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52 Reviews 52 (Part One)

52 Reviews 52

 

This is the start of 52 reviews of each of “The New 52” #1 issues. I apologize for the tardiness; The first 13 of The New 52 debuted the same week school started at the University of Memphis, where I am now teaching classes in addition to my job at The Commercial Appeal, my weekly column for Scripps Howard News Service and my monthly articles for Comics Buyer’s Guide. The timing couldn’t have been worse, really, as there is no such thing as “spare time” this month – perhaps all of this semester.

 

But I am making time for this event, perhaps the most ambitious the industry has undertaken in history, certainly the most ambitious since I began reading comics in the early 1960s. The New 52 deserves the attention.

 

 Again, I’m getting a late start, and various Legionnaires have already taken the time to comment on various threads. I assure you I have read all those comments, and have linked to them. It is not my intent to usurp those conversations, but simply to go on record with my initial thoughts about this unprecedented effort.

 

 

WEEK ONE

 

12134121276?profile=originalACTION COMICS #1

Written by GRANT MORRISON

Art by RAGS MORALES and RICK BRYANT

Cover by RAGS MORALES

Variant cover by JIM LEE and SCOTT WILLIAMS

40 pg, FC, $3.99 US • RATED T

 

I love this book. Let me tell you why. (And settle in – I have a lot to say about this one.)

 

DC touts Action Comics #1 as the “cornerstone of the entire DC Universe,” which is entirely appropriate for the title that gave us the first superhero in 1938 – the character that gave his name to the entire genre. Superman’s status as “the first superhero” wore away over the years in-story, with Crisis on Infinite Earths – which inserted DC’s World War II heroes, previously relegated to “Earth-2,” into “our” Earth’s history – putting an emphatic end to that aspect of the Man of Tomorrow. After 1986, Superman was inarguably just one of continuum of superheroes stretching back to the 1930s, if not further (you could go back to the likes of Super Chief, Black Pirate, or even Anthro, depending on your definition).

 

But writer Grant Morrison restores Superman’s status as “first superhero” – this story is set “five years ago” before any other heroes appear – which does make it the cornerstone of The New 52, as well as a warm and welcome development all on its own. Superman deserves to be the first, and thanks to Morrison, the “new” DC Universe begins with the Man of Steel, just as the original one did in 1938.

 

But that’s not the only similarity the second Action Comics #1 has with the first. For one thing, Morrison’s story begins with Superman’s appearance in Metropolis, and the reaction of Metropolitans to it, just like in 1938. Well, technically, in this Action Comics #1, Superman is mentioned as having debuted “six months ago,” which allows for his future antagonists to already be mobilizing against him – a time-saving decision probably necessary for today’s faster-paced style, and the audience that expects it. At any rate, just like the original Action, there is no origin story – another time-saving decision of which I heartily approve, not only for its parallels to the original Action, which began in media res, but also because with today’s audience the “rocketed to Earth from the doomed planet Krypton” bit can be treated as a given. Also, intrepid reporter Lois Lane has already named the newcomer Superman, getting that out of the way.

 

So instead of dwelling on elements of the Super-mythos most Americans can recite by heart, Morrison dives straight into the story. And it is a fine, and finely crafted, story.

 

For one thing, it begins with action on the first page, action that hurtles pell-mell throughout the story and doesn’t end until the last page. Even when talking heads take over – exposition has to be delivered somehow – the action continues elsewhere, and it’s referred to, or it’s happening on screen in the background, or Morrison simply cuts back and forth. This book lives up to its name, which is another entirely appropriate touch.

 

And speaking of appropriate touches, Morrison’s reverence of the mythos extends to particulars that one only notices on close reading (and therefore doesn’t detract if you miss them). For example, Clark Kent’s landlady makes mention of Superman roughing up a wife-beater – a shout-out to events in the original Action #1. And in the course of the story, we are shown explicitly much of the intro to the Adventures of Superman radio and TV shows. Is Superman faster than a speeding bullet? (Sorta.) More powerful than a locomotive? (No.) Able to bend steel in his bare hands? (Yes.) Able to leap tall buildings in a single bound? (Yes.) I suppose it’s too much to have had Superman change the course of a mighty river, too!

 

As must be obvious from the above, Morrison has also cut Superman’s power back significantly. For the most part, he uses the status quo established in the original Action #1, where Superman can leap 1/8 of a mile but not fly; where “nothing less than a bursting shell can penetrate his skin.” (Lex Luthor even mentions that mortars are ineffective, but Superman does sustain injuries in a fight with a tank that Kent’s landlady mentions.)

 

While this is enjoyable for the first story, I don’t think that level of power would be sufficient for today’s comic-book threats (nor would it allow Superman to be paramount in the Justice League, which he must be). Fortunately, we needn’t worry on that score; stories set in the present show a flying Superman with greater power (see Swamp Thing #1). So for the length of the “five years ago” stories in Action and Justice League, we can have our cake and eat it, too.

 

But Morrison is not so beholden to the past that he never deviates very far from it – something I think has been the problem with various reboots of the Action Ace from Man of Steel in 1986 to Superman: Secret Origin in 2009. From John Byrne to Geoff Johns, most Superman re-writes have just been some variation of the Mort Weisinger version from the Silver Age. And while I loved the Silver Age Superman when I was a kid, and still enjoy re-reading those old stories, it is no longer the 1960s and neither I nor today’s audience will be satisfied with that character regurgitated endlessly. It really is time for a 21st century Superman to appeal to a 21st century audience, and you can’t do that with simple repackaging.

 

So despite his obvious reverence for the character, Morrison is showing the guts to radically re-imagine some aspects of the mythos.

 

One minor way he does so is to introduce Luthor in the first issue. In the Golden Age, Luthor’s first appearance is subject to debate, but it certainly wasn’t in the first issue (and he didn’t even get a first name until 1961). In Morrison’s Action #1, Luthor is there from the beginning, coolly telling Gen. Lane that “a monster … walks among us.” (Of course, we know what the general doesn’t – that the monster is Luthor himself, not Superman.)

 

But he also deviates from canon in a major way, by writing out Clark Kent’s pose as timid, clumsy and ineffectual.

 

And I applaud it.  Who believes Lois Lane could tolerate a co-worker like that (much less date him)? For that matter, why would such a man ever be promoted, given any position of responsibility or trusted by his colleagues? It may be a good cover for his Superman identity, but the “mild-mannered reporter” routine is a sure path to failure in an industry (if not a world) that rewards aggressiveness, so Kent’s relative success over the years – heck, his continued employment – has been harder and harder for this 30-year journalist to swallow.

 

The only time I thought Clark Kent really worked was when he was played by George Reeves in the 1950s Adventures of Superman, precisely because that Kent was not meek. Reeves imbued the reporter with an implicit toughness and serene confidence such that I truly believed this guy could be respected by friend and foe alike. But all other Clark Kents fail the plausibility test, so the character, IMHO, needs to be tougher.

 

And Morrison’s Kent certainly is. I don’t think I can describe it any better than did editor-in-chief Bob Harras when I interviewed him last week:

 

I kinda like what Grant has done, where you get this sense of, you know, Clark has rough edges. Clark is a little angry. He’s a little finding his way in the world. And that’s what intrigued all of us. That was kinda what the whole new 52 was all about. We wanted to tell stories about heroes who are at the beginning parts of their careers. And to me that’s much more interesting because again it’s about people who are less sure of where they’re going to end up in life. And that was more intriguing across the line, than people who are actually totally, totally set in their ways. I think that the ambiguity of points of view is something that’s very exciting and I think again will have ripple effects across the line when characters interact. … Clark’s in his early 20s, and in your early 20s you’re going through a lot, and if you’re Clark Kent and you have these powers, you’re going through even more than normal and what would your reaction be? And I think Grant has found an interesting way to explore that. He’s not the Clark Kent you expected, but in some ways he’s a more realistic Clark Kent.

 

Other changes include Kent working for one of the Daily Planet’s rivals, which – again – we won’t have to worry about beyond this initial story. (Kent is shown in the window of the Daily Planet with Lane, Jimmy Olsen and Perry White in the aforementioned Swamp Thing). And speaking of Olsen, he and Kent are contemporaries and friends, removing the older man-younger man “Superman’s pal” business which occasionally veered toward the uncomfortable.

 

Lastly, a word about something else Morrison has lifted from 1938: Superman’s politics.

 

As almost anyone reading this knows, Superman was a New Deal Democrat in his earliest incarnation – mainly because most people in the late 1930s were, judging by election results. Most characters in the late 1930s and early 1940s shared that outlook, but Superman was, in particular, a champion of the little guy. As noted, one of his first adventures was defending a wife from her abusive husband (“you’re not fighting a woman, now!”). He also broke up rackets, terrified grifting politicians, saved innocent men from execution – in short, defended ordinary people from people and organizations more powerful than they were.

 

Which is exactly what Morrison’s Superman does. He forces a ruthless CEO to confess to white-collar crime against blue-collar people, and saves poor folks from going down with the demolishment of a building. “You know the deal, Metropolis,” he says. “Treat people right or expect a visit from me!”

 

One post on this board notes that the squatters Superman saved during the building demolition were there illegally. Well, yes, they were. (Most appeared homeless, with their possessions in trash bags.) And, technically, Superman was breaking the law when he stopped the wrecking ball from killing them in a legally sanctioned and properly announced demolition. Less technically, Superman was very much breaking the law when assaulted and threatened a corporate CEO, an act to which the police took a dim view. Then there’s resisting arrest, destruction of public property, assaults on police officers …

 

This Superman doesn’t care about the law. He cares about what’s right, just as he did in the early issues of Action Comics in the 1930s. He is in 2011, as in 1938, an outlaw. And if some of the people he helps are technically breaking the law, too, it’s because he believes the law is unfair. He even says in his confrontation with the police “tell it to someone who believes that the law works the same for rich and poor – which ain’t Superman!” Those squatters had probably been evicted from those very buildings, and had nowhere else to go. That’s supposition, but it’s not hard to imagine from the premise.

 

This new/old philosophy for Superman is on purpose, of course. In his book Supergods, Morrison defines the Man of Tomorrow as “a hero of the people. The original Superman was a bold humanist response to Depression-era fears of runaway scientific advance and soulless industrialism.”

 

I applaud this attitude adjustment in the Metropolis Marvel for a variety of reasons, not just because it mirrors my own politics. First, there’s that historical precedent. Plus, there are very few voices in today’s media that aren’t pro-corporate (regardless of what you hear about the nearly non-existent “liberal media”), and this gives Superman a unique voice (instead of the generic one he’s had for years). And, most important, this humanizes Superman in a way I haven’t seen before (except in reprints). Whether you agree with his politics or not, at least they’re recognizable. They’re human. His decades-old job as bemused and detached protector of the status quo was fine during economic boom times, but doesn’t make sense during the Great Recession, nor are most people as strangely and avowedly apolitical as the Weisinger Superman. His new/old attitude gives him a more human face.

 

But there is a danger in Superman’s politics being recognizable, in that it may drive off those with a different philosophy. For years superheroes have been fiercely apolitical, for this very reason. Remember Marvel being forced to apologize to the Tea Party for Tea Party signs depicted in Captain America, signs that were lifted from photos of actual Tea Party events. Politics is always tricky ground, especially in today’s divisive climate.

 

Perhaps the retailer who threatened to boycott Grant Morrison comics because he interpreted a grunt as blasphemy is a lone nut. Or perhaps it’s the beginning of a smear campaign to force the Man of Steel – or rather, his corporate owner – to remember which side their butter is on. After all, that retailer revealed his own politics when he called Morrison a “liberal Scottish schmuck.” The political reference – and his use of “liberal” as a pejorative – suggests his complaint wasn’t really about religion after all.

 

I hope that doesn’t develop, especially since it’s likely to be a moot point after the “five years ago” stories are done. I don’t think either right-leaning or left-leaning readers will long accept a Superman who enforces his opinions by main strength, because none of us are in favor of “might makes right.” I think most Americans believe it’s the other way around, a philosophy I’d bet money Superman will adopt ere long.

 

In the meantime, I’ll enjoy a Superman who is a champion for the little guy. We haven’t seen that fellow in 70 years, and it’s a breath of fresh air to see Grant Morrison take him out for a walk.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-political-aspect-of-morrison-s-new-superman

 

https://captaincomics.ning.com/profiles/blogs/dc-s-bold-gamble-gives-us-a-superman-of-the-people

 

https://captaincomics.ning.com/forum/topics/dcnu-action-comics

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/action-comics-1-initial-reaction

 

 

12134122254?profile=originalANIMAL MAN #1

Written by JEFF LEMIRE

Art by TRAVEL FOREMAN and DAN GREEN

Cover by TRAVEL FOREMAN

32 pg, FC, $2.99 US • RATED T+

 

Animal Man is a surprise hit of The New 52, and after reading the first issue it’s not hard to see why.

 

Before delving into the actual comic book, it might well be worth noting how many different takes there have been on Animal Man. He was created in the 1965 in one of DC’s second-tier suspense titles, Strange Adventures, as a rather lame superhero, a movie stuntman named Buddy Bland Baker who was given super-powers by aliens. He made occasional cover appearances, but didn’t even get a costume until 10 issues into his run, and it was a pretty hideous one at that. Buddy was booted out of Strange Adventures after the advent of Deadman, with his final appearance being in issue #201. He was virtually forgotten for a couple of decades except for rare guest appearances, especially in a 1980s concept called (appropriately) “The Forgotten Heroes,” a team comprised of other marginal characters like himself. Fortunately, he was resurrected in 1988 in an eponymous title written by Grant Morrison, who revamped Buddy as vegetarian animal-rights activist and an everyman in bizarre situations, with a strong emphasis on his family life. That took a turn for the weird when the title fell under the new Vertigo umbrella in 1993, and writer Jamie Delano wrote Animal Man as a horror book. After the title folded, Buddy moved back to the DCU, where he was a fairly standard superhero, serving in Justice League Europe and going on an extended space adventure with Starfire and Adam Strange in the pages of 52.

 

All of which is neatly summarized on a full-page text piece presented on Page 1 as a faux magazine article on Baker. Granted, it’s not a very attractive Page 1, but I appreciated the effort at streamlining Baker’s confusing history and getting all of us on the same page – even Baker, as he is introduced reading the magazine article on page two, and discussing it with his wife.

 

What follows is some back-and-forth family dialogue for several pages. The adults talk careers and goals, the little girl wants a pet, the little boy is – well, he’s a little boy, running about excitedly.

 

In the second act, Baker does a superhero turn (in a new uniform that is marginally less hideous), wherein we learn that there is something wrong in “The Red” (the animal equivalent of Swamp Thing’s “The Green”). We know this because Baker’s eyes bleed mysteriously when he uses his powers.

 

In the third act, a dream sequence reveals the problem: “The Hunters Three” are stalking The Red, who way they represent a rot at the heart of the DCU that will have terrible consequences. They threaten Baker’s children specifically, which rachets up the drama. Baker awakens in a cold sweat to discover the nightmare has only begun; there is a truly disturbing revelation about his daughter that ends in a cliff-hanger.

 

Did I like it? Yes.

 

The story is by Jeff Lemire, whose Sweet Tooth is so absorbing that I love it despite my dislike for Lemire’s art style, so I expect good things. From Sweet Tooth I know Lemire is good at both  interpersonal relationships and horror, the two elements he juxtaposes in the first issue to good effect. I suspect that juxtaposition will be a theme of the series, as it was in the Morrison Animal Man – Baker attempting to defend his family from horrible weirdness, while maintaining some semblance of normality – and that’s a good hook.

 

Not every writer can write family dialogue with verisimilitude, but Lemire’s first few pages were perfect. That sort of thing may bore some readers, but I found it charming, and the dialogue rings true. Plus, I suspect it’s the last time we’ll see this humble domestic scene, and those few pages are there specifically to show us what Baker is fighting for: that warm, rumpled, homey contentment.

 

In case you missed how important Baker’s family life is to him, Lemire helpfully spells it out for you in a thought balloon: “It’s Ellen who lets me be who I am. I can be an actor, a superhero, a stuntman, an activist. It doesn’t matter because as long as I’m with her, I’m anchored. I know who I really am.”

 

If I have a complaint, it’s that the first issue is a little slow. Also, the art by Travel Foreman (Immortal Iron Fist) is excellent in virtually all scenes except The Hunters Three reveal, which could have been a little more horrible.

 

Those nits aside, I have very little to pick at in Animal Man #1. It’s a decent set-up, and I’ve seen Lemire follow through before, so I’m confident this is a keeper.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

12134122090?profile=originalBATGIRL #1

Written by GAIL SIMONE

Art by ARDIAN SYAF and VICENTE CIFUENTES

Cover by ADAM HUGHES

32 pg, FC, $2.99 US • RATED T

 

Let’s get this out of the way in a hurry: Yes, The Killing Joke is part of the “new” Batgirl continuity. She is out of the wheelchair due to an as-yet-undescribed “miracle.” Moving on now.

 

Can we? That’s what writer Gail Simone is trying to do, and by and large, I want her to succeed. The New 52 is supposed to be a new beginning, and the absolute last thing I want – and I presume what DC wants – is to have to know 40 years of comic-book history to understand something with a #1 on the cover.

 

Since we’re starting over, this first issue is lots and lots of set-up. The villain is introduced. Barbara moves out of her dad’s apartment. We are introduced to the zany roommate. Barbara has two outings as Batgirl, and we learn some details (one being a lack of money). There’s some unexpected psychological baggage revealed. The villain returns. Then a cliff-hanger.

 

Is that enough? It is for me. Batgirl #1 has to deal with a ton of exposition, and I think Simone does so as well as can be expected – especially since she manages to work in two action scenes, both thematically linked by a thorough understanding of Barbara’s psyche (which you’d expect with Simone’s long association with the character), presented with quirky humor, sparkling dialogue and squirm-worthy horror (which you’d expect if you’ve ever read anything by Simone, especially Secret Six). All of this ties together just as we’re treated to the cliff-hanger, and I’m ready for the next issue.

 

But beyond that, the real star of the first issue is Barbara’s joy at returning to the cowl, which bleeds right through the pages as if she’s a real person. Chalk it up to Simone’s insightful script, or to Ardian Syaf’s full-page reveal on Page 4, or to my own fondness for the character, but I finished Batgirl #1 happy and satisfied. So like I say, it’s good enough for me.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/dcnu-batgirl

 

https://captaincomics.ning.com/forum/topics/batgirl-1-initial-reaction

 

12134122655?profile=originalBATWING #1

Written by JUDD WINICK

Art and cover by BEN OLIVER

32 pg, FC, $2.99 US • RATED T

 

The best part of Batwing #1 is also its greatest drawback: It takes place in Africa.

 

Before I explain that, let me get the summary out of the way. We are introduced to Batwing – the Batman of Africa – in combat with a ferocious enemy called Massacre. Massacre is wielding a machete, which from what little I know of African conflicts means he deals in horror, intimidation and terrorism as well as plain old murder. Batwing has Bat-armor and wings with which he can actually fly, which he helpfully informs us were provided by the Dark Knight himself (presumably as part of Batman, Inc.)

 

In the second act, we flash back to a visit from Batman as he aids Batwing in an ongoing investigation of brutal massacres. (No points for guessing who did it, since the heroes haven’t met Massacre yet and you have.) We learn about Batwing’s “Batcave” (The Haven), his “Alfred” (Matu Ba, formerly of The Children’s Harbor, a child-soldier rescue organization) and his secret ID, David Zavimbe of the Tinasha Police Department, Democratic Republic of the Congo. A potential love interest is introduced, a fellow officer named Kia Okuru.

 

In the third act, something really awful happens. Then there is a really awful cliff-hanger. I mean it, what happens is seriously awful (in a good way).

 

This is all pretty standard superhero fare – except none of it works the way it does in other superhero books, because this doesn’t take place in a Western democracy. Batwing takes place in Africa, and not even in one of the nicest places on that huge, complicated continent. The rules are different there. It’s like a parallel universe, like the old Earth-3, where up is down, black is white, good is evil.

 

Nothing really slaps you in the face in that regard; Winick isn’t on a soapbox. But the dialogue and the stone walls Zavimbe hits reminds you that the cops here aren’t necessarily the good guys, that violence is pretty much the norm and people are worrying about a lot more than their cell-phone service.

