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Retro-Review: Majestic (2004)

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Majestic 1-4

by Dan Abnett, Andy Lanning and Karl Kerschl

 

In 2004, Superman took one of his periodic absences from his own titles- he was recuperating in outer space or something like that- and DC took the opportunity to showcase Majestic as a guest star.   After Superman’s return, Majestic attempted to make his way back to his own universe.  But first, he made a stopover in his own mini-series.12134115655?profile=original

 

The first issue sets up two significant relationships: the uneasy alliance between Superman and Majestic and the feud between Majestic and Eradicator.  Majestic has been an unrelenting replacement for Superman and Superman suggests that Majestic needs to spend more time with humans so that he understands the people he’s supposed to be protecting.  Meanwhile, Eradicator wants to kill Majestic and an attack at the end of the first issue disrupts Majestic’s attempt to return home.

 

Majestic is injured in the resulting explosion.  In the second issue, he signs up for a rented room and a job as a school groundskeeper.  While it appears that Majestic is taking Superman’s advice, we soon discover that Majestic is suffering amnesia after the explosion and doesn’t realize he’s a superhero. 

 

12134116460?profile=originalThe mini-series now shifts focus to Majestic’s relationships with the landlady and her son.  The young boy, Elijah, idolizes superheroes and starts to suspect that Majestic might be one (even though Majestic doesn’t know it himself).  Ellen, the mother, is more cautious.  Her husband was a firefighter.  In her eyes, he died in a fire because he pushed himself too hard trying to live up to the impossible standard set by superheroes.  

 

It’s a significant shift in tone yet it works well.  The first issue was mostly standard superhero fare- a conversation between two guys in capes, sandwiched by a couple of lengthy fight scenes.  But the middle part of the series explores the themes raised in that conversation in unique and interesting ways.  Majestic, now going by the name “Jim,” has to try to win the mother’s approval without resorting to super-heroics.  Yet it’s not a Silver-Age Superman type ruse- he honestly doesn’t know he’s a superhero.  Meanwhile, Elijah is the intrepid detective trying to figure out Jim’s secret.  Those twists on otherwise classic scenarios make the middle issues of Majestic entertaining and fun to read. 

 

12134116084?profile=originalOf course, Majestic isn’t all light.  A few interludes remind us that Eradicator is still out there, hunting for Majestic.

 

The story moves along at a refreshingly brisk pace.  In the third issue, Elijah intentionally puts himself in harm’s way by jumping off of a roof.  The foolish ploy actually works.  Majestic still doesn’t know who he is but his instincts take over.  He flies to the rescue, unwittingly revealing to the family and to himself that he’s a superhero.  Ellen confronts Majestic about his supposed duplicity.  But when Majestic confesses to his amnesia, Ellen is the one who helps him figure out his identity by looking through old newspapers.  In another nice twist, Majestic wins Ellen’s favor, not through his super-abilities, but through his vulnerability. 

 

Naturally, that tender scene is interrupted as an enemy bursts through the wall.  However, in another unexpected surprise, the enemy is a Daemonite droid sent to assassinate Majestic, not Eradicator. 

 

In the final issue, Majestic fights the Daemonite droid.  He demonstrates his newfound appreciation for humanity by trying to take the fight away from the house and by encouraging Ellen and her son to run to safety.  Eradicator arrives in the middle of the fight.  But while Majestic prepares to fight two enemies, Eradicator turns his attention to the droid. 

 

12134116101?profile=originalThe two supermen defeat the droid through their combined efforts.  Eradicator accepts a truce.  Majestic rebuilds the house.  Superman drops by for a visit.  And everyone learns a lesson. 

 

Unfortunately, the lessons are too pat.  They’re simplistic, especially compared to the creative twists on classic scenarios earlier in the story.  During the fight, Elijah is trapped in the wreckage of the house.  Majestic isn’t able to rescue him while simultaneously holding off the droid.  There are a few moments of panic when Elijah can’t feel his legs and Ellen can’t rescue him.  Yet, by the time, Majestic and Eradicator defeat the droid, Elijah is safe and sound. 

 

Elijah sustains no injuries that might cause him to question his blind faith in superheroes.  That would have been a tragic and interesting twist- Majestic wins the admiration of the mother while losing the admiration of the son.  In another scenario, Ellen could have been confirmed in her earlier suspicions.  Even unintentionally, Majestic had put her family in danger.  That would have been another interesting yet tragic turn of events- after winning her affection with his vulnerability, Majestic loses it again through no fault of his own.  In yet another scenario, we could have seen local firefighters rescue the family from the collapsed building while Majestic continued his fight with the droid.  That too would have been more interesting- Majestic inadvertently restored Elijah’s estimation for his firefighter father. 

 

Yet, despite the many possibilities, the writers went for the pat resolution- Majestic beats the bad guy, winning the day and the girl.  Even though it was a happy ending, it was a disappointing letdown for an otherwise interesting story. 

 

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By Andrew A. Smith

Scripps Howard News Service

 

American Vampire writer Scott Snyder is having a lot of fun creating a new vampire mythology – which means a lot of fun for us.

 

12134117863?profile=originalFor proof, look no farther than American Vampire Volume Two (DC/Vertigo, $24.99), out this month, which collects issues #6-11 of the ongoing, mature-readers series, written by Snyder with art by Rafael Albuquerque. Or the five-issue American Vampire: Survival of the Fittest miniseries, with art by Sean Murphy, which begins next month.

 

What kind of vampires are in American Vampire, you ask? Potentially all of them.

 

The book asks “what if vampires were these physiological creatures,” Snyder said in an interview, “that … when their bloodline hits different populations, when the blood hits someone new from somewhere new, that it sometimes makes something new. … There have been secret species throughout history with different characteristics.”

 

Plus, “they all have different organic weaknesses, like wood causes this massive infection in the classic European kind, but wood doesn’t do anything to [the American] kind,” Snyder said. “They have different reactions to sunlight, different periods when they weaken. We wanted to create a fun genealogy for ourselves, almost like a big classification chart.”

 

12134117682?profile=originalAnd in the 1880s American West, a new bloodline emerges when outlaw Skinner Sweet gets the bite from a Carpathian vampire (the familiar Dracula type). “He’s sort of almost an evolutionary leap,” Snyder said. “He is much more fierce, he has longer claws, longer fangs, he’s impervious to sunlight.” Sweet creates a new bloodline starting with the other major star of the series: Pearl Jones, an actress wannabe in 1920s Hollywood.

 

Those two characters were introduced in the first five issues of American Vampire, which were co-written by horror auteur Stephen King, and collected in the first hardback. In Volume Two we meet two more members of the cast: Cash McCogan, the sheriff of booming 1930s Las Vegas during the construction of Hoover Dam, and Felicia Book, whose lawman father met a grim fate thanks to Skinner. Both end up cursed by vampirism in a sense; McCogan winds up with a vampire baby, and Felicia herself is half-vampire – her father was in the middle of his transformation when she was conceived.

 

But that’s not all! The old Carpathian vampires are none too happy with this new breed, and want to stamp it out. Meanwhile, an organization called the Vassals of the Morning Star would be happy to see all vampires staked – or whatever it takes to kill them.

 

All of this comes to a head in the second volume of American Vampire, which I won’t spoil for you here (except to say that a vampire baby is a pretty creepy idea). But then the series progresses to World War II, where the story splits – in upcoming issues of the main series, some of the cast goes to the Pacific theater, while in the miniseries, Cash and Felicia head to German-held Romania to search for a vampire cure.

 

12134118684?profile=originalAnd, yes, that means vampire Nazis.

 

“[Murphy] drew them all dolled up,” Snyder laughed. “They’re in full regalia. With vampire Nazis you really can’t go wrong.”

 

But the miniseries is also where Snyder expands and explains his brave new world. “It’ll take a huge leap forward in terms of the reader’s understanding of where vampires came from,” Snyder said “and what happens that made the world the way it is in terms of classic European vampire, the Carpathian vampire being so prevalent, and no other species being around.”

 

Through the Vassals, he hints at all the vampires throughout history – even back to Biblical times. “In the first issue we see the New York headquarters of the Vassals, which is in a pretty fun place, I think,” Snyder said. “They have skeletons of vampires from different eras and charts of where certain vampires are around the world.”

But as often as the word “fun” is thrown around, American Vampire is plenty serious. “What we trying to do is explore what makes us as Americans,” Snyder said. As to the miniseries, “we wanted to tell a story that mattered and wasn’t just a fun romp,” he said. “I couldn’t be prouder of it.”

 

But don’t worry. No matter how many monstrous babies or goose-stepping bloodsuckers appear, Snyder still wants American Vampire to also be “a big, fun, popcorn thing.”

 

“It’s so much fun. I feel so lucky to get to do it,” he said.

 

That’s how I feel when I get to read it.

 

Art, from top:


1) American Vampire Volume Two brings together competing vampire species, vampire-hunters and overwhelmed humans in 1930s Las Vegas.

2)  
American Vampire #15, out this month, takes part of the cast to the Pacific Theater during WWII.

3)
 American Vampire: Survival of the Fittest #1 arrives in May, set in Nazi-held Romania in 1941. 

All art courtesy DC Comics Inc.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 1 June 2011

30 DAYS OF NIGHT NIGHT AGAIN #2 (OF 4)

50 GIRLS 50 #1 (OF 4)

 

ABATTOIR #5 (OF 6) (MR)  

ABYSS FAMILY ISSUES #4 (OF 4) 

ADVENTURE COMICS #527 

ALIENS VS PREDATOR THREE WORLD WAR

AMAZING SPIDER-MAN #663

ASTONISHING X-MEN #39 

AVENGERS ACADEMY #14 POINT ONE

AVENGERS THOR CAPTAIN AMERICA OFF INDEX MU #14

 

BATMAN BEYOND #6    

BETTY #192 

BOYS #55 (MR)  

BPRD DEAD REMEMBERED #3 (OF 3) 

BREED COL VOL 01 BOOK OF GENESIS TP (MR)

BTVS SEASON 8 TP VOL 08 LAST GLEAMING

 

CAPTAIN BRITAIN HC VOL 01 BIRTH OF LEGEND

CHIP N DALE RESCUE RANGERS #7

CITIZEN REX HC

COMEBACK KINGS #1

CRIMINAL LAST OF INNOCENT #1 (OF 4) (MR)

 

DARK TOWER GUNSLINGER BATTLE OF TULL #1 (OF 5)

DARKNESS #91 (MR) 

DC COMICS PRESENTS SUPERMAN INFESTATION #1 

DC UNIVERSE ONLINE LEGENDS #9

DEADPOOL CLASSIC TP VOL 05  

DEAN KOONTZ FRANKENSTEIN PRODIGAL SON TP V2

DEATH OF ZORRO #4      

DO ANDROIDS DREAM OF ELECTRIC SHEEP #23 (OF 24) 

DOCTOR WHO CLASSICS #5 SEVENTH DOCTOR

DRACULA COMPANY OF MONSTERS #10

 

FATHOM PRIMER #1     

FATHOM VOL 4 #0

FEAR ITSELF #3 (OF 7) FEAR

FEAR ITSELF DEEP #1 (OF 4) FEAR

FLASH GORDON INVASION O/T RED SWORD #2

FLASH GORDON MERCY WARS #0   

FLASHPOINT #2  

FLASHPOINT ABIN SUR THE GREEN LANTERN #1 (OF 3)

FLASHPOINT BATMAN KNIGHT OF VENGEANCE #1 (OF 3)

FLASHPOINT SECRET SEVEN #1 (OF 3) 

FLASHPOINT THE WORLD OF FLASHPOINT #1 (OF 3) 

FREAKY MONSTERS MAGAZINE #1

 

GI JOE VOL 2 ONGOING #2

GREEN HORNET YEAR ONE #10   

GREEN LANTERN #64 2ND PTG (WAR OF GL)  

GREEN LANTERN CORPS #58 2ND PTG (WAR OF GL) 

GREEN LANTERN EMERALD WARRIORS #8 2ND PTG

GRIM GHOST #2

 

HACK SLASH MEETS ZOMBIES VS CHEERLEADERS #1

HACK SLASH MY FIRST MANIAC TP VOL 01 (MR) 

HALCYON #5 (OF 5)  

HAUNT #16   

HELLBOY THE FURY #1 (OF 3)

