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By Andrew A. Smith

Scripps Howard News Service

 

They say crime doesn’t pay, but Crime Does Not Pay sure did. Now, thanks to Dark Horse, we can see what made this particular comic book so successful – and notorious.

 

Crime Does Not Pay began in 1942 at small Lev Gleason publications, co-edited by Bob Wood and Charles Biro, who contributed stories and art as well. It was the first “true crime” comic book, which is to say it purported to relate actual crimes committed by actual criminals, occasionally famous ones like Lucky Luciano and Baby Face Nelson. Of course, reality often took a back seat to fiction when the story called for it, or out of sheer sloppiness. It was a comic book, not a history book!

 

12134141095?profile=originalBut fiction or not, Crime Does Not Pay sold like gangbusters, with reports of anywhere from one to four million copies a month at its peak, even when there were dozens of imitators on the stands. The secret was its sheer luridness; covers showed bullets flying, brains exploding, faces pushed into burning stoves, you name it. Given the title, there was always some sort of coda at the end explaining how the criminal was killed or imprisoned, but nobody was fooled that this was a Sunday school lesson, given how the preceding pages would glorify the criminal’s short, fast life full of sex, violence and money. Plus, the word “CRIME” was huge on the cover, with “Does Not Pay” almost an afterthought.

 

The gusto with which Biro and Wood delivered the goods made Crime a target for censors, and it was a favorite example of such notables as Fredric Wertham, author of the anti-comics screed Seduction of the Innocent. The outrage against comic books like Crime culminated in 1954 with the infamous Comics Code, which nearly killed the industry and definitely put a bullet through the “true crime” genre. Within a year, Crime Does Not Pay and its ilk were out of business.

 

In a strange coda, co-editor Wood murdered his girlfriend in a style reminiscent of a Crime Does Not Pay story (he bludgeoned her to death with a clothes iron in a hotel room during a long drinking binge). After serving time, Wood was himself murdered, probably over gambling debts.

 

Which, in a roundabout way, brings us to Blackjacked and Pistol-Whipped: A Crime Does Not Pay Primer (Dark Horse, $19.99). This collection of Crime Does Not Pay tales is the first such I’ve seen, and the cover – a recreation of the style of the day by Pete Poplaski – depicts Wood’s horrific act of violence. The interior contains an introduction by 100 Bullets writer Brian Azzarello; a lengthy foreword by comics publisher, historian and editor Denis Kitchen; and 24 representative stories from Crime Does Not Pay at its most lurid.

 

12134141692?profile=originalThese stories are utterly absent any redeeming value, which is probably why they’re so incredibly entertaining. They are the guiltiest of guilty pleasures. But another factor is the talent – not only were the stories short and punchy, but the art was often by the likes of Dan Barry (Flash Gordon), Carmine Infantino (The Flash), Fred Guardineer (Zatara the Magician) and George Tuska (Iron Man).  

 

And the influence of Crime Does Not Pay lives on, although not in obvious ways. The apex of violence found in 1940s comic books doesn’t hold a candle to what you can see on TV and in the movies today, so we’ll likely never see another successful “true crime” comic book. But supposedly Crime inspired Harvey Kurtzman’s critically acclaimed war comics from EC Comics in the early 1950s, a high-water mark creators are still trying to top. And the host of Crime – Mr. Crime, a ghostly, ghastly figure in a sheet with “CRIME” emblazoned on a top hat – preceded and probably inspired the three punny “ghoulunatics” who hosted EC’s horror comics, which in turn served as models for the legion of horror hosts that have followed.

 

Which is not to say Crime Does Not Pay was itself wholly original. Mr. Crime was a rip-off of “Mr. Coffee-Nerves,” the corporate mascot of Postum coffee substitute. And the name “Crime Does Not Pay” was lifted from a series of MGM movie shorts which were turned into a long-running radio show.

 

But who cares? Kids bought Crime for the crime, and the rest didn’t matter. Even in today’s more jaded times, the guilt-free exuberance the creators poured into every bullet and blood spatter is infectious. This Crime pays, with hours of fun.

 

Art:

1. Blackjacked and Pistol-Whipped is a guilty pleasure from the 1950s. Courtesy Dark Horse Books

2. A Blackjacked interior page from Crime Does Not Pay #41 (September, 1945). Courtesy Dark Horse Books.

 

 Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com

 


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Comics for 2 November 2011

100 SEXIEST WOMEN IN COMICS SC 30 DAYS OF NIGHT NIGHT AGAIN TP 7 WARRIORS #1 (OF 3) (MR) ABSOLUTE SANDMAN HC VOL 05 (MR) ACTION COMICS #3 ALTER EGO #105 AMAZING SPIDER-MAN #673 AMERICAN VAMPIRE #20 (MR) ANDREW LOOMIS DRAWING HEAD & HANDS HC ANIMAL MAN #3 ANITA BLAKE CIRCUS DAMNED SCOUNDREL #2 (OF 5) ASTERIX OMNIBUS SC VOL 01 NEW PTG ASTERIX OMNIBUS SC VOL 02 NEW PTG AVENGERS 1959 #3 (OF 5) AVENGERS ACADEMY #21 AVENGERS ORIGINS ANT-MAN AND WASP #1 BATMAN GRASP BY WILLIAMS T/S BATMAN NOEL DELUXE EDITION HC BATWING #3 BETRAYAL O/T PLANET O/T APES #1 (OF 4) BLOOD RED DRAGON #1 BOYS #60 (MR) CHARISMAGIC #3 CLASSIC GI JOE TP VOL 13 COLD WAR #2 CRITTER #4 (OF 4) CROSSED PSYCHOPATH #5 (OF 7) (RES) (MR) DAREDEVIL #4 2ND PTG DARK SHADOWS #1 DARKWING DUCK CAMPAIGN CARNAGE TP DETECTIVE COMICS #3 DUKE NUKEM GLORIOUS BASTARD #4 (OF 4) ELRIC THE BALANCE LOST #5 FAMOUS MONSTERS OF FILMLAND RETRO #71 FEAR AGENT #32 OUT OF STEP (PT 5 OF 5) FEAR ITSELF #7 POINT ONE FEAR ITSELF FEARLESS #2 (OF 12) FLIGHT OF ANGELS HC (MR) GFT MYTHS & LEGENDS #9 GI JOE VOL 2 ONGOING #7 GIANT SIZED ELEPHANTMEN #1 GOON #36 GREEN ARROW #3 GREEN HORNET #19 HACK SLASH #9 HACK SLASH EVA MONSTERS BALL #4 (MR) HAWK AND DOVE #3 HEART #1 (OF 4) (MR) HELLBOY HOUSE OF THE LIVING DEAD HC HULK #44 INFINITE HC (NET) INFINITE VACATION #3 (OF 5) INVINCIBLE #84 IRREDEEMABLE #31 JACK AVARICE IS THE COURIER #1 (OF 5) JOE THE BARBARIAN DELUXE ED HC (MR) JUSTICE LEAGUE INTERNATIONAL #3 KULT #4 (OF 4) LADY DEATH (ONGOING) #11 (MR) LAST OF THE GREATS #2 LEAGUE EXTRAORDINARY GENTLEMEN OMNIBUS HC LEGEND OF OZ THE WICKED WEST #1 MARKSMEN #4 (OF 6) MEN OF WAR #3 MIGHTY THOR #6 MMW FANTASTIC FOUR HC VOL 13 MOON KNIGHT #7 MORIARTY #6 MYSTIC #4 (OF 4) NEW MUTANTS #33 XREGB NEXT ISSUE PROJECT #3 (CRACK COMICS #63) NIGHT O/T LIVING DEAD DEATH VALLEY #5 (OF 5) (MR) NORDGUARD GN VOL 01 ACROSS THIN ICE OMAC #3 ONE #6 (OF 10) OUR LOVE IS REAL ONE SHOT (MR) PATRICIA BRIGGS ALPHA & OMEGA CRY WOLF V1 #2 PEANUTS #0 PREVIEWS #278 NOVEMBER 2011 QUEEN SONJA #23 RED LANTERNS #3 RINSE #3 ROGER LANGRIDGES SNARKED #2 ROTTEN TP VOL 02 REVIVAL O/T FITTEST ROUTE DES MAISONS ROUGES #6 (OF 6) SAVAGE DRAGON #175 SCOOBY DOO WHERE ARE YOU #15 SHAME ITSELF #1 SIX GUNS #1 (OF 5) SOMEDAY FUNNIES HC SONIC THE HEDGEHOG #230 SOULFIRE VOL 3 #5 SPAWN #213 STAN LEE TRAVELER #12 STAR TREK ONGOING #2 STATIC SHOCK #3 STORMWATCH #3 STRANGE TALENT OF LUTHER STRODE #2 (OF 6) (MR) SUPERMAN RETURN OF DOOMSDAY TP SUPERNATURAL #2 (OF 6) SWAMP THING #3 SWEET TOOTH #27 (MR) TEENAGE MUTANT NINJA TURTLES ONGOING #1 3RD THOR DEVIANTS SAGA #1 (OF 5) TRANSFORMERS ONGOING #29 TRANSFORMERS TP VOL 05 CHAOS THEORY TRUE BLOOD FRENCH QUARTER #3 (OF 6) UNCANNY X-MEN #1 XREGB USAGI YOJIMBO #141 VILLAINS FOR HIRE POINT ONE #1 (OF 5) WALKING DEAD WEEKLY #44 (MR) WARLORD OF MARS #12 WITCH DOCTOR #4 (OF 4) X-23 #16 X-MEN #20 XREGB I've copied this list from the posting at memphiscomics.com. Arrivals at your LCS may vary.
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Meta-Textual Musings

 

12134142288?profile=originalThere’s a saying in the comic book world that every fan wishes they were a comic book writer.  Supposedly, the axiom is exponentially true for comic book columnists.  Those who write about comics wish they wrote comics themselves.  However, lately, I’ve gotten the impression that the reverse is also true.  I think that a lot of comic book writers secretly wish that they that had my job.  (By job, I mean the thing I do on my day off for fun and for free.) 

            Comic book writers wish they could comment on the comic book industry.  They entertain fans by writing stories but they don’t have the opportunity to offer perspective on the industry as a whole.  They can’t talk about trends.  They can’t criticize clichés.  They can’t speculate on the future.  When it comes to the bigger picture, comic book writers don’t always have a voice.

            Some writers, and former writers, are able to double as columnists.  Peter David maintains his “But I Digress” column for Comics Buyers’ Guide.  Jason Aaron and Ron Marz write columns for Comic Book Resources (“Where the Hell Am I” and “Shelf Life” respectively).  Grant Morrison outdid every comic book pundit with his non-fiction book Supergods.  That’s only a small sample. 

            Yet a lot of writers don’t have that kind of outlet.  Therefore, in a time-honored tradition, several writers have taken to writing about comics in comics.  This can be done well.  It can be done humorously or self-reflectively.  This can also be done poorly.  It can disrupt the narrative or upset the feel of the book. 

            Bill Willingham’s Fables is, unfortunately, an example of botched commentary.  “Fables” has always been something separate.  It’s not a superhero title and it’s not part of a shared superhero universe.  As such, it was a wonderful alternative for both superhero and non-superhero fans alike.  But, this year, Fables tried to be something it wasn’t: a superhero book.12134143475?profile=original

            After failing to defeat Mr. Dark on numerous occasions, Pinocchio had the idea that the only way the good Fables could beat him was to form a superhero team.  So Pinocchio ran his fellow Fables through a series of superhero auditions.  They devised costumes and codenames.   Pinocchio argued with Ozma for the inclusion of certain Fables based on their ability to fulfill comic book conventions.  Ozma, unaware of those conventions, criticized them and exposed their pointlessness.  The ongoing arguments became a running commentary on superhero clichés and comic books in general. 