 

And I find that exciting. Like any parallel universe, everything you learn is fascinating, every bit of information important. And I spent my youth learning about parallel universes, so why not this one? The only difference between Batwing and “Earth-3” or the Ultimate universe or Kingdom Come is that the Congo is a real place, with real politics and real problems – this parallel universe is just a plane flight away. Wow!

 

Of course, for some people, that’s a reason to drop the book. Not in the U.S.? Pfft, adios.

 

I understand that. Ethnocentrism is a tribal instinct built into our lizard brains. And it takes time to learn about a foreign culture. It may strike some as a dull and useless waste of time. So they won’t read Batwing no matter how good it is.

 

And I think it is good – a solid superhero book set in an exotic locale, written and drawn by a veteran team. I was a little dismayed at Batman guesting, but I suppose it’s somewhat mandatory from a sales perspective. Thankfully he acted as an ally and a guest, not as a patronizing white superior telling a black guy how to do his job.

 

And the Batman appearance is just about my only quibble. I already knew from Vertigo’s Unknown Soldier and First Second’s Deogratias graphic novel that the story potential of Africa is astounding. Batwing threatens to mine that rich resource, and I want to be along for the ride.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/batwing-1-initial-reaction

 

12134123084?profile=originalDETECTIVE COMICS #1

Written by TONY S. DANIEL

Art by TONY S. DANIEL and RYAN WINN

Cover by TONY S. DANIEL

On sale SEPTEMBER 7 • 32 pg, FC, $2.99 US • RATED T

 

HEY! What the hell is going ON here?

 

Oh, wait. We already know. This is Detective Comics, starring Batman, like it has since 1939. And the Dark Knight we see here is the familiar one of recent vintage, doing familiar internal dialogue in grim, clenched-jaw fashion and taking on The Joker. For a #1, there’s not a whole lot of “new” going on here.


Which is not a complaint. The Bat-books have been very good lately, going back at least to the advent of Grant Morrison, and this book continues the quality. I particularly like Tony Daniel’s Batman: powerful, sleek and intimidating.

 

And, OK, there are some new things here. We readers are in the know on something Batman isn’t: There’s a new bad guy in town, and he’s really, really bad news. He’s called the Dollmaker, and at the end he and The Joker …

 

Hey, wait. Wait! HEY! What the hell is going ON here?

 

Wow, that’s some cliff-hanger!

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/detectice-comics-1-initial-reaction

 

12134123263?profile=originalGREEN ARROW #1

Written by J.T. KRUL

Art by DAN JURGENS and NORM RAPMUND

Cover by BRETT BOOTH and ROB HUNTER

32 pg, FC, $2.99 US • RATED T

 

My first reaction to Green Arrow was: Whew! The second was: Meh.

 

The “Whew” was a sigh of relief that they’ve completely divorced Oliver Queen from the unworkable and inexplicable character he had become prior to The New 52. I won’t get into all the ways previous writers ruined the Emerald Archer, as it’s history now. (But I will mention A) punting his marriage for no reason and B) committing murder for no reason are two things that made the character toxic.)

 

Green Arrow #1 makes all that moot – this is a much younger guy, with an entirely different temperament, and an entirely different status quo. (How much of his past holds over from the previous “universe” – especially with the Justice League and Roy “Arsenal” Harper – remains to be seen.)

 

We open with the CEO of Queen Industries, a fellow named Emerson, griping at a meeting about Oliver Queen not being at the meeting, a fellow who I suppose tends to miss a lot of meetings, even though he’s the head of “Q-Core,” the R&D division of Queen Industries, because he’s also secretly, duh, Green Arrow. (Why the guy with his name on the letterhead isn’t the CEO, or can’t get rid of this CEO, who clearly has it in for him, is not something I understand. But then, I’m a journalist, not an MBA.)

 

Anyway, what Queen is doing instead of attending the meeting is tracking three super-villains in Paris, and then proceeds to capture them over the course of a number of pages while participating in the meeting by phone, with the help of his two partners back at Q-Core, Naomi and Jax (new characters, as far as I know). These three super-villains are really quite powerful, but Green Arrow captures them almost with ease, thanks to a variety of high-tech toys.

 

In the final act, Queen returns home to meet with Adrien, an older employee whom he assigns to be liaison with Emerson “to keep Queen Industries as far away from Q-Core as possible.” (Again, this doesn’t make sense to me, since Emerson is the CEO of Queen Industries, and Q-Core is described as a division of Queen Industries, so it seems to me he can get as close as he wants, or fire everyone there including Queen, or just shut it down, or whatever. He’s the CEO! Man, I need to take some business classes – or writer J.T. Krul does.) We get a little more chit-chat with Naomi and Jax (revealing a little more of their background and relationship with Queen, none of which is very interesting), and then we shift to the three super-villains in jail, where a cliff-hanger occurs.

 

So, yes, I heaved a sigh of relief that Green Arrow was no longer the schizophrenic moron of recent years. There was definitely a Smallville vibe to this version instead, which is a definite improvement over that homeless guy wandering in a forest near Star City. (Who should have been in jail. Hello, “Justice” League, he killed someone.)

 

But following the “whew” was the “meh.” I like cool toys as well as the next guy, but the set-up here seemed terribly familiar and cliché: Rich guy uses toys to fight crime, abetted by standard sidekicks, with an arch-foe businessman. (Frankly, it read like 1980s Iron Man. “Clytemnestra and your brother whose name I forget, help me figure out how to beat Obadiah Stane!” Sometimes I thought of Naomi and Jax as Wendy and Marvin from Super Friends and Teen Titans.) There was nothing particularly original or interesting about the super-villains. There was nothing particularly original or interesting in here at all.

 

It may have just suffered in comparison to the other New 52 books, where there was a lot more meat – and, it seemed to me, craft. Green Arrow seemed shallow and by-the-numbers, a single-act book surrounded by three-act books with lots more information.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

12134123701?profile=originalHAWK AND DOVE #1

Written by STERLING GATES

Art and cover by ROB LIEFELD

32 pg, FC, $2.99 US • RATED T

 

I didn’t like Hawk & Dove the last time Rob Liefeld worked on it, and nothing here changes my mind. This book is for people other than me, and that’s OK.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/hawk-dove-new-old-spoilers

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

 

12134124654?profile=originalJUSTICE LEAGUE INTERNATIONAL #1

Written by DAN JURGENS

Art by AARON LOPRESTI and MATT RYAN

Cover by AARON LOPRESTI

32 pg, FC, $2.99 US • RATED T

 

This book can’t seem to make up its mind what it wants to be, but I still enjoyed it.

 

The first act involves two people (Andre Briggs and Emerson Esposito, new characters AFAIK) trying to sell the United Nations Global Security Group – which consists of three of the Security Council members, France, UK and China – on a UN super-team. They discuss various members, dismissing a few for various reasons. They decide on ones that are easy to manipulate, especially the leader, Booster Gold. The act ends with the introduction of the problem, a mysterious hole in Peru that swallows a UN research team.

 

The second act is the gathering of the team, which is mostly the old Justice League International with a few new faces. Specifically, it’s August General in Iron (from China’s Big Ten), Booster Gold, Fire & Ice, Godiva (from the Global Guardians), Guy Gardner, Rocket Red and Vixen.

 

The third act is the team going to Peru to investigate the mysterious hole. Batman appears and effectively joins the team as Booster’s Jiminy Cricket. Once in Peru they are attacked by Lava Men – which first appeared in Avengers #5, at another company, which is kinda strange – and then a giant robot. That’s the cliff-hanger.

 

Let me get my complaints out of the way.

 

As I said in my lead, this book doesn’t seem to know what it wants to be. It veers toward Bwah-ha-ha here and there, but it also wants to take itself seriously as a standard super-team book. They present the characters as heroes, while simultaneously suggesting they are little more than easily-manipulated puppets. It seems Jurgens wants to have it both ways – the Giffen-DeMatteis humor, but the drama of Justice League: Generation Lost.

 

Also, a number of character act oddly or out of character, not for story reasons, but because of plot necessities or needless drama:

 

  • Guy Gardner, for example, storms off – although everybody, in story and out, knows he’ll be back. So what’s the point? If you want to remind people he’s an arrogant hothead, you could do that with dialogue – you know, writing – and use those panels for something constructive.
  • Batman acts as a wise old mentor for Booster instead of his usual take-charge self. Which is way out of character. Plus, he’s a lot less competent than usual, so that the team can shine. If this was Dick Grayson I’d buy it, but it’s not.
  • Godiva is so over-the-top in the flirtation/snark department (isn’t that Fire’s job?) that she should have been kicked off the team by now. I know, I know, it’s comics, and super-teams always have at least one trouble-maker. But her “characterization” is really heavy-handed.
  • Speaking of Godiva, when the Lava Men attack she’s in there fighting with the rest of the team. In the very next panel, Batman chides her for not pitching in – which she was clearly depicted doing – and she tells him to “sod off” because she doesn’t want to ruin her nails or something. I’ll write off the miscommunication between writer and artist (Godiva should have been shown not participating), but I won’t write off the clumsy way a Batman-Godiva tiff has been set up. Seriously, it’s Batman – if he doesn’t like Godiva, she’s gone.
  • Speaking of tiffs, I agree with The Baron that the Chinese and Russian guys bickering is ham-handed and annoying, instead of amusing, and I’m tired of Russian guys who talk like Boris Badenov. (You know, some Russians are actually smart enough to master a second language. True fact!) Plus, it requires August General in Iron to act in a petty and undignified way, which is the opposite of how he’s been presented to date. He’s China’s Superman, not their Green Arrow.
  • The whole point of Booster’s last title was to establish him as “the best hero you’ve never heard of.” Again and again we were shown that despite his growing maturity and competence, the world didn’t know what he was doing in the timestream and still thought of him as a clown. Now he’s suddenly the leader of the highest profile team on the planet? I guess the UN was reading Booster Gold comics, not his press clippings.
  • Which, if nothing else, should make Booster suspicious of this sudden offer. He’s egotistical, but even he should suspect something.

 

OK, enough of that, because I still want to complain about something else. Specifically, the “10 impossible things before breakfast” the book requires for you to believe. There are just too many.

 

For example, the United Nations is going to form a super-team? You’re joking, right? For one thing, it would have to get by the Security Council – which includes Russia and the U.S., not just the three members of the fatuous “Global Security Group” – which can’t agree on anything. Plus, it’s United Nations Research Team Three that’s swallowed in Peru, which means the DC Universe United Nations has about three more research teams than our world does.

 

Also, people are protesting the Hall of Justice being given to the new JLI, because it’s a public building. How dare the U.N. use a public building for the public good? That always drives me to violence.

 

The UN thinks Green Arrow is too likely to cross the line and rejects him … although they accept Fire, who as a member of Checkmate, has crossed that line so many times she’s crippled with guilt.

 

I could go on, but at this point you’re probably wondering what I like about this book. And the answer is simple: I love these characters. I didn’t even realize that until I read this issue, so it’s a fairly recent conversion, which I blame on the latest Booster Gold series, which gave him a status quo and a purpose I could respect, and Justice League: Generation Lost, which showed these guys believed in themselves when nobody else did – so convincingly that I began to believe in them, too.


That sounds corny, and it is. It’s also probably tenuous, because these are fictional characters who are only as good as their last issue, and if they continue to be mishandled I will stop liking them. So far I’m only annoyed, and I’ll give Jurgens time to get his feet under him. And who knows: Maybe I’ll start to like Godiva.

 

Naw.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

 

12134124900?profile=originalMEN OF WAR #1

Written by IVAN BRANDON

Art by TOM DERENICK

Cover by VIKTOR KALVACHEV

40 pg, FC, $3.99 US • RATED T+

 

My hopes for this title were only mid-high … and I was still disappointed.

 

I asked for a war book, I want a war book and I will buy a war book. The genre has been ignored for far too long and even *I* get tired of superheroes now and then.

 

So we get a series starring Sgt. Rock’s grandson, and what’s that I see on Page 9? A superhero. Which one, we don’t know, but that’s not what I wanted. And I’ll bet these guys are in “Qurac” or someplace, not Iraq or Afghanistan, also not what I wanted.

 

What I wanted was ‘The Nam. Or the recent Sgt. Rock minis that take place in real battles of World War II. Or Harvey Kurtzman's Two-Fisted Tales or Archie Goodwin’s Blazing Combat or Garth Ennis’s Battlefields. Our folks in uniform – especially the special forces – virtually are superheroes, with the training and weaponry they have. I want to read about them, not fictional characters in a fictional country fighting a fictional war with superheroes overhead. At worst, I want moving and realistic war stories from any theater in any war.

 

The second story, about Navy Seals is more along the lines of what I wanted. I’m not too crazy about the leads – they’re a little clichéd, and they talk too damn much – but I’m more interested in that than I am the lead feature.

 

I can’t hold DC accountable for my expectations, and I don’t. I’ll try to adjust my perception to what they’re giving me instead of what I want them to give me. I’ll give Men of War more time, in the hopes that occasionally I’ll see the kind of story I want. Because if I don’t support it at all, it’ll be a million years before I see another war book.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

12134125684?profile=originalO.M.A.C. #1

Written by DAN DIDIO and KEITH GIFFEN

Art and cover by KEITH GIFFEN and SCOTT KOBLISH

32 pg, FC, $2.99 US • RATED T

 

I thought I’d hate this book sight unseen. Turns out I like it.

 

It’s not a very deep book. The story in issue #1 is that Cadmus is invaded by O.M.A.C. (one similar to the Kirby original, not the recent ones). A voice is instructing O.M.A.C. to download Cadmus’ computers, and giving him all the power he needs to overcome each obstacle that comes up. In the meantime, a Cadmus employee is concerned for her missing boyfriend, while a mutual friend (that she has slept with in the past) is snarky about it. O.M.A.C. succeeds, there's a Big Reveal on the voice, The End.

 

This is pretty paint-by-the-numbers. O.M.A.C. is exactly who you think he is (the missing boyfriend). The voice is exactly what you think it is (Brother Eye). It’s a one-act play with no subtleties whatsoever.

 

And it’s written by Dan DiDio, who has only written Outsiders before that I’m aware of, and I didn’t care for that (especially his character creation Freight Train). I knew Keith Giffen was going to draw it in his Kirby pastiche style, and that has always annoyed me. So I expected to dislike the book.

 

Instead, I found something I wasn’t expecting, and even if had expected it, wouldn’t expect to like: Wackiness. Full-bore, Kirby at his Don Rickles craziest, Three Stooges wackiness. DiDio took a bunch of Kirby Koncepts from different series and threw them in a blender. O.M.A.C. and Build-A-Friend from O.M.A.C. Mokkari, Cadmus, Gobblers and Dubbilex from Superman’s Pal Jimmy Olsen. Nebbish protagonist Kevin Kho from – well, just about every Kirby series. Even the Cadmus minions looked like World Peace Officers from O.M.A.C.

 

All of this was thrown together, and it all having the same “dad” and a guy drawing like “dad,” it all kind of worked. I thought Giffen’s Kirby swipes would bother me, but they actually helped. (And points for drawing the “pretty girl” like Kirby would – which isn’t all that pretty.) Also, there are visual hints that O.M.A.C.'s mohawk is an antenna  to keep in contact with Brother Eye -- which explains that odd fashion choice, and is kinda cool.

 

I don’t know where the series is going, and I don’t know how long DiDio can continue rifling through a dead man's closet, without coming up with his own stuff. It’s a high-wire act, and either writer or artist could fall at any time. Or we could all just get bored.

 

In the meantime, I’m enjoying the wackiness. Bwah-ha-ha!

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/dcnu-omac

 

12134105258?profile=originalSTATIC SHOCK #1

Written by SCOTT McDANIEL and JOHN ROZUM

Art and cover by SCOTT McDANIEL and

JONATHAN GLAPION

32 pg, FC, $2.99 US • RATED T

 

I love Static! If Scott McDaniel is true to the character, I will love this book.

 

And so far, so good. The story’s not much – mostly just set-up, where we learn A) Static’s family has moved to New York, B) Virgil’s an intern at S.T.A.R. Labs, and C) he’s being mentored long-distance by Hardware. There’s a fight, Virgil wins, the bad guys plot to kill him. The End.

 

Terrific! Not because of that flimsy plot, but because Virgil read like Virgil, and I love Virgil. Also, I loved that Dakota was acknowledged, and that Hardware is (indirectly) progressing as a character as well. Plus, Virgil’s sister is as nasty to her sibling as ever, and I had two sisters, so those scenes had me chuckling. (I love my sisters and they love me, but MAN we were mean to each other growing up!) Keep this coming, and I’m a happy camper.

 

Did I mention I love Static?

 

12134126475?profile=originalSTORMWATCH #1

Written by PAUL CORNELL

Art and cover by MIGUEL SEPULVEDA

32 pg, FC, $2.99 US • RATED T+

 

I was never a big fan of Stormwatch, although I appreciated what Warren Ellis and others did with it – at least philosophically – as it morphed into The Authority. (The actual execution was somewhat depressing.)

 

So why go backwards? That’s what this Stormwatch is, an anachronism from its pre-Ellis days. And I didn’t much enjoy it.

 

For the record, the story is as follows: The Engineer, Adam One (a new character) and a girl who was never named are in Stormwatch HQ in The Bleed monitoring three missions. In the first a new character named Eminence of Blades discovers something called “The Scourge of Worlds” on the moon, with that celestial body somehow transforming into a giant claw. In the second mission, Jack Hawksmoor (who now has tire treads on his hands as well as feet), Martian Manunter and a new character named The Projectionist attempt to recruit Apollo in Moscow. In the third, Jenny Quantum and an immortal black man whose name was never mentioned (c’mon, Mr. Cornell, names are Storytelling 101) are transporting a gigantic horn from the Himalayas to HQ for study. The other two missions are unresolved, but in the second Apollo defeats Manhunter’s team and meets a fellow named Midnighter. The End.

 

Wow, that was tedious. Lots of bickering, and an insistence – twice – that this team was somehow not superheroes, were better than superheroes, when they don’t behave any differently than the Justice League. But Hawksmoor says they’re “professionals,” not superheroes (although Apollo defeats them easily enough), and Martian Manhunter says he’s a “superhero” when he’s with the Justice League, but a “warrior” when he’s with Stormwatch (*Snort!* But at least they didn’t eliminate his entire history.) There’s also indication that Stormwatch has been around for centuries, like Jonathan Hickman’s S.H.I.E.L.D., and at least one incarnation is related to Demon Knights.

 

With stories like this, it won’t be around much longer. Hey, if you’re going to bring WildStorm characters into the DCU, have the courage to make them those characters, instead of re-inventing them. I’ve read The Authority and even liked parts of it, but I don’t know who these guys are, and with a beginning like this, don’t much care.

 

A “warrior.” *Snort!*

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/stormwatch-1-initial-reaction

 

 

12134103862?profile=originalSWAMP THING #1

Written by SCOTT SNYDER

Art and cover by YANICK PAQUETTE

32 pg, FC, $2.99 US • RATED T+

 

Swamp Thing has had numerous incarnations, and therefore has been all over the map in quality and enjoyment. Based on this first book, I’m hopeful this will be one of the highlights of the moss-encrusted mockery of a man’s career.

 

We begin with mass extinctions all over the globe. Not MASS mass extinctions, but like when those birds all dropped dead in Arkansas a while back. LITTLE mass extinctions. Birds in Metropolis, bats in Gotham, fish somewhere near Aquaman and (we’re told later) cattle near Coast City. Superman takes the initiative to go ask Alec Holland, newly resurrected in Brightest Day, if he has any ideas. Although, since these are all animal deaths, Superman should have gone to Animal Man. Not that it matters, as Holland makes the new status quo crystal clear: He is not Swamp Thing, and he never was Swamp Thing. Just like we discovered in Alan Moore’s “The Anatomy Lesson,” Holland died in Swamp Thing #1, and the monster-cum-Defender of The Green simply thought he was Holland for a while, due to some planarian worms. However, since his resurrection, Holland has flashes of Swamp Thing’s memory, for reasons unrevealed. Holland is now working in construction, trying to get far away from his previous life, although we do learn that he has re-created the bio-restorative formula, which seems important. This remains unresolved, but meanwhile some force animates a mammoth fossil in Arizona (that’s “mammoth” as in the animal, not “mammoth” as in size, although it is that, too). Three diggers are attacked by swarms of insects, which fly into their ears and make them twist their own heads backwards, killing them. However, they remain animate, following orders from something unrevealed. In the last few pages, Holland’s hotel room is overrun with plants while he sleeps, and he threatens the plants with the bio-restorative formula, when he is stopped … by Swamp Thing.