HERC #4 FEAR 

HEROES FOR HIRE #8   

HONEY WEST #4  

HOUSE OF MYSTERY #38 (MR) 

HULK #34

 

INTREPIDS #4  

IRON MAN WAR OF IRON MEN TP 

IRREDEEMABLE #26    

IZOMBIE #14 (MR)

 

JONAH HEX #68  

JURASSIC PARK TP DEVILS IN THE DESERT

 

KEVIN SMITH KATO #10

 

LIFE WITH ARCHIE MARRIED LIFE #10 JULY 2011

LOONEY TUNES #199

 

MARVEL MINIMATES SERIES 40 ASST

MARVEL PREVIEWS JUNE 2011 EXTRAS

MARVEL ZOMBIE CHRISTMAS CAROL #1 (OF 5)

MINX #1 

MOON KNIGHT #2

 

OSBORN TP EVIL INCARCERATED 

OZMA OF OZ #7 (OF 8)

 

PHOENIX #2     

PLANETARY BATMAN DELUXE HC   

PREVIEWS #273 JUNE 2011

 

QUEEN SONJA #17

 

RED SPIKE #2 (OF 5)  

REED GUNTHER #1

RICHELLE MEAD DARK SWAN #1 STORM BORN (MR)

 

SCOOBY DOO WHERE ARE YOU #10 

SECRET SIX #34    

SHIELD #1   

SHINKU #1 (MR) 

SOLOMON KANE RED SHADOWS #3 (OF 4)

SONIC THE HEDGEHOG #225    

SPIDER-MAN POWER COMES RESPONSIBILITY #3 (OF 7)  

STATIC SHOCK SPECIAL #1  

STUCK RUBBER BABY SC NEW EDITION (MR)  

SUPERBOY #8        

SUPERMAN NEW KRYPTON TP VOL 04  

SWEET TOOTH #22 (MR)

 

THOR TP THUNDERSTRIKE 

THUNDERBOLTS #158 FEAR    

TRANSFORMERS ONGOING #20 

TURF #5 (MR)

 

UNCANNY X-FORCE #11  

UNCLE SCROOGE #404

 

WALKING DEAD SURVIVORS GUIDE #3 (OF 4) (MR)  

WALKING DEAD WEEKLY #22 (MR)  

WALT DISNEY COMICS & STORIES ARCHIVES TP VOL 01

WEIRD WORLDS #6 (OF 6)

WHO IS JAKE ELLIS #4 (MR)   

WITCHFINDER LOST & GONE FOREVER #5 (OF 5)    

WOLVERINE #9 XM EVOLUTIONS VAR 

WOLVERINE HERCULES MYTHS MONSTERS &MUT #4

WONDER WOMAN #611  

WONDER WOMAN HC VOL 01 ODYSSEY  

WULF #2  

WYNONNA EARP YETI WARS #2

 

X-23 #11      

X-FACTOR #220   

X-MEN #12 

X-MEN GREAT POWER #1 

X-MEN TO SERVE AND PROTECT TP

 

ZOMBIES VS CHEERLEADERS #3

 

Copied from the list posted on Facebook by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.

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12134027688?profile=originalEditor Julius Schwartz’s instincts had been on the money.  By the mid-1960’s, fans of the Flash and Green Lantern eagerly anticipated the regular spectacle of seeing their favourite heroes go into action together.  Writers John Broome and Gardner Fox had done a splendid job of building a friendship between Barry Allen and Hal Jordan, one that extended to others in their personal lives, like Iris West and Carol Ferris and Pieface.  By now, it was completely believable to see them hanging out together.

 

For whatever reason, there was no Flash-Green Lantern team-up in 1965, but the following year saw the two JLA pals in another adventure that used their social lives as a springboard. 

 

12134104059?profile=originalIn fact, it’s another get-together between Barry and Iris and Hal and Carol which kicks off the events of “The Catastrophic Crimes of Major Disaster”, from Green Lantern # 43 (Mar., 1966).  The girls have set this one up.  The two couples will meet in Pineaire City, halfway between Central City and Coast City.  But before they leave their respective hometowns, both fellows get the surprise of their lives.

 

In Coast City, Carol Ferris informs Hal Jordan that she knows the dashing test pilot is really the Green Lantern.  She knows that he keeps his power battery hidden in his hangar and she even knows the words to his oath.  Not having as much experience with these kind of in-your-face confrontations as Clark Kent has with Lois Lane, Hal responds with an unconvincing “Wha—wha—wha?” 

 

Plausible deniability shot all to hell, Hal ‘fesses up and demands to know how Carol found out his secrets.  She shows him a dossier she received in the morning mail.  It’s got it all---dates, cases, peoples’ names—written down.  Jordan’s been busted by someone.  A thousand miles away, in Central City, Barry Allen is receiving the same astonishing news from his fiancée, Iris West.  She got a delivery in the mail that spilled the beans on her boyfriend being the Flash.

 

Carol promises Hal that she will never reveal his secrets.  Ditto from Iris about Barry.  So, of course, the instant the foursome meets in Pineaire City, the two girls blab to each other about who their boyfriends really are.  “We just had to tell each other!” says Carol, as if it was totally reasonable.

 

Fortunately, the two heroes don’t have to sit there and stew for very long.  Suddenly, an earthquake erupts in Pineaire City.  The Flash and G.L. go to work saving lives and property.  Amidst putting out fires and shielding pedestrians from falling masonry, Our Heroes spot a trio of men in strange uniforms looting a bank.  Incredibly, they find that their super-powers fail to affect the crooks. 

 

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Worse yet, the Scarlet Speedster and the Emerald Crusader inexplicably fall unconscious.  When they awaken, they discover that they have lost their super-powers.

 

It’s all part of a plot by a brand-new super-villain called Major Disaster, who uses a “stress-null-beam” device to induce natural disasters wherever he wishes.  When he was still a petty hoodlum named Paul Booker, he accidentally discovered the hiding place of the Green Lantern Casebook, a journal of the Emerald Gladiator’s adventures kept by his confidant, Pieface.  Upgrading his operations, Booker became Major Disaster and intends to use the stress-null-beam to loot Coast City.

 

With his knowledge of Green Lantern and the Flash’s private lives, learnt from the casebook, Major Disaster waited until their next social gathering, then sent Iris and Carol the secret-laden dossiers.  In Pineaire City, Disaster intended to eliminate G.L. and the Flash as threats, by removing their super-powers with the stress-null-beam. 

 

 

Instead, the beam swapped their powers---the Flash’s super-speed was transferred to G.L., while the speedster was imbued with the green force of the power ring.  But that’s O.K. with Major Disaster, as long as the two heroes don’t know that.

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Fortunately for the good guys, they do figure it out and go into action using each other’s abilities.  In the meantime, the Lantern realises that his buddy Pie’s casebook is the source of the secret information sent to their girlfriends.  This leads to a priceless exchange between the two heroes.  When G.L. reveals that he tells Pieface every detail about his adventures for the case book---every detail---the Flash looks royally hacked off at his pal.  “You mean---you confided my secret identity to him?!  But you had no right to----“

 

Relax, G.L. tells him.  He took care of that angle; he used his power ring to block out Pie’s memory of the Flash’s secret identity. 

 

But what if somebody else reads the casebook?

 

Oh.

 

Our Heroes, along with Iris and Carol, make tracks for Coast City.  They arrive in time to witness a full-blown meteor shower hit town, courtesy of Major Disaster.  The Flash and G.L. handle that emergency, then head over to Pieface’s house, where the Power-Ringed Paladin catches more grief from the Eskimo mechanic.

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Using his forensic knowledge as a police scientist, the Flash lifts a fingerprint from the casebook.  A quick visit to the local F.B.I. office identifies it as belonging to Paul Booker, and from there, tracking the villain down is a cinch.  The super-heroes have a little fun using their reversed powers to screw with Major Disaster’s head while they squelch his operation.

 

Disaster pulls out a heavy-duty version of the stress-null-beam device, but when he yanks the lever, it blows up in his face. 

 

 

“The Catastrophic Crimes of Major Disaster” was the high-water mark of the Flash-G.L. team-up series.  Like the previous entry, this one introduces a new super-villain who would go on to become a recurring foe.  Yeah, Major Disaster was supposedly killed, but he got better and came back for a rematch against the Emerald Crusader solo in Green Lantern # 57 (Dec., 1967).

 

The reversed-powers bit was a simple twist, but an intriguing one.  The heroes experienced a bit of a learning curve, but it really didn’t take them too long to figure out how to work with each other’s powers.  You could attribute the Lantern’s rapid mastery of super-speed to being able to get in lots of practise in seconds.  And as for the Flash, after having used G.L.’s power ring in one fashion or another in the previous three team-ups, he should know how the thing works by now.

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This adventure also sees the most involvement by those closest to Barry Allen and Hal Jordan.  The quandary over Iris and Carol being privy to their secrets and the fall-out from that takes up nearly the first half of the story.  It’s all undone by the last page, thanks to a lame plot device by writer Gardner Fox and, for once, not a convenient brain-sanitation by G.L.’s power ring.  But still, for most of the way, the reader was left seriously wondering if it was going to be a permanent development.

 

 

 

12134107657?profile=originalThe pages of The Flash hosted the 1967 offering.  Unfortunately, the cover of # 168 (Mar., 1967), along with the title---“One of Our Green Lanterns Is Missing”---promises more drama than is delivered.

 

It begins intriguingly enough.  Mr. and Mrs. Barry Allen (for, by this time, he and Iris have recently married, but he has not yet divulged to her that he is the Flash) are worried.  Hal Jordan is due for a visit.  He was expected to arrive a week ago, but so far, no Hal, and no word from him.  Initially, Barry is less concerned than his wife; he assumes that Hal got tied up on a mission as Green Lantern.

 

That idea gets knocked into the dustbin when Barry is secretly contacted by the Guardians of the Universe.  They haven’t heard from Jordan in a week, either.  The Little Blue Guys have come to Barry to enlist his aid as the Flash in finding the Green Lantern of Earth.  Barry grows unsettled, now.  When the Guardians of the Universe are stumped, you know there’s a problem.

 

This moody, noir-ish opening, drawn mostly in shadows, is the best part of the story.  Unfortunately, the plot shifts to the Central City home of Hjalmar Helms, a scientist preöccupied with the notion of time-travel.   He worked for decades on a time-machine, without success, but not too long ago, after another attempt, the machine began to emit a peculiar energy.  Helms discovered this strange force could be manipulated.  He gave up on his dream of journeying to the future and, instead, brought the future to him, by 12134108064?profile=originalconstructing futuristic devices that man had envisioned to exist in the centuries to come.

 

In short, it’s a rehash of T. O. Morrow, the villain of “Trail of the False Green Lanterns”.  It would have made for a better tale if writer John Broome had, in fact, used Morrow.  Instead, the villains of the piece are a couple of second-rate burglars who break into Helms’s house and make off with his inventions.  These two stumblebums---you can’t shake the impression that they’re Waldo and Presley from the old Mister Magoo cartoons---decide to use the futuristic devices to become super-criminals.

 

They recruit a couple more members and pull a few robberies.  Their latest caper attracts the notice of the Flash, who interrupts his search for Hal Jordan to deal with them.  Morons with super-weapons are still morons, and the Crimson Comet deals with them handily---until sheer dumb luck enables the crooks to get away.

 

The Flash takes a break from his Green Lantern-searching to get in some cuddle time with Iris, only to have it interrupted when she spots Hal during a television news report.  He’s a bystander in the background.  Barry ducks out, changes into his super-hero identity, and zips over to the site of the broadcast. 

 

He finds his old buddy, but Hal has lost his memory.  The Scarlet Speedster puts enough clues together to locate the hotel Jordan had checked into when he arrived in Central City.  He takes the amnesiac Jordan to his rented room and uncovers the 12134109460?profile=originalinvisible power battery.  The Flash forces Hal to perform the ritual recharging of his ring and his memory is restored.

 

Jordan tells his pal that, when he arrived in town a week ago, he began to recharge his power ring, just before setting off to visit him and Iris.  But the instant his ring touched the battery, there had been a tremendous backlash of energy, enough to stun him and wipe his memory clean.  He had been wandering around ever since.

