leaving for the beach.  He doesn’t get any better when they get to the resort and introductions are made all around.  When Hal learns that Barry and Iris come from Central City, the ace test pilot fixes Barry with an intense stare and blurts, “Isn’t that where the Flash hails from, too?”

 

Even Barry, who’s known Hal for less than an hour, realises something isn’t quite right about him.  “I’m beginning to think this Hal Jordan is an odd one!” he reflects.

 

12134138470?profile=originalWhat Pieface and Barry Allen don’t know---but we, the readers, do---is that, on his way back to Earth, Green Lantern was shang-haied by a warrior race called the Spectarns, who reside on a world in another dimension.  The dimensional barrier between Earth and Spectar can be penetrated only by moving at a speed faster than light.  The Spectarns’ original plot was to capture G.L. and seize his power ring, enabling them to pierce the barrier, invade the Earth, and conquer it.

 

That idea was scratched when the aliens discovered that they could not remove the ring from his finger, or duplicate it.  Submitting the Emerald Crusader to a mind-probe, they discovered the existence of the Flash.  That gave them a “Plan B”.  With their mind-probing device, the Spectarns implanted a post-hypnotic command in G.L.’s brain:  return to Earth, capture the Flash, and bring him back to their world.  Then, the Spectarns will diagnose the secret of the Crimson Comet’s super-speed with their “computo-analyzer” and duplicate it.

 

12134139092?profile=originalBack at the Sea Palace Resort, Jordan is still acting loopy.  In the midst of their socialising, Hal walks away from the group and stays away for some time.  He does this every four hours.  Out of concern, Pieface speaks to Barry Allen privately and tells him as much as he can about Hal’s other odd behaviours without revealing his secret identity.  Barry agrees to help, and the next time Hal wanders off, the police scientist follows at a discreet distance.

 

Barry sees Jordan enter a seaside cave and goes in after him.  From hiding, he sees Hal change into Green Lantern.  Deciding he can help his Justice League pal more as the Flash than as Barry Allen, he dons his scarlet costume at super-speed and approaches the Emerald Gladiator.

 

Big mistake!   As soon as Green Lantern spies the Flash, the full force of the hypnotic command takes over his mind and he launches an attack.  For the next six pages, it’s a super-powered contest between G.L’s power ring and the Flash’s super-speed.  The first round ends when the Scarlet Speedster eludes the Lantern by changing back to Barry Allen and mingling with the pedestrians on a city street.

 

G.L. draws his quarry out by power-ringing a mirage of a tidal wave about to hit Coast City.  To save lives, Barry changes back to the Flash and finds the Lantern waiting in ambush.  Only a handy yellow beach umbrella saves the speedster’s bacon that time.  (As all Green Lantern fans knew, due to a necessary impurity in the materials from which it was made, G.L.’s power ring had no effect on anything coloured yellow---and there always seemed to be a lot of yellow things around wherever he went.)

 

It dawns on the Flash that the best way to find out what has affected his fellow JLA member is to let himself get caught, which he does.  G.L. delivers the Flash to the Spectarns, who immobilise him in order for their computers to analyse the nature of his super-speed.  The aliens then erase Green Lantern’s memories of his encounter with them and send him back to Earth.  (No, the Spectarns weren’t that stupid; they tried to kill G.L. first, but discovered that his power-ring protected him from all mortal harm.)

 

12134140059?profile=originalBack on Earth, Green Lantern changes back to Hal Jordan and drives out to the Sea Palace Resort, where he learns that his sense of time is a day late and a whole grunch of memories short.  He has Pieface make excuses to the others while he ducks out and orders his power ring to inform him of what happened to him over the last twenty-four hours.

 

Once up to speed, G.L. zips back over to Spectar, frees the Flash, and together, they make quick work of the Spectarns.  As soon as they’re back home, the Scarlet Speedster feels that, since he discovered that Green Lantern is Hal Jordan, it’s only fair that he reveals his secret identity to him.  And he does.

 

 

 

The last panel of the story included a blurb informing the readers that “The Duel of the Super-Heroes” was the first of a proposed series of stories featuring the two heroes working as a team.  “If you would like to see more of this dynamic duo in action, let us know!” the fans were asked.

 

Not surprisingly, the fans liked the idea, and there would be six more Flash-Green Lantern adventures over the course of the Silver Age.  Like the Superman-Batman team-ups, these stories were real treats, and gradually, the friendship between the Scarlet Speedster and the Green Gladiator became almost as popularly known as that of the World’s Finest Team.  But with some significant differences.

 

12134140869?profile=originalFirst, there was a relatively equal power-balance between the Flash and G.L.  This made it easier for the writers---John Broome and Gardner Fox---to make their team-ups plausible.  This was unlike the Superman-Batman pairings, in which the plots often had to be skewed awkwardly in order to keep the near-omnipotent Man of Steel from making his non-powered chum superfluous.

 

The close friendship between the Flash and Green Lantern worked a little differently in another way.  While Superman and Batman were known to be tight buds, there was rarely any interaction between their civilian selves, as Clark Kent and Bruce Wayne.  It was established that, publically, Kent and Wayne knew each other and occasionally they met on the street or something.  But the mild-mannered reporter and the millionaire playboy were never seen palling around together.

 

On the other hand, Barry Allen and Hal Jordan were close friends to each other as much as the Flash and G.L. were.  In fact, most of their subsequent team-ups resulted from their civilian ID’s hanging out together, usually in the form of double-dates with Iris West and Carol Ferris.  The stories built on this, with Iris and Carol becoming gal pals of their own.

 

This growing relationship is what set up the next joint Flash-G.L. adventure, “Captives of the Cosmic Ray”, from The Flash # 131 (Sep., 1962).  It’s vacation time again, and Carol and Hal have invited Barry and Iris to Carol’s spacious Coast City estate.  The fellows are making a “week-end warrior” event of it, too, indulging in a series of sporting competitions.  At the start of the tale, Barry has beaten Hal in tennis and swimming, while Hal has come out on top in golf and billiards.  (You wouldn’t have expected Barry Allen to be that much of a sportsman, but it goes a long way to explaining how a dashing, he-man test pilot and a quiet, unassuming police scientist get along so well.)

 

12134141453?profile=originalThe deciding activity is an archery contest, but before either man can release his first shaft, a flying saucer zooms low across the Ferris estate, headed toward Coast City.  While the girls duck for cover, Barry and Hal duck into a cabana, switch to their super-hero identities, and take off after the saucer.  When they catch up to it, the Flash is caught in a tractor beam and is dragged off by the mysterious ship.  Green Lantern follows it through a space-warp to an alien world.

 

The Crimson Comet and the Emerald Crusader become separated and each has a time of it, as the very world seems to come to life to attack them.  Snow storms, deadly phantoms, intensified gravity, lava flows, and a hostile, sentient mountain.  Separately and as a team, Our Heroes survive and having found that the saucer which brought them there was automatically programmed, with no-one on board, they decide to get out while the getting is good.

 

Once back on Earth, a stunned Flash and G.L. discover that our world has been conquered in their absence---by an alien race called the Myrmitons.  And in record time too, since the super-heroes were gone for only a couple of hours.  They are confronted by the alien leader, who reveals that they were deliberately lured away from Earth to keep them from interfering with the Myrmitons’ invasion.  (I guess the rest of the Justice League was away on a space mission that week-end.)

 

12134141291?profile=originalThe Myrmiton leader threatens to annihilate the Earth with a cosmic-ray weapon, unless Green Lantern surrenders his power ring and the Flash submits to a ray designed to remove his super-speed.  With no other choice, they capitulate.

 

Rather, they seem to.  At the last nano-second, the Flash pulls a super-speed trick that preserves both heroes’ powers while making the Myrmitons believe they are helpless.  There is still the matter of the cosmic-ray death device, but this time, it’s the Emerald Gladiator who comes up with the plan to deal with that.  It works, of course, and the Myrmitons wind up on the same would-be-conqueror scrap heap as the Spectarns did.

 

Back on the Ferris estate, Barry and Hal explain their absence to Iris and Carol by claiming to have been captured by the Myrmitons.  “In a way, at least, it’s true,” thinks Hal.  Oh, and as for the archery contest, both Barry and Hal keep missing their targets and agree to call their competition a tie.

 

“I don’t get it,” ponders a puzzled Carol Ferris.  “It’s as if . . . each was trying to let the other win!”

 

 

 

 “Captives of the Cosmic Ray” showed a true friendship developing between the Flash and Green Lantern, more than the usual pro forma smiles and handshakes whenever two Silver-Age DC heroes met.  Next time out, we’ll take at how that played a part in the rest of their Silver-Age team-ups.

Read more…

The Future Is Now

On Flying Cars, Jetpacks and 'Star Trek'

 

"Where's my flying car?"

 

That's a running joke among fans, mostly over a certain age, about how the science fiction of our youths failed to materialize. It's usually followed by "Where's my personal jetpack?" or "Why aren't we on Mars yet?"

 

Science fiction has been with us a while, going back at least as far as Mark Twain, H.G. Wells and Jules  Verne, but not really recognized as a genre until the 1920s and '30s, in pulp magazines like Amazing Stories. And yes, those pulps were full of flying cars and personal jetpacks. This was accentuated by the "World of Tomorrow" display at the 1940 New York World's Fair, where lots of people who didn't read speculative fiction or scientifiction (as it was called then) were introduced to the concepts of flying cars, personal jetpacks, valet robots and houses that cooked and cleaned for you.

 

Those concepts moved with Sci-Fi (as it was called in the '60s and '70s) into comics, TV and movies, giving us the standard phallic spaceship in everything from Forbidden Planet, to Twilight Zone episodes, to just about every space-travel story at EC, Atlas, National and Charlton. A lot of those stories had flying cars and personal jetpacks, too. National's Mystery in Space starred a hero whose only advantages were a jetpack and a ray gun, Adam Strange.

 

And it seemed like we'd have all this stuff by a specific year: 2000. A nice, round number, and somewhat exotic, too -- to the common man (who doesn't count to 10 very well), it represented a new century. 2000 A.D. seemed so impossibly far away in the 1960s that Britain's weekly Sci-Fi comic book was named for it. And lots of stories in various venues were set in that year, for that tinge of exotic futurism.

 

And after 1969, there arose a widespread assumption both in and out of the fiction industry that Mars by 2000 was a given. It only took us 10 years to get to the moon, so 30 years for Mars? Piece of cake.

 

But now that 2000 has come and gone, lots of folks (especially in my age range) are looking back over decades of SF (as it is called now) and laughing (sometimes bitterly) over what didn't happen. Personal jetpacks and flying cars didn't happen, of course, because the physics are all wrong -- which was something early science fiction was really weak on. We didn't get world peace, either, which seemed within our grasp at the dawn of the Age of Aquarius. We didn't get to Mars, nor are we close. In fact, most of SF we grew up on got everything wrong -- not just the big things, but the little things.

 

It's funny to watch the pilot for Lost in Space, for example, to see how wildly off they got space travel. Big things like the Jupiter 2 (a flying saucer? really?), or space travel for humans in general. (Unless we develop some other system than big rockets, people aren't going much farther than the moon.) But also little things, like all the ashtrays in the control room, and big reel-to-reel computers, ginormous dials and clocks instead of LED displays, plus big, honking rotary phones.

 

But you know one show that didn't get it wrong? Star Trek. The original series (or ST:TOS, as some call it) not only got a lot of the future right, it also created a little of it.

 

For example, they eschewed great, big rockets for "warp speed." In 1966 they really didn't have the science to explain that, but someone or several someones realized that big rockets weren't going to cut it. So they invented a way to travel ... and science caught up. The idea of folding space/time (in fact, the very concept of space/time) goes back to Einstein, but it's only relatively recently that scientists are looking at folding space/time as a method of travel. Heck, Neil DeGrasse Tyson goes on TV and chats about it! Yes, he says, we're working on warp speed.

 

Then there's Dr. McCoy's bio-bed. Starfleet personnel would lie down on the bed, and it would monitor their vitals. And you know, scientists are working on that, too! Right now we're kinda faking it, by attaching wires and sensors and whatnot so we can get that dramatic vital-signs display for television shows for doctors and nurses to know their patients' status at a glance. But, seriously, there's a lot of R&D going into switching all that gear to the bed itself. It just makes sense, and Star Trek though of it first.

 

How about the Internet? The Enterprise had databanks that contained, or had access to, all Federation knowledge. When information had to be transferred between incompatible systems, the info was downloaded (although they didn't call it that) into little square data-holders that look an awful lot like floppy disks ... which wouldn't be invented for another 20 or 25 years. If you don't remember those little squares, look for Spock to insert one into the briefing room projector/computer in Balance of Terror, or Commander Decker clacking two together, Captain Queeg-like, in The Doomsday Machine. I don't have any proof for this, but it's entirely likely that the inventors of the floppy disk probably got the idea from watching Star Trek as young lads and lasses.