 

OK, I’m having fun. This is CREEEEEE-py! Especially the bugs thing, which harkens back to Moore’s run, when Abby’s dead husband was animated by flies for a time as an agent of Hell. It also reminds me of The Amityville Horror, which has nothing to do with Swamp Thing, but Rod Steiger’s death-by-flies was the best part of that movie.

 

It was interesting to see the Superman parts, as it established what we didn’t know from Action Comics #1, which is that in his current incarnation he can fly, and he works for the Daily Planet. Also, he was shown being in immediate contact with Justice League friends Batman and Aquaman, information we didn’t have yet from Justice League of America #1. So, that happened.

 

And it happened fast. I admired Snyder’s economy in covering all that info in just a few panels, completely silent. The story rocketed along without wasting any time on exposition. That came with Superman’s chat with Holland, a necessary evil, I’m afraid, but Snyder handled that pretty well, too – if you have to have two talking heads, it helps visually if one of them is in a Kryptonian battle suit and is hovering four feet above the ground.

 

It also helps that I know Snyder is a terrific horror writer from American Vampire, which you should be reading if you’re not.

 

Anyway, as mentioned, the flies thing was ultra-creepy. Yanick Paquette’s art is superb, and his horror scenes convey the chills that the ones in Animal Man did not. And Swamp Thing’s appearance at the end – sorry for the spoiler – raises more questions than it answers, which just whets my appetite for issue #2.

 

Other threads on this board on this topic:

 

https://captaincomics.ning.com/forum/topics/the-new-dcu-begins-now

 

https://captaincomics.ning.com/forum/topics/dcnu-omac

Read more…

By Andrew A. Smith

Scripps Howard News Service

 

The Flash has always been an important character in DC Comics mythology, and Francis Manapul and Brian Buccellato, co-writers of the super-speedster’s newly re-launched title, plan to keep it that way.

 

12134123054?profile=original“I think he’s a central character,” Buccellato, who is also the Flash colorist, said in an interview. “Through the course of history, The Flash has meant an awful lot to the DC Universe. He’s been a part of a lot of landmarks. And also in terms of powers, the dude can do a lot of things. I think he gets sold short a little bit. Power-wise, I think he’s up there with Superman.”

 

Manapul, who is also the Flash artist, agreed. “The Flash has been there for major turning points in the comic-book industry,” he said. “In terms of how I look at him, I think what I really like about The Flash is the sense of hope and optimism that the character brings.”

 

The Flash has a long legacy, stretching back to 1940, when the first Wizard of Whiz was introduced and appeared in various books for 11 years. The second Scarlet Speedster began in 1956 – launching a superhero revival called the “Silver Age” – but was killed and replaced in 1986 with yet a third (and later fourth) Flash. But in 2008 DC’s Chief Creative Officer Geoff Johns resurrected the second Crimson Comet, a forensic police scientist named Barry Allen, who stars in the current “Flash.” That series is only now approaching its third issue, as it was re-launched with DC’s other 51 “DC Universe” titles in September.

 

Now, the knock against Barry Allen – and why he was “dead” for 22 years – has always been that he’s so perfectly heroic that he’s perfectly boring. But Johns added some angst with the recent Flashpoint miniseries (available in hardback, $22.99), which included a shocking development in the death of Allen’s mother that has added considerably to his personality and motivations. And clearly Manapul and Buccellato don’t think Allen’s true-blue heroism is boring; in fact, they consider it a plus.

 

12134123476?profile=original“What makes him special is that he comes from a time when a hero was a hero because that was the right thing to do,” Manapul said. “It’s the kind of hero that I think a lot of us, when were kids, aspired to. Now with the way the industry is, there are a lot of anti-heroes. It’s cool and it’s popular, but it’s not at the core of what a hero is about. I think [that heroism] is what The Flash represents to me. I think you’ll see throughout the first year that we’re constantly putting that in contrast both in terms of the thematic story as well as visually. He is the brightest thing that you’ll see on the page, and that’s not by accident.”

 

“Flash doesn’t have any other agenda than to be heroic and to do the right thing,” Buccellato added. “He’s very simple in that way and I think it’s refreshing. Because, like Francis said, we’ve had a lot of tortured heroes for a while and it’s nice to see somebody who’s going to stand up just because it’s the right thing to do.”

 

And crack off the bat Manapul and Buccellato have added to The Flash’s bag of tricks with “augmented cognition;” it’s a logical progression that a man who moves faster than the speed of sound would think faster, too.  The pair are using the real science of augmented cognition as a guide, which will have some unexpected ramifications beginning with issue #3. Using realistic science, Manapul said, is one of the “anchors” the co-writers hope will keep this fast-moving book grounded.

 

And, of course, a book written by two artists will be one of the most visual on the stands.

 

12134123901?profile=originalWriting and drawing in conjunction is “very natural,” Manapul said. “I feel like both are so integrated that I find it hard to separate them. … We’re using every aspect to tell our story. We’re using paneling and layout to expand the story. … We’re using color to help us tell the story. We’re using everything.”

 

“It’s not an accident that Flash is the only thing that’s red in the story,” Buccalleto added. “It’s clearly an intentional thing and it helps you understand that he’s the focal point.”

 

And it’s a hopeful one.

 

“What really inspired me as a comic-book reader when I was a kid … was hope,” Manapul concluded. “I want people to come off reading our comics feeling a sense of hope. That’s been our goal from the beginning.”

 

Art:

1. The Flashpoint story put The Flash through an emotional trauma. Courtesy DC Entertainment

 2. Flash was re-launched with this first issue in September. Courtesy DC Entertainment

 3. Flash #3 will reveal more about Flash's "augmented cognition." Courtesy DC Entertainment

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

Read more…

Trade Paperback Review: New Teen Titans: Games

12134121299?profile=originalThe Games are finally over. 

            More than 20 years in the making, Marv Wolfman and George Perez have finished their New Teen Titans original graphic novel.  For a long time, Games was one of those lost projects that comic book fans fantasized about.  But now, the Titans have defeated writer’s block, artist’s burnout, other creative obligations and a stalled-out restart.  The Games are here.

            “Was it worth the wait?” Anacoqui asked me after I finished reading it. 

In a word, “Yes.” 

“Games” is a classic Titans story.  It features the familiar, favorite characters and the ideal creative team.  Yet there’s more than nostalgic appeal to this graphic novel.  It’s a solid story in it’s own right.  It may not quite live up to “The Judas Contract,” “The Terror of Trigon” or “Who Is Donna Troy?” but it’s reasonably close. 

That isn’t to say it’s a perfect story.  There are a few noticeable weaknesses:

 

1. A Slow Start

            “Games” takes a while to get going.  There’s a good opening scene in which the Gamesmaster destroys an Arctic base in Greenland as his opening move against CBI agent King Faraday.  But the second scene is redundant.  Wolfman even repeats the line “Your Move, Faraday” at the end of it.  We then see all of the villains get into place as well as each of the heroes in their private lives.  The cuts between heroes and villains could build up tension, but with this many characters it takes too long to get through all of them.  It would have been better if Perez had given a half page to each character.  That would have created stronger contrasts, while moving the story forward at a quicker pace.  Faraday doesn’t meet with the full roster of Titans until page 21.  Nightwing asks the question we’re probably all thinking, “Now can we get started?”

 

12134122089?profile=original2. King Faraday’s Strong Armed Recruitment Drive

            Surprisingly, the answer to Nightwing’s question is “No.”  After Faraday tells them about the Gamesmaster’s plots, the Titans initially refuse to help him.  This leads to a second round in which Faraday harasses the Titans in their private lives in an effort to coerce them into helping him.  The sequence doesn’t make any one look good.  Faraday is a bully.  And the Titans get bullied.  The menace of the Gamesmaster was significant enough that the Titans could have gotten involved right away.  It’s not a good sign that they needed to be coerced.  But if the Gamesmaster wasn’t a significant foe, it’s not a good sign that they gave in to threats.  

 

3. Tenuous Ties

            The eight villains are supposed to be a part of one grand plot.  And there are vignettes in which Dick and the rest of the Titans decipher clues that lead them to the villain’s targets.  But there’s not a consistent theme among them.  Are they trying to isolate Manhattan by attacking bridges and ports?  Are they trying to make a statement by attacking points of interest like museums?  Or is their target the Titans themselves as some of them are attacked in their personal lives?  The afterword reveals that there was an original connection based on an anagram but that was discarded for being verbal instead of visual.  Unfortunately, nothing replaced it and the various villain plots remained unconnected. 

 

4. Uninteresting Villains

            Wolfman and Perez created eight all new villains for this graphic novel.  On the one hand, it makes for a unique story.  After all, the Titans aren’t fighting the Brotherhood of Evil or Brother Blood again.  On the other hand, some of the new villains are little more than ciphers.  They’ve been hired to fight the Titans and that’s about all we know.  They’re not all awful- and I’ll get to the good ones later- but it’s not the strongest line-up.

 

12134122301?profile=original5. Gar Logan’s Hair

            Wolfman and Perez started work on “Games” back in 1987 or ’88.  In a lot of ways, the story feels timeless.  Yet there are a couple of ways in which it feels dated.  The most irritating is Gar Logan’s mullet.  I know that it’s the hairstyle he had at the time.  And I realize it’s a minor complaint.  I get annoyed when reviewers spend too much time on hats or haircuts instead of the focusing on the heart of the story.  But I don’t think anyone would have been upset if the inkers had turned it into a buzzcut.

 

            With the weaknesses out of the way, it’s time to tell you what I liked about this story.  “Games” has real strengths.  Some of these strengths recall the Titans’ glory days.  Others are the product of a well thought-out modernization: 

 

1. Modernization

            Earlier, I complained about the lack of motivation for some of the villains.  But the main villain, the Gamesmaster, has a great back-story.  He’s a former writer who was hired by the CBI to dream up terrorist scenarios.  When his warnings were ignored, the Gamesmaster went rogue.  Now, he’s putting his own plots into action.  It’s a wonderfully timely take on a villain.  It brings the story into the post 9-11 world.  Yet at the same time, it’s kind of timeless as the Titans are fighting a terrorism-inspired super-villain rather than real-life terrorists.  Plus, we know that the CIA and FBI actually hire writers like novelist Brad Meltzer. 

            Marv Wolfman also does a great job of updating the dialogue to reflect the changes in gaming culture.  There are still references to Dungeons & Dragons style role-playing.  But there are also references to first-person shooter video games.  If anything, games have become a bigger part of our culture than when Wolfman and Perez first dreamed this story.  

 

2. Set in the Past, Not Stuck in It

            “Games” is set in the Titans’ past.  That’s part of the charm.   Fans want to see George Perez draw Nightwing, Cyborg and Raven.  But, unlike a lot of stories set in the past, “Games” has an astonishingly significant impact on continuity.  This isn’t merely a trip down memory lane.  The status quo is not the same by the end of the story and that makes “Games” a very compelling read.  This is partly because the story was originally conceived in the late ‘80s.  Wolfman and Perez were moving their characters forward and that’s reflected in the final tale.  The result is some major changes to the Titans, their supporting cast and their setting.

 

3. The (Partial) Redemption of Danny Chase

            Marv Wolfman acknowledges in his foreword that fans didn’t like Danny Chase.  He was written to be a typical annoying teenager and that rubbed fans the wrong way (shocking, I know).  But Chase was part of this story and Wolfman had to find a way to make him work.  He played up Danny’s connection to the CBI.  And he gave Danny a star turn when he selflessly disregards his own safety in order to save everyone else.  It’s not a complete redemption of the character.  He’s still annoying and his rivalry with Gar Logan makes Gar look bad.  But Wolfman at least gives Danny Chase a good exit. 

 

12134122892?profile=original4. George Perez Art

            George Perez is a modern master and his artistry is on display on every page.   There are stunning angles, like a bird’s-eye view of the Guggenheim museum.  There are creative page layouts, such as a jogging scene in which Dick Grayson is alternately depicted in full color and shadow.  There are the distinctive facial features and varied body types for which Perez is renowned.  Perez wows us with intricate details like a mountain of skeletons.  He amazes us with visual playfulness such as a villain who is made out of TV screens.  Perez is one of the best, and he’s at his best in “Games.”

 

5. Seamless Transition from Old to New

            I know that George Perez had finished drawing 70 pages back in 1988.  I know that he had started up on the project again about 5 years ago before being called in to help Phil Jimenez finish Infinite Crisis.  So I know that this story was drawn during three separate periods spread over more than 20 years.  But I can’t tell by looking at the story.  A lot of the credit has to go to the three inkers: Al Vey, Mike Perkins and George Perez himself.  They create a seamless transition from one era to another so that the book has a strong, consistent look.

 

6. Azarath

            One of the most memorable stories in Titans’ history was their journey to Azarath.  George Perez utilized a new artistic style so that the other dimension would stand out as something truly different.  He skipped black ink, opting instead for a rich red color.  With “Games,” Perez did it again.  However, he did it differently.  This time, Azarath is depicted in black and white charcoal.  Once again, the artistic change conveys the sense that this is an otherworldly dimension.  Plus, Perez did it by using a new trick instead of repeating an old one.  

 

12134122695?profile=original7. Hero Specific Foes

            I admit that I didn’t like all of the villains.  Danny Chase’s antagonist didn’t have much going for her.  And Knight and Squire seemed like an odd choice for Jericho.  But I did appreciate the way in which Wolfman and Perez paired the heroes up with villains who would challenge them.  Cyborg, who is both man and machine, fought Mekken, who is a man inside a machine.  Nightwing squared off against a fellow strategist.  Raven fought a dark version of herself.  And Gar Logan, the former television star and frequent comic relief, faced cartoons come to life and a villain made out of TVs.  The specifically chosen villains were good foils who highlighted the heroic qualities of their opponents. 

 

8. Heroes Helping Heroes

              After setting up the individual clashes, Wolfman and Perez did a good job of avoiding the same well-worn rut.  When one hero had defeated their own villain, they quickly rushed to the aid of the nearest Titan.  That mentality moved the story along- the second half of the book had a much better pace than the first.  It also demonstrated the Titans’ teamwork.  We witnessed the creative use of powers in combination.  Yet we never got the impression that some Titans were weaker than others.  It was apparent than any one Titan would have defeated their specific villain in time but they were happy to rely on help.

 

9. The Twist

            I don’t want to say too much.  There should be some surprises.  I will say that Wolfman and Perez do a good job of upending our expectations before the story is done.

 

10. The Extras

            This is a hardcover original graphic novel.  Like the DVD set of a television season, we expect more than the story.  “Games” delivers.  There’s a great foreword by Marv Wolfman, recalling what made him fall in love with the Teen Titans in the first place (mostly Nick Cardy and Wonder Girl).  There’s an excellent afterword by George Perez.  However, the greatest treat was the original treatment as typed up by George Perez.  It was interesting to read the initial ideas, and it was informative to read Marv Wolfman’s footnotes detailing the changes from 1988 to today.  It would have been nice to get a few art extras as well, like some pages comparing Perez’s initial pencils to the final inks.  But there’s no question that DC did a lot to make this book feel special.

 

 

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Comics for 30 November 2011

ANDIE AND THE ALIEN GN
ANGEL & FAITH #4 REBEKAH ISSACS VAR CVR
ANGEL & FAITH #4 STEVE MORRIS CVR
ANGEL THE END HC
ARCHIE #627 (ARCHIE MEETS KISS PT 1)
ARCHIE #627 (ARCHIE MEETS KISS PT 1) VAR CVR
ARON WARNER PARIAH #4 (OF 4)
AVENGELYNE #5 CVR A LIEFELD
AVENGELYNE #5 CVR B GIENI
AVENGELYNE #5 CVR C STINSMAN
AVENGERS ORIGINS THOR #1

BATMAN ODYSSEY VOL 2 #2 (OF 7)
BATMAN ODYSSEY VOL 2 #2 (OF 7) VAR ED
BEAVIS AND BUTTHEAD CORNHOLIO WACKY WOBBLER
BETTY & VERONICA DOUBLE DIGEST #196
BETTY #195
BLUE DRAGON GN
BOMB QUEEN VII #1 (OF 4) (MR)
BPRD BEING HUMAN TP

CAPTAIN AMERICA MAN OUT OF TIME TP
CARTOON NETWORK ACTION PACK #65
CAVEWOMAN COVER GALLERY #4 SP ED NUDE (A)
CHARMED #16
CHIP PKT MANGA TP VOL 01
COBRA ONGOING #7

DAREDEVIL #6
DARKNESS #95 (MR)
DC COMICS PRESENTS BATMAN DONT BLINK #1
DC COMICS PRESENTS SUPERMAN SECRET IDENTITY #2
DC UNIVERSE ONLINE LEGENDS #18
DEADPOOL BUST BANK
DEADPOOL CORPS TP VOL 02 YOU SAY REVOLUTION
DEADPOOL MAX INVOLUNTARY ARMAGEDDON PREM HC (MR)
DECISION 2012 SARAH PALIN #1
DEFOE QUEEN O/T ZOMBIES GN
DOC BIZARRE MD HC
DOCTOR WHO 11TH DOCTOR W/COWBOY HAT AF
DOROTHY AND WIZARD IN OZ #3 (OF
DYNAMITE ART OF ALEX ROSS HC

ERNEST AND REBECCA HC VOL 01 MY BEST FRIEND IS A GERM
FABLES #111 (MR)
FAMOUS MONSTERS OF FILMLAND #259 TWILIGHT ZONE WRAP CVR
FAMOUS MONSTERS OF FILMLAND #259 WOLFMAN RICK BAKER CVR
FF #12
FINAL CRISIS MMPB
FIRST LAW OF MAD SCIENCE #1
FLASH GORDON INVASION O/T RED SWORD #6
FLASH GORDON ZEITGEIST #1
FLASH GORDON ZEITGEIST #1 25 COPY NEGATIVE INCV
FLASH GORDON ZEITGEIST #1 50 COPY RETRO INCV
FUTURAMA COMICS #58

GAME OF THRONES #3 (MR)
GAME OF THRONES #3 15 COPY MILLER VIRGIN INCV (MR)
GFT GIRLS OF ZENESCOPE 2012 CALENDAR
GHOST RIDER #6
GI JOE VS COBRA SPECIAL #4 MISSION BRAZIL II
GLAMOURPUSS #22
GOBS #3 (OF 4)
GREEN LANTERN SER 4 BALANCED CASE ASST
GREEN LANTERN THE ANIMATED SERIES #0
GREEN WAKE #7 (MR)
GUMBY SPRING SPECIALS COLL TP (RES)
GUTTERS ABSOLUTE COMPLETE OMNIBUS VOL 01
HALO FALL OF REACH COVENANT PREM HC (MR)
HAUNT #19
HEAVY METAL JANUARY 2012 (MR)
HERC #10
HEROES OF THE DCU BLACKEST NIGHT ARKILLO BUST
HISTORY OF MARVEL UNIVERSE #1

INDIE COMICS MAGAZINE #4 (MR)
INFAMOUS TP
INFINITE HORIZON #6 (OF 6) (RES)

JACK AVARICE IS THE COURIER #5 (OF 5)
JONAH HEX BURY ME IN HELL TP
JUSTICE LEAGUE OF AMERICA 100 PROJECT SC

KEVIN SMITH KATO TP VOL 02 LIVING IN AMERICA

LAST ZOMBIE INFERNO #5 (OF 5)
LEGION SECRET ORIGIN #2 (OF 6)

MARVEL PREVIEWS DECEMBER 2011 EXTRAS
MONKEY KING GN VOL 01 BIRTH O/T STONE MONKEY
MORNING GLORIES HC VOL 01
MOUSE GUARD BLACK AXE #3 (OF 6)