 

By now, the readers were probably thinking, “Thank God!  Now we’ll get to the real villain of the story!”  If so, they were in for a disappointment.  While they’re sorting out the details, the Flash and Green Lantern intercept a police alert that the Waldo-and-Presley gang is hitting the Central City Speedway box office.  They respond and catch the crooks in mid-getaway.  Super-weapons notwithstanding, it’s still pretty much “Godzilla versus Bambi.”  One of the baddies is so spooked at confronting two super-heroes that he chooses to knock himself out.

 

From the crooks, the Flash and G.L. learn about Hjalmar Helms.  From Helms, they learn about the “mysterious energy” emitted by his failed time-travel machine.  The Lantern concludes that Helms’s machine had accidentally tapped into the power battery’s green energy.  And the proximity of the battery, when Hal brought it with him to Central City, is what caused the memory-robbing backlash of force.

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This is the weakest of the Silver-Age Flash-G.L. team-ups.  The menace scarcely requires one super-hero, let alone two, and it would have worked much better as a solo Green Lantern story in his own mag.  Perhaps with another member of the Green Lantern Corps, such as Tomar-Re, doing the searching for the missing Jordan.  Still, the Guardians came to the Flash for help because they were aware of his frequent adventures with the Green Lantern of Earth.  The fact of their occasional partnership was becoming a known quantity in the fictional DC universe.

 

 

It was solid with the fans, too.  That’s why Gardner Fox was able to use the close friendship between the two heroes as the focal point of a Justice League case, in JLA # 54 (Jun., 1967).  In “History-Making Costumes of the Royal Flush Gang”, Hal Jordan is critically injured when he unknowingly stumbles into a scheme of the card-crooks.  When the Flash hears the news, he brings in his fellow Justice League members, who would have been unaware, otherwise, that one of their own was lying near death.

 

 

 

12134111082?profile=originalThe last Silver-Age Flash-G.L. team-up broke the alternating-title sequence and appeared in The Flash # 191 (Sep., 1969).  This tale appeared a little past my cut-off for the Silver Age, but it more appropriately belongs here.  Besides it takes the partnership of the Crimson Comet and the Emerald Crusader to the end of the ‘60’s in high style.

 

“How to Invade Earth---Without Really Trying” once again has Hal Jordan visiting the Allens.  By this point, Carol Ferris and his career as a test pilot are long behind Hal.  After working as a charter pilot and an insurance adjustor, Jordan is now trying his hand as a toy salesman.  A sales convention has brought him to Central City and an opportunity to enjoy one of Iris’ home-cooked meals.

 

Jordan is blindsided when Iris, playing matchmaker, has also invited to dinner a young lady for Hal to meet.  To Hal’s dismay, the blind date is Olivia Reynolds, a rival in the toy business.  The pretty saleslady outmatched him in a business deal when they met, in Green Lantern # 71 (Sep., 1969).  Things are awkward enough as it is, but get worse when Hal inadvertently uses his power ring to probe Olivia’s mind and receives a painful psychic backlash.

 

Hal and Barry go for a walk to discuss the matter.  Barry suggests that the effect might have been a safeguard in the power ring’s design, to prevent the wearer from using the ring for personal reasons.  (I’m thinking this is the first time it was ever brought up that the Guardians might program functions into the ring that the Green Lanterns themselves don’t know about; it’s a concept that would be more fully developed in the Green Lantern mythos from the mid-1980’s and beyond.)

 

Whatever the reason, it’s pushed to the back of their minds when a spaceship abruptly lands in the local park and disgorges a crew of metal-clad aliens.  They’re the Mogrians, and they’re here to conquer the Earth.  Switching identities, the Flash and Green Lantern rush in, only to be confronted by a horde of bug-eyed monsters unleashed by 12134111689?profile=originalthe invaders.  Our Heroes deal with the BEM’s handily enough, only to be blasted by the Mogrians themselves.

 

Green Lantern and the Flash awaken in a Central City alley, having been teleported there by the Mogrian weaponry.  To their dismay, they discover that they have also been stripped of their super-powers.  They have only a couple of panels to scratch their heads over it when a purple-skinned offworlder of a different race, the Lenglyn, materializes with the answers.

 

Throughout the cosmos, the alien explains, certain rare individuals are born with “U-minds”, subconscious mental powers of incalculable force, though the possessors of such minds are unaware of it.  The tremendous energy contained in a U-mind provides the life-force which sustains the Lenglyn race.  Because of this, the Lenglyn scour the universe in search of U-mind possessors.  They do this in secret because, in an ironic quirk, should an individual become consciously aware that he possesses a U-mind, the mental powers are rendered inert.

 

The Lenglyn had just discovered that Olivia Reynolds was one of these rare U-mind holders, and they had begun the process of tapping into her subconscious mental energies when Hal’s power ring tried to probe her mind, at dinner.  Fearing that the power ring-probe would make Olivia aware of her mental powers, the Lenglyn repelled the ring’s beam, causing the painful backlash felt by Jordan.

 

12134112089?profile=originalAware now that Jordan was Green Lantern, the Lenglyn sought to divert him from investigating the matter further by dispatching their sentient robot-servants, the Mogrians, to stage a phoney invasion of Earth.

 

Their plan would have worked nicely---except for one thing.  The Mogrians, weary of being under the thumb of the Lenglyn, turned a mock invasion into the real thing.  And the first act of their rebellion was to kidnap Olivia Reynolds, drawing energy from her U-mind to power the weapons used against the Flash and Green Lantern, and to deprive the super-duo of their powers.

 

To save the Earth, the Lenglyn emissary telepathically contacts the captive Olivia and directs her to use her U-mind to restore the stolen super-powers to the Flash and G.L.  Olivia succeeds in doing so, but now aware of her abilities, her U-mind becomes inert.

 

Back in fighting form, Our Heroes tackle the Mogrians, staying on the offensive until the invaders’ stored U-mind energy is depleted.  After that, it’s a simple matter to mop them up and rescue Olivia.  However, without the life-force supplied by the girl’s now-functionless U-mind, the Lenglyn face extinction.

 

Green Lantern repays the Lenglyn’s sacrifice by ordering his power ring to erase Olivia’s memories of the incident.  With the girl once again ignorant of her U-mind, its tremendous subconscious power regenerates and the Lenglyn can draw nourishment from it.

12134113086?profile=original 

It’s a high-note finish for the series of Silver-Age Flash-G.L. pairings.  Granted, it repeated the theme of an alien invasion of Earth, used for the first three team-ups.  But writer John Broome gave it a distinctive twist by surprising the readers with a fake invasion, then pulling a double-reverse by turning it into the genuine article.  It was also a nice continuity touch to involve a recent character in Green Lantern’s series, Olivia Reynolds, as a central figure.  Broome may have intended Olivia to be an on-going substitute for the departed Carol Ferris, but she never had a chance to take off.  Olivia Reynolds’ third and final appearance came in Green Lantern # 75 (Mar., 1970), the last issue before the series added the Green Arrow as co-star and adopted its groundbreaking format of relevance.

 

The only real downcheck---at least, for me---was artwork by Ross Andru and Mike Esposito.  While Andru and Esposito were serviceable on the Wonder Woman and Metal Men series, their style did not convey the super-speed motion of the Flash, nor the sleek grace of Green Lantern.  Their work on “How to Invade the Earth” is cluttered and a bit difficult to follow.

 

 

12134113884?profile=original 

12134114084?profile=originalLike the Olsen-Robin Team, Nightwing and Flamebird, and certain other elements of the Silver-Age DC universe, the Flash-Green Lantern combo made such an impact as a fan-favourite that it’s vaguely surprising how few stories of the team there actually were.  Only seven throughout the entire era.  Whatever else the Silver Age was or wasn’t, it had the ability to leave a lasting mark on the readers’ imaginations. 

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I think a lot of us have taken for granted that everyone knows who we are and what we do. After all most of the serving moderators right now have been doing the moderating for as short as 4 years, but in most cases 7 plus years. 

First things first, this board is Cap’s board, he sets the rules and in most cases, when he is around to share his opinion makes the call on things. He is the one that welcomed Mr. Silver Age and his band here, and he is the one who pays the bill to the Ning (and in the past various hosting companies).

Our moderating crew is much more a skeleton crew nowadays, compared to our peak on the previous board.  Our admin powers on this board are not what they used to be. The ning limits our ability to move threads around willy nilly, or edit posts the way we used to. Life has also changed for many of us, and for one reason or another we aren't all around as much as in the past.  


Active Moderators include:

Doc Beechler, Alan M., PowerBook Pete, Cavaliere and me, Anacoqui .

 Chris Fluit, Rich Lane, Mike Williams, BatMatt Beyond and Sly Simpson are among our semi-retired moderators. (That is they retain moderating privileges but are not actively participating in that capacity with much regularity).

 

What we do, is loosely keep an eye on threads, especially active ones to make sure everything is moving along okay.  If something were to happen we discuss amongst ourselves, before sending an email or a note, and that failing make a comment on the thread.  

 

But honestly, with the traffic as low as it has been here on the ning, there hasn't been much of any activity for us. Most of you play nicely, and you police yourselves.   The most exciting it gets is when some spammer gets thru and we have to ban them. The moderator forum has been quiet for months.

 

So if by chance we miss something that needs moderating  feel free to lets us know. Friend one of us, and nearly certain we will friend you, and let us know if there is an issue

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By Andrew A. Smith

Scripps Howard News Service

 

Dark Horse has begun the Brobdingnagian task of reprinting all Archie comics. That’s a welcome project for comics fans and historians, but one off to a rocky start.

 

12134101875?profile=originalArchie Archives Volume One ($49.99) has arrived, and it is a remastered, chronological hardback reproduction of all the Archie stories from the character’s introduction in Pep Comics #22 in late 1941 through Archie Comics #2 in the spring of 1943. It is a delight to learn so much about how “Mirth of a Nation” began, like how quickly some parts of the status quo fell into place, and how some had to be worked in later.

 

For example, Archie Andrews arrives almost fully fleshed – his clumsiness, skirt-chasing, predilection for getting in trouble, but essential good-heartedness are there from the beginning. So is Betty Cooper’s crush on him (she thinks he’s “grand” in the very first story) as is Jughead Jones’ unstinting loyalty.

 

But Veronica Lodge doesn’t arrive until the sixth story. Archie’s rival Reggie Mantle seems to evolve from a throwaway character named Scotty in the seventh story, and doesn’t get his familiar name and full introduction until three months (and five stories) later.  When Riverdale High’s principal is introduced, it’s Miss Grundy, but soon the familiar Waldo Weatherbee takes the big chair – only “the Bee’s” familiar look (portly, needle-nosed, pince-nez glasses, small toupee) comes into being through trial and error.

 

This is a lot of fun, but Dark Horse has made the puzzling choice to eschew a contents/credits page, a standard practice in virtually all other reprint projects, including those by Dark Horse. Since there’s no index or footnotes either, there’s no way of knowing where these stories came from, or who wrote and drew them, which is an important reason most people buy a book like this. Fortunately I was able to Google the pertinent information (which is available below). For the record, these stories first appeared in Pep #22-38, Jackpot Comics #4-8 and Archie Comics #1-2, and were mostly by writer/artist (and Archie co-creator) Bob Montana.

 

Dark Horse also omitted the Archie text piece from Archie #1 (but included the text piece from Archie #2), the Pep and Jackpot covers with Archie on them and other features from the original books (like contents pages and a biography of Montana). One can only hope that these disappointing omissions are corrected in future volumes, and later editions of Volume One.

 

Even with those flaws, I still recommend the book. Comprehensive Archie reprints are something I’ve wanted since I bought my first Archie in the 1960s, saw that big issue number, and realized I had missed something on the order of 20 years’ worth of stories. Intolerable! Now that Dark Horse is bringing back Archie’s Golden Age in an affordable format, I’ll take what I can get, warts and all.

 

Other Dark Horse reprints:

 

12134102256?profile=original* DH’s Creepy Archives has turned a corner into the better stories of the 1970s, but the companion Eerie Archives has yet to do so. The latest of the latter, Eerie Archives Volume Seven ($49.99) reprints Eerie #32-36 from 1971, and while the content shows signs of the story experimentation found in the rest of the decade and an influx of new artists, it is still pretty mediocre. History shows us the quality will improve as these reprints march into the later 1970s and 1980s, but the “Archives” just ain’t there yet.