            Theoretically, it could have worked.  Regrettably, it didn’t.  Although it wasn’t out of character for the perpetually childish Pinocchio to be a comic book fan, it was a completely new addition to the character.  It felt like an insertion, imposed on the character for the sake of this particular story.  It was also completely new for there to be any reference to superheroes or comics at all.  Willingham failed to establish that this world even had comic books, let alone the well-defined superhero genre of our world.  The tone was therefore inconsistent with the title up to that point.  It wouldn’t have been nearly as out of place in the sister title, Jack of Fables, which routinely commented on the conventions of literature and myth.  But there was no precedent for it in Fables.

Yet the biggest problem was that the whole idea of the superhero team turned out to be irrelevant.  Mr. Dark was defeated, but not by the superhero team.  They didn’t even get into action before they were disbanded.  Perhaps that was Willingham’s intentional comment on the uselessness of superheroes.  Whatever the reason, it was also a failure of Story-Telling 101.  Willingham introduced a huge digression that had no eventual impact on the story or on the characters in it.

        12134144062?profile=original    Happily, Robert Kirkman’s Invincible is an example of how this can be done well.  Like “Fables,” “Invincible” has always been something separate.  Invincible is an independent superhero.  Although he’s had a few spin-offs (Atom Eve, Guarding the Globe) and guest-stars (Tech Jacket, Savage Dragon), Invincible is primarily a self-contained story.  This year, Kirkman took a brief moment to comment on the state of comic books and superheroes.

            Invincible had spent almost a year in space fighting the Viltrumite Empire.  With the war over, Invincible returned home.  However, after his long absence, Mark Grayson (aka Invincible) had to put a lot of the pieces of his life back into place.  He reconnected with his girlfriend.  He visited old friends.  He checked in on his former college roommate.  And he stopped by his local comic book shop to pick up a pretty full pull list.  While there, Mark talked to other comic book fans about what was going on and what he had missed.

           
This little bit of commentary fit right in with Invincible.  Kirkman had long-established that comics were a part of this world and a part of Mark’s life.  Mark’s father wrote superhero novels in his secret identity.  Mark was a big comic book fan- he even had a poster in his room of his favorite hero, Science Dog.  Kirkman had also previously bent the wall between superhero fiction and superhero commentary.  He had Invincible fight his fictional hero, Science Dog, before revealing that this S.D. was a shape-shifter or something like that.  So it was in character for Mark Grayson to have an opinion on comic books and well within the established tone of the book.

            12134144465?profile=originalKirkman was also wise to keep his hand partially hidden.  As readers, we might think that Mark or the other characters were acting as a mouthpiece for the writer.  But Kirkman left just enough room for us to acknowledge that Kirkman’s opinions were maybe not the same as his characters.  In that way, Kirkman was able to have his cake and eat it too.  He wrote about comic books in a comic book in a way that was consistent with the established setting of that title.  

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The Best of M.J. and J.J.J.


Spider-Island has been a ton of fun.  It’s possibly my favorite story of the year.  I especially appreciate the story’s wit.  It’s even demonstrated in clever covers with J. Jonah Jameson and Mary Jane Watson displaying their newfound spider powers (Amazing Spider-Man 670 and 671). 

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  Those images reminded me of some of my favorite covers from the past.  I also went ahead and looked up others.  So here, for your viewing pleasure, a dozen each of the best covers to feature Mary Jane Watson and J. Jonah Jameson:

 

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J. Jonah Jameson:  Amazing Spider-Man 29, 52, 169 and 192 (1965, ’67, ’77 and ’79)

Mary Jane Watson: Amazing Spider-Man 59, Annual 19, Annual 21 and Web of Spider-Man 42 (1968, ’85, ’87 and ’88)

J. Jonah Jameson: Spectacular Spider-Man 57, 80, Amazing Spider-Man 246 and Spectacular Spider-Man 121 (1981, ’83, ’83 and ’86)

Mary Jane Watson: Amazing Spider-Man Vol. 2 51, 52, 500 and 515 (2003-05)

J. Jonah Jameson: Spectacular Spider-Man 152, Web of Spider-Man 52, Amazing Spider-Man 624 variant, Dark Reign: Sinister Spider-Man 2, Web of Spider-Man Vol. 2 #9 (1989, ’89, 2009, ’10)

Mary Jane Watson: Friendly Neighborhood Spider-Man 4, Amazing Spider-Man 532, 537 and 639 variants (2006, ’06, ’07 and ’10)

And a couple of bonuses to end on from Web of Spider-Man 9 and Amazing Spider-Man 641 (both 2010).

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By Andrew A. Smith

Scripps Howard News Service

 

Oct. 18, 2011 -- Batman: Year One is one of the most critically acclaimed and fan-revered stories about the Dark Knight. Wisely, Warner Bros. has hewed closely to the original for its animated adaptation.

 

12134139454?profile=originalOriginally published as a four-issue miniseries in 1987, BYO was actually two stories: One dealt with how Bruce Wayne began his Bat-career; the other was the story of a young Lt. James Gordon rising through the ranks as he tackled corruption in the Gotham City PD. The latter answers the long-standing question of how a by-the-book, family-man cop comes to trust a masked vigilante.

 

Weaving in and through these parallel tales are a (possible) origin for Catwoman, a scene with assistant district attorney Harvey Dent (a Bat-ally, before he becomes Two-Face) and the introduction of Carmine “The Roman” Falcone’s crime family, an element that has become a staple of the Bat-books, cartoons and movies. All of these characters clash in a huge Shakespearean drama involving murder, infidelity, blackmail and lies.

 

BYO was penned by writer/artist Frank Miller (300, Sin City) at the top of his game, after he had written and drawn the game-changing Dark Knight Returns a year before. It was drawn by David Mazzucchelli, a brilliant delineator of gritty, atmospheric, street-level crime noir. Together they created a plausible, unforgettable origin not just for Batman, but for his entire milieu, most of which has been adopted by DC Comics as the official story. (The Catwoman origin, which posits Selina Kyle as a dominatrix and prostitute before becoming a cat burglar, is still held at arm’s length by the DC powers-that-be.)

 

12134139878?profile=originalThe animated adaptation, released Oct. 18, was also created by an all-star team. Bruce Timm (Justice League Unlimited) brings his clear-eyed vision of the DC universe as executive producer. Veteran directors Lauren Montgomery (Superman/Batman: Apocalypse) and Sam Liu (All-Star Superman) are on board, as is Apocalypse screenwriter Tab Murphy. Andrea Romano does her usual amazing job casting voices, with Bryan Cranston (Breaking Bad) as Gordon, Ben McKenzie (Southland) as Batman, Eliza Dushku (Dollhouse) as Catwoman,  Alex Rocco (The Godfather) as Falcone and Katee Sackhoff (Battlestar Galactica) as Det. Sarah Essen.

 

This talent pool is necessary, because bringing Batman: Year One to the screen successfully is no ordinary job. As noted above, there is a huge amount of story to pack into 64 minutes. Some elements (Dent, for example) get such short shrift that they depend on the audience’s knowledge of the Bat-universe to fill in the blanks. The story’s structure is a little shaky. And at times you’re being whisked along too quickly, as the film really could have used another 30 minutes to let this sprawling story breathe.

 

But Montgomery and Liu do slow down enough for some scenes to shine through. Batman vs. the Gotham SWAT team is epic. Gordon’s hunt for the man behind the mask lingers on Bruce Wayne long enough to become an instant classic. Every scene with the outraged Catwoman – whom the press initially characterizes as Batman’s “assistant” – is a keeper.

 

As to the animation, BYO is only ordinary, typical of what you see on Saturday morning TV. But it does seem to utilize Timm’s “dark deco” style that he developed for Batman: The Animated Series, and – despite the lack of detail – manages to capture the spirit of Mazzucchelli’s brooding original. Many scenes clearly used the print version as a storyboard, resulting in a thrilling shock of recognition for long-time comics fans.

 

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In short, Batman: Year One is far too truncated, and some (especially newbies) might find it boring or hard to follow. But Warner Bros. has puts its best vets on a task Bat-fans have anticipated for years, and you can’t ask for better than that.

 

Batman: Year One is available as a Blu-Ray Combo Pack ($24.98) and DVD ($19.98), On Demand and for download through iTunes, Xbox Live, Zune, VUDU HD Movies and Video Unlimited on the PlayStation network & Sony Entertainment Network.

 

BYO is PG-13, for violence and sexual suggestion, especially in the Catwoman short included on the two-disc packages. One scene takes place in a strip club, which I’m beginning to think is mandatory in modern entertainment. But, as I’ve argued about Catwoman the comic book, she’s the one character I’ll give a pass to for being depicted in what I’d normally call a sexually objectified manner, because she does it on purpose – she’s the original femme fatale in comics, using her looks as a weapon going back to 1940.

 

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Photos:

1. Warner Home Video's animated adaptation of Batman: Year One was released Oct.18. Courtesy Warner Home Video

2. Batman: Year One was first collected as a graphic novel in 1988. A new deluxe hardcover is due in 2012. Courtesy DC Entertainment

3. The BYO Batman will be familiar to fans of Batman: The Animated Series. Courtesy Warner Home Video

4. Catwoman goes undercover in a strip club in her solo adventure on the BYO two-disc sets, distracting the bad guys with her charms before taking them out. Courtesy Warner Home Video

 Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 26 October 2011

100 SEXIEST WOMEN IN COMIC SC 2000 AD #1754 27 SECOND SET #2 (OF 4) ABE SAPIEN DEVIL DOES NOT JEST #2 ALI BABA & THE FORTY THIEVES RELOADED GN ALL STAR WESTERN #1 2ND PTG ALL STAR WESTERN #2 AMAZING SPIDER-MAN #672 SPI AMNESIA TP (O/A) ANGEL & FAITH #3 REBEKAH ISSACS VAR CVR ANGEL & FAITH #3 STEVE MORRIS CVR ANNE RICE SERVANT OF THE BONES #3 (OF 6) ANNIHILATORS EARTHFALL #2 (OF 4) AQUAMAN #1 2ND PTG AQUAMAN #2 ARCHIE & FRIENDS #158 ARCHIE #626 ARCHIE #626 SKETCH VAR CVR ARCHIE DOUBLE DIGEST #223 ARMOR X TP ASTONISHING X-MEN #43 AVENGELYNE #4 CVR A LIEFELD AVENGELYNE #4 CVR B GIENI AVENGERS ACADEMY #20 FEAR AVENGERS SOLO #1 (OF 5) AVENGERS SOLO #1 (OF 5) MOVIE VAR BART SIMPSON COMICS #64 BATMAN THE DARK KNIGHT #1 2ND PTG BATMAN THE DARK KNIGHT #2 BETTY & VERONICA #256 BLACK LANTERN 1/4 SCALE POWER BATTERY & RING PROP BLACKHAWKS #1 2ND PTG BLACKHAWKS #2 BREED III #6 (OF 7) (MR) BRIMSTONE #6 (MR) BUTCHER BAKER RIGHTEOUS MAKER #7 (MR) CAPTAIN AMERICA AND BUCKY #623 CAPTAIN AMERICA TRIAL OF CAPTAIN AMERICA TP CAPTAIN SWING #4 (OF 4) (RES) (MR) CAPTAIN SWING #4 (OF 4) 3-COPY INCV (NET) (RES) (MR) CAPTAIN SWING #4 (OF 4) AUXILIARY ED (RES) (MR) CAPTAIN SWING #4 (OF 4) WRAP CVR (RES) (MR) CASPERS SCARE SCHOOL #1 (OF 4) CAVEWOMAN SNOW #4 (MR) CAVEWOMAN SNOW #4 BUDD ROOT SE (NET) (MR) CHARMED #15 (MR) CLINT #11 (MR) COBRA ONGOING #6 COBRA ONGOING #6 10 COPY INCV (NET) CROSSED WISH YOU WERE HERE ASHCAN SET (MR) DAKEN DARK WOLVERINE #16 DANGER GIRL DLX ED TP DAREDEVIL #3 2ND PTG RIVERA VAR (PP #990) DAREDEVIL #5 DARK AXIS RISE O/T OVERMEN #1 (OF 4) (MR) DARKNESS #94 (MR) DC COMICS PRESENTS CATWOMAN GUARDIAN OF GOTHAM #1 DC COMICS PRESENTS JACK KIRBY OMNIBUS SAMPLER #1 DEAD MANS RUN #0 CVR A PARKER DEAD MANS RUN #0 CVR B GUNNELL DEAD MANS RUN #0 CVR B GUNNELL DEADPOOL #45 DEVIL IS DUE IN DREARY #1 DISNEY PIXAR PRESENTS TOY STORY DMZ #70 (MR) DO ANDROIDS DREAM OF ELECTRIC SHEEP HC VOL 06 (OF 6) DOCTOR WHO FUTURE SONIC SCREWDRIVER DOCTOR WHO ONGOING VOL 2 #10 10 COPY INCV (NET) DOROTHY AND WIZARD IN OZ #2 DREAM LOGIC #4 (MR) ETERNAL DESCENT VOL 2 #1 (OF 6) EXTINCTION SEED #0 (OF 6) EXTINCTION SEED #0 (OF 6) LTD EXTENDED CVR FANGORIA #308 NOV 2011 FANTASTIC FOUR BY JONATHAN HICKMAN TP VOL 04 FEMME FATALES MINIMATES SERIES 1 BOX SET FF #11 FFG FELICIA PVC STATUE (RES) (MR) FLASH #1 2ND PTG FLASH #2 FLASH #2 VAR ED FLASHPOINT HC FLESH AND BLOOD GN VOL 01 (OF 4) (MR) FLY #5 A CVR LETTER F (MR) FLY #5 B CVR LETTER L (MR) FLY #5 C CVR LETTER Y (MR) FROM MARVEL VAULT TP FURY OF FIRESTORM THE NUCLEAR MEN #1 2ND PTG FURY OF FIRESTORM THE NUCLEAR MEN #2 GAME OF THRONES #2 (MR) GAME OF THRONES #2 25 COPY ROSS VIRGIN INCV (NET) (MR) GEARS OF WAR #20 (MR) GFT DREAM EATER CROSSOVER CONCLUSION (PT 12) A CVR EBAS GFT DREAM EATER CROSSOVER CONCLUSION (PT 12) B CVR YANG GFT DREAM EATER CROSSOVER CONCLUSION (PT 12) C CVR MEDINA GFT HALLOWEEN SPECIAL 2011 A CVR FRANCHESCO GFT HALLOWEEN SPECIAL 2011 B CVR SEIDMAN GI JOE A REAL AMERICAN HERO #171 10 COPY INCV (NET) GI JOE OMNIBUS TP VOL 01 GIANT-SIZE GFT 2011 SINBAD A CVR EBAS GIANT-SIZE GFT 2011 SINBAD B CVR MYCHAELS GLADSTONES SCHOOL FOR WORLD CONQUERORS #6 GODZILLA KINGDOM OF MONSTERS #8 GODZILLA KINGDOM OF MONSTERS #8 10 COPY INCV (NET) GREEN LANTERN NEW GUARDIANS #1 2ND PTG GREEN LANTERN NEW GUARDIANS #2 GREEN WAKE #6 (MR) GREEN WOMAN TP (MR) GUARDING THE GLOBE #6 (OF 6) GUARDING THE GLOBE #6 (OF 6) VAR ED HEAVEN ALL DAY SC HELLDORADO #1 (OF 3) (MR) HP LOVECRAFT THE DUNWICH HORROR #1 (OF 4) 10 COPY INCV (NET) HP LOVECRAFT THE DUNWICH HORROR #1 (OF 4) 20 COPY INCV (NET) I VAMPIRE #1 2ND PTG I VAMPIRE #2 ICE #3 (OF 4) INCORRUPTIBLE #23 INCORRUPTIBLE TP VOL 05 INCREDIBLE HULK #1 INCREDIBLE HULK #1 ADAMS VAR INCREDIBLE HULK #1 BLANK VAR INCREDIBLE HULK #1 KEOWN VAR INCREDIBLE HULK #1 LADRONN VAR INCREDIBLE HULK #1 PORTACIO VAR INFINITE HORIZON #5 (OF 6) (RES) JAMES PATTERSON WITCH & WIZARD TP VOL 01 SHADOWLAND JEFF GN JOURNEY INTO MYSTERY #630 FEAR JUSTICE LEAGUE BY LEE T/S XL JUSTICE LEAGUE BY LEE T/S XXL JUSTICE LEAGUE DARK #1 2ND PTG JUSTICE LEAGUE DARK #2 JUXTAPOZ #130 KATO #14 KEEPING THE WORLD STRANGE PLANETARY GUIDE SC KIRBY GENESIS #4 KNIGHTINGAIL #1 KUNG FU PANDA #3 (OF 4) LAST ZOMBIE INFERNO #4 (OF 5) LEGION OF SUPER HEROES FLIGHT RING (BAG OF 50) (NET) LEGION SECRET ORIGIN #1 (OF 6) LIFE WITH ARCHIE #14 LIL DEPRESSED BOY #7 LITTLE SHOPPE OF HORRORS #27 LIVING CORPSE OMNIBUS TP MAD MAGAZINE #512 MAGDALENA #9 MARVEL UNIVERSE 2011 T/C ALBUM (NET) MARVEL UNIVERSE 2011 T/C BOX (NET) MIGHTY THOR #7 FEAR MMW FANTASTIC FOUR TP VOL 07 MMW FANTASTIC FOUR TP VOL 07 DM VAR ED 34 NEW MUTANTS #32 FEAR PILOT SEASON THE BEAUTY #1 PLANET OF THE APES #7 PLANET OF THE APES #7 10 COPY INCV POWER LUNCH GN VOL 01 RED SKULL #4 (OF 5) RED WING #4 (OF 4) ROBERT BLOCH THAT HELLBOUND TRAIN TP ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #15 SAVAGE HAWKMAN #1 2ND PTG SAVAGE HAWKMAN #2 SCALPED #53 (MR) SCREAM MAGAZINE #7 SCREAMLAND ONGOING #5 SECRET AVENGERS #18 SECRET AVENGERS #18 AJA VAR SIXTH GUN #16 SKETCH MONSTERS HC VOL 01 SMURFS GN VOL 08 SMURF APPRENTICE SOMEDAY FUNNIES HC SONIC THE HEDGEHOG LEGACY VOL 01 SONIC UNIVERSE #33 SPACEMAN #1 (OF 9) (MR) SPIDER-ISLAND AMAZING SPIDER-GIRL #3 (OF 3) SPI SPIDER-ISLAND CLOAK AND DAGGER #3 (OF 3) SPI SPIDER-ISLAND DEADLY HANDS OF KUNG FU #3 (OF 3) SPI SPIDER-MAN #19 SPIDER-MAN COMPLETE BEN REILLY EPIC TP BOOK 02 STAN LEE TRAVELER TP VOL 02 STAR TREK LEGION OF SUPERHEROES #1 (OF 6) STAR TREK ONGOING #2 STAR TREK ONGOING #2 20 COPY INCV (NET) STAR WARS CRIMSON EMPIRE III EMPIRE LOST #1 (OF 6) DORMAN CV STAR WARS CRIMSON EMPIRE III EMPIRE LOST #1 (OF 6) GULACY VA STAR WARS FIG COLL MAG #35 WEDGE ANTILLES STAR WARS FIG COLL MAG IMPERIAL SHUTTLE #37 STARGAZER GN VOL 02 (OF 2) STEAMPUNK HALLOWEEN ONE SHOT STITCHED #1 (MR) STITCHED #1 GORE CVR (MR) STITCHED #1 MOVIE PHOTO INCV CVR (NET) (MR) STITCHED #1 WRAP CVR (MR) STRAWBERRY SHORTCAKE BERRY FUN #3 (OF 4) SUPERMAN #1 2ND PTG SUPERMAN #2 SUPERMAN BATMAN SORCERER KINGS HC TANK GIRL CARIOCA #1 (OF 3) (MR) TEEN TITANS #1 2ND PTG TEEN TITANS #2 TEENAGE MUTANT NINJA TURTLES ONGOING #3 TEENAGE MUTANT NINJA TURTLES ONGOING #3 10 COPY INCV THARGS TERROR TALES NECRONAUTS & LOVE GN THE HANGOVER BABY CARLOS PINT GLASS THE HANGOVER ONE MAN WOLF PACK PINT GLASS THOR TRIALS OF LOKI TP TINTIN YOUNG READERS ED GN BLUE LOTUS ULTIMATE COMICS SPIDER-MAN #2 2ND PTG ANDREWS VAR ULTIMATE COMICS ULTIMATES #3 ULTIMATE COMICS X ORIGINS PREM HC ULTIMATE COMICS X ORIGINS PREM HC DM VAR ED VAMPIRELLA #11 VAMPIRELLA MASTERS SERIES TP VOL 06 JAMES ROBINSON VAMPIRELLA SCARLET LEGION #5 VAMPIRES MARVEL UNDEAD #1 VAULT #3 (OF 3) VENOM #8 SPI VESCELL #3 (MR) VOODOO #1 2ND PTG VOODOO #2 WALKING DEAD #90 (MR) WAR OF THE INDEPENDENTS #1 WASTE OF TIME TP (MR) WOLVERINE AND X-MEN #1 BLANK VAR XREGG WOLVERINE AND X-MEN #1 BRADSHAW VAR XREGG WOLVERINE AND X-MEN #1 CHO VAR XREGG WOLVERINE AND X-MEN #1 XREGG ZOMBIE SURVIVAL HANDBOOK SC ZOMBIES VS CHEERLEADERS TP ZORRO TP VOL 03 TALES OF THE FOX This list is a copy of the list posted at pittsburghcomics.com. Arrivals at your LCS may vary.
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Trade Paperback Review: New Teen Titans: Games

12134121299?profile=originalThe Games are finally over. 

            More than 20 years in the making, Marv Wolfman and George Perez have finished their New Teen Titans original graphic novel.  For a long time, Games was one of those lost projects that comic book fans fantasized about.  But now, the Titans have defeated writer’s block, artist’s burnout, other creative obligations and a stalled-out restart.  The Games are here.

            “Was it worth the wait?” Anacoqui asked me after I finished reading it. 

In a word, “Yes.” 

“Games” is a classic Titans story.  It features the familiar, favorite characters and the ideal creative team.  Yet there’s more than nostalgic appeal to this graphic novel.  It’s a solid story in it’s own right.  It may not quite live up to “The Judas Contract,” “The Terror of Trigon” or “Who Is Donna Troy?” but it’s reasonably close. 

That isn’t to say it’s a perfect story.  There are a few noticeable weaknesses:

 

1. A Slow Start

            “Games” takes a while to get going.  There’s a good opening scene in which the Gamesmaster destroys an Arctic base in Greenland as his opening move against CBI agent King Faraday.  But the second scene is redundant.  Wolfman even repeats the line “Your Move, Faraday” at the end of it.  We then see all of the villains get into place as well as each of the heroes in their private lives.  The cuts between heroes and villains could build up tension, but with this many characters it takes too long to get through all of them.  It would have been better if Perez had given a half page to each character.  That would have created stronger contrasts, while moving the story forward at a quicker pace.  Faraday doesn’t meet with the full roster of Titans until page 21.  Nightwing asks the question we’re probably all thinking, “Now can we get started?”