NEAR DEATH #3
NINJAGO GN VOL 01 CHALLENGE OF SAMUKAI

OFF HANDBOOK OF MARVEL UNIVERSE A TO Z TP VOL 02

PATRICIA BRIGGS ALPHA & OMEGA CRY WOLF VOL 01 #3
PENDULUM GN (MR)
PILOT SEASON THEORY OF EVERYTHING #1
POLLY & PIRATES TP VOL 01
PREVIEWS #279 DECEMBER 2011 (NET)
PRINCELESS #2
PURGATORY TP

QUEEN SONJA #25

RASL TP VOL 03
RAVANA ROAR O/T DEMON KING GN
RED SKULL #5 (OF 5)
RED SONJA REVENGE OF THE GODS TP
RUST HC VOL 01

SAVAGE DRAGON #176
SHINKU #3 (MR)
SIMPSONS WINTER WINGDING #6
SKULLKICKERS #12
SONIC THE HEDGEHOG #231
SPACEMAN #2 (OF 9) (MR)
SPIDER MAN 27OZ STAINLESS STEEL WATER BOTTLE
SPIDER-MAN MARVEL TEAM UP BY CLAREMONT AND BYRNE TP
STAR TREK 16OZ PLASTIC TRAVEL MUG
STAR TREK ONGOING #2 2ND PTG
STAR TREK ONGOING #3
STAR TREK ONGOING #3 10 COPY INCV
STAR TREK ONGOING #3 20 COPY INCV
STAR WARS CRIMSON EMPIRE III EMPIRE LOST #2 (OF 6)
STAR WARS DARK TIMES OUT O/T WILDERNESS #3 (OF 5)
STRANGE TALENT OF LUTHER STRODE #1 (OF 6) VAR CVR 2ND PTG
SUPER DINOSAUR #6
SUPREME POWER GODS AND SOLDIERS TP
SYBIL THE BACKPACK FAIRY HC VOL 01 NINA
TAROT WITCH OF THE BLACK ROSE #71 (MR)

TEENAGE MUTANT NINJA TURTLES ONGOING #4
TEENAGE MUTANT NINJA TURTLES ONGOING #4 10 COPY INCV
TEENAGE MUTANT NINJA TURTLES ONGOING #4 25 COPY INCV
THE LONE RANGER TP VOL 04 RESOLVE
THOR BY KIERON GILLEN ULTIMATE COLLECTION TP
THUNDER AGENTS TP VOL 01
THUNDER AGENTS VOL 2 #1 (OF 6)
THUNDERBOLTS #166
TINTIN YOUNG READERS ED GN TINTIN IN AMERICA
TINY TITANS #46

ULTIMATE COMICS ULTIMATES #4
UNCANNY X-MEN #2 XREGB
UNCHARTED #1 (OF 6)
VERTIGO RESURRECTED SGT ROCK HELL HARD PLACE #1 (MR)

WARLORD OF MARS FALL OF BARSOOM #4
WARLORD OF MARS FALL OF BARSOOM #4 15 COPY JUSKO B&W INCV
WARLORD OF MARS FALL OF BARSOOM #4 25 COPY FRANCAVILLA INCV
WARRIORS MOVIE ADAPTATION TP
WASTELAND #32 (MR)
WOLVERINE #19 XREGG
WONDER WOMAN CHRONICLES TP VOL 02

X-MEN LEGACY #259 REGENESIS GOLD BRADSHAW VAR XREGG
X-MEN LEGACY #259 XREGG

This list is a copy of the list posted at pittsburghcomics.com. Arrivals at your LCS may vary.

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Andrew A. Smith

Scripps Howard News Service

 

Oct. 11, 2011 -- It’s not often a graphic novel can bring me to tears. Stargazing Dog, by Takashi Murakami, did just that.

 

12134119695?profile=originalIt’s the story of “Daddy,” an ordinary Japanese man whose life slips a gear and he loses everything: his health, his job, his family, his home. All that’s left is his car and his every-loyal dog Happie, whose thoughts narrate the first part of the story. So Daddy – that’s how the dog refers to him – goes on a road trip to nowhere as his scant resources dry up and he becomes another casualty of Japan’s “lost decade.”

 

I’m not spoiling anything to say that this doesn’t end well for anybody, since the book opens with the fates of the principals revealed. And I’ve read some reviews that call this maudlin or manipulative. I disagree: I think Murakami shows enormous courage in being relentlessly downbeat in the first part of the story. Had it been sappy I’d have been annoyed, but this story is told with such sincerity and honesty that instead I found myself weeping.

 

And the second part of the story, while also gloomy, shows glimmers of hope. It involves a social worker assigned to find out who Daddy was, since he died with no ID on him. Almost despite himself, this bureaucrat becomes invested in the story of the man and the dog that had only each other during a long, downward spiral. The social worker has plenty of time for it because, like Daddy, he is also a bit of a loser, one with a bland job and virtually no social life. While investigating Daddy, he remembers his own childhood dog with guilt and regret.

 

Again, this is a bit depressing.  But on the other hand, it’s possible that Daddy’s story ignites a little fire in the social worker, and one hopes that one day he’ll get another dog, one he will treat better. And, while he’s at it, maybe grow a little.

 

12134120296?profile=originalMurakami says as much in an afterword, one where he notes that this is not meant to be a story of failure, “not the howl of a losing dog.” This is highlighted by the book’s title, which a foreword informs us is “named after the dogs that tend to stare at the stars wistfully. Just as we all wish for something that we will never possess.”

 

So there is something positive to take from this. I admit I found the first part so emotionally wrenching that it took me two weeks to force myself to read the second part. But afterward the story kept bubbling up in my thoughts, demanding that I think about it, learn something from it.

 

And as America suffers its own economic doldrums, Stargazing Dog has a lot to teach. Murakami points out that Daddy isn’t particularly talented or hard-working; he’s a bit too lazy or unimaginative to keep up with the times. But for all that, he says, he does not deserve his fate. He was not a bad man, Murakami says, but “a normal, simple kind of person. … In the past, he would have been an ordinary, good father. However, in today’s environment, it’s adapt or die. And that’s not right.”

 

The story seems to have struck a chord in stressed-out Japan, where Stargazing Dog has already sold more than half a million copies and been made into a movie. Now NBM has brought it to stressed-out America, where it ought to resonate as well.

 

12134120888?profile=originalElsewhere:

 

Another affecting tale comes in the unexpected form of the Archie Freshman Year Book 2 trade paperback ($9.95).

 

The Freshman Year series depicts the Riverdale gang in ninth grade, when the boys were a bit smaller and the girls a bit less, ah, robust. Also, writers have more leeway to vary from canon, like in the first story, where Jughead’s family moves to Montana. Moreover, Archie’s oddball friend finds his dream girl!

 

Of course, we know this would-be romance is star-crossed, because we know that the Jones clan is destined to return to Riverdale. But we also know that Jughead is reluctant to date – and now we know one reason why. (I won’t spoil it here.)

 

Freshman Year features stories on the rest of the gang, too, including some characters who exist only in this series. But it’s the poignant Jughead tale that makes it a keeper.

 

 “Poignant.” “Jughead.” There are two words I never expected to put in a sentence together!

 

Photos

1. "Stargazing Dog" is a powerful, emotional story of a man and his dog. Courtesy NBM Publishing.


2. "Daddy" loses his wife. Courtesy NBM Publishing.


3. "Archie Freshman Year Book 2" features a story of young love story starring ... Jughead! Courtesy Archie Comics

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Retro-Review: Marvel Team-Up (1977)

12134120666?profile=originalThis is supposed to be a high point for team-up titles in general and Marvel Team-Up in particular.  This was the year that Chris Claremont and John Byrne worked on the series, which led in turn to their magical pairing on Uncanny X-Men. In retrospect, these issues reveal the limitations of a team-up title more than the possibilities.

            Before Claremont and Byrne were paired together, they each worked on several issues separately.  John Byrne partnered with writer Bill Mantlo on a short run that began with Marvel Team-Up Annual #1 at the end of 1976.  Chris Claremont then took over and teamed with artist Sal Buscema for a couple of issues.  Finally, Claremont and Byrne worked together for 12 consecutive issues (#59-70) and one last coda (#75). 

            The Mantlo-Byrne team begins with a fairly prosaic story in Annual #1. Spider-Man and the X-Men are brought in separately to investigate an energy experiment that went awry.  They’re defeated; the villains explain their plan; the heroes then escape and defeat them.  There’s little about this story that’s original or enlightening.  I suppose there’s something unique about the first meeting between Spider-Man and the all-new X-Men but that’s not enough to carry the story on its own.  It’s a little bit interesting that Mantlo uses the Hindu gods as villains but he has them possess ordinary scientists so it’s more of a half-hearted attempt.

            Fortunately, the stories improve from there.  Mantlo sets up a series of obstacles that prevent Spider-Man from getting home to New York.  He’s sidetracked first by a Hulk rampage in New Mexico and later accidentally sent to the Blue Area of the Moon.  The way in which one story leads into the next is a lot of fun.  It’s not quite a rollercoaster but it is a bit of a carnival ride.  Unfortunately, it’s annoying that both Hulk and Woodgod constantly refer to themselves in the third person.  One feeble-minded hero might be interesting.  Two is aggravating.  More notably, the stories are innocuous and inconsequential. We know that anything important will happen in Spider-Man’s own title.  It’s a problem that has dogged many a team-up title, including Mark Waid’s most recent attempt to re-start The Brave and the Bold. 

However, John Byrne’s art is a bright spot.  It’s already polished.  And it’s occasionally brilliant as on a splash in which a delirious Spider-Man hallucinates miniature versions of his rogues’ gallery.

           12134121081?profile=original The Claremont-Buscema team is an awful mess.  Claremont’s stories are uninventive and formulaic.  A villain-or two- commits a common crime like robbing a bank or an armored car.  One hero is tracking the criminal.  Another hero stumbles onto the crime accidentally.  They fight, make up and team up to defeat the bad guys.  I know that comic book writers used to compare work-for-hire to playing in someone else’s sandbox but Claremont didn’t have to take the metaphor literally.  The plots are about as interesting as a HeroClix scenario.  They’re less interesting than watching a kid play with their toys as the child might actually surprise you. 

Finally, Claremont and Byrne are paired together.  Claremont and Byrne give us a pretty good tour of the Marvel Universe.  They alternate between kung fu and the cosmic (an adventure with the Super-Skrull, Human Torch and Ms. Marvel is followed by one with Iron Fist and the Daughters of the Dragon).  They pair Spidey off with established veterans and bright newcomers (founding Avengers Yellowjacket and the Wasp appear in the first story while the first American appearance of Captain Britain occurs a little bit later).  And they manage to balance human concerns with godlike wonder (Spider-Man squares off against the Living Monolith with Havok and Thor).  Byrne shows excellent range as an artist, depicting urban landscapes, aerial dogfights and hand-to-hand combat. 

The stories are a marked improvement over the previous issues and not just because of John Byrne’s art.  Claremont expands his horizons as well.  He begins to experiment with two-issue stories, allowing more room for plot twists and cliffhangers.  And he brings weight to the stories by focusing on the guest-stars more than Spider-Man.  We know that Spider-Man won’t die, break up with his girlfriend or lose his job at the Bugle in a secondary title.  But we don’t know that something essential won’t happen to a guest star.  A minor character might very well be killed off or lose his powers.  This intensifies the stakes in a story, bringing greater conflict and drama.

Individually, the two-part stories work well.  However, read in sequence, Claremont’s new formula eventually becomes repetitive.  It might have been nice if they had alternated the pace of their stories a little more (there are a couple of one-shots guest-starring Tigra and the Man-Thing near the end of the run).  It definitely would have been better if Claremont had occasionally shifted the focus back on Spider-Man.  He feels like a secondary concern in his own title, continually caught up in other people’s adventures.  At times, Team-Up starts to feel like an advertisement for other comics.  “Hey, check out Ms. Marvel or Iron Fist in their own titles!”  Claremont also makes the mistake of completing abandoning Spider-Man’s supporting cast.  Sure, they’re not going to play a significant role.  But without them, he stops being Peter Parker.  He’s just another hero with a smart mouth and a mask.

Marvel Team-Up can be pretty good.  But it’s never great.  

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Comics for 19 October 2011

30 DAYS OF NIGHT ONGOING #1 68 (SIXTY EIGHT) #4 (OF 4) ACTION COMICS #1 3RD PTG ALAN MOORE NEONOMICON TP (MR) ALL NIGHTER #5 (OF 5) ATOMIC ROBO GHOST OF STATION X #2 (OF 6) AVENGERS #18 AVENGERS 1959 #2 (OF 5) BATMAN #1 2ND PTG BATMAN #2 BATMAN ODYSSEY VOL 2 #1 (OF 7) BIRDS OF PREY #1 2ND PTG BIRDS OF PREY #2 BLUE BEETLE #1 2ND PTG BLUE BEETLE #2 BONNIE LASS #2 (OF 4) BOOK SMART GN BOYS BUTCHER BAKER CANDLESTICKMAKER #4 (MR) BPRD HELL ON EARTH RUSSIA #2 CAPTAIN AMERICA CORPS #5 (OF 5) CAPTAIN ATOM #2 CATWOMAN #1 2ND PTG CATWOMAN #2 COLD WAR #1 CONAN ROAD OF KINGS #9 CTHULHU TALES OMNIBUS MADNESS TP DAMAGED #3 (OF 6) (MR) DAREDEVIL #2 2ND PTG DARK HORSE PRESENTS #5 DARK TOWER FALL OF GILEAD TP DARKWING DUCK #17 DC COMICS PRESENTS SUPERBOYS LEGION #1 DC COMICS PRESENTS SUPERMAN SECRET IDENTITY #1 DC UNIVERSE ONLINE LEGENDS #16 DC UNIVERSE PRESENTS #1 2ND PTG DC UNIVERSE PRESENTS #2 DEADPOOL MAX 2 #1 (MR) DIABOLIQUE #6 DOCTOR WHO ONGOING VOL 2 #10 DUCKTALES RIGHTFUL OWNERS TP DUNGEONS AND DRAGONS #12 FABLES #110 (MR) FAMOUS MONSTERS OF FILMLAND #258 FANTASTIC FOUR BY WAID & WIERINGO ULT COLL TP 3 FARSCAPE #24 FEAR ITSELF #7 (OF 7) FEAR FEAR ITSELF FEARLESS #1 (OF 12) FEAR ITSELF HOME FRONT #7 (OF 7) FEAR FEAR ITSELF YOUTH IN REVOLT #6 (OF 6) FEAR FREAKANGELS TP VOL 06 (MR) FREAKY MONSTERS MAGAZINE #5 FREE MASS EFFECT INVASION #1 (OF 4) GI JOE A REAL AMERICAN HERO #171 GODZILLA GANGSTERS & GOLIATHS #5 (OF 5) GOOD NEIGHBORS GN VOL 03 KIND GOTHAM CENTRAL TP BOOK 03 ON THE FREAK GREEN LANTERN CORPS #1 2ND PTG GREEN LANTERN CORPS #2 GREEN LANTERN THE MOVIE PREQUELS TP HALO FALL OF REACH COVENANT #4 (OF 4) (MR) HELLBLAZER #284 HERC #9 HP LOVECRAFT CALL OF CTHULHU & OTHER WEIRD STORIES HP LOVECRAFT THE DUNWICH HORROR #1 (OF 4) HULK #43 INVINCIBLE IRON MAN #509 FEAR INVINCIBLE IRON MAN TP VOL 07 MY MONSTERS JOHN CARTER A PRINCESS OF MARS #2 (OF 5) JOKER VISUAL HIST OF CLOWN PRICE OF CRIME SC JOURNEY INTO MYSTERY #629 FEAR JUSTICE LEAGUE #1 4TH PTG JUSTICE LEAGUE #2 KA-ZAR #5 (OF 5) KEVIN SMITH BIONIC MAN #3 KEY OF Z #1 (OF 4) (MR) KUNG FU PANDA #3 (OF 4) LEGION OF SUPER HEROES #1 2ND PTG LEGION OF SUPER HEROES #2 LEGION OF SUPER HEROES THE CURSE DELUXE ED LIFE WITH ARCHIE #14 LOCUS #609 MARZI TP MASS EFFECT INVASION #1 (OF 4) MMW ATLAS ERA STRANGE TALES HC VOL 05 MONOCYTE #1 (OF 4) NEAR DEATH #2 NEW AVENGERS ANNUAL #1 2ND PTG NIGHTWING #1 2ND PTG NIGHTWING #2 ORCS GN VOL 01 FORGED FOR WAR QUEEN SONJA #22 RAGE AFTER THE IMPACT TP RED HOOD AND THE OUTLAWS #1 2ND PTG RED HOOD AND THE OUTLAWS #2 ROBERT E HOWARDS SAVAGE SWORD #3 SAMURAIS BLOOD #5 (OF 6) SAVAGE DRAGON #174 SCOURGE #5 SERGIO ARAGONES FUNNIES #4 SHERLOCK HOLMES YEAR ONE TP SHIELD TP ARCHITECTS OF FOREVER SIMPSONS COMICS #183 SNAKE EYES ONGOING (IDW) #6 SPACE WARPED #4 (OF 6) STAN LEE HOW TO WRITE COMICS SC STAR TREK LEGION OF SUPERHEROES #1 (OF 6) STAR WARS KNIGHT ERRANT DELUGE #3 (OF 5) SUPERGIRL #1 2ND PTG SUPERIOR #6 (OF 6) (MR) TEEN WOLF BITE ME #2 (OF 3) THUNDERBOLTS #163 2ND PTG TINY TITANS #45 TRANSFORMERS ONGOING #28 ULT COMICS SPIDER-MAN DOSM PREM HC ULTIMATE COMICS HAWKEYE #3 (OF 4) ULTIMATE COMICS ULTIMATES #2 2ND PTG UNCANNY X-FORCE #15 2ND PTG UNCANNY X-MEN #544 UNWRITTEN TP VOL 04 LEVIATHAN (MR) VENGEANCE #4 (OF 6) VENOM TP LETHAL PROTECTOR NEW PTG VERTIGO RESURRECTED THE EATERS #1 (MR) WALKING DEAD SURVIVORS GUIDE TP WALKING DEAD WEEKLY #42 (MR) WARLORD OF MARS #11 WARLORD OF MARS DEJAH THORIS TP V1 COLOSSUS WARRIORS THREE TP DOG DAY AFTERNOON WITCHBLADE REDEMPTION TP VOL 03 WOLVERINE #17 XREGG WOLVERINE PUNISHER GHOST RIDER OFF INDEX MU #3 WONDER WOMAN #1 2ND PTG WONDER WOMAN #2 X-23 TP VOL 01 KILLING DREAM X-FACTOR #226 X-MEN #1 20TH ANNIVERSARY EDITION X-MEN #17 2ND PTG XENOHOLICS #1 (MR) ZORRO RIDES AGAIN #4 (OF 12) This list is a copy of the list Comics & Collectibles posted on Facebook. Arrivals at your LCS may vary.
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12134027688?profile=originalAmong amateur comic-book historians, National Periodical Publications (DC) editor Jack Schiff is often tagged as “the man who nearly ruined Batman.”

 

In the late 1950’s, the Batman was yanked from his familiar dark alleys and moonlit rooftops, to be thrust into alien dimensions and distant solar systems.   Even readers of that era were left scratching their heads and muttering “What th--?”  But especially the fans of to-day, accustomed to the notion of the Masked Manhunter as a dark avenger of evil, and with the benefit of hindsight, regard the “science-fiction Batman” as a genuine “What were they thinking?” period.

 

Truth to tell, by the start of ‘50’s, the Batman's mystique as a grim, mysterious figure warring relentlessly against all criminals---the image so embraced by modern Bat-fans---was passé.  The Caped Crusader had dropped the article the from his name and had become plain old familiar “Batman”.  He and Robin operated more often during the day, travelled the world, and enjoyed a great deal of acclaim as lawmen.  Yet, Batman hadn’t strayed that far from his roots.  He was still a detective, following clues, donning disguises, and employing modern forensic techniques.  He had emerged from the shadows, but his adventures were still squarely in the realm of what was plausible for a costumed hero without super-powers.