 

12134102652?profile=originalSpeaking of dips in quality, Flash Gordon Comic Book Archives Volume 3 ($49.99) was something of a chore to wade through. The second volume in this series brought us the 11 issues published by King Features, which had outstanding artwork (the only reason to read these old comics, since the stories are usually just rehashes of what Alex Raymond had already done in the “Gordon” comic strip). But when Charlton Comics picked up Flash Gordon (and continued the King numbering) in 1969 they didn’t keep the artists, and the bulk of their run (Flash Gordon #12-18, reprinted here) is by Pat Boyette. I find Boyette’s static, over-rendered and somewhat ugly style interesting as a change of pace, but too much of it is like swallowing sand – which is the case here.

 

Fortunately, like with the Eerie reprints, this is due to improve in future volumes, which will reprint Flash Gordon when it was published under the Gold Key/Western banner (1970-82). If you’re not a purist, you can skip Volume 3.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

Archie Archives Volume 1

 

Pep Comics #22, December, 1941

[“Introducing Archie”],* script by Vic Bloom, art Bob Montana … 6

 

Pep Comics #23, January 1942

[“Danger: Thin Ice”], script by Vic Bloom (?), art by Bob Montana … 12

 

Jackpot Comics #4, Winter 1941

Cover by Bob Montana NOT INCLUDED

[“The Play Goes to the Dogs”], script and art by Bob Montana … 18

 

Pep Comics #24, February 1942

[“The Basketball Blunder”], script by Vic Bloom (?), art by Bob Montana … 26

 

Pep Comics #25, March 1942

[“Archie’s Taxi Service”], script and art by Bob Montana … 32

 

Pep Comics #26, April 1942

[“Veronica Makes the Scene”], script and art by Bob Montana … 38

 

Jackpot Comics #5, Spring 1942

 [“Trip to Bear Mountain”], script and art by Bob Montana … 44

 

Pep Comics #27, May 1942

[“Archie for Class President!”], script and art by Bob Montana … 52

 

Pep Comics #28, June 1942

[“Band of the Bland”], script and art by Bob Montana … 60

 

Pep Comics #29, July 1942

“Archie on Vacation,” script and art by Bob Montana … 66

 

Pep Comics #30, August 1942

[“The Escort Agency”], script and art by Bob Montana … 73

 

Jackpot Comics #6, Summer 1942

[“The Jalopy Race”], script and art by Bob Montana … 79

 

Pep Comics #31, September 1942

[“Archie Goes to Congress”], script and art by Bob Montana … 86

 

Pep Comics #32, October 1942

[“The Voyage of the Betty C”], script and art by Bob Montana … 92

 

Pep Comics #33, November 1942

[“Jughead’s Cousin”], script and art by Bob Montana … 98

 

Jackpot Comics #7, Fall 1942

“Archie Andrews’ Christmas Story,” script and art by Bob Montana … 104

 

Pep Comics #34, December 1942

[“The Limerick Contest”], script and art by Bob Montana … 112

 

Pep Comics #35, January 1943

[“The School Reporter”], script and art by Bob Montana … 119

 

Archie Comics #1, Winter 1942

Cover by Bob Montana … 135

[“Contents Page”] art by Bob Montana NOT INCLUDED

“Who’s Who in Riverdale,” art by Bob Montana … 136

“Prom Pranks,” script by Bob Montana (?), art by Bob Montana … 137

“Train Trouble,” script by Bob Montana (?), art by Bob Montana … 135

“That $$#@!! Telegram,” text by Scott Feldman NOT INCLUDED

“Pancakes in a Blackout,” script by Bob Montana (?), art  by Bob Montana … 142

“Archie’s Puzzles” … 144

“The Case of the Missing Mistletoe,” script by Bob Montana (?), art by Bob Montana … 145

“Meet Bob Montana,” text by Cord Elliott NOT INCLUDED

[“Jughead’s Day”], script by Bob Montana (?), art by Bob Montana … 150

 

Jackpot Comics #8, Winter 1942

[“How to Be a Detective”], script and art by Montana … 156

 

Pep Comics #36, February 1943

Cover by Bob Montana NOT INCLUDED

“The 3-11 Club,” script and art by Bob Montana … 162

 

Pep Comics #37, March 1943

[“Introducing Oscar”], script and art by Bob Montana … 168

 

Pep Comics #38, April 1943

[“On the Farm”], script and art by Bob Montana … 173

 

Archie Comics #2, Spring 1943

Cover by Bob Montana … 179

[“Contents Page”], art by Bob Montana NOT INCLUDED

 “A Prevue of ‘Archie’s Troubles’,” art by Bob Montana … 180

“Archie the Athlete,” art by Bob Montana … 181

“Sir Archibald of the Round Table,” art by Bob Montana … 190

“Archie’s Secret Weapon,” text by Kobold Keep … 200

“A Hunting We Will Go,” art by Bob Montana … 202

“Veronica Goes to Town,” art by Bob Montana … 203

“Meet the Editor” text by Scott Feldman NOT INCLUDED

“Poor Fish,” art by Bob Montana … 207

 

* Brackets indicate titles assigned by Grand Comic Book Database to untitled stories.

 

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12134100671?profile=originalThe February sales charts revealed that Image Comics has a new hit on their hands, Nick Spencer’s Morning Glories.  The sales numbers aren’t so high that Morning Glories would be considered a hit if it had been published by one of the big two companies, Marvel or DC.  But it’s a very respectable number for a creator-owned title from one of the mid major publishers.  More importantly, Morning Glories defied typical sales trends: its sales have gone up.  The seventh issue sold more issues than the sixth or the first.  

Morning Glories’ gains primarily occurred in two months. The first was in October 2010 with the third issue.  That issue saw a month-to-month increase of 36%.   That increase was made possible because, on the one hand, Image had published second printings of the first and second issues allowing readers to catch up and, on the other hand, because retailers were now able to base their orders on actual demand.  

This increase isn’t all that revealing.  It is certainly good news for Image, Nick Spencer and Morning Glories.  It’s nice to have a hit on their hands.  It’s nice to have fan interest create a demand for multiple printings.  But any company would have done the same thing.  If their title sells out quickly, they put out a second printing.  Marvel did this with multiple issues of Fantastic Four’s “Three” storyline and DC recently produced a second printing of Scott Snyder’s first issue of Detective Comics.

The second significant increase for Morning Glories came with the seventh issue.  For many reasons, it shouldn’t have happened.  Retailers had already been able to adjust their orders up with issues three and four.  More recently, with issues five and six, the title had fallen into the typical slow decline.  Yet issue seven gained several hundred readers and 2.2% in sales over issue six.  Again, there are a couple of factors involved.  The seventh issue was the start of a new story arc.  Plus, a trade paperback came out between the sixth and seventh issues.  

That latter factor shouldn’t be ignored.  It is notable that the trade sold well on its own- it was the second-best selling trade for the month of February.  It is also notable that the first issue after the trade sold better than the one before it.  The presence of the trade allowed readers to catch up on the first story before joining the second.  In other words, the publication of the trade paperback helped single-issue sales.  

Conventional wisdom says that single issues and trade paperbacks are in competition with each other.  But it’s not true.  The formats are actually complementary.  

Morning Glories illustrates that point perfectly.   It was a hit series already based on single issues.  It had sell-outs and multiple printings and increased sales.  That buzz translated into great sales for the first trade paperback.  The first trade did even better comparatively than the single issues.  It finished second for the month and beat out better-selling titles from the big two like Superman and Astonishing X-Men.  The single-issue sales didn’t take away from the trade paperback.  Instead, they set the table for the trade.  

Remarkably, the trade did the same thing for the single issues.  The solicitation for the trade didn’t take away from single-issue sales.  Morning Glories’ sales decline for issues five and six, when the trade had already been announced, was relatively gentle.  Instead, the trade set the table for the single issues.  While some readers will likely stick to the trades as their preferred format, others obviously used the timely release of the trade as an opportunity to join the ongoing series.  Hot single-issue sales help sell the trade and timely trade paperbacks help sell the single issues.  

Morning Glories isn’t the first title to follow this path.  The same thing happened with many of the biggest hits of the last decade: Fables, Invincible, Walking Dead, Y: The Last Man.  All of them saw significant sales increases of single issues shortly after trade paperbacks were released.  

Unfortunately, too many publishers have subscribed to the theory that the two formats compete with each other.  They delay publication of the trade paperback until it’s too late to gain any benefit from the buzz on the ongoing series.  Even worse, they make it nearly impossible for readers to catch up to the regular series after buying the trades, virtually guaranteeing that no one will jump from one to the other.  They are likely costing themselves sales.

DC is the biggest culprit.  Part of the problem is the advent of the hardcover as an intermediate step between single issues and trade paperbacks.  But the bigger problem is the long lag time between single issues and collected editions.  DC’s apparent policy is to wait to solicit a hardcover until several months after the last issue was published.  That way, the hardcover won’t “steal” any sales from the single issue.  Then, DC waits a full year before publishing a trade paperback.  That way, the hardcover will have the rack to itself for a year and the trade won’t “steal” any sales from the hardcover.

12134100082?profile=originalFor example, the hardcover collecting Batman and Robin #1-6 was solicited several months after issue 6 hit the stands.  Since books are solicited a couple of months in advance, that meant that the actual publication of the first hardcover coincided with the publication of issue 11.  By the time the first trade came out, the ongoing series was on to issue 22 and a new creative team.  

That publication model likely depressed sales on both ends.  The buzz has moved on to something else by the time the book is published meaning that the sales on the book are not as good as they could have been otherwise.  Plus the book came out so late that it isn’t in a position to help single-issue sales.  Readers who enjoyed the first trade of Grant Morrison’s Batman and Robin aren’t likely to buy a dozen back issues in order to catch up or jump aboard the ongoing series under a different author.  

Batman and Robin isn’t the only example.  I was amused to see that the Flash Rebirth trade paperback came out in April, even as the regular series that it introduced was being canceled (the hardcover at least came out at the same time as Flash #1).  And I was chagrined to see that iZombie was following the same track as Batman and Robin- the first trade came out in the same month as issue 11.  

I’m disappointed in DC because I think they’re hurting their own books.  American Vampire and iZombie have the chance to become the new Fables and Y: The Last Man.  But it’s hard to see them gaining traction and increasing in sales when it’s so difficult for readers to catch up.  Plus, DC should have all of the evidence they need.  To wit, Flash saw its first sales increase in February with issue #9- the month after the first trade was released.

This isn’t to say that the model of timely trade paperbacks will turn every title into a hit.  Some books simply aren’t going to catch on and an early trade is more likely to confirm that than to chance it.  But this model gives those titles that are already hits to become bigger hits as buzz builds even greater buzz and sales transfer from one format to another.
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Comics for 25 May 2011

68 (SIXTY EIGHT) #2 (OF 4)

 

ACTION COMICS #901 (DOOMSDAY)

ALTER EGO #101

AMAZING SPIDER-MAN #662 

AMERICAN VAMPIRE #15 (MR)

AMERICAN VAMPIRE HC VOL 02 (MR)  

AMORY WARS KEEPING SECRETS SILENT EARTH 3 #11

ANGEL YEARBOOK ONE SHOT  

ANTHOLOGY PROJECT HC VOL 02 (MR)

APPROXIMATE CONTINUUM COMICS GN

ARCHIE #621  

ASTONISHING SPIDER-MAN WOLVERINE #6 (OF 6) 

 

BATMAN BRAVE AND THE BOLD EMERALD KNIGHT TP 

BUTCHER BAKER RIGHTEOUS MAKER #2  2ND PTG

BUTCHER BAKER RIGHTEOUS MAKER #3 (MR)

 

CAPTAIN AMERICA #618 

CARBON GREY #3 (MR) 

CARTOON NETWORK ACTION PACK #60

CHAOS WAR X-MEN TP

CHARMED #9

COBRA ONGOING #1 

CONAN ROAD OF KINGS #5 (OF 6)

CROSSED 3D GN VOL 01 (MR)

 

DAKEN DARK WOLVERINE #9 POINT ONE 

DAOMU #4 (MR) 

DC COMICS PRESENTS GREEN LANTERN WILLWORLD #1

DEADPOOL #37  

DETECTIVE COMICS #877 

DOCTOR WHO LOGO T/S

DOCTOR WHO ONGOING VOL 2 #5  

DUCKTALES #1

DUNGEON MONSTRES GN VOL 04 NIGHT O/T LADYKILLER

DUNGEONS AND DRAGONS #7  

DV8 GODS AND MONSTERS TP

 