 

And then there's the big one: The cell phone. True enough, the creators of the cell phone have said publicly that they got the idea of the mobile phone from Star Trek, even down to copying the little flip-top William Shatner would whip open so dramatically. But to tell you the truth, they have gone Star Trek one better -- not only is the modern phone more versatile than the Star Trek communicator (which could only call the ship or other communicators), but it has also incorporated part of Spock's "tricorder." The tricorder was Spock's connection to the ship's computers, which operated much like today's Internet, and today's cell phones have that capacity as well. Now, if our phones could just analyze xenomatter and scan for life forms, it would be the perfect combination of communicator and tricorder.

 

But with the exception of Star Trek -- and what an exception! -- most SF of decades past got it wrong. Those old stories all visualized a hardware revolution: Big rockets, "smart" homes, jetpacks, and so forth. But what happened instead was an information revolution. Now instead of cars that take flight, it's our ideas that do. Instead of getting more and more locked into personal metal cocoons, we are instead expanding our connections to each other. Instead of trying to go home, like Lost In Space, we are heading outward, like Star Trek.

 

And, you know, I think I like this future better.

 

Read more…

12134127454?profile=originalAmerican Vampire Vol. 1

By Scott Snyder, Rafael Albuquerque and Stephen King

 

They had me at “Hello.”  Okay, that’s not quite true.  They actually had me by the second paragraph of the introduction when Stephen King reminded us that vampires are supposed to be killers.  They’re vicious, literally blood-thirsty killers.  For that reason, vampires used to be the villains.  Yet, they’ve also always been fascinating which is why they’ve been elevated to heroes, anti-heroes and protagonists.  So how do you strike the balance between a character who is sympathetic enough to be the series’ lead and vicious enough to be a vampire?  Scott Snyder devised the brilliant solution.  He introduced a new breed of vampires, American Vampires, who have different powers, different weaknesses, yet the same thirst for blood.  The central struggle in this series is between the new American Vampires and their old-world counterparts.  Their battle to distinguish themselves from the old-world, old caste system strikes a chord with the American spirit of freedom and individualism.  Yet the new Vampires are still vicious, cold-hearted killers.  Their continued cruelty disturbs us even as we occasionally cheer them on.  It’s an inspired set-up, playing in the gray mists of morality. 

 

The story itself is well-told.  I admired the dual-story structure.  The first half of each chapter focuses on the innocent Pearl Jones, a young lady trying to break into show business in the 1920s; the second half followed Skinner Sweet, the first American Vampire, who was transformed in the midst of a train robbery in the 1880s.  Each story has its twist and its turns, its betrayals and its surprises.  Together, they build a new mythology.  I also liked the way that the new powers and weaknesses were slowly revealed as either Skinner or Pearl discovered them.  It was interesting to learn the new rules alongside the characters.  However, American Vampire is not for the faint-hearted.  These are real vampires.  The brutality can sometimes be a little disconcerting.  Yet for those with a strong enough constitution, American Vampire is both interesting and unique. 

 

12134127683?profile=originalBatman & Robin Vol. 1: Batman Reborn

By Grant Morrison, Frank Quitely and Philip Tan

 

I know that it’s heresy to write anything bad about Grant Morrison.  When he’s at his best- as he was on All-Star Superman- the results are incredible and he rightly receives rave reviews.  Yet he isn’t always at his best.  There are flashes of brilliance in Batman & Robin but there is also a significant flaw which mars the final product.

 

First, the good stuff.  Grant Morrison gets the characters and their relationships right.  They feel real and that’s always critical.  I appreciate the interactions between Dick Grayson as the new Batman and Damian Wayne as the new Robin, the sage advice from Alfred and the cautiousness from Commissioner Gordon.  Morrison also does a great job of introducing new concepts or updating old ones.  I like the new Batmobile, especially the windshield shaped like the Bat-signal.  And I thought it was clever to have Dick, who was raised in a circus, fight across the Circus of Strange in his first outing as Batman.  Circus villains are something of a comic book cliché, yet Morrison and Quitely managed to make these foes feel fresh and interesting.  Another new villain, the Flamingo, also has a nice look though Quitely does a much better job with it on the cover than Philip Tan does within the story. 

 

Unfortunately, Morrison has also adopted a minimalist approach to plotting and story-telling.  He leaves out connecting scenes, expecting the reader to fill in the gap for him.  It’s an experiment that works for a few of the fight scenes as it conveys the frenetic pace.  But it doesn’t work on a larger scale.  It’s often confusing or distracting.  An amusing stakeout scene between Dick and Damian comments on the drudgery of detective work but we never actually see the dynamic duo do any detecting.  Additionally, new villains are brought into the story with little information or introduction.  I learned more about the Flamingo from the afterword than I did from the story, and that’s not a good thing. 

 

12134128295?profile=originaliZombie Vol. 1: Dead to the World

by Chris Roberson and Mike Allred

 

What a wonderful comic!  I was a little leery of the initial concept- a zombie detective who solves cases after eating brains.  Ew!  That had the potential to go terribly wrong.  Instead, it’s gone terrifically right. 

 

Gwen, the zombie, is a surprisingly sympathetic character.  She has to hide her nature from her co-workers and come up with little excuses to get away to eat at night.  The self-conscious concealment of her true self resonates with the audience.  We’ve all felt like we’ve had to hide who we are at some point in our lives.  It’s especially appealing to comic book fans who are used to being denigrated or dismissed. 

 

Writer Chris Roberson does a great job of crafting both small scenes and a larger mythology.  The individual scenes work on their own, whether they’re the depictions of everyday awkwardness or the sight of a vampire attack in an alley.  Roberson also introduces a grand theory of dual souls which are occasionally prevented from leaving after death.  The result is zombies, vampires, werewolves and more.  Yet the mythology is presented in a way that’s visually arresting and pertinent to the story.

 

Mike Allred’s pop art is also a treat.  His clean style is great for conveying humor and surprisingly strong at conveying emotion.  Plus, it keeps the series from becoming too gross. 

 

12134129452?profile=originalSpider-Man 2099 Vol. 1

By Peter David, Rick Leonardi and Kelley Jones

 

Origin stories are often uninteresting.  It doesn’t matter that much how a character got his powers- whether it’s a science experiment gone awry or cosmic rays- as much as what the character does with those powers.  Yet Peter David defies conventional wisdom and comic book clichés by crafting an interesting origin story for Spider-Man 2099.  In fact, one could argue that this entire 10-issue volume comprises his origin story.

 

Miguel O’Hara is an expert scientist working for one of mega-corporations of the future.  When he tries to quit his job, his employers force an addictive drug on him.  In order to combat the effects of the addiction, O’Hara attempts to cure himself with one of his experiments.  Unfortunately, a jealous rival sabotaged the equipment.  The experiment backfires and Miguel gains the powers of Spider-Man.  As a new Spider-Man, Miguel finds himself on the run from his employers and the law, hiding secrets from his brother and his girlfriend, and battling bounty-hunters and crazies who want to make a name against him.

 

There are a lot of things to like about this origin.  Miguel isn’t foolish or conceited.  He’s not the typical mad scientist who experiments on himself to prove a point. He’s trying to save himself.  He’s a victim, but not a helpless one.  Plus, the experiment goes wrong as a result of someone else’s meddling.   He’s transformed, but not incompetent.  There’s also a wonderful voyage of discovery.  Miguel doesn’t quite understand his powers- they’re slightly different than the original Spider-Man.  Plus, he has to learn about them on the fly, while trying to run, battle, hide or rest.

 

There are other things to admire as well.  Miguel is a great character.  He’s got a quick wit- one of the many things he shares with the original Spider-Man.  His sharp tongue adds a lot of laughs and lightens the mood.  There are some fun relationships.  Miguel and his brother Gabriel have an interesting rapport in which they intermittently trust and understand each other.  And there’s the quick pace.  Spider-Man 2099 moves along at a wonderful clip, maintaining momentum from scene to scene.   

 

12134129858?profile=originalStar Wars Omnibus: Quinlan Vos, Jedi in Darkness

By John Ostrander, Jan Duursema and others

 

The story of Quinlan Vos is one of the great character journeys in all of comics.  John Ostrander and Jan Duursema introduced their own creation into the Star Wars mythos.  Far from being a diversion from the better known characters of the movies, Vos became one of the driving forces in Star Wars: Republic. 

 

In this volume, we are introduced to Quinlan Vos, a Jedi suffering from amnesia.  He escapes from the smuggler’s moon and embarks on a quest to restore his memory.  In the process, he discovers that he has also lost his Padawan, Aayla Secura, and his quest expands to save her as well.  Eventually reunited, Quinlan and Aayla continue their journey, taking on the forces that defeated, erased and enslaved them.

 

Jedi in Darkness is a long, sprawling story.  We follow Quinlan across the universe.  We visit the smuggler’s moon Nar Shaddaa, the twin planets of Kiffu and Kiffex, the capital city of Coruscant and the dark force haven of Dathomir.  We bounce from slave houses to regal palaces to prisons.  In between current adventures, we are treated to stories from Quinlan’s past.  We discover important stories of Quinlan as a young knight and a young boy in which he builds relationships of friendship and trust with his mentor Tholme, his peer Obi-Wan Kenobi and his student Aayla Secura.

 

Those relationships are part of what defines Quinlan Vos.  Although he holds himself at an aloof distance, Vos hides an ardent heart.  He rescues Aayla because of his deep personal concern for her, rather than a sense of duty.  He also develops friendships with unlikely characters such as the Devaronian Villie.  He becomes an unusual Jedi, acting out of passion more than principle.  That leads him into interesting places both in terms of plot and personality.  And it makes Quinlan’s story a grand epic. 

Read more…

Andrew A. Smith

Scripps Howard News Service

 

April 19, 2011 -- Archaia’s Inanna’s Tears isn’t what it says it is, but it’s a good enough graphic novel to overcome erroneous marketing.

 

12134134298?profile=originalTears ($19.95), by writer Rob Vollmar and artist mpMann, bills itself as a story set in one of the most crucial turning points in human history: The discovery and application of writing in ancient Sumer, which is essentially the start of history. But while one character does suggest broadening the mathematical marks the Sumerians use for agriculture into a full-bodied language, his suggestion goes nowhere. So the whole beginning-of-civilization thing is a sidebar at best.

 

But the actual story, while probably entirely invented (as it takes place before writing), is mesmerizing. We are introduced to the peaceful “people of the city,” who live within walls and worship the fertility goddess Inanna, who speaks through her mortal consort the “En.” Outside the walls, the “people of the hills,” who are led by the brutal Belipotash and worship the war god Geru, grow jealous of the city’s prosperity and conspire to take the city for themselves. As it happens, the current En is female, and Belipotash plans to tie the two religions together on the physical plane as well, whether the En likes it or not.

 

What follows is in the best tradition of swords-and-sandals movies, with palace intrigue, spear-throwing, riots, fires, religious mania and a Great Flood. (mpMann previously worked on Some New Kind of Slaughter, a 2007 graphic novel about all the Great Floods in legend and folklore, so I half-expected a deluge every time I saw a raindrop.) Vollmar’s story is exciting and plausible, Mann’s gritty, half-finished artwork is perfectly suited to historical epics, so Inanna’s Tears will take a place on my bookshelf – although in “Fiction,” not “History.”

 

Elsewhere:

 

12134135653?profile=original* I’ve bragged about The Unwritten enough that I’m quoted with other blurbs at the beginning of the third and latest collection, Dead Man’s Knock (DC/Vertigo, $14.99). My enthusiasm has only waxed as The Unwritten has progressed, and writer Mike Carey and artist Peter Gross take bigger and bigger chances.

 

The conceit of this series is about the power of stories – and if you’re reading this column, then you’re already an adherent of that particular theology. The hero is a man whose boyhood was used by his father as the basis for a series of Harry Potter-type books – except that it’s becoming more and more likely that the reverse is true. The grown-up Timmy Taylor is now on a search through the overlap of the world of stories and the “real” world, with the requisite Best Friend and Love Interest (although these two are more Preacher than Harry Potter), to discover if he’s real or fictional. As Carey’s concept grows ever larger and more ambitious, it may be that there isn’t much of a line between the two. After all, isn’t life just a story we tell ourselves?

 

* The Witching Hour was a late entry to DC’s re-invention of its suspense line, coming a year after House of Mystery and House of Secrets received slightly scarier stories and new hosts, the Cain and Abel of Biblical lore. These hosts, in a deviation from earlier horror hosts dating back to radio days, were actual characters, with their own storylines occurring around the stories they narrated.

 

12134135696?profile=originalWitching Hour followed this new path in 1969, with three witches – a crone, a matron and a maiden, naturally – who argued among themselves in between telling stories. As these bookends were often illustrated by legends like Alex Toth and Neal Adams, you’d expect big things. However, as a new B&W collection demonstrates, that wasn’t the case.

 

Showcase Presents: The Witching Hour ($19.99) collects the first 18 issues, which were originally presented from 1969 to 1972. The artwork on the early issues is really quite impressive; DC was obviously putting its best foot forward. In addition to Toth and Adams, we’re treated to the likes of Nick Cardy, Dick Giordano, Mike Kaluta, Gray Morrow and Bernie Wrightson.