 

12134122089?profile=original2. King Faraday’s Strong Armed Recruitment Drive

            Surprisingly, the answer to Nightwing’s question is “No.”  After Faraday tells them about the Gamesmaster’s plots, the Titans initially refuse to help him.  This leads to a second round in which Faraday harasses the Titans in their private lives in an effort to coerce them into helping him.  The sequence doesn’t make any one look good.  Faraday is a bully.  And the Titans get bullied.  The menace of the Gamesmaster was significant enough that the Titans could have gotten involved right away.  It’s not a good sign that they needed to be coerced.  But if the Gamesmaster wasn’t a significant foe, it’s not a good sign that they gave in to threats.  

 

3. Tenuous Ties

            The eight villains are supposed to be a part of one grand plot.  And there are vignettes in which Dick and the rest of the Titans decipher clues that lead them to the villain’s targets.  But there’s not a consistent theme among them.  Are they trying to isolate Manhattan by attacking bridges and ports?  Are they trying to make a statement by attacking points of interest like museums?  Or is their target the Titans themselves as some of them are attacked in their personal lives?  The afterword reveals that there was an original connection based on an anagram but that was discarded for being verbal instead of visual.  Unfortunately, nothing replaced it and the various villain plots remained unconnected. 

 

4. Uninteresting Villains

            Wolfman and Perez created eight all new villains for this graphic novel.  On the one hand, it makes for a unique story.  After all, the Titans aren’t fighting the Brotherhood of Evil or Brother Blood again.  On the other hand, some of the new villains are little more than ciphers.  They’ve been hired to fight the Titans and that’s about all we know.  They’re not all awful- and I’ll get to the good ones later- but it’s not the strongest line-up.

 

12134122301?profile=original5. Gar Logan’s Hair

            Wolfman and Perez started work on “Games” back in 1987 or ’88.  In a lot of ways, the story feels timeless.  Yet there are a couple of ways in which it feels dated.  The most irritating is Gar Logan’s mullet.  I know that it’s the hairstyle he had at the time.  And I realize it’s a minor complaint.  I get annoyed when reviewers spend too much time on hats or haircuts instead of the focusing on the heart of the story.  But I don’t think anyone would have been upset if the inkers had turned it into a buzzcut.

 

            With the weaknesses out of the way, it’s time to tell you what I liked about this story.  “Games” has real strengths.  Some of these strengths recall the Titans’ glory days.  Others are the product of a well thought-out modernization: 

 

1. Modernization

            Earlier, I complained about the lack of motivation for some of the villains.  But the main villain, the Gamesmaster, has a great back-story.  He’s a former writer who was hired by the CBI to dream up terrorist scenarios.  When his warnings were ignored, the Gamesmaster went rogue.  Now, he’s putting his own plots into action.  It’s a wonderfully timely take on a villain.  It brings the story into the post 9-11 world.  Yet at the same time, it’s kind of timeless as the Titans are fighting a terrorism-inspired super-villain rather than real-life terrorists.  Plus, we know that the CIA and FBI actually hire writers like novelist Brad Meltzer. 

            Marv Wolfman also does a great job of updating the dialogue to reflect the changes in gaming culture.  There are still references to Dungeons & Dragons style role-playing.  But there are also references to first-person shooter video games.  If anything, games have become a bigger part of our culture than when Wolfman and Perez first dreamed this story.  

 

2. Set in the Past, Not Stuck in It

            “Games” is set in the Titans’ past.  That’s part of the charm.   Fans want to see George Perez draw Nightwing, Cyborg and Raven.  But, unlike a lot of stories set in the past, “Games” has an astonishingly significant impact on continuity.  This isn’t merely a trip down memory lane.  The status quo is not the same by the end of the story and that makes “Games” a very compelling read.  This is partly because the story was originally conceived in the late ‘80s.  Wolfman and Perez were moving their characters forward and that’s reflected in the final tale.  The result is some major changes to the Titans, their supporting cast and their setting.

 

3. The (Partial) Redemption of Danny Chase

            Marv Wolfman acknowledges in his foreword that fans didn’t like Danny Chase.  He was written to be a typical annoying teenager and that rubbed fans the wrong way (shocking, I know).  But Chase was part of this story and Wolfman had to find a way to make him work.  He played up Danny’s connection to the CBI.  And he gave Danny a star turn when he selflessly disregards his own safety in order to save everyone else.  It’s not a complete redemption of the character.  He’s still annoying and his rivalry with Gar Logan makes Gar look bad.  But Wolfman at least gives Danny Chase a good exit. 

 

12134122892?profile=original4. George Perez Art

            George Perez is a modern master and his artistry is on display on every page.   There are stunning angles, like a bird’s-eye view of the Guggenheim museum.  There are creative page layouts, such as a jogging scene in which Dick Grayson is alternately depicted in full color and shadow.  There are the distinctive facial features and varied body types for which Perez is renowned.  Perez wows us with intricate details like a mountain of skeletons.  He amazes us with visual playfulness such as a villain who is made out of TV screens.  Perez is one of the best, and he’s at his best in “Games.”

 

5. Seamless Transition from Old to New

            I know that George Perez had finished drawing 70 pages back in 1988.  I know that he had started up on the project again about 5 years ago before being called in to help Phil Jimenez finish Infinite Crisis.  So I know that this story was drawn during three separate periods spread over more than 20 years.  But I can’t tell by looking at the story.  A lot of the credit has to go to the three inkers: Al Vey, Mike Perkins and George Perez himself.  They create a seamless transition from one era to another so that the book has a strong, consistent look.

 

6. Azarath

            One of the most memorable stories in Titans’ history was their journey to Azarath.  George Perez utilized a new artistic style so that the other dimension would stand out as something truly different.  He skipped black ink, opting instead for a rich red color.  With “Games,” Perez did it again.  However, he did it differently.  This time, Azarath is depicted in black and white charcoal.  Once again, the artistic change conveys the sense that this is an otherworldly dimension.  Plus, Perez did it by using a new trick instead of repeating an old one.  

 

12134122695?profile=original7. Hero Specific Foes

            I admit that I didn’t like all of the villains.  Danny Chase’s antagonist didn’t have much going for her.  And Knight and Squire seemed like an odd choice for Jericho.  But I did appreciate the way in which Wolfman and Perez paired the heroes up with villains who would challenge them.  Cyborg, who is both man and machine, fought Mekken, who is a man inside a machine.  Nightwing squared off against a fellow strategist.  Raven fought a dark version of herself.  And Gar Logan, the former television star and frequent comic relief, faced cartoons come to life and a villain made out of TVs.  The specifically chosen villains were good foils who highlighted the heroic qualities of their opponents. 

 

8. Heroes Helping Heroes

              After setting up the individual clashes, Wolfman and Perez did a good job of avoiding the same well-worn rut.  When one hero had defeated their own villain, they quickly rushed to the aid of the nearest Titan.  That mentality moved the story along- the second half of the book had a much better pace than the first.  It also demonstrated the Titans’ teamwork.  We witnessed the creative use of powers in combination.  Yet we never got the impression that some Titans were weaker than others.  It was apparent than any one Titan would have defeated their specific villain in time but they were happy to rely on help.

 

9. The Twist

            I don’t want to say too much.  There should be some surprises.  I will say that Wolfman and Perez do a good job of upending our expectations before the story is done.

 

10. The Extras

            This is a hardcover original graphic novel.  Like the DVD set of a television season, we expect more than the story.  “Games” delivers.  There’s a great foreword by Marv Wolfman, recalling what made him fall in love with the Teen Titans in the first place (mostly Nick Cardy and Wonder Girl).  There’s an excellent afterword by George Perez.  However, the greatest treat was the original treatment as typed up by George Perez.  It was interesting to read the initial ideas, and it was informative to read Marv Wolfman’s footnotes detailing the changes from 1988 to today.  It would have been nice to get a few art extras as well, like some pages comparing Perez’s initial pencils to the final inks.  But there’s no question that DC did a lot to make this book feel special.

 

 

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Andrew A. Smith

Scripps Howard News Service

 

Oct. 11, 2011 -- It’s not often a graphic novel can bring me to tears. Stargazing Dog, by Takashi Murakami, did just that.

 

12134119695?profile=originalIt’s the story of “Daddy,” an ordinary Japanese man whose life slips a gear and he loses everything: his health, his job, his family, his home. All that’s left is his car and his every-loyal dog Happie, whose thoughts narrate the first part of the story. So Daddy – that’s how the dog refers to him – goes on a road trip to nowhere as his scant resources dry up and he becomes another casualty of Japan’s “lost decade.”

 

I’m not spoiling anything to say that this doesn’t end well for anybody, since the book opens with the fates of the principals revealed. And I’ve read some reviews that call this maudlin or manipulative. I disagree: I think Murakami shows enormous courage in being relentlessly downbeat in the first part of the story. Had it been sappy I’d have been annoyed, but this story is told with such sincerity and honesty that instead I found myself weeping.

 

And the second part of the story, while also gloomy, shows glimmers of hope. It involves a social worker assigned to find out who Daddy was, since he died with no ID on him. Almost despite himself, this bureaucrat becomes invested in the story of the man and the dog that had only each other during a long, downward spiral. The social worker has plenty of time for it because, like Daddy, he is also a bit of a loser, one with a bland job and virtually no social life. While investigating Daddy, he remembers his own childhood dog with guilt and regret.

 

Again, this is a bit depressing.  But on the other hand, it’s possible that Daddy’s story ignites a little fire in the social worker, and one hopes that one day he’ll get another dog, one he will treat better. And, while he’s at it, maybe grow a little.

 

12134120296?profile=originalMurakami says as much in an afterword, one where he notes that this is not meant to be a story of failure, “not the howl of a losing dog.” This is highlighted by the book’s title, which a foreword informs us is “named after the dogs that tend to stare at the stars wistfully. Just as we all wish for something that we will never possess.”

 

So there is something positive to take from this. I admit I found the first part so emotionally wrenching that it took me two weeks to force myself to read the second part. But afterward the story kept bubbling up in my thoughts, demanding that I think about it, learn something from it.

 

And as America suffers its own economic doldrums, Stargazing Dog has a lot to teach. Murakami points out that Daddy isn’t particularly talented or hard-working; he’s a bit too lazy or unimaginative to keep up with the times. But for all that, he says, he does not deserve his fate. He was not a bad man, Murakami says, but “a normal, simple kind of person. … In the past, he would have been an ordinary, good father. However, in today’s environment, it’s adapt or die. And that’s not right.”

 

The story seems to have struck a chord in stressed-out Japan, where Stargazing Dog has already sold more than half a million copies and been made into a movie. Now NBM has brought it to stressed-out America, where it ought to resonate as well.

 

12134120888?profile=originalElsewhere:

 

Another affecting tale comes in the unexpected form of the Archie Freshman Year Book 2 trade paperback ($9.95).

 

The Freshman Year series depicts the Riverdale gang in ninth grade, when the boys were a bit smaller and the girls a bit less, ah, robust. Also, writers have more leeway to vary from canon, like in the first story, where Jughead’s family moves to Montana. Moreover, Archie’s oddball friend finds his dream girl!

 

Of course, we know this would-be romance is star-crossed, because we know that the Jones clan is destined to return to Riverdale. But we also know that Jughead is reluctant to date – and now we know one reason why. (I won’t spoil it here.)

 

Freshman Year features stories on the rest of the gang, too, including some characters who exist only in this series. But it’s the poignant Jughead tale that makes it a keeper.

 

 “Poignant.” “Jughead.” There are two words I never expected to put in a sentence together!

 

Photos

1. "Stargazing Dog" is a powerful, emotional story of a man and his dog. Courtesy NBM Publishing.


2. "Daddy" loses his wife. Courtesy NBM Publishing.