EMMA FROST ULTIMATE COLLECTION TP

 

FEAR ITSELF BOOK OF THE SKULL 2ND PTG

FF #4  

FUTURAMA COMICS #55

 

GFT DREAM EATER CROSSOVER (PT 1) #1

GFT PRES TALES FROM NEVERLAND #1 (OF 3)

GODZILLA KINGDOM OF MONSTERS #3 

GOTHAM CITY SIRENS #23  

GREEN ARROW #12 (BRIGHTEST DAY) 

GREEN LANTERN #66 (WAR OF GL)

GREEN LANTERN CORPS #60 (WAR OF GL)   

GREEN LANTERN CORPS REVOLT ALPHA LANTERNS HC

GREEN LANTERN EMERALD WARRIORS #10 (WAR OF GL)

GUTWRENCHER TP

 

HACK SLASH #4

HACK SLASH EVA MONSTERS BALL #1 (MR)  

HELLRAISER #2 (MR) 

HOUSE OF MYSTERY TP VOL 06 SAFE AS HOUSES (MR)

HOW TO DRAW STEAMPUNK SUPERSIZE TP

 

INCORRUPTIBLE #18 

INCREDIBLE HULKS #629 

INFAMOUS #6 (OF 6)  

IRON MAN 2.0 #5 FEAR

 

JUSTICE LEAGUE INTERNATIONAL TP VOL 06 

JUSTICE SOCIETY OF AMERICA #51

 

KATO ORIGINS #9 THE HELLFIRE CLUB

KILL SHAKESPEARE #11 (OF 12)

KING CONAN SCARLET CITADEL #4

KIRBY GENESIS #0

 

LA BANKS VAMPIRE HUNTRESS TP VOL 01

LOCUS #604

 

MAGNUS ROBOT FIGHTER #4 (OF 4)

MARVELS PROJECT BIRTH OF SUPER HEROES TP

MEDITERRANEA #4 (OF 14)

MERCY SPARX TP (ARCANA ED) VOL 01  

MIGHTY SAMSON #3

MIGHTY THOR #2  

MISSION #4     

MMW DAREDEVIL TP VOL 02 

MMW MIGHTY THOR HC VOL 10

MYSTIQUE BY BRIAN K VAUGHAN ULT. COLL. TP

 

NAMOR FIRST MUTANT #10

NIGHT O/T LIVING DEAD #5 (OF 5) (MR)

 

ONE #1 (OF 5)

ONE #4 (OF 5)

ONSLAUGHT UNLEASHED #4 (OF 4)

ORSON SCOTT CARDS SPEAKER FOR DEAD #5 (OF 5) 

 

PENGUINS OF MADAGASCAR #3 (OF 4)   

PLANET OF THE APES #2  

POWER MAN AND IRON FIST #5 (OF 5)

PUNISHER IN BLOOD TP

 

ROUTE DES MAISONS ROUGES #4 (OF 4) (MR)

RUSE #3 (OF 4)

 

SECRET AVENGERS #13 FEAR

SECRET WARRIORS #27  

SHERLOCK HOLMES MYSTERIES TP VOL 01 

SIMPSONS SUMMER SHINDIG #5 

SKELETON STORY #4 (OF 5)

SKULLKICKERS #7

SPIDER-GIRL #7 

SPIDER-MAN #14    

STAN LEE TRAVELER #7 

STAR WARS DARTH VADER & LOST COMMAND #5 (OF 5)

STAR WARS LEGACY WAR #6 (OF 6)

STRANGE ADVENTURES #1 (MR)  

STRANGE CASE OF MR HYDE #2 (OF 4)  

SUICIDE GIRLS #2 (OF 4) (MR)

SUPER DINOSAUR #2 

 

TAROT WITCH OF THE BLACK ROSE #68 (MR)  

TATTERED MAN ONE SHOT (MR)

THUNDERSTRIKE TP YOUTH IN REVOLT

TOM STRONG AND THE ROBOTS OF DOOM TP 

TRANSFORMERS 3 DARK MOON MOVIE ADAPTATION TP

TRANSFORMERS HEART OF DARKNESS #3

TRUE BLOOD TAINTED LOVE #4 (MR)

 

UNCANNY X-MEN #537

 

VENOM #3

 

WALKING DEAD #85 (MR)  

WALKING DEAD #85 KETNER VAR CVR (MR)

WALKING DEAD T/S SURVIVAL TOUR

WALKING DEAD WEEKLY #21 (MR)  

WOLVERINE #9

 

X-MEN EARTH'S MUTANT HEROES #1  

X-MEN LEGACY #249 

X-MEN SPOTLIGHT

XOMBI #3

 

YEAH GN

 

ZFW ZOMBIES OF FOREIGN WARS #1 (MR)

 

Copied from the list posted on Facebook by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.

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Points on Point One

12134159467?profile=originalOver the past several months, Marvel has been releasing special Point One issues.  These one-shots are supposed to take place between regular issues of their ongoing titles.  For example, Uncanny X-Men 534.1 takes place between Uncanny X-Men 534 and 535.  These Point One issues are supposed to be great jumping-on points for new readers as well.  They’re designed to be single issue stories that also introduce new themes for the regular series. 

 

With that stated purpose, Marvel’s Point One one-shots can be judged on both their quality as individual issues and their success at serving as introductions to the actual series.  That second element is worth considering.  However, I would argue that the first element is still the most important.

 

Amazing Spider-Man 654.1

 

The Point One issue of Amazing Spider-Man felt like a bait and switch.  It was advertised as a Spider-Man story featuring a new host for Venom.  It turned out to be a Venom story that barely included Spider-Man.  Now, there’s a place for an issue of an ongoing series to focus on a supporting character rather than the star.  Amazing Spider-Man has been successful doing that recently with Flash Thompson when he returned from the war in Afghanistan.  But that issue was advertised as such.  This issue, in which (spoiler alert) Flash Thompson becomes the new Venom was not.  We were told that it was a Spider-Man story, not the soft launch of a new Venom series.  That bait and switch left a bad taste in my mouth.  The story itself was almost secondary.  Unfortunately, it also wasn’t that good.  It was a pretty standard tale of a good man hired to become a hero by slightly shady government officials.

12134160261?profile=original 

Captain America 615.1

 

Captain America was one of the best examples of the Point One program.  The individual issue focuses on Steve Rogers, the first and former Captain America.  In this story, a recent war hero is convinced to take up the mantle.  This allows Steve to reflect on his own story and on the others who have taken up the mantle in the past.  However, the new Cap’s first mission doesn’t go as well as planned.  He’s apparently trapped by AIM agents and the former Cap has to come to the rescue.  The issue allows for exposition in a natural manner and establishes the current status quo while calling it into question for future stories.  By the end, Steve Rogers is shown that, whether he wants it or not, he might have to serve as Captain America.  The only downside for me was the twist at the end that (spoiler alert) this was all a plot by Nick Fury.  It was a little too Machiavellian for me.  I believe that Nick would want Steve to resume his role as Captain America but I don’t like that he intentionally set somebody up for failure.  The story would have worked just as well if he had been monitoring the situation instead of manipulating it. 

 

12134160871?profile=original
Uncanny X-Force 5.1

 

I had questioned the need for a Point One issue for Uncanny X-Force.  Why would you need a special jumping-on point for a new title?  But after reading the issue, I changed my mind.  This was a good story and a good idea.  Like most titles, Uncanny X-Force has opened with a couple of longer stories: a four-part Apocalypse tale and a three-part Deathlok story.  That’s not a problem; I don’t think that every story needs to be done-in-one.  But I do like that they came out with this one-shot.  It allows fans to sample the title without committing to a three or four issue arc.  In this issue, the Uncannies take on a new and improved Lady Deathstrike and the Reavers.  It’s a quick, brutal battle that does a surprisingly good job of simultaneously revealing character.  It’s very typical of Uncanny X-Force.  My only quibble is that I think Marvel should have released this as either 4.1 or 7.1, which would have been between a pair of longer stories rather than in the middle of one.

 

12134159900?profile=originalUncanny X-Men 534.1

 

Uncanny was far and away the best Point One issue that I read.  It did everything it was supposed to.  It was a one-shot that took place between two longer stories (Quarantine and Return to Breakworld).  It introduced some of the ongoing plotlines, completed a story in one issue and changed the status quo.  The X-Men are shown in a good light as heroes who are trying to stop villains who claim they can initiate earthquakes.  On top of that, it was well told, with a nice framing sequence that focused on the X-Men’s new public relations flak and Magneto.  That framing sequence turned out to be essential as (spoiler alert) Magneto leaves his interview in order to save San Francisco.  As new writer Kieron Gillen mentioned in an afterword, he was excited that he found a way for Magneto to save the day while staying true to his character.  Plus, former X-Men artist and comic book superstar Carlos Pacheco comes back for this little joy ride.

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Wolverine 5.1

 

If this issue of Wolverine was supposed to serve as a jumping-on point for new readers, it’s a failure.  Wolverine is in the midst of a year-long epic (Wolverine Goes to Hell, Wolverine vs. the X-Men and Vengeance).  This issue completely ignores that epic and therefore doesn’t help new readers transition to the parent title.  However, if this issue is judged as a standard Wolverine one-shot, it’s actually really good.  There are two alternating plotlines.  In one, Wolverine’s girlfriend Melita throws him a surprise party.  All of the Avengers and half of the X-Men are on hand.  It’s a hilarious sequence of scenes, with Luke Cage cracking jokes, Deadpool making a fool of himself and Iceman and Beast commiserating about Cyclops.  I laughed out loud so often my wife wondered what I was reading.  In the other plot, Wolverine tracks down a kidnapped trucker and finds him captured by a pair of cannibals.  As is the case with too many recent Wolverine comics, the scene is unnecessarily gross.  Even so, the birthday party was more than enough to make this a really good one-shot. 

 

 

 

 

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12134027688?profile=originalMail from fans thrilled over Green Lantern # 13 (Jun., 1962) and The Flash # 131 (Sep., 1962) hit editor Julius Schwartz’s desk like an avalanche.  It was early enough in the Silver Age that having two super-heroes meet and team-up was still an uncommon, and exciting, event.  As tempting as it might have been to make the Flash-G.L. team a regular feature, Schwartz believed that familiarity bred, if not contempt, then certainly boredom.  Instead, regular-but-infrequent doses of popular concepts, such as the annual Justice League/Justice Society cross-overs, would keep the fans’ appetites whetted for more.

 

Following that template, a joint Flash-G.L. adventure would appear nearly every year, alternating titles, throughout the rest of the decade.  “Parasite Planet Peril”, from Green Lantern # 20 (Apr., 1963), saw the two Justice League pals once again drawn together in a crisis.

 

12134087674?profile=originalThis “book-length novel” begins with trouble already in full bloom.  As reported by a Coast City television newsman, California has been hit by an incredible malady called the “vanishing plague”.  Across the state, the afflicted individuals first become pale, followed by an inexplicable and steady loss of substance until, within hours, they vanish from sight completely.  So far, at least forty people have succumbed to the mysterious illness.

 

As scientists and public-health officials organise to tackle the problem, the authorities request the help of local super-hero, Green Lantern, and that of the Fastest Man Alive, the Flash.  Also involved in the emergency are Carol Ferris, serving as a volunteer nurse, and Iris West, who has arrived in Coast City to report on the plague for her paper, the Picture News

 

By now, after two vacations together, the ladies have become quite chummy and, during their down time, have a little girl-talk about their respective relationships with Hal Jordan and Barry Allen.

 

At the report of the next outbreak, the Flash whisks a stricken man to the hospital, where Green Lantern attempts to stem the plague’s effects with his power ring.  Though the Emerald Crusader gives it everything he’s got, he’s unable to prevent the latest victim from fading away.  On top of that, he’s too preoccupied to worry about the fact that he’s not feeling too good himself.  He’s light-headed and white as a sheet, and it dawns on the Flash that it’s not because G.L. skipped breakfast that morning.

 

12134088087?profile=originalYes, Green Lantern has the vanishing plague!  For some reason, it’s affecting him at an accelerated rate, and as his strength of will lapses, he gives the Flash his power ring.  The Scarlet Speedster pushes out every bit of green energy out of the ring that he can, but like before, it’s futile, and the Green-clad Gladiator vanishes before the Flash’s eyes.