 

Unfortunately, there are also a lot of lesser lights, like Jerry Grandenetti , Jack Sparling and George Tuska, especially toward the later issues. And the bickering witches weren’t very entertaining, especially in big chunks like this.

 

But good intentions, and especially good art, can make up for a lot of flaws. “Witching Hour” falls on the higher end of my scale for this sort of fare, where mediocrity is generally the rule.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 27 April 2011

68 (SIXTY EIGHT) #1 (OF 4)

 

ACTION COMICS #900

AGE OF X UNIVERSE #2 (OF 2) 

AMAZING SPIDER-MAN #659 BIG 

AMERICAN VAMPIRE #14 (MR)

AMORY WARS KEEPING SECRETS SILENT EARTH 3 #10

ANGEL #44

ANITA BLAKE CIRCUS OF DAMNED INGENUE #3 (OF 5)

ARCHIE #620

ASTONISHING SPIDER-MAN WOLVERINE ANOTHER FINE

AVENGERS #12 POINT ONE  

 

BART SIMPSON COMICS #59     

BATMAN B&W STATUE JOKER BY LEE BERMEJO

BATMAN INCORPORATED #5

BETTY & VERONICA #253

BRIGHTEST DAY #24

BULLETPROOF COFFIN TP (MR)

 

CAPTAIN AMERICA #617   

CAPTAIN AMERICA OPERATION REBIRTH HC  

CAPTAIN FUTURE COLL ED HC VOL 02

CARTOON NETWORK ACTION PACK #59

CAVEWOMAN SNOW #1 (MR)

CONAN ROAD OF KINGS #4 (OF 6)

 

DANGER GIRL ARMY OF DARKNESS #1  

DC COMICS PRESENTS NIGHT FORCE #1 

DEADPOOL #36 

DETECTIVE COMICS #876 

DOCTOR SOLAR MAN OF ATOM #6    

DOCTOR SOLAR MAN OF THE ATOM TP VOL 01

DOCTOR WHO ONGOING VOL 2 #4

DOOMWAR TP 

DRACULA COMPANY OF MONSTERS #9

DRACULA COMPANY OF MONSTERS TP VOL 02   

 

EARP SAINTS FOR SINNERS #3 (OF 4) (MR)

ECHOES #5 (OF 5) (MR) (NOTE PRICE)

EDMOND HAMILTON COLL  HC V3 UNIVERSE WRECKER 

EMPIRE STATE A LOVE STORY OR NOT GN

 

FAMOUS MONSTERS UNDERGROUND #1 (MR)

FF #1 2ND PTG MCGUINNESS VAR

FF #2    

FLASH #11 (FLASHPOINT)

FLASH REBIRTH TP  

FREAKSHOW #2 (OF 3)     

 

GENIUS ISOLATED LIFE & ART OF ALEX TOTH HC  

GI JOE DISAVOWED TP VOL 03

GODZILLA KINGDOM OF MONSTERS #2 

GORE #2 (OF 12) (MR)

GREEN ARROW #11 (BRIGHTEST DAY)

GREEN LANTERN EMERALD WARRIORS #9 (WAR OF GL)

 

HATE ANNUAL #9 (MR)

HAUNT #15 (RES)  

HIGH SCHOOL OF DEAD GN VOL 02 (MR)

 

INCORRUPTIBLE #17

INCREDIBLE HULKS #627  

INFAMOUS #4 (OF 6)  

INFESTATION CVO 100 PG SPECTACULAR    

INSURRECTION V3.6 #2 

INVINCIBLE TP VOL 14 VILTRUMITE WAR  

 

JONAH HEX TALL TALES TP 

JUSTICE LEAGUE GENERATION LOST #24 (BD)

JUSTICE SOCIETY OF AMERICA #50

 

KATO ORIGINS #8 THE HELLFIRE CLUB 

KING CONAN SCARLET CITADEL #3 

KNIGHTS OF THE DINNER TABLE #173   

 

LAST PHANTOM TP VOL 01

LAST ZOMBIE TP 

LIFE WITH ARCHIE MARRIED LIFE #9 MAY JUNE 2011 

LOCKE & KEY KEYS TO THE KINGDOM #6 (OF 6)  

LOVE FROM THE SHADOWS HC

 

MARINEMAN #5 

MARVEL PREVIEWS MAY 2011

MARVEL SELECT THOR MOVIE LOKI AF

MEDITERRANEA #3 (OF 14)

MIGHTY THOR #1  

MISSION #3 

MMW FANTASTIC FOUR TP VOL 06 

MONSTER HUNTERS SURVIVAL GUIDE #4 (OF 5)

MORNING GLORIES #9 

 

NAMOR FIRST MUTANT #9   

NEW MUTANTS #24 AGEX    

NEW YORK FIVE #4 (OF 4) (MR)     

 

ORSON SCOTT CARDS SPEAKER FOR DEAD #4 (OF 5)

OSBORN #5 (OF 5) BIG  

 

PLANET OF THE APES #1    

POWER MAN AND IRON FIST #4 (OF 5)  

PREVIEWS #272 MAY 2011

PUNISHER TP FRANKEN-CASTLE

 

RASL #10 (MR)         

RED SONJA OMNIBUS VOL 02

RUSE #2 (OF 4)   

 

SCALPED #48 (MR)

SCOTT PILGRIM 6-IN AF ASST

SECRET AVENGERS #12

SHOWCASE PRESENTS GREEN LANTERN TP VOL 05 

SHREK #4 (OF 4) 

SPIDER-GIRL #6 BIG 

SPIDER-MAN #13  

STAN LEE TRAVELER #6 

STAR WARS DARTH VADER & LOST COMMAND #4 (OF 5)

STAR WARS LEGACY WAR #5 (OF 6)

STRANGE CASE OF MR HYDE #1 (OF 4)

 

THOR ASGARDS AVENGER #1   

THOR OFFICIAL INDEX TO MARVEL UNIVERSE GN TP 

THUNDERSTRIKE #5 (OF 5)

TOMB OF DRACULA PRESENTS THRONE OF BLOOD #1 

TRANSFORMERS 3 PREQUEL FOUNDATION #3 (OF 4)

TRUE BLOOD TAINTED LOVE #3 (MR) 

TUROK SON OF STONE #2

 

UNCANNY X-MEN #536   

UNDYING MONSTERS MAGAZINE #1

 

VANGUARD FRAZETTA CLASSICS SC V2 WHITE INDIAN 

VELOCITY #4 (OF 4)   

VENOM #2    

 

WALKING DEAD #84 (MR)   

WALKING DEAD WEEKLY #17 (MR)  

WARLORD OF MARS #6 

WHOOPS ART OF ELIAS CHATZOUDIS SC (MR)

WONDER WOMAN #610 

WRITING & ILLUSTRATING GN & GET PUBLISHED SC

 

X-23 #9   

X-MEN #10   

X-MEN OMNIBUS HC VOL 02

XOMBI #2  

 

Y THE LAST MAN DELUXE EDITION HC VOL 05 (MR)

 

copied from the list posted on Facebook by Comics & Collectibles, Memphis

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Comics for April 20, 2011

28 DAYS LATER #22ABATTOIR #4 (OF 6) (MR)AKIRA KODANSHA ED GN VOL 06 (MR) (C: 0-1-2)ARCHIE & FRIENDS #154ARCHIE SEVEN DECADES OF AMERICAS FAVORITE TEENAGERS HCASTRO CITY SHINING STARS HCAVENGERS #12AVENGERS ACADEMY #12BATMAN #709BOONDOCK SAINTS MOB WAR #1 (OF 2) A CVR BRUNNERCAPTAIN AMERICA VS RED SKULL TPCLASSIC GI JOE TP VOL 11CLASSIC MARVEL FIG COLL MAG #144 TYPHOID MARY (C: 0-1-3)CLASSIC MARVEL FIG COLL MAG #145 MARVEL GIRL (C: 0-1-3)DAN CLOWES MISTER WONDERFUL LOVE STORY TP (C: 0-1-2)DARK HORSE PRESENTS #1 FRANK MILLER CVRDARK HORSE PRESENTS #1 PAUL CHADWICK CVRDARKWING DUCK #11 (C: 1-0-0)DARKWING DUCK TP VOL 02 CRISIS ON INFINITE DARKWINGS (C: 1-0DC BLACKEST NIGHT FIG COLL MAG #4 SAINT WALKER (C: 0-1-3)DC COMICS PRESENTS LEGION SUPER HEROES DAMNED #1DC COMICS PRESENTS NINJA BOY #1DC SUPERHERO FIG COLL MAG #78 SATURN GIRL (C: 0-1-3)DC SUPERHERO FIG COLL MAG #79 ORION (C: 0-1-3)DC UNIVERSE ONLINE LEGENDS #6DEADPOOLMAX #7 (MR)DEUS EX #3 (OF 6) (MR)DMZ #64 (MR)DOCTOR WHO FAIRYTALE LIFE #1 (OF 4) (C: 0-1-0)DR WHO MAGAZINE #432 (C: 0-1-2)DRAFTED TP ESSENTIAL EDITIONDUNGEONS & DRAGONS CLASSICS TP VOL 01DUNGEONS & DRAGONS DARK SUN #4 (OF 5)DUNGEONS AND DRAGONS #6ENCHANTRESS MINI BUST (C: 0-1-3)ESSENTIAL THOR TP VOL 05FABLES #104 (MR)FEAR ITSELF SINS PAST #1 FEARG FAN #95 (C: 0-1-1)GENERATION HOPE #6GI JOE A REAL AMERICAN HERO #165GOTHAM CITY SIRENS #22GREEN HORNET #15GREEN HORNET BLOOD TIES TP (C: 0-1-2)GREEN HORNET STRIKES #7 (OF 10)GREEN LANTERN #65 (WAR OF GL)GREEN LANTERN CORPS #59 (WAR OF GL)GUY RITCHIE GAMEKEEPER GN (C: 0-1-3)HACK SLASH #3 CVR A SEELEY (MR)HALO FALL OF REACH COVENANT #1 (OF 4) (RES) (MR)HELLBLAZER #278 (MR)HITMAN TP VOL 04 ACE OF KILLERS NEW PTGHULK #32INVINCIBLE #79INVINCIBLE IRON MAN #503 FEARIRON MAN 2.0 #4JAMES BOND OMNIBUS TP VOL 02 (RES) (C: 0-1-2)JERICHO SEASON 3 #5 (OF 6)JUSTICE LEAGUE OF AMERICA #56KILL SHAKESPEARE #10 (OF 12)LAST PHANTOM #6LEGION OF SUPER HEROES #12LEGION OF SUPER HEROES HC VOL 01 THE CHOICELITTLE LULU PAL TUBBY VOL 03 FROG BOY & OTHER STORIES (C: 0-MAN FROM RIVERDALE TPMARVEL ADVENTURES SPIDER-MAN TP SENSATIONAL DIGESTMARVEL BACKLIST READING CHRONOLOGY #1MASS EFFECT EVOLUTION #4 (OF 4) MASSIMO CARNEVALE CVRMICKEY MOUSE #307 (C: 1-0-0)NAOKI URASAWA 20TH CENTURY BOYS GN VOL 14 (C: 1-0-1)PATRICIA BRIGGS MERCY THOMPSON MOON CALLED #5POWER GIRL #23RED HULK TP SCORCHED EARTHRED SONJA BREAK THE SKIN ONE SHOTRYDER ON THE STORM #3 (OF 3) (MR)SHIELD HC ARCHITECTS OF FOREVERSIGIL #2 (OF 4)SILENT HILL PAST LIFE TPSILVER SURFER #3 (OF 5)SIMPSONS COMICS #177SIXTH GUN #11SKAAR KING OF SAVAGE LAND #2 (OF 5)SONIC UNIVERSE #27SPECTACULAR SPIDER-MAN #1000SPIDER-MAN NEW YORK STORIES TPSPIDER-MAN ONE MOMENT IN TIME TPSPIRIT #13STARGATE DANIEL JACKSON TP (C: 0-1-2)SUPER DINOSAUR #1SUPERGIRL #63SUPERMAN BATMAN #83SUPERMAN BATMAN WORSHIP TPSUPERMAN FUNKO FORCE BOBBLE HEAD (C: 1-1-3)SW BOBA FETT ARTFX+ STATUE CLOUD CITY VER (C: 1-1-4)TEEN TITANS #94THOR MGC #7THUNDERBOLTS #156THUNDERBOLTS CLASSIC TP VOL 01TINY TITANS #39TRANSFORMERS HEART OF DARKNESS #2TRANSMETROPOLITAN TP VOL 09 THE CURE NEW ED (MR)ULTIMATE COMICS AVENGERS TP CRIME AND PUNISHMENTUNCANNY X-FORCE #8WALKING DEAD WEEKLY #16 (MR)WITCH DOCTOR PREVIEW BOOK (NET)WOLVERINE #8WOLVERINE & JUBILEE #4 (OF 4)WORLD OF ARCHIE DOUBLE DIGEST #6X-FACTOR #218X-MEN FIRST CLASS GN TP CLASS PORTRAITSYOUNG JUSTICE #3ZATANNA #12ZOMBIES VS ROBOTS UNDERCITY #1 (OF 4) (C: 0-1-0)
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12134103686?profile=originalLast week, I started my list of the 100 greatest characters of the ‘70s and ‘80s.  As with the list I did last year for the 100 greatest characters of the ‘90s and ‘00s, I decided to present the list alphabetically.  It’s hard enough narrowing all of the characters down to 100 without having to try and sort them, too.