3. "Archie Freshman Year Book 2" features a story of young love story starring ... Jughead! Courtesy Archie Comics

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 19 October 2011

30 DAYS OF NIGHT ONGOING #1 68 (SIXTY EIGHT) #4 (OF 4) ACTION COMICS #1 3RD PTG ALAN MOORE NEONOMICON TP (MR) ALL NIGHTER #5 (OF 5) ATOMIC ROBO GHOST OF STATION X #2 (OF 6) AVENGERS #18 AVENGERS 1959 #2 (OF 5) BATMAN #1 2ND PTG BATMAN #2 BATMAN ODYSSEY VOL 2 #1 (OF 7) BIRDS OF PREY #1 2ND PTG BIRDS OF PREY #2 BLUE BEETLE #1 2ND PTG BLUE BEETLE #2 BONNIE LASS #2 (OF 4) BOOK SMART GN BOYS BUTCHER BAKER CANDLESTICKMAKER #4 (MR) BPRD HELL ON EARTH RUSSIA #2 CAPTAIN AMERICA CORPS #5 (OF 5) CAPTAIN ATOM #2 CATWOMAN #1 2ND PTG CATWOMAN #2 COLD WAR #1 CONAN ROAD OF KINGS #9 CTHULHU TALES OMNIBUS MADNESS TP DAMAGED #3 (OF 6) (MR) DAREDEVIL #2 2ND PTG DARK HORSE PRESENTS #5 DARK TOWER FALL OF GILEAD TP DARKWING DUCK #17 DC COMICS PRESENTS SUPERBOYS LEGION #1 DC COMICS PRESENTS SUPERMAN SECRET IDENTITY #1 DC UNIVERSE ONLINE LEGENDS #16 DC UNIVERSE PRESENTS #1 2ND PTG DC UNIVERSE PRESENTS #2 DEADPOOL MAX 2 #1 (MR) DIABOLIQUE #6 DOCTOR WHO ONGOING VOL 2 #10 DUCKTALES RIGHTFUL OWNERS TP DUNGEONS AND DRAGONS #12 FABLES #110 (MR) FAMOUS MONSTERS OF FILMLAND #258 FANTASTIC FOUR BY WAID & WIERINGO ULT COLL TP 3 FARSCAPE #24 FEAR ITSELF #7 (OF 7) FEAR FEAR ITSELF FEARLESS #1 (OF 12) FEAR ITSELF HOME FRONT #7 (OF 7) FEAR FEAR ITSELF YOUTH IN REVOLT #6 (OF 6) FEAR FREAKANGELS TP VOL 06 (MR) FREAKY MONSTERS MAGAZINE #5 FREE MASS EFFECT INVASION #1 (OF 4) GI JOE A REAL AMERICAN HERO #171 GODZILLA GANGSTERS & GOLIATHS #5 (OF 5) GOOD NEIGHBORS GN VOL 03 KIND GOTHAM CENTRAL TP BOOK 03 ON THE FREAK GREEN LANTERN CORPS #1 2ND PTG GREEN LANTERN CORPS #2 GREEN LANTERN THE MOVIE PREQUELS TP HALO FALL OF REACH COVENANT #4 (OF 4) (MR) HELLBLAZER #284 HERC #9 HP LOVECRAFT CALL OF CTHULHU & OTHER WEIRD STORIES HP LOVECRAFT THE DUNWICH HORROR #1 (OF 4) HULK #43 INVINCIBLE IRON MAN #509 FEAR INVINCIBLE IRON MAN TP VOL 07 MY MONSTERS JOHN CARTER A PRINCESS OF MARS #2 (OF 5) JOKER VISUAL HIST OF CLOWN PRICE OF CRIME SC JOURNEY INTO MYSTERY #629 FEAR JUSTICE LEAGUE #1 4TH PTG JUSTICE LEAGUE #2 KA-ZAR #5 (OF 5) KEVIN SMITH BIONIC MAN #3 KEY OF Z #1 (OF 4) (MR) KUNG FU PANDA #3 (OF 4) LEGION OF SUPER HEROES #1 2ND PTG LEGION OF SUPER HEROES #2 LEGION OF SUPER HEROES THE CURSE DELUXE ED LIFE WITH ARCHIE #14 LOCUS #609 MARZI TP MASS EFFECT INVASION #1 (OF 4) MMW ATLAS ERA STRANGE TALES HC VOL 05 MONOCYTE #1 (OF 4) NEAR DEATH #2 NEW AVENGERS ANNUAL #1 2ND PTG NIGHTWING #1 2ND PTG NIGHTWING #2 ORCS GN VOL 01 FORGED FOR WAR QUEEN SONJA #22 RAGE AFTER THE IMPACT TP RED HOOD AND THE OUTLAWS #1 2ND PTG RED HOOD AND THE OUTLAWS #2 ROBERT E HOWARDS SAVAGE SWORD #3 SAMURAIS BLOOD #5 (OF 6) SAVAGE DRAGON #174 SCOURGE #5 SERGIO ARAGONES FUNNIES #4 SHERLOCK HOLMES YEAR ONE TP SHIELD TP ARCHITECTS OF FOREVER SIMPSONS COMICS #183 SNAKE EYES ONGOING (IDW) #6 SPACE WARPED #4 (OF 6) STAN LEE HOW TO WRITE COMICS SC STAR TREK LEGION OF SUPERHEROES #1 (OF 6) STAR WARS KNIGHT ERRANT DELUGE #3 (OF 5) SUPERGIRL #1 2ND PTG SUPERIOR #6 (OF 6) (MR) TEEN WOLF BITE ME #2 (OF 3) THUNDERBOLTS #163 2ND PTG TINY TITANS #45 TRANSFORMERS ONGOING #28 ULT COMICS SPIDER-MAN DOSM PREM HC ULTIMATE COMICS HAWKEYE #3 (OF 4) ULTIMATE COMICS ULTIMATES #2 2ND PTG UNCANNY X-FORCE #15 2ND PTG UNCANNY X-MEN #544 UNWRITTEN TP VOL 04 LEVIATHAN (MR) VENGEANCE #4 (OF 6) VENOM TP LETHAL PROTECTOR NEW PTG VERTIGO RESURRECTED THE EATERS #1 (MR) WALKING DEAD SURVIVORS GUIDE TP WALKING DEAD WEEKLY #42 (MR) WARLORD OF MARS #11 WARLORD OF MARS DEJAH THORIS TP V1 COLOSSUS WARRIORS THREE TP DOG DAY AFTERNOON WITCHBLADE REDEMPTION TP VOL 03 WOLVERINE #17 XREGG WOLVERINE PUNISHER GHOST RIDER OFF INDEX MU #3 WONDER WOMAN #1 2ND PTG WONDER WOMAN #2 X-23 TP VOL 01 KILLING DREAM X-FACTOR #226 X-MEN #1 20TH ANNIVERSARY EDITION X-MEN #17 2ND PTG XENOHOLICS #1 (MR) ZORRO RIDES AGAIN #4 (OF 12) This list is a copy of the list Comics & Collectibles posted on Facebook. Arrivals at your LCS may vary.
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12134027688?profile=originalIn Showcase # 6 (Jan.-Feb., 1957), four men---Ace Morgan, Prof Haley, Red Ryan, and Rocky Davis---survived what should have been a fatal air crash.  Deciding they were living on borrowed time, they continued to cheat death, tackling the riskiest of dangers head-on, as the Challengers of the Unknown.  It was a venture that would last thirteen years, spanning the length of the Silver Age.

 

Despite the hazards, there were a handful of others who sought a place on the team.  In my last Deck Log Entry, we discussed June Robbins, who early in the Challs’ existence earned a spot as an honorary Challenger.  June appeared constantly over the next five years, and then faded into limbo, when the writers ran out of things to do with her.

 

This time around, we’ll take a look at the other hardy souls who had the opportunity to join the champ Challs.

 

 

 

12134107254?profile=originalF. Gaylord Clayburn III

 

 

We meet Gaylord Clayburn in Challengers of the Unknown # 30 (Feb.-Mar., 1963), in a tale appropriately titled “The Fifth Challenger”.

 

The Challs meet him when they attend a swanky black-tie dinner party, as guests of June Robbins, in Clayburn’s opulent penthouse.  For most of us, being filthy rich would be accomplishment enough, but “Clay” Clayburn is something of an over-achiever.  He’s an Olympic-class sportsman, with a trophy case full of medals and loving cups for tennis, skiing, motor racing, and a dozen other competitive sports.  His entry in the Social Register takes up two whole columns and he’s matinée-idol handsome, to boot.

 

The Challengers barely have time to shake his hand and order cocktails from the bar when a scream from the terrace announces trouble.

 

A partially demolished building sits across the street, and a girder has slipped, taking a young man with it.  Now jutting out a dozen or so storeys above the pavement, he hangs on for dear life.

 

The Challs are about to rush to the boy’s rescue when June points out that Clayburn has gotten the jump on them.  In classic Doc Savage style, Clay scales the outside of the ramshackle building, a coil of rope over his shoulder.  With the surefootedness of a mountain goat, he clambers over the girders above the imperiled youth.  Just as the fellow’s strength gives out, Clayburn lassos him in mid-air and hauls him to safety.

 

12134107301?profile=originalWhen Clayburn returns to the party, the Challs greet him with hearty slaps on the back for his feat.  It’s a good time, figures the playboy, to tell them that he wants to join the Challengers.  He has the skill set, and he meets the other criterion, too---he survived a crash-and-burn at LeMans, walking away without a scratch when he should have been burnt to a crisp.

 

The team is split over the idea of making Clayburn a member.  Clay’s rescue of the man impressed Ace and Red favourably, but Rocky and Prof are against the idea.  So the four decide to compromise and give the sportsman a try-out.

 

The next day, Clayburn further antagonises nay-voter Rocky by showing up for the trials wearing a custom-styled Challenger uniform.  “I anticipated becoming a Challenger,” says the playboy, “so I had it tailored in advance!”

 

Our Heroes test Clay’s abilities at each of their own special talents.  He comes through like a champ at flying, diving, and mountaineering.  He’s about to square off against Rocky in a boxing bout when real life intrudes.  The radio announces fantastic reports of a giant mechanical eagle menacing aircraft.

 

The Challengers, with Clayburn in tow, jet to the location where the giant bird was last spotted and arrive in time to save a commercial liner from its talons.  As the team presses on with the case, they discover that the robotic eagle is the invention of a criminal scientist, bent on using the mammoth mechanism to commit air piracy.

 

As things progress, Clayburn is a fireball, full of guts and talent, but he keeps making tactical errors.  The mistakes result in Ace, Prof, Red, and Rocky becoming prisoners of the scientist’s henchmen.

 

12134105901?profile=originalWith the help of June Robbins, who had stowed away on the Challs’ jet, Clay redeems himself.  He clobbers the crooks guarding the mechanical eagle, then takes over its controls from the inside.  He manœuvres the huge bird over the scientist’s hide-out and uses its claws to rip open the vault in which the Challengers are imprisoned.  Freed, Ace and the others make quick work mopping up the rest of the gang. 

 

Even Rocky is won over, now.  “You came through with flying colors,” he tells the playboy sportsman.  “You got all our votes to join our team!”

 

The group is dumbstruck, then, when Clayburn turns the offer down.  Still kicking himself over his earlier mistakes, he decides that he just hasn’t got what it takes to be a Challenger.

 

It wouldn’t be the last time someone rejected the chance to become one of the Death-Cheaters.

 

 

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12134111090?profile=originalTino Manarry

 

 

In 1967, Challs editor Murray Boltinoff made the dramatic decision to kill off one of the famed foursome, in a gripping tale which appeared in Challengers of the Unknown # 55 (Apr.-May, 1967).  Its title---“Taps for Red”---didn’t leave much mystery about which Chall had drawn the short straw.

 

The circus acrobat-cum-mountain climber’s borrowed time finally ran out when he hand-detonated an explosive charge in order to save half-a-country-full of innocent people from a deadly shockwave.  In a five-panel epilogue to the tragic conclusion of the story, teen singing sensation Tino Manarry is introduced.