 

The Flash kicks it into super-high gear.  Suspecting a microörganism may be the culprit, he falls back on his expertise as a police scientist.  Taking a tissue sample from one of the plague victims, he uses the power ring to magnify it a million-fold---and is stunned to discover the existence of an alien humanoid at the sub-atomic level.  The Flash immediately uses the ring to shrink himself down to that infinitesimal size.

 

The Scarlet Speedster arrives to discover that Green Lantern and all of the other vanishing-plague victims are alive and well on this sub-atomic world, called Mikridion.  G.L. gives his teammate the low-down.

 

Two native races cohabit Mikridion.  One, the Mikrids, uses a form of mental radiation to enslave the other, the Bowerds.  However, the mental energy required to do this is staggering and is nearly exhausted.  In order to prevent a revolt by the Bowerds, the Mikrids kidnapped people from our outer world by shrinking them to their own sub-atomic size.  Once here, the victims’ brain power was leeched and used to replenish the Mikrids’ mental energy.

 

The Flash returns Green Lantern’s ring, and together, the two super-heroes 12134090294?profile=originalclean house.  The story would be over by the end of chapter two---except for one thing.  The Mikrids transport Iris West and Carol Ferris to their world and wire them to a device called “the devastator”.  If the Flash uses his super-speed, or the Lantern, his ring, the devastator will detect it and automatically disintegrate Iris and Carol.

 

As it turns out, that’s not such a problem for Our Heroes.  They simply do it the old-fashioned way, with fists.  So accustomed to keeping their foes under mental domination, the Mikrids aren’t prepared for active resistance.  It doesn’t take much more than “Look, your shoelace is untied!” for the Flash and G.L. to clobber the villains and rescue their girlfriends from the devastator.

 

They leave the freed Bowerds in charge and, one power-beam zap later, the Flash, Green Lantern, Iris, Carol, and all of the other kidnapped Earthlings are back home.  Just in time for Hal Jordan and Carol to keep a double-date with Barry Allen and Iris.  The fellows do the best they can to look surprised after making the mistake of asking the girls, “So, how did your day go?”

 

It’s just one panel, but it’s enough to remind the readers that the Flash and Green Lantern are just as much buddies when they’re Barry and Hal.  In fact, they’re more extended socially by the fact that their significant others, Iris and Carol, have become gal pals, as well.

 

There are other signs that the camaraderie of the two super-heroes is growing.  The Lantern confides to the Flash that he keeps his power battery hidden in his hangar at Ferris Aircraft.  And when entrusted with the power ring, the Crimson Comet recalls G.L.’s earlier explanations on how the ring is activated by will power.

 

12134093457?profile=original 

 

 

12134094072?profile=originalThe next year’s Flash-G.L. offering---“Trail of the False Green Lanterns”, from The Flash # 143 (Mar., 1964)---opens by presenting police scientist Barry Allen with a baffling dilemma.  Central City cops have arrested four men for brawling on a public street.  That’s not the weird part.  The kicker is all four of them are identical in dress and physical appearance---and each gives his name as Hal Jordan!

 

When Barry “casually” drops by the room where the men are being held, he sees four carbon copies of his friend, who should be half-a-country away, in Coast City.  So identical are the four Hals that Barry cannot tell them apart, even after the real Jordan sends him a telepathic message via his power ring.  It’s only when Barry spots the faint glow of the power ring that he pinpoints the genuine article.

 

Barry arranges for the real Hal to be released in his custody, and once alone, Jordan tells his chum that he’s as much in the dark as Barry is.  Hal had been test-flying the X-35, a new ship manufactured by Ferris Aircraft.  His mission was to fly the X-35 to the rim of space and then land it at a Ferris field near Central City.  Since he was in the neighbourhood, Hal explains, he decided to pay Barry a visit.  That’s when things took a bizarre twist.  While walking toward police headquarters, Hal was ambushed on the street by his three look-alikes and forced to duke it out with them.

 

But the rugged test pilot has no more idea where his three doubles came from than Barry does.  They change to their super-hero identities to solve the mystery.

 

12134096285?profile=originalIt doesn’t stay a mystery long, however.  Before they get started on their investigation, Green Lantern and the Flash zip out to the west coast, so G.L. can recharge his ring at his power battery.  He barely finishes his oath when he and the Scarlet Speedster are confronted by a trio of Green Lanterns, the same three who had been Hal Jordans back in Central City.

 

“It was no trouble escaping from our cells,” they explain.  “We simply willed ourselves to become invisible and flew off!  Since we have become Hal Jordan and Green Lantern---we have all his powers and then some!”

 

The three G.L. doubles are more than glad to divulge what’s going on.

 

12134096852?profile=originalThey were brought into existence by a man named Thomas Oscar Morrow.  Morrow, a scientist, had devoted his career to inventing a machine by which he could travel through time.  The best he had been able to accomplish, however, was to create a device which permitted him to view future ages.

 

With this capability, Morrow studied the creation of future inventions---what would be scientific marvels in our own time---and then copied them in his lab.  And Morrow had no compunctions about using those futuristic devices to rob and steal undetected.

 

While Hal Jordan was piloting the X-35 on the edge of space, Morrow chose that moment to test his latest purloined invention, a duplicator.  Morrow trained the ray of the duplicator on the X-35’s cockpit and, instantaneously, three identical replicas of Hal Jordan materialised in his lab.  And not just physically alike.  Each duplicate possessed the same knowledge, skills, and memories of the real Hal Jordan---and by extension, the Green Lantern.

 

Morrow discovered his lucky break when he forced the duplicates to reveal their 12134097077?profile=originalknowledge by threatening to turn off the duplicator, which would immediately end their existences.  This inspired Morrow.  The criminal scientist had become bored with how easy it was for him to steal and he wanted a challenge.  He sent the three duplicates to Central City to assault Hal Jordan, knowing it would lure Green Lantern and the Flash into his scheme.  The goal?  A battle of super-skills, in which the super-heroes would fight to prevent the three false Green Lanterns from stealing the world’s greatest treasures.

 

The trio of replica G.L.’s announce that they will, separately, attempt to steal the Mona Lisa, the Statue of Liberty, and a rare collexion of British gold coins.  They challenge the Flash and the real Green Lantern to stop them.

 

Oh, by the way, they add helpfully, T. O. Morrow made some improvements on the power ring.  Thanks to future technology, their power rings are not stymied by the colour yellow.

 

 

 

And it’s on!  The three duplicate G.L.’s zoom away at blinding speed, with Green Lantern and the Flash in hot pursuit.  The Scarlet Speedster catches up with one of their quarries in Paris, where the replica has used his power ring to suspend the Louvre in mid-air.  With the aid of a cannon and some super-speed aeronautics, the Flash surprises the duplicate G.L. on the museum floor.

 

To his dismay, the false Green Lantern learns that even an improved power ring is no match for the Fastest Man on 12134097882?profile=originalEarth.  It’s still a close thing, though, before the Flash finally manages to kayo the duplicate.  Then he takes the phoney’s power ring and uses it to imprison him in a green cage.

 

In New York, the real Green Lantern interrupts one of the duplicates lifting the Statue of Liberty with a pair of giant power-ringed tongs.  The Emerald Crusader is outmatched by his evil counterpart’s enhanced ring, which hurls yellow-coloured explosive projectiles his way.

 

As he inevitably does, G.L. finds a way around the yellow weakness of his ring, detonating the explosives harmlessly in New York Harbor.   Then he takes out his evil "twin" in a surprise attack and rescues Lady Liberty.  Part Two winds up with that duplicate in a power-ringed cage, as well.

 

Part Three sees the Flash and Green Lantern meeting while they cross the Atlantic, on their way to foil the last robbery in London.  To the readers who have been paying attention, a huge clue about the upcoming battle is given when G.L. makes it easier for the Flash to hurl across the choppy seas by power-ringing a ramp for his buddy to run on.

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The Flash catches on, though.  That’s why, in London, when he finds himself waylayed by two false Green Lanterns, instead of one, the Scarlet Speedster isn’t taken unaware.  Instead, it’s the phoney G.L.’s who get slack-jawed, when the real Emerald Gladiator arrives in the proverbial nick.

 

From a monitor in his hide-out, T. O. Morrow observes the failure of the false Green Lanterns and switches off the 12134099668?profile=originalduplicating machine, causing the replicas to fade out of existence.  Our Heroes aren’t left holding the bag, though.  They still have the power ring the Flash took from the duplicate G.L. in Paris.  It didn’t vanish when the carbon-copy Lanterns did.  Green Lantern commands the duplicate ring to lead them to Morrow’s secret lab.

 

A clever trick, but Morrow is even cleverer.  The criminal scientist has a trick of his own, a lethal one, waiting on the Flash and Green Lantern when they arrive. There’s a nice big explosion, but thanks to some super-speed work by the Scarlet Speedster, all Morrow succeeds in doing is demolishing most of his futuristic machinery.  The villain makes a run for it, but trips and plunges into an exposed coil.  One blinding shower of electricity later, Morrow goes up in smoke.

 

“Is that the end of him,” Green Lantern says grimly, “or has he tricked us some other way?”

 

 

 

It turned out to be the latter.  T. O. Morrow would resurface four years later as the villain behind the 1968 Justice League/Justice Society adventure that saw the creation of the Red Tornado.

 

“Trail of the False Green Lanterns” shows the friendship between the two heroes has firmly taken root.  They’re familiar with each others’ abilities and weaknesses, enough to know instantly when something isn’t right.  An easy sense of trust runs through their mutual undertakings.  At the police station, Hal Jordan is confident that Barry will single him out from his three doppelgängers.  And the Flash never doubts that G.L. will arrive in London in time so save him from the evil duplicates.

 

The last three Flash-G.L. team-ups of the Silver Age take advantage of the impact of their friendship on those around them.  We’ll have a look at those on the next go-round.

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By Andrew A. Smith

Scripps Howard News Service

 

It seems impossible to avoid the “Superman renounces citizenship” controversy, so let’s tackle it head on.

 

12134157691?profile=originalFor those just coming in, the debate is born of an exchange in Action Comics #900, in a short story where Superman stands in Tehran for 24 hours (but otherwise takes no action) to show solidarity with pro-democracy demonstrators. When the Iranian government calls this an act of war by the United States, Superman tells a worried U.S. national security advisor that he’ll renounce his citizenship because he’s “tired of my actions being construed as instruments of U.S. policy.”

 

Aaaand cue the faux outrage, especially on the right of American politics.

 

I don’t mean to pick on Fox News, but they were braying the loudest. The story, titled “The Incident,” was condemned on The O’Reilly Factor, Fox & Friends and on Fox Nation, where potential presidential candidate Mike Huckabee called it “disturbing.” GOP activist Angie Meyer ranted on Fox that it showed a “blatant lack of patriotism,” that it “belittled” the United States and that it was an “eerie metaphor” for America’s apparently low (in her view) standing in the world.

 

Meanwhile, other media got into the act. Most major newspapers, news broadcasts and online news sites carried a news story, commentary, or both. A piece by The Associated Press appeared in many small and mid-size newspapers, including my home base, The Commercial Appeal in Memphis.

 

12134158273?profile=originalWhile I’m glad the Man of Steel is still important enough to get that kind of coverage, I’m deflated that this non-story is the reason.

 

First, let’s put it in context. Superman’s remarks ran in a measly 9-page back-up story in a 96-page issue. (By contrast, the lead story was 52 pages.) Plus, he only told us what he was going to do, not that he’d actually done it. This is a minor story by any measure, and is likely nothing more than a set-up.

 

Second: history. Superman was deputized by every United Nations member back in the ‘60s, and although the franchise has been rebooted once or twice since then, he has been regarded as more or less a citizen of the world for decades. And although most of us know the “truth, justice and the American way” line, it didn’t start in the comics – it was first heard on the Adventures of Superman radio show (1940-51) and became part of the familiar preamble to the Adventures of Superman TV show in 1952. For the first several decades in the comics, the Man of Tomorrow merely fought for “truth and justice.” Besides, Clark Kent is still a U.S. citizen, and that’s who the Man of Steel really is; the guy in the circus suit is the disguise.

 

Third: Trademarked characters rarely ever change. You can’t fundamentally alter a character like Superman, or he’ll lose whatever made him popular in the first place. DC Comics even admits that. "Superman … has long embraced American values,” said co-publishers Dan DiDio and Jim Lee to The New York Post. “As a character and an icon, he embodies the best of the American way." In other words …. nothing will change.