 

51. Lilith (Marvel, 1974): One sign of a great villain is that they can move beyond the orbit of their original title.  Lilith, the mother of vampires, may have started out in Tomb of Dracula but she eventually made life messy for the X-Men and Ghost Rider as well.12134104084?profile=original

 

52. Longshot (Marvel, 1985): Longshot was like an independent series published by one of the big two.  He was a naïve refugee from another dimension, being faced by multiple foes, many of whom disguised themselves with friendly faces.  His luck powers were a little too convenient when he was a part of a team, but he was a truly intriguing solo star.12134104692?profile=original

 

53. Lucius Fox (DC, 1979): Another great supporting character.  Lucius Fox was added to the Batman titles by Len Wein.  He fits so well that it seems as if he’s always been there.12134104869?profile=original
 

54. Luke Cage (Marvel, 1972): The Hero for Hire.  Power Man.  More recently, New Avenger, superhero husband and dad.  Luke Cage has seen and done it all. 

 

55. Lumiya (Marvel, 1982): She was introduced late in Marvel’s Star Wars title, not showing up until after Empire Strikes Back.  But she was a memorable villain, with a12134105092?profile=original great look and an inextinguishable hatred for the good guys. 
She graduated to the novels where she trained Jacen Solo in the ways of the dark side.  It’s always cool when the comics influence the larger Star Wars world.

 

12134105666?profile=originalSide-Bar: Comics have always borrowed- or licensed- characters from other media.  Movie stars, radio stars, TV stars and even toys have made their way into comics.  Some of the biggest hits during this era came from other sources.  They were among the greatest characters.  They contributed some of the best comics and stories.  But they don’t count for this list.  Yet comics wouldn’t have been the same without Conan, Star Wars, Transformers or GI Joe.

 

56. Maggie Sawyer (DC, 1987): Another great supporting character.  She was added to the Superman mythos by John Byrne.  She fits so well that it seems like she’s always been there.12134105691?profile=original

 

57. Misty Knight (Marvel, 1975): I wanted to add both Misty and her Daughters of the
Dragon partner Colleen Wing but I settled on picking just the one.  Misty has always been a little more prominent.  Maybe it’s the impossible-to-notice afro.

 

12134106472?profile=original

58. Mr. Miracle (DC, 1971): Jack Kirby allegedly based Mr. Miracle on fellow comic superstar Jim Steranko, who had been an escape artist earlier in life.  It was an inspired idea, filling a niche that nobody else realized was empty. 12134107252?profile=original

 

59. Mr. Monster (Pacific, 1984): Michael T. Gilbert took a little known hero from Canada’s Golden Age and morphed him into a character all his own.  The new Mr. Monster was a wonderfully wacky addition to the world of heroes and monsters. 

 

 

12134106886?profile=original60. Myndi Mayer (DC, 1987): Another great supporting character.  George Perez assigned Wonder Woman a publicist as part of her relaunch.  Myndi was self-assured, selfish, smug, snide, sexually confident and- to the shock of the readers- suicidal. 

12134107488?profile=original

12134107695?profile=original

 

61. Mystique (Marvel, 1978): She can be anyone she wants as she shifts shapes, allegiances and motives as easily as anyone else changes shoes.  She’s a dangerous foe, and potentially a more dangerous ally.

 

62. Nexus (Pacific, 1981): Arguably the greatest of the independent heroes.  Horatio Hellpop is Nexus, the star of a space opera that combined science-fiction and super-heroics with questions about divinity, capital punishment and politics. 

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63. Nightcrawler (Marvel, 1975): One of my favorite characters.  Nightcrawler is eminently likable, everybody’s best friend, quick with a jest and in love with life.  Yet he runs deep, with a strong Catholic faith and an even stronger sense of mutant rights. 12134108290?profile=original

 

64. Ogami Itto (Futabasha, 1970; First, 1987): The Lone Wolf of Lone Wolf and Cub who walks quietly and carries a big sword. 

 

65. Power Girl (DC, 1976): She’s bold.  She’s unembarrassed by her sexuality.  She’s confident as a 12134108680?profile=originalwoman in a man’s world, whether that’s as a superhero or as the CEO of a software company.  She can sometimes be a little abrasive as well (especially when she’s written by a man who isn’t sympathetic to women’s right).12134109498?profile=original

 

66. Psylocke (Marvel, 1986): She’s undergone some incredible transformations as part of some unforgettable stories.  As Captain Britain’s innocent sister, she was captured by Mojo and given a cybernetic eye.  As one of the Uncanny X-Men, she was captured by Matsuo and turned into a ninja.  Yet, she has survived and even thrived through it all, becoming one of the more distinctive members of the X-Men.

 

12134110069?profile=original67. Puma (Marvel, 1984): The Puma isn’t one of Spider-Man’s biggest adversaries but he’s one of the best.  Puma was a fierce fighter.  He was also a Native American who was trying to abandon the reservation for the boardroom.  He was complicated, contentious and very cool.12134110683?profile=original

 

68. The Punisher (Marvel, 1974): In the mid-‘70s, Marvel specialized in creating anti-heroes.  The Punisher brought a gun and a grudge to comics as a former Viet Nam vet who now turned his sights on the mob.  He also targeted those who protected them, a category that sometimes included superheroes who refused to take a life such as the Amazing Spider-Man.

 

12134111459?profile=original69. Rachel Summers (Marvel, 1981): Other fans may have been distracted by her origin but I’m engrossed by her plight.  As a refugee from a possible future, her family
doesn’t know her.  As a young mutant, she can’t control her incredible powers.  As a former slave, she carries guilt and embarrassment like accessories.  Her understandable angst was perfectly in place for the Uncanny X-Men. 12134111856?profile=original

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70. Rachel Van Helsing (Marvel, 1972): Rachel was an excellent combination of a hard edge and a soft side.  She was an indefatigable vampire hunter yet she also developed tender relationships with mentors and lovers.

 

71. Ra’s Al Ghul (DC, 1971): The immortal Batman villain. 

 

12134112080?profile=original72. Raven (DC, 1980): The ingénue who was also the daughter of the devil.   The empath who felt everyone else’s emotions yet was inexperienced with her own.  The goth princess who was invented before goth was popular. 

 

73. Red Sonja (Marvel, 1973): The sword and sorcery queen who
is infamous for her strong sword, her metal bikini and her hatred of men.  It worked at the time, as long as you don’t think about it too much.

 

12134112675?profile=originalSide-Bar: Red Sonja isn’t the only product of her time who has difficulty translating to other eras.  There were plenty of other characters who shone brightly for a short period.  They have their fans, but I’m not among them.  Villains may fear the touch of the12134113069?profile=original Man-Thing but I fear his stories, as they’re usually frightfully boring.  Howard the Duck’s
humor may have been timely, but it isn’t timeless.  And Judge Dredd is like the Punisher without the depth of characterization.  Sorry, guys, you had to be there.  And I wasn’t.  

 

74. The Rocketeer (Pacific, 1982): Now here’s a timeless character.  The Rocketeer had a nostalgic glow that made him simultaneously classic and new.

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75. Rog-2000 (Charlton, 1974): Before there was Wall-E, R2-D2 or C-3PO, there was Rog-2000.  He started out as an illustration, 12134113275?profile=originalgraduated to small gags and eventually short stories.  He also put John Byrne on the map, getting the artist noticed by first Charlton and then Marvel. 

 

76. Rogue (Marvel, 1981): The Southern belle sought refuge and redemption with the X-Men.


77. Rorshach (DC, 1985): The heartless hero was the bane of
villains and the idol of fans. 

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78. Sabretooth (Marvel, 1977)

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12134114900?profile=original79. Sebastian Shaw (Marvel, 1980): The X-Men quickly developed their own set of villains.  Sabretooth was poached from Power Man and Iron Fist as a natural foe first for the X-Men and then for Wolverine.  He’s had memorable bouts with Psylocke, Jubilee, Jean Grey and just about everybody else.  Sebastian Shaw was the head of the Hellfire Club, causing consternation for our heroes while hiding behind a veneer of civility.

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80. Shang-Chi (Marvel, 1973): The greatest comic book kung fu hero.

 

12134115678?profile=original12134116264?profile=original81. She-Hulk (Marvel, 1980)

82. Spider-Woman (Marvel, 1977): Marvel developed a pattern of creating female heroes based on their successful male characters.  She-Hulk was a cousin to the Hulk.  Spider-Woman had no relation but the name.  Yet these super heroines grew out of their derivative roots to grow legions of fans all their own, including future Marvel writers like Brian Michael Bendis and Dan Slott.12134116664?profile=original

 

83. Spiral (Marvel, 1985): I love Spiral’s twisted approach to everything.  She doesn’t defeat the hero as much as confuse him until he doesn’t know if he’s won or lost.  She supposedly works for Mojo but she’s worked against him as well.

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12134117291?profile=original84. Speedball (Marvel, 1988): Life- and comics- would be boring if every hero was the same.  We need those straight-jawed heroes that are always right.  And we also need hyper-kinetic balls of energy that bring whimsy to their work. 

 

85. Starfire (DC, 1980): The successful cartoon reminded us that Starfire was more than an alien supermodel.  She brought an innocence, enthusiasm and passion to everything she did- from building friendships to budding romances to beating up bad guys.

 

12134117877?profile=original86. Storm (Marvel, 1975): The queen of super-heroes.  Storm was one of the greatest characters of any era.  She was a black hero who embraced her African roots while eschewing stereotypical costumes or powers.  She was quiet, yet forceful; regal, yet sneaky. 

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87. Swamp Thing (DC, 1971): He was already the best of the muck monsters thanks to his distinctive profile and his excellent early appearances.  However, he eclipsed the rest of the category when Alan Moore re-imagined him as a swamp creature that thought he was a man.

 

12134118852?profile=original88. Talisman (Noble Comics, 1981): He’s not even the most famous hero to bear the name.  That honor belongs to the daughter of Alpha Flight’s Shaman.  However, this Talisman was a trailblazer.  Unlike every other hero, he was cynical, smarmy, and he refused to wear a costume, running around in a suit and tie instead. 

 

Side-Bar: I’ve always been a fan 12134119271?profile=originalof super-teams.  For some of the biggest teams, like the Uncanny X-Men and the New Teen Titans, it was easy to include every member.  For some of the others, like Alpha Flight or Infinity Inc, I tended to choose one interesting character as a representative.  But for a lot of the independent teams, it was difficult to single out one character.  The DNAgents and the Elementals may have been interesting, but they’re still missing from this list.  However, the lesser-known Justice Machine makes an appearance thanks to the memorable Talisman.

 

89. Terra (DC, 1982): She’s unforgettable.  She was the sweetest young girl you could ever know and the Titans gladly brought her into their ranks.  But it was all a lie.  She was 12134119662?profile=originalactually a hardened criminal playing them for fools.  The revelation was shocking.  And yet fans kept hoping that we had been right about her the first time. 12134119684?profile=original

 

90. The Tick (New England, 1986): How can you not love a superhero with the catchphrase “Spoon!” 

 

91. Tigra (Marvel, 1974): Tigra is an interesting hybrid.  Yes, she’s part woman and part tiger.  But I’m more fascinated by the way she strode the fence between horror and superhero comics. 

 

12134120274?profile=original92. Tim Drake (DC, 1989): He earned the right to be a sidekick, even though that wasn’t his intention.  Tim Drake decided that the Batman needed a Robin to keep him grounded.  And he figured out that Dick Grayson, now Nightwing, used to be Robin.  By convincing Batman and Nightwing of the importance of Robin, the dynamic duo offered him the job.

 

Side-Bar: For 40 years or more, one hero wore the red, green and yellow of the Robin costume. Then, in less than a decade, three characters pulled on the yellow cape.  Jason Todd was the first.  Or the second.  There were incarnations, pre and post Crisis.  One was slightly annoying.  The other incredibly so.  Carrie Kelly was next, wearing the suit in the future story, The Dark Knight Returns.  But Tim was the best.

 

12134120489?profile=original12134121464?profile=original93. Usagi Yojimbo (Fantagraphics, 1984): His name means “rabbit bodyguard” and he’s Stan Sakai’s contribution to the world of comic books.  He’s a rabbit.  He’s a samurai.  And he’s a modern classic.    