 

In due time, we learn that young Tino has a record of accomplishments that makes Gaylord Clayburn look like an idle slacker.  When he isn’t cranking out million-selling records, Manarry makes guest appearances on The Ed Sullivan Show and The Man from U.N.C.L.E.  Not that he needs the money.  The young genius---his I.Q. is 179---holds 147 engineering patents, earning him mega-bucks.   In his spare time, he’s the United Nations representative to the Peace Corps.

 

Not too shabby for a kid not even old enough to vote.

 

12134112083?profile=originalYet, Tino has one burning ambition left:  to destroy the Challengers of the Unknown!

 

His stage name, Tino Manarry, is actually an anagram of his birth name---Martin Ryan, as in the kid brother of dead Challenger Red Ryan.  And he holds the remaining Challs responsible for his big brother’s death.

 

Over the next couple of issues, Tino tries his damndest to knock off the Challengers, laying traps for them during the course of their next mission.  Thanks to their resilient talent for survival, Our Heroes thwart the teen’s deadly efforts, leaving them scratching their heads over the identity of their would-be assassin.

 

Things come to a head in issue # 57 (Aug.-Sep., 1967), when Tino joins forces with an electrically charged super-villain calling himself Power Man.  In their initial effort to kill the Challengers, Ace and Prof and Rocky manage a hair’s-breadth escape, but not before discovering who Tino really is and his warped belief that they caused Red’s death.  A second attack by Manarry and the monstrous Power Man leaves the Challs at their mercy.  Instants away from being turned into piles of ashes, Prof shows Tino proof of Red’s gallant self-sacrifice.

 

Realising his terrible mistake, Tino turns on Power Man, and with his knowledge of physics, defeats the villain single-handedly, saving the Challs from flash-fried death.

 

12134112886?profile=originalIn the wrap-up, the Challengers show there are no hard feelings by offering the youngster a place on their team.  Tino turns it down flat.  He knows they extended the invitation only out of sentimentality for Red, and he tells them that.

 

But, probably, the real reason was Tino was just too damn smart to go around dodging death on a regular basis.

 

 

 

Nevertheless, the teen genius manages to insinuate himself into the next couple of Challenger adventures, much to the consternation of Rocky, who never took to interlopers.  Only the fact that Tino was Red’s brother keeps the ol’ Rockhead from twisting the wiry little warbler into a pretzel, genius I.Q. or not.

 

Tino was also on hand for the dramatic revelation in issue # 60 (Feb.-Mar., 1968) that Red Ryan was alive!

 

Murray Boltinoff had gotten cold feet.  In a “Let’s Chat with the Challs” letter column, the editor claimed to have received an avalanche of mail protesting Red’s death.  In response, Boltinoff capitulated, forcing writer Arnold Drake to craft an awkward plot involving stone-idol gods, secret societies, shape-changers, and the team’s old foes, the Challenger-Haters.  It was a real reach, but the fans didn’t care.  They were overjoyed that Red was back with the Challs.

 

Tino wasn’t shunted off to limbo, though.  The Challenger series was about to undergo a thematic shift, and a fateful development in the lives of Red and Marty Ryan would kick off that change---a change which would lead to, for the only time in the team’s history, a new Challenger.

 

 

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1968 was a watershed year for most DC titles.  Writers and artists were shifted around.  Formats changed.  Series headed off in new directions.  It was a shake-up virtually across the board.  No DC magazine was the same as it had been six months before.

 

For Challengers of the Unknown, the sea change came in the nature of its stories.  Our Heroes would now face threats from the supernatural.  Gone were the cheesy super-villains and conquering despots, to be replaced by ghouls and goblins, witches and witch doctors, and things that went bump in the night.

 

The first new Challenger menace under this new theme was the Legion of the Weird, consisting of a vampire, an ancient Druid, a medicine man, an Egyptian sorcerer, and a witch from old Salem.  After failing in its initial attempt to put Ace under its spell, the Legion stops being subtle and dispatches the giant mummy, Tukamenon, to destroy the Challs outright.  In the mêlée, Tino Manarry is blinded by a mystic ruby.  Red donates one of his eyes for a successful transplant operation, and thanks to the gem’s residual magic, the brothers find that they can each see what the other one does, from their shared pair of eyes.

 

And the weirdness was just warming up.  Subsequent issues pitted the Death-Cheaters against resurrected murderers, an alien Frankenstein’s monster, nightmares turned real, and a rematch against the Legion of the Weird.  It was all rather unsettling, especially since long-time writer Arnold Drake and artist Bob Brown, who had been handling the art chores since 1959, were bumped off the title in favour of newer talent, in many cases, less capable but who were deemed to better fit the moodier nature of the series.

 

In Challs # 68 (Jun.-Jul., 1969), the team tackles a computer-spawned demon in the bowels of a U.S. nuclear detection facility.  It ends with the demon secretly inhabiting Prof’s body.  From then on, it takes possession of Prof’s mind from time to time, causing him to go nutty and try to kill his buddies on random occasions.

 

That sets the stage for . . . .

 

 

 

12134114467?profile=originalCorinna Stark

 

 

The next issue begins with the Challs investigating reports of a man-like monster murdering the residents of a hamlet nestled on Skull Mountain, in the Ozarks.  Atop Skull Mountain, they stumble upon a castle and make the acquaintance of its master, Algernon Stark, and his beautiful daughter, Corinna.  The mystery is uncovered when Corinna reveals that her father has been searching for the secret to immortality.  In the process, he created the man-monster out of organic materials.

 

They find the brutish thing hiding in Stark’s laboratory and, after a titanic brawl, defeat it with that time-honoured technique used to vanquish all artificially alive monsters---by electrocuting it, when Rocky slams it against some high-voltage equipment.  But Stark gets the drop on them with a sub-machine gun.  As he squeezes the trigger, Prof hurls himself at Stark and takes the volley of slugs meant for them all.

 

Haley is seconds away from dying from his wounds, so his Challenger pals stuff him into a cryogenic unit that Stark happened to have on hand.  The unit keeps Prof alive---barely.

 

Out of guilt for her father’s actions, Corinna offers to take Prof’s place as a Challenger.  That is, despite apparently not possessing any skill or talent that qualifies her for the job.   Still, there isn’t any time for Ace and Rocky and Red to argue the matter one way or the other for, as it turns out, their problems are starting to snowball.

 

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Over the next couple of issues, the Challs discover that Algernon Stark was actually a servant of an alien being called Chu.  Chu is something out of an H. P. Lovecraft novel, with a head like a cabbage and a pair of auxiliary tentacles which suck the life force out of humans.  Half the local backwoodsmen are members of his cult, and they keep the Challengers bouncing from one deadly situation to another, like pinballs.

 

Meanwhile, Chu kills Algernon Stark, in a sort of motivational demonstration for his followers.  Then he finds Prof and gives him an injection which sustains his life and kills the computer demon inhabiting his body.  The downside is it turns Haley into one of Chu’s bedbug-loony slaves.  As if things couldn’t get any worse, when the Challs attempt to rescue Prof, an explosion burns the sight out of Red’s remaining eye.

 

12134115471?profile=originalThe big finish comes in issue # 71 (Dec., 1969-Jan., 1970), when the local townsfolk capture the Challengers and turn them over to Chu.  That’s when the cavalry arrives, in the form of Tino---who has seen the whole thing in his shared sight with his brother---and his fan club, along with a healthy contingent of state lawmen.  Several dozen rounds from a brace of police specials suck the life force out of Chu and most of his minions.

 

The loose ends are tied up in the last three or four panels.  Red receives an eye transplant, giving him two working peepers, again.  Prof survives too, mentally restored, but so shot up that he will need months of convalescence.  Thus, by default, Corinna gets to stay on as a Challenger.

 

 

That makes things sort of sticky, though.   Rocky’s as smitten over her as a love-struck Saint Bernard.  He’s wrenched, though, when Corinna gives him the “let’s just be friends” speech.  You see, she’s all ga-ga over Red.  But Red regards her presence as threatening to break up the team and snarls at all of her overtures.  The more Red rags on Corinna, the more Rocky gets in his face about it, with the two men often coming to blows.  And with all these personality squabbles, Ace finds leading the Challs a whole lot tougher than it used to be.

 

To justify Corinna’s presence, it was established that she had some “small ability as a medium.”  She would receive psychic emanations or sense ghostly presences whenever it was convenient to the plot.

 

12134118653?profile=originalClearly, adding a female to the team was an attempt to insert some Marvel-type soap opera.  Not surprisingly, the arc which brought Corinna Stark to the series was written by Denny O’Neil, who always seemed to approach such things heavy handedly.  For veteran fans, it was dismaying to see the tight-knit, arm-in-arm Challs turned into a group of contentious bickerers.

 

That, more than the shift to a supernatural theme, killed the heady sense of adventure that had been the series’ strongest asset.  That headlong drive, combined with the easy confidence and sense of humour exhibited by the Challengers, had made it DC’s longest running non-super-hero team magazine.

 

But not for much longer.  Three insipid issues would follow before the Challengers’ last Silver-Age gasp---one page of new material setting up a retelling of Showcase # 7, in Challs # 75 (Aug.-Sep., 1970).

 

Red Ryan, it seemed, had been right.  They should have kept the “No Girls Allowed” sign up on the clubhouse.

Read more…

Andrew A. Smith

Scripps Howard News Service

 

Some things never change. One is human nature. Another is the vivid way writer Brian Azzarello brings human nature to life.

 

12134099656?profile=original“I go back to the same poisoned well over and over,” laughed Azzarello, writer of the critically acclaimed crime noir 100 Bullets, the upcoming dystopian Spaceman and the critically praised relaunch of Wonder Woman.  

 

The Amazing Amazon, despite being the world’s best-known superheroine, has had uneven sales and quality over the decades.  DC Entertainment is attempting to rectify that with the new Wonder Woman #1 ($2.99), released Sept. 21 as part of the publisher’s 52-title, one-month relaunch of its entire superhero line.

 

Early buzz labeled the new Wonder Woman a horror book, but Azzarello disagreed with that assessment. “You need the good to define the bad,” he said. “And that’s where she comes in.” DC editor-in-chief Bob Harras also rejected the label in an interview last week, saying that the presence of horror elements just means “there’s more at stake.”

 

And there’s no question that the first issue is a shocker. We see Diana – that’s what she asks to be called – in a bloody battle with a mythological twist. Meanwhile, a Greco-Roman god is impaled on a spear. Another uses human sacrifice to achieve his aims.

 

All that mythology in the first issue promises to play a strong role in the series as a whole. The Greco-Romans are sort of the “original” crime noir stories, Azzarello said, full of “selfish” and “twisted” motivations. “What a family, huh?” he laughed about Zeus and his brood.

 

Of Diana herself we learn very little in the first issue. Azzarello did warn that Wonder Woman’s usual romantic interest, Steve Trevor, won’t play any role in his version. There will be a Paradise Island, he said, but hinted darkly, “It’s paradise only in name. … It’s not a happy place.”

 

12134100454?profile=originalAzzarello has proved resoundingly that “not happy” is something he does very well. His intricate crime noir 100 Bullets ran for 100 issues, and has proven popular enough to be reprinted once already in 13 trade paperbacks, and is now scheduled to be reprinted again in five oversized, hardcover collections, with volume one arriving in October ($49.99). That 10-year monthly grind was hard on artist Eduardo Risso, but Azzarello himself loved immersing himself in murky criminal thoughts and vile, selfish motivations.

 

“Oh, I miss those days!” he laughed. “It was so much fun to write those characters.”

 

But while 100 Bullets is a story with a definite end, it’s not the end of those types of characters. Azzarello is “taking them out again,” not only in Wonder Woman but in a new series titled Spaceman beginning Oct. 26.