 

12134119700?profile=originalThen, in 1957, that plausibility hit the wall when the direction of Batman’s adventures took a radical shift---a thematic “left turn at Albuquerque”---and the Gotham Gangbuster went plunging into a climate more suitable for Flash Gordon.  As the editor in charge of Batman and Detective Comics at the time, Jack Schiff is viewed as the guy who gave him the shove.

 

A managing editor for National Periodical, Schiff also held the reins of such DC titles as House of Mystery, House of Secrets, My Greatest Adventure, and Tales of the Unexpected.   By the middle of the decade, these titles had shaken off their supernatural overtones and featured tales centering on weird creatures, alien devices, and the occasional adventure in space.   (The futuristic Space Ranger was the headliner in Tales of the Unexpected for five years.)  It is his association with these titles which, I think, causes many finger-pointers to blame Schiff for putting Batman into the same milieu.

 

The irony is that, unlike Julius Schwartz and Mort Weisinger, who thrived on science fiction elements, Schiff never really warmed to the genre.  Gerard Jones and Will Jacobs, in The Comic Book Heroes, provided some background on Schiff.  He had begun as a pulp editor at Standard Magazines in the 1930’s, but strictly over the mystery and horror titles, not Standard’s SF output.  In fact, he convinced Standard to hire Mort Weisinger to handle to its SF titles.  Later, after Weisinger jumped over to DC, he returned the favour by having Schiff hired to take his place when he left to join the military during World War II.

 

The fact that Schiff was uncomfortable with science fiction adds to the criticism of his handling of Batman.  After all, while merging the detective genre with that of science fiction is an odd fit, it isn’t unworkable.  Chester Gould was able to insert SF into the adventures of Dick Tracy---Batman’s kindred spirit---and it wasn’t too terrible.  But not only did Schiff shove SF down Batman’s throat, insist the detractors, it was bad SF.

 

 

 

It was bad science fiction; Schiff should probably take a hit for that.  But the detractors are wrong in holding Schiff to blame for putting Batman in space in the first place.

 

For that, one needs to look at Irwin Donenfeld, son of NPP’s co-founder, Harry Donenfeld, and editorial director for the DC line.

 

Donenfeld noted how the company's science-fiction titles were outselling its standard super-hero magazines.  He had also observed the public's growing interest with flying saucers, the launching of Sputnik, and the space programme.  Thinking he was on to something,  Donenfeld issued marching orders to the DC editors to add aliens and space travel 12134121259?profile=originalto their stories.  

 

Or, at least, that’s how most accounts have it.

 

(Years later---as related in Les Daniels’ Batman: the Complete History---Irwin Donenfeld dissembled a bit on the subject, by stating that he couldn’t recall exactly what his rôle was in the SF shift.  “I like to take credit for everything,” he said, “but truthfully I just don’t know.”)

 

Conversion to a science-fiction slant wasn’t a problem for Schwartz, who was already operating in that genre, nor for Weisinger, whose Superman family of titles leant themselves to SF.  But for Schiff’s Bat-titles, it was a disaster.  And he knew it.

 

Schiff recognised that such alien concepts ran against the basic premise of the Batman as a sleuth and argued against the changes.  As he stated in an interview published in 1983's Overstreet Comic Book Price Guide:  "I was having disagreements with the management about the 'monster craze' everybody was into.  I fought the introduction into Batman and Superman of this trend, but I was pressured into using them."

 

Most sources cite the tale “Batman’s Super-Enemy”, from Detective Comics # 250 (Dec., 1957), as the beginning of the “science-fiction Batman”.  To be sure, there had been earlier Batman stories that had been based at least in part on SF (e.g., the two adventures involving the Batman of the 31st century from Batman # 67 [Oct.-Nov., 1951] and Detective Comics # 216 [Feb., 1955]).  But this was the first of what proved to be a six-year run of overwhelmingly SF-oriented tales in both Bat-titles.

 

12134122286?profile=originalAlmost immediately, the Batman comic followed suit with “Batman---the Superman of Planet X”, in Batman # 113 (Feb., 1958).  And the concept was off and running.  Between December, 1957 and April, 1964, the Dynamic Duo were confronted by a giant lizard-man from Planet X, alien creatures springing from the mysterious space seeds, a crystal being from an atomic dumping ground, a jigsaw menace, a super-powered sky creature, a chemical monster created by lightning, a Cyclops from a space capsule, a giant wasp-monster, the Beast of Koba Bay, ogres created by a cosmic Z-ray, an other-dimensional silver thief, and a volcanic rainbow beast.

 

They conducted a manhunt for an alien criminal in outer space, ended an extra-terrestrial duel, thwarted two alien invasion forces, captured a space pirate, led a coup to overthrow the despot of another world, represented Earth in the Interplanetary Olympics, and became the captives of an alien zoo.

 

Batman visited the planets X, Ergon, Tora, Alcor, Zur-En-Arrh, the world of the Bat-People, and the Dimension of Doom.  He teamed up with the other-worldly lawmen Mahan, Tal-Don, Goga, Ardello, and Inspector Tutian.

 

And when he wasn’t dealing with “another bizarre creature with a fantastic weapon“, the Masked Manhunter was undergoing some bizarre changes of his own.  He was transformed into a giant and into a merman.  He was rendered invisible.  He acquired super-strength.  And at various times, he was turned into Zebra-Batman, Mummy-Batman, Element-Batman, Flame-Batman, Negative-Batman, Batman Genie, and Bat-Baby.

 

 

 

12134124067?profile=originalOn the surface, one could see a certain logic in Donenfeld’s insistence on spacemen and monsters.  The late ‘50’s were also a time of some phenomenally popular science-fiction and monster movies.  Films such as The Day the Earth Stood Still, The Blob, Them!, Earth Versus the Flying Saucers, The Creature from the Black Lagoon, and The Thing (from Another World) were packing movie houses and drive-in theatres.  The thing was, in the case of the Batman, rocket ships and garish monsters stood in direct opposition to the mood that had been originally established for the Darknight Detective.  He was meant to operate in an environment as much like the real world as comic-book convention would permit.  Let Buck Rogers fight giant space dragons and Martian death-rays.

 

And if the premise was flawed, the execution was worse.

 

No matter how much one loves steak and lobster, if he eats nothing but steak and lobster every day, pretty soon he’s going to be dying for a grilled cheese sandwich, and Batman fans were exposed to almost a steady diet of aliens and monsters.  But overkill was only part of the problem.

 

As I mentioned, Jack Schiff never connected with the theme of science fiction, and I would hazard a guess that the writers were similarly flummoxed.  Most of the Batman stories during this period were written by Bill Finger---the man who had originated most of the aspects that marked the original concept for the hero, as a mysterious foe of evil, who assumed a bat-like motif because criminals were a cowardly, superstitious lot.  Finger must have had a difficult time wrapping science-fiction elements around the character he had envisioned as a dark avenger.

 

12134124101?profile=originalOn rare occasion, it worked.  One of the most fondly remembered stories of the period was “Robin Dies at Dawn”, from Batman # 156 (Jun., 1963), and it has emerged as one of the classic Batman tales.  But it worked because Finger was able to provide a grounded explanation for the aliens and monsters.  The Masked Manhunter’s off-world visit, in this case, was actually a hallucination, the result of a sensory-deprivation experiment for which Batman had volunteered, to enable scientists to measure the effects of isolation on U. S. astronauts.  In fact, the true thrust of the story was how the after-affects of the hallucination interfered with the Batman’s ability to handle his regular duties.

 

But such logical space-age stories were the exception.  Most often, the readers were subjected to an endless parade of little green men, bug-eyed monsters, and grotesque distortions.  In short order, the tales grew repetitive and unexciting.  The effect on the Batman was disastrous.  As DC historian Les Daniels put it:  “There was no core character left, just a hollow man being battered from place to place by whatever gimmick could be concocted . . . . “

 

Schiff occasionally resisted the publishorial dictates and inserted some stories pitting the Dynamic Duo against ordinary crime figures, and he managed to include a few of the vintage villains, like the Joker and the Penguin, in adventures hearkening to the old days.  He was also responsible for the early 1960's Batman Giant Annuals which reprinted the old Batman-as-dark-detective stories.  Again, from Overstreet, Schiff related, "Letters from fans indicated their liking for the old stories," and he felt vindicated by this evidence that readers preferred the earlier-era traditional Batman foes over aliens and bizarre transformations.

12134126279?profile=originalUnfortunately, the suits at NPP refused to see what was clear-as-crystal to Schiff---even though sales on the Bat-titles were dropping precipitously.  Figures for 1962 showed an average total circulation of 410,000 for Batman and 265,000 for Detective Comics (and those numbers were down 82,000 and 49,000, respectively, from a mere two years earlier).  In contrast, for the same year, Superman sold 740,000 copies and Action Comics, 435,000.  Even Lois Lane (at 490,000) and Jimmy Olsen (470,000) outsold the Bat-titles.

 

Certainly contributing to this slide was the decline in art.  The dynamic, detailed art of Dick Sprang had been a drawing point on the Bat-titles for years.  Then, in 1954, he ended his regular run on Batman and Detective Comics to take over as the primary artist on World’s Finest Comics.  Stepping up to replace the loss of Sprang was Sheldon “Shelly” Moldoff.

 

Moldoff had served briefly as Bob Kane’s assistant back in 1939; in 1953, he returned to work for Kane as his “ghost”.  It was a good fit.  Moldoff matched Kane’s art perfectly in many ways:  the uneven sense of perspective, the stiffness of his figures, their undersized hands and feet, and the characteristic poses, such as characters stroking their chins.  What Moldoff couldn’t replicate was the sense of mood that Kane, for all of his shortcomings as an artist, managed to instil in the earliest Batman tales.

 

At least, the exceptional brush of Charles Paris was able to provide some strength and depth to Moldoff’s pencils.  But often as not, Moldoff inked himself, with a flat, scratchy, cartoon-like result.

 

 

 

12134126881?profile=originalIt was a dismal showing for the Cowled Crusader under any circumstances, but as it was, it came at the worst possible time.  The other DC shops---the ones for which science fiction was more suited---were enjoying a renaissance.

 

Mort Weisinger had consolidated Superman and his various off-shoots---Superboy, Supergirl, Jimmy Olsen, Lois Lane---into a solidly unified mythos.    Weisinger saw to the introduction of one startling concept after another. The Fortress of Solitude.  The Phantom Zone.  Bizarros.  The Legion of Super-Heroes.  Multi-coloured varieties of kryptonite.   The bottled city of Kandor.  And they weren’t just one-shot wonders.  They crossed over, interlocked, opening new vistas for the Man of Steel’s adventures.

 

And even that paled next to what was going on over at Julius Schwartz’ editorial fiefdom.  Schwartz had scraped the barnicles off of some of DC’s Golden-Age characters---the Flash, the Green Lantern, Hawkman, and the Atom---and gave them space-age updates.  Green Lantern was one of an interstellar police force.  Hawkman and his wife, Hawkgirl, were cops too, from the distant planet Thanagar, sent to study Earth’s law-enforcement methods.

 

The revised origins of the new Flash and Atom emphasized the “science” in science fiction.  The physics were a little shaky but sounded sufficiently authentic for the readers to buy into it.  The rising generation of comics readers appreciated the new sophistication and swarmed each new issue.

 

It didn’t hurt that Weisinger and Schwartz employed the top tier of DC’s artists:  guys like Curt Swan and Gil Kane and Murphy Anderson.

 

Meanwhile, poor Batman was left to die of creative anemia.

 

 

 

Uninspired in both script and art, sales on Batman and Detective Comics continued to plummet. The concept of a science-fiction-oriented Batman hadn’t just failed; it had sucked the life out of the franchise.  By 1964, NPP was considering the unthinkable---cancelling the two titles featuring DC’s second-most-famous character. 

 

It was going to take a “Hail Mary” play to keep Batman alive, and fortunately---as I will discuss next time---DC had just the quarterback to call it.

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Deck Log Entry # 133 Happy Thanksgiving 2011!

12134027688?profile=originalFriends, I’ve never taken the time to say this before, but I deeply appreciate the fact that you’re reading this.  It means you’re taking time away from the Big Game on TV, or from nibbling at the bowls of pre-feast snacks, or discussing politics with your oddball uncle, the one who insists that the Commies spiked our drinking water with saltpeter back in the ‘50’s to reduce American population growth.  (O.K., so maybe reading my column isn’t that much of a sacrifice, after all.)

 

But thanks for stopping by, and I’ll try to make it worth your while.

 

To-day, I’m going to talk about a famous department-store chain and its annual holiday parade.

 

Now, if you’re a long and faithful reader of my Deck Log, you’re probably thinking that you’ve heard me talk about this before.  But, no, this isn’t a re-run of my 2009 Turkey Day column.  There’s a new story here.  But to get there, I’m going have to go over some ground that’s going to sound familiar.

 

12134116481?profile=originalTo make it seem like less of an old tale, I’m going to write it from a different angle.  So just bear with me here, while I once again delve into the dustbin of American history.

 

 

 

It was the dawn of the Roaring Twenties, and life was good.   Especially so for the president of what was then the largest chain of department stores in the country.  It was a family business, founded by his father, and three of his brothers served in key positions with the company.  But “El”---to use the family nickname---was in charge of the whole ball of wax, including seven major stores spread from coast to coast, with net sales exceeding one hundred million dollars.

 

It was a time of prosperity in America, and El was certainly prosperous.  In the fall of 1920, with the holiday season looming, he came up with an idea to show his appreciation for the public who had made his stores a rising success.  In those days, when commercial radio was new, movies were still silent, and television was only a concept rattling around in Philo Farnsworth’s noggin, the biggest public attraction was a parade.

 

12134116867?profile=originalBut El didn’t want just any old parade.  He wanted it to be something memorable, a spectacle of entertainment and delight, to show thanks for his good fortune.  And to make sure that everybody had a chance to see it, the parade would be held on Thanksgiving Day, when people had the day off from work.  And it would go right through the centre of town.

 

A gesture like this didn’t come out of the blue.   El was already known as something of a philanthropist.  Every year, he sponsored “Orphans’ Day at the Circus”, in which he treated some ten thousand parentless children to a day at the “Big Top”, with all the peanuts, lollypops, and ice cream they could eat. 

 

“I think you’ll enjoy hearing ten thousand children laughing at once,” he once said.  “If you’ve ever been to a circus, that’s explanation enough.”

 

But let’s not be too quick to hang a halo on him, either.  El was also aware that the sort of grand pageant he had in mind would be a great marketing tool.  It would remind potential customers that the holiday season had arrived and there were lots of gifts to purchase.  Why not buy them at the friendly store, from the generous folks who had put on such a great show?

 

 

 

There were permits to obtain, along with the support of the police and fire departments and the street-maintenance workers.  The company lawyers handled all of that.  As for the parade itself, fifty store employees volunteered to give up their Thanksgiving to march down the length of the city in the chilly autumn weather.  Many of the volunteers were immigrants, and they saw the parade as a chance to display their gratitude for the new lives they had found in this country.  El provided whatever they needed for costuming and meals and transportation.

 

12134118099?profile=originalSo, when the big day came, on Thursday, 25 November 1920, what the parade lacked in size was more than made up for with enthusiasm.  Newspaper and bill advertising had done its job, and the sidewalks were crowded with spectators to see the passing troupe of happy marchers.  They came on bicycles, on stilts, on horseback.  They juggled, played instruments, twirled batons.  Their merriment was infectious, and the crowds stamped their feet and clapped their hands to the music. 

 

There were clowns and cowboys, and many of them were attired in traditional costumes of their native lands.  And to the delight of the children, the whole review was capped off by a horse-drawn wagon carrying Santa Claus and his sleigh.

 

The parade ended at El’s flagship store in the heart of town, where Santa scaled a ladder, obligingly provided by the fire department, up to the eighth-floor home of “Toyland”.  From there, Jolly Old Saint Nick exhorted to the joyous throng that this was the place to do all their Christmas shopping.

 

It was the first Thanksgiving parade ever held in a city, and by any standard, it was a success.  Public sentiment was overwhelmingly positive.  The newspapers praised El and his company for their civic-minded altruism. 

 

And El’s stores saw their highest holiday sales ever.

 

 

 

12134118893?profile=originalSometimes, you know right from the beginning when a tradition is set; this was one of those times.  With each succeeding Thanksgiving, the parade grew more impressive, with floats and balloons and high-school marching bands.  El gladly paid the licensing fees to have Mickey Mouse and Popeye pass down main street.  Stars of cinema and radio, and later, television, served as grand marshals or waved at admiring throngs from the backs of open limousines.

 

It grew to the point where El had to hire a full-time employee whose only responsibility was to produce the parade.

 

It didn’t take long for the idea to catch on.  Within that first decade, other businesses in other big cities were sponsoring their own Thanksgiving Day parades, just as splendid in their pageantry.  But El’s was the first.

 

As El had expected, the annual parade proved to be an endless stream of publicity for his chain of stores.  And they got another boost from the 1947 film Miracle on 34th Street, where the boss got to see himself portrayed on screen.

 

 

 

12134119899?profile=originalEl served as the head of the company until his death, in 1950.  The Thanksgiving tradition he started outlived him.   His nephew succeeded him as company president, but for decades, the parade marched on just as it always had, bringing joy and ushering in the Christmas season for the people of Philadelphia.

 

 

“Philadelphia?!  Don’t you mean New York City, commander?”

 

 

No.  Philadelphia.

 

Oh, I see . . . you thought I was talking about the Macy’s Thanksgiving Day Parade.

 

No doubt about it, the most famous Thanksgiving Day parade in America is Macy’s.  The Macy’s parade is virtually synonymous with the holiday.  But, the man responsible for the first Thanksgiving Day parade in America, the fellow who originally came up with the idea, was “El”---for Ellis Gimbel, president of the Gimbels department-store chain.

 

You know, the other guys.

 

 

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From Cheryl and myself, to all of you, our fondest wishes for a Happy Thanksgiving Day, and many more of them.

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DC's bold gamble gives us a Superman of the people

 

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Andrew A. Smith

Scripps Howard News Service


Sept. 13, 2011 -- DC’s grand experiment, “The New 52” titles starting over at issue #1, launched 13 of them Sept. 7, with augers and portents of success. Especially for Superman, whose Action Comics #1 seems to be the biggest seller.

 

There are no official numbers yet, but shop owners and customers on my website and elsewhere on the Internet reported sell-outs all over the country, especially Batgirl #1, Swamp Thing #1 and the surprise hit Animal Man #1. My local shop, Comics & Collectibles in Memphis, Tenn., said Sept. 8 that all 13 first issues had sold out at the distributor level (meaning they can’t be re-ordered until there are second printings), and #comicmarket on Twitter, where comics retailers chat, is electric with debate, surprise and more excitement than I thought possible among these often cynical merchants.

 

These anecdotal reports are encouraging. But comic-book readers in this country total less than one percent of the population – maybe as low as one-tenth of one percent – and it’s not only current and lapsed readers DC is hoping to reach, but new ones. The bitter irony is that there’s a huge superhero revival on the big screen, but that success is leaving the comics market, from whence those characters leaped and flew, untouched.

 

That’s DC’s true grand experiment: The Hunt for New Readers. Part of the calculus is same-day release of all their comics digitally at comiXology.com (at the same price as the print versions, to avoid slitting the throats of the brick-and-mortar stores).

 

12134119075?profile=originalBut DC is definitely putting its best foot forward. I don’t have room to discuss all of “The New 52” in this column (although I promise I will on my website), but I have a lot to say about Action Comics #1.

 

Actually, it’s Action writer Grant Morrison who has a lot to say about Superman, and he has already done so in his book Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human ($28, Spiegel and Grau).

 

Morrison has written a lot of critically successful and often controversial comics, and there’s probably no one on Earth who has thought as much, or as well, about superheroes. He’s especially philosophical about Superman, the first and greatest superhero, the one who created the genre and gave his name to it.