 

94. Ventriloquist (DC, 1988)

12134121853?profile=original95. Venom (Marvel, 1988): It’s not easy to create a villain for a classic character.  Their other opponents have such a long history that it’s hard for the new fellow to measure up.  But that doesn’t mean it can’t be done.  The Ventriloquist may not be as infamous as the Joker or the Penguin, but he’s an absolutely inspired creation.  And Venom, the alien symbiote that likes to shape itself as a black Spider-Man costume, has elevated itself into one of the wallcrawler’s greatest foes. 

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96. Warlord (DC, 1975): The ‘70s were a good tim12134122093?profile=originale for alternate genres and fans of those genres.  Travis Morgan was the Warlord, a fantasy hero who drew inspiration from Tarzan’s jungle adventures and Conan’s sword and sorcery. 

 

97. Wildfire (DC, 1973): The Legion of Super-Heroes were supposed to be located in the far future but it wasn’t until the 1970s that they started to explore the edges of imagination.  Wildfire was a being of pure energy who wore a containment suit. 
He was also a wild card, a loose cannon and a welcome addition12134123268?profile=original to the often uptight Legion.

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98. Wolverine (Marvel, 1974): One of the all-time greatest comic book characters. He’s the epitome of the anti-hero.  He’s unrelenting against his enemies, irritating to his friends and shackled by his inner demons.

 

99. Yang (Charlton, 1973): Yang is arguably the purest of the kung fu characters.  While others borrowed from pulp fiction or super-heroes, Yang stayed within the sphere of martial arts.  That meant that his adventures weren’t always as wild as the others, but they were always precise.

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100. Zot! (Eclipse, 1984): The innocent hero of the eponymous title.  He fought blowhards, diehards and hardcases.  But he had trouble figuring out the problems of a teenaged girl. 

 

Thanks for reading.  These lists are a lot of work, but they’re also a lot of fun. 

 

The end.  For now. 

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'Batman' cartoon subversively metatextual

By Andrew A. Smith

Scripps Howard News Service

 

April 12, 2011 -- It’s cliché to say that comics aren’t just for kids any more, but sometimes neither are superhero cartoons.

 

12134126278?profile=originalCase in point is Batman: The Brave and the Bold, now in its third and last season. Maybe its impending demise has emboldened the creators to take the gauntlets off, but recent episodes have been a huge Easter egg hunt for comics fans.

 

B&B takes the square-jawed, campy Batman of the 1960s and teams him up with other DC characters, which was the format of The Brave and The Bold comic book from 1966 to 1983. Some other characters are also from the 1960s, like Green Arrow, who is presented as the Batman knockoff he was before 1969 (a competition which is played for laughs.)

 

But Brave and Bold is more than just an exercise in nostalgia. Batman existed before the ‘60s, and continues to exist 40-odd years later, and B&B isn’t afraid to lift from any of it. It’s like a mix-tape of Batman’s 70-year history, with other characters sprinkled in for spice.

 

Take for example the first episode of season three, “Battle of the Superheroes,” which debuted March 25. This is the first episode to co-star Superman, which is significant, because Batman co-starred with Superman in nearly every issue of World’s Finest Comics from 1954 to 1986. Even before the team-up was formalized, the two first co-starred in a 1952 story where they *gasp* revealed their secret identities to each other, which was unheard of in 1950s superhero circles.

 

In “Battle,” Superman and Batman are pals, until red kryptonite (provided by Lex Luthor) turns the Man of Steel into – in the words of Jimmy Olsen – a “Super-jerk!” Batman has to keep his friend busy, and non-lethal, until the red K wears off.

 

It’s an amusing story for kids, but what’s amazing for adult fans is the execution. In one scene, Mr. Mxyzptlk shows up, and runs Jimmy Olsen through a series of bizarre transformations in seconds – most of which first appeared in Superman’s Pal Jimmy Olsen comics from 1952 to 1974. Running down the list, I can practically hear comics fans whooping with joy: Blimp Jimmy, Genie Jimmy, Werewolf Jimmy, Porcupine Jimmy, Future-Boy Jimmy and – of course – Giant Turtle Man Jimmy. Those transformations were all the subject of 8- or 10-page stories decades ago, but I think they still work as 8- or 10-second sight gags today.

 

Superman is old school as well, a squinty-eyed hero (1940s) who changes in a Daily Planet supply closet (1960s), and whose famous 1950s TV theme (“faster than a speeding bullet”) is incorporated into the dialogue. The computer villain Brainiac shows up, and wants to steal Metropolis “to re-populate my home planet” – a confusing line, unless you know that’s exactly how he was portrayed in his first appearance in 1958 (he’s changed a bit since then). Lois Lane has brief daydreams that mirror “Imaginary Stories” from her book in the ‘60s, the Metropolis mayor is named for long-time Superman artist Curt Swan, and Luthor’s lair is modeled on those depicted when Swan was drawing the books.

 

12134126492?profile=originalBut we also get the 1970s Metallo, and Bat-armor straight out of the best-selling 1986 graphic novel Dark Knight Returns. Batman says to Luthor, “You diseased maniac!” -- a line from 1978’s Superman: The Movie. The “World’s Finest” team – yes, a newspaper headline calls them that – defeats Luthor with the same identity-switching trick they used in that first team-up in 1952.

 

I could go on, but then I wouldn’t get to talk about episode 2, “Bat-Mite Presents: Batman’s Strangest Cases!” Bat-Mite – a 1950s magical imp similar to Mxyzptlk – speaks directly to the viewer from his “Bat-Museum” full of genuine Batman toys and costumes. This meta-mad episode doesn’t just break the fourth wall – it chews it up, along with all the other scenery.

 

First we see an adaptation of the famous “Bat-Boy and Rubin” parody from Mad #8 (1954), with Rubin sounding exactly like Jerry Lewis.  Then we see an adaptation of a 1960s Japanese Batman comic book that was itself adapted from an American comic book. Then the Super Friends version of the Dynamic Duo meet the Scooby Doo gang, although they’re hampered by the TV “Standards and Practices” rules of the 1970s – until Bat-Mite changes them.  

 

This maddening ouroboros of self-reference is almost enough to make your head hurt – until you realize you’re laughing too hard.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com

 

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12134027688?profile=original“The Game of Secret Identities”

Editor:  Mort Weisinger  Writer:  Edmond Hamilton  Art:  Curt Swan (pencils); Sheldon Moldoff (inks)

 

 

 

The big news from National Periodical in the spring of 1964 was the debut of Batman’s “New Look”.   As part of an editorial shuffle, Julius Schwartz had been assigned to the floundering Bat-titles.  Schwartz jettisoned the science-fiction plots into which the Dynamic Duo had been awkwardly shoehorned, along with all the bat-detritus that had collected over the previous decade.  The fans were intrigued to see Batman and Robin back in their old milieu as sleuths.  Visually, the New Look was marked by the addition of a yellow circle to the Gotham Gangbuster’s chest emblem and vastly improved art, overall.

 

The New Look got all the buzz, but Batman and Detective Comics weren’t the only DC titles to enjoy a renaissance because of the shifting of editors.

 

12134089096?profile=originalAs part of the shake-up, Superman editor Mort Weisinger inherited World’s Finest Comics from Jack Schiff.   Weisinger had established a detailed mythos around the character of Superman, and since World's Finest featured joint appearances of Superman and Batman, there was a certain logic in assigning him as the title’s new editor.  Immediately, Mort set about folding World’s Finest into his Superman family of magazines.

 

For the readers the most noticeable indication of that was the assignment of Curt Swan as the regular artist.  Swan was regarded as the Superman artist and his rendition of the Man of Steel had become the standard for all of Weisinger's comics.  Also reporting on board, as the series’ writer, was Edmond Hamilton.  Hamilton had a talent for investing his characters with humanity, providing motivations for their actions more than “just because the script says so.”

 

World’s Finest Comics now had the same look and feel as the rest of the Superman titles, and it paid off with the same dividends.  It invigorated the title.  Readers were drawn by the sleekness of Swan’s art and the dimension of Hamilton’s stories.

 

Just about any Hamilton/Swan tale from that magical era of 1964-to-1966 deserves examination, but one more than any other stands out for me.  Curiously, there is no villain in this story, no threat to humanity, nor even any real danger to Our Heroes.  Yet, it exemplifies all the things that made Weisinger’s Superman-Batman team something that fans are nostalgic for, even to-day.

 

 

 

12134090454?profile=original“The Game of Secret Identities” starts with the normally implacable Clark Kent getting the bejeesus scared out of him.  He finds, shoved under his door, a message stating he is Superman.  As it turns out, it’s just a handbill advertising, “At least you’ll feel like Superman---when you take Smither’s Tonic.”  Still, it’s enough to put a nagging thought in the back of his mind.  Just how safe is his secret identity, he frets, from someone with enough wherewithal and desire to really want to uncover it?

 

Now, if you or I had something gnawing at us like that, we’d probably just head down to our favourite watering hole and guzzle enough brewskis to wash our worries away.  But the Metropolis Marvel is a man of action!  Before the end of the first page of the story proper, he’s flown to Gotham City to present his good buddy, the Batman, with a proposition.

 

“Batman, you’re the world’s greatest detective!  I want you and Robin to test my security by trying to find out my secret identity!  If you two can’t do it, nobody can . . . and I’ll be sure I’m safe!”

 

12134090871?profile=originalThe Masked Manhunter points out one slight flaw in his super-pal’s plan:  they already know that Superman is Clark Kent.

 

But the Man of Steel has thought of that, too.  He’s brought along a selective amnesia-inducer from the bottled city of Kandor.  Kryptonians use the device to remove painful memories, without causing complete amnesia.  With it, he can erase the Dynamic Duo’s knowledge of his identity.

 

Batman and Robin agree to the challenge, and when Superman departs, they submit themselves to the inducer.  After it does its work, they have forgotten Superman’s secrets and his real identity. 

 

 

 

They buckle down to the task that the Man of Steel has asked of them.  The next day, in Metropolis, during one of Superman’s scheduled public appearances, Batman and Robin, in a lead-lined “television truck”, use an encephalograph to record the Kryptonian’s distinctive brain-wave pattern.  They’re thwarted when the device reveals that Superman has no brain-wave activity at all.

 

12134091876?profile=originalRealising that it’s a Superman robot in the Man of Steel’s place, the Batman resorts to plan “B”.  When the robot flies off, the Caped Crusader sends his flying remote surveillance camera, the “bat-eye”, to follow it.  The Dynamic Duo knows that Superman has a Fortress of Solitude, though they can no longer remember its location, and they hope that the robot leads the bat-eye right to it.

 

It does, and the caped crime-fighters head for the Arctic in the Batplane.  They manage to circumvent the security devices and enter the Man of Steel’s sanctum, hoping to find a clue to his secret identity there.  But Superman has anticipated this, as well.  He’s removed everything that might suggest that he is Clark Kent.  Before they depart, though, Batman secretly disables all of the Superman robots.

 

As Batman had hoped, Superman doesn’t discover the tampering until it’s too late, the next day, to send one of his robots to his next public appearance.  Once again on hand with the encephalograph, this time, the Dynamic Duo records the genuine Man of Steel’s brain-wave pattern when he arrives to lay a building cornerstone.  Using the device to home in on Superman’s powerful brain-waves, they track him down to Clark Kent’s apartment house.

 

12134092696?profile=originalStudying the building’s tenants, Batman and Robin narrow the field to four men, including Clark Kent.  But when they secretly record the brain-waves of each of the four, none of them match Superman’s.  Now, if it were Lois Lane, she’d would have packed up her toys and gone home, once again figuring she was wrong about Superman being Clark Kent.  But the Batman is made of sterner stuff.

 

“He suspects our plan, and by his super-mental control, is altering his brain-waves to deceive us,” the Masked Manhunter deduces. 

 

Laying a trap, the Batman requests the help of the four suspects.  He brings them to a small theatre and asks them to view some film clips.  “You may help me break a case simply by watching them,” he tells them.  Clark guesses it’s a ruse of some kind, but he can’t refuse without drawing suspicion.

 

The four men watch the films; they are recordings of previous Superman-Batman cases.  (In a nice touch of continuity, some of the clips depict events from earlier stories, such as their battle with the Composite Superman.  Hamilton often made reference to things from past issues.)  Meanwhile, Batman and Robin monitor each of the men’s brain-wave patterns.

 

At first, none of the four brain-waves match Superman’s.  But as the films continue to roll, one pattern shifts until it is identical to the Man of Steel’s.  The brain-wave pattern of suspect number four---Clark Kent!  Batman had expected this.  “His super-mental control relaxed because of his emotion at seeing those old scenes,” he explains.

 

Privately, the Dynamic Duo confronts Kent with the evidence, and he admits exposure.

 

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Now, if the story had ended here, it would have been nothing more than a pleasant little tale, good enough for a nine-page back-up filler.  But here is where Hamilton does what he did best---he advanced the plot logically, based on simple, human emotion.  In this case, the emotion of pride.

 

12134095071?profile=originalInstead of being grateful for being shown the weaknesses in his Clark Kent guise, the Man of Steel shows that his pride as been stung.  He tells his bat-buddy that, if he wanted to, he could find out who he and Robin really are.  Since that’s not such a big trick for someone who has X-ray vision, Superman double-dares him, insisting that he won’t use any of his super-senses to do it.