 

12134159052?profile=originalFourth: Money. Or to put it another way, “Geez, it’s not like they killed him or anything.” Because, duh, they did! And the 1992 “Death of Superman” sold enough comics to fill up the Fortress of Solitude. Which lasted, what, a year? And that was death! So how long do you think this development is going to last?

 

Further, where was all this outrage when Captain America quit being Captain America? Because that’s happened, too … twice.

 

Here’s the lesson: Comics survive by telling new stories, not the same one over and over. Creators like to shake things up, even if it’s only temporary, even if it’s only the illusion of change. This is a story meant to sell comic books, not a denunciation of patriotism or whatever other kooky idea you hear from politicians and media talking heads. Who, it must be noted, are also trying to sell you something.

 

Finally, I have to say my favorite response to the furor is what some anonymous wag said on the Internet: “Oh no! People who have never read Superman comics are threatening to never read Superman comics!”

 

Spot on. Not only is this just a story, it’s a story aimed at comic-book readers. Who, obviously, are a lot savvier about comic books than Mike Huckabee.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

Art above: Action Comics #900 main cover by David Finch, plus two variants by Alex Ross and Adam Hughes.

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Comics for 18 May 2011

28 DAYS LATER #23  

68 (SIXTY EIGHT) #1 (OF 4) 2ND PTG

 

ADV OF DR MCNINJA TP VOL 01 NIGHT POWERS

AGONIZING LOVE GOLDEN ERA OF ROMANCE COMICS

ALPHA FLIGHT #0 POINT ONE 

AMAZING SPIDER-MAN #661 

ARCHIE & FRIENDS #155

ART OF JIM BALENT MAGICK B&W PACK NEW ED (MR)

ASTONISHING X-MEN #38  

AVENGERS #13 FEAR

AVENGERS ACADEMY #14 

 

BART SIMPSON PRINCE OF PRANKS TP  

BATGIRL THE FLOOD TP   

BATMAN #710    

BATMAN AND ROBIN #23 

BATMAN GATES OF GOTHAM #1 OF(5)

BOOSTER GOLD #44 (FLASHPOINT) 

 

CAPTAIN AMERICA FIRST VENGEANCE #2 (OF 4) 

CLASSIC MARVEL FIG COLL MAG #147 PROWLER

COURTNEY CRUMRIN TALES #2 LEAGUE ORDINARY

 

DARK SHADOWS COMP SERIES HC VOL 02

DARKNESS FOUR HORSEMEN #4 (OF 4)

DARKWING DUCK #12

DC BLACKEST NIGHT FIG COLL MAG #6 PARALLAX

DC BLACKEST NIGHT FIG COLL MAG #7 INDIGO 1

DC COMICS PRESENTS BATMAN DARK CITY #1 

DC SUPERHERO FIG COLL MAG #81 BATWOMAN

DC UNIVERSE ONLINE LEGENDS #8

DC UNIVERSE ONLINE STATUE WONDER WOMAN

DEADPOOL WADE WILSONS WAR TP

DEADPOOLMAX #8 (MR)

DEATH OF DRACULA TP

DEUS EX #4 (OF 6) (MR)

DISNEY TREASURY DONALD DUCK TP VOL 01

DMZ #65 (MR)

DOCTOR WHO FAIRYTALE LIFE #2 (OF 4)

DONG XOAI VIETNAM TP

DRUMS #1 (OF 4) 

 

ELECTRIC ANT TP (MR) 

 

FABLES #105 (MR)

FEAR ITSELF #1 (OF 7) 2ND PTG

FLASH OMNIBUS BY GEOFF JOHNS HC VOL 01 

 

GENERATION HOPE #7

GI JOE A REAL AMERICAN HERO #166

GREEN HORNET AFTERMATH #2 

 

HAWKEYE: BLIND SPOT #4 (OF 4)

HELLBLAZER #279 (MR)

HELLBLAZER CITY OF DEMONS TP (MR) 

HERC #3 FEAR   

HEROES FOR HIRE #7     

HULK #33

 

ILLUSTRATION MAGAZINE #33

INVINCIBLE IRON MAN #504 FEAR

 

JSA ALL STARS GLORY DAYS TP

JUGHEAD #207 

JUSTICE LEAGUE OF AMERICA #57

 

KODT BLACK HANDS 2011 ONE SHOT

 

LADY DEATH (ONGOING) #5  

LAST MORTAL #1 (OF 4) 

LEGION OF SUPER HEROES #13 

LIL DEPRESSED BOY #4

 

NAMOR FIRST MUTANT ANNUAL #1 

NEO-BATMAN SYMBOL T/S

NEO-FLASH SYMBOL T/S

NEO-GREEN LANTERN SYMBOL T/S

NEO-SUPERMAN SYMBOL T/S

NEO-WONDER WOMAN SYMBOL T/S

NEW AVENGERS 100 PROJECT SC

NIGHT O/T LIVING DEAD DEATH VALLEY #2 (OF 5) (MR)

 

OUTSIDERS #39

 

PAYING FOR IT HC

POWER GIRL #24 

POWERS PREM HC V1 WHO KILLED RETRO GIRL (MR)

 

RED SONJA REVENGE O/T GODS #3 (OF 5)

ROCKETEER #1 100 PENNY PRESS

ROCKETEER ADVENTURES #1 (OF 4)

 

SCIENCE DOG SPECIAL #2 

SHERLOCK HOLMES YEAR ONE #4  

SIGIL #3 (OF 4)

SILVER SURFER #4 (OF 5)

SIMPSONS COMICS #178 

SKAAR KING OF SAVAGE LAND #3 (OF 5)

SNAKE EYES ONGOING (IDW) #1

SONIC THE HEDGEHOG ARCHIVES TP VOL 15 

SONIC UNIVERSE #28

SPIRIT #14 

STAN LEE SOLDIER ZERO #8

STAN LEE SOLDIER ZERO TP V1 ONE SMALL STEP FOR

STAR WARS BLOOD TIES TP V1 TALE OF JANGO & BOB 

STAR WARS JEDI DARK SIDE #1 ASRAR CVR

STAR WARS OLD REPUBLIC TP V2 THREAT OF PEACE

SUPER DINOSAUR #1 VAR CVR 2ND PTG 

SUPER DINOSAUR ORIGIN SPECIAL #1 

SUPER HERO SQUAD SQUAD FOR ALL SEASONS GN TP

SUPERBOY LEGION SUPER HEROES EARLY YEARS TP 

SUPERGIRL #64 

SUPERMAN BATMAN #84

 

TEEN TITANS #95

THOR WORLD EATERS PREM HC   

THUNDER AGENTS #7 

THUNDERBOLTS #157     

TINY TITANS #40   

TRANSFORMERS 3 PREQUEL FOUNDATION #4 (OF 4)

TRANSFORMERS FOUNDATION TP 

TRANSFORMERS ONGOING #19 

TRANSFORMERS RISING STORM TP

 

ULTIMATE AVENGERS VS NEW ULTIMATES #1 (OF 6) 2ND PRT

ULTIMATE AVENGERS VS NEW ULTIMATES #2 (OF 6) 2ND PRT

ULTIMATE AVENGERS VS NEW ULTIMATES #3 (OF 6) 2ND PRT

ULTIMATE AVENGERS VS NEW ULTIMATES #4 (OF 6) DOSM

ULTIMATE AVENGERS VS NEW ULTIMATES #4 (OF 6) HITCH 

ULTIMATE COMICS SPIDER-MAN #158 DOSM

ULTIMATE COMICS SPIDER-MAN TP V2 CHAMELEONS

UNCANNY X-FORCE #10

 

VAMPIRELLA SCARLET LEGION #1

 

WALKING DEAD WEEKLY #20 (MR)   

WITCHBLADE #144

 

X-23 #10 

X-FACTOR #219  

X-MEN AGE OF APOCALYPSE PRELUDE TP

X-MEN GIANT-SIZE #1  

X-MEN PRELUDE TO SCHISM #2 (OF 04) 

 

YOUNG JUSTICE #4

 

ZATANNA #13     

ZERO JM KEN NIIMURA ILLUSTRATION TP (MR)

ZOMBIES VS ROBOTS UNDERCITY #2 (OF 4)

 

This list is coped from the Facebook page of Comics & Collectibles, Memphis. Arrivals at your LCS may vary.

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My X-Men Dilemma

12134154667?profile=originalI was working on my pre-order list the other week and I ran into a bit of dilemma.  There are so many X-Men books that I’m running out of room for other stuff. 

 

Now I know I won’t get much sympathy from older fans who have been complaining about too many X-books since the late ‘80s when the franchise expanded to five with Excalibur and Wolverine.  Or maybe they had started complaining already in the mid ‘80s when New Mutants and X-Factor made it three.  But this is different.  I’m not talking about solo series or spin-off books.   I’m talking about actual X-Men books. 

 

Since last summer, there have been four X-Men titles: Astonishing X-Men, Uncanny X-Men, X-Men and X-Men Legacy.  Entering this summer, those X-books are also all shipping twice a month.  Plus, there’s an all-X-Men mini-series special event.  If I was so inclined, I could buy 10 books a month that are just X-Men.  And that’s not counting solo stars or spin-off series like Wolverine or X-Factor. 

 

I suppose that Spider-Man, Superman and Batman fans are used to this.  Those characters have all had four and sometimes five titles.  And Batman’s had a slew of spin-off titles for years. 

 

The easy solution might be to drop a couple of X-books.  That would clear some room on my pull list.  And I’m sure that would teach Marvel a lesson too.  But here’s my dilemma.  I don’t buy comics in order to send messages.  I buy comics that I enjoy reading. 

 

Plus I don’t I want to drop comic books that are good so that I can buy something else that may or may not be good.  That’s another thing about these current X-Men comics.  They’re all good. 

 

12134154889?profile=originalX-Men Legacy has been the most distinctive title for the past year and a half.  Rogue has been the nominal lead and the book has focused on her as a mentor to the younger heroes.  It’s been a great way to keep up with many of the characters from New X-Men: Academy X.  And writer Mike Carey has done a great job of balancing Rogue’s relationships with the other X-Men, especially Gambit and Magneto. 

 

More recently, X-Men Legacy has embarked on a mini-crossover with New Mutants in the alternate reality story Age of X.  I was a little hesitant about the story based on an extra prelude piece but the actual story has been incredible.  Carey has done a great job of putting familiar characters into unfamiliar situations (Cyclops as the rough outsider Basilisk, Magneto as the inspirational leader, etc.).  And there’s been a very cool mystery at the heart of this alternate reality.

 

I can’t wait to see how Age of X is going to end.  So X-Men Legacy isn’t exactly a candidate for the chopping block.

 

12134156054?profile=originalX-Men, sans adjective, is the newest of the X-Men titles.  It’s also the current flagship in that it sets the direction for the line.  It launched with the big Curse of the Mutants story which pitted the X-Men versus vampires and spilled over into several other titles.  It’s currently running a story called Protect and Serve, which has been accompanied by an anthology called To Serve and Protect. 

 

Ignore its flagship status and focus on the story itself: X-Men is really good.  In the current story, Storm and a team of X-Men flew off to New York to investigate rumors of kidnappings in the sewers.  They thought they were going to encounter a new gang of Morlocks.  Instead, they’ve run into a new breed of reptile warriors.  The result is a surprise team-up with Spider-Man in a follow-up to Shed, Spidey’s excellent Lizard story from last year.  The sneak sequel is even drawn by the same artist, the amazing Chris Bachalo.  

 

That’s pretty cool.  I’m not about to drop the X-Men in the middle of an amazing Spider-Man team-up. 

 

12134156295?profile=originalUncanny X-Men is the original X-Men title and it’s still the heart of the franchise.  It was the driving force behind the Utopia and Second Coming stories- and Second Coming was the best X-Men crossover in more than a decade.    

 

The most recent story was called Quarantine.  A villain had devised a mutant-specific flu and released it on the X-Men’s home island.  On the island, we watched as the science team worked for a cure while their teammates slowly succumbed to the illness.  Meanwhile, a select squad of X-Men, absent when the virus hit, were tasked with protecting the city of San Francisco by themselves.  They also took it upon themselves to take down the villain.  Quarantine was a great underdog story as the X-Men had to overcome overwhelming odds.