 

12134119652?profile=originalTo backtrack a bit, Morrison attributes the various superhero “waves” in history as a response to existential crises. Superman arrived in 1938 during the Great Depression and Hitler’s reich. The superhero revival of the late 1950s and 1960s was, he said, a response to the fear of The Bomb and total annihilation at any second. And a third wave of superheroes, the current one, is the same:

 

“Look away from the page or the screen and you’d be forgiven for thinking they’ve arrived into mass consciousness, as they tend to arrive everywhere else, in response to a desperate SOS from a world in crisis,” he writes in his book. “Could it be that a culture starved of optimistic images of its own future has turned to the primary source in search of utopian role models?”

 

If you suspect that’s a hint about Morrison’s Superman in Action, you’d be right. The Man of Tomorrow’s incarnation in the 1940s, he wrote, “was a hero of the people. The original Superman was a bold humanist response to Depression-era fears of runaway scientific advance and soulless industrialism.”

 

12134119489?profile=originalWhile it’s a lot to read into a single issue, it appears that Morrison’s Superman in Action will return to those roots. After forcing a confession from a ruthless corporate CEO, the new/old Superman announces “You know the deal – treat people right, or expect a visit from me!” To blue-collar workers being forced from their homes: “If you need me, I’ll be there!” Even his Clark Kent persona – working for one of the Daily Planet’s competitors – is a crusader for the little guy.

 

Superman’s current power levels also harken to his past; he only leaps instead of flying, and he isn’t invulnerable – he’s injured several times in this first issue. There are hints his power levels are increasing by leaps and bounds, though, so we might not have long to enjoy this Man of Steel 1.0.

 

This is a huge departure from decades of the character’s role as invincible protector of the status quo. And to tell you the truth, it’s fresh air. The rich and powerful don’t need a champion, but the rest of us do. I like this all-too-human Superman, and I think a lot of you will, too.

 

 Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.


 

 

 

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This is my first Blog attempt and I've been thinking about it for a while now. I picked the title "Reflections" because you can see reflections in Gold, Silver, Bronze and the Brand New. Comics have always reflected pop culture, politics, social issues, current events and the world that they were created in. These are my opinions, my views and my conclusions. And I welcome comments and corrections.

With the relevation of the New Ultimate Spider-Man being half-Latino, half African American, several of us (myself included) observed the lack of original minority/non-White heroes. I'm focusing on Marvel now but DC is equally lax on it. There are notable examples of black characters taking the names/personas of established white heroes: Iron Man, Captain Marvel, Goliath/Giant-Man, even Ultimate Nick Fury. To be fair, Marvel created all-new minority non-White heroes in their Silver Age but there were always problems.

The Black Panther is a real African king from the super sci-fi nation of Wakanda so it was difficult for readers to identify with him. He was a guest star for his first years, joining the Avengers. Then the term "Black Panther" took on a whole new meaning with the rise of the militant group, thus robbing him of a marketable, "safe" name. He was addressed as The Panther, the Black Leopard and his true name, T'Challa but this denied him any solo series until the regretably named Jungle Action. There have been many attempts to make the Black Panther a star; five different series, numerous minis, married to the X-Men's Storm and lately being treated as a major player in the MU. It may work yet though his lack of real powers and a dull costume are definite disadvantages.

The Falcon was always featured prominently but always as the second part of Captain America And... This sidekick label never left him and then there is his convoluted origin and constant attempts of upgrading him. Powers, no powers and the same falcon, Redwing, for over forty years! Maybe he has the super-powers!

The Prowler added some variety to Amazing Spider-Man but he's a very minor character, especially compared to Daily Bugle editor Joe Robertson.

But Marvel's best bet for a non-White superstar was:

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Created by Roy Thomas, John Romita and Archie Goodwin, Luke Cage debuted in Hero For Hire #1 (Ju'72). His origin was definitely from the headlines. He was a black prisoner, wrongly convicted, mistreated by racist guards, who undergoes an experimental process to gain parole. But one of those guards tried to kill him but the overloaded treatment gives him "steel-hard skin and muscles to match!" He quickly escapes and starts a new life as a super-hero that the public can employ.

Luke had a hard life which he does not sugarcoat. He has committed crimes and done acts of violence but he was trying to better himself when he got framed. He is wary of the law and authority and rightfully so. But he wants to be a force of good, he just wants to be paid for it. This does has some precedence in the Marvel books. Both the Fantastic Four and the Avengers get stipends and the public believes that Iron Man works for Tony Stark.

Many complain about his outfit but it is appropiate. The metal handband shows his strength and nobility. The much-mocked yellow shirt works with his dark skin and makes him stand out. He does not hide in the shadows. He is in your face and proud. The chain belt reminds him of his wrongful imprisonment and gives him resolve to aid the helpless. He looks like a hero, an individual and a warrior.

Also worth mentioning is that not all whites are bad and not all blacks are good. Cage fought black foes (Diamondback, Black Mariah, Senor Muerte, Chemistro, Shades and Comanche) and white foes (Mace, the Christmas Bomber, Stilletto, not to mention Doctor Doom). The latter smacked in the middle of the Marvel Universe. The Doom issues of Hero For Hire #8-9 also have him meeting the Fantastic Four, which would pay dividends in the future. HFH #12 refer to Amazing Spider-Man #124 where he was hired by Jolly J. Jonah Jameson to capture the Wall-Crawler.

But in what would have been HFH #17, the big change comes as the title becomes Power Man, a strong and memorable name. He also battles Iron Man and holds his own.

Power Man had all the potential to be a super-star. Compelling origin, real powers, an interesting supporting cast but sales were never strong. He may have been Shaft Among the Super-Heroes but he never really fitted in. Too strong for urban crime and too urban for super-hero fare. He was even part of the Fantastic Four for three issues, replacing the Thing briefly. He was paired with fellow fad hero Iron Fist and for a time, Power Man & Iron Fist was one of Marvel's best comics.

Luke had several problems for success. His strength was seemingly purposely left vague. He battled Spidey, Iron Man and the Thing but no one knew how strong he really was. He was part of the Defenders for a time but was never asked to be an Avenger even though he had his own title. Simply put, he was never treated like a headliner. Flavor but not the main course! 

He could have been a contender. He really could have!

"Sweet Christmas!"

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Comics for 21 September 2011

ALL NIGHTER #4 (OF 5) ANITA BLAKE CIRCUS DAMNED SCOUNDREL #1 (OF 5) ANNE RICE SERVANT OF THE BONES #2 (OF 6) ARCHIE CHRISTMAS CLASSICS TP VOL 01 ARCHIES JOKE BOOK HC VOL 01 BOB MONTANA ARMED GARDEN & OTHER STORIES HC ART OF COMIC BOOK INKING TP VOL 01 NEW PTG ART OF JOE KUBERT HC ART OF METAL GEAR SOLID HC ARTIFACTS TP VOL 02 ASTONISHING SECRET OF AWESOME MAN YR GN AVENGERS #17 FEAR AVENGERS CHILDRENS CRUSADE #7 (OF 9) BACK ISSUE #51 BART SIMPSON COMICS #63 BATMAN #1 BIRDS OF PREY #1 BLUE BEETLE #1 BOYS BUTCHER BAKER CANDLESTICKMAKER #3 (MR) BPRD HELL ON EARTH RUSSIA #1 BRIMSTONE #5 (MR) BROKEN PIECES #1 CAPTAIN AMERICA #3 CAPTAIN AMERICA CORPS #4 (OF 5) CAPTAIN ATOM #1 CATWOMAN #1 CHEW TP VOL 04 FLAMBE (MR) CLASSIC MARVEL CHARACTERS #1 SPIDER-MAN COBRA ONGOING #5 CONAN ROAD OF KINGS #8 (OF 8) CREEPY ARCHIVES HC VOL 11 DALES COMIC FANZINE PRICE GUIDE 2011 DAMAGED #2 (OF 6) (MR) DAREDEVIL #4 DARK HORSE PRESENTS #4 DARKNESS #93 DARKWING DUCK #16 DC UNIVERSE PRESENTS #1 DMZ #69 (MR) DONE TO DEATH GN ESSENTIAL SPIDER-MAN TP VOL 04 NEW ED EVELYN EVELYN HC EXECUTIVE ASSISTANT LOTUS #3 (OF 3) FABLES #109 (MR) FATHOM VOL 4 #2 FEAR ITSELF FEARSOME FOUR #4 (OF 4) FEAR FEAR ITSELF HOME FRONT #6 (OF 7) FEAR FEAR ITSELF UNCANNY X-FORCE #3 (OF 3) FEAR FEAR ITSELF YOUTH IN REVOLT #5 (OF 6) FEAR GAME OF THRONES #1 GENERATION HOPE #11 SCHISM GI JOE COBRA CIVIL WAR 100 PG SPECTACULAR GI JOE DISAVOWED TP VOL 04 GOBS #2 (OF 4) GODZILLA KINGDOM OF MONSTERS TP VOL 01 GREEN HORNET #18 GREEN LANTERN CORPS #1 GREEN WAKE TP VOL 01 (MR) HALO FALL OF REACH TP BOOT CAMP (MR) HELLBLAZER #283 HELLBOY TP VOL 11 BRIDE OF HELL & OTHERS HELLRAISER TP VOL 01 (MR) HEROES FOR HIRE #12 HULK #41 INFERNO GFT DREAM EATER ONE SHOT (C/O PT 11) INVINCIBLE IRON MAN #508 JUSTICE LEAGUE #1 2ND PTG JUSTICE LEAGUE #1 3RD PTG JUSTICE LEAGUE OF AMERICA OMEGA HC KA-ZAR #4 (OF 5) KEVIN SMITH BIONIC MAN #1 2ND PTG KEVIN SMITH BIONIC MAN #2 KOLCHAK NIGHT STALKER COMPENDIUM HC LEGION OF SUPER HEROES #1 LOVE AND CAPES TP VOL 03 WAKE UP WHERE YOU ARE MARK TWAINS AUTOBIOGRAPHY 1910-2010 HC MARVEL COMICS IN THE 1970S SC MARVEL UNIVERSE VS WOLVERINE #4 (OF 4) MASS EFFECT TP VOL 02 EVOLUTION MINDFIELD #6 MNEMOVORE HC (IDW) MOON KNIGHT #1 3RD PTG VAR MOON KNIGHT #2 2ND PTG VAR MOON KNIGHT #3 2ND PTG VAR MORNING GLORIES TP VOL 02 MYSTERIOUS WAYS #3 (OF 6) (MR) NEAR DEATH #1 NEW MUTANTS TP VOL 03 FALL OF NEW MUTANTS NEW TEEN TITANS GAMES HC (RES) NEW YORK FIVE TP (MR) NIGHTWING #1 NORTHLANDERS #44 (MR) PLANET OF THE APES #6 PUNISHER CIRCLE OF BLOOD TP NEW PTG RED HOOD AND THE OUTLAWS #1 RED WING #3 (OF 4) RICHIE RICH #4 (OF 4) RUSE TP VICTORIAN GUIDE TO MURDER SAMURAIS BLOOD #4 (OF 6) SHOWCASE PRESENTS ALL STAR COMICS TP VOL 01 SONIC UNIVERSE #32 SOULFIRE VOL 3 #4 SPIDER-ISLAND CLOAK AND DAGGER #1 (OF 3) 2ND PTG SPIDER-ISLAND CLOAK AND DAGGER #2 (OF 3) SPI SPIDER-ISLAND DEADLY FOES #1 2ND PTG CASELLI VAR SPIDER-ISLAND SPIDER-WOMAN #1 SPI SPIDER-MAN VENGEANCE OF VENOM TP SPONTANEOUS #4 (OF 5) STAN LEE SOLDIER ZERO #12 STAR TREK ONGOING #1 STAR WARS JEDI DARK SIDE #5 (OF 5) STAR WARS KNIGHT ERRANT DELUGE #2 (OF 5) STAR WARS OMNIBUS EPISODES I-VI COMP SAGA TP STUFF OF LEGEND JESTERS TALE #2 (OF 4) SUPERGIRL #1 TEEN WOLF BITE ME #1 (OF 3) TEENAGE MUTANT NINJA TURTLES ONGOING #2 THE GUILD CLARA THOR GOES HOLLYWOOD #1 THUNDERBOLTS #163 POINT ONE TINY TITANS #44 TRANSFORMERS ONGOING #26 ULTIMATE COMICS HAWKEYE #2 (OF 4) ULTIMATE COMICS THOR TP ULTIMATE COMICS X-MEN #1 UNCANNY X-MEN #543 FEAR VAMPIRELLA SCARLET LEGION #4 VENGEANCE #3 (OF 6) VENOM BY RICK REMENDER PREM HC VOL 01 WALKING DEAD WEEKLY #38 (MR) WITCH DOCTOR #3 (OF 4) WOLVERINE AND BLACK CAT CLAWS 2 #3 (OF 3) WONDER WOMAN #1 WOLVERINE PUNISHER GHOST RIDER OFF INDEX MU #2 X-FACTOR #225 X-MEN #18 X-MEN FIRST TO LAST PREM HC X-MEN ORIGINS II TP X-MEN SCHISM #4 (OF 5) YOUNG JUSTICE #8 ZOMBIE TALES OMNIBUS OUTBREAK ZORRO RIDES AGAIN #3 Comics & Collectible posted this list on Facebook. Arrivals at your LCS may vary.
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'Sidekicks': A book about young adult superheroes
that young adult readers will enjoy

 

Andrew A. Smith

Scripps Howard News Service

 

Sept. 6, 2011 -- Falling vaguely in this column’s bailiwick is Sidekicks (Abrams, $16.95), an entertaining young adult novel set in a superhero milieu, written by Emmy-award-winning writer Jack Ferraiolo (Wordgirl.)

 

12134115883?profile=originalThe star is 13-year-old Scott “Bright Boy” Hutchinson, sidekick of the world’s premier (and Batman-esque) superhero, Phantom Justice. Bright Boy is coming of age, and unexpected hormonal surges are causing some predictable problems in his too-tight, and bright yellow, tights. His public embarrassments are compounded when he discovers that his chief foe, Monkeywrench, sidekick of the world’s worst super-villain, Dr. Chaotic, is secretly a girl. A girl who attends his school. A popular girl at said school, whereas he is a dweeby loner, in order to protect his secret identity. Talk about injustice! Now the arch-foes must work together to protect each other’s secret, as well as their own, despite the almost inevitable result of two very healthy, very attractive, very athletic teenagers being forced to spend a lot of time alone together.


What do Phantom Justice and Dr. Chaotic think of the situation? It turns out they have secrets of their own, which complicate matters even further. That is actually unfortunate, in that the plot shares a number of elements with a comic-book miniseries titled Brat Pack, published by King Hell in 1990. But there are only so many ideas in the world, and Sidekicks develops this familiar premise in a unique way that is sure to amuse its target market, young adults. Aside from some stiff expository dialogue on occasion – not the deliberately pompous superhero speeches, but the “real” conversations – Sidekicks is a joy ride in tights, using the conventions of superhero comics to tell a story we can all relate to, regardless of age.

 

REPRINT ROUNDUP

 

12134116453?profile=original* Nobody does a better job of collected editions than Dark Horse, and the latest evidence is Hellboy Library Volume 4 ($49.99). I’ve already bragged on the first three volumes, part of a series collecting all Hellboy stories chronologically in beautiful oversize (roughly 9 ¼ x 12 ½ inches) hardbacks.

 

This is the first volume to contain Hellboy stories not drawn by the series writer and creator, Mike Mignola, but as both he and editor Scott Allie assert in forewords, they chose Mignola’s replacements carefully and successfully. The 72-page “The Crooked Man” is an incredibly creepy story adapted from Southern U.S. folklore and drawn by the legendary Richard Corben. A 19-page vampire story set in Prague is limned by the extraordinary P. Craig Russell. No complaints there! Plus, there’s plenty of Mignola himself – not only Hellboy tales, but also some obscure but gorgeous stories he crafted for various Dark Horse projects that have never been reprinted before. That, plus sketches and commentary, are some of the advantages a book like this has over the original issues.

 

12134116297?profile=original* Irishman Garth Ennis has proved himself a master at telling World War II stories, which he does for Dynamite Entertainment as standalone miniseries under the umbrella title “Battlefields,” which are then collected in groups of three in hardback. My wife and I both devoured the first collection, and Battlefields Volume Two ($29.99) may be even better.

 

This volume includes “Motherland,” a sequel to “The Night Witches,” about a Soviet combat aviatrix; “Happy Valley,” concerning the short lives and camaraderie of British bomber pilots; and “The Firefly and Her Majesty,” featuring a cat-and-mouse match between a Prussian commander of a King Tiger tank and Ennis’s British Sgt. Stiles, equipped in this story with a modified “Firefly” tank instead of a Churchill – but still just as irritable (and his Northumberland accent is still just as impenetrable to friend and foe alike).

 

12134117463?profile=originalAs usual, Ennis’s stories shed light on little-known corners of that enormous conflict, and are more about people, emotions and consequences, rather than the patriotic jingoism and invincible, wisecracking Allied soldiers one usually finds in war comics. If it can be said that stories can make you cheer through your tears, it is these.

 

* Dark Horse has another winner with Flash Gordon Comic Book Archives Volume 4 ($49.99), if only in comparison to previous volumes, which were pretty mediocre. This one collects the Gordon comic books published by Gold Key (1978-80), and are the best so far. One reason is continuity; events have consequences issue to issue. Another reason is girlfriend Dale Arden finally throwing a few punches and occasionally coming to Gordon’s rescue, instead of her usual, tiresome role as Helpless Hostage.

 

1. "Sidekicks" is a young adult novel starring young aides to superheroes. Courtesy Abrams.


2. "Hellboy Library Volume 4" includes some of the first stories not drawn by Hellboy creator Mike Mignola. Courtesy Dark Horse.