 

Take your best shot, says the Batman.

 

Part II begins with Superman using the selective amnesia-inducer to remove his knowledge of Batman and Robin’s secrets.  Then he goes on the offensive.  First, tries to follow the Batplane back to the Batcave.  But the caped crime-busters discharge a cloud of green-kryptonite dust behind their ship, forcing the Metropolis Marvel to veer off.

 

Next, Superman scoots down to Kandor to pick up a telepathic hound, and when the Dynamic Duo appears at the public dedication of the new Batman Museum, he uses the pooch to lock in on Batman’s thought patterns.  When 12134095674?profile=originalBatman and Robin leave, Superman follows on foot, being led by the telepathic hound.

 

But Batman, recalling telepathic hounds from their adventure in Kandor, back in World’s Finest Comics # 143 (Aug., 1964), has figured out a way to dodge the pursuit---and rub his super-pal’s face in it, at the same time.  Superman is astonished when the hound leads him to Clark Kent’s apartment!  Then he finds the encephalograph machine planted there, with it set to broadcast a recording of Batman’s brain-wave pattern.

 

Meanwhile, the Cowled Crusader is afraid that Superman’s attempts to learn their identities may become an obsession with him.  He approaches his old friend and attempts to call the contest off.  The Man of Steel, still irritated over Batman’s success, refuses.

 

Moreover, it appears that Superman is, indeed, obsessed with proving that he is as good a detective as Batman.  Wrapped up in his planning, he puts off requests for help and responds to emergencies almost too late.

 

12134095889?profile=originalThen, Superman announces to Batman and Robin that he will have solved the secret of their true identities within twenty-four hours.  Concerned, the caped crime-fighters investigate a large citadel built by the Man of Steel on the outskirts of Metropolis.  As they try to enter, electric-eye alarms, triggered by the colour schemes of their costumes, alert Superman via a receiver worn around his neck.

 

Confident, Superman shows them the giant computer within the structure.  The machine has been programmed with the data of every person recorded in the 1960 census.  Superman has fed the computer with all the information known about the Dynamic Duo, and within the day, he declares, it will identify which two persons in the country are Batman and Robin.

 

That night, they return to the citadel as Bruce Wayne and Dick Grayson, to avoid setting off the electric-eye alarms.  But once inside, the lights flash on and they are surprised by Superman.  It was a trick all along.  Not even the colossal computer could have deduced Batman’s identity, but the Man of Steel calculated that they wouldn’t take that chance.  And he knew they would return in their civilian identities to prevent triggering the alarms.

 

Smug in his victory, Superman flies off to handle the urgent missions that he has been ignoring.

 

In this case, however, victory is a matter of perspective . . . .

 

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“He doesn’t dream that we purposefully let ourselves be caught by him,” says Dick, once the Man of Steel is out of sight.

 

“We had to do it,” replies Bruce.  “Superman was neglecting vital missions in his obsession with the contest!”

 

  

 

 

The first thing that will probably strike you about “The Game of Secret Identities” is that Superman was a real sorehead.

 

That was Mort Weisinger’s approach to Superman.  He understood that there was little physical drama in a lead character who could shrug off H-bomb explosions and juggle planets.  Mort preferred scripts that emphasized Superman’s humanity, that he was heir to the same emotions as the rest of us---love, anger, loyalty, regret, jealousy, and all the rest.   This was the key that enabled readers to relate to him.

 

12134096668?profile=originalEdmond Hamilton’s style dovetailed with this approach perfectly.  His scripts weren’t awash with emotion, as Jerry Siegel’s could be.  (When Siegel’s florid technique worked, it resulted in a powerful effort---“The Death of Superman”, for example; but when it didn’t, one was left with a soggy melodrama.)  Hamilton would often turn a character’s motivation around a single, logical emotional result, which would propel the rest of the story to its conclusion.

 

We saw this a great deal in Hamilton’s World’s Finest tales.  “The Game of Secret Identities” showed that Superman had a bit of an ego, after all, and what happened when his pride was stung.  In “The Feud Between Superman and Batman”, from World’s Finest Comics # 143, the events flowed from the Batman’s inferiority complex after being shown up by the Man of Steel just one time too many.  And both heroes give way to despair, in “The Composite Superman”, from issue # 142 (Jun., 1964), before digging deep inside themselves to find the courage to take on their overwhelmingly powerful foe.

 

Early in the story, Hamilton lays the groundwork for the Man of Steel’s peeved reaction.  Despite his worry, Superman is confident that he has securely protected his identity.  Before the Dynamic Duo even begins their investigation, Superman tells them, “I feel sure you’ll fail, which will quiet my worries!”  So, no doubt, he’s embarrassed when his pals come up with the goods in only three days.  It’s a blow to his ego.

 

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Another notable feature of “The Game of Secret Identities” is that it strongly defines just what it is that the Batman brings to his partnership with Superman---his keen, analytical mind.  Bear in mind, Superman was no dummy.  He anticipated Batman’s use of the encephalograph by sending a robot to that first public appearance.  The Man of Steel even expected that Batman would locate his Fortress and scrubbed it of any identity-revealing clues. 

 

Nevertheless, the Masked Manhunter was able to out-think his super-pal on every turn.  That’s not a small thing.  More than any of his other abilities, his razor-sharp mind and quick wits make him a super-hero.  And they enabled him to outsmart his super-partner.  Many times over the course of the series, Superman is shown to respect and value this.

 

 

As strange as it may seem, Hamilton uses the competitive theme of the tale to underscore the deep friendship between Superman and Batman.  It begins with the Man of Steel asking the help of the man whose abilities and 12134100262?profile=originalintelligence he trusts more than anyone else’s.  And later on, the Batman worries at how obsessed Superman has become in ferreting out his and Robin’s secret identities.  And as his fears are borne out by the emergencies mishandled or ignored by the Man of Steel, the Caped Crusader knows how much his friend will regret this, when he comes to his senses.

 

So, for the sake of Superman’s conscience, as much as that of the world, Batman sets his ego aside and throws the contest.

 

Antagonism between the two super-heroes was also a frequent refrain in Hamilton’s World’s Finest plots.  Note, I’m not talking about the “I constantly ride him but I really love him like a brother” kind of “friendships”.  Those invariably come across as unrealistic and contrived.  What Hamilton did was find a story wedge to drive between Superman and Batman, then examine its effect on their friendship.

 

12134101062?profile=originalIn the previously mentioned World’s Finest Comics # 143, Batman develops an inferiority complex in light of the Man of Steel’s overwhelming array of super-powers and breaks up their partnership.  Significantly, Superman genuinely believes that Batman is a contributing member of the team and tries to shake him out of it.  That idea goes south in the worst possible way.   In “Prison for Heroes”, from issue # 145 (Nov., 1964), a hypnotised Batman holds Superman captive on an asteroid prison under a red sun.  The plot examines the Man of Steel’s sense of betrayal and anger under Batman’s sadistic treatment.  And in “Batman, Son of Krypton”, from issue # 146 (Dec., 1964), the Masked Manhunter throws himself between a blinded-with-rage Superman and an Earth scientist believed responsible for Krypton’s destruction.  Batman puts his own neck on the line to keep the Man of Steel from making the biggest mistake of his life.

 

Every time, the strength of their friendship overcomes all conflicts.

 

If you’re from a newer generation of comics readers and you wonder why older fans long for the days when Superman and Batman shared adventures as good and trusting friends, World’s Finest Comics # 149 is a good place to find out.

 

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12134133277?profile=originalLast year, I wrote a pair of columns about the greatest characters of the past 20 years.  I had a lot of fun coming up with the list and discussing it with everyone here.  It was so much fun I’m going to do it again.  This time, I’m looking at the 20 years before the past 20 years: otherwise known as the ‘70s and ‘80s.  Sit back, read along and have fun.  After all, that’s what these kinds of lists are all about.

 

12134133861?profile=original1. Abigail Arcane (DC, 1972): There are a lot of romantic leads in comics but few are as important to their title as Abigail Arcane is to Swamp Thing.  She’s our lens into the world of horror and mystery.  She’s the heart of the story.  And with her distinctive white hair, she’s as recognizable as the muck monster himself.

 

2. Adam Warlock (Marvel, 1972): Roy Thomas took a blank slate from a 1968 Fantastic Four story and completely revamped him.  “Him” was reborn as Adam Warlock, given a great Gil Kane costume, written as a cosmic messiah and placed in some of the most interesting stories of the ‘70s. 

 

12134134458?profile=original3. Amethyst, Princess of Gemworld (DC, 1983): Proving that wish fulfillment isn’t only the purview of adolescent boys, DC had a minor hit with Amethyst- the adolescent girl who is magically transported to the colorful kingdom of Gemworld and transformed into the beautiful princess Amethyst.  12134134853?profile=original

 

4. Arion, Lord of Atlantis (DC, 1982): The immortal magician starred in an idealized version of ancient Atlantis but became more compelling as a conniving magical manipulator in the present. 

 

12134134899?profile=original5. Bernie Rosenthal (Marvel, 1980): Bernie was a striking contrast to Steve Rogers, and therefore an intoxicating love interest.  She was a lawyer.  She was Jewish.  She was slightly bohemian.  And she was definitely more than a prototypical girlfriend.

 

Side-Bar: Although many superhero girlfriends dated back to the character’s origin, this era witnessed the introduction of quite a few love interests, romantic rivals and steady girlfriends for established heroes.  They don’t all deserve their own entry, but they’re worth mentioning.  So here’s to you, Silver St. Cloud, Cat Grant, Madelyne Pryor and all the other girls we’ve loved before.12134135497?profile=original

 

6. Beta Ray Bill (Marvel, 1983): He’s a space alien who looks like a skeletal horse and he’s worthy of lifting Thor’s hammer.  It sounds silly when you say it out loud, but it was brilliantly executed and Beta Ray Bill quickly became a fan favorite.

 

12134135297?profile=original7. Black Lightning (DC, 1977): Jefferson Pierce may have been new to the scene in 1977, but he was a classic hero that you could admire.  His day job was as a schoolteacher.  And he had a strong moral code in his own series or as one of the Outsiders.

 

12134136270?profile=original8. Blade (Marvel, 1973): Blade is a classic example of a supporting character who soon outshines his leads and becomes a star in his own right.  Introduced in Tomb of Dracula, the vampire hunter graduated to his own title and eventually his own movie trilogy. 

 

12134136484?profile=original9. Blue Devil (DC, 1984): Even as grim and gritty superheroes were putting a stranglehold on the market, a counter-current of comedic heroes was claiming a different corner of the stage.  The Blue Devil was one of the best of these comedic heroes, combining excellent adventures with a gleeful sense of humor.  

 

12134136883?profile=original10. Booster Gold (DC, 1986): He was supposed to be a commentary on the “greed is good” 1980s as the first superhero to seek corporate sponsorship.  But, paired with Blue Beetle in JLI, he became one half of comics’ greatest comedy duo. 

 

12134137477?profile=original11. Cannonball (Marvel, 1982): He started out as an empty-headed Southern stereotype.  He soon evolved into a team leader and someone who could make friends with everyone from Sunspot to Shatterstar.  Whether he was with the New Mutants, X-Force or a rookie with the X-Men, Cannonball was a great hero.

 

12. Captain Britain (Marvel, 1976)

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13. Captain Canuck (Comely Comix, 1975):12134138478?profile=original

It was only natural, considering the lasting success of Captain America, for the other English speaking countries to have heroes of their own.  However, these two characters took up more than their country’s flags.  Captain Britain became the central figure in an inter-dimensional corps and the star in inventive stories by Alan Moore and Alan Davis.  Captain Canuck was one of the earliest, and most enduring, independent heroes.

 

12134139061?profile=original14. Chunk (DC, 1988): The superhero stage was fairly full by the late 1980s, yet there is always room for interesting supporting characters.  Flash befriended Chunk, who had the power to teleport objects or people to another dimension and who proved to be an intriguing physical contrast. 12134139290?profile=original

 

15. Cinnamon (DC, 1978): Westerns were supposed to be past their prime by the 1970s.  The movie genre was pretty much played out.  But DC managed to introduce a couple of significant gun-slingers anyway.  Jonah Hex became their biggest star though I find Cinnamon to be the more intriguing character.

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12134139497?profile=original16. Colossus (Marvel, 1975)

17. Cyborg (DC, 1980):

They were the two greatest teams of the era.  One was all-new and all-different.  The other was simply new.  But they were both the best.  Colossus and Cyborg may be the first Uncanny X-Man and New Teen Titan to make the list but they won’t be the last.

 

12134140093?profile=original18. Daigoro (Futabasha, 1970; First, 1987): He’s the cub in Lone Wolf and Cub.  His curiosity, compassion and bravery endear him to every one who meets him.  