 

Now, Uncanny is starting a new story: a sequel to Joss Whedon and John Cassaday’s astonishing adventure on Breakworld.  Even if it doesn’t match the original, that’s a story worth checking out. 

 

12134156697?profile=originalAstonishing X-Men used to be the premier X-Men title.  It was the showcase for superstars like the aforementioned Joss Whedon and John Cassaday.  They were followed by Warren Ellis and star artists like Simone Bianchi and Phil Jimenez.  That’s not the case anymore.  Apologies to Daniel Way fans, but he doesn’t exactly carry the same cachet as those other creators.

 

I almost didn’t pick up the newest arc of Astonishing X-Men.  I preordered it out of habit before I realized the creative team had changed.  But I’m glad I got it.  The current story is Monstrous and the basic premise is the X-Men versus gigantic Japanese monsters.  Marvel’s own dragon, Fin Fang Foom, has escaped from Monster Island and is attacking Tokyo.  Before you can say “Godzilla,” the X-Men are called in to combat it.  It’s just a fun, crazy story. 

I suppose that if the story was badly told, I’d have no problem cutting Astonishing X-Men.  But I’m not about to jump ship on this kind of crazy.

 

So there’s my dilemma.  The four X-Men titles are, at least right now, all different and all good. 

 

I have a few possible solutions.  I might stop preordering a couple of the titles and pick up shelf copies.  That way, I’m better positioned to drop one of them if they change to a story or a creative team that I don’t like as much. 

 

Yet as long as they’re all this good, I guess I don’t mind if they continue to take up a big part of my pull list.  It may not allow for as much variety as I’ve been used to in the past.  But at least I know that I’m reading stories I like.        


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'Thor' comics -- and movie -- a bravura mish-mash of old and new


Andrew A. Smith

Scripps Howard News Service

 

Thor, which arrives in theaters May 6, has been running in Marvel Comics since 1962. But the story has been around a lot longer than that.

 

12134149466?profile=originalThor is part of the Norse pantheon of gods, whose origins go back through the mists of time to the Indo-Europeans who are believed to be the root stock of European genealogy and languages. “Donar” – one of the many linguistic derivations of Thor’s name – first popped up in print around the first century AD, courtesy of the Romans. He got very popular in Scandinavia during the Viking era, roughly 700-1000 AD, until Christianity stamped out polytheism in Northern Europe.  Most of what we know of him comes from the “Elder Eddas” – the 13th century compilation called the “Prose Edda,” plus the “Poetic Edda,” which turned up later.

 

Thor (from whom we get Thursday) was the god of thunder, among other things, and the son of the sky king Odin (or Woden, from whom we get Wednesday). He was the most powerful warrior of the Norse gods, wielding his war-hammer Mjöllnir against frost giants, Jörmungandr the World Serpent, Surtr the fire giant and other threats to the home of the gods, Asgard. He was also erratic, impulsive and none too bright, a red-haired and flame-bearded berserker whose temper caused no end of problems for his pop – and anyone foolish enough to get in his way.

 

Needless to say, those latter qualities were dropped when Stan Lee launched his version of Thor in 1962. Thor had appeared in various comics before – he’s in the public domain – but Lee and co-creator/artist Jack Kirby came up with a distinctive new and completely heroic version at the ground floor of the newly named Marvel Comics. Thor was only the fourth superhero concept in the “Marvel Universe” (after Fantastic Four, Hulk and Spider-Man), and a founding member of the Avengers (1963). He was blond, not red-headed, and neither prone to anger nor stupid. And for no other reason than he liked the sound of it, Lee wrote Thor’s dialogue as Biblical/Shakespearean.

 

Lee lifted most of the other concepts of the Elder Eddas intact, including the nine worlds of Norse mythology (of which Midgard, or Earth, is one), and Ragnarök, the Twilight of the Gods that formed the basis for Wagner’s famous opera Das Ring Die Nibelungen (The Ring of the Nibelung).  But Lee added a lot, too, including Thor’s buddies the Warriors Three: comedic, corpulent Volstagg (think “Falstaff”); dashing swordsman Fandral (Errol Flynn); and dour Hogun the Grim (Charles Bronson). And for some reason, he gave Thor’s girlfriend raven tresses, whereas in the myths Sif was emphatically blonde.

 

12134149671?profile=originalLee launched Thor in Journey Into Mystery #83, with lame physician Dr. Don Blake discovering a walking stick in a Scandinavian cave that turns into Mjöllnir – and Blake into Thor – when struck against the ground. Eventually the explanation for how this came to be was that Thor had been banished to Earth to learn humility – transformed into the weakest of mortals – to learn humility after his temper started yet another unnecessary war (with the Storm Giants of Jotunheim).

 

Which is essentially the plot of Thor the movie. Wise, one-eyed Odin will give the Thunderer a comeuppance, thereby teaching him to help the helpless – and to become an Avenger (for the movie in 2012). We’ll also get to see a few other Lee inventions, including Blake’s love interest Nurse Jane Foster (now a doctor in the comics, and an astrophysicist in the movie), the Destroyer (an invincible robot created by Odin as a Ragnarök failsafe) and – yes! – the Warriors Three.

 

We’ll also see a lot of the grandeur of the old myths, which will explain why they were so popular for so long. Shining Asgard should be impressive, with colorful Bifröst, the Rainbow Bridge, connecting it to Midgard. And we’ll see scheming Loki, the trickster god and Thor’s half-brother, who is the Thunder God’s eternal nemesis in the comics, and in the myths the god who is destined to bring about Ragnarök. In fact, two of Loki’s children, Jörmungandr and Fenrir Wolf, are predicted to kill Thor and Odin, respectively.

 

Which was unique – only the Norse expected their gods to die. But even that fatalistic philosophy had the seeds of hope, a prediction of rebirth after Ragnarök.

 

 And all it took was the magic of movies – and comic books – to make it happen.

 

Art above: Chris Hemsworth as Thor and Idris Elba as Heimdall. Both photos by Zade Rosenthal/Marvel Studios


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Anthony Hopkins as Odin. Photo courtesy of Paramount Pictures/Marvel Studios


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(From left) Tadanobu Asano as Hogun the grim, Joshua Dallas as Fandral the dashing and Ray Stevenson as Volstagg the voluminous. Photo by Zade Rosenthal/Marvel Studios

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Natalie Portman as Jane Foster. Photo by Zade Rosenthal/Marvel Studios


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Tom Huddleston as Loki. Photo by Zade Rosenthal/Marvel Studios


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Jaimie Alexander as Sif. Photo by Zade Rosenthal/Marvel Studios

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

 

 

 

 

 

 

 

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Comics for 11 May 2011

 

28 DAYS LATER TP VOL 04 GANGWAR

30 DAYS OF NIGHT NIGHT AGAIN #1 (OF 4) 

 

ALL NEW BATMAN THE BRAVE AND THE BOLD #7  

AMAZING SPIDER-MAN #660

ASTONISHING X-MEN #37   

AVENGERS WE ARE THE AVENGERS TP

 

BACK ISSUE #48

BATGIRL #21  

BATMAN & ROBIN HC V3 BATMAN MUST DIE

BATMAN ARKHAM CITY #1 (OF 5)

BATMAN INCORPORATED #6 

BATMAN STREETS OF GOTHAM TP VOL 01 HUSH MONEY

BIRDS OF PREY #12  

BIRDS OF PREY HC VOL 01 ENDRUN

BLACK PANTHER MAN WITHOUT FEAR #518

BREED III #1 (MR)       

BRIMSTONE #1

 

CAPTAIN AMERICA AND KORVAC SAGA GN TP

CAPTAIN AMERICA OMNIBUS HC VOL 01

CHEW #27 (MR)

CHRONICLES OF KING CONAN TP VOL 02

CINDERELLA FABLES ARE FOREVER #4 (OF 6) (MR)

CROSSED PSYCHOPATH #2 (OF 6) (MR)

 

DAKEN DARK WOLVERINE #9

DANGER GIRL TP VOL 01 DESTINATION DANGER

DAREDEVIL REBORN #4 (OF 4)  

DC COMICS PRESENTS LEGION SUPER HEROES DAMNED

DC COMICS PRESENTS THE FLASH #1 

DEADMAN TP VOL 01

DEAN KOONTZ NEVERMORE #2 (OF 6) 

DEATH OF ZORRO #3  

DEVILS CONCUBINE GN  

DOC SAVAGE #14 

DRAW #20

DYNAMO 5 TP VOL 05 SINS OF THE FATHER

 

ELEPHANTMEN #31 (MR)

ELIAS THE CURSED GN

 

FALLEN ANGEL RETURN OF THE SON #4 (OF 4) 

FARSCAPE #19 

FEAR ITSELF YOUTH IN REVOLT #1 (OF 6) FEAR

FF #3       

FIGHTING AMERICAN TP

FLASH #12 (FLASHPOINT) 

FLASHPOINT #1  

FORMIC WARS BURNING EARTH #5 (OF 7) 

 

GI JOE VOL 2 ONGOING #1  

GRIMM FAIRY TALES #59

 

HEAVY METAL JULY 2011 #140 (MR)

HEAVY WATER GN (RES) (MR)     

HELLBOY BEING HUMAN ONE SHOT 

 

INCREDIBLE HULKS #628  

INFAMOUS #5 (OF 6) 

INFINITE VACATION #1 (OF 5) VAR CVR 3RD PTG 

IRREDEEMABLE TP VOL 06   

 

JEW GANGSTER TP  

JOHN BYRNE NEXT MEN #6 

JOURNEY INTO MYSTERY #623 FEAR 

 

LITTLE LULU TP VOL 27 TREASURE MAP & OTHER

LONE RANGER #25    

LOVE AND CAPES EVER AFTER #4 

 

MAGDALENA (ONGOING) #6  

MAGUS #4 (OF 5)  

MEGA MAN #1    

MICE TEMPLAR VOL 3 #4

MORIARTY #1   

 

NETHERWORLD #1 (OF 5) CVR A (MR)

NEW AVENGERS #12  

NEW MUTANTS #23 2ND PTG VAR AGEX

NEW MUTANTS #25 

NEW MUTANTS BY MARKO DJURDJEVIC POSTER 

NONPLAYER #1 (OF 6) VAR CVR 2ND PTG (MR)

NORTHLANDERS #40 (MR)  

 

ORIGINS OF MARVEL COMICS TP  

 

PUNISHERMAX #13 (MR)

 

QUEEN SONJA #16    

 

REBELS #28  

RED ROBIN #23 

ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #10  

 

SEDUCTION O/T INNOCENT HC (MR)

SPAWN #207 (RES) 

SPIDER-MAN EXTREMIST TP 

SPIDER-MAN HOBGOBLIN LIVES TP  

STAN LEE STARBORN #6 

STAND NO MANS LAND #4 (OF 5) 

STAR WARS ADV TP VOL 05 BOBA FETT & SHIP OF FEAR

STARCRAFT TP   

STEEL II SYMBOL T/S

SUPER HEROES #14 

SUPERBOY THE BOY OF STEEL TP

SUPERMAN #711   

 

THOR LORD OF ASGARD TP NEW PTG 

TIME LINCOLN JACK TO THE FUTURE ONE SHOT 

TITANS #35   

TOTAL RECALL #1     

 

ULTIMATE COMICS SPIDER-MAN #153 2ND PTG  DOSM

ULTIMATE COMICS SPIDER-MAN #154 2ND PTG  DOSM

ULTIMATE COMICS SPIDER-MAN #155 2ND PTG  DOSM

ULTIMATE COMICS SPIDER-MAN #156 2ND PTG  DOSM

UNDYING LOVE #2 (MR) 

UNWRITTEN #25 (MR)  

 

VERONICA #206 

 

WALKING DEAD WEEKLY #19 (MR)

WARLORD OF MARS DEJAH THORIS #3 

WITCHBLADE REDEMPTION TP VOL 02

WOLFSKIN HUNDREDTH DREAM #6 (OF 6)

WYNONNA EARP YETI WARS #1

 

X-MEN #11     

X-MEN CLASSIC FIVE CHARCOAL T/S

X-MEN LEGACY #246 2ND PTG VAR AGEX

X-MEN LEGACY #248 

 

YOSSEL TP

 

copied from the list posted on Facebook by Comics & Collectibles, Memphis

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