 

Spaceman is set in a near future where children bred for a trip to Mars never go, due to an economic and environmental collapse. It’s not science fiction, Azzarello said, so much as it is “science hell.”

 

12134100081?profile=originalOne of those Earth-bound “Martians” is Orson (named for Orson Welles), a huge, lonely loser collecting scrap, who gets caught up in a child-kidnapping case. He “has a good heart,” Azzarello said, “but only Mother Teresa has never given in to temptation.”

 

Azzarello is paired on Spaceman with his 100 Bullets artist, and he couldn’t be happier. Azzarello said “nobody can touch” Risso’s layouts and “acting” – body posture and facial expressions. “And when you see this sort of crummy world” that Risso depicts in Spaceman, “it’s inspiring.”

 

Azzarello also brags on his artist on Wonder Woman, Cliff Chiang. “He’s really killing it,” the writer said. “I’m so proud of these books. I’m in love with Wonder Woman!”

 

Although it didn’t start that way. Azzarello said he went to dinner with DC co-publisher Dan DiDio to pitch a different character. But when he heard the plans for Wonder Woman, he found himself arguing to use his ideas for the Amazon princess instead.

 

Now he finds himself complicating her life with the most ancient of crime families – the Greco-Roman pantheon.

 

“Some of those Gods have on one hand the most honorable of intentions,” he said, “and on the other absolute selfishness.” Because whether it’s ancient Greece, Wonder Woman’s present, or a grim future, human nature simply doesn’t improve.

 

“Those things haven’t changed,” Azzarello said gleefully. “People get just as jealous today as they did then. Emotionally I don’t think we’ve changed. … In Spaceman, in the future, emotionally we’re not going to change.”

 

Which gives the new Wonder Woman writer a lot to work with.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

 

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Andrew A. Smith

Scripps Howard News Service


DC Entertainment may have saved the best for last in its ambitious revamping of its entire line of superhero comics – and it’s a book that doesn’t have a single superhero.

 

12134104083?profile=originalAll-Star Western #1 arrived Sept. 28, taking the place of Jonah Hex on the schedule but still starring the lethal Wild West bounty hunter. The first story varies immediately from its predecessor by being set in the Wild East of the 19th century, Gotham City, a place that will host a certain other manhunter in the 21st century.

 

And if you think Batman has his hands full in the present, wait until you see his filthy, gritty, crime-ridden home town in the 1880s! And adding to Gotham’s Dickensian misery is a serial killer, dubbed the Gotham Ripper for his grisly work, who’s eviscerating prostitutes. A police force at the end of its rope asks psychiatrist Amadeus Arkham (whose descendant will build the famous asylum) to help, and he promptly hires Hex. That’s really all the set-up you need – that, and the first page showing Gotham in all its seedy glory, as flawlessly rendered by new artist Moritat (The Spirit).

 

One thing that hasn’t changed is the writers. Justin Gray and Jimmy Palmiotti wrote 70 issues of Jonah Hex (plus one graphic novel), all as done-in-one morality tales. In All-Star Western, however, they’re expanding to to multi-issue stories. The new freedom shows in issue #1, which takes its sweet time familiarizing new readers with Hex and Gotham, while amusing those who already know the score.

 

For one thing, this ain’t no clichéd fish-out-of-water story. Hex is still a shark among minnows, and he doesn’t waste any time showing the teeming vermin of Gotham’s alleys, bars and whorehouses who’s boss.

 

12134105059?profile=original“It is a slightly different animal in that we’re structuring episodes on a larger scale,” Gray said in an interview, “but to be honest it is fun to have so much more room in a story using a character we’re intimately familiar with.”

 

Palmiotti agreed. “Telling a story in 22 pages can be difficult at times and there were many circumstances in the past that we wish we had extra pages to build up scenes and characters a bit more. With All-Star Western, we get to do just that … and in a spectacular way.”

 

Of course, a series with that title will have more than one star. Other Western characters will get the spotlight in back-up stories, starting with El Diablo in issue #2. That will be drawn by Hex alumnus Jordi Bernet (The Torpedo).

 

 “It is my dream to always work with Jordi till the end of time,” Palmiotti said. “He is one of my personal favorites right now and we have definite plans aside from the El Diablo story.”

 

12134105101?profile=originalWhile characters like Bat Lash and Nighthawk have been mentioned, no details have been confirmed. Gray said they want to “keep a measure of secrecy to help bolster surprises down the road.” Of the other back-up characters, Gray allows “so far they only have the 19th century in common.”

 

Palmiotti, too, resists giving anything away – even location. “We will be experimenting with not only the characters in the DCU,” he said, “but we will be looking at other places and cities to have some fun with established and new characters.”

 

Which they have already begun with All-Star Western #1; the Gotham setting makes the story as much crime noir as Western.

 

“We’re adding some pulp elements that make sense with who and what Jonah is,” Gray said. Palmiotti added, “The surroundings and locals have changed, and now with Jonah in the big city of Gotham, he has to deal with the fact that being a loner is next to impossible. There are tons of opportunities here because of that to introduce not only cool stories but a boat load of new characters and situations.”

 

Some of which are the aforementioned back-up characters, some of whom may find themselves in the front of the book with Hex. “We have plans to eventually intertwine some of the stories and there will be guest stars in much the same way we used them during the Hex series,” Gray said.  

 

“Honestly, each and every issue is going to have something different and special going on, so expect the unexpected,” Palmiotti added. “The format allows us to get a bit crazy from time to time.”

 

And as All-Star Western shows, Eastern crazy is just as good for Hex as the Western kind.

 

Photos:


1. Both Jonah Hex and El Diablo continue in November's All-Star Western #3. Courtesy DC Entertainment Inc.


 2. The first issue of the new All-Star Western begins a story of Jonah Hex in 1880s Gotham City. Courtesy DC Entertainment Inc.

3. Jonah Hex is still the lead in All-Star Western #2 but is joined by a back-up starring El Diablo Courtesy DC Entertainment Inc.


 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

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Surprising Successes

12134101683?profile=originalLast week, I relived some of the famous failures in comic book history.  Now, it’s time to look at the other side of the coin.  Comic books wouldn’t have lasted for more than 70 years without a few successes.  Many of those successes are well documented such as Superman originating the superhero genre or Flash sparking the Silver Age.  I’m going to take a look at some of the more surprising impossible-to-predict successes. 

 

America’s Favorite Teenager

 

Superheroes ruled the world in the early 1940s.  However, modeled on the comic strip supplements common in Sunday newspapers, comic books were also dominated by cross-genre anthologies.  It was normal for a superhero like Green Lantern to share space with an airplane humor strip like Hop Harrigan.  But one humorous back-up strip couldn’t be confined to the back pages.  Archie debuted in Pep Comics #22 when the title was the home of the superhero Shield.  In 1943, the Shield welcomed Archie to the cover.  They shared cover duties for 10 issues until Archie finally bumped the Shield off for good with issue #51.  Archie quickly grew into a teen humor empire.  There were spin-offs starring his supporting characters like Jughead, Betty and Veronica.  Eventually, Archie expanded to cartoons and popo music.  The company even renamed itself after its biggest star.  But it all started in a shrewd bit of counter-programming, as the teenage goofball beat out the star superhero.

 

12134102082?profile=originalAll-New, All-Different

 

Marvel didn’t have high expectations when they re-launched the X-Men in 1975.  After helping to put the new team together and writing the introductory giant-size issue, Len Wein handed the writing chores over to Claremont.  He didn’t think it would be a bit hit and preferred to stay on the more established Incredible Hulk.  The schedule was also cautious.  After that first giant-size issue, the X-Men returned as a bi-monthly title.  But the team of international misfits and cast-offs struck a chord with fans.  Claremont’s ongoing plots drew them in and beautiful art by Dave Cockrum and John Byrne blew them away.  The X-Men became a huge hit.  They inspired a superhero renaissance.  They eventually led to an entire line of similar teams of mutants like X-Factor, Excalibur and X-Force.  DC followed suit a few years ago when Marv Wolfman and George Perez turned a similar trick with the New Teen Titans.

 

12134102689?profile=originalHeroes in a Half-Shell

 

Nobody could have predicted this.  Kevin Eastman and Peter Laird conceived of the Teenage Mutant Ninja Turtles in 1984.  They published the first copies of the comic via a mimeograph machine.  Yet somehow the comic found a cult audience.  It spread quickly among comic book fans.  The title was supposed to be a parody of popular superheroes like Daredevil but within two years, it had inspired parodies and knock-offs of its own.  Comic book stores saw a black-and-white boom with other titles like Adolescent Radioactive Black-Belt Hamsters and Pre-Teen Dirty Gene Kung Fu Kangaroos.  For comics, that led to a black and white glut.  But for the Turtles themselves, it led to bigger and better things.  The Turtles became the heart of a licensing empire, appearing in video games, cartoons, puzzles, lunch boxes and countless kids’ costumes.  By 1990, they were starring in their own movie.  They were like the garage band that has their demo tape turn into a platinum record.  Though they’re no longer a cultural phenomenon, the Turtles are going strong today with a new comic book series.

 

12134102480?profile=originalMarvel Knights

 

It wasn’t the first time that Marvel had lent some of its characters out to another studio.  They made a big splash in 1996 when Jim Lee’s Wildstorm and Rob Liefeld’s Extreme took over on four of Marvel’s flagship titles.  However, the response to Heroes Reborn was mixed.  Reviews were unfavorable and Marvel made an even bigger splash when they brought their heroes back into the fold with Heroes Return.  So it was something of a surprise when Marvel tried it again in 1998.  But this time, they entrusted some of their second-tier characters to Event Comics.  Though they had a couple of interesting characters in Ash and Painkiller Jane, Event wasn’t as big as Wildstorm or Extreme.  But Event’s Joe Quesada and Jimmy Palmiotti had a strong editorial vision.  They returned the Marvel characters to the street, giving them more of an edge.  And they teamed with great writers: Kevin Smith on Daredevil, Christopher Priest on Black Panther and Paul Jenkins on Inhumans.  The new line received critical acclaim.  And Joe Quesada was later hired away from his own company to work for Marvel as their editor-in-chief.

 

12134103101?profile=originalA Real American Hero

 

The cartoons had been off the air for a decade.  The toys were no longer top-sellers.  So it seemed a little odd when Devil’s Due Studios decided to bring back GI Joe through Image Comics.  But Josh Blaylock’s idea was clearly an inspired one.  The new comic appealed to those who had grown up on the cartoon and comic books.  Those fans were now adults and a good portion of them were comic book collectors.  The new first issue of GI Joe was a huge success.  The popularity of the title inspired others to follow suit and soon comics were deluged with a boom of  ‘80s cartoons.  The Transformers arrived in 2002 via Dreamwave and Image.  Top Cow brought back the Battle of the Planets that summer.   Wildstorm came out with the Thundercats that fall.  And Image showed up with Voltron in 2003.  The boom was somewhat short-lived but the effect was long lasting.  GI Joe and Transformers have been published pretty much continuously for the last decade, though they’re both now at IDW.  Plus, the success of the comic books allegedly inspired Hollywood studios to green-light live-action movies for these properties. 