 

12134140671?profile=original19. Dani Moonstar (Marvel, 1982): Writers had a hard time deciding on her powers.  She could cause someone to see their greatest fears.  She was a Valkyrie who could foresee death.  She could shoot psychic arrows that temporarily shorted out someone’s brain.  But readers didn’t have a hard time taking an interest in her- including this fan.12134141280?profile=original

 

20. Darkseid (DC, 1970): One of the greatest super-villains ever imagined.  Period.

 

21. Dawnstar (DC, 1977): The major comic book companies were becoming more aware of the need for minority characters in the 12134141876?profile=original1970s.  Some of their attempts were laughable, but not all of them.  Dawnstar does a great job of borrowing from Native American traditions and attire while standing on her own as an interstellar tracker in the far-off future.12134142296?profile=original

 

22. Dazzler (Marvel, 1980): She’s a punch-line to many fans, yet Dazzler has outlasted the jokes.  She was well cast as a reluctant hero in Claremont and Silvestri’s X-Men.  More recently, she’s been depicted as a well-rounded human being- with actual interests on the side other than beating up bad guys. 

 

23. Death (DC, 1989): She’s the person you would want to meet when you die.  She’s sweet.  She’s compassionate, yet honest.  And she finds something of value in everyone and everything. 

 

12134143073?profile=original12134143284?profile=original12134143675?profile=original24. Deathstroke (DC, 1980): What a great villain.  He’s an older man, with white hair and adult children.  He’s deadly with a blade, or any other instrument he can get his hands on.  He’s blind in one eye, but he doesn’t care who knows and his costume even draws attention to his infirmity.  He’s a wonderful blend of arrogance and competence.

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25. Demon-Hunter (Atlas, 1975): This is an admittedly obscure selection from the short-lived Atlas line of comics.  However, Demon-Hunter was interesting enough that Marvel gave him a second life (as the poorly received Demon-Slayer) and he was a forerunner of many of today’s demon hunters, from Van Helsing to
Underworld. 

 

26. Dream (DC, 1989): He’s the Sandman.  He can make your dreams come true, but not his own.

 

12134145274?profile=original12134145696?profile=original27. E-Man (Charlton, 1973): Following in the tradition of Plastic Man, E-Man is a light-based, light-hearted superhero.  He can do anything he wants, but mostly he wants to have fun. 

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28. Elektra (Marvel, 1981): Ignore the mediocre movie (I could say that about lot of heroes).  She can hold her own in any fight, but her motives may not always be right.  That makes Elektra a wonderful ally or adversary. 

 

29. Emma Frost (Marvel, 1980): The wicked witch of the west has nothing on the White Queen.  She’s not above kidnapping children.  She’s betrayed her allies and sacrificed her own team to save herself.  She’s been broken, but she’s never lost her mean streak or her sharp tongue.  And now, she’s wearing a metaphorical white hat as one of the X-Men.

 

12134146667?profile=original30. Firestar (Marvel, 1981): I gave myself a precedent when I selected another cartoon character who immigrated to comics when I chose Harley Quinn in the earlier article.  Firestar may have started out as one of Spider-Man’s Amazing Friends but her home has been in comics for nearly thirty years as a New Warrior and an Avenger.

 

12134146868?profile=original31. Firestorm (DC, 1978): Though he was introduced in 1978, Firestorm has always been one of the characters who defined the ‘80s for me.  I loved his bold colors, his youthful enthusiasm and his flaming head.   

 

12134147262?profile=original32. Ghost Rider (Marvel, 1972): And now we have the flaming skull.  Ghost Rider was a character who straddled the line between good and evil and straddled genres between horror and superhero.  Once again, ignore the awful movie. 

 

12134147095?profile=original33. G’nort (DC, 1988).  Seriously.  It’s not easy to write comedy.  G’nort provided brilliant comic relief for both the Green Lantern Corps and Justice League International. 

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34. Granny Goodness (DC, 1971): Jack Kirby included a bunch of memorable villains as part of Darkseid’s retinue- DeSaad, Glorious Godfrey, Kalibak and more.  Yet Granny Goodness stands above the rest.  Like Nurse Ratchett in One Flew Over the Cuckoo’s Nest, she embodies the kind of evil that hides under the veneer of care.  Plus, she was voiced by Ed Asner in the Justice League cartoon. 

 

Side-Bar: This seems like as good a time as any to reiterate this is my list.  As our beloved Captain Comics likes to say, your mileage may vary.  For example, the lovely anacoqui thinks I should have included Big Barda instead of Granny Goodness (or any number of other characters).  She loves that Barda is a married super-heroine who isn’t a mirror of her husband’s powers and who isn’t afraid to join a team without him as she did during Grant Morrison’s run on JLA. 12134148098?profile=original12134148896?profile=original

 

35. Grendel (Comico, 1983)

36. Groo (Pacific, 1982): The early ‘80s was a great time for independent comics.  Established creators were able to introduce concepts that might not have fit under the banners of “the big two” and new creators were allowed to stretch their wings.  Matt Wagner chose to follow the villain rather than the hero and the result was the intriguing Grendel.  Sergio Aragones chose to send up barbarian comics with the farcical Groo.   

 

12134149086?profile=original37. Henry Peter Gyrich (Marvel, 1977): Never underestimate the value of a good foil.  Henry Peter Gyrich was a stubborn, bossy, self-righteous pain in the butt.  His presence provided delightful dramatic tension for the readers, if not for the Avengers. 12134149658?profile=original

 

38. Hobgoblin (Marvel, 1983): Every once in a while, an otherwise derivative character takes on a life of his own.  Such is the case with the Hobgoblin.  He became more than an orange Green Goblin.  He brought mystery, surprise and anarchy into the Spider-Man comics for years. 

 

12134149895?profile=original39. Huntress II (DC, 1989): The first Huntress was introduced years earlier but she had little personality beyond being Batman’s daughter.  The second Huntress dropped the blood connection and was much more interesting because of it.  The new Huntress was the daughter of a mafioso who repudiated her lineage in order to fight on the right side of the law.  However, she couldn’t entirely escape her past and often ran afoul of other heroes because of her rough approach.  12134150080?profile=original

 

40. Iron Fist (Marvel, 1974): Iron Fist has a foot in two camps.  He’s both superhero and kung fu warrior, blending two genres into one character at home in either world. 

41. Ironjaw (Atlas, 1975): No apologies this time.  Ironjaw was an incredible character.  He took the rough barbarian type and the 12134150875?profile=originalsword and sorcery setting to their extreme end.  His series was completely over the top, and wonderfully so.

 

12134151653?profile=original42. Jade (DC, 1983): I’ve always thought that the Infinity Inc. women were more interesting than the men.  Jade was a wonderful ingénue: sincere, devoted and lovable yet competent and very powerful.

 

12134152069?profile=original43. James Rhodes (Marvel, 1979): The superhero stage may have been crowded by this point but there was plenty of room for interesting supporting characters and allies.  James Rhodes was Iron Man’s pilot, replacement and friend. 

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44. Jean DeWolff (Marvel, 1976): Sometimes a good death can make for a memorable character.  Jean was one of Spider-Man’s supporters, working with him on cases from time to time and providing cover from other authorities.  But her untimely loss is the biggest part of her story.

 

12134152855?profile=original12134152885?profile=original45. Jenny Weaver (Eclipse, 1984): The series may have been named after the superhero but Jenny was the real star.  Zot! proved that the travails of a teenage girl could be more interesting than a villainous plot to take over the world.

 

46. John Constantine (DC, 1985): I can only borrow the best description of John Constantine from someone else: “He’s either a putz pretending to be a master magician or a master magician pretending to be a putz.” 

 

47. John Stewart (DC, 1972): John Stewart has established his 12134153485?profile=originalcredentials as a Green Lantern.  He took on the lead of a comic book series in the ‘80s 12134153884?profile=originalversion of Green Lantern Corps and 1990’s Green Lantern Mosaic.  And he became a television star as part of the Justice League Unlimited. 

 

48. Julia and Vanessa Kapatelis (DC, 1987): They were a college professor specializing in Greek history and a high school student.  They were frumpy or skinny, instead of supermodels.  They were the normal people who befriended Wonder Woman and grounded her series in the real world. 

 

49. Kitty Pryde (Marvel, 1980): Joss Whedon said it best.  12134154671?profile=originalEveryone of a certain age fell in love with Kitty Pryde.

 

12134155079?profile=original

50. Leonardo, Michelangelo, Donatello and Raphael (Tundra, 1984): I’m not sure I could tell them apart but I know I’ve seen them everywhere- in comics, cartoons, movies, on lunchboxes, puzzles and toy boxes.  They’re the heroes of the half-shell and they’re one of comics’ greatest success stories. 

 

Special Side-Bar: I’ve included a number of independent characters- loosely defined as anybody that didn’t come from the big two of Marvel and DC.  However, I was born in the ‘70s and I grew up in the ‘80s; I wasn’t exactly looking for a lot of independent comics as a kid.  A few crossed my path at the time.  Others I searched out as an adult.  But there are a lot of independent heroes that I just haven’t read.  I think I might have liked at least some of them.  So I’ll go ahead and tip my cap to the characters who would have made a lot of other people’s lists: Vanth Dreadstar, Reuben Flagg, Grimjack, Jon Sable, Kevin Matchstick and the cast of Love and Rockets. 

 

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Comics for 13 April 2011

ADVENTURE COMICS #525 

ALL NEW BATMAN THE BRAVE AND THE BOLD #6 

AMAZING SPIDER-MAN #658 BIG   

ANGEL 100 PG SPECTACULAR

AREA 10 TP (MR)

 

Betty & Veronica FRIENDS DOUBLE DIGEST #213

BATGIRL #20       

BATGIRL SYMBOL T/S

BATMAN AND ROBIN #22 

BATMAN SYMBOL 3-D T/S

BATMAN SYMBOL/JAPAN T/S

BIRDS OF PREY #11  

BLACK PANTHER MAN WITHOUT FEAR #517

BOOSTER GOLD #43 

BOOSTER GOLD PAST IMPERFECT TP  

BROKEN TRINITY PANDORAS BOX #6 (OF 6)   

BUTCHER BAKER RIGHTEOUS MAKER #2 (MR)    

 

CAPTAIN AMERICA FIGHTING AVENGER #1

CARBON GREY #1 VAR CVR 2ND PTG (MR) 

CARBON GREY #2 (MR)    

CARNAGE #4 (OF 5)     

CASANOVA GULA #4 (OF 4) (MR)

CHAOS WAR AVENGERS TP  

CINDERELLA FABLES ARE FOREVER #3 (OF 6) (MR)

 

DAKEN DARK WOLVERINE #8 

DARK TOWER GUNSLINGER LITTLE SISTERS ELURIA #5

DAWN SKETCHBOOK ANN

DC COMICS PRESENTS BATMAN ARKHAM #1     

DEADPOOL #35   

DEADPOOL CORPS TP VOL 01 POOL-POCALYPSE NOW

DEAN KOONTZ NEVERMORE #1 (OF 6) 

DEATH OF ZORRO #2  

DOC SAVAGE #13     

 

ELEPHANTMEN COVER STORIES #1 

ETERNAL DESCENT TP VOL 01    

EX MACHINA DELUXE EDITION HC VOL 05 (MR)

 

FANTASTIC FOUR #588 2ND PTG

FARSCAPE #18 

FLASH #10 (FLASHPOINT) 

FLASH GORDON COMIC BOOK ARCHIVES HC VOL 03

FORMIC WARS BURNING EARTH #4 (OF 7)

FRAGGLE ROCK VOL 2 #3 (OF 3)   

 

GI JOE COBRA COMMANDER TRIBUTE 100 PG SPECT.