3. "Battlefields Volume Two" continues writer Garth Ennis's evocative series of stories set in World War II. Courtesy Dynamite Entertainment


4. "Flash Gordon Comic Book Archives Volume 4" reprints stories about the character published by Gold Key, which are a level above those published earlier by Dell, King Features and Charlton, which were reprinted in volumes 1-3. Courtesy Dark Horse

 

 Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 23 November 2011

27 SECOND SET #3 (OF 4)
5 RONIN TP

ALIENS FAST TRACK TO HEAVEN HC
ALL STAR WESTERN #3
ALPHA FLIGHT #6
ANNIHILATORS EARTHFALL #3 (OF 4)
AQUAMAN #3
ASTONISHING X-MEN #44
AVENGERS ORIGINS SCARLET WITCH & QUICKSILVER 1
AVENGERS SOLO #2 (OF 5)

BART SIMPSON COMICS #65
BATGIRL TP VOL 03 THE LESSON
BATMAN THE BLACK MIRROR HC
BATMAN THE DARK KNIGHT #3
BETTY PAGES ANNUAL SC VOL 01 (MR)
BILLY TUCCI A CHILD IS BORN ONE SHOT
BLACKEST NIGHT ACTION FIGURE BOX SET
BLACKHAWKS #3
BPRD HELL ON EARTH RUSSIA #3

CAPTAIN AMERICA AND BUCKY #624
CAVEWOMAN COVER GALLERY #4 (MR)
COMIC BOOK COMICS #6 (OF 6)
CURIOUS CASES OF SHERLOCK HOLMES GN

DAKEN DARK WOLVERINE #17
DARK HORSE PRESENTS #6
DARKWING DUCK DUCKTALES DANGEROUS CURRENCY
DC COMICS PRESENTS LIFE STORY OF THE FLASH #1
DC HEROES WAVE 19 STRIPE AF SET
DEADPOOL MAX 2 #2 (MR)
DIABLO #1 (OF 5)
DMZ #71 (MR)
DOCTOR WHO BRILLIANT BOOK OF DOCTOR WHO 2012
DOCTOR WHO ENCYCLOPEDIA HC NEW ED
DOCTOR WHO ONGOING VOL 2 #11
DOMINION GN (MR)
DUNGEONS AND DRAGONS #13

EXECUTIVE ASSISTANT IRIS VOL 2 #5

FANTASTIC FOUR #600
FLASH #3
FREAKY MONSTERS MAGAZINE #6
FURY OF FIRESTORM THE NUCLEAR MEN #3

GARTH ENNIS JENNIFER BLOOD #6 (MR)
GFT PRESENTS NEVERLAND HOOK #2
GOTHAM CITY SIRENS TP VOL 02 SONG OF THE SIRENS
GREEN LANTERN NEW GUARDIANS #3
GREEN LANTERN OMNIBUS HC VOL 02

HAMILTON & BRACKETT STARK & STAR KINGS HC
HELLBLAZER #285 (MR)
HELLRAISER MASTERPIECES #2 (MR)

I VAMPIRE #3
INCORRUPTIBLE #24
INFINITE #4
INVINCIBLE #85
INVINCIBLE IRON MAN #510
IRON MAN 2.0 #10

JACK AVARICE IS THE COURIER #4 (OF 5)
JESUS HATES ZOMBIES JURASSIC KINDA LIFE GN VOL 02
JUSTICE LEAGUE DARK #3

KAPOW GUINNESS WORLD RECORD SPECIAL #1 (MR)
KICK-ASS 2 #5 (MR)

LAST PHANTOM #10
LIFE WITH ARCHIE #15
LITTLE LULU TP V29 THE CRANKY GIANT AND OTHER
LOCKE & KEY GUIDE TO KNOWN KEYS ONE SHOT
LOVECRAFT LIBRARY HC V1 HORROR OUT OF ARKHAM

MARVEL MINIMATES SERIES 42 ASST
MIGHTY THOR #8
MILK & CHEESE DAIRY PRODUCTS GONE BAD HC
MMW X-MEN TP VOL 04

PARKER MARTINI ED HC
POGO COMP SYNDICATED STRIPS HC V1 WILD WONDER
PREACHER HC BOOK 05 (MR)
PRINCELESS #1

RASL #12 (MR)
RED SONJA #59
RICHELLE MEAD DARK SWAN #4 (OF 4) STORM BORN (
ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #17
ROCKETEER JETPACK TREASURY ED
ROYAL HISTORIAN OF OZ TP

SAVAGE DRAGON KIDS ARE ALRIGHT TP
SAVAGE HAWKMAN #3
SCALPED #54 (MR)
SECRET AVENGERS #19
SHADE #2 (OF 12)
SHOWCASE PRESENTS GHOSTS TP VOL 01
SIXTH GUN #17
SKAAR KING OF SAVAGE LAND TP
SONIC UNIVERSE #34
SPIDER JUDGE JURY & EXECUTIONER HC
SPIDER-MAN #20
SPIDER-MAN ORIGIN OF HOBGOBLIN TP
STAR WARS KNIGHT ERRANT DELUGE #4 (OF 5)
STAR WARS OMNIBUS TP V2 AT WAR WITH THE EMPIRE
SUPER DINOSAUR TP VOL 01
SUPERMAN #3

TANK GIRL CARIOCA #2 (OF 3) (MR)
TEEN TITANS #3
TEEN WOLF BITE ME #3 (OF 3)
TEENAGE MUTANT NINJA TURTLES ULT COLL HC V1
TERRY MOORE HOW TO DRAW #2 EXPRESSIONS

ULTIMATE COMICS CAPTAIN AMERICA TP
ULTIMATE COMICS HAWKEYE #4 (OF 4)
UNCANNY X-FORCE DARK ANGEL SAGA PREM HC BK 1
UNWRITTEN #31.5 (MR)
USAGI YOJIMBO #142

VENGEANCE #5 (OF 6)
VESCELL #4 (MR)
VOODOO #3

WALKING DEAD WEEKLY #47 (MR)
WALT DISNEY DONALD DUCK HC V1 LOST I/T ANDES
WARLORD OF MARS DEJAH THORIS #8
WOLVERINE AND X-MEN #2 XREGG

YELLOW LANTERN 1/4 SCALE POWER BATTERY & RING

This list is a copy of the list posted at memphiscomics.com. Arrivals at your LCS may vary.

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Catching Up on Comics (June and July)

12134113667?profile=originalI was travelling for roughly 6 out of 7 weeks in June and July.  Among other things, that means I fell way behind in my comic book reading.  I still managed to make it to the shop occasionally and pick up whatever was sitting in my pull box.  But I simply couldn’t keep up with that many comics while on the road. 

 

On the bright side, that meant that I had a huge stack of comics waiting for me when I finally settled down again.  Even better, I had multiple issues of most titles.  Though I prefer single issues to trades, it can be a lot of fun to read two or three issues in a row.  You get a much better sense of where a story is going when its individual installments aren’t interrupted by 40 other series.    

 

Amazing Spider-Man 659-665: In these issues, Spidey joined the FF, took a turn teaching the Avengers Academy, got mixed up with Anti-Venom and Mr. Negative and ditched a movie night with Betty Brant.  I read some online reactions from people who didn’t like the first two stories, since they seemed to be about the guest-stars more than Spidey (the Avengers Academy issues were even written by the AA writer rather than the regular Spidey scribe).  But I loved them. I like Spidey’s niche in the FF.  He’s a perfect substitute for the Human Torch bringing both power and levity.   Yet Peter still feels like he’s a little bit out of place, so there’s still some of that typical Parker awkwardness.  The Avengers Academy story was just a fun read.  It reminded me of classic Marvel Team-Up stories, pairing Spider-Man with the newest hero in a way that shines light on both of them.  The one down note for me was the Anti-Venom story.  I find Anti-Venom one-dimensional and boring.  Plus, I was much more interested in Mr. Negative when he was influencing Aunt May, instead of serving as Anti-Venom’s foil.  However, it appears as if the Aunt May/Mr. Negative story was resolved in a side series as she only showed up for one panel.  Happily, the title quickly recovered with a great one-shot that focused on Peter’s friendship with Betty Brant.

 

12134114056?profile=originalAmerican Vampire 14-16 and American Vampire: Survival of the Fittest 1-2: American Vampire is quickly becoming one of my favorite titles and a strong contender for series of the year.  Both stories take place during World War II.  In the main title, Henry Preston is serving in the Pacific where he’s been sent to destroy a vampire nest on the island of Taipan.  Skinner Sweet came along for reasons of his own, and Pearl Jones is back in Hawaii trying to unravel the mystery.  In the special mini-series, vampire hunters Cash McCogan and Felicia Book are posing as Nazi sympathizers in an attempt to acquire a potential cure for vampirism.  Both stories are full of setbacks and unexpected twists, deadly situations and heightened emotional drama.  My one small complaint is that the artists don’t do a good enough job differentiating stylistically between Pearl and Felicia and Skinner and Cash.  The separate leads should have separate looks. 

 

12134114264?profile=originalAstonishing X-Men 37-39: I like what Astonishing X-Men is doing right now.  The title is alternating between two stories that are supposedly happening at the same time.  In the first, one squad- Cyclops, Emma Frost, Wolverine and Armor- is in Japan fighting escapees from Monster Island.  The story is a lot of fun, riffing off of classic Godzilla movies.  Yet it also has a strong heart as Armor deals with the emotions of returning to her homeland as a hero for the first time.  In the second, another squad- Beast, Colossus, Shadowcat and Storm- has flown into orbit to help SWORD fight off a Brood incursion.  Once again, there’s a fun movie flavor to the story.  This time, the plot evokes the original Alien.  And, once again, there’s a strong emotional component with awkward reunions between Kitty and Lockheed and Beast and Brand.

 

12134114871?profile=originalCaptain America 617-619 and Volume 6 #1: The biggest news for Captain America occurred in Marvel’s summer crossover, Fear Itself.  James “Bucky” Barnes, who had been carrying the shield, was killed.  Back in his own title, James was serving a prison sentence in Russia for crimes he had committed as the Winter Soldier.  It was a strong story, with the Black Widow and Sharon Carter working for his release while Bucky fought for redemption.  However, the emotional impact was lessened by Bucky’s appearance in Fear Itself, presumably after his release.  As for the new title, I should have known that I could trust Ed Brubaker.  The reason I’ve loved Captain America for the past seven years hasn’t been Steve Rogers or Bucky Barnes.  It’s been writer Ed Brubaker.  He delivered a great individual tale.  Plus, he set up Baron Zemo as a shadow threat, giving the title the continuing menace that it’s been missing since the Red Skull was defeated. 

 

12134115260?profile=originalDollhouse: Epitaphs 0 and 1: This comic is not for the faint-hearted.  Based on Joss Whedon’s television show, the comic is set in the near future.  The Rossum technology to erase and replace personalities is about to go global.  This mini-series tells the story of those early survivors, the ones who resisted the technology, kept their own minds, banded together and began to fight back.  But their experience is not pretty.  They are abandoned and isolated.  They don’t know who or how to trust.  Some become callous killers.  Others look for love among the ruins.  There are even a few surprise appearances of characters from the TV show.  It’s an epic and emotionally satisfying tale so far, but it’s not a place I’d want to live. 

 

12134115890?profile=originalFables 103-106: I’m sorry to say it but, for me, the Super Group story has been a giant misstep.  The only good stuff happened in sub-plots that had little to do with the main story.  I liked the final confrontation between Bigby’s dad and Mr. Dark.  But that had nothing to do with the gathering of heroes and could have happened just as easily without it.  Even worse, the plot device of putting together a super-team was contrived and out-of-place.  It is possible to tell a great story that breaks the fourth wall and comments on the nature of comic book superheroes.  It might have even worked in Jack of Fables, which regularly commented on literary devices and conventions.  But it was an awkward digression for Fables and never fit smoothly with the established tone of the series. 

 

12134116255?profile=originalFear Itself: Every crossover walks a tightrope.  It needs to tell a main story that is engaging, exciting and complete in its own right.  It also needs to leave other strands of story that can be explored in the tie-ins.  Blackest Night got it right on both counts.  Civil War managed the first, Secret Invasion the second.  Fear Itself is teetering on the edge and in danger of falling.  The main story is bold and beautifully drawn.  However, significant plot points are being designated to the supporting series- specifically what happens to each of the hammer-wielders.  The two main story threads- Thor’s expulsion from Asgard and Captain America’s confrontation with Skadi- are going well.  But the other scenes feel more like an update about what’s happening in other comic books rather than sub-plots of this particular story.  Though, to be fair, there are a lot of pretty explosions. 

 

Fear Itself tie-ins: I sampled a few of the Fear Itself mini-series.  My recollection was that the series were hit or miss.  But when I looked back, I realized that was because I was including ongoing series.  The four mini-series that I sampled contained a lot more misses than hits- Alpha Flight, Uncanny X-Force, Wolverine and Youth in Revolt.  Alpha Flight had a decent premise- fighting Attuma after he’s been powered up by one of the magical hammers (see the previous entry).  Yet, despite my love for Alpha Flight, it’s a fairly mediocre comic.  Youth in Revolt is an attempt to salvage characters from the recently canceled Young Allies series and it’s about as bad as that series had been.  I 12134116295?profile=originalhad the highest hopes for Uncanny X-Force because the parent title is so good but this series inherited the violence but not the humor or the heart.  Surprisingly, Wolverine has been the only series worth reading, mainly because of the presence of Melita Garner.  I like the way that various writers have been slowly building her relationship with Wolverine in one-spots and specials like this. 

 

FF 2-6: First off, I don’t like the all-white costumes.  I wanted to give them a try, but then I saw the all-black costumes they wore for mourning and those were so much better.  Second, this is a pretty awesome comic if my only complaint is about the color of the costumes.  I like the mix of personalities.  Peter Parker is a good fit, bringing a similar sense of humor as Johnny Storm.  Alex Power is kind of cool as a Mr. Fantastic in training- learning to be a hero, a leader and a genius.  The kids and the guests keep the series light and surprising.  Oh, and I love the twists such as recruiting their greatest enemies to help defeat the Reed Richardses of parallel worlds.  The Inhumans issue was a minor misstep, but one that could be salvaged depending on how that story is integrated in future issues.  

 

12134117262?profile=originalFlashpoint 1: I feel a little like Barry Allen.  Despite reading comics as fast as I can, I still haven’t caught up with Flashpoint.  So it’s not quite fair to compare Flashpoint to Fear Itself.  After all, I liked the first issue of Fear Itself.  The series didn’t start to wobble until the third and fourth issues.  All I can say by way of comparison is that I hope Flashpoint stays steadier on its feet because it’s done a great job of bursting out of the starting block.  I like the set-up- Aquaman and Wonder Woman are warring over Europe while Cyborg is trying to put together a team to stop them.  And I like Flash’s confusion.  Expected allies are adversaries.   Expected friends are practically strangers.  Now we see if Cyborg (and Geoff Johns) can pull the confused and scattered misfits into a force capable of bringing peace to this world. 

 

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Retro-Review: Spider-Man versus Wolverine (1986)

12134115055?profile=originalIt’s been 25 years since Marvel published the Spider-Man versus Wolverine special.  In some ways, it feels very much like a product of its time.  However, in other ways, it’s timeless.

The bulk of the story takes place in Berlin.  As a reference point, this is several years before the Berlin Wall was torn down when Berlin was still on the frontlines of the Cold War. 

Spider-Man is in Berlin for a couple of reasons.  As Peter Parker, he’s trying to escape some of the complications of his personal life- particularly his on-again off-again relationship with Mary Jane.  They would get married a year later but, as of this story, they aren’t sure they should be dating despite their strong feelings.  Peter Parker is also trying to make some good money as a photographer, accompanying reporter Ned Leeds on an important story.  The photo angle gives Peter a good excuse to get out of town and a specific reason to be in Berlin.  The ambiguous relationship gives Peter some interesting characterization and depth. 

Wolverine’s reason for going to Berlin seems less complicated.  An old contact from his spy days sent him a message and asked him to come.  However, it’s never that simple.  The X-Men were a fractured team at the time, trying to pull themselves back together after the Morlock Mutant Massacre.  Storm asks Wolverine not to go.  Havok argues that Wolverine’s current loyalties to the X-Men are as important as his former ones.  It’s more subtle, but Wolverine is running away from his responsibilities every bit as much as Peter Parker.  He’s using duty as a cover to escape the problems of the X-Men. 

That’s strong rationale for both characters to leave New York for Berlin and a surprising level of depth.  It’s a testament to writer James Owsley, who would later become renowned under the pseudonym Christopher Priest.  It’s also a testament to artist Mark Bright.  His use of body language conveyed most of the emotional information while also keeping the reader engaged in the quieter first half of the story.

However, one specific aspect feels dated and that’s the hefty use of inner monologue for narration.  Some pages are very text heavy while some of the best scenes are ones in which Owsley pulls back, allowing the picture to tell the story with a few, pithy or poignant words.  “It’s a good kiss” during an embrace between Peter and MJ is a good example.   A silhouetted Wolverine on the far side of a doorway in a panel with no text boxes is another. 12134115265?profile=original

 The story picks up once both characters are in Berlin.  Ned Leeds is trying to contact a Cold War covert operative codenamed Charlemagne and Peter Parker is trying to help him.  Wolverine is trying to catch up with his old friend, Charlie.  There’s a nice combination of expected twists and unexpected surprises.  Ned Leeds and Wolverine run afoul of the KGB.  Wolverine and Spider-Man work together.  Charlie and Charlemagne are the same person.  There are other surprises as well but I’m not going to mention them all.   

The expected twists are truthfully quite welcome.  It’s nice that the two stories dovetail together so well.  A lot of team-up tales are primarily about one character more than the other and the second character seems shoehorned into the story.  That’s the case in the Wolverine/Nick Fury graphic novel that came out a couple of years later.  It’s a Nick Fury story with Wolverine tacked on.  But Spider-Man versus Wolverine is truly a story for both characters.  They both have a specific reason to be involved- Spider-Man through Ned Leeds and Wolverine through his prior friendship with Charlie.

Even though they both have a reason to be interested in what happens to Charlie, James Owsley continues to write Spider-Man and Wolverine as separate characters.  They may work together but that doesn’t mean they get along.  They have different and sometimes competing interests.  Wolverine fluctuates between reluctantly showing Spider-Man what’s going on to harshly telling him to go back to New York. 

The distinction between the two characters becomes the strongest trait in this story.  There is a cliché in team-up tales.  The two characters meet; they fight because of some misunderstanding; they clear the air and then they work together.  It’s the fight-one-another-then-team-up trope that was being mocked at least as early as the 1970s.  Spider-Man versus Wolverine turns that trope upside down.  Spider-Man and Wolverine initially work together.  But their competing interests and values eventually drive them apart.  By the end, Spider-Man is actively trying to stop Wolverine from completing his goals.  When they finally fight, it isn’t because of a misunderstanding.  It’s because of a real and deep disagreement.  They’re not happy to be on opposite sides.  But they’re not about to give in either.  It’s an amazing conflict full of conviction and emotion and ambiguity.  And it’s an incredible display of creativity and craft. 

It’s been 25 years since Marvel published Spider-Man versus Wolverine.  In some ways, it’s a little dated with excessive inner monologues and Cold War intrigues.  But in the ways that really count, Spider-Man versus Wolverine is timeless.  It defies convention.  It brings nuance and depth.  It asks interesting questions like “Is it ever appropriate to kill?”  And it’s a spectacularly good superhero story.  

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Comics for 14 September 2011

27 SECOND SET #1 (OF 4)

ALL NEW BATMAN THE BRAVE AND THE BOLD #11
ALL WINNERS SQUAD BAND OF HEROES #4 (OF 8)
ALPHA FLIGHT #4 (OF 8) FEAR
AMAZING SPIDER-MAN #669 SPI
AMERICAN VAMPIRE SURVIVAL OT FITTEST #4 (OF 5)
ARCHIE ARCHIVES HC VOL 02
ARCHIE THE MARRIED LIFE TP VOL 01
ASTONISHING X-MEN TP XENOGENESIS

BALTIMORE CURSE BELLS #2
BARKS BEAR BOOK HC
BATMAN AND ROBIN #1
BATWOMAN #1
BLACK PANTHER MAN WITHOUT FEAR #523 FEAR
BLUE ESTATE TP VOL 01 (MR)
BONNIE LASS #1 (OF 4)
BRIGHTEST DAY SER 3 BALANCED CASE
BTVS SEASON 9 FREEFALL #1

CAPTAIN AMERICA #1 2ND PTG
CAPTAIN AMERICA AND BUCKY #620 2ND PTG
CAPTAIN AMERICA BY DAN JURGENS TP VOL 02
CARBON GREY VOL 01 SISTERS AT WAR TP
COMPLETE MAJOR BUMMER SUPER SLACKTACULAR TP
CRIMINAL LAST OF INNOCENT #4 (OF 4) (MR)
CRIMINAL MACABRE NO PEACE FOR DEAD MEN
CROSSED TP VOL 02 FAMILY VALUES (MR)

DAKEN DARK WOLVERINE #14
DAREDEVIL #1 2ND PTG
DAREDEVIL #3
DEADPOOL #43
DEADPOOL ALL IN FAMILY TP
DEATHSTROKE #1
DELLEC #6 (OF 6)
DEMON KNIGHTS #1
DOCTOR SOLAR MAN OF ATOM #8
DOLLHOUSE EPITAPHS #3 (OF 5)
DRIVER FOR THE DEAD TP VOL 01
DUCKTALES #4
DUNGEONS & DRAGONS DRIZZT #2 (OF 5)

ESSENTIAL SPIDER-MAN TP VOL 03
EVOLUTIONARY WAR OMNIBUS HC
EXECUTIVE ASSISTANT ORCHID #3 (OF 3)

FARSCAPE #23
FEAR ITSELF #2 (OF 7) 4TH PTG
FEAR ITSELF #3 (OF 7) 3RD PTG
FEAR ITSELF #6 (OF 7)
FEAR ITSELF HULK VS DRACULA #1 (OF 3) FEAR
FEAR ITSELF MONKEY KING #1 FEAR
FLY #4
FRANKENSTEIN AGENT OF SHADE #1
FREAKY MONSTERS MAGAZINE #4

GHOST RIDER #3 FEAR
GI JOE A REAL AMERICAN HERO #170
GLADSTONES SCHOOL FOR WORLD CONQUERORS #5
GOD SOMEWHERE TP NEW ED (MR)
GREEK STREET TP VOL 03 MEDEAS LUCK (MR)
GREEN HORNET YEAR ONE #12
GREEN LANTERN #1
GREEN LANTERN SINESTRO CORPS WAR TP
GRIFTER #1