 

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Comics for 12 October 2011

100 BULLETS HC BOOK 01 (MR) ABSOLUTE IDENTITY CRISIS HC ACTION COMICS #1 2ND PTG ALL WINNERS SQUAD BAND OF HEROES #5 (OF 8) ALPHA FLIGHT #5 AMAZING SPIDER-MAN #671 SPI AMERICAN VAMPIRE SURVIVAL OT FITTEST #5 (OF 5) (MR ARCHIE ARCHIVES HC VOL 03 BALTIMORE CURSE BELLS #3 BATGIRL #1 3RD PTG BATGIRL #2 BATMAN AND ROBIN #1 2ND PTG BATMAN AND ROBIN #2 BATMAN ARKHAM CITY HC BATMAN BLACK & WHITE STATUE CLIFF CHIANG BATMAN LIFE AFTER DEATH TP BATWOMAN #1 2ND PTG BATWOMAN #2 BIRDS OF PREY HC VOL 02 DEATH OF ORACLE BLACK PANTHER MOST DANGEROUS MAN ALIVE #524 SPI BLOOM COUNTY COMPLETE LIBRARY HC VOL 05 BLUE ESTATE #6 (MR) BTVS SEASON 9 FREEFALL #2 CAPTAIN AMERICA CAPTAIN SHIELD WW2 NAVY T/S CBLDF LIBERTY ANNUAL 2011 #4 COMPLETE CHESTER GOULDS DICK TRACY HC VOL 12 CRITTER #3 (OF 4) DAKEN DARK WOLVERINE #15 DANIEL CLOWES DEATH-RAY HC (MR) DC COMICS PRESENTS BATMAN BLINK #1 DC COMICS PRESENTS JLA AGE OF WONDER #1 DEAD RISING ROAD TO FORTUNE #1 (OF 4) DEATHSTROKE #1 2ND PTG DEATHSTROKE #2 DEMON KNIGHTS #1 2ND PTG DEMON KNIGHTS #2 DOCTOR STRANGE TP STRANGE TALES DOLLHOUSE EPITAPHS #4 (OF 5) DRACULA COMPANY OF MONSTERS TP VOL 03 DREAM REAVERS #1 (OF 4) DUCKTALES #5 ELRIC THE BALANCE LOST #4 FEAR ITSELF HULK VS DRACULA #3 (OF 3) FEAR FEAR ITSELF WOLVERINE #3 (OF 3) FEAR FF #10 FLASH GORDON INVASION O/T RED SWORD #5 FRANKENSTEIN AGENT OF SHADE #1 2ND PTG FRANKENSTEIN AGENT OF SHADE #2 GARTH ENNIS JENNIFER BLOOD #5 (MR) GENERATION HOPE #12 GHOST RIDER #4 FEAR GHOSTBUSTERS ONGOING #2 GI JOE V2 ONGOING TP VOL 01 COBRA CIVIL WAR GLAMOURPUSS #21 GREAT NORTHERN BROTHERHOOD CANADIAN CARTOONISTS HC GREEN LANTERN #1 2ND PTG GREEN LANTERN #2 GRIFTER #1 2ND PTG GRIFTER #2 GRIM GHOST #5 HAUNTED CITY #1 HELLRAISER #6 (MR) HOW TO DRAW ZOMBIES SC IMMORTALS GODS AND HEROES HC (MR) INDIGO LANTERN 1/4 SCALE POWER BATTERY & RING PROP INFESTATION OUTBREAK #4 (OF 4) INVADERS NOW TP IRREDEEMABLE #30 JOE HILL THE CAPE #2 (OF 4) JOE KUBERT HT DRAW FROM LIFE SC JOHN CARTER OF MARS WORLD OF MARS #1 (OF 5) JOHN STANLEY LIBRARY NANCY HC VOL 03 JURASSIC PARK DANGEROUS GAMES #2 (OF 5) JUSTICE LEAGUE #1 3RD PTG JUSTICE LEAGUE GENERATION LOST HC VOL 02 KULL THAT CAT & THE SKULL #1 (OF 4) LEGION LOST #1 2ND PTG LEGION LOST #2 LEGION OF MONSTERS #1 (OF 4) LIVING CORPSE EXHUMED #3 (OF 6) MARVEL MINIMATES CURSE O/T MUTANTS BOX SET MEGA MAN #6 MISTER TERRIFIC #1 2ND PTG MISTER TERRIFIC #2 MMW INCREDIBLE HULK HC VOL 06 MORNING GLORIES #13 (MR) MY BOYFRIEND IS MONSTER GN VOL 03 BOYFRIEND BITES MY BOYFRIEND IS MONSTER GN VOL 04 UNDER HIS SPELL MY GREATEST ADVENTURE #1 (OF 6) NEW AVENGERS #17 NORTHLANDERS #45 (MR) ORCHID #1 PHOENIX #5 PIGS #2 PRINCE VALIANT HC VOL 04 1943-1944 PUNISHER #4 PUNISHERMAX #18 (MR) RED HULK PLANET RED HULK TP RESURRECTION MAN #1 2ND PTG RESURRECTION MAN #2 RICHELLE MEAD DARK SWAN #3 (OF 4) STORM BORN (MR) ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #14 SHADE #1 (OF 12) SHIELD #3 (OF 6) SPONGEBOB COMICS #5 STAN LEE SOLDIER ZERO TP VOL 02 STAN LEE STARBORN #11 STAND NIGHT HAS COME #3 (OF 6) STAR WARS INVASION REVELATIONS #4 (OF 5) STAR WARS OLD REPUBLIC #5 (OF 5) LOST SUNS STAR WARS THE CLONE WARS STRANGE ALLIES TP SUICIDE SQUAD #1 2ND PTG SUICIDE SQUAD #2 SUPER DINOSAUR #5 SUPER HEROES #19 SUPERBOY #1 2ND PTG SUPERBOY #2 SUPERMAN MON EL TP VOL 02 MAN OF VALOR SUPERMAN NIGHTWING AND FLAMEBIRD TP VOL 02 THE CABBIE HC VOL 01 (MR) ULTIMATE COMICS AVENGERS BLADE VS AVENGERS TP ULTIMATE COMICS SPIDER-MAN #3 ULTIMATE COMICS X-MEN #2 UNCANNY X-FORCE #16 UNEXPECTED #1 (MR) UNWRITTEN #30 (MR) VAMPIRELLA #10 VERONICA #209 VIC BOONE #2 (MR) VICTORIAN UNDEAD II TP SHERLOCK HOLMES VS DRACULA WALKING DEAD WEEKLY #41 (MR) WAREHOUSE 13 #2 WARLORD OF MARS FALL OF BARSOOM #3 WHO IS JAKE ELLIS #5 (MR) WORLD OF WARCRAFT CURSE OF THE WORGEN HC X-MEN EVOLUTIONS #1 X-MEN LEGACY #257 X-MEN REGENESIS #1 ZOMBIES VS ROBOTS UNDERCITY HC This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.
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Comics for 5 October 2011

10 WAYS TO RECYCLE A CORPSE SC 28 DAYS LATER TP VOL 05 GHOST TOWN 68 ENCORE ED (MR) ACTION COMICS #2 ALL STAR SUPERMAN TP ANIMAL MAN #1 2ND PTG ANIMAL MAN #2 ANITA BLAKE VH GUILTY PLEASURES ULT TP (MR) ARCHIE AMERICANA HC VOL 02 THE 50S ARCHIE BEST OF HARRY LUCEY HC VOL 01 ARKHAM ASYLUM ATHLETIC DEPT T/S AVENGERS 1959 #1 (OF 5) AXE COP BAD GUY EARTH TP BATMAN EYE OF THE BEHOLDER HC BATMAN THE LONG HALLOWEEN TP NEW ED BATWING #1 2ND PTG BATWING #2 BEST AMERICAN COMICS HC 2011 BOYS #59 (MR) CASANOVA AVARITIA #2 (OF 4) (MR) CHEW #21 (MR) CLASSIC JURASSIC PARK TP V3 AMAZON ADVENTURE DARK TOWER GUNSLINGER BATTLE OF TULL #5 (OF 5) DARKWING DUCK TP VOL 03 FOWL DISPOSITION DC COMICS PRESENTS BATMAN THE DEMON LAUGHS #1 DC UNIVERSE ONLINE LEGENDS #15 DEADPOOL #44 DETECTIVE COMICS #1 2ND PTG DETECTIVE COMICS #2 ED FOX HC VOL 02 GLAMOUR GOES ON W/ DVD (MR) EXECUTIVE ASSISTANT IRIS VOL 2 #4 FANTASTIC FOUR 1234 PREM HC FARSCAPE TP VOL 05 RED SKY AT MORNING FEAR AGENT #31 OUT OF STEP (PT 4 OF 5) (RES) GFT MYTHS & LEGENDS #8 GI JOE VOL 2 ONGOING #6 GREEN ARROW #1 2ND PTG GREEN ARROW #2 GRIMM FAIRY TALES THE LIBRARY #2 HARK A VAGRANT HC (MR) HAWK AND DOVE #1 2ND PTG HAWK AND DOVE #2 HOUSE OF MYSTERY #42 (MR) HULK #42 HULK WWH TP HUNTRESS #1 (OF 6) INFINITE #3 INVINCIBLE #83 IZOMBIE #18 (MR) JIM BUTCHER DRESDEN FILES FOOL MOON #4 JUSTICE LEAGUE INTERNATIONAL #1 2ND PTG JUSTICE LEAGUE INTERNATIONAL #2 KNIGHTS OF THE DINNER TABLE #178 KULT #3 (OF 4) LADDERTOP GN VOL 01 LADY DEATH (ONGOING) #10 (MR) LAST OF THE GREATS #1 LOONEY TUNES #203 MARKSMEN #3 (OF 6) MARVEL PREVIEWS OCTOBER 2011 EXTRAS MEN OF WAR #1 2ND PTG MEN OF WAR #2 MIGHTY SAMSON #4 MMW AMAZING SPIDER-MAN TP VOL 06 MODERN MASTERS SC VOL 26 FRAZER IRVING MOON KNIGHT #6 MORIARTY #5 MYSTIC #3 (OF 4) OMAC #1 2ND PTG OMAC #2 PENGUIN PAIN AND PREJUDICE #1 (OF 5) PHASES O/T MOON #2 HONEY WEST / KOLCHAK PREVIEWS #277 OCT 2011 QUEEN SONJA #21 RED HULK PLANET RED HULK TP RED LANTERNS #1 2ND PTG RED LANTERNS #2 RED SPIKE #5 (OF 5) REED GUNTHER #5 ROGER LANGRIDGE THE SHOW MUST GO ON TP ROGER LANGRIDGES SNARKED #1 SALEMS DAUGHTER HAUNTING #2 SAVAGE SWORD OF KULL TP VOL 02 SCOOBY DOO WHERE ARE YOU #14 SEVERED #3 (OF 7) (MR) SKULLKICKERS #11 SONIC THE HEDGEHOG #229 SONIC THE HEDGEHOG ARCHIVES TP VOL 16 SPACE FAMILY ROBINSON ARCHIVES HC VOL 02 SPAWN #212 SPIDER-ISLAND HEROES FOR HIRE #1 SPI SPIDER-MAN POWER COMES RESPONSIBILITY #7 (OF 7) STAN LEE TRAVELER #11 STATIC SHOCK #1 2ND PTG STATIC SHOCK #2 STORMWATCH #1 2ND PTG STORMWATCH #2 STRANGE TALENT OF LUTHER STRODE #1 (OF 6) SUPERIOR #5 (OF 6) (MR) SUPERNATURAL #1 (OF 6) SWAMP THING #1 2ND PTG SWAMP THING #2 SWEET TOOTH #26 (MR) THUNDERBOLTS #164 TRANSFORMERS ONGOING #27 TUROK SON OF STONE #4 VESCELL #2 (MR) WALKING DEAD #89 (MR) WALKING DEAD HC VOL 07 (MR) WALKING DEAD WEEKLY #40 (MR) WAR GODDESS #2 WARLORD OF MARS DEJAH THORIS #7 X-23 #15 X-MEN #19 X-MEN CLAREMONT AND LEE OMNIBUS HC VOL 01 X-MEN SCHISM #5 (OF 5) X-MEN X-CUTIONERS SONG HC ZOMNIBUS GN VOL 02 This is a copy of the list posted on Facebook by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.
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