GI JOE VOL 2 #0   

GOON VS MR WICKER MENS T/S

GOON W/ LOGO MENS T/S

GOTHAM CITY SIRENS TP VOL 01 UNION   

GREEN HORNET BLOOD TIES TP

GRIMM FAIRY TALES #58  

 

HALO FALL OF REACH PREM HC BOOT CAMP (MR)

HAWKEYE: BLIND SPOT #3 (OF 4)   

HELLBOY BUSTER OAKLEY GETS HIS WISH 

HELLBOY MENS WILD HUNT T/S

HELLBOY W/ SKELETON MENS T/S

 

INCREDIBLE HULKS #626 

INDIE COMICS MAGAZINE #2 (MR) 

INFAMOUS #3 (OF 6)   

INFINITE VACATION #2    

INTREPIDS #1 VAR CVR 2ND PTG

IRON MAN 2.0 #3   

 

JACK KIRBY COLLECTOR #56

JOHN BYRNE NEXT MEN #5

JOURNEY INTO MYSTERY #622

JUSTICE LEAGUE GENERATION LOST #23 (BD)

JUSTICE LEAGUE GENERATION LOST HC VOL 01  

 

KEVIN SMITH KATO #9  

KUNG FU PANDA 2 MOVIE PREQUEL TP 

 

LADIES O/T NIGHT ONE SHOT (MR) 

LADY DEATH (ONGOING) #4

LEAST I COULD DO TP V4 WISH YOU WERE CHEWBACCA

LIL DEPRESSED BOY #3      

 

MIGHTY THOR BY TRAVIS CHAREST POSTER   

 

NEW AVENGERS #11  

NEW MUTANTS #22 2ND PTG KURTH VAR

NIGHT O/T LIVING DEAD #4 (OF 5) (MR) 

NIGHT O/T LIVING DEAD 2011 ANNUAL (MR)

NORTHLANDERS #39 (MR) 

 

ONSLAUGHT UNLEASHED #3 (OF 4)

OUTSIDERS #38 

OZ WONDERLAND CHRONICLES #4 (OF 4)

OZ WONDERLAND CHRONICLES TP VOL 01

 

POSEURS GN    

PUNISHERMAX #12 (MR)   

 

REBELS #27 

RED ROBIN #22      

RED SONJA REVENGE O/T GODS #2 (OF 5) 

ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #9

 

SECRET WARRIORS #26  

SHIELD INFINITY

SKAAR KING OF SAVAGE LAND #1 (OF 5)

SPAWN #206 (RES) 

SPIKE #7 (OF 8)   

SPIRIT ANGEL SMERTI TP 

SPONGEBOB COMICS #2   

STAN LEE STARBORN #5    

STAR WARS INVASION TP VOL 02 RESCUES

STEPHEN KINGS N TP  

STEVE ROGERS SUPER SOLDIER ANNUAL #1  

SUPER HEROES #13  

SUPERBOY #6 (DOOMSDAY) 

SUPERMAN #710     

SUPERMAN CODENAME PATRIOT TP 

SWEETS #5 (OF 5) (MR)  

 

THOR BY WALTER SIMONSON OMNIBUS HC

THUNDER AGENTS #6      

TITANS #34     

TRANSFORMERS ONGOING #18    

TRANSFORMERS RISING STORM #3 (OF 4) 

 

ULTIMATE AVENGERS VS NEW ULTIMATES #3 (OF 6)

ULTIMATE AVENGERS VS NEW ULTIMATES #3 (OF 6) DOSM

ULTIMATE AVENGERS PREM HC BLADE VS AVENGERS

ULTIMATE COMICS SPIDER-MAN #157 DOSM 

UNCANNY X-FORCE #7 

UNCANNY X-FORCE PREM HC APOCALYPSE SOLUTION    

UNCANNY X-MEN #535 

UNWRITTEN #24 (MR)

 

WALKING DEAD SURVIVORS GUIDE #1 (OF 4) (MR)

WALKING DEAD WEEKLY #15 (MR) 

WARLORD OF MARS DEJAH THORIS #2 

WOLVERINE BEST THERE IS CONTAGION #1  

 

X-MEN LEGACY #245 2ND PTG MANN VAR

X-MEN LEGACY #247 AGEX

 

copied from the list posted on Facebook by Comics & Collectibles, Memphis

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By Andrew A. Smith

Scripps Howard News Service

 

April 5, 2011 -- NBM ComicsLit’s partnership with The Louvre museum has produced another outstanding graphic novel.

 

12134087856?profile=originalThe Sky Over The Louvre ($19.99) almost couldn’t miss. It’s written by celebrated screenwriter Jean-Claude Carrière (The Tin Drum, The Discreet Charm of the Bourgeoisie), and drawn by leading French artist Bernar Yslaire (Sambre), and both demonstrate the surefootedness of their experience in both quality and content. It says a lot that NBM was willing to go with an odd size (10½ by 11¼”), which is often the kiss of death in the marketplace.

 

That extra width gives room to appreciate Yslaire’s delicate pencils and elaborate ink rendering. It also allows for the unobtrusive appearance of 38 of The Louvre’s greatest pieces, from Jacques-Louis David’s “Marat Assassinated” to Michelangelo’s “Captive (‘The Dying Slave’).”

 

The extra size also yields more room for story than you’d expect in a 72-page graphic novel – and what a story it is! Carrière puts his stamp on the story of Robespierre and M. David during the French Revolution, during which the former wanted to replace religion with a secular Supreme Being, and demanded that the latter paint it. David, meanwhile, had an obsession of his own with a delicate young soldier he thought represented the purity and nobility of France (which resulted in the famous painting “Death of Joseph Bara”). 

 

All of this takes place with The Terror as its backdrop. As politician and artist bicker about the Supreme Being, thousands are marched to the guillotine (“The Widow”) while Robespierre attempts to recreate society from scratch, up to and including a new calendar. It’s a horrific, violent turning point in Western civilization, and neither artist nor writer attempt to soften its brutality or surreal “logic.”

 

 Quick Hits:

 

12134088082?profile=original* Cartoon Network has not renewed Batman: The Brave and the Bold for a third season, an odd but clever Bat-cartoon in which the Dark Knight teams up with different DC characters (which was the format of the Brave and Bold comic book from 1966 to 1983). Nevertheless, Warner Home Video continues to collect the episodes on DVD. Season 1, Part 2 debuted March 15 with 13 episodes, with co-stars ranging from the obscure (Bat-Mite) to the famous (Aquaman). It’s worth it for the odd take on these characters. Green Arrow looks as he did before his 1969 revamp, for example, and the really entertaining Aquaman is like no other version ever seen (with a bombastic, self-congratulatory personality). Batman himself appears to have come straight out of the 1960s (with more than a nod to the Adam West TV version). Recommended.

 

* Gold Key published Boris Karloff Tales of Mystery for 27 years (1963-80) and 97 issues, so when Dark Horse began reprinting the series in hardback, I was surprised to discover that all of these stories were new to me. Why didn’t I buy any issues of Boris Karloff in those years? The first four volumes gave no clue, as they were solid if unspectacular examples of the post-Comics Code “suspense” book – workmanlike stories that were deliberately not too scary or gory, but with bad guys generally getting some sort of satisfying, usually supernatural, comeuppance at the end. But in the recent Boris Karloff Tales of Mystery Volume Five ($49.99), the stories aren’t solid, they’re simply silly – which jogged my memory. The books reprinted here (Karloff #17-24) arrived when I first sampled it (1967-68), and now I remember why I didn’t buy Karloff: I found it insulting to my intelligence. Since the Li’l Capn would have been about 10 when he came to that conclusion, you can judge for yourself if you want to indulge in them.

 

12134088461?profile=original* Few Americans know the backstory to “Blondie,” a comic strip which started in 1930 with filthy rich Dagwood Bumstead and airhead flapper Blondie Boopadoop (yes, that’s her real maiden name). But when Dagwood married Blondie in 1933, his parents cut him off without a cent, and the former silver-spoon slacker had to learn how to hold a job – thus creating the modern domestic comic strip. IDW has done history a favor by reprinting the pre-marriage strips chronologically (Blondie: The Courtship and Wedding: The Complete Daily Comics Strips from 1930-1933, $49.99). The strips focus on the Bumstead family (whose patriarch resembles later Dagwood boss J.C. Dithers), are a little repetitive (and a little boring), but pure gold from the standpoint of historians and comic-strip aficionados.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Flashpoint vs. Fear Itself

12134130474?profile=originalLast December, the big two comic book companies both dropped the first hints of their major events for this year.  DC would run Flashpoint while Marvel would launch Fear Itself.  For some fans, it was like a Christmas bonus- the next big story to get excited about.  For other fans, it was a lump of coal in their stocking- another huge company crossover to complain about. 

            I took the middle position and adopted a wait and see attitude.  I sometimes enjoy a big story.  I appreciate the epic plots and the major stakes.  I like the potential upheaval to the status quo and the sense that what is happening has consequence.  But that doesn’t mean I’m going to buy every big story.  I still pick and choose the ones that interest me.  For example, I skipped World War Hulk because I’ve never been that interested in the character and I dropped out of Final Crisis because I didn’t enjoy the first issue.   

            However, I was at least going to give Marvel and DC the chance to convince me that their big story was worth following.  A one or two-word title with a writer’s name attached wasn’t enough.  Yet there was plenty of time between that initial December tease and the spring release dates for the big two to make their big pitch.  Why should I buy this event? 

            Neither comic book has actually come out yet.  Fear Itself is set to debut next week while Flashpoint #1 is scheduled for May.  So this is a reflection, not on the stories themselves, but on the marketing.

            The first thing that I found out about Flashpoint- after the title- was that it was a Flash-centric event.  Flash would star in the story and it would, to some degree, spin out of elements in Flash’s own book.  That didn’t really interest me.  That’s partly because of my own predilections.  I’m not reading the current Flash title.  I’m more of a Wally West fan than a Barry Allen fan.  And I think that major events driven by single characters are more likely to struggle.  This early information may have piqued the interest of other fans but it made me a little leery. 

            The next piece of information was that Flashpoint would be an alternate universe story.  Alternate universes can be interesting.  The X-Men’s Age of Apocalypse was a major milestone in my fandom.  I had a lot of fun with DC’s Tangent and Just Imagine special events.  But alternate universes can also be boring.  There’s a question as to why we should care about these characters and these situations when we’re going to return to the main universe when we’re done.  I thought that hampered Marvel’s House of M, which had a significant ending but which was pretty boring along the way.  I continued to keep an open mind, but the alternate universe announcement didn’t move my interest much in either direction.

          12134131256?profile=original  Then DC got to the big news.  They rolled out their official announcements.  They even held a “Flashpoint Friday” on which they introduced the mini-series that would be a part of the event.  Unfortunately, DC copied their earlier mistake.  The announcements included little more than the creative team and the title.  There was no story element.  There was no content.  The press release on DC’s own website contains only half sentences.  For the Grodd mini-series, we’re only told “Africa belongs to…”  The Legion of Doom mini-series is promoted with “they have to kill the…”  By being coy with the story, DC failed to give us a reason to care about these characters or about what happens to them.  There are times when I’ve bought a mini-series based solely on the creative team.  But I’m unlikely to commit to a major event, with 16 or 17 tie-in series, unless I’m given a reason to care.  At this point, I was pretty much decided against following Flashpoint.

            The final news only confirmed my decision.  The Flashpoint series are being published in addition to DC’s regular schedule.  One of the nice things about the Age of Apocalypse was that it replaced the regular books.  Tangent was published on the fifth Wednesday of the month when no other comics were scheduled to ship.  You could pick up those stories without destroying your weekly or monthly budget.  But there’s no way I could add 16 series to my pull list for three summer months.

            I tried to be open-minded with Flashpoint.  And it’s still possible that it will be a good story.  But DC never gave me a reason to care, and they gave me one big financial reason to stay away. 

My experience with Fear Itself has been very different.  Like DC, Marvel started out by announcing only a name.  At first, I wasn’t even sure who was writing the series.  But that was kind of a good thing.  The announcement wasn’t about the writer or the lead character as much as it was about the story.  Yet I didn’t have enough information to make up my mind, so I wasn’t committing to Fear Itself any more that Flashpoint. . 

12134131672?profile=originalHowever, the next wave of information certainly caught my eye.  Marvel promoted Fear Itself with a series of in-house advertisements.  Each ad featured a prominent character, like Captain America, Cyclops or Spider-Man.  Each ad asked the question, “What do you fear?”  And each provided a possible answer for the character in question.  Captain America, slouched over a broken shield, was asked if he feared a loss of faith.  The Hulk was asked if he feared losing control.  Cyclops, depicted wearing Magneto’s armor, was asked if he feared what he had become.   \

The ads centered on the characters.  Yet they did more than that.  They weren’t merely a notice- “this is a story starring Flash.”  They introduced conflict.  They introduced obstacles that the characters would have to face and internal struggles they would have to deal with.  There was a reason to care, a reason to be interested.  They advertised tension and characterization.  This isn’t only a story with big explosions.  This is a story with big questions.  I admit that I was intrigued.  I still wasn’t sure about the main series.  But I was definitely looking forward to reading some of these companion stories about Captain America and Cyclops. 12134131890?profile=original

Marvel followed their series of house ads with a free sketchbook.  The promotional piece introduced the main villain, the God of Fear.  It mentioned some secondary villains, like the new Red Skull, showing that there would be some story complications along the way.  And it teased a new villain, a daughter of one of the Norse characters like Loki or the Executioner, to whet the appetite for more. 

In addition, the promotional sketchbook showed off the creative team.  It included several black and white pages from artist Stuart Immonen.  And it included several comments from the writer and editor, Matt Fraction and Tom Brevoort.  For me, that was an instant hook.  Marvel didn’t simply give me an artist’s name.  They wowed me with the artist’s work.  They didn’t tell me who was writing the story.  They let the writer tell me what the story was about.  There was enough information to make a decision.  And it was intriguing enough to entice me to buy the story.

Now, it’s possible that Fear Itself might be a bad story.  Marvel successfully lured me into buying Secret Invasion and that story stagnated at the mid-way point and never recovered.  And, I can’t say that I’ve liked everything I’ve seen so far.  I laughed at the announcement for Fear Itself: Home Front, a mini-series that is supposed to focus on the worldwide reaction to these events.  But, as a marketing push, Fear Itself has been incredibly successful.  It teased what it needed to tease.  It informed when it needed to inform.  And it did the job it was supposed to do- it got me excited to read Marvel’s big annual event. 

 

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