HACK SLASH TP VOL 09 TORTURE PRONE
HEAVY METAL NOVEMBER 2011 (MR)
HELLRAISER #5 (MR)
HERC #7 SPI

INFINITE #2
INFINITY GAUNTLET TP NEW PTG

JOHN CARTER A PRINCESS OF MARS #1 (OF 5)
JOURNEY INTO MYSTERY #627 FEAR
JUGHEAD #209
JURASSIC PARK DANGEROUS GAMES #1 (OF 5)
JUSTICE LEAGUE OF AMERICA TEAM HISTORY TP

KEEPING THE WORLD STRANGE PLANETARY GUIDE SC

 

LADY DEATH ORIGINS ANNUAL #1 (MR)
LEGION LOST #1
LIFE WITH ARCHIE #13
LIL DEPRESSED BOY #6
LIVING CORPSE EXHUMED #2 (OF 6)

MICE TEMPLAR VOL 3 #5
MIGHTY THOR #4 2ND PTG
MISTER TERRIFIC #1
MMW INVINCIBLE IRON MAN HC VOL 0
MORIARTY TP VOL 01
MYSTERY MEN #5 (OF 5)

NEW AVENGERS #16
NIGHT O/T LIVING DEAD DEATH VALLEY #4 (OF 5) (MR)

OPTIC NERVE #12

PHERONE TP (MR)
PIGS #1
PUNISHER #1 2ND PTG
PUNISHER CIRCLE OF BLOOD TP NEW PTG
PUNISHERMAX #17 (MR)

RED LANTERNS #1
RESURRECTION MAN #1
ROBERT JORDAN WHEEL OF TIME EYE O/T WORLD #12

SCALPED #52 (MR)
SECRET WARRIORS HC V6 WHEELS WITHIN WHEEL
SERGIO ARAGONES FUNNIES #3
SEVERED #1 (OF 7) VAR CVR 2ND PTG (MR)
SEVERED #2 (MR)
SHERLOCK HOLMES YEAR ONE #6
SIMPSONS COMICS #182
SIMPSONS TREEHOUSE OF HORROR TP V6 BEYOND
SKULLKICKERS #10
SPACE WARPED #3 (OF 6)
SPIDER SATANS MURDER MACHINES HC
SPIDER-ISLAND AMAZING SPIDER-GIRL #2 (OF 3) SPI
STAN LEE STARBORN #10
STAND NIGHT HAS COME #2 (OF 6)
STAR WARS INVASION REVELATIONS #3 (OF 5)
STAR WARS OLD REPUBLIC #4 (OF 5) LOST SUNS
SUGAR AND SPIKE ARCHIVES HC VOL 01
SUICIDE SQUAD #1
SUPER DINOSAUR #4
SUPER HEROES #18
SUPERBOY #1
SUPERGOD TP VOL 01 (MR)
SUPERMAN THE BLACK RING HC VOL 02
SUPREME POWER #4 (OF 4) (MR)
SWEETS NEW ORLEANS CRIME STORY TP (MR)

THANOS IMPERATIVE TP
THOR VINTAGE HAMMER PX GREY T/S
TITANS FAMILY REUNION TP
TRANSFORMERS ONGOING TP VOL 04
TUROK SON OF STONE #3

ULTIMATE COMICS SPIDER-MAN #1
UNCANNY X-FORCE #15
UNCANNY X-MEN TP BREAKING POINT
UNWRITTEN #29 (MR)

WALKING DEAD WEEKLY #37 (MR)
WARLORD OF MARS #9

X-MEN LEGACY #255

I copied this list from the Facebook posting by Comics & Collectibles, Memphis. Arrivals at your LCS may vary.

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I Like Ham 12: Doctor Who Book Reviews

I've recently read two books related to Doctor Who that I think those of you who are fans of the show might enjoy.  The first book is The Science of Doctor Who, by Paul Parsons.

 

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Parsons is a scientist and a journalist, and his book is pretty much what you would expect from the title - it examines various elements of the program and discusses their scientific plausibility.  There have been a number of books of this nature - I've read some that similarly treat the science of programs like Star Trek and The X-Files, and enjoyed them both, so I had high expectations for this book. By and large, Parsons does not disappoint. The book a quite readable, and largely avoids the pitfalls one sometimes finds in these "science for the masses" books, those of being either too simple-minded or of being too technical.

 

Among the topics covered are such things as -

 

  • Regeneration, could it happen and how would it work?
  • Time travel, can it be done, and how?
  • Would it be possible to create a object that was bigger on the inside?
  • What physiological purpose would a second heart serve?
  • How close are we to having "real life" Cybermen and Daleks?
  • How close are the show's portrayals of robotics, space travel and alien life forms to what scientists expect we might actually encounter?

The above merely scratches the surface of what the book covers. Of course, the point of a book like this is to not only address how well the science of the show corresponds to "real world" science, but to educate the reader in general about the sorts of things that scientists think may be possible, and thus give them a better idea of current notions about the nature of the universe.

 

The second book is Doctor Who and Philosophy - Bigger on the Inside, edited by Courtland Lewis and Paula Smithka.

 

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Lewis is (or was at the time of writing) a PhD candidate and Smithka is an associate professor of philosophy. Again, I've read a number of similar books, covering such varied subjects as Monty Python's Flying Circus and The Wizard of Oz. The book consists of a series of essays on various philosophical questions raised by various aspects of the program. Where Parsons' book tends to ask "Could this be done?" or "How would this be done?", the essays in this book tend to ask "Should this be done?" or "What would it mean if this was done?" There's a certain amount of overlap, but not much.

 

Among the topics this book covers are such things as -

  • Is the Doctor the same person after he regenerates as he was before?
  • How would a race that was devoted to logic (as the Cybermen claim to be) really behave?
  • Could it be possible to do high-level science without numbers, the way the Carrionites do?
  • If "To be is to be perceived", where does that leave the Weeping Angels?
  • Is the Master truly evil?
  • Would it be right for us to exterminate the Daleks? Can we exterminate the Daleks?

Many other topic are covered as well. As with Parsons' book, a major goal of this book is to use the fiction of Doctor Who to make us think about our own lives -  how do we know who we are, and so on. By and large, this book is quite readable, as well. There are one or two essays where the terminology gets a little too "specialist" - I'm not quite sure what the chapter about the Doctor's "monads" is all about - but overall I didn't find it hard to follow. This book also has a chapter at the end consisting of favorite quotes from the beginning of the show up through the end of Matt Smith's first season. There were one or two small glitches in this book - the Doctor's car is referred to as "Betsy", for example, but overall it seemed well-researched.

 

To sum up, I quite cheerfully recommend either of these books to fans of the show.  I think you'll find them entertaining and thought-provoking.

 

 

 

 

 

 

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Reviews: 'Marzi,' 'How to Draw Chiller Monsters'

'Marzi' demonstrates life behind Iron Curtain through child's eyes

 

By Andrew A. Smith

Scripps Howard News Service

 

I doubt very many of us have wondered what it was like to grow up as a little girl in Communist Poland, but after Marzi: A Memoir (DC/Vertigo, $17.99), I doubt many of us will ever forget it.

 

12134113456?profile=originalMarzi is written by Marzena Sowa as an account, as she remembers it, of her coming of age in the 1980s behind the Iron Curtain. That alone is fascinating enough – clearly, life under Communism is and was an experience completely alien to our own. But Sowa also completely captures the perspective of a child, one universal to us all. That viewpoint is held with marvelous consistency throughout, grounding the reader in the shared, while experiencing the unique.

 

Reading Marzi, one is immediately struck by its similarities to Persepolis, a similar tale of another little girl growing up under a repressive regime (Iran). In addition, both Marzi artist Sylvain Savoia and Persepolis creator Marjane Satrapi use a fluid, cartoony style, which serves not only to invite the reader with its gentle charm, but also to serve as a counterpoint to the harsh, serious world in which the protagonists live.

 

But there are strong differences as well. Persepolis, for example, gives us enough of the adult perspective that we understand both the little girl and the forces acting on her. But Marzi eschews the latter almost entirely, allowing us only what she herself witnessed, and how she understood it.

 

That could be a handicap, except that Marzi differs from Persepolis in another way: length. Marzi is a long read, and necessarily so. It’s the accretion of detail that allows us to understand Marzi’s world in ways that she herself didn’t understand until she was an adult.

 

And what a world it is. From the first scene, when her father wrangles a carp on the black market, we understand what a colorless, strange place she inhabits. The fish is a big, big deal, not something Marzi’s family can afford or even find most of the time. But the family is splurging for a celebration – one assumes Christmas, which is not recognized in the officially atheist state – and the carp is kept alive in the bathtub as a pet, until the big day … when they kill it and eat it.

 

This is Marzi’s Bizarro world, and we see it through her eyes.  It’s the skill of the adult Marzena that brings that to us, capturing both the childlike wonder and earnest confusion of those early years. It’s a mesmerizing read.

 

Also:

 

12134113266?profile=originalOccasionally I receive an art-instruction book for review, but I don’t feel I have the expertise to review those, so I usually refrain. However, I’m willing to make an exception for Watson-Guptill’s How to Draw Chiller Monsters, Werewolves, Vampires, and Zombies ($19.99).

 

I took enough art classes in college to know that Chiller is pretty much Drawing 101, with chapters on blocking out figures, perspective, contrast, texture, lighting, composition and so forth. Any of a dozen books on my shelf do the same.

 

However, Chiller has two other things going for it that the others don’t.

 

One is that it focuses on – well, what the title says it does. Which gives it an added oomph, in that you learn how to draw the handsome guy, and then how to draw the handsome guy after he becomes a decomposing, worm-riddled, brain-eating zombie. In the newspaper trade, we call that “value added.”

 

The other advantage Chiller has over the competition is the author, J. David Spurlock. If that name sounds familiar, it’s because Spurlock is founder of Vanguard Publications, which specializes in art books from, and history books about, famous comic-book artists. In the course of that job, Spurlock has forged relationships with many of the biggest names in the field over the decades, and those artists (or their estates) have contributed work as examples to emulate.

 

So, you know, it’s nice to be shown how to draw a vampire by Spurlock, who is an art teacher and illustrator in his own right. But it’s even cooler to be shown how to draw a Gene “Tomb of Dracula” Colan vampire! Other big names found in the book include Dan Adkins, Jack Davis, Steve Ditko, Frank Frazetta, Basil Gogos, Kerry Gammill, Gray Morrow, Jim Steranko, Angelo Torres, Al Williamson, Wally Wood and Bernie Wrightson. Toss in the foreword by heavy-metal musician and horror movie director Rob Zombie, and Chiller is a pretty comprehensive package.

 

Art

1. Marzi: A Memoir is an autobiographical graphic novel about growing up in Communist Poland. Courtesy DC Entertainment.

2. How to Draw Chiller Monsters, Werewolves, Vampires, and Zombies includes art for an all-star cast of comic-book artists. Courtesy Watson-Guptill.

 

Contact Andrew A. Smith of the Memphis Commercial Appeal at capncomics@aol.com.

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Comics for 7 September 2011

50 GIRLS 50 #4 (OF 4) ACTION COMICS #1 ACTION COMICS #1 VAR ED ALTER EGO #104 (C: 0-1-1) AMERICUS GN (C: 0-1-1) AMULET SC VOL 04 LAST COUNCIL (C: 0-1-2) ANIMAL MAN #1 ANITA BLAKE PREM HC CIRCUS OF DAMNED INGENUE BOOK 02 (MR) ASTRO CITY LIFE IN THE BIG CITY TP NEW ED ATOMIC ROBO GHOST OF STATION X #1 (OF 6) AVENGERS ASSAULT ON OLYMPUS PREM HC DM VAR ED 74 AWAKENING OMNIBUS SC (MR) (C: 0-1-2) BAKE SALE GN (C: 0-1-1) BATGIRL #1 BATTLESTAR GALACTICA SEASON ZERO OMNIBUS TP (C: 0-1-2) BATWING #1 BIG LIE #1 BOYS #58 (MR) BRIGHTEST DAY HC VOL 03 CANTERBURY TALES GN (C: 0-1-2) CASANOVA AVARITIA #1 (OF 4) (MR) CAVEWOMAN SNOW #3 CHARMED #13 A CVR SEIDMAN (MR) CHARMED #13 B CVR PHOTO (MR) CHARMED TP VOL 02 (MR) (C: 0-1-1) COBRA ONGOING #4 CODE WORD GERONIMO HC (PP #978) COMICS BUYERS GUIDE #1682 OCT 2011 (C: 0-1-1) CONQUERING EVEREST CAMPFIRE GN (C: 0-1-2) CONSPIRACY O/T PLANET O/T APES HC (MR) (C: 0-1-2) CRITTER #2 (OF 4) CRYSIS #4 (OF 6) CUBA MY REVOLUTION TP (MR) DANGER GIRL ARMY OF DARKNESS #3 DANGER GIRL ARMY OF DARKNESS #3 10 COPY BRADSHAW B&W INCV (N DARK TOWER GUNSLINGER BATTLE OF TULL #4 (OF 5) DETECTIVE COMICS #1 DISCORD GN (C: 0-0-1) DISNEY FOUR COLOR ADVENTURES TP VOL 01 DOCTOR WHO CLASSICS TP VOL 07 DON QUIXOTE CAMPFIRE GN VOL 02 (C: 0-1-2) DRUMS #4 (OF 4) DUNGEONS & DRAGONS FR DRIZZT OMNIBUS TP VOL 01 ELF #4 (OF 6) ELRIC THE BALANCE LOST #3 ENDERS GAME FORMIC WARS BURNING EARTH PREM HC DM VAR ED EXECUTIVE ASSISTANT IRIS VOL 2 #3 CVR A FRANCISCO EXECUTIVE ASSISTANT IRIS VOL 2 #3 CVR B BENITEZ EXECUTIVE ASSISTANT IRIS VOL 2 #3 CVR C BENITEZ SKETCH INCV FEAR ITSELF WOLVERINE #3 (OF 3) FEAR FEYNMAN GN (C: 0-1-1) FRACTURE #1 GARTH ENNIS JENNIFER BLOOD #4 (MR) GARTH ENNIS JENNIFER BLOOD #4 10 COPY BRADSTREET VIRGIN INCV GFT MYTHS & LEGENDS TP VOL 01 (MR) GI JOE ORIGINS TP VOL 05 GI JOE SPECIAL MISSIONS TP VOL 04 GODZILLA GANGSTERS & GOLIATHS #4 (OF 5) GODZILLA GANGSTERS & GOLIATHS #4 (OF 5) 10 COPY INCV (NET) GREEN ARROW #1 GREEN HORNET STRIKES #9 GRIMM FAIRY TALES #64 (C/O PT 10) A CVR MYCHAELS (MR) GRIMM FAIRY TALES #64 (C/O PT 10) B CVR GARZA (MR) GRIMM FAIRY TALES THE LIBRARY #1 A CVR CACAU GRIMM FAIRY TALES THE LIBRARY #1 B CVR PEKAR GRIMM FAIRY TALES TP VOL 10 (C: 0-1-2) HACK SLASH #7 CVR A LEISTER & ROSENBERG (MR) HACK SLASH #7 CVR B STONE (MR) HALO FALL OF REACH COVENANT #3 (OF 4) (MR) HAWK AND DOVE #1 HEROES FOR HIRE #11 FEAR HOUSE OF MYSTERY #41 (MR) HULK #40 INFESTATION OUTBREAK #3 (OF 4) INFINITE #1 VAR CVR K 2ND PTG INSURRECTION V3.6 #4 INTERACTIVES GN (C: 0-0-1) INTREPID ESCAPEGOAT #1 (OF 3) CURSE O/T BUDDHAS TOOTH IRREDEEMABLE #29 IZOMBIE #17 (MR) IZOMBIE TP VOL 02 UVAMPIRE (MR) JUSTICE LEAGUE INTERNATIONAL #1 KATO #12 KIRBY GENESIS #3 KULT #2 (OF 4) (C: 0-1-1) LADY DEATH (ONGOING) #9 (MR) LADY DEATH (ONGOING) #9 ART DECO 3-COPY INCV (NET) (MR) LADY DEATH (ONGOING) #9 WRAP CVR (MR) LEGION OF SUPER HEROES HC VOL 02 CONSEQUENCES LITTLE LULU GIANT SIZE TP VOL 04 (C: 0-1-2) LOONEY TUNES #202 MARINEMAN A MATTER OF LIFE & DEPTH TP MARVEL MINIMATES X-MEN 1ST CLASS BOX SET (C: 1-1-4) MEGA MAN #5 HORN CVR MEGA MAN #5 SPAZ VILLAIN VAR CVR MEGA MAN TP VOL 01 (C: 0-1-1) MEN OF WAR #1 MOON KNIGHT #5 MORNING GLORIES #12 (MR) MYSTIC #2 (OF 4) NARUTO TP VOL 52 (C: 1-0-2) NEW AVENGERS ANNUAL #1 NEW AVENGERS ANNUAL #1 ARCH VAR NINJAS VS ZOMBIES #3 OCCULT FILES OF DOCTOR SPEKTOR ARCHIVES HC VOL 03 OLIVER TWIST CAMPFIRE GN (C: 0-1-2) OMAC #1 OZ HC OZMA OF OZ PATRICIA BRIGGS MERCY THOMPSON MOON CALLED #8 PENNY FOR YOUR SOUL FALSE PROPHET #1 (OF 7) (MR) PILOT SEASON DECLASSIFIED 2011 ONE SHOT (C: 0-0-2) POKEMON BLACK & WHITE GN VOL 03 (C: 1-0-1) POP MARVEL IRON MAN VINYL FIG (C: 0-1-2) POWERS PREM HC VOL 02 ROLEPLAY (MR) PUNISHER #3 RED SKULL #3 (OF 5) REED GUNTHER #4 RUE MORGUE MAGAZINE #115 (C: 0-1-1) SAVAGE SWORD OF CONAN TP VOL 10 (C: 0-1-2) SCOOBY DOO WHERE ARE YOU #13 SCREAM MAGAZINE #5 (C: 0-1-1) SCREAMLAND ONGOING #4 SLAINE THE WANDERER GN (C: 0-1-2) SONIC UNIVERSE TP VOL 01 (C: 0-1-1) SPAWN #211 SPIDER NEW SERIES #2 (C: 0-1-0) SPIDER-ISLAND AVENGERS #1 SPI SPIDER-ISLAND I LOVE NEW YORK CITY #1 SPI SPIDER-MAN POWER COMES RESPONSIBILITY #6 (OF 7) STAND TP VOL 01 CAPTAIN TRIPS STAR WARS DARK TIMES OUT O/T WILDERNESS #2 (OF 5) (C: 1-0-0) STATIC SHOCK #1 STORMWATCH #1 SWAMP THING #1 SWEET TOOTH #25 (MR) TANTALIZE KIERENS STORY GN (C: 0-1-2) TERMINATOR ROBOCOP KILL HUMAN #2 THOR FOR ASGARD TP THOR HEAVEN AND EARTH #4 (OF 4) THUNDERBOLTS #163 TRANSFORMERS ONGOING #25 TRUE BLOOD FRENCH QUARTER #1 (OF 6) TRUE BLOOD FRENCH QUARTER #1 (OF 6) 10 COPY INCV (NET) UNIVERSAL MONSTERS SERIES 2 RETRO CLOTH AF ASST (C: 1-1-4) USAGI YOJIMBO #140 WALTER KOENIG THINGS TO COME #1 WARLORD OF MARS DEJAH THORIS #6 WARLORD OF MARS DEJAH THORIS #6 10 COPY RENAUD RED INCV (NET WARLORD OF MARS DEJAH THORIS #6 20 COPY GARZA RISQUE INCV (N WOLVERINE #15 WOLVERINE DEBT OF DEATH #1 WOLVERINE WOLVERINE GOES TO HELL TP WONDERLAND HOUSE OF LIDDLE TP VOL 01 (MR) WONDERSTRUCK HC (C: 0-1-2) WORLD OF ARCHIE DOUBLE DIGEST #10 X-23 #14 X-FACTOR #224 POINT ONE X-MEN #17 ZOMBIES VS ROBOTS UNDERCITY #4 (OF 4) List copied from the list posted at pittsburghcomics.com. Arrivals at your LCS may vary.
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